Showing posts with label gaiman. Show all posts
Showing posts with label gaiman. Show all posts

Thursday, June 17, 2021

Experience Points

I’ve mentioned experience once or thrice over the past few posts, and I figured it might not be a bad thing to blather on about. It’s one of those things we all talk about and acknowledge, but also all like to believe we’ve got enough and don’t need any more. Mostly because... well, how much is enough? How do you even measure experience? Are there real-world units of experience?

Anyway, let me toss out a few things we can all think about. Like this story you may remember. It’s funny and I’ve told it before.

As it says in the little bio over on the right, I’ve got really old New England roots. I mostly grew up in Maine, but I spent my high school years down in Plymouth, Massachusetts. Yes, with the Rock and the Mayflower and all that. One of the big tourist attractions there is Plimoth Plantation, a sort of ongoing LARP museum/interactive show of the original colony in the year 1627. Likewise, all the actors there are playing specific, actual historical figures from that year. You can walk in, talk to the different “residents,” and they’ll answer questions about what they’re doing at the moment or “current events.” Sometimes, depending, they’ll also ask about your odd and extremely improper clothing (young lady, are you showing your shoulders?!? In public?!?)

(weird fun fact—if you’ve ever seen that late ‘80s movie Warlock, the whole “Boston Colony” sequence they show at the beginning with the little town is actually Plimoth Plantation)

Anyway... a friend of mine from high school worked at the Plantation. They assigned her an age-appropriate historical role, and part of that role was getting married at the end of the summer to another character, Experience Mitchell (ahhh, Puritan names). The thing was, my friend kinda had a behind-the-scenes thing for another Pilgrim. So on the big day, she told me one of her co-workers gave her a “wedding gift” in the changing room, a t-shirt that said...

            Experience is what you get when you don’t get what you want.

It was a clever pun, yeah, but the phrase stuck with me because... well, it’s true.  If you talk to anyone who’s considered experienced, it’s because they failed or screwed up. Probably a lot.

Now—somewhat back on track—in one of the Sandman books, I remember someone (I think it was Eve?) told Matthew the Raven that everyone has at least three great stories in them. This is true, but I think there’s also an unspoken corollary there which is just as important. And it gets ignored a lot.

Yes, we all have at least three great stories in us, but we also have all have lots and lots of bad stories in us. Dozens of them. Maybe even hundreds. We have awful characters, contrived plots, cringe-worthy dialogue, and some incomprehensible structure. We’re not even going to talk about those horrible twists or the very awkward sex scene.

Yes, I’m saying we. I’ve written sooooooo much bad stuff none of you are ever going to see. My third grade attempt at a novel, Lizard Men From the Center of the Earth.  My middle-school sci-fi novel.  My Boba Fett and Doctor Who fan-fiction. My junior high fantasy novel.  My high school werewolf-detective novel.  My college novel, The Trinity.  My after-college-moved-to-California novel, The Suffering Map. And mixed in there are a ton of comic scripts, short stories, screenplays, and I think even one solid attempts at a stage play. Thousands of pages.  Thousands of hours of work.

And pretty much across the board, all that work sucks.

It sucks on different levels, for different reasons, but don’t doubt that most of it sucks hard. I spent weeks and months and years in one case writing stuff that should never again see the light of day. I’ve got no problem admitting it. In fact, being able to admit it let me move from being a random dabbler to a serious writer. I spent about twenty years digging through all those bad stories and found the good ones underneath.  Maybe even one or two great ones.

Writing all those stories was my experience. I had to get them out. Whenever you hear about an overnight success or an amazing “first” novel, odds are that writer’s got a really long string of awful work behind them. Sure, there’s always a chance they really are an overnight success—sometimes those great stories are right on the surface, the way a prospector might kick over a rock and find a gold nugget just sitting there. But for the most part, becoming a good writer means a lot of, well, not getting what you want. Doing the work and then doing... more work.

Y’see, Timmy, there’s an all-too-common belief that just finishing something means it’s good. I mean, I made it all the way through to the end on my first try. That’s a lot of writing. That novel must be worth publishing and being read, right?

But the truth is, the vast majority of first novels are awful. And that's okay. The second ones are pretty bad, too. Ex-Heroes was my first published novel, yeah , but it was my seventh-and-a-half attempt at writing one. And, as I hinted above, I’m really glad it was the first one people saw.

Because that junior high fantasy novel... jeeez, less said about that one the better. So embarrassing. On so many levels.

Sometimes we pour our hearts into something, spend weeks or months or even years on it, and we still don’t get us what we want. But at least we get some experience. If we admit we need it.

Next time, I think I want to talk about what was happening a few days before this.

Until then... go write.

Thursday, June 20, 2019

The Negative Zone

Today’s musings got inspired by a couple things. A headline. A few twitter posts from people I know. Some thoughts that’d been bouncing in my head for a while. And a movie I watched last weekend during my usual bout of Saturday geekery... So, let’s take a moment and talk about negative space.

No, not the Negative Zone. That’s another thing entirely. Like, a completely different universe.

Anyway...

You’re probably already familiar with the idea of negative space in art even if the term might not be familiar.  It’s the space around the subject, rather than the subject itself. Negative space is a necessary thing—it helps us isolate and define elements. We need that open, less-defined area for our brains to process things correctly.

Think of this page. There’s open space between the letters and the words, which help us to read. There’s also spaces between the paragraphs. That’s more of a modern web format, sure, but even on a printed page we use indents—more space—to help mark off new paragraphs.

And here’s the interesting thing. We all know the space is there. We register it and process it. It’s blank, but it’s serving a purpose.

There’s also space within storytelling itself. We often leave things blank, so to speak. We don’t always explain everything or describe everything or answer every question. Because we know the reader can do a lot of it for us. They’re going to make their own images in their mind and fill in little details. And we all process it a little differently, which is why we don’t always picture things the same way as everyone else.

What does blank space in a story look like?  Well I’ll have the famous bank robber ride into town with a big sackful of cash. Wakko might have a scar on the side of his face. Dot could have a necklace she never takes off.

Negative space in a story is all these things, some minor, some major, that I don’t spell out for you. I mean, just off those random sentences, I bet you came up with an explanation for all of those things.  It’s something I don’t need to explain because it’s either not that unusual (lots of people have jewelry they always wear) or because we can figure it out pretty easily (gosh, where do you think Iron Thorpe got that bag of money?).

Now, you may remember I’ve mentioned Academy Award winner Billy Wilder here once or thrice. He had a great little aphorism—if you let the audience add 2 + 2 on their own now and then, they’ll love you for it.  I’m a big believer in this. I think it’s one of the honest, physical joys of reading. Figuring things out—even small, simple, subtextual things—gives us a feeling of satisfaction. It sets off a tiny little squirt of the happy chemicals in our brains, the biochemical reward for doing something right or solving a puzzle. That moment of adding 2+2 together is why we enjoy reading.

So if we’ve got the stuff I’ve explained to you and the stuff you figured out on your own, what parts are you more likely to enjoy? Which ones are going to stick with you? Sam Sykes (professional bear wrestler and author of Seven Blades in Black) has pointed out that when it comes to backstories and mythologies, the parts we figure out on our own are the ones we love. We like parsing out who the bad guy was in that hundred-year-old conflict, or the real reason Yakko and Phoebe get so icy when they end up in a room together.

And sometimes... we just don’t need to know. We don't. Period. Sometimes the explanation’s just completely irrelevant.  Sometimes it’s better to leave the past shrouded in darkness and mystery. When we find out all the details about how Wakko got that scar sometimes... it’s just kind of a let down  We like the mystery aspect of it, the uncertainty, far more than the actual answer (Neil Gaiman once said as much in his Sandman books—Cain and Abel openly discuss it with another character). I’ve mentioned William F. Nolan’s “bug in the closet” idea before, and how it limits horror, and that’s kinda what we’re talking about. Sometimes letting the reader make the final decision is much more powerful.  'Cause when we don’t know the answer to something, there are lots of possibilities, so many things for our minds to dwell on. But once we know... there’s only one. That's it. Done.

I’ll add one last thought to this before we wrap it up. From a basics mechanics point of view, if I leave these things unsaid... it leaves me space to say other things. As I’ve mentioned before, any story only has so much room. Books only have so many pages. Movies can only be so long. The five paragraphs I spent explaining how alchemy works in this world are five paragraphs I could’ve spent on advancing my plot.  Or developing one or two of my characters.

That Saturday geekery movie I mentioned up top? It spent tons of time in the very beginning explaining how the different magical sciences worked and where they came from. Which turned out to be a big waste of time because, naturally, once the story got going we were shown how they worked. And where the sciences came from... well, it never really had any bearing on the story. 

With all that said, would you be shocked if I told you most of the characters were pretty thin? Their motivations were all sketchy at best. Hell, I couldn’t even tell you most of their names.

A big hurdle we need to overcome as storytellers is figuring out that negative space.  Realizing what parts we don’t need to tell. What parts might be good, but just aren’t relevant.  And what things actually improve my story by being left out of it.

And what things are weakening it or slowing it down because I’ve left them in.

Next time, I’d like to offer you some investment advice.

Until then... go write.

Thursday, April 27, 2017

Read it ALL! Every Page!

            Okay, not going to talk about editing.  For a couple reasons I decided to push that back a bit. If anyone really wants it sooner rather than later, please feel free to say something down below.  I’m flexible.
            Anyway, new topic.
            Bad movies.
            I’ve mentioned once or thrice before that I tend to do long Twitter rants most Saturdays about whatever (anonymous) bad movie I’ve dug up on Netflix, SyFy, Comet, or... well, sometimes from my own collection.  Terrible characters, wince-inducing dialogue,  eye-rolling motivations, bad pacing, awful reveals or twists.  Sometimes the movies are fun-bad, and other times...
            Look, on Saturdays my liver earns its keep.  Let’s just say that.
            A lot of folks follow along, and at least every other week somebody’ll make a comment about my masochistic tendencies.  Or my willingness to suffer.  Or ask why I don’t just watch something, y’know, good.
            Here’s the thing, though.  I kind of like the bad movies.  Yeah, they’re kind of painful sometimes, but they’re always at least mildly entertaining.  Even if it’s in a Mystery Science Theater sort of way.
            Plus, they’re kind of educational.  And a great exercise for the imagination.  Yeah, I know that sounds bizarre, but... it’s the truth.
            Let’s be honest.  We probably all know somebody who refuses to watch bad stuff, right?  Or to read it.  They’ll shut it off half an hour in or toss the book across the room, usually with a snide comment or three about how bad it was.
            Quick test, though... can they say why it’s bad?  Can they cite specific examples?  Anyone can say “this sucks,” but it’s a lot harder to explain why something sucks.
            Better yet... can they suggest ways to fix it?  How would I go about improving the plot structure?  The dialogue? The motivations of the hero and the villain?
            These aren’t ridiculous tasks.  As writers, we run up against them all the time.  There are scenes I’ve rewritten a dozen or more times because the dialogue just didn’t ring true.  There are times I’ve gotten halfway through something and realized it would be a lot better if I structured it a different way.  There are times I’ve guided everything towards Yakko doing something and then realized “wait a minute... why the heck would he do this?”
            Then I solve these problems. Because that’s my job.  I’m a writer.
            So in that sense, every bad movie or patience-testing novel is a chance to flex those muscles.  They’re exercise that I can do while I’m geeking out a bit.  Sometimes they even inspire a rant or three.
            That’s kind of important.  The exercise bit.  We all need to exercise.  No, not just because we sit in a chair for a good part of the day.  Well, yes, because of the chair, but also because exercise is how I get better... stronger... faster. 
            That holds for physical and mental exercise. I have to do it.  I have to do it regularly.  And I need to challenge myself with it.  If I’m following the same workout routine now that I was a year ago, it means I haven’t moved forward at all.  I’m going easy on myself.
            I know a lot of folks who pride themselves on not reading bad books.  “There’s no time for that,” they say.  “Why would I waste a day reading something awful?”  They’ll proudly tell me how they’re re-reading something by Neil Gaiman or Margaret Atwood or Michael Chabon or some obscure piece by Gertrude Stein or Faulkner.
            And there’s nothing wrong with reading any of these writers. They’re all just fantastic.  Their words are wonderful to read, and it’s almost frustrating how easy they can make it look.
            But this shouldn’t be easy.  If it’s easy... I’m probably doing something wrong.
            Y’see, Timmy, there’s only so much I can learn from the good stuff.  If it’s the only thing I take in, then I’m kinda limiting myself.  I’m not giving my brain a chance to exercise--to stretch and flex and try to do its own thing.  Following a perfect, well-laid path is great, but if it’s all I ever do, it’s all I’ll know how to do.  And if it’s a path that 90% of all English majors and would-be writers have followed at one point or another...  I'm not going to find anything new or surprising at the end of it.
            It’s like if I said I wanted to explore the whole world, but I never wanted to go off a paved road. Paved roads are great, yeah, but the way I’ll find stuff—especially new stuff most people haven’t seen before—is by traveling down the dirt roads and off road.  And sometimes getting out and wading through thigh-deep muddy water.
            ...oh, man, I hope that’s mud...
            I’d never say avoid the good stuff, because we want to surround ourselves with great material.  To bathe in it. Take long moonlight swims in it.  But... we all know what happens if you stay in the pool too long.
            Don’t be scared of reading something bad.  Or watching it.  Have fun with it. Force your way through.  And figure out why it’s bad. Where did it go wrong?  What does it need?  How could it be fixed?
            And then... go write.

Saturday, August 30, 2014

The Plimoth Experience

            Very sorry this is so late.  I mentioned last time that I was working on a major rewrite of the new book which was due last week.  Then I looked at it again over the weekend and asked my editor if I could take another pass at the last fifty pages before he read it.  And he said I could, because he's very forgiving of my screw-ups since I own up to all of them.  Which is why I’m late this week.
            But enough with the excuses.
            Speaking of last time, it struck me a while back that I've never talked about why I end every one of these little rants with “Go write.”  Is it supposed to be a clever catchphrase or something?  Encouragement?
            Let me answer that by telling you a funny story about Plimoth Plantation.           
            No, it’s relevant.  Really.
            While I mostly grew up in Maine, I spent my high school years in Plymouth, Massachusetts.  Yes, the same Plymouth as the rock and the Pilgrims and the Mayflower and all that.  One of the big tourist attractions is Plimoth Plantation, a recreation of the original colony (with original spelling) complete with actors playing specific historical roles.  You can walk in and the colonists will talk to you, answer questions, and usually ask about your odd (modern) clothes.
            Every year in Plimoth Plantation is 1627.  It replays again and again, following the historical record.  Births, deaths, marriages, and so on.  A friend of mine worked there for a few years with her parents, and because of her age she was assigned a specific role.  Part of her role was getting married at the end of the summer to another historical  character, Experience Mitchell (ahhh, have to love those Puritan names).  The catch was that my friend was kind of interested in another Pilgrim.  So on “the big day,” one of her co-workers gave her a wedding gift in the changing room, a t-shirt that said...

            Experience is what you get when you don’t get what you want.

            I laughed when she told me about it, but the phrase stuck with me.  Mostly because it’s true.  If you talk to anyone who’s considered experienced, it’s because they failed or screwed up.  A lot.
            Now let’s jump forward a bit.
            Comic writer and artist Brian Michael Bendis has a new book out called Words For Pictures.  We happen to have the same publisher (well, where this book’s concerned) and the director of marketing slipped me a copy while I was at San Diego Comic-Con last month.  I read it as soon as I got home.  It’s great, you should buy a copy.
            Words For Pictures is mostly (as the title implies) about writing for comics.  But there’s a lot of solid advice in there for writing in general.  In fact, it was interesting to see that Bendis addresses a lot of the same points in his book that I have here on the ranty blog.  In pretty much the same ways.
            One of them is this.  To be a writer, I need to write.  I need to write a lot.  You’ve probably heard this before.  Many people have said the same thing.
            Here’s the part you probably haven’t heard.
            The reason everyone says to write a lot is that we’re all going to put out a lot of crap. 
            Tons of it. 
            I believe it was Neil Gaiman (in one of his books) who said that everyone has at least three great stories in them.  While I believe this is true, I think there’s an unspoken corollary there which is just as important.  All of us have lots and lots of bad stories in us.  Dozens of them.  Maybe even hundreds.  We have contrived plots, weak characters, awful dialogue, and  terrible structure
            I wrote a ton of bad stuff that none of you ever have—or ever will—see.  I spent about twenty years getting out all my bad stories and habits.  My first attempt at a novel (in third grade), Lizard Men From the Center of the Earth.  My Doctor Who and Boba Fett fan-fiction.  My middle-school sci-fi novel.  My junior high fantasy novel.  My high school werewolf-detective novel.  My college novel, The Trinity.  My after-college-moved-to-California novel, The Suffering Map (which went through eight or nine full drafts).  Plus a ton of comic scripts, short stories, screenplays, and I think even one or two attempts at stage plays.  Thousands of pages.  Thousands of hours of work. 
            Some of you may have noticed I’m in no rush to self-publish these, despite the constant assurances from some quarters of easy money. 
            Why?
            Because, pretty much across the board, they suck.
            My early work sucks.  It’s bad.  I spent days and days writing stuff that should never see the light of day.  I have no problem admitting it.  In fact, it was being able to admit it that let me move from being a random dabbler to a serious writer.  I dug through all the bad stories and found the good ones underneath.  Maybe even one or two great ones.
            Writing all those stories was my experience.  Whenever you hear about an overnight success or an amazing “first” novel, odds are that writer really has a long string of work—and a lot of failures—behind them.
            We accept that in every field of work someone needs a certain level of mastery and experience before they’ll be considered a professional.  Taking an auto shop class in high school doesn’t make me a mechanic, and taking a CPR class doesn’t make me a doctor.  Home Ec didn’t make me a chef, and oddly enough the White House hasn’t called me about any foreign policy decisions, despite my B+ in history. 
            And these people have screwed up, too, on their path to being a professional.  Ask your mechanic and she or he probably broke a couple cars while learning how to fix them.  Lots of doctors misdiagnose patients, and some patients die from these mistakes.  Your favorite chef cooked a lot of really bad food over the years.  Some of the better politicians are the ones who admit they were wrong about an earlier position they held.
            And we understand that in all of these fields, these mistakes are part of the learning curve.  I don’t get the success, but I get the experience.  It’s why it takes so long to become a doctor or a chef or even a mechanic.
            Or a writer.
            This is one of the reasons I harp on spelling so much.  It’s an easy-to-spot symptom that usually implies bigger problems.  If my manuscript is loaded with spelling mistakes and misused words, it means I don’t know how to use my tools.  And it also means I didn’t really spend a lot of time (if any) on my drafts and polishes.
            Y’see, Timmy, at the end of the day this is all up to me.   It’s not someone else’s responsibility to make my book good.  It’s mine.  If I can’t spell, have a weak vocabulary, poor plots, thin characters, flat dialogue... that’s all on me.  Which is why I asked my editor to hold off reading this new draft so I could fix some things.  Part of being a professional is knowing how to do all this stuff and, well... doing it.
            There’s an all-too-common belief that just finishing something means it’s good.  That the act of struggling to finish that first novel is the experience I need to call myself a good writer.  I mean, I made it all the way through to the end of a novel on my first try.  That’s a lot of writing.  That novel must be worth publishing and being read, right?
            But the truth is, the vast majority of first novels are awful.  The second ones are pretty bad, too.  The third ones are at least tolerable.  Ex-Heroes might’ve been my first novel that was published, but it was my seventh-and-a-half attempt at writing one.  And, as I mentioned above, I’m really glad it was the first one people saw.
            Because that junior high fantasy novel... man, that was embarrassing.  On so many levels.
            Next time, I’d like to hit another problem right on the nose.
            Until then... go write.

Thursday, February 9, 2012

The Lessons of Petrichor

            Normally, on the entry before Valentine’s day, I try to post something about ways to effectively use love as an element in stories, or at least sex.  The thing is, I haven’t really had any clever thoughts on these topics in the past year (well, not about writing it, anyway).  Rather than bore you all with a straight repost—or a thinly-reworded one—I figured I’d just put up a few links to the old stuff and move on with something new.
            So, Happy Valentine’s Day.  Enjoy the love.  Or at least the sex.
            Moving on...
            I’ve talked more than once about the dangers of writers using flowery language and obscure words for no other reason but to show off their vocabulary.  It alienates and often frustrates readers because they can sense there’s no point to this except the writer trying to act superior.  After running into archaic words six or seven times they’ll just put the story down in favor of doing something productive like folding laundry or watching episodes of Chuck on DVD.
            This week, I thought I’d give an example of how you can use obscure words in your story in a way that not only makes them natural, but will make your readers love you for it.
            So... biology lesson.
            “Petrichor” is an extremely specialized word that was coined by a couple of botanists back in the sixties.  It’s so rare and uncommon it won’t show up in most spellcheckers.  It has to do with plant oils that get absorbed into dry soil and then released into the air when that soil gets exposed to moisture.  Simply put, petrichor is that unique smell you get just as it starts to rain somewhere that’s been very dry.
            Over the past year or so, I’ve seen this word cropping up all over the place.  I don’t think I’m out of line by giving all the credit to Neil Gaiman, who used it in a phenomenal episode of Doctor Who called “The Doctor’s Wife,” and the word carried over later in that season as well.
            So, how did Gaiman get away with using such an obscure, specialized word?  Not only that, how did he do it in such a way that hundreds of other people immediately added it to their vocabularies and began using it?
            Here’s how, in three easy steps.
            First, within the context of the story, it makes sense to use an obscure word at this point.  This is supposed to be a password to a locked part of the ship, and it makes sense that a password wouldn’t be a common word or one that could be deduced without much effort.  So on this level, the audience (viewer or reader) can accept that there’s a valid, in-story reason for the writer to be using a word they’ve never heard before.
            Second is that it's a real word that's explained within the course of the episode.  It isn’t just a jumble of syllables I need to reason out through context.  It gets defined, which means its no longer an obscure word the audience doesn’t know, it’s a word they just learned.
            Finally, it makes sense within the story that this obscure word is introduced and then defined.  It isn’t just mindless exposition to justify the vocabulary.  The TARDIS is so advanced that its locks are telepathic.  Amy and Rory need to know this word and what it means in order to open the door into the old control room.  So when Idris explains “petrichor” to Rory, there’s a perfect in-story reason for this bit of ignorant stranger-ism.
            That’s the kind of thing I need to do when I want to randomly toss a rarely-seen, little-known word into my writing.  I don’t do it at the expense of the story, I do it in a way that strengthens the story.
            Next week I plan to blather on about birdhouses.
            Until then, go write.

Monday, October 6, 2008

G I G O

Some of you engineering types (there may be one or two out there glancing at this) may recognize this little rant’s title. It’s an old, simple rule—Garbage In, Garbage Out.

This rule has been around for centuries in dozens of different forms. You get what you pay for. You are what you eat. People have known for ages that what you put into something has a direct result on what comes out.

And yet, so few people follow this rule. Many admit it’s true, but think it doesn’t apply to them. I’ve lost track of how many times I’ve seen film producers “save” money by hiring untrained, bottom of the barrel crew members, then get upset because these people are doing untrained, bottom of the barrel work. Worse, then they have the gall to be surprised when it results in a bottom of the barrel film.

GIGO.

Closer to our end of things, I’m stunned how many people who call themselves writers all but brag about the fact that they rarely read-- or don’t read at all. I saw one fellow online proudly announce “Real writers don’t have time to read.”

Truth is, real writers have time for almost nothing except reading.

You have to read. You must have input. There is no other way to be a writer. If you don’t take it in, how can you expect to put it out? If you want to be a writer and have to make the choice between a night out with friends, watching the killer NBC Monday night line up, taking in the new Quentin Tarantino flick, or getting caught up on the next Gaunt’s Ghosts book by Dan Abnett, there shouldn’t really be a choice at all.

Your whole body needs to hunger for words.

The sentences of John Steinbeck should be the best steak you’ve ever had, the phrasing of Ray Bradbury like a fine wine. Finish it off with a little King or Gaiman for dessert, and maybe some McCarthy as an aperitif. Classic stories by Burroughs, Lovecraft, or Dickens should be that rare vintage you’ve pulled from the cellar for a special occasion, to be savored on the palate for their unique taste, never to be made again.

Are you looking more at screenwriting? Consider the classic, subtle wordplay of Casablanca or The Day The Earth Stood Still (the original, please). Study the damned clever structure of Scott Frank’s Dead Again or Christopher Nolan’s The Prestige. Find some scripts by Shane Black (screenwriter of Lethal Weapon, The Long Kiss Goodnight, and Kiss Kiss Bang Bang) and see how much fun they are to read.

Now, there’s another important reason you need to keep reading. No one’s interested in what’s already out there. So your book idea about a little boy discovering he’s a sorcerer is neat, but J.K. Rowling beat you to it. Sorry. Television show about a lawyer getting visions from God? Done. Funny and action-packed film about a millionaire inventor who builds an armored battlesuit to fight injustice? Man, you just don’t get out much, do you...?

You need to read because you need to stay abreast of what’s out there, what people are looking for, and where your work lines up with current trends. A few more examples...

Behold my cool new idea for a series of linked stories about thinking robots. They dream, paint, and run for office. But they can never go bad or run amok, because their neutronic brains are hardwired with three rules that govern all their thoughts actions. I call these Pete’s Three Rules for Why Robots can Never Go Bad or Run Amok.

Behold my cool new idea for a feature film, about a computer programmer who comes to realize everything he knows is essentially a giant video game he’s trapped in. It turns out that in the real world humans are slaves to machines, and some people are actually just other programs interacting with the game. But a group of rebels have found our hero, and teach him how to hack into the game like they do. I call this one Trapped in Evil Marioland! Yes, the exclamation point is part of the title.

Behold my cool new idea for a novel. It’s about an art historian who discovers secret messages left behind by a Renaissance artist, and finds himself in conflict with the group trying to protect those secrets. I call it The Cipher of Michelangelo.

What? All been done you say? Are you sure? I thought they were pretty original... I guess I should’ve read more stuff...

Okay, what about a film where a little kid discovers the girl next door is a vampire? Two friends decide to make a porno movie? A has-been wrestler takes a last chance in the ring despite a heart condition? What about a remake of Omega Man?

Wait, wait... books! An unjustly imprisoned man escapes, takes on a new identity, and swears revenge on the people who framed him? An interdimensional cowboy assembles a team to travel to a dark tower that’s destroying the universe? Two friends in the ‘40s create a wildly popular comic-book character? A meek governess falls in love with her employer, but finds out his crazy wife is held prisoner up in the attic of their secluded home? Dracula squares off against Sherlock Holmes? A young man is sworn to vengeance by the ghost of his recently-deceased father?

Nope. All been done. Every one of them.

This doesn’t mean you can’t try to tell those stories, too. But there better not be any overlap, and yours better knock the ball out of the park. If not, though... don’t be surprised when your manuscript ends up in that large pile on the left and not the small one on the right.

So get off the internet and get back to writing.

Or, at the very least, go read something.

Saturday, July 7, 2007

Fueling the Fires

So, now you’re writing. Good. It may have been a slow, arduous process to get started, but you’re putting words on paper (or on an electromagnetic memory bubble) and that’s the important thing. You’ve got forward motion and momentum.

The question now is, how can you make sure you don’t lose that momentum? How do you make sure that you keep writing, and this doesn’t become a scattered, every- third-weekend activity? Well, this problem was covered in your driver’s ed class. The simplest way to keep moving is to make sure you have fuel.

Now, hold on, before we go any farther, let’s pause for a moment so I can explain my one, single, simple rule. What works for me may not work for you and it almost definitely won’t work for that guy over there. That’s one of the most important things about writing-- finding out what methods and habits will work best for you. My girlfriend requires near-silence to work, but I usually put some music or a classic movie on in the background (the first draft of this little essay was written during The Day The Earth Stood Still). I also dislike too much input once I’ve got the idea in my head, while my friend Eric writes best working with his wife, Trish. I’ve read that Stephen King works mostly in the morning, while Neil Gaiman writes almost exclusively at night (but I’ve never met either gentleman, so that could all be a pack of lies I just made up to round out this paragraph).

In the end, if anyone (including me) gives you a rule for how you have to write, take it with a grain of salt. If they tell you this is absolutely the one and only way the process of writing can take place, have a whole spoonful of salt. Writing is a very personal, individual process, and all any of us can do is suggest what works in our own day to day lives to keep us at it. One of your jobs as a writer is to sift through all the hints, tips, and suggestions you hear and figure out which ones work for you.

Which brings us back to momentum and fuel. The simplest law to follow is the basic input-output rule we’ve all heard since our school days. What goes in influences what comes out. In order to write, you must read. And if you want screenplays to come out, you have to put movies in. Good movies and bad movies, screenplays and scripts, movies in your favorite genre by your favorite director, and movies you’d never watch by people you’ve never heard of.

Now some of you may be like my downstairs neighbor, the Vamp. She wants to write a book, but she’s not really into reading. She’s still pretty sure she can write a best-seller, though. If this also describes you, ask yourself this-- if you don’t love watching movies, or if you hate reading scripts, how can you possibly hope to write one?

So, that’s what you need to be doing. Read scripts, watch movies, and study them with a passion. Where you can, read the screenplay and watch the film. Find the best movie you can think of in your chosen genre, examine it, and figure out what it does right. Why is he or she your favorite character? What makes this your favorite scene? Why do people like this film?

Now, once you’ve done that, watch the worst movies you can find and pin down what they do wrong. Yes, anyone can say “it just sucks,” but can you identify specifically what needs to change with the story? Watch the whole movie (not just a random scene or two) and track problems that plague the script. If you got hired for the remake, what would you change?

This is one of the hallmark skills of a good writer. Most of us can tell that a scene works, but being able to tell why things work in a scene is a separate skill altogether. How often have you seen a screenplay copy a scene from another film without really understanding why it worked originally?

Oh, and before you start downloading or running to the Writer’s Guild Foundation to read scripts, here’s one more additional tip. Don’t read screenplays from thirty or forty years ago and use these as your golden standard. Styles change; formats change, and while Chinatown is still an amazing movie, odds are no one would touch that script today. On a similar note, don’t read screenplays by Quentin Tarrantino, Robert Rodriguez, or Christopher Nolan. They may be some of your favorites, but these gentlemen are usually in the extremely lucky position of writing scripts they know they are going to direct, which gives them a little more leeway and freedom in their work. They weren’t necessarily doing anything wrong, but if you or I tried it, we would definitely not be doing it right.

So, now that you know what fuel to use, go forth and stoke your fire. Give yourself the energy to keep moving forward on your projects. And keep writing. Above all, you must write.