Showing posts with label werewolf. Show all posts
Showing posts with label werewolf. Show all posts

Thursday, April 29, 2021

The Best Pace

I know I said I was going to try to do two posts this week but Tuesday was second shot day which ate up a bit of time but I’m now fully vaccinated! With no real side effects. So go get your second shot so we can all hang out together and things can get back to normal. Well, normal but with some major social reforms that this pandemic has really highlighted as necessary changes.

Anyway...

Look! More questions, more answers! And this takes so much pressure off me, because I don’t have to think of topics...

So, last week, after I prattled on about prologues, JD asked...

“I’m wondering if you have any suggestions on how to judge my pacing? I know every story is different, but in general, are there any tricks or tools to better know when I’m “running out of time” to get back to action before I lose the interest of my (hypothetical future) readers? Not just during the world build, but throughout?”

This takes even more pressure off because this question already contains part of the answer. Not all of it, but, y’know... maybe 20-25%.

When we talk about pacing, the first important thing, as JD said, is to recognize that every author (and every story) is going to approach things differently. Some need to dive right in with the fist fights and explosions. Others may take the slow burn, ramping tension approach. Right off, we need to recognize that pacing isn’t something that’s going to hit a bunch of universal guidelines. I think I’ve mentioned once or thrice before (here and at the Writers Coffeehouse) that I’m verrrrrrrry leery whenever folks set down rules like “introduce your love interest on page 16, inciting incident on page 23,  your first conflict by page 42.” Following blanket rules like this either creates cookie-cutter, formula stories... or it just turns good stories into bad stories. Because they’re being forced to hit benchmarks that don’t apply to them.

I mean, my new book doesn’t even have a love interest. So does that mean everything else bumps up by one page, or...?

The second important thing is to always remember Lee Pace is the best pace. I mean, seriously, look at the range this guy has. Pushing Daisies to Guardians of the Galaxy? I don’t know about you, but I freaked out when I realized that was the same guy.

But, seriously, let’s look at a few rules of thumb. Things we could probably consider as loose guidelines if nothing else. Because again, every book’s going to be different.

I think the best thing to remember is that pacing is a structure issue. Specifically, dramatic structure. I’ve talked about dramatic structure a few times before, so I won’t bore you with it again now. The important thing to remember for this discussion is that it’s always a slope. Sometimes that slope goes up, sometimes it goes down. But what it should never do is amble along on a flat line. Because a flat line means... well, you know. Dead.

Any chapter (or broad swath of my book, if I’m being clever and not doing chapters) should have a clear up or down on that slope. It doesn’t have to be a huge slope, but if I’m starting and ending at the same level of character growth, of overall tension, it probably means I’m doing something wrong. A chapter (I’m just going to keep using chapter as our nice, simple, unit-of-book-construction) should lean things one way or another, whether it’s holy crap you found the lost sword Dyrnwyn or just no, Jules, I’m not just going to give you some of my Doritos. Things need to move higher or slip downwards.

Probably worth mentioning... sometimes in our stories we plant things that don’t pay off until later. Character details. Worldbuilding. Set-ups for twists or other cool reveals. Such things are fantastic, of course, but they still need to work within my overall dramatic structure. It can’t be a situation where a chapter will be interesting in retrospect—it has to be interesting now, on the reader’s first time through.

Granted, this doesn’t mean it has to be interesting for the same reasons. It’s a wonderful skill to be able to pull that sort of sleight of hand, to make my readers look at this and be totally enjoying it, only to later realize that was the thing they should’ve been watching. But it still needs to be a chapter that moves things one way or another on that slope.

Because, again... the worst thing my chapter can do is flatline.

The sort of parallel to this—should be obvious but I’ll say it anyway—is that something needs to happen in every chapter (just to be clear, still using chapter as our basic, large-scale building block). In the same way we want to start with someone’s life changing, on some level or another, we want to keep having things happen. That’s what a good story is—the plot driving someone’s arc and their arc, in turn, is driving the plot. And driving implies we’re going somewhere, not sitting in a parking lot with the engine running.

Again, this doesn’t need to be huge movement. Every chapter doesn’t need huge leaps forward from the plot or broad swaths of character development that completely changes how we look at someone (that’ll usually ring a bit false anyway). Because every story is different and they’re going to move at a different pace depending on where we are in said story.

But they should always be moving. At some speed. In some direction.

How about this. Remember back in the A2Q when I made up a rough outline for a werewolf novel? Let’s take a look at those first few chapters I planned out and how they’re paced.

--Start with Phoebe and  Luna at home.  Both getting ready to go out for the evening, but Luna’s heading out to another party and Phoebe’s going hunting. So they’re looking for things, asking who borrowed what, warning each other to be safe, and so on.

(You can see a more fleshed out version of this here)

This is a slow opening, yeah, but there’s stuff happening. Both characters are doing things, I’m establishing relationships, doing some worldbuilding, which will should build some interest. And things are actually progressing. Both of them are getting closer to their goal of being ready to head out for the night.

--Phoebe’s out hunting and encounters the super-werewolf (although she doesn’t know it’s super yet). She puts a silver crossbow bolt in it and it’s going to ignore it and run off. This will also give her a chance to grumble about losing a silver bolt because they’re expensive. She can track it for a while, find the bolt... but no body.

Now we’re moving at a faster pace. A lot more action, and it’s action moving the story forward as it introduces a bit of an unexpected mystery and what looks to be a greater challenge. The first part got my reader intrigued, so now hopefully this gets them a bit more hooked with a sample of what’s to come.

--The next morning Phoebe goes to the lodge and we meet Luc and talk about hunting last night, if he saw anything noteworthy. Maybe some one-sided flirting?

Intro. Andrea, the Warden of the lodge. She’s willing to entertain the ‘super-werewolf” idea, and will pay an extra $2500 bounty for proof.

Things slow down here, but logically so—it’s daylight, the hunt’s over. Also, structure-wise, we can’t keep things ramped up to nine for the entire book or it’ll make getting to ten seem a lot less interesting. And when everything hits ten on the tension-ometer, I want it to mean something.

Plus, there’s some more worldbuilding, a possible love interest/rival/both, and a new goal for my heroine. It’s a lot of talking, but there’s some physical action taking place and it’s all nudging things along in the plot. Creeping forward, inching the tension up a bit with this new goal (and the implied possibility of not achieving it).

See where I’m going here? The pacing speeds up and slows down, but the big thing is that there’s always a pace. The story’s always moving. I mentioned something a while back that's very true here--stories are like sharks. If they stop moving they'll die.

(the shark thing's not entirely true? Depends on the type of shark? Huh. Learn something every day...)

Again, every story is going to be different, so please don’t look at this as me saying “go slow, then fast, then slow again.” Your story is your story. It’s going to have its own pacing requirements that need to line up with what you want your story to do.

But hopefully this has given you a few things to look for.

Next time, I might finally get to clowns. Or maybe I’ll talk about plotting. That was a question I got a while back that’s still owed an answer. And questions get answers.

Until then, go write.

Thursday, May 7, 2020

A2Q Part Twelve—Completion

Well. Here we are. One last time.

This is the final part of the A2Q, and I think this last topic is the thing that gets overlooked the most when people give out writing tips. In fact, a lot of writing advice dances quickly around it. Because it’s not a pleasant thing to think about.

That thing—the last part—is this.

Eventually you have to stop.

A lot of you've probably had someone tell you “writing is rewriting.” It’s one of those maxims that gets tossed around a lot. And it’s true. Sort of.

But the part they probably didn’t tell you is that rewriting is also a trap. It’s a rabbit hole you can fall down, working on draft after draft after draft. It becomes constant revisions, always finding something else to tweak, a better word to use, a more dramatic place to break those paragraphs in. It can keep you stuck in place, doing lots of work for smaller and smaller returns.

If you’ve ever followed any sort of exercise routine, you know that a key part of it is that you have to keep challenging yourself. You have to increase the weight or the reps. You have to run an extra mile, or get your time down by two minutes. If I keep doing the same thing again and again, the benefits of it begin to drop off. Eventually I plateau and I’m just here at this level. Not advancing in any way.

Weird as it may sound, writing is a lot like this. We need to keep pushing ourselves. To make our mental muscles flex and stretch and try new things. If we fall into a rut, we’re never going to accomplish anything.

I say this from experience. During the A2Q—and a bunch of other times here on the ranty blog—I’ve mentioned my first completed novel, The Suffering Map. It was my “just moved to California” novel and there’s a fair argument to be made that I spent close to twelve years working on it. Hell, most of those years were just the first draft (although, in all fairness, for almost seven of them I gave up on it and focused on screenwriting). There are nine different versions of it currently in my computer.

In the end, it got me some mild interest from a few agents. And that was it. Nothing else.

So around late 2006 I put it aside and started working on something new.

And this can be scary. It’s borderline terrifying to think we’re going to take this werewolf manuscript that we’ve been pouring all our great thoughts and clever ideas into for months (or years)—that we’ve put all this energy and effort into—and forget about it. It seems like a huge waste, doesn’t it? What was the point of doing all this if I’m just going to put it aside and move on?

Which is why sometimes... we embrace the trap. We might not admit it out loud, but sticking with this manuscript feels safe. Because stopping means we either need to risk rejection or admit it needs to get put away. Either of these can be a huge punch in the gut. But if I keep working on it, if I keep telling myself it’s just not quite ready yet... I can put off that moment.  I mean, it’ll happen soon, absolutely. As soon as I can do one more draft

And again, I’m saying this from experience. When I set The Suffering Map aside, I think I spent a week wondering if I was making a mistake. Should I give it one more look before filing it away? Maybe try one more submission? Was I giving up too soon?

But I finally embraced the truth. I’d done all I could with this particular manuscript, and it  wasn’t going to get any better. And neither was I. I needed to work with new characters in new situations. I had to follow some different paths, not the ones I’d walked back and forth on a dozen times and beaten down so nothing could grow there any more.

That’s where we are now with this book we’ve been writing. My werewolf book, your whatever-it-may-be book. I can’t tell you exactly when you’re going to reach this point, but it’s important to realize this point exists. Reaching it is good. It’s a normal part of the book-writing process—moving on to the next book.

What happens with this one? That’s going to be up to you. Maybe you’ll acknowledge it’s not quite ready yet, stash it away on a jump drive or in the cloud (maybe both, just to be safe) and move on. Maybe you’ll send it out to a dozen agents or publishers. Perhaps you’ll decide to publish it yourself. Again, it’s up to you to decide what’s right for you and your book.

Whatever the decision is, though, it’s time to say goodbye to this thing we’ve been working on and move on to something else. To let our brains shift into new patterns. Get them working on some different concepts, something new and exciting.

Because if we don’t, we’re just going to stall out.

And that, m’friends, is all I’ve got for you as far as how to write a book. How to take that tale out of your head and put it down on the page in the best way possible. Even at 110 pages on this end, I know it could’ve been a little denser in a few places. But I tried to keep this to easy-to-digest chunks and included links wherever I could. Plus, y’know... pandemic. And I was trying to finish an actual book of my own.

Anyway, I hope it was semi-educational and at least partially useful for some of you.

Next time... well, we’ll see what we’re all up for.

Until then, go write.

Thursday, April 30, 2020

A2Q Part Eleven—Revisions

Getting close to the end now.

I want to talk now about incorporating feedback. I know to some folks this doesn’t sound like a vital part of “writing my first novel,” but I personally think it is. One of the reasons my “college novel” (Trinity) crashed and burned was that I got really hung up on early feedback. I tried to figure out how to please everyone because I gave everyone’s thoughts equal weight. I still see that happening today—people who want to somehow listen to every voice and incorporate every note. Even contradictory ones. I’ve seen people spend years trying to do this.

Also I know it may also seem a bit weird that this part and the last one have been split into two posts. It might seem feedback and revisions go hand and hand. On one level, yeah, they do, but I think the criticism half of it is important enough to warrant its own focus for a bit. Being able to accept feedback from knowledgeable sources is a big thing for a writer. It’s taking a huge step forward. And I think it’s really, really tough to write a good book if I can’t take that step. So it really is a separate, important step in the process.

Plus, splitting them up this way gave me an even twelve parts for the A2Q.

All that said, let’s talk about incorporating notes

The first thing we need to talk about is sorting the feedback. Not all criticism is created equal and valid, despite what that guy on the internet shrieked at you. We need to take those fifteen page packets of notes, and the copies of your manuscript with notes up and down the margins, and figure out what’s what. You can do this on the fly, break it all down before you actually start the revisions, or whatever works for you.

I think the overwhelming amount of feedback we get is going to fall into one of three categories—opinions, advice, and facts. Being able to figure out which one’s which is going to be tough. It’s also going to be a skill you can use forever. It’ll help you throughout your writing career, and probably in other parts of your life, too. A lot of folks think their angry opinions are facts. Some folks think they’re offering advice when it’s just an opinion. And some writers (yeah, it’s on us too) hear facts and advice and think they’re just opinions.

Let’s go over them.

First up is opinions. An opinion is someone’s personal thoughts about a topic (in this case our clearly flawless werewolf manuscript). Opinions don’t need anything else behind them. They can just be a gut response. They’re super-subjective and they can carry a lot of baggage.

They’re also, by and large, the first thing to toss. If someone’s just scribbling “that’s stupid” in the margin or “werewolf stories are so overdone,” I tend to ignore them. I once had a beta reader cover The Suffering Map with red ink because they decided everything in the manuscript was wrong  because characters made decisions they didn’t like.

Now, I’m not saying opinions have no value. They do, but only in a “general direction” sort of way. An individual opinion really doesn’t mean much, in this instance, while a dozen identical opinions have a bit of weight. Maybe. If only one person thinks I telegraphed Luna being the werewolf too much, they’re probably just reading too much into it. I know some folks who have a bad habit of retroactively adjusting their awareness/expectations, so they “always” saw that twist coming (because if they didn’t, it means they got tricked like everyone else). But if most of my beta-readers (and agent and editor) think I telegraphed it... maybe I did.

Next is advice. In pretty much any sense, this is thoughts and ideas that have an actual rationale behind them. A big difference between advice and opinions is I can almost always explain the reasoning behind my advice in an objective way. I’ve mentioned this little factoid before—anyone can say “this sucks” but it’s a lot harder to be able to explain why something sucks. Sometimes advice is self-evident, other times it may need a line or three of explanation.

For example, one setting in the werewolf book is the bar Phoebe works at, and some reader might point out “Should some people be wearing masks here at the bar? It’s your most crowded location, and even optimistically when this book comes out it’s probably still going to be a very common sight.” It’s the reader’s idea, but we can all see the logic and the chain of reasoning behind it. Or they might get halfway through the manuscript and point out “Wow, Phoebe is coming across as kinda dumb,” and offer a few examples that have happened so far.

Last are the facts. These are, well, I mean, they’re facts. No alternatives. If you tell me I spelled Jake Gillanhall wrong, it’s something we can both look up pretty easily because there’s a definitive answer. If the last words in my book are To Be Continued and you tell me there’s no ending, you’ve caught me dead to rights. If you tell me the full moon doesn’t actually last five nights and we traveled there in 1969, you’re absolutely correct.

Worth mentioning, sure, maybe those mistakes are there on purpose. It might be a clue that someone thinks we landed on the Moon in 1955 and there could be a good reason why I have a bunch of spelling mistakes. But (as I’ve mentioned once or thrice before), it should be very clear to the reader that these are deliberate mistakes, not accidental ones. I’ve always been very leery of “journal” books that have a bunch of misspellings and use the excuse of “it’s the character making mistakes.” I know this kind of thing gnaws at editors, too. So if my beta readers don’t get that this is deliberate, if they think it’s an actual mistake... I may want to think about that.

Now that I’ve got them sorted, the next step is weighing them. This is one of the reasons it might not be bad to have more than one person reading your manuscript. I still don’t think it’s good to get ten or twelve or more folks, but having a well selected five or six can still give me a lot of viewpoints—and possibly some opposing ones.

Then I just start going through them page by page. Personally, I like to do it all at once. Here’s everyone’s thoughts on page one, everyone’s thoughts on page two, everyone’s thoughts on... you get the point. Yes, it’s a bit slower to go this way, but it also lets me get reactions all at once rather than getting Reader A’s responses on this page right now, Reader B’s responses in three days, and Reader C’s sometime next week. This also saves me from spending a lot of time rethinking the page because of A and B’s thoughts, only to finds out later C, D, and E all really liked it. And so did I, hopefully, because I wrote it.

That’s how a lot of this will go. Weighing how people respond to different things. Everybody likes Phoebe and dislikes Luc (just like they’re supposed to). But everybody also thinks the description of Phoebe’s armor is just... bad. The unanimous ones are the easy notes to get. Everyone hates this, everyone loves that. The big thing is to actually read them, to not give in to that instinct to just brush the bad comments aside.

Sometimes, it’ll take a little more back and forth. If one of my beta readers thinks there’s a little too much sex and innuendo in this werewolf book, but two others have no comment and the fourth keeps adding comments saying “Ohhhhhhh yeahhhhh”... that’s kinda evenly split, arguably positive. One thinks it’s a negative, two don’t seem to mind either way, and one likes it. I should consider that and weight changing it appropriately

Likewise, if three of them hate it and one likes it... well, maybe this needs some work. Sometimes I just need to accept that sometimes things just don’t work the way I’d hoped they would. It sucks, but it’s better that I’m learning it from three or four people I know rather than a potential agent or publisher. Definitely better than hearing it from the two hundred people who decided to leave reviews.

A few other things to consider. If a lot of readers are suggesting something doesn’t work, they’re probably right. If they’re telling you how to fix it... they’re probably wrong. This is your project. Your art. People can suggest whatever they want, but the only person who knows what it needs is you. Don’t get bullied down a path you don’t actually want to go down. Look at the notes, look at your manuscript, figure out what’s going to make it work.

On a related note, yeah, sometimes we also just need to put our foot down and say “the space cantina stays in!” Because this is art (our art, anyway) there are going to be things that might not be totally logical. They may be a bit more excessive and flowery (or violent and horrific, or sexy and scandalous) than they arguably need to be, but in my mind this moment or this character or maybe this chapter needs to be there, Maybe it’s not necessary for the narrative or dramatic structure, but it’s important for the world. So even if everyone thinks it’s unnecessary and/or a bit distracting... I’m keeping the space cantina.

I do need to keep track of how often I’m putting my foot down, though. If there are dozens of instances where my readers are pointing out logical, reasonable things about the manuscript and I think I need to put my foot down on every single one of them... maybe I’m not as open to feedback as I’m telling myself. Might be worth taking a few steps back, having that stiff drink we mentioned last time, and starting over.

Like I mentioned above, this whole process can take some time, but I really think it’s worth it. So much of writing is done alone (and let’s face it—a lot of us tend to lean toward the introvert side) that our internal empathy scale can drift a bit. It’s good when we’re starting out—and honestly, I think, even after we’ve had a degree of success—to have someone we trust help us recalibrate that scale.

Also worth mentioning... Your mileage may vary, but after I do all of these revisions, I try to do one more line-by-line read through. I’ve learned (the hard way) with all these tweaks and revisions, something often slips by. Just a little thread I didn’t snip or tie off. Like maybe at some point I gave a bunch of Luc’s dialogue to Quinn, but I forgot to change some pronouns and now trying to follow who’s talking is a mess. Or at one point I decided Luc would be called Etienne (to cut down on any possible Luc/Luna confusion) and missed a few here or there. Or maybe I cut a whole awkward (on many levels) discussions about safe sex between Phoebe and Luna from chapter four, but they still refer back to it in chapter fifteen. This is a big house of cards and it’s not hard for something to get overlooked when those cards get shuffled.

So hopefully this’ll help you put some of that feedback in perspective and let you sift through it.

There is one part left to the A2Q. One final lesson to impart, my young apprentice. Apprentices? Apprentici? How many of you are even reading this?

Until then, go write.

Thursday, April 2, 2020

A2Q Part Eight—The First Draft

And here we are once again. Or maybe we never left. Maybe we’ve been here all along, obsessively reading news articles and checking on friends in hotspots.

No? Just me? Really?

I find that hard to believe...

Anyway, it’s back to the A2Q, this rambly, sprawling series about how to write a book from bare-bones idea to finished manuscript. And it’s the day you’ve all been waiting for. We’re going to start writing. Finally! I mean, this is what the whole A2Q thing was supposed to be about, right? Writing a book. And yet, for some reason, we’re not getting to “writing the book” until part eight. EIGHT? What the freakin’ hell?

Hang on, though.

There’s a reason we took the long path. Well, I took the long path and just sort of led you along with little bread crumbs and Reece’s Pieces and maybe shots of whiskeys. Trust me, I lured you out this way for a reason.

Remember how I compared outlining to road trips? We can make a very loose, bare-bones plan or we can map out the whole thing and schedule every stop along the way. There’s plusses and minuses to both of these, but for the moment I want to flip this idea a bit and compare it to something else.

Have you ever needed to go somewhere you’ve never been before? Not wanted to go—needed to go? Maybe a doctor’s office or a job interview or a bar where that person is waiting for you and you really want to be there and make a good impression? And that place is... six or seven miles away? Maybe ten? Google gives two or three routes and it doesn’t seem quite sure where you’re going but you’ve memorized the names of a couple cross streets and maybe two stores that are supposedly nearby.

What’s that drive usually like? Overly-focused? Watching the clock a lot? Maybe a bit nerve-wracking because you thought you left early enough but you still haven’t found it and you’re watching the clock tick closer and closer to the time you’re supposed to be there and now you’re doing mental calculations about how far you think you’ve still got to go and find parking and... look, you know this feeling, right?

Compare that to the last time you drove to your significant other’s place. Or the grocery store. Or the mall. Did you think about street names? Did you even notice any of the stores along the way. No, of course not. It was familiar and easy and you barely thought about it at all. You just did it.

That’s why we’ve been talking about all this stuff up front. So you’ll have the characters and the setting and the plot and the story solidly in your mind. Heck, maybe you’ve got some bare-bones thoughts about theme. And because we talked about outlines and you moved things around a bit on paper—or even just in your head—you’ve got an idea how all these things fit together. Most importantly, you know what happens next. You’ve got an endpoint you’re aiming for, which means you can always keep going.

So, let’s get writing.

No, seriously. That’s it. Dive in. You’ve got the story in your head, so start writing.

Okay, fine. Here’s some more advice. Just because I like you.

First, dump any idea you have about art. Throw out all those books. Don’t even mention your muse. We’re not making excuses, we’re writing. The only way this happens is you pick up a pen or sit down at the keyboard. That’s the biggest thing. You just need  to do it.

Second, think of this a lot like NaNoWriMo, just without the time limit. If it takes you six weeks or three months or half a year to do this... so what? You work at your own pace. You’ve probably got other stuff going on in your life and sweet jeebus there’s a lot going on in the world. Right now you’re under no time limit and nobody’s expecting anything from you.

More importantly, just like NaNoWriMo, absolutely nobody’s going to see this. Seriously. It’s a first draft. It’s going to be messy, you’re going to change a bunch of stuff as you go, and it’s definitely going to need editing. So much editing. Don’t worry, we’ll be getting to that point soon enough.

If it makes this easier, I forbid you to show it to anyone. Just like that. Forbidden. It’s going to be awkward to explain to your friends, I know, but it’s a little bit of a relief, too, isn’t it? Now you don’t have to worry about it being perfect. You can just put a bunch of words down on the page. And then do it again the next day. And the day after that. Are they all the right words? Probably not. Good thing you’ve been forbidden from showing it to anybody.

Third, don’t judge your process off anybody else’s. Some people can do a first draft in weeks, some need a few months, but like I just said up above—none of them are you moving at your speed. Don’t worry that he turns out great first drafts or that she claims she doesn’t even do drafts(that’s usually a bit misleading anyway). This is your book. It’s just about you. I absolutely, hand-on-my-copy-of-On Writing swear your editor or readers will not care in the slightest how long you did or didn’t spend on this.

Unless I tell them I wrote my six-hundred page masterpiece in a week, in which case... they’re going to go into it a little leery.

Fourth, because it bears repeating, please remember nobody’s going to see this. You can’t disappoint anyone. No one will know about those typos. That big plot hole is going to go unseen. You can’t even disappoint yourself. It’s all my fault. I forbade you from showing anyone, remember?

So for now, forward motion. Just get it done. We’ll clean up that other stuff next time. Honest.

Finally, have some fun with this. I know that might sound tough, but... you have to want to write this. You should be excited about writing it. As someone who’s been doing this full time for a while now... yeah, it can be rough and a grind and there are days (especially this past month) when it’s really hard to focus or feel like this isn’t frivolous somehow.

But even on the rough days, I’ve still got passion for it. I’m thinking of how cool this is going to be. When we started this thing, I jokingly came up with the idea of using a werewolf story to illustrate a lot of my points. But as we’ve been talking more and more about Phoebe and Luna and their family legacy and Luna’s curse... well, I started to get invested in it. I saw solid directions it could go in and even came up with a few little twists I liked and one big twist I really liked. To be honest, I’ve had a few developments I didn’t mention because now I’m thinking I want to write this as my next project (bumping my historical horror/weird western idea back yet again).

I’ve got nothing to back it up past my own gut, but I think readers can tell when the writer is bored. If I’m not enjoying writing it, they’re not going to enjoy reading it. My lack of energy for a character or a point of view or a sequence is going to be clear. Again, just my opinion, no hard research behind it, and there are always exceptions to the rule. But I really think it’s true.

So for now, just write. You’ve got the story in your head. Put it on the page “good enough” for now, we’ll make it better later.

Ready?
++++++++++
Chapter One

            “Luna!”
            Phoebe sifted through the laundry pile again, willing the black top to appear even though it hadn’t the last three times she’d looked. “Luna,” she bellowed again.
            Upstairs the sound of the shower finally stopped and she heard the thump of feet on the wooden floor. The bathroom door creaked open. “What?”
            “Where’s my black top? The one with the ribbing?”
            “I’m trying to get ready,” her little sister growled. “I’m going out!”
            “So am I! Where is it?”
            “How should I know?”
            “You borrowed it last night. You promised you’d wash it.”
            Silence. Then the bathroom door creaked quietly.
            “Luna!”
            What?” Her voice echoed in the small house.
            “Where is it?”
            A sigh echoed down the stairs. “I’ll get you a new one.”
            “You’ll what?”
            “I kind of... misplaced it.”
            “You what?”
            “I lost it, okay. I said I’ll get you a new one.”
            “Goddammit. I wanted it for tonight. It fits under my armor.” She looked at the leather sleeves, vest, and gorget piled on the bed. Her mom’s old armor. Stained dark brown with years of oil and sweat and blood that sank in before it could be cleaned off.
            “Wear the green one.”
            “It’s long-sleeved and I wore it last night. It stinks.”
            “It’s not like anyone’s going to complain.”
            Phoebe bit back a sigh of her own and marched over to the hamper of dirty clothes. “How did you ‘misplace’ it?”
            “I was at a party.”
            “That’s not an answer.”
            “Yes it is,” Luna sang down the stairs. “I’m getting back in the shower now.”
            “We’re going to talk about this later.”
            “Whatever.” The bathroom door creaked shut and hot water started to gush again.
            They’d have to talk about that too. The water bill and the gas bill had been high last month. Phoebe felt pretty sure Luna’s long showers were a major part of that.
            She pulled the green top from the hamper. It had been warm last night, especially under all the leather, and she’d sweated a lot. The top was still damp, and it reeked. But it was that or she could try to find a Henley or turtleneck that wouldn’t bunch up under the armor and slow her down.
            She sure as hell wasn’t going to be some B-movie cliché, hunting werewolves with nothing on but a leather vest.
           
++++++++++

That's a rough, first-draft, off-the-top-of-my-head page and a half. It's not great, I'm probably going to tweak the dialogue, and I already have some thoughts on word-choice. But the point was just to get it out.

I’m a big fan of exploring and learning stuff in a first draft. But I think a lot of people get caught up because they don’t have a good sense of their characters or the world, and they don’t know where they’re going. They’ve got too much to explore, and so a lot of their first draft gets eaten up dealing with... well, all that stuff we’ve been  going over for the past few weeks.

But when you’ve got enough of it in your head, you can just go.

Will it be perfect? Definitely not. But that’s okay, because we’re just doing a first draft.

So get to it.

Next time... should I keep going with the A2Q? Or should we take a break and I could talk about something else for a bit? Let me know what you’re thinking.

Until then... go write.

Write like nobody’s going to see it.

Wednesday, March 25, 2020

A2Q Part Seven—Outlining

Here we are yet again. Welcome back, my captive audience. How’s everybody doing as we enter week... two? Three? How long have you been social-distancing at this point? Yeah, it sucks, but he way these numbers are going there's a good chance you're saving someone just by staying at home and... well, reading this.

Anyway, I know originally the A2Q was going to be an every other week thing, but we’re getting to some of the meatier stuff so I just wanted to continue with it. If anyone has any complaints, let me know down in the comments what you’d rather have me prattle on about. But for now... more A2Q.

It’s finally time to start putting things together. We’ve talked about plot, characters, story, setting, and theme. Now let’s talk a bit about how to put them all together and take a few big steps toward a manuscript.

Also, I’m going to warn you right up front... things are going to get a little vague here. As we get deeper into this it gets harder and harder for me to write out advice because you (yes, I’m talking to you, specifically) are your own person. You’re a writer with your own quirks and habits and preferences. And your story is your story. Nobody knows it like you do. Nobody knows how it should be told better than you. Which means a lot of this is going to be on your shoulders. I can offer you some general guidance, but it’s going to come down to you.

Think of it this way—and this actually ties in well to today’s topic. Let’s say you want to go on a road trip and ask me for advice. I've taken a bunch of road trips, but there’s only so much I can tell you without knowing about you, your interests, what kind of trip you want to take, in what direction, and for how long. My advice and experience might not line up with what you want to do. Doesn’t mean what your idea for a trip is wrong, and it doesn’t mean my advice is bad. It just means we all have different ways of doing different things

Also-also... this is kind of a huge step. It might not seem it, but it is. We’re going to take this huge pile of elements, arrange them, connect them, and try to do it all in a way so this contraption of words creates specific emotional and intellectual reactions from people we don’t even know.

Nervous yet? Don’t be. Well, I mean, you can be, but you don’t need to worry about it. We all get nervous at this point. Yeah, seriously. Everyone. Yep, even her. Him too. And her. Okay, no, not him—he’s kinda delusional. Nice guy, but take his advice with a grain of salt.

Also-the-third... speaking of fear, there’s one other really important thing to keep in mind at this point. Absolutely nothing we’re doing is set in stone. It’s not like once I put this element here and connect it to that it’s fused solid and they can never be moved or separated again. They can and they will. Nothing’s locked. We’ll be changing things now, and while we write it, and while we’re editing it. So I don’t need to stress out too much while I’m doing this.

Anyway...

I thought about this for a little bit, and I think there are four big pieces of advice I want to offer you at this stage. Plus a dozen or so links to earlier posts where I’ve talked about some of this stuff in much more detail. When the A2Q gets a book deal, I’ll make sure more of that stuff’s right here, but for now—links.

So, when we’re talking about arranging and connecting all these elements, there are four things I think we need to keep in mind.

—What parts do and don’t belong in my book
—The starting point
—The end point
—How I’m going to tell my story

Let’s talk about each of these and how they relate to that big pile of elements.

First, which of these elements do and don’t belong in my book. Which ones are part of the tale I’m telling and which ones are backstory or character details. I need to sift through them and figure out which ones belong in which pile.

Now, I know the first instinct is to say “it all matters,” and in one sense that’s true. All of these backstory elements and little nuances are going to affect my character and shape the kind of person they are. But that doesn’t mean they all need to be in my book. Some of these things will just stay in my notes or in my head and shape things from there.

Also, we mentioned weeding them out earlier but even so there’s a good chance some of the elements we talked about before that just don’t fit anymore. They’re good ideas, they just don’t work for this particular book, or maybe the book it’s become as I gathered all the different elements and polished them off a bit. The werewolf being a cyborg from the future? Really fun, I bet I could do it well, but it’s not going to fit here. Part of doing this is realizing that and accepting it. Not every idea works for every book.

Don’t worry—if Tor picks this up for a series, we’ll definitely see the time-traveling werewolf by book three.

Second is the starting point. Where am I going to begin my book? What is page one going to be? I think this gets messed up a lot, for a couple different reasons....

One is that, as the writers, we know all the lead-up events, and the impulse is to put them all in. But this quickly becomes a trap, because there are always going to be earlier events that lead to these events. I don’t want to start with the police detectives at the crime scene, I want to start with the jogger finding the body. Except I don’t want to start with finding the body, I want to start with the murder. Except I don’t want to start with the murder, I want to begin where the murder was being planned. Except I don’t want to start with the murder being planned, I want to see the event that pushed her into killing him. Except I don’t want to see that event...

See what I mean? We can always go further back. So one of our jobs is to figure out where do things actually begin for my heroes.

Another way this gets messed up feeds a bit off the last one, and it’s the old “start with action” thing. I’ve talked about this at length before, but essentially it’s a piece of advice that gets misunderstood a lot by people starting out. They twist their outline to begin with exploding cyborg ninja conflict when it might just need two people arguing about laundry from different ends of their house.

Finally, feeding off both of the last points, I think there’s some other bad advice out there that usually takes the form of “get into it as quickly as possible.” Again, this advice isn’t wrong, it’s just lacking context. Which is kind of my point—if I dive into the story too fast I won’t have time to establish any sort of norm for my heroes. Without that context—the bar to measure everything else in the book against—things won’t have the proper weight and I’ll just be confusing my readers. So I don’t want to spend five or six chapters on my hero’s normal, day-to-day life, but I can’t neglect it, either.

Third is the end point. No matter what kind of road trip I’m planning, I need to have some idea where I want to end up. Maybe this is just a long weekend away and we’re going to end up back home. Maybe it’s a longer-than-necessary trip to visit a friend. Maybe I’m moving cross country.

Whatever kind I decide it is, it’s hard to have any sort of structure if I don’t know where I’m going. I can’t tell if I’m going the right way when I don’t know what direction the right way is. It becomes less a book and more of a firehose with nobody holding the end, just thrashing around and spraying water everywhere as it slams into things.

Keep in mind, I don’t need to know exactly where I’m going. For road trip purposes, I can just say “I’m gonna drive to Los Angeles.” I don’t need a specific part of town or  a street address or the name of a nice restaurant for dinner. I can figure out the details when I get there. But I want to have enough sense of my ending that I can say “I need to head north-west from here.”
And also... there’s nothing wrong with deciding to change destinations halfway through. Maybe I’m going to shoot straight through LA and head for San Francisco. Maybe I’m going to veer off and spend a long weekend in Las Vegas. Or out a Joshua Tree. But at any given point, I should be able to say “I’m trying to get to there.”

Fourth and last of these key things is how I’m going to tell my tale. How am I going to arrange things in an interesting, compelling narrative that also creates ongoing, climbing tension? Do I want to use a straight linear narrative? A series of flashbacks? Am I going to have a completely non-linear structure?

All of these are big questions. In the past I’ve talked about structure and it usually covers three pretty big posts. I’m not going to go over them all at length here, but in my opinion it’s always best to make sure my linear structure makes sense before I try to work in lots of flashbacks, time shifts, or the like. There haven’t been a ton of studies that I know of, but I think readers always know, on some level, if a book doesn’t make linear sense.

But past that... a lot of this is going to depend on you and your tastes. It’s how you want to tell your tale, after all. Maybe you want to start simple, or maybe you’re going straight to the most complex, interwoven plot you can manage. That’s all going to be your choice, and you’ll need to think about it as you start outlining.

Speaking of which...

With those four things in mind, let’s try to make some kind of outline. Again, this is something I’ve talked about a couple times before, so I don’t want to talk too much here (look how big this is already). But let’s try to address a few things.

You’ve probably got a ton of plot and story points piled up so far. Little snippets of dialogue, cool action moments, neat reveals, maybe some good character beats. For now, let’s just deal with plot and story elements. Try to get them more or less together in one document. What do you have, two or three pages? More?

What I generally do at this point is start rearranging things. I want to put all these in some kind of order pretty close to my story. I think a quick, easy tool here is basic three act structure. Beginning, middle, end. Grab any plot element out of your pile. Seriously, look at your list, close your eyes, point your finger at something.

Now, gut reaction, is this element from the beginning, the middle, or the end of your book? Is it one of those basic establishing/introducing/setting-things-up points? Is it one of the last big twists? Don’t think about it, just drop it where it goes. You’ve probably already got a sense of where these things belong, so don’t overthink it for now. Remember—if it doesn’t work, we can always fix it later.

Once you’ve got them all arranged, read through it. Does it make sense? Does it feel like it’s lacking anything? If there’s stuff you’ve kept in your head (there’s always a few things) feel free to jot those down now, too. If you want to swap a few things around, that’s cool too. Just poke at it for a day or three until it feels like a loose summary of your story. Not a complete one, but I want enough of one that I can see the shape of it.

That thing in front of you is an outline. A simple one, but that’s what it is. If we’re talking about a road trip, this is our rough map. Or maybe an itinerary? Little of both, really.

And this brings us back to another “up to you” moment. Maybe this simple outline’s enough for you. Your brain’s buzzing to get to work, to start writing. If that’s the case, go for it. But if you want a little more that this—if you want a more detailed map or a few more things locked down on the itinerary, that’s cool too. Start pulling in your character elements, maybe add a few setting details where they’d be relevant.

For my first book, Ex-Heroes, I barely had an outline. One page of random notes, most of them about characters, a lot of stuff still in my head. For my last book, Terminus, the outline was 23 pages long. And for this new thing I’m working on, I think I had three pages of notes when I launched into it. It’s going to be different for every writer and it’s going to be different for every book. So don’t worry if yours is “right” or not. Just work with it until you think it’s enough to keep you on track from the beginning to the end.

All that said... let’s toss down a few elements of our werewolf story, move them around a bit, and see what we end up with. It's going to be rough because it's just for me. You’ll probably recognize a couple of these elements from earlier A2Q posts...

+++++
Start with Phoebe and Luna at home.  Both getting ready to go out for the evening, but Luna’s heading out to another party and Phoebe’s going hunting. So they’re looking for things, asking who borrowed what, warning each other to be safe, and so on.

Phoebe’s going to be out hunting and encounter the super-werewolf (although she doesn’t know it’s super yet, or who it is). She’s going to put a silver crossbow bolt in it and it’s going to ignore it and run off. This will also give her a chance to grumble about losing a silver bolt because they’re expensive. She can track it for a while, find the bolt... but no body.

The next morning Phoebe goes to the lodge and we meet Luc and talk about hunting last night, if he saw anything noteworthy. Maybe some one-sided flirting?

Intro. Andrea.  Maybe Andrea’s actually the head of the lodge. Warden? That sounds Masonic without going all weird with “master.” She’s willing to entertain the ‘super-werewolf” idea, and will pay an extra $2500 bounty for proof.

Down to check in with Quinn. Crossbow took a beating last night. One knife needs a nick ground out of it.

Gets a call from her job at the bar—she’s late, supposed to be there for deliveries.

Go to the bar, intro. her “norm” boss.

Work night.

After work??

Breakfast with Luna the next day. Talk about the bounty, using it to pay for college?
+++++

It’s very, very loose, but I think that’s eight or nine chapters right there. Into the second act, easy. It’s also very straightforward and linear. I’d write out more of it, but as I mentioned... this is getting ridiculously long.

One thing that immediately occurs to me—and I’ve come up against this before—werewolf stories have an inherent time limit built into them, especially if I want to go “classic” light-of-the-full-moon werewolves. And that is... the full moon only comes out every four weeks. So I’m looking at a lot of time here with, well, no werewolves in it. I’ll need to space a few things out and skip over some time. Which won’t be a huge problem since I’ve already said Phoebe’s stuck with a normal job and Luna doesn’t know she’s the werewolf.

What I might do, right now, is take the bit with Quinn and drop it down to the bottom of this little outline fragment. So that just became another day. Plus, now it means Phoebe’s getting that call from her day job while she’s in her meeting with Andrea, which can create some fun.

And at this point, forget about writing a book—I’m worried the sheer size of this post might be intimidating to some of you.

Get your elements. Organize them. Make your road map, and make it as simple or detailed as you like.

Next time... our first draft.

Until then, go write.

Thursday, March 19, 2020

A2Q Part Six—Theme

Hey, everybody. Hope you’re all safe and, y’know, not bored out of your mind. Social distancing can be a pain, but it’s better for everyone in the long run.

Time for the A2Q again. Thanks for following along so far. At this point, we’ve talked about plot, story, characters, and setting. I want to go over one last thing before we dive in.

And that thing is theme.

Yeah, you just felt a chill, didn’t you? I think we all have a kinda instinctive revulsion to theme because of high school classes where it was sort of parroted out to us and not really explained. Or explained very poorly.

I’ll also be honest—I almost didn’t include theme in this little series or workshop or whatever we’re calling this. Theme is tough. It can be hard to grasp. It’s also one of those things that sometimes happens even if we’re not thinking about it. Likewise, some folks think about it too much and end up driving their story into the ground.

So... how to explain theme?

Okay, look at it this way. You know how I’ve talked about plot versus story? It’s a topic that’s come up here once or thrice before, and I’ve discussed both of them in earlier parts of the A2Q. Plot is outside your characters, story is inside.

Simply put, in the Venn diagram of plot vs story, theme is where they overlap. It’s the common bond between external and internal that ties things together in my manuscript. If you asked me what my story’s really about, my theme would be the answer that covers the most bases.

F’r example... some of you may have heard of Solomon Kane, an old Robert Howard character who’s been in books, comics, poems, and even a pretty solid live action movie—which is what I’ll talk about here. Kane’s a bloodthirsty pirate who finds out he’s actually damned to hell, repents, and ends up becoming a devout Puritan with a vow of pacifism. Problem is... he keeps finding himself in situations where the good guys really need somebody nightmarishly violent and ruthless on their side. So he has to go back to his old ways to try to stop assorted bandits, warlords, evil sorcerers, and even full-on demons.

So we can say the theme of Solomon Kane (the movie) is “fighting evil,” or maybe a better way to say it would be “fighting against the darkness.” Kane is constantly battling evil in the world, in all its many forms. But he’s also battling the evil within himself, trying to redeem himself and not fall back into old habits and attitudes.

Of course, it’s easy to identify themes in things that already exist. Trying to make them from scratch, to weave them into this story I’ve been planning... that’s a lot tougher. I mean, this is serious writing stuff now.

But it really isn’t. Honestly, I think one of the reasons we all kinda fear theme is because it’s been made into this sort of literary boogeyman—this thing that looms over the story , and also over the author. What themes is the writer trying to explore? Does this book have a simplistic, common theme? Should we discuss the novel’s theme? At length?

Deep breath. It’s not that bad. Really. In fact, it’s a lot easier than your sixth grade English teacher made it seem.

(yeah , that’s right Mrs. Goodell—I’m calling you out)

Here’s a couple things I think we should keep in mind while we’re talking about theme.

First, at this early stage, it’s okay to only have a general idea what my theme—or themes—are going to be in this book. It shouldn’t be too hard to come up with one or two. Just look at a lot of the elements we’ve been gathering up so far and see what the connections are between them.

In fact, doing this as an exercise can be kind of a test. Or maybe an early warning system. I might have a bunch of really cool elements, but if I can’t find any connections between any of them... well, that means I’ve got a bunch of unconnected elements. Which is, y’know, sort of the opposite of a book. So I might want to reconsider some things.

Second, I should be aware my manuscript might have multiple themes. Not a problem. I mentioned before that there may be multiple stories within my book, so it only stands to reason they’d all intersect the plot in slightly different places on that Venn diagram.

Look at Solomon Kane again. It has the theme of fighting against darkness, but there’s a good argument to be made that it also involves the theme of redemption. It’s an active plot element as Kane tries to make up for his past, and it’s also a story element as he realizes that A) he needs to redeem himself to save his soul and 2) his redemption may need to take a more aggressive form then normal. And that plot-story overlap is a theme, so... hey, there it is.

Third is kinda the flipside of that first one.  Again, just my opinion, but... don’t worry about theme too much right now. Definitely have it in mind. Don’t willfully ignore it. But also don’t stress over it. Just write your first draft. Worry about balancing the plot and story you want to write. When I put a lot of advance work into my theme, I run the risk of structuring things to the theme. The plot and story stop being neck and neck out front and the theme becomes the priority. Which is when my theme starts turning into more of a message. And messages can get awkward and heavy-handed really fast.

Again, just my personal opinion, your mileage may vary.

Once that first draft’s done, guess what? The manuscript exists now. And it’s easy to identify themes in things that already exist, remember? I can look back over my first draft and I’ll probably see a theme or three poking out.

Now, again, I don’t like to do too much beforehand, but... let’s look at our werewolf book.

I can probably guess survival is going to be a major theme in the book, or perhaps “what are we willing to do to survive.” After all our main character, Phoebe, hunts werewolves for a living. And her little sister Luna is a werewolf, a fact she’s trying to hide from Phoebe and their lodge on the off chance they, y’know, kill her. And there’s also survival in the larger sense, that both of them have been doing a lot of things to try to hold their lives together, as individuals and as a little family. And we’re probably going to find out that the lodge is thinking about what they’ll do to survive, too—in the sense of both humanity’s ongoing struggle against werewolves but also the lodge itself as an institution.

Phoebe and Luna are also both going to be dealing with the idea of family a lot. It’s a motivation for them and a regular thing they’re dealing with—something they’re acting on that’s also acting on them. There’s also this family legacy hanging over them, and the fact they the two of them are the broken remains of a family since their parents’ death.

Which leads me to one last possible theme. The idea of moving on with your life, of getting past things. Both of my main characters want their lives to progress—Luna wants to head off to college and Phoebe wants to get her own life back on track. As I’ve mentioned before, Phoebe’s struggling with a lot of repressed resentment, too. And they’re also going to need to get past a lot of the baggage and preconception their parents left them with if they’re going to deal with Luna’s ahem condition and how it affects both of them.

Again, though... I’m not going to worry about this too much up front. I’m just making the observations now for the A2Q. I’m probably going to worry more about plot and story on my first draft, and later I may come back, look at these early thoughts, and see how they may shape later drafts.

And if you want to think more about these things now, that’s cool, too. As I’ve often said, we all have our own way of working, and what works for me may not work for you. The important thing, for now, is just to be aware of it and have it in that pile of ingredients in your mind before we start cooking.

Speaking of which... it’s probably time we start arranging all these ingredients and get ready to start cooking. So that’s what we’ll do next time. Yeah, next time—let’s just go straight to the next part of the A2Q (unless somebody has serious objections and wants to see something else first)

Until then... go write.

Thursday, March 12, 2020

A2Q Part Five—Setting

We’re still in the early days of creation. I know that seems weird. We’re five parts in, but I’m still saying it ‘s early days. Not quite halfway through, going off my rough outline for this whole thing.

One of the things I’m trying to do with this A2Q thing, especially with these first few parts, is point out a lot of elements we need to think about before we sit down and get going. I really think the reason a lot of writing projects hit a wall is ‘cause people get one or two cool ideas, start writing, and then hit that first big gulf those ideas don’t cover. And that gulf will always appear, because one or two cool ideas don’t make a book.

Like I mentioned last time, it’s a lot like trying to cook. I want to make sure right up front I’ve got everything the recipe needs, because I don’t want to get halfway through and find out I don’t have that half-cup of brown sugar. We’ve all been there, right? Suddenly I’m wasting time digging through the cabinets or looking online for brown sugar substitutes and going through the cabinets for those. Now the oven’s smoking because it’s been preheated for a while and the dough’s been sitting half-mixed for fifteen minutes while I’m trying to figure out if I really need the brown sugar and wow cookies were a bad idea and jeeeeez I shouldn’t’ve tried this.

I don’t want any of you to go through this with your writing. So that’s why we’re going to make sure we’ve got everything we need before we sit down and start with the serious writing. And why I want to continue this gathering-up-of-elements by talking about settings a bit.

I know at first glance, the setting might not seem like a big deal. I mean, if I’m writing something super-sci-fi set on another planet or a fantasy in some alternate world... well, sure. Setting’s important then. People are going to be blue with orange hair and swords will talk and everything’s going to be different.

Thing is though, almost every fictional world is going to be slightly different from the real world. Especially the real world of the reader. Maybe I’m writing about spy thrillers in Europe or werewolf hunters in northern California or a galactic hit man who just crashed on an unnamed alien world. There's going to be big, obvious differences and small subtle ones, too.

Charlie Jane Anders made a wonderful observation a while back. To paraphrase, if my setting is “a world just like ours, except...” then it’s not really a world just like ours. Like that butterfly effect I mentioned last time, any change worth noting is probably going to have a ton of repercussions across all levels of society.

And if I don’t see those repercussions in the manuscript... it’s going to ring false. In a world where anyone can turn invisible and everyone knows this, why wouldn’t I have better safeguards in my home? Why would I assume “the wind must’ve knocked it over” or those footsteps upstairs are “Just the house settling in for the night.” That kind of thing makes my characters (and me) look dumb. They should understand the world they live in and not be shocked or surprised or caught off guard by it.

Another key thing to remember here is that a lot of the setting is my character’s view of the world. So even if they’re in the “real” world, their day to day experiences may not be just like mine. Odds are really good they’re not. Simple truth, I don’t live in the same world as somebody who lives in Egypt. There are so many elements that make our day-to-day experiences--our thought processes—different. The climate. The economy. The history. The government. The society. And all of these little differences—these excepts-- make for a very different world.

Heck, my world’s radically different than someone living in Canada. Just the simple fact that they don’t worry as much about healthcare. Or childcare. Seriously, just take those two items off your plate right now and how is it going to change your view of your job? Does it matter as much that you didn’t get that two dollar raise? Or the extra overtime shift? And if you’re not working overtime, how does that affect your life?
And just what a character knows can change their view of the world. Maybe they learned an ugly truth or got the veil peeled back, and now the world is a very different place for them. The best example I can think of this is that old-timey flick of yesteryear, The Matrix. For the first third of the film, Neo thinks he knows and understands the world. But later, after learning some ugly truths, he goes back and is shocked just to see a noodle shop he used to go to a lot. Because now he sees the world as a very different place.

Let’s talk about Phoebe’s world for a little bit and flesh some things out.

We’ve established she doesn’t make a ton of money, and she’s responsible for her teenage sister. These two things are going to be big factors in a lot of her decision making throughout the book. For example, we know she’s not living in a mansion, and even though she’s renting a house, it’s not going to be a great house. Not too big, probably some faults here and there. Maybe crap plumbing or an old, too-small water heater. And the wiring’s from the ‘50s so don’t try to run your laptop and a hairdryer while the lights are on. Plus, this lack of money’s going to be reflected in her diet, her wardrobe, and probably—to some level—her self esteem.

Of course, this isn’t the big element. Phoebe lives in a world where werewolves are real. We already know some of the changes this implies—there are professional werewolf hunters, with lots of related jobs and organizations.

But one of the other things we’ve kinda been dancing around is... who knows? Is the werewolf-hunting world hidden away from prying eyes? Or is it commonly known and you can buy werewolf-repellant spray at every Home Depot?

(seriously, don’t buy that stuff—it’s a scam and it never works)

See, this is really going to change the book depending on which way we go. It’s going to affect who Phoebe can talk with about different things. It’s going to affect her day job. Heck--it’s going to affect how she dresses at different times. If people don’t know werewolves are real, it’s going to be tough explaining why every four weeks or so she goes out wearing a heavy leather trenchcoat, heavy boots, a quiver of crossbow bolts on her belt, a bandolier of silver-plated knives.

Again, it’s a world just like ours, except...

I’ve gone back and forth on this while talking about plot and story and character, and I’m going to say people in general don’t know about the werewolves. They exist, they’re 100% real, but to the vast majority of the population, they’re just fiction and folklore. These folks all believe they’re living in the regular real world you and I are living in right now.

Why am I going this way?

First, the more I played around with it, the more it felt like making werewolves something everybody knew about would make my book lean a little more into comedy. Not a full fledged comedy, probably a lot of gallows humor, but it’s still just not the direction I want this to be going. If we’re going to talk about lycanthropy as a global problem, it just seems like we’re going to be very serious (which I don’t want) or pretty goofy (which I also don’t want). Making it so most people don’t know gives me two worlds, essentially, that Phoebe can move back and forth between. This will give me some nice, believable transitions when I want to shift tone a bit one way or the other.

Second is that if everybody know werewolves are real, it’s logical to assume the lodge would be publicly subsidized somehow. Maybe even fall under a state or federal government office. The CDC or maybe the DOD, depending on how I approached it. Heck, maybe the Department of the Interior. This’d put a different tone to the underpaid/undersupplied aspect of Phoebe’s story that I don’t want to deal with.

Also, kind of a third thing, somewhat related to the above point. If we follow the logic that the lodge is connected to the government, then like it or not this story’s becoming a bit of a metaphor. The government having licensed contractors eliminate “undesirables” or the underfunded government office that’s woefully unprepared for a major outbreak. Hahahaa, yeah, no way any of that could seem political in this day and age. I’m not at all against political elements in work, but—for what I want to do with this story—it just feels like it could easily be a little too much right now.

Plus—on a more positive side—I kinda like that werewolves being unknown will add a little more conflict in Phoebe and Luna’s lives. It’s a big aspect of both their lives they have to keep hidden from people, like a good old-fashioned secret identity.

Worth mentioning that thinking about all this solved another small issue and added a little more depth. Why would Phoebe be using a crossbow in this day and age? Well, to be honest, I just said crossbow a couple of times at first because it’s kind of a werewolf-hunter standard. But thinking of the setting and financing made me think of something else. Silver’s expensive, even for the lodge. Oh, sure, if there’s a major outbreak there’s going to be boxes of silver 9mm and buckshot for everybody, but nowadays, on regular patrols, crossbow bolts are reusable, which means they’re cheaper.

Heck, they could be heirlooms you leave to your daughter for when she takes over the family business.

This is also a good place to point out something I see crop up. Some of you might be seeing a contradiction here. I said earlier that characters need to understand the world they live in, but now I’m saying most people don’t know there are werewolves. This really isn’t a contradiction, though. If most people don’t know werewolves are real, then their world is built around the idea that werewolves aren’t real. As I also mentioned above, their day to day experiences tell them they live in a normal, werewolf-free world, and they’re going to act and react to things accordingly.

I know this seems silly to point out, but it’s amazing how often I've seen this kind of thing pop up in manuscripts (or geekery movies). Characters are confused/ surprised by/ completely ignorant of the world they live in, and behave in unbelievable ways because of it. I can’t say everybody in the world can read minds, than have one of my characters surprised that somebody read his mind, followed by “Oh, of course—you read my mind. Hahahaa.”

Again... I’ve seen this exact sort of thing.

So play around with your setting a bit. Figure out what it is and how your characters see it. Try to work on a couple of those sharper corners now so we don’t get snagged on things later.

I’ve got one other thing I want to talk about in the A2Q before we (finally) start putting stuff together. But that’ll be in two weeks.

(unless you’re all seriously loving this and just want me to focus on the A2Q for a while. The comments have been kinda dead so I have no idea)

Next time, I’d like to talk a little bit about information and noise.

Until then, go write.