Showing posts with label Trinity. Show all posts
Showing posts with label Trinity. Show all posts

Thursday, June 17, 2021

Experience Points

I’ve mentioned experience once or thrice over the past few posts, and I figured it might not be a bad thing to blather on about. It’s one of those things we all talk about and acknowledge, but also all like to believe we’ve got enough and don’t need any more. Mostly because... well, how much is enough? How do you even measure experience? Are there real-world units of experience?

Anyway, let me toss out a few things we can all think about. Like this story you may remember. It’s funny and I’ve told it before.

As it says in the little bio over on the right, I’ve got really old New England roots. I mostly grew up in Maine, but I spent my high school years down in Plymouth, Massachusetts. Yes, with the Rock and the Mayflower and all that. One of the big tourist attractions there is Plimoth Plantation, a sort of ongoing LARP museum/interactive show of the original colony in the year 1627. Likewise, all the actors there are playing specific, actual historical figures from that year. You can walk in, talk to the different “residents,” and they’ll answer questions about what they’re doing at the moment or “current events.” Sometimes, depending, they’ll also ask about your odd and extremely improper clothing (young lady, are you showing your shoulders?!? In public?!?)

(weird fun fact—if you’ve ever seen that late ‘80s movie Warlock, the whole “Boston Colony” sequence they show at the beginning with the little town is actually Plimoth Plantation)

Anyway... a friend of mine from high school worked at the Plantation. They assigned her an age-appropriate historical role, and part of that role was getting married at the end of the summer to another character, Experience Mitchell (ahhh, Puritan names). The thing was, my friend kinda had a behind-the-scenes thing for another Pilgrim. So on the big day, she told me one of her co-workers gave her a “wedding gift” in the changing room, a t-shirt that said...

            Experience is what you get when you don’t get what you want.

It was a clever pun, yeah, but the phrase stuck with me because... well, it’s true.  If you talk to anyone who’s considered experienced, it’s because they failed or screwed up. Probably a lot.

Now—somewhat back on track—in one of the Sandman books, I remember someone (I think it was Eve?) told Matthew the Raven that everyone has at least three great stories in them. This is true, but I think there’s also an unspoken corollary there which is just as important. And it gets ignored a lot.

Yes, we all have at least three great stories in us, but we also have all have lots and lots of bad stories in us. Dozens of them. Maybe even hundreds. We have awful characters, contrived plots, cringe-worthy dialogue, and some incomprehensible structure. We’re not even going to talk about those horrible twists or the very awkward sex scene.

Yes, I’m saying we. I’ve written sooooooo much bad stuff none of you are ever going to see. My third grade attempt at a novel, Lizard Men From the Center of the Earth.  My middle-school sci-fi novel.  My Boba Fett and Doctor Who fan-fiction. My junior high fantasy novel.  My high school werewolf-detective novel.  My college novel, The Trinity.  My after-college-moved-to-California novel, The Suffering Map. And mixed in there are a ton of comic scripts, short stories, screenplays, and I think even one solid attempts at a stage play. Thousands of pages.  Thousands of hours of work.

And pretty much across the board, all that work sucks.

It sucks on different levels, for different reasons, but don’t doubt that most of it sucks hard. I spent weeks and months and years in one case writing stuff that should never again see the light of day. I’ve got no problem admitting it. In fact, being able to admit it let me move from being a random dabbler to a serious writer. I spent about twenty years digging through all those bad stories and found the good ones underneath.  Maybe even one or two great ones.

Writing all those stories was my experience. I had to get them out. Whenever you hear about an overnight success or an amazing “first” novel, odds are that writer’s got a really long string of awful work behind them. Sure, there’s always a chance they really are an overnight success—sometimes those great stories are right on the surface, the way a prospector might kick over a rock and find a gold nugget just sitting there. But for the most part, becoming a good writer means a lot of, well, not getting what you want. Doing the work and then doing... more work.

Y’see, Timmy, there’s an all-too-common belief that just finishing something means it’s good. I mean, I made it all the way through to the end on my first try. That’s a lot of writing. That novel must be worth publishing and being read, right?

But the truth is, the vast majority of first novels are awful. And that's okay. The second ones are pretty bad, too. Ex-Heroes was my first published novel, yeah , but it was my seventh-and-a-half attempt at writing one. And, as I hinted above, I’m really glad it was the first one people saw.

Because that junior high fantasy novel... jeeez, less said about that one the better. So embarrassing. On so many levels.

Sometimes we pour our hearts into something, spend weeks or months or even years on it, and we still don’t get us what we want. But at least we get some experience. If we admit we need it.

Next time, I think I want to talk about what was happening a few days before this.

Until then... go write.

Thursday, April 30, 2020

A2Q Part Eleven—Revisions

Getting close to the end now.

I want to talk now about incorporating feedback. I know to some folks this doesn’t sound like a vital part of “writing my first novel,” but I personally think it is. One of the reasons my “college novel” (Trinity) crashed and burned was that I got really hung up on early feedback. I tried to figure out how to please everyone because I gave everyone’s thoughts equal weight. I still see that happening today—people who want to somehow listen to every voice and incorporate every note. Even contradictory ones. I’ve seen people spend years trying to do this.

Also I know it may also seem a bit weird that this part and the last one have been split into two posts. It might seem feedback and revisions go hand and hand. On one level, yeah, they do, but I think the criticism half of it is important enough to warrant its own focus for a bit. Being able to accept feedback from knowledgeable sources is a big thing for a writer. It’s taking a huge step forward. And I think it’s really, really tough to write a good book if I can’t take that step. So it really is a separate, important step in the process.

Plus, splitting them up this way gave me an even twelve parts for the A2Q.

All that said, let’s talk about incorporating notes

The first thing we need to talk about is sorting the feedback. Not all criticism is created equal and valid, despite what that guy on the internet shrieked at you. We need to take those fifteen page packets of notes, and the copies of your manuscript with notes up and down the margins, and figure out what’s what. You can do this on the fly, break it all down before you actually start the revisions, or whatever works for you.

I think the overwhelming amount of feedback we get is going to fall into one of three categories—opinions, advice, and facts. Being able to figure out which one’s which is going to be tough. It’s also going to be a skill you can use forever. It’ll help you throughout your writing career, and probably in other parts of your life, too. A lot of folks think their angry opinions are facts. Some folks think they’re offering advice when it’s just an opinion. And some writers (yeah, it’s on us too) hear facts and advice and think they’re just opinions.

Let’s go over them.

First up is opinions. An opinion is someone’s personal thoughts about a topic (in this case our clearly flawless werewolf manuscript). Opinions don’t need anything else behind them. They can just be a gut response. They’re super-subjective and they can carry a lot of baggage.

They’re also, by and large, the first thing to toss. If someone’s just scribbling “that’s stupid” in the margin or “werewolf stories are so overdone,” I tend to ignore them. I once had a beta reader cover The Suffering Map with red ink because they decided everything in the manuscript was wrong  because characters made decisions they didn’t like.

Now, I’m not saying opinions have no value. They do, but only in a “general direction” sort of way. An individual opinion really doesn’t mean much, in this instance, while a dozen identical opinions have a bit of weight. Maybe. If only one person thinks I telegraphed Luna being the werewolf too much, they’re probably just reading too much into it. I know some folks who have a bad habit of retroactively adjusting their awareness/expectations, so they “always” saw that twist coming (because if they didn’t, it means they got tricked like everyone else). But if most of my beta-readers (and agent and editor) think I telegraphed it... maybe I did.

Next is advice. In pretty much any sense, this is thoughts and ideas that have an actual rationale behind them. A big difference between advice and opinions is I can almost always explain the reasoning behind my advice in an objective way. I’ve mentioned this little factoid before—anyone can say “this sucks” but it’s a lot harder to be able to explain why something sucks. Sometimes advice is self-evident, other times it may need a line or three of explanation.

For example, one setting in the werewolf book is the bar Phoebe works at, and some reader might point out “Should some people be wearing masks here at the bar? It’s your most crowded location, and even optimistically when this book comes out it’s probably still going to be a very common sight.” It’s the reader’s idea, but we can all see the logic and the chain of reasoning behind it. Or they might get halfway through the manuscript and point out “Wow, Phoebe is coming across as kinda dumb,” and offer a few examples that have happened so far.

Last are the facts. These are, well, I mean, they’re facts. No alternatives. If you tell me I spelled Jake Gillanhall wrong, it’s something we can both look up pretty easily because there’s a definitive answer. If the last words in my book are To Be Continued and you tell me there’s no ending, you’ve caught me dead to rights. If you tell me the full moon doesn’t actually last five nights and we traveled there in 1969, you’re absolutely correct.

Worth mentioning, sure, maybe those mistakes are there on purpose. It might be a clue that someone thinks we landed on the Moon in 1955 and there could be a good reason why I have a bunch of spelling mistakes. But (as I’ve mentioned once or thrice before), it should be very clear to the reader that these are deliberate mistakes, not accidental ones. I’ve always been very leery of “journal” books that have a bunch of misspellings and use the excuse of “it’s the character making mistakes.” I know this kind of thing gnaws at editors, too. So if my beta readers don’t get that this is deliberate, if they think it’s an actual mistake... I may want to think about that.

Now that I’ve got them sorted, the next step is weighing them. This is one of the reasons it might not be bad to have more than one person reading your manuscript. I still don’t think it’s good to get ten or twelve or more folks, but having a well selected five or six can still give me a lot of viewpoints—and possibly some opposing ones.

Then I just start going through them page by page. Personally, I like to do it all at once. Here’s everyone’s thoughts on page one, everyone’s thoughts on page two, everyone’s thoughts on... you get the point. Yes, it’s a bit slower to go this way, but it also lets me get reactions all at once rather than getting Reader A’s responses on this page right now, Reader B’s responses in three days, and Reader C’s sometime next week. This also saves me from spending a lot of time rethinking the page because of A and B’s thoughts, only to finds out later C, D, and E all really liked it. And so did I, hopefully, because I wrote it.

That’s how a lot of this will go. Weighing how people respond to different things. Everybody likes Phoebe and dislikes Luc (just like they’re supposed to). But everybody also thinks the description of Phoebe’s armor is just... bad. The unanimous ones are the easy notes to get. Everyone hates this, everyone loves that. The big thing is to actually read them, to not give in to that instinct to just brush the bad comments aside.

Sometimes, it’ll take a little more back and forth. If one of my beta readers thinks there’s a little too much sex and innuendo in this werewolf book, but two others have no comment and the fourth keeps adding comments saying “Ohhhhhhh yeahhhhh”... that’s kinda evenly split, arguably positive. One thinks it’s a negative, two don’t seem to mind either way, and one likes it. I should consider that and weight changing it appropriately

Likewise, if three of them hate it and one likes it... well, maybe this needs some work. Sometimes I just need to accept that sometimes things just don’t work the way I’d hoped they would. It sucks, but it’s better that I’m learning it from three or four people I know rather than a potential agent or publisher. Definitely better than hearing it from the two hundred people who decided to leave reviews.

A few other things to consider. If a lot of readers are suggesting something doesn’t work, they’re probably right. If they’re telling you how to fix it... they’re probably wrong. This is your project. Your art. People can suggest whatever they want, but the only person who knows what it needs is you. Don’t get bullied down a path you don’t actually want to go down. Look at the notes, look at your manuscript, figure out what’s going to make it work.

On a related note, yeah, sometimes we also just need to put our foot down and say “the space cantina stays in!” Because this is art (our art, anyway) there are going to be things that might not be totally logical. They may be a bit more excessive and flowery (or violent and horrific, or sexy and scandalous) than they arguably need to be, but in my mind this moment or this character or maybe this chapter needs to be there, Maybe it’s not necessary for the narrative or dramatic structure, but it’s important for the world. So even if everyone thinks it’s unnecessary and/or a bit distracting... I’m keeping the space cantina.

I do need to keep track of how often I’m putting my foot down, though. If there are dozens of instances where my readers are pointing out logical, reasonable things about the manuscript and I think I need to put my foot down on every single one of them... maybe I’m not as open to feedback as I’m telling myself. Might be worth taking a few steps back, having that stiff drink we mentioned last time, and starting over.

Like I mentioned above, this whole process can take some time, but I really think it’s worth it. So much of writing is done alone (and let’s face it—a lot of us tend to lean toward the introvert side) that our internal empathy scale can drift a bit. It’s good when we’re starting out—and honestly, I think, even after we’ve had a degree of success—to have someone we trust help us recalibrate that scale.

Also worth mentioning... Your mileage may vary, but after I do all of these revisions, I try to do one more line-by-line read through. I’ve learned (the hard way) with all these tweaks and revisions, something often slips by. Just a little thread I didn’t snip or tie off. Like maybe at some point I gave a bunch of Luc’s dialogue to Quinn, but I forgot to change some pronouns and now trying to follow who’s talking is a mess. Or at one point I decided Luc would be called Etienne (to cut down on any possible Luc/Luna confusion) and missed a few here or there. Or maybe I cut a whole awkward (on many levels) discussions about safe sex between Phoebe and Luna from chapter four, but they still refer back to it in chapter fifteen. This is a big house of cards and it’s not hard for something to get overlooked when those cards get shuffled.

So hopefully this’ll help you put some of that feedback in perspective and let you sift through it.

There is one part left to the A2Q. One final lesson to impart, my young apprentice. Apprentices? Apprentici? How many of you are even reading this?

Until then, go write.

Thursday, November 29, 2018

Next Time, Gadget! Next Time!!

            Wow, November’s almost over.  Where’s this month gone?  Hell, where’s this year gone?  Can you believe Black Panther only came out a little over eight months ago?  Seriously.
            Anyway...
            The end of November also means we’re closing in on the end of NaNoWriMo.  About, what, a day and a half left?  Maybe a little less, depending on when you read this?  I hope it’s going well for you.  I’m sure you kicked ass, but I hope you realize that.  Whatever you got done this month is an achievement.  So many people talk about writing, but you went out and did it.
            How much did you get done?  Thirty thousand words?  Forty five?  Sixty?  Are you one of those inhuman folks who closed in on ninety thousand words (an average of 3000 words a day—I know lots of pros who’d envy that kind of stamina).
            Which brings me to one of the best things you’ll get out of this.
            Let’s say you ended up with 45,000 words.  An average of 1500 a day.  Not a novel, but it’s halfway there, easy.  It’s a good solid novella as is, and there are some markets opening up for that sort of thing.
            But here’s the thing...
            If I did this once, I can do it again.  Those 45,000 words are inarguable proof that I’ve got the ability to produce words at a good rate.  At a professional rate!  Which means I could do it again in December and boom look at that! A ninety thousand word manuscript, if I keep going on the same thing.  That’s a novel.  Any publisher on Earth would call that a novel.
            Are they 90,000 perfect words?  Ehhhh... probably not.  But it’s a very solid first draft.  And if you produced a first draft, it means you’ve got it in you to do a second and third draft.  You can’t deny it.  The proof is right there.
            Even better—you can do it again!  Maybe in March and April.  Keep up that same rate and there’s another 90,000 word first draft.  Hell, maybe next time you’ll be just a little faster.  Now that new manuscript’s 100,000 words long.  One.  Hundred.  Thousand.  Words. 
            And we both know you can do it, because you just did it now during NaNoWriMo.  And you can do it again.  And again.  And again..
            A bunch of times here I’ve mentioned my early attempts at writing novels.  The Werewolf Detective of Newbury Street.  The Trinity.  Even the wonderfully goofy, very early-oeuvre masterpiece Lizard Men from the Center of the Earth.  One thing they had in common was that I didn’t finish any of them.
            Another thing they had in common is that nobody bought them.  Nobody was really interested in them.  Because they were incomplete.  I didn’t have the stamina—or the confidence—to finish them.
            The Suffering Map is the first thing I finished.  It’s the first thing I wrote that made it to second and third and fourth drafts.  It’s also—no coincidence—the first thing of mine that got any interest from agents and editors.
            Did they buy it?  No, of course not.  It’s still awful.  I mean, let’s be honest--it was my first finished book.  There was so much clumsiness in it, on so many levels.
            But I finished it.  So I knew I could finish another one.  A better one.
            And I did.  I wrote my next book in almost a third the time.  Or a tenth, depending on how you want to look at things.  And that book sold.
            Being able to produce words is a huge accomplishment.  Having the discipline to keep doing it is fantastic.  And if you’ve managed to do ninety, fifty, or even just ten thousand words this month, you’ve proven you can do this on a regular basis.
            So, congratulations.  You just won NaNoWriMo in one of the most important ways you can.
            Next time, I thought I’d bounce a couple character ideas off you.
            Until then... go write!

Thursday, October 18, 2018

Chalk Outlines

            Oh, hey, it’s Thursday again. 
            A few weeks back I asked for possible topic ideas and somebody mentioned outlines.  It’s a good topic, and a good time for it since I’m early into a new book.
            Fair warning up front.  This whole post is very much going to follow the golden rule.  Outlining is an intensely personal process, and it changes from author to author and even from project to project.  Figuring out what works best for me (or you) might take four or five or twenty attempts.
            Hey, nobody said this was going to be quick and easy.
            Nobody who knew what they were talking about, anyway...
            Outlines are tricky things.  Depending on who you ask, they’re the most important part of the process or a complete waste of time.  They just need to be a few rough lines of notes or pages and pages of meticulously planned out beats.  They can make things incredibly restrictive or let me spit out pages without a moment of hesitation. 
            As I mentioned above, I think outlines are incredibly personal.  I’ve talked once or thrice before about how everyone has their own method when it comes to storytelling.  Maybe outlines are part of that method.  Maybe they’re not.
            A good analogy—one that’s going to come up a lot here—is travel plans.  There are lots of different ways to travel.  Some of them might make perfect sense to you.  Some of them might be terrifying.  Again, it’s all about what works for you.
            So let me blab about how outlines fit into my method a bit.
            Or how they’ve fit over time.
            First, there’s a pair of terms you may have heard before—plotters and pantsers. It’s (supposedly) the two big groups writers can get divided into.  Plotters are the folks who plan everything out in advance.  Pantsers make it up as they go along—by the seat of their pants.  Get it?  Hahaa, funny stuff. 
            This is pretty simplistic, though, and I’ve had a couple discussions with other writers about the problems with such basic classifications.
            I started out as a pantser.  I’d sit down at the keyboard and just type and type and type.  New characters, plot points, subplots... the book just went where it went, y’know.  This was how a lizard man from the center of the Earth ended up finding a crystal cave and wielding Excalibur.  Yes, that Excalibur.
            Granted, I hadn’t even hit puberty yet.  But even after I did, most of my attempts at writing were usually just me coming up with one clever idea, starting at a point that I knew would take me straight to that idea, and filling in the rest as I went along.
            And there’s nothing really wrong with that method.  It’s kinda like grabbing that special someone, throwing some clothes in a bag, and just going.  Pick a direction and drive.  Choose a flight at the airport.  Just go and see where you end up.
            I still remember when I made the next big leap in my sophomore year of college.  A lunch conversation with a woman I was dating sparked an idea for a story about an immortal wandering the world.  Which sparked the story of another immortal.  Which implied a third.  And suddenly I realized this would be the beginning of a really cool book.
            A week or so later, in the midst of writing all this down, it struck me that I had no idea what this book would actually be about.  I knew the characters, had cool origin stories for them, but past that... 
            So, for the first time, I sat down and figured out—in advance—more or less how this story was going to end.  I came up with a pretty solid idea what actions the heroes and villains would be taking on the final page.  Who was going to win.  Who was going to lose.  Even a clever denouement.  And I knew it was a denouement because I’d just learned that term a few weeks earlier.
            This is the slightly more planned trip, if we want to keep using that analogy.  Also in college, one of my best friends and I talked about driving cross-country after graduation.  We knew we wanted to end in California, but past that...  The rough plan was just grab clothes, maybe cameras, and go west.  Probably in her car, which was much more suited to a roadtrip than mine.  We knew eventually we’d hit California and the Pacific and who knows what along the way.
            We never ended up going.
            Anyway... time passes.
            My next big outlining leap was kind of a bookkeeping thing.  I tended to scribble out five or six key plot points, but kept most of the story in my head.  Even with big, novel-sized projects.  When I decided I really wanted to start taking this seriously, one thing I started doing was writing everything down.  Every plot point, every idea, every snippet of action or page of dialogue.  When I finally sat down to write, I’d already have five or six pages of jumbled... stuff.  I might spend an afternoon putting it into a rough order and then—done.  Outline.
            If we want to stick with our road trip analogy, this is when we know we’re taking the southern route across the US on our way to Los Angeles.  We’re also going to be stopping in Graceland and Roswell.  A pretty good idea of direction with a few markers along the way.
            Again, perfectly acceptable method.   Fine way to do things.  The first four books I sold (sold for actual money) were all written that way.  My book -14- had a little over eight pages of notes, and that included two and a half pages of character sketches. 
            It was right around this time that I ended up with Crown Publishing (a division of Random House) and became a writer with a contract.  I mean, I’d had contracts before, but this was the first time the contract came first.  Everything I’d done up until this point had essentially been on spec, me writing the book at whatever pace I wanted and then hammering out a deal afterwards. 
            What I was really dealing with now was a schedule.  A timetable of when things had to be done.  This wasn’t just about me anymore.  People had given me large advances based on the idea I could stick to these schedules.
            My first contract with Crown was rough.  Exciting, but rough.  I ignored a lot because holy crap I was a Random House author now!!! 
            My second contract...
            I’ve got to be honest, the second one was brutal.  I’m still kinda aching from it.  Aching in that “Maybe I shouldn’t’ve asked Conor McGregor if he wanted to step outside” way.  It was about two years of near-constant stress trying to get through three books, start to finish.
            And to be very clear—it wasn’t about them.  Despite what you may hear on some sites, the folks at Crown weren’t evil taskmasters or uncaring overlords or anything like that.  Hell, my editor gave me extra time whenever I even hinted at needing it.  he wanted the best book they could get.  Of course, extra time on book one meant I was getting into book two later, so I’d have less time for that...  But still, that was all me.  He was fantastic and accommodating pretty much every time an issue came up.  Everyone there was.  So don’t even think of using this as evidence of how “mean and demanding” traditional publishers can be.  It was absolutely, 100% nothing of the sort.
            No, all that stress was on me.  My ambling, feeling-things-out-as-I-go method of writing was fine when I could go at my own pace.  But now I was on a schedule.  Those spaces in the outline where I still needed to figure things out had to be a lot smaller, because I just didn’t have time for them.
            So—with some gentle prodding from my agent—I started doing larger outlines.  Now I actually figured out the majority of the story points and plot beats and character arcs in advance.  All the twists.  I had to have an ending—an entire ending—mapped out.
            If we want to fall back on travel plans, this is when you’re going past “plans” and into more of an itinerary.  Things are mapped out hour-to-hour now.  Most notably, when you’re done traveling.  I just had that trip to Texas last weekend and honestly... having a full itinerary set up for me was kind of comforting.  Of course, my mom tried doing a family trip like this for us when I was twelve and it was... well, a bit less than fun.
            My first couple outlines like this were just shy of twenty pages.  And really, that’s nothing.  The book I’m working on right now has a forty-two page outline.  I’ve got the next book about 2/3 plotted and it’s already close to thirty.
            Want to hear impressive?  Back when I was doing a lot of screenwriting interviews, I talked with  Tony Gilroy about his script for Duplicity.  He had, by his guess, a sixty page outline.  For what would eventually be a120-130 page screenplay.  He had the whole thing nailed down.
            And to be clear, this took time.  Lots of time.  It flexes different mental muscles to be examining the story in a much more clinical way.  And twice I had to junk half my work and start again.  A week or so of work—gone.
            I spent about three months last year working on a handful of outlines (one of which I may never do anything with, after all that hammering and rewriting)
            To be honest... I’m still not entirely sure I could say outlining saves time.  It may cut four or five weeks off the writing time, but if I spent four or five weeks working on the outline... well, it all just balances out, doesn’t it?
            I guess we’ll have to revisit this six or seven months from now.
            Again, please don’t take this as me saying you have to use this last method if you want to be a successful writer.  There are no such guarantees and  it’s all going to vary from person to person.  Like I just said, I’m still not 100% sure it’s going to help me be  successful.  You may try a few of these versions before you figure out which one works for you.  Or you may find a different one altogether.
            So think about the path you want to take.
            Next time... I’d like to talk about why this is all happening.  To be more exact, why it’s all happening right now.
            Until then, go write.

Tuesday, March 21, 2017

Scribbling

            Okay, so here’s a simple tip. One you’ve probably heard before.  One you’ve probably ignored until it’s too late.
            Always carry a notebook.
            Now, I know what some of you are thinking.  A notebook.  How quaint.  How 19th century.  What a delightful little writery affectation.  I’m too young and vibrant to forget things.  I’ve trained my mind to function like a steel trap!
            Yeah. 
            You’ll forget stuff.
            Back when I was in college, I was trying to write and drifting back and forth between a werewolf detective novel and another one I’ve mentioned here called The Trinity, about rival immortals.  And I also had this idea dancing in my head.  A scene with a few snippets of dialogue.  Something about it called to me.  Tickled me.  Gnawed at me.  It was one of those things I kept playing with, spinning it different ways, trying to find just how and where it would fit in a story.  Or maybe a story that fit around it.
            So one night I was talking with a friend down at the dorm security desk and somehow ended up talking to a foreign exchange student. For, like, two hours.  There at the desk. I don’t remember much about her except she had an amazing accent,very clever (hey, we talked for two hours), and was kinda stunning in that casual way some women pull off really well.
            And about halfway through this conversation, I suddenly realized where that little scene fragment fit. Something she said flipped it around and I suddenly knew just how this would work in a story. How it would be the seed of an entire powerful, amazing book.
            But... I was having a fascinating conversation with an attractive foreign exchange student.  I didn’t want to break that off.  Besides—there was absolutely no way I’d forget an idea this good.
            Reader... I forgot it.
            To this day, my most solid memory of that night is the sheer joy of knowing I’d figured out how to perfectly use that idea.  I don’t remember how.  Or the exchange student.  But I remember how thrilled I was, knowing I’d finally get to use that idea.
            I just don’t remember how.
            Write it down.  On a notepad. On your computer. On your arm. On your phone (there’s usually a notepad app, and there are some great ones out there you can grab cheap).  Doesn’t matter if it’s an idea, an editing note, a clarification—always write it down somewhere.
            But don’t tell yourself you’ll remember it.

Thursday, October 13, 2016

Let’s Go Crazy...

            Quiet moment for Prince while you all sing the next line in your head.
            And... moving on.
            It being the Halloween season, I thought it’d be worthwhile to blab on about something I’ve referred to once or thrice here as the insanity defense. Like most times you’ve heard this phrase invoked, it’s a cheap cop-out.  While it’s most noticeable in films and television, you can also find it in books, and in several graphic novels.
            The insanity defense is when our heroes have spent the entire story chasing a killer.  It’s not always a killer, mind you.  Might be a stalker who hoped for the big leagues, weirdo in a clown suit, something like that.  Anyway, they run down clues, have close calls, and spend the whole time trying to make sense, one way or another, of what’s been happening.  And finally, at the end, our mysterious killer is cornered and his secret revealed for all to see...
            Alternately, sometimes certain events or moments just have to happen in my story.  It’s been all plotted out and I need a reason for the characters to do this so that and that can happen a bit later.  I also know I need an in-story motivation for these events, no matter how bizarre or unlikely they are.
            Faced with these challenges, sometimes I might be tempted to fall back on the easiest solution I can. 
            I’ll say the character is insane.
            Now they don’t need a motivation, right?  He or she is just doing this stuff because, well... they’re insane.
            Alas, this is pretty much hands-down the laziest writing I can ever do (not to mention kinda insulting to anyone suffering from actual emotional or mental issues).  All characters need a solid reason to do the things they do, and when I decide to use insanity as a justification for any of my character's actions, abilities, or behaviors, it just shows that I’m too lazy to work out a real motivation.  The plot needs to be driven forward, and there’s no logical reason for this to happen, so I’ll just say someone’s crazy and relieve myself of the need to be logical.  It’s a cheap way to hide my button-pushing.
            Just to be clear, madness in and of itself is not a bad thing (speaking from a character point of view, of course).  The Joker.  Renfield.  Hannibal Lecter.  Calvin “Cal” Zabo.  All of these characters are insane to different extents and are all pretty much magnificent either in print or on the screen. 
            Thing is, the writers behind these characters all realized the key point I’d like to make here.
            The Joker believes he can prove that everyone, at heart, is ruthless and psychotic,  just like him.  Renfield believes eating insects and spiders means he’s eating their life-essence and extending his own.  Hannibal Lecter doesn’t consider himself bound by the standards and taboos of the human race, giving him a cold ruthlessness that sometimes makes the Joker almost look normal.   The writers behind these characters didn’t just fall back on “they’re insane.” Each character has an actual motivation for their actions.
            A few times here I’ve mentioned my fairly awful college novel, The Trinity.  In said book, the antagonist is insane.  As he sees it, in the book of Genesis, God rewarded Abel for sacrificing a sheep but turned his nose up at Cain’s much larger sacrifice of harvested fruits and grains.  When Cain did spill blood later (Abel’s), God “rewarded” him with a mark that said no man would ever be able to lay hands on him.  Based off this, my villain's determined God wants us all to kill as many people as possible.  A twisted interpretation, granted, but see where it's coming from?  He’s not killing people because he’s insane, he’s killing them because, from his point of view, this is what God wants.  We can point at it and say he’s doing Y because he believes X and expects Z as a result.
            There’s an old joke you’ve probably heard that goes like this--one definition of insanity is repeating the same action over and over and expecting different results.  But let’s consider that for a moment.  The implication is that Yakko is choosing to repeat a given action (let’s say, shoving baloney into his pants) because it’s his belief that the outcome of this action will be a certain, predictable result--just not the one he’s getting.  He isn’t just shoving sandwich meat down there for no reason.  He has a motive fueled by what he sees as logical expectations.
            Y’see, Timmy, insanity is not a motivation.  It’s the lens the characters are seeing their motivation through.  Madness doesn’t make them irrational, just... differently rational.  To quote another joke, “Just because I’m crazy doesn’t mean I’m stupid.”
            Now, there is still a place for that sort of mindless madman (or madwoman) gibbering in the corner, lurking in the attic, or chopping up attractive teens at the old summer camp. But we’re probably going to talk about that in two weeks, as we get closer to Halloween.
            Next time, I’d like to talk about the Game of Rassilon.
            Until then... go write.

Thursday, April 29, 2010

Mad Men

Not a reference to the show, I assure you.

So, I ranted about this a while back, but a few recent things made me want to revisit it...

If I may, I’d like to go classical for a moment and talk about Jane Eyre. Yes, the 1847 book by Charlotte Bronte a.k.a. Currer Bell, sister of Emily and Anne. Now, Jane Eyre was one of Bronte’s earlier books, so we can excuse some of the clumsiness in it (her Villette isn’t as well known, but it’s a much smoother, subtler book). There’s one thing in it we can’t forgive though, and that’s Charlotte falling back on a cop-out character to drive several huge events in her story.

I’m speaking about Bertha Rochester, the crazy wife in the attic. She gets loose every now and then from her attic prison and glares at Jane. She’ll just stand in Jane’s bedroom and stare at her while she’s sleeping. Sometimes she does it from windows when Jane is outside. It gets so disturbing it drives a wedge between Jane and her beloved Edward “Mr.” Rochester (Bertha’s husband) and sends her fleeing. We eventually discover that Bertha sets fire to Rochester Hall (off-camera, so to speak) and throws herself from the roof during the blaze, thus clearing the way for Jane and Edward to be married at the end of the novel.

Now, it’s never made clear what drove Bertha insane. We also don’t learn exactly why she feels the need to glare at sleeping Jane from high windows and the end of her bed. Never discover why she sets fire to her home or decides to kill herself. Bertha just does all this because, well... she’s insane.

Shenanigans, my friends. I call shenanigans.

If you skim through that list of keywords on the side, you’ll see several rants about characters and a few on motivation. They’re related, after all. Believable characters are what make a story come to life, and good motivations are part of what make characters come to life.

One thing many people have trouble with are the bad guys in their stories. We all tend to use little bits of ourselves in our characters, but of course few of us have lots of criminal experience and none of us (hopefully) have homicidal impulses. It can be tough to get inside an antagonist’s head and come up with a rationale for whatever they’re doing.

Not only that, but sometimes certain events or moments just have to happen in a story. It’s been all plotted out and we need a reason for the characters to do this so that and that can happen a bit later. The writer also knows they need an in-story motivation for these events, no matter how bizarre or unlikely they are.

Faced with these challenges, a lot of people fall back on the quickest, easiest solution they can. They say the character is insane.

Now they don’t need a motivation, right? He or she is just doing this stuff because, well... they’re insane.

This is pretty much hands-down the laziest writing someone can ever do. All characters need a solid motivation, and when a writer decides to use insanity as carte blanche for any actions or behaviors of a character, it just shows that he or she was too lazy to work out a real motivation. The plot needs to be driven forward, and there’s no logical reason for this to happen, so we’ll just say someone’s insane and relieve ourselves of the need to be logical. It’s a cheap way to hide the writer’s button-pushing.

Another common occurrence is for the insanity to be a twist, something that comes out of nowhere and takes the reader’s breath away. The flaw that usually goes alongside this is that once Wakko’s insanity is revealed, his behavior does a complete 180 and he begins to act like a lunatic. Yes, Wakko’s been calm and rational for the entire story, but now that we know the truth he’s started foaming at the mouth and grabbing for kitchen knives. You can’t have a rational villain and fall back on “he’s insane.” This is a major cop-out. Dan Brown took a perfectly passable techno- thriller, Digital Fortress, and killed it in the last fifty pages when one of his leads turned out to be insane. Had nothing to do with the main story, this guy just happened to be nuts and started twitching as soon as we found out.

Just to be clear, insanity in and of itself is not a bad thing (speaking from a character point of view, of course). Hannibal Lecter. Renfield. The Joker. Davros. All of these characters are unquestionably out of their skull and are pretty much across the board magnificent either in print or on the screen. The thing is, the writers behind these characters all realized the key point I’d like to make here.

Y’see, Timmy, insanity is not a motivation. It’s the lens the characters are seeing their motivation through.

There’s an old joke you’ve probably heard that one definition of insanity is repeating the same action and expecting different results. But let’s really consider that for a moment. The implication is that Wakko, our insaniac, is choosing to repeat a given action--say, dropping anvils from a great height--because it’s his belief that the logical outcome of this action will be a certain, predictable result (just not the one he’s getting). He isn’t just dropping anvils for the heck of it. He has a motive fueled by what he sees as logical expectations.

In my college novel, The Trinity, the villain is completely insane. Homicidal, in fact. He believes that God only wants blood sacrifice, preferably human. That’s why, in the Bible, he rewards Abel for sacrificing a sheep but turns his nose up at Cain’s much larger sacrifice of harvested fruits and grains. When Cain does spill blood later (Abel’s), God rewards him with a mark that says no man will ever be able to lay hands on him. Thus, my modern-day villain has determined God wants us all to kill as many people as possible. A very twisted interpretation, granted, but I did tell you this guy’s insane, right? He’s not killing people because he’s insane, mind you, he’s killing them because, through his insanity, he believes this is how he should follow God’s will. We can point at it and say he’s doing Y because he believes X and expects Z as a result.

The Joker believes he can prove that everyone, at heart, is ruthless and psychotic, just like him. Renfield believes eating insects and spiders means he’s eating their life-essence and extending his own. Hannibal Lecter isn’t bound by the standards and taboos of the human race, giving him a cold ruthlessness that makes the Joker almost look rational. The writers behind these characters didn’t just fall back on “they’re insane.” They all have actual motivations for their specific actions.

Now, just to be clear, there are times where mindless insanity is just fine. Want someone gibbering in the corner reciting the same numbers again and again? You need somebody chopping up nubile teens out at Camp Crystal Lake? The purposeless madman was made for these tasks.

It needs to be said, though, this only works on a certain level of storytelling, and it isn’t a very high level. The stories of Jason Voorhees and Michael Myers are, at their core, campfire stories. It’s that same story of the escaped madman with the hook except here he’s got a machete. And that story’s great around a bonfire (or with popcorn), but you can’t really bring any clever twists or subtle nuances into it. Which means you shouldn’t expect a larger audience to be interested in it.

That’s why Friday the 13th just gets a decent opening weekend and Silence of the Lambs gets twelve weeks in the top five and a pile of Oscars the following spring.

Next week, six years is almost up, so we need to get in one last discussion about that mysterious island.

Until then, go write.

Thursday, March 18, 2010

Oh, The Humanity!

Historical reference, just to be different. Although awful things with zeppelins isn't the greatest parallel for what I wanted to talk about. Plus I understand that airship pilots (of which there are ten in the whole world) get really testy if you bring up the Hindenberg...

Anyway, what I'd like to prattle on about this week is balloons. Y'know... those things that get bigger and bigger and finally explode.

It's not uncommon for a writer to want to take an idea a little further. To turn that short story into a novella, that novella into a full-fledged book, or those two or three clever scenes into a feature-length screenplay. We're all creative people. It's what we do.

Plus, let's be honest. Sometimes it just needs to be longer. We need another 5,000 words to hit a publisher's minimum or maybe ten more pages to get this producer interested.

Now, the way most people try to expand their stories is by adding words. Sounds kind of obvious, I know, but there's a catch. These folks mistake adding words for adding substance. Often, the words being added bulk up the manuscript but don't actually add anything to it. They're just putting back in all that stuff that was already edited out for being unnecessary.

It's easy to explain this with a visual aid. Ready?

Picture a large balloon. A good-sized one. Pretend I wrote a short story on this balloon. Got that? Now it's easy to make the story bigger, yes? Just inflate the balloon until it's twice as big. We've all done something like this at some point, so it's still easy to picture, yes?

Have I actually made the story bigger, though? It's just the same ink forming the same story, now spread thin. In fact, since I filled it with... well, hot air, the story's gotten a bit insubstantial for its size. It's tough to read because it covers so much space and we can actually see through it at points.

If you've got a solid, edited story, you've already let all that hot air out. The story on the balloon is compact and dark, if you get my meaning.

Here's a few quick, easy ways to spot a balloon...

Giving more description is a typical way of ballooning a manuscript. You throw in a few more adjectives or adverbs or a few more clever metaphors about how Phoebe looks like Angelina Jolie's hot little blonde sister or something. What's going on here, though, is all those cuts the writer made during editing are being reversed, just like I mentioned above. The unnecessary stuff is getting added back in and... well, that just doesn't make sense.

Close to this is when the story's revisiting the same idea again and again. Let's have another example in the story of how clueless Yakko can be. Or perhaps yet another scene of slackjawed, stammering men which shows us how stunning Dot is. Maybe one more sequence where Wakko demonstrates how awesomely powerful and badass he is. Besides being a variation of the description problem above, belaboring a point like this gets dull fast. Anyone who wants a dull story, raise your hand now.

Then please leave.

Extending action sequences is another way writers sometimes balloon a story. I mentioned a while back that action (in my opinion) shouldn't take much longer to read than it would take to do or watch. But an easy way to fill space is to decribe the history behind that perfect jodan zuki the ninja throws which connects with Yakko's jaw. Then I can describe the excruciating pain as one of Yakko's molars (which he got two fillings in as a boy and almost had pulled but his father insisted he had to keep his teeth as long as possible) gets smashed loose and the coppery taste of blood fills his mouth even as the impact of the strike twists his head around and... well, you get the idea. Does it really take that long to hit someone in the face? Can you imagine if every punch, strike, kick, or gunshot took that long? Dear God, the elevator scene in The Matrix would be longer than Atlas Shrugged.

So, that's a few easy ways not to expand your story. But how should you?

Well, like so many things in this field, that's a bit harder to say. A key thing to remember is expanding something often involves changing it. If your 7,500 word story is structured a certain way, the structure will probably have to alter when the story becomes 10,000 words. If it becomes 35,000 words it'll have to change a lot. If you're determined to keep the structure exactly the same, you're probably going to have a lot of trouble making your manuscript bigger.

Another easy rule of thumb-- you shouldn't be adding things that don't need to be there. So if you want to add a quirky conversation about "the first time," angel hair pasta, or who got beat up more as a kid, there needs to be a reason for this conversation to take place.

Just to be clear, "boosting the word count" is not a viable reason.

Y'see, Timmy, if you want to expand a story you can't add hot air--you need to add actual material. You want a bigger balloon, not the same balloon puffed up to look bigger.

Some quick examples...

--Throw an additional character into the mix. It could change relationships, action, pacing, all sorts of stuff. And add to all of these as well.

--Change someone's motivation. Not everyone walks to the grocery store for the same reason after all. Yeah, maybe Wakko is helping out because he's a decent guy, but maybe he's doing it to try to make up for something he did years ago. This could change how he reacts to things, his exact actions, and maybe what's a desirable ending for him.

--Make a new goal. A short story is generally A to B, maybe even C. So stop trying to cram in A 1/2 or B 3/4. Have your story go on to D, E, and maybe all the way to X.

And then, when you've made this change (or these changes), go over your new, larger story and polish it again.

There's a chance I might miss next week as I rush to meet a bunch of deadlines for Creative Screenwriting. But please check in and perhaps we'll talk for a spell, as they used to say.

Until then, go write.

Friday, February 26, 2010

Finish Him!!

Pop culture reference. It's been a while.

So, first up, I have to do that awful self-promotion thing. Sorry. If you don't want to see me stoop to shameless commercialism, skip ahead to the paragraph after next.

Over on the side bar, you'll notice a new addition. The Amazon link for Ex-Heroes, my new novel which came out earlier this week. It's a story about superheroes battling the zombie apocalypse. If you're into that kind of thing, you'll have a lot of fun. If you're not, it might change your mind and you'll still have fun. If nothing else, you'll be able to go back over the rant blog here and understand some of the references I've made to this book over the past year and a half or so. You can also hop over to Facebook and join my fan page to get updates on various writing projects, interviews, and the like.

See? Told you it was shameless.

Now, back to our regularly scheduled rant about writing...

A few years back I got to speak with a writing coach named Drusilla Campbell She tossed out an interesting little statistic--one I think has probably expanded in recent years. According to her, out of every 100 people who call themselves writers, only one of them will ever actually finish a project.

One out of a hundred. That was five years ago. I'd be tempted to say it's probably closer to one in 200 these days. What, with the number of people starting serial novels on the web and such.

By an astonishing coincidence, the number of people who succeed at writing is a somewhat smaller percentage than that. According to Drusilla, it was one out of ten of those folks who completed a manuscript. I think that number's probably shrunk a bit, too, but not by any more than the other one's expanded. Maybe one out of twenty or so. I don't have any hard numbers to back it up, but I have a couple of really solid hunches and chains-of-logic I can share if anyone really wants to see them.

As I mentioned above, a lot of people have trouble finishing stuff. More than 99% of the people who like to say they're writers never do. There are a couple different reasons for this.

The most common one, of course, is real life. We meet someone who demands more of our time. Something unexpected comes up. Work wants a little more out of us. Sometimes it's just impossible to give writing the commitment it needs

Some people use it as a sort of fail-safe excuse. Until I finish it I can't submit it or show it to anyone, and as long as no one sees my writing it can't be rejected or criticized. So, consciously or not, some people come up with various excuses never to finish anything.

And then there are the folks who just thought it would be easy to write. I mean, anyone can write a book, right? It's not like it's a skill you have to learn or practice. We all learned how in grade school, fer cripes sake. These folks get a few dozen pages in and discover writing isn't easy and it does take a commitment. Some give up quietly while others fall back on some excuse. Worse, a few of these folks actually do rush out an ending just to have it, and often get angry when this slipshod conclusion gets criticized.

I joke a lot about Lizard Men from the Center of the Earth, but here's an ugly truth about it. I never finished it. Yeah, it was written on yellow paper and twenty-three pages is still impressive for a third-grader, but in the end it was never completed. Even when I revisited it in seventh grade and added illustrations and a shovelful of Arthurian legends. I also didn't finish the cliché-filled sci-fi epic Piece of Eternity, a God-awful fantasy thing I've been trying to block for years (we'll chalk that one up to excess hormones at puberty), my Boba Fett fan-fiction novel (long before there was such a term as fan fiction),or even the college novel I've mentioned a few times, The Trinity. Not one of them finished.

By an astonishing coincidence--the same one I mentioned above, in fact--not one of them sold.

The first long-form project I ever finished was a script for Star Trek: Deep Space Nine called "Point of Origin." It got me fifteen minutes in a room with Ron Moore to pitch story ideas, plus repeated invites to come up and pitch other stories at the Star Trek offices.

The first novel I finished was The Suffering Map. It got several requests from agents. Big agents, as people like to call them.

A large part of my success as a journalist is the editors know they can toss me an assignment and I will finish it on time. The fact that I'm a competent writer is a big part of it, too, of course, but a lot of it is just the simple fact that they know an article that gets assigned to me will get done by the deadline.

Y'see, Timmy, the point I'm trying to make is that no one's going to be interested in a partial manuscript or a script fragment. You have to finish something in order to achieve any sort of success. Unless your name is King, Rowling, or Brown, you will not sell an idea to anyone. Don't assume it's any different in Hollywood, no matter what some vehement film professor--or film student-- tells you. I keep track of script sales for a living and the last time I remember hearing of someone selling a raw idea was five years ago, when David Koepp sold his idea for the film Ghost Town. In other words, to the best of my considerable knowledge on the subject, the last time anyone at a film studio bought just an idea it was a small, indie film concept that was coming from one of the top ten money-making screenwriters in the world.

In other words, for the purposes of all of us here at the ranty blog, it doesn't happen. You will not succeed as a writer until you finish something. It doesn't matter that you did nine-tenths of the work and you know how it's going to end, people want to see all of it--especially that spectacular finish.

We have to write. And we have to finish what we write. If we don't, we've got nothing.

Next week, if no one suggests a new topic, there are going to be some cuts.

Until then go write.