Showing posts with label description. Show all posts
Showing posts with label description. Show all posts

Thursday, March 10, 2022

I've Been Framed!

This week’s random topic is something that’s been gnawing at me for a while. I’ve been batting it around, trying to come up with a good way to explain it, and I think the catch is there really isn’t a good way to do it. This is one of those slightly-more-advanced writing things I either understand or I don’t. If I do... I probably already know to avoid it.

Anyway let’s see if I can stumble through some analogies and examples and hopefully make this a little clearer.

You’ve probably heard the term framing once or twice. It has to do with how I choose to present things in a story. If my character is talking about something, how they’re saying it is part of the framing. So is how people react to it—in both out loud and unspoken ways. How I choose to describe it in the text says a lot about it, too. Framing can involve a lot of subtext, and a lot of not-so-sub text.

(also, just to be clear, we're not taking about frame stories which are something else altogether that I've meant to ramble on about for a while now)

So let’s jump storytelling forms for a moment and I’ll give our first example.

In moviemaking (and photography) people talk about framing a shot. This is a very similar idea. If I’ve got Phoebe on camera, it’s how I’m choosing to set up this shot. How are going to set the edges of the shot? What’s in the background or foreground? How close are we to her? What angle are we seeing her from? Is the camera static or moving? And if it’s moving, how is it moving?

How I frame the shot affects how we, the audience, perceive this shot. It’s an added layer of meaning. A sort of visual subtext, if you will.

Here’s an example I’ve given you a few times before. Let’s say our scene is the young lovers dashing up to the bedroom. One pushes the other down on the bed and then does a sexy, laughing striptease for them. Easy to picture, yes?

However... we’re going to frame this with a handheld camera, looking though the crack between the closet doors. As the shirt gets tossed and those pants are wiggled out of, the camera can tilt one way or another, so the audience can see as much as possible. Where things land, what state of undress people are in. But, y’know... all through that narrow crack.

And this has suddenly become different scene, hasn’t it? Not so fun and sexy anymore. Now we’re just waiting to see who—or what—comes bursting out of that closet. because there’s definitely something in that closet, right? They wouldn’t be framing the shot this way if there wasn’t somebody in there watching all this happen.

That’s kind of the key point I’m awkwardly getting at here. Things can get weird in movies when there’s a big disconnect between what’s going on in the scene and what the subtext tells us is going on in the scene. One of them will usually override the other, and since movies are a visual format, the camerawork—the framing—can override any spoken text pretty easily.

Now, a lot of time this is deliberate. That scene I just described above (and a few hundred just like it) is a pretty standard horror movie shot, especially for slasher movies. The unknown killer watches from the closet. Or maybe just that pervy voyeur they’ll yell at when he stumbles out of the closet (and then they’ll throw him out of the room and he’ll be the one who gets killed). Point is, the storytellers (in this case, the filmmakers) are deliberately subverting what should be a sexy scene by framing it in a way that make it very creepy.

Thing is... it isn’t always that way. If you’ve ever followed along with Saturday geekery on Twitter, you know one of my common complaints is when inexperienced filmmakers try to copy a shot from another movie without really understanding why it worked in that movie. I’ve seen folks do the “peeking out of the closet” shot or the “looking through the window from outside” shot and they did it because, well, that’s how you film sexy scenes in horror movies, right? Wasn’t it super hot when she was swaying at the end of the bed and pulling open her...wait, what? You thought it was ominous? Why? Now suddenly the film is stumbling because the sexy scene is creepy as hell but it was supposed to just be... well, sexy.

And the audience will sense this screw-up. Even if we don’t always know the syntax or conjugation, so to speak, we know enough filmic language to realize something wasn’t landing right there. We’ll figure out eventually from context (y’know, when something doesn’t come out of the closet), but that stumble is going to break the flow and throw us out of the movie as we try to figure out what’s actually going on. Was this a creepy scene or a sexy scene or what? How were we supposed to feel about it?
And we can frame things in our writing, too. We can layer in that subtext through our characters and their reactions, our story structure, even just with with our vocabulary choices. We can make insults sound like compliments, word something innocent so it could be flirty, make it really clear how weak that guy making the loud, angry speech is.

But...

If we’re not careful when we do this, we can end up with that same stumble I was just talking about inexperienced filmmakers causing. If Yakko just insulted Phoebe but my word choice makes it sounds a little too much like a compliment, even though we know Yakko wouldn’t compliment her... well, wait, what’s going on? Or if everything structure-wise says this is when I learn if Phoebe is the super-werewolf or not and instead it’s revealed that we first went to the Moon in 1969... I mean, that’s not remotely the answer we were looking for. It’s not even really an answer. It’s just a random fact. Is it even relevant to this story? And why is it in italics? Why are we emphasizing it? Did somebody think the Moon landing was in some other year?

I know this is one of those things that sounds kind of silly and self-apparent, but I’m surprised now often I’ll come across it. A writer pretty clearly trying to do X, but they’ve set everything up as Y. Unusual framing. Odd vocabulary. Weird emphasis. Things that feel like they’re meant for a different version of this scene. And like with the films, I think these writers are trying to copy something they saw work, but haven't quite worked out why it worked.

And that’s why this is a tough thing to explain. It’s hard for me to say “make sure you’re using the right subtext for your scene” when I don’t know the scene or the subtext you’re currently using or the effect you’re trying to create with it. It’s going to be different for every writer, every project, every scene.

Okay, I know this hasn’t been super-helpful, so let me toss out a few last suggestions that should make it easier to avoid this issue.

1) Know what words mean—This should be a serious basic for any writer. A bad habit most of us start with is running across words we don’t know and kinda getting their meaning from context, and then using them as we kinda think they’re intended. Which, no surprise, can cause real confusion for people who actually know what the word means. And that’s not even taking into account that I might spell it wrong and spellcheck swaps in some other word altogether. Which I also don’t know.

2) Know how this is supposed to make my readers feel-- is this a sexy page or a scary page? Funny or creepy? Should my readers be tense or fascinated? If I don’t know how this bit’s supposed to make them feel, how can I get any sort of emotion across on the page? Bonus—knowing this should also help me figure out if any moments are particularly jarring. Not in the way I might want.

3) Work on my Empathy-- I’ve said it before and it’s still true. I need to understand how other people are going to react to things. If I don’t have a good, honest sense of how this character’s going to be received, how that line of dialogue’s going to go over, how my readers will react to this beat or that reveal... well, it’s going to be tough to tell a story. I need to be able to put myself in other people’s shoes so I can take a look at my work and say “Wow... if I do it like this, the readers are totally going to think someone’s in the closet watching Chris and Pat.”

Anyway... this was a little rambly, but hopefully you got something out of it.

Next time... look, I’ll be honest. I’m not sure there’s going to be a post next week because I’ve got a four or five hour drive on Friday and then a talk about worldbuilding. Plus—if you hadn’t heard-- I had a new book come out last week and I’ve been a bit overwhelmed. Which means now I’m playing a bit of catch-up. But I’ll try to get something out, if time allows.

Until then... go write.

Thursday, March 3, 2022

Those Are All Made-Up Words!

I wanted to jump back to something I mentioned a few weeks ago. Creating my own words for stories. Yes, all words are made-up-- don’t be the clopos in the room, okay? I recently got a new laptop and as I was bringing everything over I stumbled across a very old blog post about using made-up words. It had a few nice rules of thumb for separating good uses from bad uses, and I thought it might be worth revisiting them.

So let’s dive right in.

First off, let’s talk about names. Proper names for people, places or things. This may sound kind of simple, but I’ve seen it go wrong enough that I think it’s a good place to start off.
When we’re worldbuilding an alien or fantasy world, or sometimes one in the distant past or future, there’s an urge to hand out a lot of different names. For characters, towns, deities, what have you. On the surface, there’s nothing really wrong with this, but I should think a bit about how I’m going to introduce these names. Especially if I’m going to do it in dialogue or a first person POV.

Let me give you a few quick, example sentences.

    “Tim, it’s good to see you.”
    “We’re going to try for another child, if Phoebe’s willing.”
    “Sarah, what are you doing here?”

Pretty straight-forward, yes? No confusion about what any of these sentences mean. Heck, the second one even slips in some personal information about the speaker. But watch what happens when I switch the names like this?

    “Jesus, it's good to see you”
    “We’re going to try for another child, if God’s willing.”
    “Christ, what are you doing here?”

See? Now these these sentences are conveying different information. They’ve shifted to expletives and figures of speech. But we only know that because we recognize this second set of names. Because watch what happens when we don’t have reference for any of these names...

    “Tokar, what are you doing here?”
    “We’re going to try for another child, if Ostriax is willing.”
    “Grothnixian, it’s good to see you.”

Soooooo.... now what are these sentences saying? We can’t really parse them without a frame of reference for those names. Is Ostariax the speaker’s wife, husband, or chosen deity? Heck, Tokar and Grothnixian might not even be names at all. Maybe they’re swears I made up and they’re just capitalized because they start the sentence. I mean, it’s clear to me, the writer, so I guess if you don’t understand it in context the problem’s just you...

The problem here is that when a reader stumbles across this, their brain’s going to make a decision and stick with it. It’s going to say Grothnaxian is a proper name, Ostariax is a god, and Tokar is one of those words you might use with your close friends, but not in polite company. You definitely wouldn’t use it on the internet where it might come back to haunt you years from now.

And when, fifteen or twenty pages later, my reader realizes Ostariax is actually someone’s sister... It’s going to break the flow. Like, shatter it. My reader’s going to stop and re-read those last ten pages to see how many things they misunderstood, or if some things make more sense now. And they’re going to double check Tokar to make sure they aren’t misunderstanding that name, too. Heck, odds are pretty good they’re going to be cautious moving forward, because I’ve shown I can’t really be trusted to be clear about this. All the names are suspect now.

As I said above, I need to be very careful about how I first introduce these.

Also, as a quick aside, something to consider for distant past/future names. Truth is, they’re probably not going to be that different. I mean, how many Biblical names are still in common use today? Matthew, John, Mary, Joseph, Luke, Thomas (and let's not forget Peter). Odds are you even run into some of the Old Testament ones on a regular basis—David, Abigail, Joshua, Leah-- heck, Adam and Eve. Regardless of your religious beliefs, it’s clear these names have been around historically for thousands of years. It’s not hard to believe a lot of our present names will go that far into the future. I mean, does anyone even think twice about it when names from today show up in the hundreds-of-years-from-now world of Star Trek? Christopher, Michael, James, Will, Beverly, Ben, Miles, Katherine, Tom, Harry...

You get my point. Do I really need to create “ancient” or “futuristic” names? Probably not.

As for making up words for regular things—calling eyeglasses optykwear or motorcycles bipulsors or a breastplate torsarmor—maybe I should stop for a moment and consider why I’m renaming them. Am I doing it because it actually matters to the story or plot somehow? Or is this a cheap, quick attempt at worldbuilding? Just hitting something with a coat of literary paint to try to make it look shiny and new?

Here’s one of those easy rules-of-thumb I mentioned up top. Try to sum up your whole story in about two pages. You don’t actually need to write it all out, but try to at least have the whole thing organized in your head so you could jot it down or explain all of it to me in under five minutes. This is the long-ish elevator pitch.

Got it?

Okay, if at any point find myself simplifying some of my terms for this summary—just talking about my character’s glasses or her motorcycle or the breastplate that saves her life—then this is the term I should probably be using in my story. Why force the reader to remember an awkward name for something common? Let’s just call a sword a sword and be done with it. We’ve got better things for our readers to spend their time on, right?

Y’see, Timmy, I don’t want to overcomplicate my story with details that are just going to slow it down and drive readers away. If I don’t need to make up a name or a term... then why would I? It’s better just to keep it simple and let them enjoy the read without me getting in the way.

Speaking of getting in the way, this is the point where I awkwardly insert a reminder that my latest book just came out this week. The Broken Room is an action/thriller/sci-fi/horror story with a lot of heart. No, really. One blurb called it “a cosmic horror John Wick” which I was kind of fond of. You can pick it up at your friendly local bookstore, and probably in any format you could want. Fair warning—it does sound like there may have been some supply chain issues this week, so try to be patient with folk if they can’t put something in your hands right this second.

On which note, I did a signing with Mysterious Galaxy last night and scribbled in their extra copies. You could give them a call and they could ship you one. And this Saturday, for you LA-area folks, I’m going to be at Dark Delicacies in Burbank, scribbling in even more books. If you’d like one personalized, please swing by. Or give them a call ahead of time.

And speaking of time... next time, I’d like to talk about framing things.

Until then, go write.

Thursday, October 14, 2021

Supporting Spaghetti

Oh, back again so soon? Well, I guess that’s as much on me as it is on you. But I did have another thought I wanted to bounce off you.

This is something I’ve seen several times in books and in bad B-movies, but it only recently struck me what was actually going on. How the storytellers were twisting things in a really unnatural way to solve a problem. So this may make you (and me) look back at some older posts I’ve done in a slightly different light..

But first, let’s talk about pasta.

I got into cooking during the pandemic. Started watching lots of cooking videos. Trying some things that were kind of new and daring for me. Maybe some of you did too. I’ve found all the prep and cooking kept my mind off other things but still working in creative ways. And now I can make really good stir-fried noodles.

Speaking of noodles, you’ve probably heard of the spaghetti test. When it’s cooked properly and ready to eat, you can throw a strand of spaghetti at the wall and the moisture and starches and, I don’t know, pasta epoxy will make it stick. If it isn’t done cooking yet, it just falls off or does a slow downward tumble like one of those Wacky Wall Walkers.

There’s another phrase you may have heard which grew out of this spaghetti test. “Let’s throw it at the wall and see what sticks.” It shows up a lot in the development stages of all sorts of things. We’ve got thirty ideas and we don’t know which one’s going to work? Well, let’s just do all of them. We throw all the spaghetti at the wall—the whole pot—and everything that sticks is good and ready to go and whatever doesn’t... isn’t. Sound familiar?

I think most of us have tried this sort of blunt, brute force approach on something. I know I’ve rewritten conversations severaltimes to see if it works better with Yakko taking the lead, or Dot, or Wakko, or Phoebe, or... who’s that guy? Let’s see what happens if he takes the lead in this. Same thing with names. Holy crap, Murdoch in Terminus went through sooooo many different names. Sometimes for whole drafts, sometimes just for a page or three. But then I found Murdoch and it was perfect.

Thing is, there’s a weird sort of flipside to this. Or maybe an inverse? Freaky mutant bastard offspring? Anyway, I talked a while back about shotgun art, and I think this is what’s going on here.

Sometimes, in books and movies, we’ll see storytellers who just pile on the characters. One after another after another, many of them with only the thinnest connection to the main plot. It’s the cousin of the best friend of a supporting character in one plot thread. Or, y’know, even less than that. I read one story where we spent two whole chapters with a character who’s only purpose was to bump into one of the main characters in a third chapter. That was it. She served no other purpose in the story except to be that two page delay in his day And, y’know, fill out the page count a bit.

What struck me a few weeks back is when storytellers are doing this—layering on dozens of simple, almost stereotypical characters and conflicts—is they’re taking the spaghetti approach and just throwing everything at the wall. Rather than developing any of these characters or elements to any degree, they’re just giving us lots and lots of quick, shallow ones. I mean why spend time making a complex character when I could just create five characters with only one character trait each? It’s so much less effort, right? I mean, ex-wife, former best friend, alcoholic rival, pregnant woman, aggressive military guy—there’s got to be something there that strikes a chord with my reader, right?

That example I gave up above? The woman who served no purpose except to bump into one of the protagonists? She was late for work. That was it. That was her entire character. I mean, she had a name. She had some dialogue. She had a pet in a tank in her apartment (some kind of lizard, I think). But that was it. The only other thing we knew about her—her alarm didn’t go off, she overslept by almost two hours, and she was late for work. We never learned why her alarm didn’t go off (power outage? forgot to set it? sabotaging pet lizard?). We never learned why she was so tired she overslept by two hours (drastically overworked? got blackout drunk? a wild hookup that left her exhausted?).

Heck, weird as it sounds, we never even found out why being late was a bad thing (on the verge of being fired? abusive boss? big presentation?). We just knew she was late, had to get showered and dressed fast, had to get to work, and that was supposed to be enough for us. Anything else would require more thought about who she was, what she wanted out of life, and what she was actually getting.

And this book had over a dozen characters like her. Seriously. It spent a significant amount of time with people who could be 100% completely summed up with things like “Wakko needs some drugs,” “Dot’s worried about her dog,” or “Yakko is a no-nonsense soldier.” That’s it. That’s all of who they were.

One place you may recognize this from (tis the season after all) is old slasher movies. Okay, and some modern ones. Most of the cast is one note characters with just barely enough depth that we can tell the machete went through them. They’re the bulk filler of the plot. The serious woman. The goofball. The jock. The nice girl. The drunk/ stoner. They just exist to be minor obstacles between our killer and the one or two survivors.

Now, again, the idea is that the reader (or the audience, if this is a B-movie) has to find something more-or-less relatable in these broad stereotypes. I mean... you’ve known somebody who’s late for work before, right? Or was a jock? Or a serious woman? Okay, well... I bet you knew someone who was worried about their dog at some point, right?

I think people do this for two reasons. One is that they’re nervous about creating complex characters. Maybe they don’t think they’ve got the skill to do it, or possibly just not the skill to do it in the number of pages allotted to it. Perhaps they think their plot can’t function with only three or four threads. Or possibly they’re worried about having such a limited number of viewpoints.

I think the other reason is they’re worried about having characters with no traits. Like that woman running the register at the gas station. She doesn’t even have a name tag. She’s just there to sell the protagonist gas and a couple snacks. She’s got no arc or backstory or tragic flaw. That doesn’t seem right. We have to give her something, right? Maybe she could be, I don’t know, late for work or something?

Thing is, no matter what my reasoning is for this flood of one-dimensional characters, this always ends up leading to one of two things. Either we mistake their lack of depth for deliberate avoidance (“Hmmmmmm... why isn’t the writer saying why she was up late last night? Is she the murderer???”) and then we get frustrated when this goes nowhere. Or we recognize these characters don’t actually serve a purpose and get frustrated waiting to go back to someone who’s actually going to affect the plot in some way.

I also think it’s worth noting the three traits of good characters I’ve mentioned here a few dozen times—likable, believable, relatable. And yeah, I’ve also mentioned that supporting characters can sometimes get away with only two of these traits. Catch is, when characters are this flat and undeveloped, they almost always end up unbelievable—their actions and reactions just seem ridiculous because there’s no depth to ground them in. So we’re down one good trait already! Then my shotgun approach means they’re going to be randomly relatable at best, and lots of folks fall back on “snarky jerk” as a default personality, soooooooooooooo... Not a lot going for these folks.

Y’see, Timmy, burying my story in simple characters doesn’t work because it’s forgetting a basic truth of the spaghetti test. All those noodles that didn’t stick to the wall? I don’t sweep them up off the floor and put them back in the pot. The whole point of doing it all was to see what did and didn’t work—to figure out what shouldn’t be in my story.

So said noodles definitely shouldn’t be part of my finished entree.

Everyone gets the food-book metaphor here, right?

Anyway... next time...

Wow. Already halfway through October. I guess next time I could do the obligatory horror post. Or maybe talk about NaNoWriMo? Any preferences?

Either way, go write.

Thursday, April 15, 2021

Let's Talk About Sax

Yes, I went there.

So, more than a few times here, I’ve talked about the need to pare away non-essential things. Characters. Names. Descriptions. Maybe whole chapters. These are all things that start to weigh my manuscript down like concrete blocks as it tries to tread water in my reader’s consciousness. Or something like that.

Maybe a better way to think of them is speed bumps. I might not notice one or two, but hitting four or five in a row is going to get annoying really quick. And hitting one once I get going fast... well, it either means slamming on my brakes or possibly crashing. It’s definitely going to be jarring.

But, as I’ve also tried to say once or thrice before, that doesn’t mean I need to strip everything down to a bare skeleton. There’s nothing wrong with elements that don’t tie directly—or even indirectly—to the plot or story of my manuscript. It’s more about being very careful how and when I deploy them.

And to illustrate this point, I’d like to tell you about Tim Cappello.

Tim Cappello’s a well-known-in-the-industry singer and saxophonist who had regular gigs with Ringo Star, Peter Gabriel, and spent over a decade touring with Tina Turner (he’s in the video for “We Don’t Need Another Hero”). But most of you probably know him for an incredibly tiny background part he had in an ‘80s vampire movie. And just putting those clues together, I bet most of you've already figured out who he is. He’s the legendary “Sax Man” from The Lost Boys.

Think about how weird that is, you immediately knowing who I was talking about. The entire concert scene’s maybe two minutes, and it’s super-generous to say he’s on-screen for twenty seconds of that. So running the math real quick (granted, not my strong suit) he’s maybe... one third of one percent of the movie? 

And let’s be honest. The Sax Man doesn’t even do anything, plot-wise. He’s just window dressing that makes the beach concert feel a little more ‘80s. The whole scene’s pretty much just an excuse for Michael to gaze across the crowd at Star.

So... why is Cappello such an excellent background character in The Lost Boys? One that we all remember thirty years later? More than we tend to remember one of the members of the vampire gang was Bill from the Bill & Ted movies. No, seriously. Alex Winter is one of the vampires. He's the one with the denim vest who gets staked in their cave.

Anyway, back on track...

First off, the Sax Man’s not excessive. I mean, okay, yeah he’s an oiled-up bodybuilder singing and doing hard rock saxophone riffs next to a flaming barrel. No denying that. But he’s the lead performer at a nighttime California beach concert in the late ‘80s. He’s not exactly over-the-top in that context. Plus, like I said, not even half a minute of screen time, and that’s broken into five or six shots. We hear him more than we see him, which also helps hint that he’s much more about the background and the setting than the actual story. He doesn’t even have a name. I mean, we all call him “Sax Man,” but apparently the actual credits at the end of the movie call him “Beach Concert Star” and Wikipedia just lists him as “Saxophone Player.”

Also, we kind of get him out of the way early. The beach concert’s just eleven minutes into the movie. We’ve still got 90% of the story to go, and we haven’t even introduced half the characters yet. It’s not like the movie’s bringing things to a halt so we can cut away to the singer at the concert.

Finally... I mean, he’s cool. He’s good-looking guy singing a high-energy song in front of a crowd. He’s having fun, they’re having fun. If I’m going to cut away from my leads and the plot, I want it to be to someone (or something) interesting. And Sax Man is definitely interesting.

So let’s break this down into some rough rules of thumb.

1) I don’t want to spend a lot of time on things that are just colorful set dressing (even if they’re people). As I’ve mentioned before, pages are precious and I only get so many of them. I can spend time on things not related to my plot... but I probably shouldn’t spend a lot of time.

2) I probably want to do it early. Sci-fi and fantasy editors will usually allow a little extra space for worldbuilding, and everyone expects me to set the tone with a few extra descriptions. But by their very nature, these additional details show up early in my story. If I’m doing a lot of worldbuilding in my third act, there’s a good chance something’s gone wrong.

3) If I’m going to use up a paragraph or three describing something... it should probably be something worth describing. Not something mundane, not something we see every day, not the kind of person we see every day. If it’s not something my characters would pay much attention to, why would I force my readers to examine it in detail?

Easy, yes? Three quick rules. They won’t hold in every instance, but they’re probably worth considering in every instance. If I’ve got a random colorful page describing that bus driver or this door frame, and it only kinda-sorta hits one of those guidelines... maybe that page should be used for something else.

Y’know... maybe something related to the story I’m telling.

Next time, I think I’d like to talk with you about creepy clowns, true love, and one of those common geekery movie flaws I see all the time.

Until then, go write.

And hey... you could listen to The Lost Boys soundtrack while you do.

Thursday, November 5, 2020

TMI

So, hey... anything interesting going on in the world?

I kinda touched on this a month or so back, but since we’re all suffering from a bit of information overload right now, I thought it’d be a good topic to talk about. I mean, we’re all familiar with this feeling, right? Dealing with that person who just feels the need to tell us a little too much about things. Seriously, I get that Wakko’s excited about having a kid but do we need that many details about how the child was conceived? No, I completely understand why you thought she couldn’t get pregnant while she had her no y’know what, let’s just stop there.

Actually, let me stay here for another paragraph or three so I can tell you a porn story.

Years ago I was mildly obsessed with a little Canadian show called The X-Files. Maybe you’ve heard of it. It was kind of famous for bold storytelling choices. Multi-part stories and arcs. Realistic lighting. And some bold tricks for getting around the standards and practices rules for what you could show on television. As someone working on a television show at the time, I was amazed by some of the things they did. Especially one time when a recurring character killed a man by pistol-whipping him until he dropped to his knees, pressing the gun against the man’s head, and blowing his brain out.

Of course, we didn’t actually see this. Seeing something like that on broadcast television in the early 90s was strictly verboten, as Kurt Wagner would say. So the X-Files had Mr. X drag the nameless thug around a corner and we saw all this action the same way Mulder did, playing out on the walls as shadows and half-muffled sounds. You can probably picture it in your mind, even if you haven’t seen it. They showed less and did so much more.

The next day at work I was lamenting to my boss, Brad, that we never did anything this cool. Our little martial arts show was kind of... blunt. In the sense that sledgehammers are blunt. Brad just shrugged and said “It’s because all we do here is porn. Doesn’t matter what kind of show it is. Porn is when you show everything. That’s all anyone here knows how to do.”

That was many, many years ago, but I’ve always remembered it. I mean, porn really is the ultimate TMI situation, isn’t it? It’s pretty clear those two (or three) people went off to the poolhouse to have sex, but in porn we see... well, all of it. Every minute. From multiple angles.

Sometimes... our writing leans into porn. I’m not talking about sex, but like Brad said, we start showing everything.  We explain things that don’t need to be explained. Sometimes with far too much detail. A distracting amount of detail. Can you imagine if Ant-Man & The Wasp had a ten minute scene explaining how Pym particles work? Or how Hope controls her wings? Not only would it slow thing to a crawl and break the flow, but I bet anyone with even a thin grasp of science and physics would be able to punch a dozen holes in it.

But there’s another aspect to TMI as well. Experiencing a story is a personal thing. We’re reading it, but we’re feeling it in our gut and filling in a lot of details ourselves. As writers, we try to guide (and maybe even manipulate) how readers imagine things, but in the end a lot of it’s going to be very individual. If you’ve ever read a Jack Reacher book, you’re probably not picturing Tom Cruise, but you’re also not picturing the same person I am. The way I picture Danielle in the Ex-Heroes books probably isn’t the same way you picture her, and I probably don’t envision Veek from the Threshold books the same way you do.

So when I start describing too much, things stop meshing in my reader’s mind. I’m breaking the flow again. I’m repeating “six foot blonde” again and again while you’ve already decided Phoebe should be a brunette.

And there’s another way too much information hinders things. In the bigger, overall world of the story, we like having space to wonder and imagine. Especially in speculative fiction. We enjoy filling in some of the blanks ourselves.

For example, when I was a little kid growing up on Star Wars, I assumed the Rebellion was poor (like me) and couldn’t afford to buy cool new ships to fight the Empire. So most of what they had—the X-wings and Y-wings—was essentially kitbashed stuff they cobbled together. They had the basic instructions and diagrams, and they just made the ships out of whatever parts they had (which is why they all had little differences). Heck, I was so convinced of this, I assumed when the Rebellion started using A-wings in Return of the Jedi they were retrofitted snowspeeder hulls, now with airtight canopies and stronger engines. 

Was I right? It didn’t matter—the story had space for me to fill things in on my own. Which is a big part of what I loved about it. Sometimes, leaving things unanswered and unexplained is good. It leaves room for my reader (or my audience) to fill things in on their own and create their own mythology.

Not to mention, it gets harder to tell stories. A good story is about things we don’t know. It’s about the characters (and us) learning and experiencing new things. But the more I know about a character or event, the harder it is to tell a really strong story about them. All the information’s already out there. People give Disney a lot of crap for wiping the Star Wars slate clean and starting over, but the simple truth is it opened up tons of storytelling opportunities. Most of the great Star Wars stories of the past eight years couldn’t’ve been told before, because all those spaces had been filled up and sanded smooth. There were no gaps of knowledge left to fill in.

This can be tough, the idea of not explaining things. There’s a lot of empathy needed. I really need to understand what information my readers will want to know, what they’ll enjoy figuring out for themselves, and when they’ll be fine with nothing more than a handwave explanation of me saying “the flux capacitor is what makes time travel possible.”

It’s also tough because—like with research—sometimes we’ve worked out a really cool explanation or some ironclad reasoning, and we want to share it. We want people to see how clever it is and how well we thought it out. We want them to know we’ve thought of everything.

And let’s be very honest with each other... sometimes we want to fill pages. Nothing wrong with that. Filling pages is kind of the job. I mean, pretty much the first 100 pages of The Fold is scientists and engineers talking about how their little project works. But I’ve also never explained how the Cerberus armor works in the Ex-Heroes books or how Barry turns into Zzzap. And nobody’s complained yet.

Y’see, Timmy, I shouldn’t be scared about not explaining things. Look at some of the explanations and descriptions in your book. It might be new information, but is it necessary information? Does the story need it or does it maybe run a little smoother without it?

Next time... I’d like to talk about how we start things.

Yeah, I know. Great post to do halfway through NaNoWriMo.

Until then, wear your mask, wash your hands, and go write.

Thursday, October 1, 2020

Allow Me to Explain...

 There’s a storytelling idea, sort of a method, I suppose, that I’d been batting around for a while as a possible topic. Something I see crop up enough that it was worth mentioning in that “something else to keep in mind...” way. I decided to add it to my list of topics here and then, in a weird synchronicity, said problem showed up in a TV miniseries I finally got around to watching and a book I was reading (some formats may be changed to protect... you know).

The miniseries I mentioned involved an aggressive computer virus. And it explained how the virus worked. In detail. It used a few specifics and a few generalities, but it spent three whole scenes explaining this virus, the logic behind how it worked and how it selected targets.

The problem was... even as I was watching this, I could see a bunch of holes in the explanation. Holes that were only pulled wider as the story went on. And my computer skills more or less peaked in the very early 00’s. But I still knew enough to know the virus wouldn’t work the way it was described. Couldn’t. If it chose targets this way, why didn’t it go after that or that? If it propagated like that, how had it reached here and here?

For a brief time I was wondering if this was some sort of foreshadowing that there was more to the virus than was being let on. Maybe some sort of AI or a living virus that had been transcribed but then... mutated or something? But no, in the end it was just a computer virus that didn’t make any sense.

Which was doubly annoying because the virus didn’t really need to be explained in this story. The plot was much more about the repercussions of this thing being loose on the web and how it was affecting lives, society, and so on. The explanation slowed things down.

And, yeah, sure—part of this is on me. Any genre story is going to involve a degree of suspension of disbelief. Nobody wants to be the guy picking apart the energy requirements of a lightsaber or arguing how the Hulk can’t be that strong because his muscle/bone density would mean he’d sink into the earth. And as for Mjolnir, look...

Okay, yeah... there are some people out there who love being that guy.

(looking at you, Neil...)

But here’s the thing. I couldn’t’ve picked it apart if the writer hadn’t put so much down in front of me. I wouldn’t’ve had anything to pick apart. I can’t complain about your wardrobe if you never show me your wardrobe. But this writer decided they needed a whole scene (three scenes, really) explaining the computer virus in detail. And the details didn’t match up.

So what does this mean for me if my story needs explanation? I mean, speculative fiction is filled with different forms of technobabble. It’s got FTL drives and magic systems and AI computer viruses and alien life cycles and bringing dinosaurs back with cloning and mutant superheroes and... I mean, I’ve got to explain it all somehow, right?

Maybe? Consider Jurassic Park. How much does Crichton (or Spielberg and Koepp) actually tell us about the process of recreating dinosaurs? No, seriously—what do they tell us? If you look back, it’s actually a pretty bare-bones explanation of what’s a fairly complicated process (especially twenty-five years ago!). In fact, it encourages us to fill in a lot of the blanks ourselves and make it seem more complete.

So here’s a few things to keep in mind as I’m writing out that long explanation...

First, be clear if the story really needs this explanation. Is this what the story’s actually about, or is this a minor element I can handwave away or just skip over? Back to the Future gets away with a ridiculously simple explanation of time travel because it’s not really about the time travel. It’s about actions and consequences, and becoming a better person. Time travel’s just the mechanism that lets it happen. It’s just short of being a MacGuffin. We don’t need that explanation the same way we don’t need to read about someone hitting every step on the staircase, how many keystrokes it took to log into their cloud account, or a list of every item of clothing they put on when they got dressed (in order). The reader will fill it in.

Second, if I decide I really need to explain this at length, it’s got to be solid. I’ve waived the right to say “just trust me, it works” and now I need to make this as rigorous and believable as possible. I need to do my research, double-check my logic, triple-check my numbers, and let it marinate overnight in plain-old common sense. Trust me when I say if I get a fact wrong or use garbage science or make a math mistake... people will let me know. I don't even have to ask them. Not only that, but...

Third, I need to keep in mind the more something gets explained, the easier it is to punch holes in that explanation. Like in the example I first mentioned. As the characters went into more and more detail about the computer virus, the flaws in that explanation became more and more apparent. How often have we seen the person digging themselves deeper and deeper because they won’t stop talking? It’s soooooo tempting when we’ve done all that sweet, cool research, but I need to figure out how much explanation my story really needs and stop there. I’ve mentioned screenwriter Bruce Joel Rubin here onceor thrice, and his idea that we experience stories in our gut, but we analyze them in our head. I never, ever want my explanation to drive people into their heads.

Fourth, closely related to the last one, is that this sort of explanation is almost always going to be exposition. Yes, even if I try to work it into a conversation or presentation or something like that. As we’ve talked about here a bunch of times, exposition gets boring really fast because so much of it is either things we already know or things we don’t need to know. For our purposes here, there’s a chance the reader doesn’t even want to know. So if I decide I need this explanation in my story, I need to make sure it’s going to be clever and engaging for the reader.

And that’s me explaining how to explain things.

Next time, I’d like to talk about if you should be reading next week’s post.

Until then, go write.

Thursday, August 27, 2020

On the Third Day...

I got a request from Rhyen, which is great because I still haven’t really hammered those ideas on endings or comedy quite into shape. So that’s still some stuff for the future. Or, y’know, somebody else could ask something.

Anyway...

Rhyen wanted to know about worldbuilding. Not just “our world, but with secret werewolves” but full-on, hardcore fantasy worlds, sci-fi worlds, and so on. How (and when) do you come up with histories, cultures, and all that other stuff?

Y’know what? Let’s make this post super-active rather than me blathering away. Right here, right now, let’s look at werewolf world. The other version of it where everybody knows werewolves are real.

Now, I know, we said we were going to do more hardcore settings but just go with me for a minute.

I’ve mentioned Charlie Jane Anders once or thrice before, and her little note that there’s no such thing as “a world just like ours, except...” because any noteworthy “except” is going to change everything. If there really were werewolves and everybody knew about them, so much would be different in the world. Tons of things.

Don’t believe me? Let’s go over a few things real quick. Just off the top of my head...

Here’s an easy change. There probably wouldn’t be any silver coins. In WereWorld anything with even a scrap of silver would’ve been gathered up and turned into anti-werewolf weapons or defenses. The government would be treating silver like uranium. 

Which, hey... how would warfare be different? Forget atom bombs... imagine if the Manhattan Project involved deliberately infecting a hundred or so troops with lycanthropy and then dropping them all on Nagasaki and Hiroshima on the night of the full moon. A hundred unstoppable killing machines running wild in each city. That’s a terror weapon, right there. And of course, if the Japanese capture two or three alive, now they’ve got their own werewolves.

But now without the US pouring all that money into nuclear warfare and missile programs... where does it all go? Infrastructure? Social programs? Schools? Would there be a Cold War? A Bay of Pigs? And if the Soviet Union leaned into werewolf warfare... what kind of arms races would there be? Would the USSR have financially collapsed?

And we haven’t even talked about dating or sex in WereWorld. Hunting laws? Home security? Profiling? Legal issues—if I kill someone as a werewolf, am I legally responsible? Is it murder, which requires a degree of forethought, since the werewolf’s essentially an animal (or is it?)?

And all of these assume we just “discovered” werewolves somehow back in the early 1940s. What if it was even earlier? How would global exploration and trade have gone differently five hundred years ago if every twenty-nine days  one of your crew members might kill everyone on the ship? How different would the world map look right now?

Again, this is all off the top of my head. Seriously, I’ve spent maybe ten minutes on this. But I’ve completely rewritten the world, just by being aware that things would inevitably change in this situation.

So, with that in mind...

Creating a setting, any setting, is a lot like creating a character. I want to know them backwards and forwards. It’s fantastic if I have lots and lots of factoids about them easily on hand (you may remember that back before we all took the pandemic plunge, I talked about characters and their underwear choices).

I’ve mentioned character sketches once or thrice before, and I think worldbuilding can be approached the same way. We come up with the bare basics and then we start fleshing it out by asking questions and maybe following a few paths to their logical outcome. Like I did up above with WereWorld.

Or let’s do something even more divorced from our world. Let’s say it’s going to be a fantasy world, maybe one with some gearpunk elements. So, easy one—is there actual magic in this fantasy world? Is it kind of rare or very common? Does it need components? Are they rare or common? Do people have spell-component gardens the way we might have an herb garden?

How about the gear-tech? How precise is it? Do you need mathematically perfect brass gears or do lots of people carve wooden ones after dinner? What do they use for power? Springs? Counterweights? Two or three big guys turning a crank?

Does magic dominate the gear-tech, or vice versa? Is one notably newer than the other? Does either have detractors, vocal or secretive? Are magic and/or gear-tech novelties or parts of everyday life? Do they ever cross-pollinate, so to speak? Are they expensive or so common everyone has access to some aspect of them?

Considering all of this, now... is this mostly an agrarian world? Are more people farmers? Hunters? Are there gearpunk tractors or crossbows? Magic millstones or knives that can skin anything? And if none of this ever filters down to the common folk... how do they feel about that?

Has the magic or gear-tech made travel easier? Are people still isolated in villages or are there much bigger cities, made possible because of these advances? Do people know more about the world?

Heck, how fantasy is this world? Are there supernatural or mythological creatures? Are they common? Domesticated? Are there things we know or all-new creatures? Does the farmer have a six-legged hexox dragging his plow? Are there gods? Demons? How do they feel about humans playing with magic and gear-tech?

Or heck... is it even humans? Is this about magical halflings or gearpunk elves? I just pictured a gearpunk lizardman and that seemed pretty cool.

If you’ve answered a lot of those questions, I bet you’ve got the beginnings of a pretty solid world in your head. And probably spun off a question or three of your own. Enough so that you can start setting up your plot.

And one thing to keep in mind—just like with characters, this might change as I go along. As the story grows and progresses, I might change a lot. I might add even more. It’s an ongoing process. Halfway through my outline or my first draft, I might realize I need to address currency. And, hey,  maybe this world has a really crappy exchange rate, so it matters if you’re getting paid with glowing quartz or brass gear-coins.

Again, the world is here to serve the story. You’re going to change and tweak it as you go. Maybe all the way up to your last draft. And just like with characters, you’ll keep coming up with cool little details and anecdotes.

Now... there’s three key things to remember...

First, I know I talk about editing things down a lot, but we can all breathe a small sigh of relief here. If I’ve got a story set in another world—a drastically different world—most editors are going to give me a little bit of leeway, word-count wise. They understand I’ll need a few extra pages to explain why Yakko is riding a gearpunk tractor powered by magical crystals.

This doesn’t mean I can go crazy listing details. Or that I can be really blunt with them. No pausing for two pages to randomly describe the wooden sun-and-planet gears in Yakko’s trailer. Or the long history of the mining guild that provides those magic crystals. One more time—say it with me—the world is here to serve the story. It’s okay to have a little extra flavor here and there, but I shouldn’t lose track of what my book is actually about.

Which brings me to my second point. Whenever I create a character, there’s a lot of things about them that are never going to come up in the book. Or maybe they come up, but they’re never explained. I might have tons of rich backstory and weird little details, but a lot of it just never becomes relevant.

For example, in the Threshold books, I know a ton of things about Veek. I know why she’s abrasive with most people. Why she likes wearing men’s suits and ties over women’s power suits. Heck, I made a note of when/how she lost her virginity. But the truth is, none of this has been relevant to any of the books she’s been in. It’s stuff I know, and it helps me make her feel more three dimensional on the page, but ultimately... it’s all kind of irrelevant if it doesn’t have anything to do with this book—with the plot I’m telling and the character’s arc through that plot.

Worldbuilding is the same way. No matter how fantastic or amazing the details of this world might be, they only matter if they’re going to have some kind of impact. While it may be very interesting how this society ended up with a hexadecimal/base sixteen number system, do we need to know any of that history for this story? Yes, WereWorld does have eleven continents and there’s a fascinating story behind it... which has nothing to do with this book.

And even then, I’d argue that if there’s no real reason for something to be different... maybe it shouldn’t be. I think one thing that confuses some people is they see this rich, historied world that the story’s set in and forget the world only exists to serve the story, not the other way around. If you look back at my A2Q discussion about the world Phoebe and Luna live in, I made choices based on what would be interesting for the plot and story, not what would make for an interesting world.

So I shouldn’t be coming up with (and using) new things just to come up with new, different things. I mean George RR Martin just uses leagues for distance in worldbuiding heavyweight A Song of Fire and Ice (perhaps better known by it’s Hollywood stage name, Game of Thrones). It sounds good, a little archaic, and he doesn’t have to waste half a page explaining what hekkrets are.

Or heck, here’s another example... any of you remember that old 70’s indie movie, Star Wars? There’s a great scene where Ben and his would-be-protégé are trying to hire a ship from some lowlife smuggler. And Ben tells him “We can pay you two thousand now plus fifteen... when we reach Alderaan.” Remember that?

So... two thousand what?

No, no, no. Don’t run to novelisations or books or articles that retconned this. Right there in the movie you watched... two thousand what?

Truth is, it doesn’t say and it doesn’t matter. For this story, the type of currency’s irrelevant. I don’t care if it’s Imperial credits or Old Republic scrip or gold-press latinum or Jawa skulls. Okay, I might care if it’s Jawa skulls because WTF Kenobi why do you have two thousand of these laying around?! What the hell have you been up to out in your little desert hut?

Anyway... no, all we need to know is that two thousand is a good amount (judging off everyone’s reactions) and fifteen more makes it a very good amount. Past that, we just don’t need to know why Solo wants all these Jawa skulls Kenobi’s collected. It’s not important. The dialogue’s solid and sounds believable, which is far more important that a brief segue to explain the various types of Galactic currency and their exchange rates.

This brings me to my third and final point.

Worldbuilding is, in my opinion, a really easy trap to fall into. Because worldbuilding is fun. Seriously. That question game we played up above? We can do that for weeks with worldbuilding. Months. Maybe even years. My world is going to be so huge and so complex with so many races and creeds and economies and social structures and seriously we can spend so much time doing this instead of...

Y’know, actually writing the story.

And that’s how I generally approach worldbuilding. You may need to change this approach a bit, depending on your own story and the kid of setting you want for it, but hopefully this’ll get you a little further down that path. Or help you find your own path.

Next time... endings.

Maybe.

Until then, go write.

Thursday, June 11, 2020

Steampunk Mechdragon Issues

Like a lot of you, I’m still feeling a little overwhelmed by everything going on right now. Awe-inspiring stuff. Long overdue stuff. But still overwhelming.

I thought about updating my list of top ten B-movie mistakes, but I really haven’t been up for bad movie geekery for a few weeks. So I shelved that idea for a while. Then it occurred to me there’s a related topic I haven’t discussed in... well, years. Not directly, anyway.

It probably goes without saying that I really like genre fiction. I grew up with Doctor Who and Star Wars and comics about Spaceknights who came to Earth to protect us from alien shapeshifting sorcerers. Sci-fi, horror, fantasy—I like reading ‘em, I like writing ‘em.

But you probably knew all of that already.

Point is, I’ve consumed so much of this stuff. In so many formats. A lot of it’s been fantastic. Some of it’s been... not so fantastic.

As I started taking storytelling and writing more seriously, as I started really breaking things down and studying them, I noticed a few similarities. Common problems that showed up again and again, especially in genre stories. Three of them.

To be clear, they’re not confined specifically to these stories—you might see these issues crop up in mysteries or romances or even literary fiction. They’re also not the only problems these stories can ever have (not by a longshot). But it’s kind of amazing how often a problematic sci-fi or fantasy and even horror will have one or more of these three issues.

The first issue is when we bury our stories in too much of our chosen genre. If I have an idea, it gets included in the story. No matter what it is—neat visual, cool character beat, clever way a door opens—I’ll fit it in there. If it was scary in that story, it’ll be scary in my story. Most of us have probably read a genre novel that went to great lengths to explain how the weapons, shoes, uniforms, food, transportation, education, and economics are all very different on that other world or in that not-too-distant future. If it's a magical world, everything is ancient and magical and built by the fae. If it's a sci-fi world, everything has nanites and AI and came from interdimensional aliens. People don’t wear glasses in these stories, they have optykwear, and a good set of optykwear can cost you seven or eight neshseks.

The problem with writing like this is my audience has nothing to connect with as they’re overwhelmed with all these unfamiliar elements. The people are different. The setting’s different. Motivations are different. Yeah, it’s a really cool alternate world where the Dark Ages never happened, all coinage is brass,  and wars are now fought with steampunk robot dragons run by difference engines, but the important thing is that my readers need to be able to understand this world and relate to it, while it’s on the page in front of them.

All the worldbuilding is good, but my story needs to have something my audience can immediately identify with in some way, and it’s best if it’s the main character. Someone who hates their job, who wants something they can’t have, or maybe who just feels like an outsider. A person with a universal need or desire.

When a reader believes in my characters, they’ll believe in what’s happening to my characters. It has to do with willing suspension of disbelief—I can’t believe in the big elements of a story if I don’t believe in the basics of it. Once I’m invested in Wakko’s life, then I’ll be more willing to go with it when he goes to work shoveling coal in the belly of a a giant steampunk dragon (but one day he’s going to be the commodore of the whole mechdragon fleet—you just wait and see)

There’s one very closely related issue to this, so close I’m not even going to branch off and make it a separate thing. Sometimes, all the laying-on of more genre gets a little monotone. Dramatic stories that are non-stop drama. The horror movie that’s nothing but horror. The magical fantasy series where everything is magical and fantastic. No matter how much I love this thing, it gets boring pretty quick when it’s all I’m getting.

We want our fiction to mirror our lives as much as possible, and the truth is very few of us lead monotone lives. They get broken up with moments of laughter (not always at appropriate times), random pettiness, unexpected excitement, casual flirting, and more. Our stories should be the same way.

The second issue happens when I try to explain everything. It’s confusing enough that I dropped readers right into a steampunk mechdragon battle, but now I’m going to pause that battle for ten pages while I explain how mechdragons came to be and where the best coal for their boilers is mined and how the creation of functioning wings (and the required steam- piston musculature) changed the nature of battle and hey I should probably talk about dragon tactics for a bit, right?

I think most people reading this have seen a story or two that suddenly deviated into that sort of excessive, often unnecessary exposition. I’ve read many stories that suddenly go to great lengths to explain how and why the serial killer turned out the way she did. Or how she ended up with superpowers and exactly how they work. Or both. At length.

What this leads to is stories that feel very detailed, but very little ever actually, y’know, happens. Page after page of explanation can add up really fast, and suddenly a third of my book is just... details.  And while I’m going over those details, my characters are just sitting around twiddling their thumbs, waiting for something to happen again. It can also annoy my readers as all this information gets doled out, especially if it’s something that feels unnecessary and unmotivated.

I think there’s two ways to deal with this issue. One is something I’ve talked about here in the past—the ignorant stranger.  If I’m going to explain things, I should have an actual, in-story reason for them to be explained. Wakko may know the day-to-day workings of a mechdragon, but Phoebe’s a stowaway and he needs to help her pass as a crew member or she’ll be “dropped off”... and they’re three thousand feet up. So he has a solid, understandable reason to explain everything and she can ask a lot of the questions my readers probably have.

The other way to deal with this issue is the quick and easy one. Cut it. I can delete anything that isn’t actually necessary to the story. This can be tough, because, I mean... steampunk mechdragon wars! There’s so much cool stuff in those three words. But how much of it do I really need? Is it relevant or is it just me piling more “genre” onto the plot and story? Yeah, ceramic teeth are cool, especially on that scale, and I’ve come up with a crazy way how they’re made, but does my story fall apart if the reader just knows the mechdragon has... teeth? Does it change anything if in their mind they picture the teeth are brass or steel or diamond? Pages are precious—do I really want to spend part of one on this?

The third issue is actually the reverse of the last one. It’s when I don’t explain anything. There’s so much new stuff that there’s no context. I can’t tell if neshseks are coins or bills or maybe they’re not even money. Maybe this world works on the barter system and they’re some kind of gourd. Could be a massage or a sex act or maybe it’s some kind of pet? Maybe it’s a pet that gives great massages?

But it’s not just terminology. The genres also tend to collect mysterious characters who drop vague hints or implied threats for... reasons. Creepy messages appear on walls, sidewalks, computer screens and we never learn how they got there. Disturbing objects are discovered in the attic and never, ever discussed again.

I think there are two general reasons this issue happens. First is that, as the writer, I’ve sunk deep into my fictional world for the past five months and I forgot the reader... hasn’t. They have no idea what a neshsek looks like. Or what it’s used for. Or how many you can seriously expect to get from a relative stranger for two tinted sets of optykwear

The other reason is that people are trying to duplicate the sense of mystery and anticipation they got from another story, but they don’t really understand how and why it worked there. A lot of these weird mysteries are just a general lack. There is no explanation or reason or motivation behind what’s happening in the story. It’s just happening right now because... I wanted to tell a weird creepy story.

A friend of mine gave me a great rule of thumb once, and I think it’s the best way to deal with this issue. I kinda mentioned it up above—my main characters should mirror my audience. If my goal’s to make my audience puzzled and eager to learn more, then really Phoebe should be puzzled and want to learn more. If the reader’s angry about something, Wakko should probably be angry about it, too. Likewise, if Phoebe and Wakko are both really annoyed because they still don’t know what’s going on... well, I can probably guess how my audience feels right now, one way or the other...

Are these the only three problems that might crop up in my genre writing? No, not at all. I have faith in you that you will find awesome, all-new problems. But these are the ones I see appear again and again. So maybe they’re worth looking for in my manuscript. Just in case.

Next time... I’ve got kind of a follow up idea to this. It didn’t really fit here, but it’s a genre problem. Sort of.

Stay safe out there. Wash your hands. Wear your mask.

Until next time, go write.