Showing posts with label mystery. Show all posts
Showing posts with label mystery. Show all posts

Thursday, August 5, 2021

Shhhhhh! Say Nothing!

Let’s have a little moment of truth between us. At some point or another, for any number of possible reasons, most of us have been in a position where it’s in our best interest not to answer a question.  Or, at the very least, to take as long as possible to answer it.  A few such questions might be....

— “Hey, what’s in the bag?”
— “Do these jeans make me look fat?”
— “Are you actually claiming this as a deduction?”
— “Did you eat the last piece of cheesecake?”
— “So, where were you last night?”

Now, by the same token, there are questions that should take no time at all to answer. Things where, if someone asks us and we know the answer, there are very few situations where it makes any sense for us to delay or be evasive. These are the ones where I have to seriously wonder why someone isn’t answering--and they’d better have a damn good reason for their lack of response. A few examples of that would be things like

— “Do you love me?”
— “How the hell do we get out of here?”
— “What are tonight’s specials?”
— “Which one of these is the antidote?”
— “WTF is that thing and how do we kill it?”

I mean, why would you hesitate on any of these? If we need the antidote and I know which vial it is, that's a no-brainer, right? Grab the yellow vial marked #23 and pour it down his throat.

For example, I loved LOST.  Yeah, sorry, absolutely loved it. Even the questionable third season. Yes, I will fight you if you say foolish things about the ending.

But... I can admit LOST suffered a bit when Benjamin Linus became a regular member of the cast. And a big part of that was because we all knew there was a lot of stuff he wasn’t telling anyone. There were still lots of cool mysteries on the island and Michael Emerson is a wonderful actor... but there were also lots of times where the “mystery” was just Ben sitting there... not talking.

A concept I’ve brought up here a bunch of times is withheld information. I’ve mentioned it a couple times recently, but it occurred to me I haven’t’ really explained it in... wow, ten years? Seriously? Okay, so this is long overdue.

Withheld information is when the characters (or really, the writer) hold back information from the audience for no other reason than to drive the plot forward. Characters just don’t talk about things, even though it’d be very natural for them to. Or they make vague statements when they could just as easily make clear ones. We’ve all seen things like this, yes? Where the only reason there are conflicts or challenges is because characters just aren’t saying what they know.

Withheld information’s the clumsy, unskilled version of mystery and suspense. It’s what I fall back on when my story doesn’t actually have a mystery but I’m trying to create the illusion of one. Because there’s more to a mystery—or suspense, or a twist—than me just not telling my readers stuff.

The thing is, withholding information is really just me and my characters... not doing anything. The plot may keep advancing in a clumsy way, but it’s almost always going to end up falling flat. Because information in a story tends to hit a tipping point. There comes a time when that knowledge has to come out because it just makes absolutely no logical sense for it not to. And when it doesn’t...

Y’see, Timmy, the one thing withheld information definitely creates is frustration with my reader. If Wakko’s been poisoned, Phoebe knows which one of the vials is the antidote, and she’s just not telling anyone—that’s just going to annoy the hell out of my reader. I mean, yeah, it makes the scene more tense, but why wouldn’t Phoebe save her friend? Why wouldn’t she help? If she’s the villain, sure, but other than that...?

And, wow, if we get to the end of the story and that’s when we find out Phoebe knew which one was the antidote and didn’t say anything? I mean, I need to have some ironclad reasons for her silence then. That’s when my readers are going to be looking to punch holes in things, so I need things to be sooooo solid if I’m going to go this way.

Now, all of this doesn’t mean I need to tell my readers everything. But what I don’t tell them depends on what kind of effect I’m trying to create in my story. If I withhold (or give out) information at the wrong points, my story’s going to trip over its own feet. So to speak.

So here are three story elements and how they use information.

A mystery is when the main character and the audience are aware a piece of information has been hidden from them, and my story usually involves a search for that unknown fact. At it’s simplest, a mystery is a question someone in my story is asking and trying to find the answer to.

Suspense is when there’s an important piece of information the audience knows and the characters don’t. The key here is that the characters don’t know that they need to know this vital fact. ussually as soon as possible. Like that Phoebe (who Wakko’s taking back to his hotel room) is the murderer. Or there’s a bomb under the table. These are common suspense situations we've all been in, right?

A twist is when a piece of information is revealed that my characters and my readers didn’t know was being kept from them. They didn’t even suspect those facts were out there, waiting to affect the story. A twist comes from out of nowhere and changes a lot of perceptions for the reader and probably the characters. We’ve all been assuming <<SPOILERS>> Luke Skywalker’s father is dead, so when we learn that Vader is his father, it’s a twist that alters our view of several things we’ve been told up until now.

Yeah, sorry. Blew the big Skywalker family secret there.

If I’m trying to use one of these devices, I want to make sure I’m using them correctly. I don’t want to just withhold information. My characters should be just as smart and clever as my audience, and if they aren’t talking... well, I should be sure there’s a solid reason why.

Next time, I’m going to try to answer another question that got tossed my way.

Until then, go write.

Thursday, June 24, 2021

Two Days Earlier...

A couple weeks ago I talked about a certain kind of opening that shows up in a lot of books and movies. It’s when that prologue or first chapter or first scene has some stuff happen (computer virus is stolen, monster lands on earth, vampire comes out of the earth, etc) and then it jumps forward in time four day, five weeks, six months, or more. It can be a problematic opening, and the fact that I feel the need to point out that time gap—how separated these events are—should usually be a sign to take a serious look at how important that opening chapter or scene really is.

Today I wanted to talk about the reverse of that opening. It’s another one you’re probably familiar with, and I’d guess it should probably be an even bigger red flag. It’s not always a sign I’m doing something wrong... but I think it’s really leaning that way.

What I’m talking about, of course, is the infamous opening scene of high action, desperate people, severe crisis, screams, shouts, gunfire, exclamations, and then—

Thirty Six Hours Earlier...

You’ve seen this, yes?

Now, on a casual first glance, this opening seems great, right? We’re diving right into the action at the start. We’ve got tension. Strong character moments. And then—usually—a following scene that shows these characters in very different circumstances, leaving us with the mystery of “how do they end up there?”

Thing is, the more we look at it, the more this opening tends to falls apart.

First, it’s dropping us deep into the action. Sounds good on the surface, but as we’ve talked about before, a lot of folks who do this misunderstand what “starting with action”  really means. By its very nature this opening is out of context, and there’s a good chance I don’t know any of the characters involved, so this “action” opening has superficial stakes at best.

Think about it. Me telling you Wakko has a knife to Dot’s throat is... bad? Good? Bad for Wakko?  Without context, there’s a drastically different way to view almost any scene any of us can imagine. Seriously. Kids on the playground, people fooling around on the couch, someone reading a book in the library—in the right context, any one of these can be funny, sexy, sinister, or right out creepy.

Ah-hah! Says random internet guy #108. That’s the whole point! Like you said above, it’s creating a sense of mystery!

Funny you should mention that...

Second, this opening’s trying to build mystery by showing me an out of context piece of my story. But, a lot like the straight action, this opening mystery is a mystery without any stakes. If I need another six or seven scenes to establish “no, it’s really weird that Wakko would have Dot at knifepoint,” well... doesn’t needing another seven scenes to explain it kind of hint my opening isn’t that powerful?

Plus... this isn’t really a mystery. It’s just withheld information. We expect things are going to be different at the end of my story. The tension level should be higher. My characters should be in a different place, on several levels. It’s sort of like if I said “Wait, he’s Spider-Man at the end of the movie, but he’s just Miles Morales at the beginning?? Whoa! How could that possibly happen?”

The point of the story, quite literally, is to tell us how we get to the end of the story.

Third, it sucks a lot of tension out of my story. One way or another, I’m telling people who makes it to the end. Nothing that happens to Wakko until then is going to be a real threat, because I know he needs to be there at the end to hold a knife to Dot’s throat. Likewise, Dot’s got to be there to be knife-helden. Anyone standing around watching this? Well, we know they’re going to make it, too. This may sound silly, but if I tell people what happens at the end of my story... they’re going to know what happens at the end of my story.

Small note—if I’m gambling on my readers/audience forgetting that opening bit and being surprised when the plot guides us back to it, well... does that sound like a great opening? One I’m hoping my readers forget?

Fourth and finally, I think when I use this kind of beginning, it’s me admitting I just don’t have a great beginning for my story.

Y’know how I’ve suggested cutting off some prologues and seeing how the story works without them? I’d bet three out of four times, if I cut this “One Week Earlier” opening off my story, I’ll find the one I’m left with is kind of weak. Nothing really happens. The characters aren’t that interesting. It kind of meanders a bit before it gets back to the plot.

Y’see, Timmy, if I’ve started my story at the wrong point, the “Two Days Earlier” opening can seem like a quick fix. It’s me pasting on a more interesting beginning. But odds are it hits a lot of those problems I just mentioned. That’s why I think it’s such a big red flag.

I should consider starting my story now instead of at the end. I'm not saying this never, ever works, but if now feels like such a lousy place to start my story... well, that might be my subconscious telling me something.

And maybe I should listen to it.

Next time, I’d like to tell you why you should delete all your dating apps and meet someone the old fashioned way.

Oh! And a shameless self-plug. NPR is doing their summer reading lists and is looking for sci-fi and fantasy books that you loved from the past ten years. And while I’d never stoop so low as telling you how to vote on such a thing, I’m not above reminding you how much you liked Paradox Bound and how it’s a wonderful stand-alone novel that would appeal to most anyone. Just something to have in mind. While you vote.

Anyway, until next time, go write...

Thursday, July 16, 2020

A Compass That Doesn’t Point North

A few weeks back I talked about things getting their genres mid-identified, and afterwards somebody asked an interesting follow up. Namely, how do we identify genres? What are the benchmarks? How do we decide if something’s sci-fi or a techo-thriller or a romance that just happens to be set in a sci-fi world?

I know this sounds like a simple question, but it isn’t. For a couple reasons. Which I shall go over now.

First and foremost thing to remember—I shouldn’t worry about genre while I’m writing. Genre’s really a marketing tool more than anything else, so it doesn’t have a lot of use on the creative/ artistic side of things. In fact, if I’m worrying a lot about the guidelines of a given genre while I’m writing, I may want to take a step back and make sure I’m not just trying to jump on a trend. In my experience... that doesn’t work out most of the time.

With that in mind... what even is genre? A great way to think of it is a compass (many thanks to Pierce Brown for this analogy). Genre points you in the general direction of things you’re looking for. You want to head south-west? Just keep going that way. You want to find horror novels? They’re all over there.

And that leads us to another good way to think of it, maybe an even more relatable one. Where would my book get stocked in the bookstore? Don’t think about getting misshelved or getting featured on that best-sellers endcap. No excuses, no avoiding the question. Picture your favorite store and decide where would it be shelved in that store. 

If I can’t answer this... I have a problem. Because this is how an agent’s going to try to sell my book. “It’s something new to go here.” Even if I’m just planning on self-publishing an ebook, Amazon’s going to want to know how to categorize it.

Let me tell you one last little story. My first published book was Ex-Heroes, which ended up becoming a series of books set in that world and all involving the same basic theme—superheroes fighting zombies in post-apocalyptic Los Angeles. When the series originally came out, it was through a small press that specialized in apocalyptic fiction, specifically zombie fiction. That was their niche, and they filled it perfectly. So they heavily emphasized the zombie/ post-apocalyptic aspects of the book in their publicity for it. That’s the direction their compass pointed.

But... by book three the series had moved to Broadway Paperbacks at Random House, and they wanted something that would promote well at comic conventions. So... the superheroes became the new focus. And so the compass needle for the books swung from the horror section (in the few stores the small press had gotten them into) to the sci-fi section.

My point being... life finds a way.

No, sorry, my point is that in both cases, the genre gave people a good idea what they’d find when they opened the book. Post-apocalyptic zombies. Superheroes.

So, that said... let’s talk very rough guidelines for a few basic genres. I won’t be able to touch on every genre (and may not even do a fantastic job with these), but I figure if you’re here looking for advice from me, there’s a semi-decent chance you’re writing the same kind of stuff you read. Which is me arrogantly assuming you ended up here because you read a couple of my books and liked them.

Science-Fiction—this is when my fictional elements have a rational, scientific explanation behind them. They don’t need to be explained (although hard science fans love it when you can), but they need to fall within a range of believability.

Science-Fantasy—This is when my story elements are hypothetically grounded in science, but (to paraphrase Arthur C. Clarke) they’re so far advanced they’re beyond all possible understanding and essentially magic.

Fantasy—This is when some aspect of the rules of reality are tossed out the window. It might mean magic. It might mean new races or species (dragons, elves, orcs, owlbears, what have you). Fantasy tends to have less technologically-developed settings.

Urban Fantasy—A subgenre I thought was worth mentioning. Here we’re still tossing some of the reality-rules out the window, but we’re specifically doing it in a modern (or near-modern), real-world setting, often with more modern technology alongside it.

Horror—Might sound obvious, but many aspects of these stories involve fear for both the characters and the reader. Depending on my exact subgenre, that fear can have many different causes and intensities.

Romance—again, might sound obvious, but in romance most of the elements revolve around two characters developing a relationship despite various challenges. There may or may not be a sexual element (of varying explicitness) again depending on my subgenre.

Mystery—This is when the main thrust is trying to find answers to a problem—very often (but not always) involving a crime of some sorts. Another good rule of thumb for mysteries—they tend to center around something that already happened. The mystery is past tense.

Thriller—Somewhat similar to mysteries, this is when the plot elements involve a current, ongoing problem. Because of this, thrillers also tend to have a strong action component and fast pacing. The rule of thumb—thrillers are happening right now.

That’s not all possible genres (not even close), and there are sooo many sub-genres, but it’s enough to get you started.

One last thing to tag onto this. You’ve probably heard of terms like young adult or middle grade. It’s worth noting these aren’t actually genres in and of themselves, but additional guidelines that get applied to a given story. It’s not about my story as much as it is about how I’m choosing to tell that story.

All of this leads me to my final bit of advice, which kind of ties back to that earlier post. If I had to give a one or two sentence elevator pitch about my story, what would be in that pitch? What would I be focusing on? Would I be talking about space elevators and moon colonies, or would I be emphasizing the zombie hordes rising from their graves? Remember—I’ve only got two sentences, and they can’t be run-ons. Elevator pitch. Very fast, very clear.

Consider Twilight. It has vampires and werewolves and more than a few deaths... but it’s not a horror story. It barely counts as urban fantasy. The thing we’d emphasize in our elevator pitch is the high schooler who falls in love with a vampire. It’s a romance novel. Supernatural romance if we want to start focusing down.

And remember—there may be elements to my story that’d normally be immediate signs of one genre, but they don’t come up in that elevator pitch. That’s okay. I shouldn’t try to cram them in. Tamsyn Muir’s Gideon the Ninth has lots of raunchy jokes and a few spaceships, but I’d bet 99% of the people who’ve read it don’t think of it as a comedy or a sci-fi novel--their minds jump right to the necromancy and the murder mystery.

And that’s all I’ve got to say about genre. Unless anyone has any specific questions?

Next time...
Well, in some beautiful, alternate world we all sheltered in place all through March and April, wore our masks for May, and now it’s perfectly safe for all of us to attend San Diego Comic Con next week! YAY!

But in this world, alas, SDCC was cancelled because of folks who refused to do those things. There are still going to be some virtual events, though. I’m doing a panel on sci-fi writing next Friday at 4:00. I’m hoping to have a new Coffeehouse video up by then. And I’m also going to be doing a special Saturday Geekery, live-tweeting a few B-movie classics with some friends. You should come join us.

And all this means that next time, I may revisit and revise my list of top B-movie mistakes.

So until then, go write.

And, c’mon... wear your mask.

Thursday, June 25, 2020

A Quick Follow-Up Question

I’ve been talking about genre writing for a few weeks now, I know, but I actually had one last thing that’s been tickling my brain.

I’m sure I’m not the only one binging shows right now. Things I’ve wanted to see again or watch for the first time. My partner and I are kinda doing a Voyager rewatch, but we’re also stretching out this last season of She-Ra. And I just finished Parasyte, an anime I’ve meant to watch since I first read some of the manga... jeeez, twenty years ago? I tried rewatching The Prisoner but gave up on it and settled for some old G1 Transformers cartoons.

There’s also another show we’ve been watching, and I’ll politely not name this one. It’s another older show (a few years now), and it’s got a strong mystery element. Well, it tries to have one, anyway.

(to be polite, some of the following plot points may be altered from of the actual show we’re watching... or are they?)

The main subplot is that our hero’s trying to learn why his father left decades ago, and has tracked down the small farming town where Dad ended up living. And dying—with a lot of things left unanswered. Things like why did Dad abandon his family? Why come to this small town? What’s with all the old books in the study? Or the ring of corn around the house? And the strange old guy who takes care of the corn who has the same name as our hero? And is this mysterious woman, Lacey, his half-sister or... something else?

Pretty much ever other week, said hero finds out some tantalizing new clue about his long-lost father and then does... nothing.

Again and again, the show has moments where we learn that Bud, the town mechanic, played chess with Dad every week... and they talked a lot. Helen, the retired nurse who hangs out in the park? It turns out she was there for Lacey’s birth... and it wasn’t exactly a normal birth. And Sheriff Mawkin? well, she was only a deputy when Dad moved to this town, but he took her aside then and told her that some day his son might come looking for him.

And our hero would be amazed and thrilled and confused about what he’d just learned... until the end of the scene. At which point, he’d completely forget about these little tidbits and act like nothing had happened. Until they came up again two or three episodes later.

We end up getting annoyed with things like this because in theory our characters are supposed to mirror our readers (or audiences, if you will). If the point is to make my readers think “Wait, what the hell does that mean...?” then this is something my characters should be thinking—and maybe even voicing—too. And they should be acting on that reaction. I can’t have a character say “this changes everything!” and then go on acting as if nothing has changed. They can’t find out Bud has the answer to the question that’s haunted them for years and then not get around to asking Bud about it. It’s frustrating because we know we wouldn’t leave it like this. We’d want more. We’d demand more!

One of the easiest things we can do at any point in our writing is to just ask ourselves “What would I be doing right now?” How would we react? What would we say? What would we be important to us right now in this situation? And if we’d demand more in this situation, well, maybe I should really think about why my characters aren’t.

I think this is also one of the reasons using mysterious characters flops so often. Because Mister X offers some vague statement or response and the main characters just... accept it. They don’t have follow-ups. They don’t demand more. They don’t take what they’ve learned and run with it. They just shrug their shoulders and say “Huh.”

Now, to be clear, I’m not saying we need to answer every question the moment it’s asked. They can get teased out and end up being false answers, misunderstandings, or red herrings. That’s part of a good mystery. A necessary part, some might argue.  So it’s okay not to answer questions right away.

But y’see, Timmy, it’s not okay to never ask those the questions. If my characters don’t care enough to ask, they can’t really care about the answers. Which means my readers probably shouldn’t care.

Which means all this mystery stuff is just a waste of time because nobody cares about it.

Next time...

Okay, I’m juggling a couple things right now. I know I haven’t updated the FAQ in a while. I’m also trying to set up theWriters Coffeehouse as an online thing. And, hahahahaaa yeah I’m trying to finish a book right now.

I guess what I’m asking is, what would you like to see in the next few weeks? Any particular topics you’d like me to blather on about? Something you want to hear a fresh take on, or a problem that’s been gnawing at you? Let me know down below.

And if nobody says anything... I may take a week off and try to get a bit caught up on things.

But for now... go write.

Thursday, June 11, 2020

Steampunk Mechdragon Issues

Like a lot of you, I’m still feeling a little overwhelmed by everything going on right now. Awe-inspiring stuff. Long overdue stuff. But still overwhelming.

I thought about updating my list of top ten B-movie mistakes, but I really haven’t been up for bad movie geekery for a few weeks. So I shelved that idea for a while. Then it occurred to me there’s a related topic I haven’t discussed in... well, years. Not directly, anyway.

It probably goes without saying that I really like genre fiction. I grew up with Doctor Who and Star Wars and comics about Spaceknights who came to Earth to protect us from alien shapeshifting sorcerers. Sci-fi, horror, fantasy—I like reading ‘em, I like writing ‘em.

But you probably knew all of that already.

Point is, I’ve consumed so much of this stuff. In so many formats. A lot of it’s been fantastic. Some of it’s been... not so fantastic.

As I started taking storytelling and writing more seriously, as I started really breaking things down and studying them, I noticed a few similarities. Common problems that showed up again and again, especially in genre stories. Three of them.

To be clear, they’re not confined specifically to these stories—you might see these issues crop up in mysteries or romances or even literary fiction. They’re also not the only problems these stories can ever have (not by a longshot). But it’s kind of amazing how often a problematic sci-fi or fantasy and even horror will have one or more of these three issues.

The first issue is when we bury our stories in too much of our chosen genre. If I have an idea, it gets included in the story. No matter what it is—neat visual, cool character beat, clever way a door opens—I’ll fit it in there. If it was scary in that story, it’ll be scary in my story. Most of us have probably read a genre novel that went to great lengths to explain how the weapons, shoes, uniforms, food, transportation, education, and economics are all very different on that other world or in that not-too-distant future. If it's a magical world, everything is ancient and magical and built by the fae. If it's a sci-fi world, everything has nanites and AI and came from interdimensional aliens. People don’t wear glasses in these stories, they have optykwear, and a good set of optykwear can cost you seven or eight neshseks.

The problem with writing like this is my audience has nothing to connect with as they’re overwhelmed with all these unfamiliar elements. The people are different. The setting’s different. Motivations are different. Yeah, it’s a really cool alternate world where the Dark Ages never happened, all coinage is brass,  and wars are now fought with steampunk robot dragons run by difference engines, but the important thing is that my readers need to be able to understand this world and relate to it, while it’s on the page in front of them.

All the worldbuilding is good, but my story needs to have something my audience can immediately identify with in some way, and it’s best if it’s the main character. Someone who hates their job, who wants something they can’t have, or maybe who just feels like an outsider. A person with a universal need or desire.

When a reader believes in my characters, they’ll believe in what’s happening to my characters. It has to do with willing suspension of disbelief—I can’t believe in the big elements of a story if I don’t believe in the basics of it. Once I’m invested in Wakko’s life, then I’ll be more willing to go with it when he goes to work shoveling coal in the belly of a a giant steampunk dragon (but one day he’s going to be the commodore of the whole mechdragon fleet—you just wait and see)

There’s one very closely related issue to this, so close I’m not even going to branch off and make it a separate thing. Sometimes, all the laying-on of more genre gets a little monotone. Dramatic stories that are non-stop drama. The horror movie that’s nothing but horror. The magical fantasy series where everything is magical and fantastic. No matter how much I love this thing, it gets boring pretty quick when it’s all I’m getting.

We want our fiction to mirror our lives as much as possible, and the truth is very few of us lead monotone lives. They get broken up with moments of laughter (not always at appropriate times), random pettiness, unexpected excitement, casual flirting, and more. Our stories should be the same way.

The second issue happens when I try to explain everything. It’s confusing enough that I dropped readers right into a steampunk mechdragon battle, but now I’m going to pause that battle for ten pages while I explain how mechdragons came to be and where the best coal for their boilers is mined and how the creation of functioning wings (and the required steam- piston musculature) changed the nature of battle and hey I should probably talk about dragon tactics for a bit, right?

I think most people reading this have seen a story or two that suddenly deviated into that sort of excessive, often unnecessary exposition. I’ve read many stories that suddenly go to great lengths to explain how and why the serial killer turned out the way she did. Or how she ended up with superpowers and exactly how they work. Or both. At length.

What this leads to is stories that feel very detailed, but very little ever actually, y’know, happens. Page after page of explanation can add up really fast, and suddenly a third of my book is just... details.  And while I’m going over those details, my characters are just sitting around twiddling their thumbs, waiting for something to happen again. It can also annoy my readers as all this information gets doled out, especially if it’s something that feels unnecessary and unmotivated.

I think there’s two ways to deal with this issue. One is something I’ve talked about here in the past—the ignorant stranger.  If I’m going to explain things, I should have an actual, in-story reason for them to be explained. Wakko may know the day-to-day workings of a mechdragon, but Phoebe’s a stowaway and he needs to help her pass as a crew member or she’ll be “dropped off”... and they’re three thousand feet up. So he has a solid, understandable reason to explain everything and she can ask a lot of the questions my readers probably have.

The other way to deal with this issue is the quick and easy one. Cut it. I can delete anything that isn’t actually necessary to the story. This can be tough, because, I mean... steampunk mechdragon wars! There’s so much cool stuff in those three words. But how much of it do I really need? Is it relevant or is it just me piling more “genre” onto the plot and story? Yeah, ceramic teeth are cool, especially on that scale, and I’ve come up with a crazy way how they’re made, but does my story fall apart if the reader just knows the mechdragon has... teeth? Does it change anything if in their mind they picture the teeth are brass or steel or diamond? Pages are precious—do I really want to spend part of one on this?

The third issue is actually the reverse of the last one. It’s when I don’t explain anything. There’s so much new stuff that there’s no context. I can’t tell if neshseks are coins or bills or maybe they’re not even money. Maybe this world works on the barter system and they’re some kind of gourd. Could be a massage or a sex act or maybe it’s some kind of pet? Maybe it’s a pet that gives great massages?

But it’s not just terminology. The genres also tend to collect mysterious characters who drop vague hints or implied threats for... reasons. Creepy messages appear on walls, sidewalks, computer screens and we never learn how they got there. Disturbing objects are discovered in the attic and never, ever discussed again.

I think there are two general reasons this issue happens. First is that, as the writer, I’ve sunk deep into my fictional world for the past five months and I forgot the reader... hasn’t. They have no idea what a neshsek looks like. Or what it’s used for. Or how many you can seriously expect to get from a relative stranger for two tinted sets of optykwear

The other reason is that people are trying to duplicate the sense of mystery and anticipation they got from another story, but they don’t really understand how and why it worked there. A lot of these weird mysteries are just a general lack. There is no explanation or reason or motivation behind what’s happening in the story. It’s just happening right now because... I wanted to tell a weird creepy story.

A friend of mine gave me a great rule of thumb once, and I think it’s the best way to deal with this issue. I kinda mentioned it up above—my main characters should mirror my audience. If my goal’s to make my audience puzzled and eager to learn more, then really Phoebe should be puzzled and want to learn more. If the reader’s angry about something, Wakko should probably be angry about it, too. Likewise, if Phoebe and Wakko are both really annoyed because they still don’t know what’s going on... well, I can probably guess how my audience feels right now, one way or the other...

Are these the only three problems that might crop up in my genre writing? No, not at all. I have faith in you that you will find awesome, all-new problems. But these are the ones I see appear again and again. So maybe they’re worth looking for in my manuscript. Just in case.

Next time... I’ve got kind of a follow up idea to this. It didn’t really fit here, but it’s a genre problem. Sort of.

Stay safe out there. Wash your hands. Wear your mask.

Until next time, go write.

Thursday, October 10, 2019

Going Over The Numbers

Another quick post. Something that crossed my mind the other day. A little odd for a mostly writing blog, I know, but I wanted to talk about numbers for a few minutes.

I’ve rambled on here once or thrice about characters. Protagonists vs antagonists. Main characters vs.  supporting characters vs. background characters. Who should get named and who shouldn’t.

But it struck me that one thing that almost never comes up is, well, how many characters should I have. How many can my story really support? How many does my story need?

Yeah, that sounds a little odd but some stories need more characters than others. A murder mystery with two characters doesn’t leave a lot of room for red herrings—especially when one of them is dead on page two (thanks, Owen!). If I want to write a slasher or torture porn story, well, I’m going to need a few extra teenage campers to send off into the woods. Heck, think how much it could limit my sci-fi story not to have a red shirt or three that can head up to that ridge to look around.

The truth is, a lot of stories have certain minimums. Nothing’s written down, mind you—there’s no chart somewhere that says romance=8 characters, mystery=15, urban fantasy=23.  But, as I just hinted, I can start hitting some odd problems when my story’s understaffed. Suddenly my murderous alien monster seems a little less genetically superior because, well, it’s not managing to kill anyone. Because there’s nobody for it to kill.

One of my Saturday geekery movies a few weeks back had this problem. It was a slasher film. Nubile kids up at the lake smoking pot and having premarital sex (a recipe for sudden death). Thing is... there were only four of them. Two couples. Which... well, it didn’t give our murderous killer much to work with. He just kinda stood around for a lot of the movie. And then he had two “attacks” where he didn’t kill anybody. Or even wound them.

If I had to guess, based off my own experience with such things, the screenplay went through a lot of revisions and had a lot of cuts. A LOT of cuts. And one thing that went away was extra characters. All those people with just one or two lines, anybody who only had a single contribution toward advancing the plot, everyone who was only there to look good in a bathing suit or a wet t-shirt.   They all got trimmed and cut and combined and suddenly—again, this is my just my guess—this summer camp went from nine or ten counselors to only four. And, sure, each of these four had a lot to do, but they were just too rare for our mystery murderer to kill one of them off at the end of act one. Or even act two. The story couldn’t afford to lose a character, so the killer kept... not killing them.

Essentially, it was a slasher film where nobody got slashed.

Sometimes, weird as it sounds, we need that nubile teen in the wet t-shirt running through the woods. Okay, we don’t need her specifically, but we need somebody there because what happens to that person is setting a certain mood and letting us know some things up front. More characters raise the stakes and heighten the mystery. We need the red shirts, the lab assistants, and that guy who’s acting shifty but has a pretty solid alibi for the time of the murder because sometimes they really are advancing the plot.

And, yeah, I know this may sound a little odd to say because I’ve talked a lot here about paring away excess. I’ve made many posts about trimming the fat and figuring out if I really need this character or not. But this is one of those odd balance things we all need to figure out for ourselves. Which really sucks, I know. I wish that chart did exist so I could just tell you how many characters is the correct number for your story.

Y’see, Timmy, this is one of those things that just falls under experience and empathy. It can’t really be taught, it just needs to be figured out. And I’m going to need to figure it out every single time, because my mystery in the Hamptons is going to (hopefully) be different than my mystery in the Catskills and neither of them are like my Long Island mystery (which partly takes place at the club, so there are at least a dozen suspects. Three dozen if we’re going to consider staff). I need to figure out that perfect balance between enough characters to propel the plot forward, but not so many that I’m bogging it down.

It's tough, but it can be done. And you can do it.

I was going to say “count on it!” but that’s just way too cheesy.

Anyway...

This weekend is the Writers Coffeehouse at Dark Delicacies and also the Dystopian Book Club at the Last Bookstore. If you’re in the southern California area, maybe I’ll see you there for at least one of them.

Next time here... okay, look. Next time I'm probably going to do something quick. I'll explain why then. But if you're in the Dallas area, leave the 20th open.

Until then, go write.

Thursday, May 2, 2019

That Figure in Black

Today, I was hoping we could have a quick talk about that mysterious figure across the street.  You know the one.  Over there.  The person in the hat and trenchcoat who’s just standing on the edge of the shadows, watching us as we dig up this old time capsule.  The one who said something cryptic as you walked by.

You know who I mean.

No, seriously.  We all know the character I’m talking about, right?  The one who shows up in the first chapter, spouts a few  statements, and then vanishes for the next three or four hundred pages.  Heck, maybe they don’t come back at all.

Maybe—and let’s be honest here—maybe we’ve even written a character like that.  I know I have.  It’s okay.  Admitting it is the first step to getting better.

Truth is, characters like this are the one of the reasons so many agents and editors say they hate prologues.  So often, these characters don’t do anything except waste our time building a  false sense of mystery, dropping psuedo-hints that rarely, if ever, amount to anything.  They just... they’re awful.

So... how could we make them better?

Let me ask you this.  Forget the aura of mystery. What if they spilled their guts in chapter one instead?  They’re standing there across the street, then they walk over and just start telling us everything.  I mean, almost uncomfortable amounts of personal information.

What would this character say?

Who are they?  No, seriously—who are they?  What’s their actual name?  Who do they work for?  Why are they here?  Why are they dressed all in black?  Why are they saying these words?  What do they know? If they know more, why aren’t they just explaining everything?  Are they on my protagonist’s side?  If they are, why don’t they stick around to help?  If they aren’t, why aren’t they taking more direct action against the protagonist?  Why are they so cryptic?

Now, once I know all that... let's look at my original version of this moment.  Is my mysterious figure acting believably?  Naturally?  This is my chance to make sure everything lines up, so my readers—including agents and editors—won’t feel cheated later on.

I’ve talked about something similar to this before—the detective’s speech.  That sometimes it’s worth writing out a chapter I might never use because it’ll help me figure out exactly how things are working in my story.  Because... well, I should know how things work in my story.  And why they work that way.

And why that guy’s sitting in his car across the street, watching us talk.

Next time... Look, I’ll be honest.  Next time might get a little explicit.

Until then, go write.

Thursday, April 11, 2019

POV

Well, it was fun taking March off, but now I’m back to work on a new project.  Working on a new outline.  And buffing a few rough edges off the thing I turned in back in February.

Of course, I’m still making time for the ranty blog.  And for drunken movie critiques on Saturdays.  It’s all an important part of the process.  Trust me.

Speaking of seeing things my way, I realized I haven’t talked about points of view in a while.  I’ve mentioned it here and there, but I don’t think I’ve focused on it in... a couple of years?  It’s about time to bring it up again.

Point of view is one of those things we all learned about in seventh or eighth grade and kind of memory-dumped once we passed that test.  It’s really important if you’re a writer (or a high school English teacher), but for everyone else it’s...

Well, it’s kinda irrelevant, to be honest.  I think most non-writer/schoolteacher folks have only the barest idea of how point of view works.  And there’s a pile of evidence that says they don’t really care if it doesn’t.  Yeah, sad but true.  All too many people won’t notice if my book has some major POV issues.

BUT...

That doesn’t mean we, as professional and aspiring writers, shouldn’t care about getting it right.  I mean, most people can’t tell you the difference between an alligator and a crocodile.  Doesn’t mean the difference isn’t there.  And if I want to be taken seriously as a herpetologist—especially in the overall herpetology industry and community—I should probably learn what that difference is.  And what using them means for my story.

Points of view.  Not crocodiles.  Using crocodiles in my story... well, okay, it really depends on the context and the genre.

Anyway...

If I’m going to take this whole being-a-writer thing seriously, I need to understand how the different points of view work so I can use them without confusing (or frustrating) my readers.  A lot of otherwise good stories I see get derailed by an irregular point of view... or by a complete lack of one.  They’ll just jump from character X to character Y to an omniscient point of view to Z’s journal.  Which means, as a reader, I’m constantly getting knocked out of the story as I try to figure out what angle I’m seeing things from.

So let’s talk about these a bit...

First person is when the narrator is a character in the story.  Usually (but not always) they’re the main character.  Everything I see or read in the story is filtered through this character.  I see what she sees, hear what she hears, feel what she feels, know what she knows.

On the plus side, first person can feel very easy and freeing to write.  I just get myself in character and go.  It’s great for lots of little train-of-thought sidebars and segues.  It’s also easier to build a connection with the reader, because I’m speaking directly to them with/through this character. 

On the downside... well, it’s all filtered through my character.  I don’t know what’s going on in that other room or Meanwhile, back in Washington or any of that.  Everything rests on this one character.  They’re our window into the story, and if they’re not a very clear or open window... well...

That makes me think of another point that’s probably worth mentioning.  In a first person story I’m getting access to all the narrator’s thoughts.  I know what they know, realize what they realize, and so on.  I mention it because this means I have to be very careful with any sort of reveal or twist.  About how I structure a lot of stuff in my story, really.  If I’m going to bring readers inside my character’s head, my character can’t suddenly decide not to think about something just because it makes things more dramatic.  Sure, if you ask me a question I can give you a vague answer out loud, but I guarantee you that in my head I’m thinking of the exact, precise answer.  When I see a giant crocodile in a clown suit, I don’t think “but then I saw something far beyond my wildest nightmares, which I will detail after the chapter break.”   I just think “oh holy $@#% crocodile clown!!  RUN!!” 

First person’s become fairly popular over the past decade or so, especially in YA fiction.  I’m just pulling numbers out of the air here, but I’d guess anywhere from a third to maybe even half of the books you’ll stumble across these days use a first person POV.

Second person is very rarely used, but I’ve seen it done once or thrice so I think it’s  worth touching on.  This point of view makes you, the reader, the main character and the writer projects all the action and emotion onto you.  “You walk across the parking lot and a feeling of unease begins to creep up your spine.  You hear a sudden noise and bolt for the shop door!” 

Plus side, second person is immediately personal for the reader.  I’ve dragged the reader into the story and made them part of it.  These things are happening to you, which makes it a bit easier to get invested.

Down side is that I’ve dragged the reader into the story and made them part of it.  I’m taking control of them, which means I’ve robbed my protagonist of their agency.  You’re going to do these things and feel like this and react like this.  If you’ve ever played D&D (or any RPG) where the dungeon master just takes control of the whole game, it’s a lot like that.

Second person requires an incredible level of empathy.  I need to know exactly how my readers are going to react as the story progresses so it will feel natural for them.  If I can pull it off, though, it can make for a truly amazing experience.  I highly recommend the Welcome to Night Vale episode “A Story About You” if you want a great example.

And this brings us to third person. It’s an independent, non-involved telling of the events of the story.  In a third person story, the reader (and the narrator) are just spectators.  Think of a television show or movie—we’re “there” but we’re also outside of the events, looking in at them.

Now, third person breaks down a couple different ways.  You may have heard of third person omniscient.  This is when I, as the writer, give the readers access to everything.  We see everyone’s actions.  We hear everyone’s thoughts.  We get everyone’s reactions, even the hidden, internal ones.  We can start here in the diner booth, going back and forth between the young couple on their first date, then leap into the server’s head to see his horrified reaction to their awkward displays of affection, and then drift over to the short order cook who’s secretly a serial killer and is debating which one of them he’s going to murder first.

Hey, these things happen.

Third person omniscient is great because it lets me dump everything.  I get to show every action, reaction, motivation, reflective character moment, all of it.  It lets me cover every base and round out every character.

The downside to third person omniscient is... well, I’m showing everything to my readers.  And one of the major aspects of storytelling is concealing things from them.  Deciding exactly when this gets revealed, that gets seen, this gets realized.  If I’m inherently showing everything, then it’s going to be clear—maybe awkwardly clear—when I’m deciding not to show something. It’s like trying to do a striptease when you’re already naked.  It can still be fun and sexy, but it’s also going to be painfully apparent what your hands are blocking.

Now, there’s also third person limited.   This is when my story keeps the reader as a spectator but I’m much more selective about what they see.  I may decide we’re only going to focus on Yakko and his thoughts.  Think of it as seeing over his shoulder.  Or perhaps I’ll only let the reader see actions but not get access to what any of the characters are thinking.

Third person limited can strike a nice balance between getting my readers invested, because I can get very close to a character, but still restricting what I’m showing them.  It works well for almost any kind of story or genre.  To the best of my knowledge, it’s still the most common point of view for fiction, even with the rise of first person stories that I mentioned up above.

The trick with third person limited is I can see these certain things very clearly, but not other things.  It’s a little bit like first person in that sense.  I’ve chosen to limit things to this one character, whether I’m inside their head or outside of it.  So my story needs to depend a lot on what they experience, not what’s happening to other people in other places.

Hopefully it’s clear that point of view is a big part of storytelling.  It’s going to affect how my narrative unfolds.  It’ll also determine which things I can tell you or explain during the course of the story.  If I have an inconsistent point of view, it’s going to be jarring and break the flow of my story.  If I’ve chosen the wrong point of view, things may come crashing down around me right from the start.

Whoa, whoa, WHOA!  The wrong point of view, you say.  How can there be a wrong point of view?  Sure, it may change the story a bit one way or another, but how can the point of view be wrong?  It’s just an arbitrary decision I make about how I’m going to tell my story, right?

Well... consider this.

Let’s say I’ve decided to write a mystery novel in third person omniscient. In fact, let’s say it’s that little diner scene I mentioned up above.  So here’s our first chapter with Dot and Phoebe out on their date.  Dot’s thinking about first kisses, Phoebe’s thinking of morning-afters.  Here’s their server who was raised a bit too conservative and can’t stop himself from inwardly cringing at two women clearly out on a date, even though he’s trying to be more open and accepting.  And over there, looking out from the kitchen, is Wakko the short order cook, who’s thinking about Phoebe and Dot and—

No, wait.  Hang on.  We can’t see what he’s thinking.  That’ll kinda kill the mystery aspect of this, won’t it?

Okay, so we’ll just never peek inside Wakko’s head.  Of course, any mystery fan is going to wonder why we’re seeing inside everyone’s head except his, and they’re probably going to assume (pretty quickly) it’s because he’s the killer.  And they’ll be right.  In which case my mystery has faceplanted pretty early on.

Of course, I could just decide to see inside Wakko’s head from the start, but now this isn’t a mystery.  If we know he’s the killer from the start, this is more of a thriller.  And it’s a tricky one, because now the investigators searching for Dot’s killer (yeah, sorry, he went after Dot) are going to be playing catch-up with the readers for the whole book.  We’ve know it’s Wakko since chapter one, after all.

So, choosing the right point of view is important in a story.  At best, the wrong one can mean a lot of extra work.  At worst... it means I might do a lot of work and then discover I’ve written myself into a corner.

Another important thing to remember is that my point of view needs to be consistent.  If ninety-five percent of my book is focused on Phoebe and her thoughts and her actions and what she sees, it’s going to be very jarring on page 324 when the narrative suddenly jumps into Wakko’s head for a few paragraphs.  If I switch viewpoints five or six times in the same chapter, it can get confusing real fast. Likewise, we can’t start over Wakko’s shoulder and then driiiiiiiiiiiiiift over so we’re suddenly looking over Dot’s.

Now, this isn’t to say we can’t change point of view in a story.   It’s cool to switch POV and there’s nothing wrong with it.  My Ex-Heroes series regularly switches between third person points of view in the present, and goes into first person for flashback chapters.  But I’m also very, very clear when I’m doing this. 

Think of it this way.  Whatever POV I choose, it’s kinda like looking through a pair of binoculars.  I can see this.  But if I suddenly whip the binoculars over to look at that... well, it takes a couple of minutes.  I need to find that, focus on it.  And if I didn’t know that shift was coming—or that it even happened—imagine how disorienting it would be.  What am I looking at now?  Am I seeing it from a different angle?  Is this even the same pair of binoculars?  I need to make it clear to my readers this shift has happened. If they abruptly start seeing things from new angles or hearing new pronouns, they’re going to go back to figure out when things changed.  Which means they’re not moving forward with the story anymore. 

And that’s never a good thing.

And this concludes my  not-so-quick overview of different viewpoints.
 
Next time, I’d like to talk about Guido a bit.  No, not downtown Guido.  The guy from X-Factor.

Until then, go write.

Thursday, January 25, 2018

Didn’t See That Coming...

             Y’know, I realized I haven’t done a pop-culture reference in ages, and I’m honestly not sure if I keep thinking of too-obscure references or if I’m just being lazy .  Or maybe I’m just not as in touch with pop culture as I used to be.
            No, it can’t be all three. Think about it.  Don’t go for the bear suit with your snarky comments.
            Anyway...
            I talked about the detective’s speech a few weeks back, and I thought it’d be worth mentioning a big way it can go wrong.
            I can even give an example.  The one I hinted at then...
            So, I’ve mentioned once or thrice that I worked on a detective show for a few years. It wasn’t a very good one, mostly because no one ever seemed really sure if it was a detective show or a cop show or maybe some kind of late-night-cable-sexy show.  And it really didn’t help that all of it got pressed through this sort of ‘80s filter... in the late ‘90s.
            Anyway, one episode reached into the fifth act with our heroes backed into a corner. They had nothing.  None of their clues led anywhere.  None of the motives held up.  Everyone’s alibi checked out.  It really seemed like one of those cases where the bad guy—whoever they were—was going to get away with it.
            Then they went back to talk one of the people they’d interviewed earlier and explained how they remembered something he’d said.  Which led to them examining his bank records last night.  Which led to talking to one of his business partners. Which led to them getting a warrant this morning and searching his house.  During which they remembered his love of European architecture and found the priest hole in his home office. Where they found the murder weapon this morning... with his prints on it.
            Bam!  Case closed.  Another one for the good guys.
            Except... even as we filmed it, the cast and half the crew sensed something was wrong here.  It felt weird.  And not just because of some horrible editing (that came later).
            Our entire mystery was solved off-camera.  Almost nothing we’d seen for the entire episode was relevant.  In the end, we just had the two leads standing there giving the detective’s speech about a bunch of deductions and discoveries that all happened off-camera.  The audience didn’t see any of it. They were told about solving the mystery rather than being... well, shown it. 
            Which is a real killer in a visual medium.  And not terribly great in print, either. It’s easier to get away with, yeah, but still not a habit I want to get into.
            When this happens, I think it’s because writers feel like they’re following Elmore Leonard’s famous rule of thumb about skipping stuff nobody’s going to want to read.  Or not going to want to read twice.  In the case above, we don’t want to see the detectives find all the clues, and then also watch them talk about how they found all the clues.
            So the question is, which one do I cut?
            On one level, this is another empathy thing.  Most of the time, it’s going to come down to dramatic impact.  What’s going to give my reader a bigger kick in the gut—seeing them find the gun, or seeing them stand in a parking lot and tell someone they found the gun?
            On another level, this is just knowing what my plot is.  On a detective show (even a late-night-cable-sexy one), the plot is about solving the mystery. Sure, confronting and catching the bad guy is great, but it’s also... well, kinda incidental.  Solving the mystery inherently means we've caught the bad guy.  We want  to know it happened, but that’s not what we picked up the mystery novel for.
            Y’see, Timmy, 99% of the time, plot happens in front of my audience.  I can fade to black for a sex scene, maybe skip over the hero’s six hour shift at the grocery store, maybe not even show the bad guy getting confronted and arrested —but those things aren’t really plot, are they? They’re elements we drop into the story for extra flavor.
            As I mentioned above, Elmore Leonard said to cut out all the parts people skip anyway. But I shouldn’t be cutting out the stuff they picked up my book to see.  If I remove a scene and nothing really changes, it probably isn’t plot.  If I remove a scene, but then need to add another scene where they talk about what happened in the now-missing scene... well, that scene was probably plot.
            I want to see the plot unfold.
            So do my readers.
            Next time... I’d like to talk about origin stories.
            Until then, go write.