Showing posts with label drama. Show all posts
Showing posts with label drama. Show all posts

Thursday, March 1, 2018

It’s All Uphill From Here

            No, the title’s relevant. Really.  Just wait.
            Okay, so... we started with linear structure, and last week I went on for a bit about narrative structure.  This week I want to close up my extended TED talk by discussing dramatic structure.  It’s the way I weave the previous two forms together to form a killer story.
            Fair warning up front—this one’s going to be the longest, so if the others strained your patience or ate into your lunch break... hey, I told you.  Go hit the restroom, grab a snack, and pour yourself a drink. 
            What, now you’re drinking at work? Seriously? You might need to talk to someone.
            You might recall I said that linear structure is how characters experience the story and narrative structure is how the author chooses to tell the story. In that vein, dramatic structure is how my audience receives the story.  As the name implies, dramatic structure involves drama.  Not in the “how shall I make Phoebe love me” sense, but in the sense that the tension and interactions in my story should almost always be building.  Any story worth telling (well, the vast, overwhelming majority of them) are going to involve a series of challenges and an escalation of tension.  Stakes will be raised, then raised again.  More on this in a bit.  
            I hate getting really clinical with this stuff because... well, we’re talking about art. Not in that “ARRRRRTTTTT!!!” sense, but in that golden rule, we’ve-all-got-our-own-methods-of-doing-things way.  The art part of this is personal and we should all be cautious when someone starts slapping down graphs and charts of how “good” stories go together.
            But... I also think most of us here have been doing this writing thing long enough to understand that sometimes there are rules. There may be a few exceptions here and there, but that doesn’t change the fact that there are some very solid guidelines that cut across the vast majority of stories. Especially the vast majority of popular, successful stories.
            That being said...
            Let me show you some graphs and charts of how good stories go together.
            No, don’t freak out.  They’re really simple, and this is the easiest way to demonstrate the points I’m trying to make.  Hell, if you’ve been following the ranty blog for any time now (or gone back and read a lot of it) you’ve probably seen them before.
            On all these graphs, X is the progression or the story from beginning to end, Y is dramatic tension, high to low.  This first graph shows nothing happening.  Absolutely nothing.  This is me getting a good night’s sleep.  From my point of view.  I didn’t even have any interesting dreams.  No highs, no lows, no moments that stand out.  It’s flat and monotone.
            Boring as hell.
            As my story progresses, I want the tension to rise.  Things need to happen.  Challenges need to appear and be confronted by my protagonists.  By halfway through, the different elements of the story should’ve made things much more difficult for my heroes.  As I close in on the end, these difficulties and stakes should be peaking.
            Check this out. Here’s a bare-bones dramatic structure.  We start small, and tension increases as time goes by.  Low at the start, high at the end.
            Mind you, these don’t need to be world-threatening challenges or huge action set pieces.   If the whole goal of my story is for Phoebe to ask Yakko to the Sadie Hawkins dance without looking like an idiot, a challenge could just be finding the right clothes or picking the right moment in the day.  But there needs to be something for my character to do to get that line higher and higher.  There’s a movie out right now called Please Stand By where the main character’s goal is traveling to Los Angeles so she can submit her amateur Star Trek script to a screenplay contest.  The challenge is that she’s kind of high on the autism spectrum, so doing something this far out of her routine is a huge deal for her.
            Make sense so far?
            Okay, now here are a few things we need to keep in mind. 
            And there are visual aids, too
            First, you may have heard that “starting with action” thing that so many gurus preach.  A lot of folks start with that line up around eight... and then they increasing tension.  This doesn’t leave a lot of room for things to develop, but we’re hitting the ground running and going until we drop.
            Thing is...when we plot this out, the line looks a lot like the one on that first graph up above.  It’s pretty much just a straight line because there isn’t anywhere for things to go.  And, as we established earlier, straight lines are pretty boring whether they’re set at one-point-five or at eleven.  They’re monotone, and monotone is dull.
            This brings me to my second point. Dramatic structure can’t be a nice, even rise like the second graph.  That’s another straight line, and straight lines are... well, you get it by this point. 
            Think back to high school physics for a minute.  We don’t feel a constant velocity.  If I’m driving a car at a nice, even speed, I can reach out and play with the radio. I can have a drink of water or soda or coffee.  I can wiggle around and take off my jacket or get my wallet out or whatever.  And it doesn’t really matter if I’m moving at 40 or 60 or even a hundred miles per hour.
            Y’see, Timmy, we don’t notice the constant, we notice the change.  That’s what grabs our attention.  When I have to hit the gas or slam on the brakes or turn fast—these are the moments that grab me. These points stand out above the constant ones.
            In a good story, there’s going to be multiple challenges and my hero isn’t always going to succeed.  No, really.  He or she will win in the end, sure, but it’s not going to be easy getting there.  There’s going to be failures, mistakes, and unexpected results.  Ups and downs.  Because that’s normal. We don’t want a character who’s good at everything and never has a problem.  So that line is going to be a series of peaks and drops.  For every success, every time we get a little higher, there’s going to be some setbacks. A new, bigger challenge that appears.
            Still making sense?
            Good.
            So, with that in mind, here’s my big graph.


             This is everything I’ve been talking about these past few weeks.  Just like above, X is narrative structure.  It’s the story progressing from page one until the end of the story.  Y is dramatic structure. We can see the plot rising and falling as the characters have successes and failures which still continue to build.  And the letters on the graph are the linear structure—we all know what order the alphabet goes in.  We’re beginning at C, but there’s also a flashback much later on that go back to A, and we understand that occurred before C even though we don’t see it until this later point..
            Pretty much every story should look like this graph if I map it out.  Not exactly peak for peak, no, but they should all be pretty close to this pattern.  They’re all going to start small and grow.  We’ll see tension rising and falling as challenges appear, advances are made, and setbacks occur.  Small at the start, increase with peaks and dips, finish big.
            That’s it.  This is the big, easy trick to dramatic structure.  No matter what my narrative is doing, it has to keep increasing the tension.
            Simple, yes?
            Keep in mind, this isn’t an automatic thing.  This is something I, as the writer, need to be aware of while I craft my story.  If I have a chapter that’s incredibly slow, it shouldn’t be near the end of my book.  If a scene has no dramatic tension in it at all, it shouldn’t be in the final pages of my screenplay.  And if it is, it means I’m doing something wrong. 
            Not to hammer the point, but this is what I’ve talked about a few times now.  There needs to be a reason for this shift to happen at this point—a reason that continues to feed the dramatic structure.  If my dramatic tension is at seven and I go into a flashback, that flashback better take it up to seven-point-five or eight.  And if it doesn’t, I shouldn’t be having a flashback right now.  Not that one, anyway.
            See, let’s take another look at that A-B flashback up above.  Even though it’s near the end of my story, it’s still pushing the story higher than everything that came before it. I’m choosing to put this information in this place in order to create a specific dramatic effect.
            Think about a lot of your favorite stories.  When the readers learn things affect the kind of stories they are. And that change affects the dramatic structure.  Because dramatic structure tells us that things in the beginning are small, things at the end are big.  Something I know at the start is automatically a minor point, but it could be a major one if it’s revealed closer to the end.
            Got all this so far?
            Don’t worry, we’re almost done.
            There’s one last cool thing I can do with dramatic structure.  It makes it easy to spot if a story is worth telling.  I don’t mean that in some snarky way.  The truth is, there are a lot of stories out there that just aren’t that interesting. We all know this. Since we know a good story should follow that ascending pattern of challenges and setbacks, it’s pretty easy for me to look at even the bare bones of a narrative and figure out if it fits the pattern.
            For example...
            I’ve read a lot of zombie books (not surprising) and seen a lot of movies.  I’ve read and watched stories set in different climates, different countries, and with different reasons behind the end of the world.  I’ve also seen many different types of survivors.    One that crops up too often is the protagonist who decides on page seven to turn their house into a survival bunker for the thinnest of reasons. They stockpile food, weapons, ammunition, and other supplies.  But twenty pages later, when the zombies finally appear out of nowhere...  damn, are they ready.  Utterly, completely ready.  There’s no mistakes, no problems, no setbacks, because they have prepared for everything.
            In other words... there’s no change.  No challenge.  The plot just drifts along from one incident straight to another, and the fully prepped, fully trained, and fully loaded hero is able to deal with each one with minimal effort.  That’s not a story worth telling, because that story is a line. 
            And I’m sure you still remember my thoughts on lines...
            On the flipside, some of the best zombie stories have people caught unawares, or finding their plans collapsing around them.  The Undead Situation has a young protagonist who suspects the end’s coming and stocks his home... with candy and pet treats.  In Fiend we find out that meth addiction makes you immune to the zombie plague... but being on meth makes it challenging to survive the zombie apocalypse.  Roads Less Traveled has the protagonist work out a meticulous zombie-survival plan with her friends... which slowly unravels as people don’t follow the rules, come up short on their requirements, and generally act like, well, people.
            Again—dramatic structure isn’t an automatic thing.  Just because I reveal something later on doesn’t guarantee it’ll be more dramatic.  But if I map out my story like this, even in my head (and be honest with myself about it), I can get a better sense of how well my story’s structured.
            And honestly... I think with that I’ve thrown enough at you.  I wish I could offer you more.  But a lot of this is going to depend on you.  While the other two forms of structure are very logical and quantifiable, dramatic structure relies more on gut feelings and empathy with my reader.  I have to understand how information’s going to be received and interpreted if I’m going to release that information in a way that builds tension.  And that’s a lot harder to teach or explain.  The best I can do is point someone in the right direction, then hope they gain some experience and figure it out for themselves.
            On which note... next time I’d like to talk about getting started.
            Until then... go write.

Thursday, October 29, 2015

Gentlemen... BEHOLD!

            Okay, it’s just going to be a quick post this week. I found out kind of last minute that I’m hosting the Writer’s Coffeehouse in San Diego on Sunday (noon at Mysterious Galaxy—stop by), so I’ve got to scribble up some notes for that.  Also, I’ve got a big Halloween party the night before, so please don’t be surprised if I show up dressed like Rick from Rick and Morty...
            Speaking of which, I think this is the first time I haven’t done a horror post on the week of Halloween.
            But let me get back to this week’s point, which is...
            This!
            One of the greatest parts of storytelling, in my opinion, is the reveal.  It’s when we find out who the murderer is, or that Phoebe isn’t really dead, or maybe how Wakko ended up with the Elder Blade, or maybe that it isn’t really the Elder Blade, or maybe that Phoebe is actually Wakko’s long-lost sister Dot and she’s had the Elder Blade all along.  Or maybe it’s something a little more mundane, but still a bit of a shock.  It might just be finding out someone died last week, or that someone actually came over to break up with you and not to make wild monkey-love, or even getting those test results back... not with the result we wanted.  On one level or another, pretty much every story is going to have a reveal of some kind.
            This is how I get information across to the reader—I reveal it.  My characters answer the phone, open a book, get a text message, pull back a curtain, step around a corner, tear open an envelope, or turn slowly to see who’s sitting in that chair by the fireplace.  Lots of reveals are minor, some are subtle, and a few carry a ton of dramatic weight because they’ve just changed how my readers are viewing the story.
            Now, there’s an important thing to remember here, and it ties back to something I’ve mentioned once or thrice in the past.  Facts we don’t know are information. Facts we do know (or could’ve very easily deduced) are noise.  Another way to think of noise is that it’s literary static--clutter on the page. 
            Since a reveal deals with information, it can’t be about facts we already know or could’ve figured out on our own.  Even if my characters don’t know it, it’s still noise to the reader.  So if I structure a paragraph or scene or chapter around a reveal that, well, isn’t really a reveal... it’s going to fall flat.
            Let’s look at an example (one I’m making up off the top of my head).
            Our first shot will be Yakko being sworn in as President of the United States.  Maybe ten or twenty pages later we’ll see him chatting at length with the White House press secretary. After that, he’ll be stepping off of Air Force One, waving to the crowds.      
            And then, finally, we’ll have him on the phone.  A black phone, one that’s still connected to a hard line.  And as Yakko tells someone on the other end “Make it happen,” our point of view pulls back to reveal he’s calling from inside... THE OVAL OFFICE!!!
            Big shocker, right?
           Okay, it’s not.  Really, it’s not a surprise at all.  All of us know where the President spends his workdays.  And, well, since I’d made it really clear Yakko was the President, none of us are surprised to see him in the Oval Office.  So my big reveal at the end of that example is supposed to carry dramatic weight, but instead it stumbles because it isn’t carrying anything except noise.
            Y’see, Timmy, a reveal should give my readers information if expect it to have some dramatic impact.  It isn’t dramatic if we already know it.  Or if we easily could’ve figured it out.  And if my writing’s all done around the idea that it is a  dramatic reveal... that’s how my manuscript ends up in the pile on the left.
            So go forth and reveal yourself in--In your writing!!!  Jeez, it’s Halloween, yeah, but there’s little kids out there...
            Next time... well, I’ll do something.
            Until then, go write.

Thursday, September 26, 2013

How To Be A Drama Queen

            Or a drama king.  I don’t judge...
            When we left off, I’d just finished babbling about narrative structure, which is how my readers experience a story.  Before that was linear structure--how my characters experience a story.  This week, I want to talk about how those two structures come together within a dramatic structure to form the actual story.
            Warning you now, this is going to be kind of big and rambling, but I’ve also included a lot of pictures.  Go grab a snack now and hit the restroom.  No one will be admitted during the dreadful story dissection scene...
            Also (warning the second), the story I’m going to dissect is The Sixth Sense.  If you’ve never seen it and somehow avoided hearing about it until now, stop reading and go watch it.  Seriously, if you’ve made it this long without having someone blow it for you, you need to see that movie cold.  People love to give M. Night Shyamalan crap, but there’s a reason The Sixth Sense made him a superstar writer-director.  So go watch it and then come back.  The ranty blog will be here waiting for you when you get back.
            Seriously.  Go.  Now.
            Okay, everyone back?
            As the name implies, dramatic structure involves drama.  Not in the “how will I make Edward love me” sense, but in relation to the building interactions between the elements of the story.  In most cases, these elements will be characters, but they can also be puzzles, giant monsters, time limits, or any number of things that keep my protagonist(s) from achieving his or her goal.  Any story worth telling (well, the vast, overwhelming majority of them) are going to involve a series of challenges and an escalation of tension.  Stakes will be raised, then raised again.  More on this in a bit.  
            Now, I don’t mean to scare you, but I’ve prepared a few graphs.  Don’t worry, they’re pretty simple and straightforward.  If you’ve been following the ranty blog for a while, they might even look a little familiar.
graph #1
            On this first graph (and all the others I’ll be showing you) X is the progression or the story, Y is dramatic tension.  This particular graph shows nothing happening (the blue line).  It’s an average day at the office, or maybe that long commute home on the train.  It’s flat and monotone.  No highs, no lows, no moments that stand out.
            Boring as hell.
            Harsh as it may sound, this graph is a good representation of a lot of little indie art films and stories.  There are a lot of wonderful character moments, but nothing actually happens.  Tonally, the end of the story is no different than the beginning.
graph #2
            As a story progresses, tension needs to rise.  Things need to happen.  Challenges need to arise and be confronted.  By halfway through, the different elements of the story should’ve made things much more difficult for my main character.  As I close in on the end, they should be peaking. 
            Mind you, these don’t need to be gigantic action set pieces or nightmarish horror moments.   If the whole goal of this story is for Wakko to ask Phoebe out without looking like an idiot, a challenge could be finding the right clothes or picking the right moment in the day.  But there needs to be something for my character to do to get that line higher and higher..
            Now, here’s the first catch...
graph #3
            Some people start with the line up high.  They begin their story at eight and the action never stops (I’m looking at you, Pirates of the Caribbean: Dead Man’s Chest).  This doesn’t leave a lot of room for things to develop, but the idea is that you don’t have time to see that because we’re hitting the ground running and going until we drop.
            You might notice the line on this graph looks a lot like that first one up above.  It’s pretty much just a straight line because there isn’t anywhere for things to go.  And, as we established, straight lines are pretty boring.  They’re monotone, and monotone is dull whether the line’s set at one-point-five or at eleven.
Rising with setbacks
            That’s the second catch.  Dramatic structure can’t just be a clean rise like that second graph.  That’s another straight line.  And straight lines are... well, I’m sure you get it by this point.  In a good story, there will be multiple challenges and the hero isn’t going to succeed at all of them.  He or she will win in the end, of course, but it’s not going to be easy getting there.  They’ll face mistakes, surprises, bigger challenges, and determined adversaries.  For every success, there’s going to be some setbacks.  So that blue line needs to be a series of peaks and drops. 
            If you know your physics, you know that we don’t feel a constant velocity.  Think about riding in a car.  As long as it’s a steady speed, you don’t notice.  You can drink coffee, move around, whatever.  What we feel is acceleration—the change in velocity.  Those ups and downs are when things stand out, when we know something’s happening.
            Make sense?
            So, with that in mind, here’s a big graph.
             This is everything together.  X is narrative structure.  It’s the story progressing from page one until the end of my story, novel, or screenplay.  Y is dramatic structure. We can see the plot rising and falling as the characters have successes and failures which still continue to build.  And the letters on the blue line are the linear structure.  We’re beginning at G, but there are two flashbacks in there that go back to A and D.
            Notice that D-F flashback.  Even though it’s near the end of the story, it’s got more dramatic weight than G through K.  This is the big, easy trick to dramatic structure.  No matter what my narrative is doing, it has to keep increasing the tension.
            Y’see, Timmy, this graph is what pretty much every story should look like if I map it out.  They’re all going to start small in the beginning and grow.  We’ll see tension rising and falling as challenges appear, advances are made, and setbacks occur.  They’re not going to be exactly like this, but the basic structure—an escalating, jagged line—is almost always a given.  Small at the start, increase with peaks and dips, finish big.
            Simple, yes?
            Keep in mind, this isn’t an automatic thing.  This is something I, as the writer, need to be aware of while I craft my story.  If I have a chapter that’s incredibly slow, it shouldn’t be near the end of my book.  If a scene has no dramatic tension in it at all, it shouldn’t be in the final pages of my screenplay.  And if it is, it means I’m doing something wrong.
            Now, that being said, it should be clear that where things happen within a narrative is going to effect how much weight they have.  Again, dramatic structure tells us that things in the beginning are small, things at the end are big.  Something that’s an amazing reveal at the end of the story won’t have the same impact at the beginning.
            Let me give you an example.  It’s the one I warned you about at the top.  I’d like to tell you an abridged version of The Sixth Sense.  But I’d like to tell it to you in linear order.
            Ready?
            The Sixth Sense is the story of Malcolm, a child therapist who is killed by one of his former patients in a murder-suicide.  Malcolm becomes a ghost, but doesn’t realize he’s died so he continues to “see” his patients.  Several months later, across the city, a woman becomes jealous of her new husband’s daughter, Kyra, and begins to slowly poison the girl.  It’s about this time that Malcolm meets Cole, a little boy with the power to see ghosts, and decides to take Cole on as a patient, helping him deal with the crippling fear the ghosts cause.  When Kyra finally succumbs to the poison and becomes a ghost, she finds Cole, too—inadvertently terrifying him when she does.  Malcolm suggests to Cole that helping her might help him get over his fear.  Cole helps expose Kyra’s stepmother as a murderer and also helps Malcolm come to realize his own status as one of the deceased.  And everyone lives happily ever after.  Even the dead people.
            The happily ever after is a bit of an exaggeration, granted, but it should make something else clear.  When the narrative of this story follows the linear structure, a huge amount of drama is stripped away.  It’s so timid and bland it almost reads like an after-school special rather than a horror movie.  A lot of the power of this story came from the narrative structure.  The order Shyamalan told this story in is what gave it such an amazing dramatic structure (and made him a household name).
            This is what I’ve talked about a few times with flashbacks and non-linear storytelling.  There needs to be a reason for this shift to happen at this point—a reason that continues to feed the dramatic structure.  If my dramatic tension is at seven and I go into a flashback, that flashback better take it up to seven-point-five or eight.  And if it doesn’t, I shouldn’t be having a flashback right now.  Not that one, anyway.
            For the record, this is also why spoilers suck.  See, looking up at the big graph again, E is very high up in the dramatic tension.  It’s a big moment, probably a game-changing reveal, in a flashback.  If I tell you about E before you read the story (or see the movie or watch the episode or whatever), I’ve automatically put E at the beginning--it’s now one of the first events you’ve encountered in the narrative.   And because it’s at the beginning, it’s now equal to G in dramatic tension.  Because things at the start of the story always have very low tension ratings.
why spoilers suck
            The thing is, though, E isn’t at the start of the story.  It’s near the end.  So now when I get to where E really is in the story, it isn’t that big spike anymore.  It’s down at the bottom.  The dramatic structure of the story is blown because I didn't get that information at the right point.  It even looks wrong on the graph when the blue  line bottoms out like that.
            If you want an example of this (without giving anything away), consider Star Trek Into DarknessI can’t help but notice that a lot of people who were demanding to know plot and character information  months before the movie came out were also the same ones later complaining about how weak the story was.  Personally, I went out of my way to avoid spoilers and found the movie to be very entertaining.  It wasn't the most phenomenal film of the summer, but I had a lot of fun with it
            It’s dismissed as coincidence.
            Now, here’s one last cool thing about dramatic structure.  It makes it easy to spot if a story is worth telling.  I don’t mean that in a snide, demeaning way.  The truth is, though, there are a lot of stories out there which just aren’t that interesting.  Since I know a good story should follow that ascending pattern of challenges and setbacks, it’s pretty easy for me to look at even the bare bones of a narrative and figure out if it fits the pattern.
            For example...
            By nature of my chosen genre, I tend to read a lot of post-apocalyptic stories and see a lot of those movies.  I’ve read and watched stories set in different climates, different countries, and with different reasons behind the end of the world.  I’ve also seen lots of different types of survivors.  Hands down, the least interesting ones are the uber-prepared ones.  At least a dozen times I’ve seen a main character who decides on page five to turn his or her house into a survival bunker for the thinnest of reasons, filling it with food, weapons, ammunition, and other supplies.  But twenty pages later, when the zombies finally appear...  damn, are they ready.  Utterly, completely ready.
            In other words... there’s no challenge.  There’s no mistakes, no problems, no setbacks.  The plot in most of these stories just drifts along from one incident straight to another, and the fully prepped, fully trained, and fully loaded hero is able to deal with each one with minimal effort.  That’s not a story worth telling, because that story is a line.  And I’m sure you still remember my thoughts on lines...
            On the other hand we have C Dulaney’s series, Roads Less Traveled.  The series begins with The Plan, protagonist Kasey’s careful and precise strategy for surviving the end of civilization.  But almost immediately, the plan starts to go wrong.  One of the key people doesn’t make it, a bunch of unexpected people do, and things spiral rapidly downward.  Challenges and setbacks spring up as the tension goes higher and higher.
            That sound familiar?
            And honestly... that’s all I’ve got for you.  I know I’ve spewed a lot, but I wish I could offer you more.  Y’see, Timmy (yep, it’s another double Y’see, Timmy post), while the other two forms of structure are very logical, dramatic structure relies more on gut feelings and empathy with my reader.  I have to understand how information’s going to be received and interpreted if I’m going to release that information in a way that builds tension.  And that’s a lot harder to teach or explain.  The best I can do is point someone in the right direction, let them gain some experience, and hopefully they’ll figure it out for themselves.
            So here’s a rough map of dramatic structure.  
            Head that way.
            Next week, I’ll probably blab a bit about Watson, the supercomputer.
            Until then... go write.

Friday, December 7, 2012

That’s Crossing The Line!

            I’ve been asked about a dozen times lately to take part in “The Next Big Thing.”  If you’re not familiar with it, it’s sort of a self-promotional blog tour that a lot of authors are passing around.  I passed on it because that’s not the kind of thing I use this page for.  Oh, sure, I’ll mention it if I have a new release or maybe if something of mine goes on sale, but I don't want to go much further than that.  This page is more about hints and instruction than anything else.
            And I suck at self-promotion.
            But that’s all a bit besides the point.  I didn’t want to blather on about crossing that line this week.  I wanted to talk about crossing lines.
            Some people think a genre story has to be pure.  A horror story should be nothing but suspense and scares and gore.  Every moment of a drama should be serious and weighty.  Comedies should be non-stop laughs—there shouldn’t be a moment where something inherently funny isn’t happening on the page or the screen..
            The thing is, those "pure" stories are all boring as hell.  The horror ones stop being scary.  The drama becomes melodrama.  The comedy becomes painful. 
            The reason for this is a lack of variety.  An idea I’ve mentioned before is that the tension levels in a story should rise as the story progresses.  It’s great to begin my story with the action dialed up to nine, but it doesn’t really leave me anywhere to go.  If my novel or screenplay has everything dialed up to nine, what I’ve really got is a monotone story.
            Likewise, if every point on my story graph is the same point—say unspeakable horror or maybe uber-cool action—then what I now have is a homogenous script.  Flipping pages is like cutting into a block of cheese.  Every part is just like every other part.  Case in point...
            unspeakable horror
            Unspeakable Horror
            Unspeakable Horror
            UNSPEAKABLE HORROR
            UNSPEAKABLE HORROR !!
            Even when I’m escalating things, getting the same point over and over and over again becomes silly pretty quick. 
            Consider most of the good stories you’ve read or seen.  There’s a lot of comedy in Jaws.  Ernie Cline’s cyber-fantasy tale Ready Player One has some moments of serious suspense.  Raiders of the Lost Ark has a wonderful love story in it.  Dan Abnett’s sci-fi action novel Embedded has a pretty enthusiastic sex scene.  Ghostbusters actually gets a bit scary at points.  The characters in the new Hobbit movie break out into song.  Twice.
            That being said, I don’t think any of us would call Jaws a comedy, and Embedded is hardly a porno.  Raiders has that love story and a couple really good laughs, but I don’t think anyone in their right mind would call it a romantic comedy.  And The Hobbit: An Unexpected Journey is definitely not a musical.  We all realize that little dips and swings into what would qualify as another genre doesn’t invalidate a story.
            If anything, they usually strengthen it.
            The secret to all storytelling is characters, and the best characters are going to act like real people.  They’ll tell jokes at the wrong time.  Some of them will think about love and sex when they should be paying attention in board meetings, and others will fret about those board meetings at moments they should be thinking about love and sex.  A few of them might even be stressed about scratching the paint on Dad’s car when they should really be worried about the axe murderer lumbering up behind them.  
            One of the most dramatic moments in The Empire Strikes Back is when they're about to test the carbon-freezing on Han Solo.  For all intents, he's walking to his execution.  He knows it, his friends know it, we know it.  Even if he survives-- he's gone.  Leia knows this and finally admits her true feelings... and Han responds with a wiseass comment.  We all giggle and then there’s a horrible blast of steam as Han’s turned into a piece of collectible wall art.
            Y’see, Timmy, if my stories and characters lack this kind of range they’re going to come across as very flat and tedious.  If I can’t have a moment of laughter, a bit of flirting, or a non-sequitor distracted thought, my characters are going to feel like puppets rather than people.  Much like a chef uses a few different flavors to bring out the main tastes of a meal, a writer wants to sprinkle in a few moments that step out of the genre to make the characters and the material much more powerful.
            So don’t be scared to stretch a toe over those lines now and then.
            I know I said I was going to talk about structure, but that’s kind of a huge set of post so I think I might save it until the new year and take a bit of stress out of my holidays.  So next time, I’m  probably just going to say something quick about heroes.
            Until then, go write.

Friday, March 30, 2012

Hunger Games

            Sorry I’m running a bit late.  I’m weak from starvation.
            Did I mention I was on a diet?  I can’t complain too much, because I’ve lost seven pounds in two weeks, and it’s actually starting to show in the waist.  Still...  I wouldn’t complain if one of you slipped me some Doritos.
            Anyway...
            I’ve used food and cooking before as a metaphor for writing, and I think it’s one that works well.  What counts as good food is largely a matter of individual taste, although most of us can agree on a few key things that make food bad.   There’s also some good parallels between being a chef and being a writer.  Almost all of us can cook, but we recognize that being able to microwave hot dogs doesn’t make me a chef, just like being able to send a text message doesn’t make me a writer.  There’s also books and classes for both, but the only way to improve is to just get in there and do it—again and again and again. 
            Also dieting, like writing, is going to work different ways for different people.  I need to make a set diet and follow the rules strictly, but you might be one of those god-awful people who can eat anything you like.  Sticking to it is agony for me, but maybe you barely notice you’ve changed what you eat.
            This doesn’t mean I can alter my diet to match yours, though.  My girlfriend’s also dieting, so we’re shooting for the same basic goal, but we’re not following exactly the same path to get there.  This is the Golden Rule I mention here now and then, my one bit of guru-istic advice.  What works for me might not work for you, and it definitely won’t work for that other guy.  We all need to find what methods and habits work best for us when it comes to getting to that basic goal
            So, since starting this diet—I mentioned I was on a diet, yes?  And that I would probably be willing to harm two or three of you for some garlic bread?—it’s struck me that there’s another way food and writing are similar, and that’s in how we portion things out.
            All of us develop habits in our writing, and they tend to stick with us until we make a serious attempt to change them.  And just like eating, most of our initial habits are bad ones.  We go for the fun stuff without realizing how bad it is in large quantities.  ActionGoreOne-linersSexMelodrama.
            The next step, though, is when people now take their writing (or eating) to the other extreme.  I think all of us know someone who’s borderline insane about what they eat.  They have to know every ingredient in something, the precise number of calories, the recommended daily allowance of saturated fats, the grams of protein.  Heck, some of them don’t just want to know what’s in their food, they want to know each ingredient’s pedigree.  Was the low-fat cheese made from the milk of grass-fed cows?  Was the grain in this bread mechanically threshed or hand-sifted?  And it is organic grain grown in non-chemically fertilized soils?
            Once I started getting a lot more serious about writing, I tried doing all the outlines and character sketches and charts and index cards.  I made sure every character had an extensive backstory (all of which ended up on the page), every object had an elaborate description (all of which ended up on the page), and every location had an array of smells and sounds and sights that could only come from experience and practiced observation (and they all ended up on the page).  Because I was a serious writer now.  And serious writers take writing seriously.
            Just like this diet—I mentioned I was on a diet, yes?  And that I would gleefully kill half of you for a chocolate chip cookie?—when I started writing I needed to learn what habits were good and which were bad.  What were the things I was doing all the time that were hurting more than helping?  I had to figure out what things are good, which were good in moderation, and which were just plain bad.
            I mentioned a while back that I worked with a personal trainer for a few years.  In his heyday, Jerzy was an Olympic-class weightlifter and went on to  set a world record and even win several awards for bodybuilding.  One of the keys to his success was a ruthless diet that let him get his fat levels down to minimal levels.  To be honest, dangerous levels.  Just before a tournament, Jerzy would often get his body fat below two percent.  He looked phenomenal, but it actually left him very weak because his body had no reserves whatsoever.  It had access to what was in his system right at that moment and not a scrap more.
            So the moment the tournament was over, he’d go out and get the biggest, greasiest cheeseburger he could and eat the whole thing.  Sometimes two of them.  That’s not what you’d normally consider former Olympian-weightlifter food, but Jerzy knew that once he’d reached that heights of success it was imperative that he replenished those fat levels as quickly as possible.  His health depended on it.
            Y’see, Timmy, sometimes the stuff we think of as bad isn’t just good, sometimes we need it.  Because the big secret to eating well—and writing well—isn’t extremes, it’s moderation.  Drama needs to be moderated with comedy.  Comedy needs a bit of seriousness.  Horror needs calm.  Chaos needs structure.  The great stories, the ones we really remember forever, are never all one thing. 
            Harper Lee’s To Kill A Mockingbird is considered one of the greatest pieces of writing in American literature, an unparalleled drama.  Yet the book has a lot of humor in it as we see events interpreted through the eyes of young Scout, a girl who’s a few years from even touching puberty.  Christopher Moore’s Lamb is a comedy about Jesus’ older brother, Biff, which gets very grim and serious at points.  Ray Bradbury’s Something Wicked This Way Comes and Robert McCammon’s Boy’s Life are both coming of age stories with a strong horror element.  For every skin-crawling moment in Stephen King’s IT, there’s a moment of complete twelve year old goofiness.
            Did I mention one of the standard things on this diet is a cheat day?  A lot of the best diets have them, because it’s easier to stomach all the food restrictions if you get a break from them every now and then.  One day a week I’m supposed to indulge.  I get to have Doritos and garlic bread and chocolate chip cookies.  And my body will forgive me for it because I’ve established this isn’t the norm. 
            So nobody has to die for me to get a cookie.
            Not this week, anyway.
            Next week I might be a bit short on time, but I had a capital idea I wanted to share with you.
            Until then, go write.

Thursday, August 5, 2010

Shotgun Art

All right you primates, listen up. This is my BOOMSTICK!

The twelve-gauge, double-barreled Remington-- S-Mart's top of the line. You can find this in the sporting goods department. That's right, this baby was made in Grand Rapids, Michigan and retails for about $109.95. It's got a walnut stock, cobalt blue steel, and a hair trigger.

To get to my point, though...

The great advantage of the shotgun is that it’s very hard to miss with one. Load a few shells of buckshot and you can pretty much guarantee you’ll hit whatever reanimated dead thing you’re more-or-less aiming at. Heck, even if you’re not sure what you’re aiming at, you’ll still probably hit it. You won’t hit it with full force, granted, but with that amount of spread you will hit something. And if you’re lucky and hit enough of it, you’ll do more than slightly annoy your chosen target.

With that being said, I’d like to tell you a story...

It’s the story of Yakko Warner, a young man who wanted nothing more than to grow up and be on the Olympic pie-throwing team. It was his dream for as long as he could remember. But then, in the womb, tragedy struck...

Yakko was diagnosed with Sudden Infant Death syndrome and Alzheimer’s. Despite this, he fought on, born an orphan just two years after his parents were killed by a drunk driver. Working his way through private school and an ivy-league college by collecting deposit bottles every night and weekend, he graduated and became an alcoholic writer, artist, and musician on the same day he discovered he had AIDS, brain cancer, and Lou Gehrig’s disease. The next day, a random gang shooting killed his pregnant wife and four-year old son and left him crippled and in a wheelchair.

Yakko decided to become a teacher, in the hopes his story would inspire inner city autistic children to stay out of gangs. Alas, his students were all killed by drug dealers, crooked cops, homophobic bigots, racists, tragic suicides, random household accidents, and Somalian pirates.

Then he decided to write a book about the experience. Then he decided to option the book to be a screenplay. Then he decided to skip teaching and writing the book and just sell the story to Hollywood for the money. The screenplay won a Nicholl Fellowship, a Pulitzer, a Nobel Peace Prize, and a Nickelodeon Kids Choice Award.

Finally, on the day Yakko went to pick up his Academy Award for General Excellence, he was killed by a drunk driver. Ironically, the same drunk driver who had killed his parents five years earlier. As he bled out in the gutter, waiting for an ambulance that was delayed because Republican politicians he’d backed had slashed health care bills, a dove landed nearby. Then--as he stared at the bird and realized he’d wasted his life in books when he should’ve been out there living-- Yakko died the most painful, agonizing death ever imagined.

~Fin~

Okay, you’re probably chuckling a bit, but what might be hard to believe is how common this kind of storytelling is. I saw it in writers’ groups in college (part of the reason I don’t belong to such groups anymore) and countless times when I used to read for screenplay contests. You wouldn’t believe the number of dramatic stories that are just brimming with excess plot devices and story threads.

This all springs from a common misconception--that writing a bunch of plot points and character elements is the same thing as writing a story. The logic is that if I load up my story with every possible dramatic cliché for every single character, one of them’s bound to hit the target, right? And then, eventually, the story will be dramatic. Plus, adversity builds character, therefore it stands to reason all this extra adversity in my story will make for fantastic characters.

I mean, Yakko comes across a dramatic, dynamic character, right...?

In all fairness, it’s not just the dramatic types looking to create literature and art who do this, although I must admit, they seem to be the most common offenders. I just read a book a while ago that puts the old action pulps to shame. Every punch drew blood, every car chase (or skimobile chase, or quad-runner chase...) ended with an explosion, and every leap rattled bones. Not only that, but every character had a snappy one-liner to toss out before, during, and after offing one of the villains. And there were lots and lots of villains...

There’s also the horror story that has blood and gore and chunks of flesh everywhere. Well, it would be everywhere except the story is told in complete darkness. Plus there’s a little chalk-skinned child who moves in high-speed “shaky vision” and the borderline psychopath and the one person who isn’t a psychopath but snaps anyway and gets dozens of people killed because he or she opens a door or invites something in or plays with the puzzle box.

Don’t even get me started on the sci-fi stories that have epic alien wars and ancient technology and sacred orbs and unstoppable monsters and long-prophesied, godlike, cosmic beings and cyborg ninjas and out-of-control nanites. God, I hate nanites. You’d think they’re more common than bacteria, the number of stories they show up in...

Y’see, Timmy, whatever your chosen genre is, just loading up with plot elements and blasting away with your No.2 shotgun does not create a story. That’s called mad libs, and it’s the opposite of writing in just about every way possible.

Which brings us to the flipside of using a shotgun. At close range your shot will definitely hit. It will hit with everything. And when that happens, you will completely annihilate your target. Nothing left but rags.

Take that as you will.

Next week I have a ton of deadlines so I might not be able to post anything, but if I do it will be pure magic, as always.

Until then, go write.

Thursday, October 15, 2009

Cross Training

When we last left our heroes...

I ended last week in mid-pontification, so let’s do a quick recap. We’d talked about linear structure and then about dramatic structure. Now I want to talk about how they interact and tie together. It isn’t really that complicated an idea, but I’m going to use a few examples to make things clear.

As I mentioned before, dramatic structure is separate from linear structure, because it’s what the audience is experiencing. The dramatic structure follows the narrative while the linear structure follows the characters. Narrative is the way the story is set out for the audience. It’s the way we read a story or a screenplay, from the first page to the last, unless you’re reading a Choose-Your-Own-Adventure book or one of James Burke’s clever histories. Simply put, narrative is the path the storyteller has chosen to take us along. Sometimes it’s the direct route, sometimes there are sidetrips. Picture a city with a system of elevated trains and subways. There are trains that circle the city, some that stop at every single platform, and there’s the express that takes you straight to Shell Beach. As the reader, you can decide which train to get on--or which book to pick up--but after that you’re on a set path that was chosen by someone else, and that path is the narrative.

So, keeping that little analogy in mind, let’s look at linear and dramatic structure on our train ride. Now, dramatic structure is easy in this analogy. It’s the speed of the train. As the train gets faster and faster, or gets to go for longer and longer without stopping, it becomes a more exciting, smoother ride. If your train is constantly having to decelerate, accelerate, brake, and so on, it’s jarring and distracting. Pretty soon the passengers have put on their iPods, focused on an ad poster, started thinking about that project at work or ordering pizza when they get home-- they’re thinking about anything they possibly can except the train ride. When the train ride is your story, well... that’s not good. It’s breaking the flow. Screenwriter Peter Staughn recently used a similar idea in an interview. “Once the story engine's up and running, you stop it at your peril.”

Linear structure’s a bit tougher, but look at it this way. Suppose you know that all the platforms on your ride go in a certain order. Perhaps they’re numbered or alphabetical. So while you ride the train, you can look out and see A, B, C passing by. Sometimes you see Z, Y, X out the window and you realize this particular train started at the other end of the commute. Now on one or two trains, you might look and see A, D, G, which seems weird as hell at first, but then you realize this is the green line and it’s got those strange curves in it that only hit every third station. Notice that in all these examples the platforms are still in alphabetical order, but this particular train is passing them at different points, giving the appearance that they’re random or in some strange order.

So, that’s how linear structure, dramatic structure, and narrative all fit together. That being said, let’s take a quick peek at the most common way they don’t fit together.

Last week I mentioned a common clash between linear and dramatic structures. The writer puts things out of linear order in the narrative for no reason, and this means the dramatic structure takes a hit.

Consider it this way. Suppose my linear story is A-Z, and so is my dramatic structure. The waves are smallest at A, largest at Z (or probably W with a bit of denouement). If I randomly rearrange these story points into our now-classic mqnw berctx yzuai sopdl fkgjh order, the corresponding dramatic waves become a jagged, roller-coaster mess of different highs and lows. To be more specific, the waves become static. If you want to stick with the train analogy, this is some bizarre track that loops and circles and leaps between stations almost at random, which means the engineer is constantly slamming on the brakes and leaning on the throttle to hit all the stations in time. It’s the kind of train ride where you just can’t wait for it to be over. Or maybe you’ll just get off at the next station--wherever it is--and take a cab from there.

So, if there’s going to be a flashback or non-linear sequence in your narrative, there needs to be a dramatic reason for it. It shouldn’t be a burst of static, it should fit into the pattern of dramatic escalation--the wave-- you’ve already got going. It should push us higher up the wave or deeper into the trough.

Here’s a quick point of interest. When people talk about how flashbacks don’t work and shout never to use them, this is why. Far too many writers will throw in a flashback that explains something in the story (often in a horrid, expositional way-- yes, I’m looking directly at you, Highlander II) but does nothing for the dramatic structure or the narrative. You get out that vital fact, but the story grinds to a halt in the process. heck, sometimes you don’t even get a vital fact (much as it pains me to say it, like many of the flashbacks in the finale of Battlestar Galactica). So gurus and other “experts” will tell you to avoid flashbacks because 95% of fledgling writers are going to do awful, pointless ones, and it’s easier to say “don’t” then to explain how to do them correctly.

In all fairness, I’ve made this mistake myself. When Ex-Heroes first went out to my little secret cabal of readers, more than one commented that one of the final flashback chapters was smack in the middle of a pitched battle. It disrupted the flow and killed all the dramatic tension the past two chapters had built up. They were dead right, too. When I rearranged things, it gave me a much more powerful ending

In a way, this hearkens back to something I’ve said three or four times before. All that matters is your story. If something isn’t helping or contributing to your story, it shouldn’t be there. Lots of fledgling writers try to do cool things with structure because they think this will make their story cool. The different forms of structure are so intertwined, though, that attempting to change one of them for the heck of it will most likely damage the others. Shuffling Raiders of the Lost Ark would just create a convoluted mishmash. Straightening out Pulp Fiction or Memento would be... well, pretty boring, really.

In architecture, there’s a reason that beam is there and that column is here. When you’re laying out a train system, you put tracks and stops in specific places, and the trains have certain schedules to reach them all efficiently. When writing a story, it’s the same thing. You can use whatever elements you like, but these elements need to fit together in a cohesive way to create a specific result.

And that, ladies and gentlemen (all twelve of you) concludes our intensive three week course on story structure. Is there anything else you’d like to know?

No, seriously. Anything else? I’m beat and I have no idea what to rant about next week. Any suggestions?

Well, we’ll figure something out.

Until then, go write.

Thursday, October 8, 2009

Two Steps Forward...

My sincerest apologies for being late with the ranty blog. Again. It’s not that I don’t care about the baker’s dozen of you who read this collection of nonsense. It’s just that I care more about keeping a roof over my head. It’s nothing personal. Plus, I had a very old friend visit from the east coast, and I care more about her, too.

So, anyway... if you know the second part of that title (many thanks to Paula Abdul), you're already way ahead of the pack...

I left off in mid-rant having talked about linear structure. Your characters and your action need to have a logical order to them--even if they’re not presented to your audience in that order. Which brings us to the second thing I wanted to talk about, and that's dramatic structure. While linear structure is experienced within your story (but still perceived by the reader) dramatic structure is experienced by the reader (yet your characters are still aware of many of its elements).

All stories need some level of drama. Drama comes from conflict, and that comes from challenges the characters have to face. They can be action challenges, emotional, intellectual, almost anything. Having to blow up the Death Star before it destroys the Rebel base is dramatic. So is having to face the love of your life who abandoned you in Paris. And so is having to deduce why someone would hire a red-headed man just to copy the encyclopedia.

Now, one challenge all by itself is not a story. If all I have to do is beat the monster and I win, that's not much of a story, is it? It's just a step. Readers and audiences don't want to see someone do X and win. That's boring, no matter if we're talking about action, emotion, or pure cleverness. They want to see the hero do A, B,C, X, Y, Z, and win by the skin of his or her teeth. So a good story has a series of challenges for the hero to face, and this is where dramatic structure comes in.

For this next bit, it’d help if you pictured a wave diagram. Just one of those nice up and down ones, perhaps with the zero-level line drawn across the horizon.

(this graphic, by the way, sent today’s ranty blog almost two hundred thousand dollars over budget. Just saying...)

A good story is like a series of waves, each one representing different challenges your characters encounter. The troughs are setbacks they suffer between, or perhaps because of, each success. For example, Indy finds the Ark of the Covenant, but then he gets sealed alive in the Well of Souls with a few thousand Egyptian asps. If your characters never suffer any setbacks (and you’d be amazed how many stories and scripts I’ve seen with this problem) you don’t have waves, you have a line. Likewise, if your story is nothing but an ongoing string of defeats and failures (which tends to go with “artistic” writing), that’s just another line, too. And let’s face it, lines are flat and boring. It’s the same thing as having nothing but “cool” dialogue. It’s just monotonous.

Which brings us to the second part of good dramatic structure. As the story progresses, the waves should be getting taller, every one a little more than the last. The troughs between them should get deeper and deeper. The height of the waves is a good measure of the tension level the characters are facing. The troughs is the level of failure or setback they’re encountering. If you have a kayak or a surfboard, the journey’s pretty smooth near the shore as you’re starting out. You can coast over those little waves without even noticing them. As you get further out, though, closer to where you want to be, the waves get bigger and there can be some serious drops between them. Then you’re at the point where staying down too long means that next wave will just crush you...

To go back to our very expensive graph, there’s a reason for this ever-increasing structure. If the story’s waves are always five up and five down, they cancel each other out and we’re back at that very dull, monotonous line. The all winning/ all losing lines are boring, yes, but you really don’t want that line to be at zero. Each victory should lift the hero (and the reader) a little higher, just as each setback should send them reeling a little harder.

Let’s take a minute to look at Raiders of the Lost Ark. Once we get past that wonderful opening sequence and into the main story, the first few challenges are almost imperceptible. Indy tries to keep his students’ attention, worries about why government agents want to talk to him, and is excited to hear they’ve enlisted him to search for the Ark. He saves Marion from the Nazis only to have her die in an exploding truck. He learns the secret of the medallion and the location of the Ark, but Sallah’s grabbed before he can escape the Map Room. He finds the Ark, but the Nazi leave him buried alive in the Well of Souls. There’s always a “but” in there, all the way up to Indy infiltrating the secret Nazi island and getting Belloq in the sights of an RPG, but Belloq calls his bluff and Indy is finally captured by the Nazis. After all these increasing ups and downs, the big, terrifying up the film ends on is God himself coming down to stomp the bad guys.

Try to beat that.

Now, a few things to watch for as you consider waves, the expensive graph, and your own story.

One is you shouldn’t have two waves which are the same height. If this challenge is equal to that challenge, one of them either doesn’t need to be there or needs to be lessened/increased a bit. Again, when things are the same, it’s monotonous.

Two is these should be valid challenges and they really should be bigger. Don’t fabricate a wave just so your character has a challenge and then try to convince the readers its a vital, integral part of the story. A ninja attack is cool. A ninja who attacks out of the blue just to create an action sequence is not. You don’t want to be the literary equivalent of the surfer who insists the waves in Lake Michigan are just as big as the ones at Venice Beach.

Three is something I touched on above. Dramatic structure is separate from linear structure, because it’s more what the audience is experiencing. Your story can be structured like this...

Ghijkl abcdef mnopqrs wxyz tuv

...but the dramatic challenges still need to go from smallest to biggest. The waves always have to increase with the narrative, not with the actual order of the story. In this example, abcdef should be a bigger wave than ghijkl, even though abcdef happened to the characters first. If it doesn’t increase drama to have it at this point in the narrative, why is it here? This is one of the biggest problems non-linear stories have--there’s no dramatic reason for them to be out of order. I saw one film that was a non-linear mish-mash, but it accomplished nothing except to confuse the audience.

This is leading into something else, and I’ve prattled on a bit too long as it is. So why don’t I stop again and next week I’ll try to finish up with a convoluted definition of narrative. And maybe some more pictures.

Until then, go write.