Showing posts with label screenwriting. Show all posts
Showing posts with label screenwriting. Show all posts

Tuesday, July 20, 2021

Building A Better B-Movie

Just when I thought I was done with making movies, they dragged me back in...

And by they, I mean me. I came up with this all on my own. I think it might be kind of fun.

In a perfect world where people listened to experts instead of YouTube videos forwarded by drunk Uncle Carl, we’d all be fully vaxxed, there’d be herd immunity, and we’d be gearing up for preview night at San Diego Comic-Con tomorrow. Fantastic, right? Alas, this is not that perfect world and SDCC is online again this year.

I’m not doing any panels this time around. Really the only big things I’ve got planned are maybe building one of my larger, long-overdue LEGO sets (you can vote here) and doing one of my big, more public Saturday geekeries (more on that next time). You know, where I live tweet a movie and talk about all the things it’s doing right (or wrong).

For the past few years, I’ve also tended to mark this viewing party with a movie-related blog post. Usually an updated version of my Top Ten B-Movie mistakes list. But this year I decided I wanted to do something a little more positive and maybe even a bit instructional.

So this week we’re going to talk about about how to make a better B-movie. As in, if you and your friends were thinking of shooting a movie together, here’s a big pile of tips and hints. Today’s going to be about writing it, with advice based off my experience as a writer, screenwriter, and entertainment journalist. Then in our regularly scheduled Thursday post, I’ll offer some advice about filming said B-movie. That’s going to be based off my experience working on a few dozen B-movies and TV shows (some of which you’ve actually heard of), and also... yeah, my attempts to shoot a few low budget things with my friends. Which, y’know, you haven’t heard of.

Fun, right? Mildly interesting, maybe? I know a lot of you have no real interest in screenwriting, but I think some of the overall storytelling ideas here might still be kind of useful for you. They have been for me, anyway, in the long run.

So... let’s talk about writing a low-budget, fantastic B-movie.

First off, let’s be very clear on one thing. We’re talking about writing a very specific kind of script, and it’s kind of the reverse of what I talked about a few times in the past. This isn’t going to be a screenplay to enter contests with or submit to agents. It’s going to be a very solid script so you and your friends can make a good, cheap movie. It needs to follow some of the rules, but overall, this is just for you.

Second thing is all of this is written assuming this is a group effort right from the start. We’re writing it, but we already know our girlfriend’s directing, our friend’s going to star in it... or heck, maybe all of these people are the same person. Maybe I’m a writer-director-producer-actor. If that’s not spreading myself too thin... fantastic. Either way, this is the kind of stuff it’s good to know from the moment I start typing.

So...

1) Know What I’ve Got to Work With
If I’ve got a bunch of friends with Ren Faire costumes and armor, maybe I should consider something historical or fantasy. If I have open access to an office building, I should think about setting something in an office. The guy next door has an entire space station set in a warehouse he owns? Holy crap, you live next door to Roger Corman. Why are you listening to me—go talk to him!

Basically, I want to play to my strengths. If I’ve got a bunch of assets, I need to figure out the best way to use those assets. This can be a chance for some great creativity. We’ve got medieval costumes, one decent alien costume, and three or four really nice sci-fi props? Sounds like a spaceship crashed in the woods outside Camelot. Holy crap, was Excalibur really a power sword this whole time?

Also keep in mind—just because I’ve got  something doesn’t mean I have to use it. I don’t want to cram a dozen random elements into my movie just because I can. The goal here is to tell a cohesive story, not to fit in every plot point I think of. Phoebe may have a fantastic pirate costume from that theme wedding, but maaaaaybe the story just doesn’t need a pirate. I know it's hard to believe that, but it's true. Simplicity can be my friend sometimes.

2) Don’t Write What We Can’t Shoot
One of the unspoken truths about screenwriting is it often comes with a list of requirements. Maybe they’re budget things, actor things, studio things, who knows. If we’re making a B-movie, we’re probably going to have a lot of requirements. My scripts are going to be a lot stronger if I start with these limitations in mind, rather than forcing the director to deal with them when they eventually pop up on set.

If we know we don’t have a lot of special effects to fall back on, let’s not write scenes that depend on special effects. If we know none of our friends want to show a lot of skin, I shouldn’t put in a lot of shower scenes and torn shirts. If I live in New Hampshire, maybe setting half the movie outside in a rain forest isn’t the best idea.

Really, this is the flipside of my first point. Know what I’ve got to work with, but also be clear on what I’m not going to have. It’ll make the whole process easier in the long run.

3) Beware of Expensive Scenes
One of the first things people tell you about screenwriting is not to worry about budget. But, we have to worry about budget. We’re making a B-movie and doing a lot of it by calling in favors and debts. We don’t have money to burn on this thing. So if we can eliminate some essentially expensive scenes up front, that’s going to be a win for us.

Thing is, there are certain scenes that are very easy to write and look cheap at first glance, but the truth is they’re very expensive to get on film. I’m going to name a couple and explain why...

-Crowds—big groups of people on film are expensive for three reasons. One is that a responsible filmmaker’s going to give them food and drinks, especially if you’re not paying them (so at least buying lots of pizza and soda, plus enough plates, cups, ice, napkins, trash bags). Two is that you’ll probably need extra help getting them all to do what they need to do. Three is paperwork—if someone’s on film, they need to sign release forms for us using their image, even if we’re not paying them (especially if we’re not paying them). Essentially, crowds burn up a lot of our resources really fast.

-Food—let’s say I’m going to have someone take a bite out of a hot dog in this scene. That’s all. They grab a hot dog at a backyard barbecue, have one bite while they’re talking, put it down. So that’s one hot dog for the master shot, and one for the reverse master (because they’ll need an unbitten dog to take a bite out of). One for each angle of the overs. One for the coverage. So at the bare minimum, we just went through five hot dogs. And that’s assuming we got everything in one take. This one-bite shot can add up to three or four packs of hot dogs and buns really fast. And again—this is just one person having one bite. And we’re not even considering someone’s going to have to keep cooking them, so we’re going to need a working grill, fuel for the grill... seriously, just cut the food scenes.

-Kids and Animals—if we have kids and animals as possible assets to use for our movie, that’s fantastic. But it’s a safe assumption that every scene with kids and animals are going to take twice as long to shoot. That’s the big reason they’re expensive, especially on this level. They use up time we could be using for other things.

-Getting dirty—throughout the course of a story, somebody could get smeared with dirt or blood, maybe get a sleeve torn, get their hair mussed up, something like that. Maybe they just fall in the pool. Heck, maybe they’re just putting mustard on that hot dog. If I see a change like this happen on screen—let’s say Phoebe gets mud thrown on her shirt—then we need multiple shirts for every single take of this (again, I refer to the hot dog). Plus, it’s another time expense as the actress playing Phoebe has to go get changed, maybe clean mud off herself, fix her hair back to how it was. Again, looks simple on the page, but it adds up really quick when you talk about production. I’ve been on shows where they’ve bought four or five matching shirts for gags like this, and it still didn’t end up being enough.

-Night shots—it’s hard to tell sometimes, but exterior night shots in movies and television often use a lot of lights. Dozens. Yes, even some found footage stuff. There’s a real art to making well-lit darkness. That means good night shots require someone who knows what they’re doing and the equipment they need to at least do it passably well. If I have to have a night shot... could it maybe happen in a well-lit parking lot?

Okay, this one got really long, but you get the general idea. I could probably come up with five or six more examples. Thing is at this level, I need to think about how stuff will actually be shot and what that could involve.

Moving on...

4) Know What I’m Writing
Once we’ve juggled all these assets and limitations with our own goals and desires, we should have a pretty clear idea of what kind of movie we want to make. Yeah, it’s a B-movie, but is it a supernatural thriller? Urban fantasy? Holiday romance? Period sci-fi? I should keep this in mind as I’m writing. If it’s a horror movie, why are we spending twenty pages on this whole dating/romance scene?

Also, who is this for? Who’s our audience? Are we looking to make something family- friendly or a little more for the 18-35 range? All these decisions should help shape some scenes a bit.

5) Know Who My Hero Is
I’m mentioning this because it’s always the #1 problem when I’m watching my Saturday geekery B-movies. Like I was just saying about the genre, when we’re hammering out this story together, we need to figure out who our main character is. Is it him? Is it her? Are those three our mini-ensemble? This is storytelling 101—who should my audience be paying attention to? Who should they be rooting for?

Once we know who they are, we need to make sure they’re a good character. And, weird as it may sound, Wakko being our main character means they should be, y’know, the main character in the movie. There should be more pages about them than about Yakko. Or Phoebe who’s willing to wear that tiny bikini on film. The hero is the person we should be spending the most time with. They should be the one driving the plot forward.

6) Be Cautious of Camp
This is a tough one. At this budget level, it’s really tempting to just wink at the camera and make a joke out of how silly that costume is or that we’ve go three people standing under a paper-and-sharpie banner that says “WOODSTOCK.” Trying to hang a lantern on it can seem like an easy way to get around a lot of stuff.

Thing is, this type of comedy wears thin really fast. One of the secrets of camp is that the best examples of it never give the audience that little nudge-nudge, wink-wink. They play themselves completely straight. Too much obvious camp makes it look like we’re not taking this seriously, at which point... why should the audience take us seriously as filmmakers?

If we’re not making a comedy, resist the urge to lean into comedy. Especially as an excuse.  We want to embrace our strengths, not mock our weaknesses.

Speaking of which...

7) Think Big
I know with everything I’ve said so far, it probably feels like our best bet is that old indie standard “three people trapped in a hotel room that looks a lot like the bedroom of my apartment.” But just because we don’t have any money doesn’t mean we can’t have big ideas. We can’t have battlemechs fighting kaiju, but that doesn’t mean we can’t have a big concept.

There are so many examples out there of high-concept, low budget movies. Saw is literally just the old bar question of “what would you do to escape this?” asked with some low level special effects. Primer is a time-travel movie where their big expense was some cardboard boxes wrapped in tinfoil. The Blair Witch Project. Monsters. Chronicle. All of these movies are really big story ideas that people figured out how to do in small, low-budget ways. We should absolutely aim as high as we can.

Okay, just a few more...

8) Format It
I’ve talked about screenplay format in the past. Technically, yes, if I’m only writing this to shoot with my friends, it doesn’t matter if I’ve got the format down or not

But... if I do have it formatted correctly, there’s a bunch of really helpful tricks I can use. Like timing my script. You may have heard that one page is about a minute of film time (according to a good friend of mine who's a script supervisor it's closer to 53 seconds on average, but one minute's an easy rule of thumb). So if I’ve got this in the right format, I can immediately look and know this scene is probably going to run long, or that the whole thing is barely an hour.

Another good one. We should generally figure it’s going to take about 90 minutes to shoot one page (again—talking about a properly formatted script). Some may go faster, some slower, but in my experience 90 minutes a page is a good estimate. Which means now I can schedule a shooting day (more on that next time)

It may be a bit of a pain, but there are some serious advantages to formatting this correctly. I don’t even need special software—if someone happens to have it, cool, but I’ve written pretty much all my scripts in Word with a few formatting macros set up. Hell, my first few I just wrote ‘em and then went back through and got all the formatting right.

Yeah, fine, maybe you can come up with an all-new, far-better way to write and format screenplays. You’re not part of the Hollywood machine, churning out IP garbage! You can be the guy to disrupt scripts (yeah, if you’re thinking all this, I’m just naturally assuming you’re a guy). But the thing is do you want to spend the rest of the year developing your new screenplay format... or making a movie?

9) Top Screenwriting Tip—RIGHT NOW
I’ve mentioned this before so I’ll give you a link and not go into it too much here. Because this whole post is getting really long. Super short version, if it’s not on screen right now, it shouldn’t be on the page. Are we shooting backstory in this scene? No? Then there shouldn't be any backstory on the page. No inner monologues or struggles. No character sketches. No notes to my friend (or future me) who’s directing this. What’s on the page should be what’s on the screen right now, and vice-versa. 

I know it’s tempting to put all that stuff in the script (it’s got to be somewhere, right?). But one of the reasons people growl about details like this is because it messes up all those estimates we were just talking about. Because none of this stuff actually gets filmed.

And now, my final big tip for writing a B-movie...

10) Actually Write The Script
Because this is just us and our friends making a movie, it kinda feels like we don't need to bother with putting the whole thing down on paper. I mean, we hashed out all this stuff I’ve been talking about last night over pizza and rum, right? We know what genre this is, who our hero is. The big stuff’s done, we can work out all the fine details on set.

The truth is, a complete script just makes it much easier to tell a cohesive story. The less I plan out, the more things veer off the path. If the actors want to ad lib on set and the director wants to let them ad-lib and the ad-libs are actually useful and germane to the discussion, as someone once said... cool. But until then, I need an actual, finished script. For all those formatting reasons I mentioned above, but also so I can actually plan this out.

Plus, it’s just more professional. True story—I worked on a low-budget TV show and one episode... we didn’t get a script. Seriously. This was an actual, on-television show and they didn’t give us a script. The actors didn’t have anything to rehearse. The costumer and I got called into the line producer’s office to discuss prep and he just said “Get some military stuff.” When we tried to ask what year, what branch, dress or combat, for how many people... he actually got annoyed with us and said we’d have to “think on our feet” for the next episode.

Don’t be like this to your cast and crew. You can be more professional than that. Hell, you can actually be more professional than that professional.


And look at that. There’s ten tips for writing a better B-movie script. And a ton of links to guide you back to some other stuff I’ve said about the process.

Next time, we’re going to give this script to the director (who, granted, might also be us) and talk about a couple ways to make sure this whole filmmaking thing goes smoothly and maybe gives us something we’re willing to show people.

Until then...

Well, go write. 

Thursday, February 18, 2021

The Cloverfield Conundrum

If you’ve been following this blog (or me on Twitter) for any amount of time, you know one of my favorite Saturday thing to do is watch B-movies. I’ve always had a certain love for them, and I think it’s a place to find some unsung gems if you’re willing to dig. Plus, lots of chances to flex your storytelling muscles and figure out some stuff. Where did this go wrong? Am I doing this in my own writing? How could it be fixed?

One type that always puts me on edge is found footage movies. After movies like The Blair Witch Project and Cloverfield became huge hits, shooting movies in this style exploded. Especially lower budget movies. There are dozens and dozens of them out there, covering topics from US forces in Afghanistan to dinosaur lost worlds to Judgment Day itself. Although you do have to ask... who found that particular footage...?

The catch, though, is found footage is one of those storytelling methods that looks very simple and forgiving. In fact, it’s an incredibly difficult way to tell a story, especially if I want to do it well. Possibly one of the hardest ways. And I’ve thought a few times about scribbling up a bunch of points and warning signs to watch for in such things, but the simple truth is I don’t offer a lot of straight screenwriting (or filmmaking) advice here anymore. Nothing major, anyway.

But it recently hit me there’s a way this ties to prose writing, and that’s through the epistolary form. If you’re not familiar with it, it’s when the story’s told through letters, journals, news articles, and other bits of found media (aaahhhhh, sound familiar?). Dracula and Frankenstein are both classic epistolary novels. There’s a magnificent one that just came out from Dan Frey called The Future is Yours, which uses emails and blogs and text messages. I used it for a section of one of my own books, Ex-Communication, where we get a look at a young girl’s journal, and in the very first story I ever sold for cash money, "The Hatbox."

But just like found footage, an epistolary novel or short story can look deceptively easy. And it turns out they hit a lot of the same basic problems as found footage movies. So I thought I could take a few minutes and talk about four major flaws I see in both of these related formats—the movies and the books..

As always, none of these are die-hard absolutes, and it’s always possible someone could do this in a movie/ novel and make it work beautifully. But I also think they’re common enough as flaws that I need to be 100% sure what I’m doing is flawless if I decide to use one of these devices, because the automatic assumption is going to be... it’s a mistake. And when people hit the third or fourth obvious mistake in my story, they’re probably going to move on to something else. And that’s all on me, not them.

So... first thing.

Mistakes must be deliberate and clearly be deliberate
A lot of storytellers see the found footage/epistolary style as, well, an excuse to be lazy. Yeah, they do. Sorry.

Sure, there are lots of spelling mistakes, but that’s only because my narrator doesn’t know how to spell. Yeah, there are gaping holes in the plot, but the narrator wasn’t there for everything—they can only tell what they know. Yeah, this isn’t what we want to see or hear, but it’s more believable they’d be writing about this or pointing the camera at that. And, whoa, did we not once get the actress's face in that scene? Well, it’ll be fine, that’ll just look even more authentic.

What’s going on here is something I’ve talked about before. People are confusing reality—that thing we walk around in most of the time—with fictional reality. Often they fall back on this to excuse bad dialogue or behavior in prose. Here I’m using it to excuse my writing in general. Or, in the film case, horribly framed and/or lit shots.

The bigger aspect of this, though, is my audience (readers or viewers). I mean, we can all spot mistakes when we see them. Clearly I wasn’t supposed to see that crew member in the mirror, or the battery pack and wires for her mic pack, and we all know the difference between there and their and they’re (don’t we...?). So when we see these things, our automatic gut reaction isn’t “gosh, this seems so real,” it’s just “Mistake!!” and maybe a pointing finger.

That’s why I need to be super cautious about “mistakes” in this sort of storytelling, because they’re going to be interpreted as, well, actual mistakes. Not something wrong with my character’s spelling ability, but a failure on my editor’s part. Its just an actual mistake in the film or book. And that’s the kind of thing that ruins the flow.

Cause here’s the thing... Absolutely no one went into Cloverfield thinking they were looking at actual footage of a giant monster attacking New York. They knew it was a movie (or a book in their hands). The format pulls it a little closer to home, maybe bulks up the willing suspension of disbelief a bit, but everyone still knew this was something that had been created and promoted for months in advance.

So if I’m going to make mistakes, they have to be super-blatant mistakes. Things nobody could’ve missed. Things a spellchecker would catch. I don’t want to put their instead of they’re, I want to see there’re or theyer. Really clear, very deliberate mistakes.

Cameras are not characters
There’s a scene (or series of scenes) in every found footage movie where the camera moves too much. It’s imitating the gaze of the character holding it rather than, y’know, being a camera they’re holding. These moments can be subtle and ring a bit false—looking back and forth between two things, for example—or they can be big and make the audience shout “Why are you still holding the camera?!!?” Y’know, like when you stop to point the camera at the giant monster opening its mouth to eat you.

We all recognize in these moments that no human being would still be carrying a camera on their shoulder or holding a cell phone out in front of them. They definitely wouldn’t be turning, aiming, resizing, refocusing, and so on. It’s a cheat, and we all recognize it as one.

Likewise, there are things it’s tough to buy in epistolary form. A journal is close to first person POV, but it’s still something different and distinct. If I just spent six hours fighting the zombie horde with an axe, am I really going to sit down and write out those six hours in meticulous detail? Would I write out what all the zombies looked like, what I was thinking of when I decapitated them, some random observations about the human condition? Or would my entry just be—

Feb. 18th (??? Thursday???) – brutal day killing zombies. friggin exhausted. most everyone made it. maybe write more tomorrow if there’s time.

Heck, would I even write that much? I mean, with everything going on, am I really going to spend any of my precious downtime writing? And by... flashlight? Campfire?

And it’s not just fighting zombies. How much would you want to write after eight hours of hiking or a twelve hour work day? Seriously, think of the writing you’ve done in your own life. Letters, journals, diaries—how much detail did you really go into? How often? How many things did you just skim over? I know my attempts at journaling were never that great, and I know they would’ve been worse if I was in the middle of a custody battle or an alien invasion. Or both. Heck, I still write physical letter to a few folks, but there are long gaps between them and lots of stuff I never include. Yes, Kevin, I know I’m very behind—sorry.

I need to have amazingly rock-solid reasons for why people would continue to point that camera or keep up those journal entries. And doing this can’t conflict with that first flaw up above. There’s only so many times we’ll buy “oh, I thought I turned the camera off.”

Cameras are not eyes
When watching my Saturday geekery movies, it’s pretty common for me to give a movie crap for jump scares. Especially ones where the monster/ ninja/ cyborg is leaping into view of the camera but it clearly would’ve already been in view of the characters. This is a really common problem in found footage movies—confusing what the camera sees for what the character sees.

This is more a mechanics of storytelling issue. Understanding there’s more going on than we’re seeing, and that my characters have thoughts and experiences beyond what they share with the audience. We know they’re hearing and seeing things the camera isn’t, so it’d be bizarre for them to act as if the only things they experienced were the things that appeared on camera.

A weird flipside of this that happens enough to make it worth mentioning—I can’t show something on a found footage camera and then say my characters didn’t see it. Either they were looking through the viewfinder or they watched it reviewing the footage (because why else did they have cameras running?). So characters acting like they didn’t see what we, the audience, saw just makes them look stupid.

Likewise, journals aren’t really narrative. They’re one person’s very limited view of a narrative Even more limited than regular first person. We’re removed from the actual events by the narrator and by the narrator’s personal biases and limitations—again, how much they actually write and what they write about vs. what’s actually happening in the narrative.

If that sounds a little confusing, think of it in terms of an unreliable narrator. We know they’re telling us a story, but we also know it’s not the real story. Maybe they’re leaving things out or putting a spin on the facts or just don’t understand what’s going on around them. We understand we have to translate what they’re telling us and fill in some facts ourselves.

And this is what every journal is like. They’re all kinda unreliable. They’re filtered by our individual experiences, our knowledge, our maturity, and our own views. There’s always going to be more going on than what’s on the page.

Super short version of this--I can’t have piles of story beats that are only about how the audience will react to things—I need to consider the characters too. How are they interpreting and reacting to the events going on all around them?

It’s all just random incidents and coincidences
This is what usually happens when more than one of the above flaws happen. The narrative starts to break down because it can’t actually be supported in this form. A lot of time when this happens, filmmakers will give up on the found footage conceit altogether and just have random camera views from, well, anything. It was 90% cell phone footage until we had a car chase, so now it’s all random traffic cams or ATM cameras. How did we get that footage? Not important!

Likewise, as tension mounts in a story, it becomes less and less believable that someone’s taking the time to write out more and more details in their diary. It makes us aware that the zombies could burst in at any minute, but I took half an hour to scribble down all the gory details of how Wakko died. It’s either the story grinding to a halt or the story getting skimmed over because who has time to be writing right now?!?!

A common sign of this in both films and journals? The story just stops. It doesn’t end, mind you. It just... stops. The movie that goes black or the journal that ends in mid-sentence. Which, I mean, is still slightly better than...

I hope this letter gets to you somehow, Yakko, because I hear footsteps on the stairs. There’s no way out for me but remember what I told you! Oh no!! They’re right outside my door!!

Anyway...

There are the four common flaws I’ve seen in this type of storytelling. Each one is pretty bad. I think any two of them together will pretty much sink my story. So if I’m going with the found footage/ epistolary style, I need to make sure I avoid them.

But hang on! All of this means it’s going to be a lot harder to tell the story, right? I’m going to have to figure out new scenes and sequences. Probably change dialogue. Maybe restructure some things. And then still make it a good story?

Well... yeah. I mean, I chose to tell something in this format. This is what the format needs. What am I complaining about? Can you imagine if I started writing a romance novel an then said “awwww, geeez... there’s all this relationship stuff and kissing I have to deal with. I don’t want to write any of that.”

Like so many artistic things, I need to do a lot of work to make it look easy.

Hey, speaking of work and advice... WonderCon is coming up, and I’m going to be doing another Writers Coffeehouse with a bunch of professional writer-friends. We’re recording next week, so if there’s any writing-related question you’d like to get a consensus answer on, this is your big chance. Just toss it in the comments below or hit me up with it on Twitter. Outlining, characters, dialogue, daily schedules, editing, tell us what you need.

And next time here, I’d like to talk to you about the one time when all these rules don’t matter.

Until then, go write.

Or shoot something with your phone.

Thursday, August 13, 2020

Where B-Movies Go to Die...

And now for something completely different...

Everyone else is talking about how soulless IP is, so since that’s covered I thought instead I’d answer a question sent to me over on Twitter. Which was... 

“As a bad movie expert, where does one find the good b-movies that come out nowadays? Is there a modern day Roger Corman?”

Okay, first off, there are people who’ve put far more study and hours into B-movies (bad and good) than I ever have (seriously, check out Patton Oswalt’s Silver Screen Fiend). I watch a lot of them, yeah, but I freely admit there are some holes in my education. On the other hand, I also have a much more rounded film education than a lot of folks—being a huge fan, having worked as a film journalist, and having worked both above and below the line on film projects. I worked on a movie that spent three weeks at number one at the box office, another movie that’s considered one of the worst films ever made, and a double-handful of movies I guarantee you’ve never, ever heard of.

All that said, I think B-movies have a fascinating history, and I think we need to consider it—and how we define them—in order to answer that question.

Are you sitting comfortably? Then we’ll begin...

On the off chance you didn’t know, B-movies started out as the lower-billed movie on a double ticket. You’d go to the movies for your big-budget studio picture (sometimes costing hundreds of thousands of dollars), but the studio’d also tack on something a little simplistic and low-brow so you felt like you were getting your full 40¢ worth. Usually this was a genre movie—westerns, horror, comedy, early sci-fi stuff. Some of it was even based on hahahhahhaaaa comic books.

Double-bills became less common in the ‘50s, but it turned out there was enough of a market for these lower-budget genre B-movies to keep producing them and putting them out on their own. They were cheap, usually aiming more to entertain than artistically enlighten, and they tended to at least make back the meager investment in them (a winning formula by almost anyone’s standards).

Plus, this became an entry point for writers, directors, actors... Move to Hollywood, start with small positions on small projects, learn stuff, work your way up. Lots of film icons and heavyweights started out in B-movies. Seriously, pick your favorite actor/director/screenwriter and scroll down IMDb to their first few credits. There’s probably some B-movies there. Look—here’s a very young Leonard Nimoy in the giant ant movie THEM (1954).

Then came the 1970s. The 70s blew the idea of “B-movies” out of the water and upended the whole film industry. Jaws. Halloween. Star Wars. There was a sci-fi boom and a horror boom. Suddenly what had been B-movies were dominating the box office.

So we had an early 80’s rush of people trying to copy that success. Lots of studios tried to manufacture B-movies with the intent of them becoming megahits. And within just a few years of that we had even more radical changes in the industry. Cable television and home video. Now there was a desperate need for content. We need to fill video store shelves and tens of cable channels!

So this, in my opinion, is the second golden age of what we tend to think of as B-movies. Once again, we need stuff so people feel like they’re getting their money’s worth. Lots of cheaper movies aimed at pure entertainment more than art.

BUT...

It’s important to note these were all still people with a degree of training. They weren’t grabbing people in Tulsa to make these movies, they were grabbing people in Hollywood. Because Hollywood was where all the crews and actors and equipment were. And those cameras are super-expensive, so the studios weren’t handing one over to just anyone. They went to the people who were dedicated filmmakers—who’d moved to Los Angeles to be in the film industry, taken PA jobs so they could learn and office jobs to be near the decision makers. Yeah, sure maybe you had an 8mm camera at your home in Tulsa, but that just wasn’t going to cut it in the 35mm age.

(minor segue—go read Bruce Campbell’s If Chins Could Kill for a great story of him, Sam Raimi, and Rob Tapert trying to screen an 8mm print of their movie that they’d already blown up to 16mm and then tried to blow up again to 35mm)

(go on—support your local bookstore!)

So, in my eyes, this second golden age (silver age?) re-established B-movies as stepping stones. Studios were now willing to take some gambles on lots of lower-budget stuff, and there were a lot of films that needed filmmakers. And even if they were less experienced, they still had basic, baseline experience.

I also think this is why there are so many great B movies from this era. It was a perfect confluence of lots of experienced, dedicated people waiting for an opportunity and studios willing to take lots of chances. Or at least say “Yeah, sure, whatever... just have it done by the 15th.” Which also meant some people had a chance to slip in a little art after all...

But as studios evolved, we began to see less and less of these low budget B-movies as execs leaned more and more into what we usually now call “tentpole” movies. Things either got larger budgets or... got forgotten. Heck, there was a brief-point in the late 90’s when horror movies almost broke out of their low-budget niche and started getting $40, $50, and even $60 million dollar budgets. But it didn’t last long and that’s a whole ‘nother story.

And that brings us to what I think was the last big B-movie boom. Our bronze age. And this is an odd one, I admit.

SyFy. Or, as it was known then, the Sci-Fi Channel.

There was a solid seven-eight year period where SciFi Pictures put out a new original movie every single week. Plus a few multi-part miniseries. Remember that? It was one of their claims to fame. Seriously, go look up Sci-Fi Pictures and see how many movies they put out. And then they became SyFy and put out that many more again. There’s close to a thousand movies altogether on those lists, spread over a little less than a decade. Sci-fi, horror, fantasy. Were they all winners? Hell no. But even if we only say 20% of them are worth watching, that’s still around 200 solid movies. More importantly, it created opportunities again and gave a lot of skilled (and, yeah, some not-so-skilled) people the chance to move up a notch or three on the Hollywood ladder.

Now, with all that in mind, the original question. Where do we find B-movies today?

I don’t think they really exist anymore. Sorry.

I shall now explain.

One thing that defined filmmaking for ages was a level of *gasp* gatekeeping. As I mentioned above, like most arts, filmmaking required a lot of rare, specialized equipment and the knowledge to use that equipment correctly. Plus I’d need to understand narrative storytelling and visual storytelling. One thing you’ll notice throughout this little history is that most B-movies, in all eras, came from people who already had a degree of experience. They’d been exposed to filmmaking. They understood concepts like framing, camera angles, coverage, crossing the line, and more. Yeah, we can always point to a few exceptions here and there, but the vast majority of folks making B-movies came out of Hollywood.

Today we live in a world that’s both wonderful and, well, a little troublesome. Today most of us are carrying whole camera/editing packages around with us. You might even be reading this on one. It’s ridiculously easy to shoot a movie today. Anyone can, experienced or not.

And on one level, that’s fantastic. I’m a huge fan of giving everyone the tools to do the thing they love. I mean, how many fantastic filmmakers did we lose because they couldn’t make it out to Hollywood? It’s a huge, terrifying leap—said as someone who did it!

On another level, I think this easiness encourages a lot of folks to leap ahead before they’re really ready. They’re getting stuck in, as the Brits say, without understanding a lot of the concepts I mentioned above. And again—on many levels this is great. You can try different shots, experiment with lighting and effects, and find out if Wakko can really act or hasn’t improved since that fifth grade play. And you can do all this for free—no worrying about the price of film or equipment rentals or truck rentals to haul around the equipment.

But I think for a lot of folks the current mindset tells us this isn't practice, it's the finished product. It's done and ready to go. And there are lots of studios and distributors who are fine with slapping a logo on those practice shots, FX tests, and audition tapes and putting them out there. Honestly, if the technology existed back in the ‘80s and early ‘90s, they probably would’ve done it then, too.

That’s why, in my opinion, we don’t see those kind of quality B movies being made right now. Not in any sort of quantity, anyway. Studio/ distributors aren’t dependant on the pool of people who already know how to make movies and just need someone to make an investment in them. Distributors can get lesser movies for pennies, fill all the empty spaces in those digital shelves, and easily make back the minimal amount they paid for it.

Again, for the people itching to fight—I’m not saying there aren’t any good movies made this way. But they’re very, very rare. Much rarer than they were when the requirements tended to favor filmmakers who already had a degree of experience. I’ve been doing this Saturday geekery thing for a little over three years now, probably close to 45 weekends a year, easily averaging three movies each time. And in all that time of watching “B-movies” made in the past twenty years I’ve stumbled across... six? Maybe seven where I said “Holy crap, you all need to watch this.”

And as far as being a stepping stone, well... This is already super-long, but let me close with a quick story.

Way back in the day, a friend and I had worked up a pitch for a potential series, and we were toying with the idea of shooting a quick teaser trailer for it. This was when “sizzle reels” were really common, to give producers a sense of what the finished product would be like. We talked about it with a producer friend of ours and she shook her head, vigorously, and told us it’d be a waste of money.

The problem, she explained (and I’m paraphrasing) is that the people who make the big money decisions rarely have great imaginations. They don’t look at something and see potential, they look at it and just see what it is. If we shot a super low-budget, semi-professional trailer for our high-concept sexy-vampire-wars series, they wouldn’t imagine it with better lighting or hotter actors or cooler stunt work. All most of them would see is... a super low-budget, semi-professional trailer.

Which meant we’d probably make a super low-budget, semi-professional show, right?

Which is why a lot of these films never really work as stepping stones.

And that’s waaaaaay too much about B-movies. But to be honest, it was something I’d been thinking about before the question was asked.

Take care of yourself, wear your mask, go write.

Friday, July 24, 2020

B-Movie Mistakes

If you’ve been following me for any amount of time, you’ve probably caught on to my questionable Saturday viewing habits. Questionable in the sense of “why would someone keep doing this to themselves? And to their liver?”

I’ll sit down with some little toy soldiers to build, put on a movie with aliens or giant monsters or werewolves, and tweet out the occasional observation, critique, or scream of pain. It’s kinda fun, in a masochistic sort of way, and I’m a big believer that you can learn a lot from figuring out where bad things went wrong and how they could be fixed. And I’ve seen a lot of screenplays go wrong over the years. Some I worked on. Some I read for contests. And... some I watched while building little toy soldiers.

Over all this time, I’ve seen definite patterns emerge. The same mistakes happening again and again and again. It was part of what made me start this whole ranty blog way back when in the distant before-time.

And screenwriting is a form of storytelling, which means some of these mistakes—maybe even all of them—are universal. I might not have any interest in writing movie scripts, sure. Not everyone does. But these issues can show up in books, short stories, comics... all sorts of storytelling formats.

So maybe they’re worth checking out.

Anyway, here are my top ten B-movie mistakes, updated a bit since the last time I write them out. Some of it may seem generally familiar. Some of it... well, I’ve found new ways to look at some problems over the past three years.

10) Bad directing
Let’s just get this one out of the way, because it’s the easiest one. It’s also the most universal one. This’ll be a horrible blow to anyone who likes auteur theory, but while there are some phenomenal directors out there, the simple truth is there’s also a lot who have absolutely no clue what they’re doing. None. Yeah, even some directors you’ve heard of.  They have no concept of narrative, continuity, pacing... anything.

This is a killer because ultimately, the director’s the one interpreting the story on the page into a visual story on the screen. Even if they didn’t write the script, the best story can be ruined by a bad storyteller.  How often have we seen a book or movie that had a really cool idea or an interesting character and it was just... wasted?

Because of this—random true fact—whenever you see a horrible story on screen, it’s always the fault of the director and producers. Never the screenwriter. The only reason scripts get shot is because the director and producers insist on shooting them. If it was a great script and they butchered it—that’s their fault. If it was a bad script and they decided to shoot it anyway—that’s also their fault.

9) Showing the wrong thing
This kinda falls under bad directing, but I’ve seen it enough times that it really deserves it own number. Sometimes a story keeps pushing X in our face when we really want to see Y. Or Z. Sometimes the story calls for Y to be the center of focus, but we still keep putting X on camera. And sometimes there’s no need to see X at all—we understand it through dialogue and acting and other bits of context—but we show X anyway.

A lot of this is a general failure of empathy—the filmmakers aren’t thinking about how the movie’s going to be seen. I’ve also talked a couple times about subtlety, using the scalpel vs. the sledgehammer, and that’s a big part of this, too. Sometimes there’s a reason we’re seeing a lot of nudity or a swirling vortex of gore, but all too often... it’s just because the storyteller doesn’t know what else to show us.

8) Bad action
Pretty sure we can all think of an example of this. The almost slow-motion fight scenes that feel like they filmed the rehearsal. The medium-speed chase that drags on waaaaaay too long. The pointless shoot-out that clearly wasn’t thought through since everyone’s standing out in the open.

Action gets seen as filler a lot of the time, and it doesn’t help that a lot of gurus teach it that way. “Hit page 23—you need an action beat! Hit page 42—another action beat!” There’s absolutely nothing wrong with action, but bad action is particularly bad in the visual storytelling format of movies. Unnecessary action isn’t much better.

Think of scale, too. It’s always better to have a small, well-done action scene than a sprawling, poorly-executed one. We can relate to two people fighting so much better that two gangs of sixty people each slamming together. Especially when it’s supposed to be two gangs of sixty members each but there are maybe eight people on screen. Moving in slow motion.

7) Too Much Stuff
Remember when we were young and there was that one kid (we all knew this kid) who got so excited to be Dungeon Master? And he made that awesome dungeon with five liches and a dozen displacer beasts and twenty gold dragons and thirty platinum dragons and fifty minotaurs all wearing +3 plate armor and using +5 flaming axes and a hundred zombies and Demogorgon and half the Egyptian gods and...

I think we’ve all played that game, right? Let’s be honest... maybe some of us were that kid?

Some B-movies get like that.  The filmmakers have too many ideas—way more than their budget or schedule allows—and they try to stick everything into the story.  Every cool idea from every other cool story, sure to be just as cool here, right? Truth is, they almost never are.  All these extra ideas just end up being under-developed distractions at best. 

6) Killing the wrong people
There’s always going to be collateral damage in certain types of stories. Thing is, by nature of being collateral damage, the story doesn’t focus on these people and their deaths don’t really register.  And they shouldn’t. That’s what collateral means after all—they’re secondary. Not as important. But in the tight, compressed nature of a movie, we need these deaths to be important. They need to serve a purpose in the story, hopefully on more than one level.

I’ve talked about the awful habit of introducing characters for no purpose except to kill them.  We meet Phoebe, get three or four minutes of backstory and bam she’s dead without moving the plot forward an inch. Because Phoebe wasn’t really part of the plot, she was just there to wear a bikini top and let the FX crew show off their new blood fountain.

The only thing worse than this is when it’s time for the ultimate sacrifice... and my hero doesn’t make it. A minor character steps forward to throw the final switch or recite the last words. And the “hero” sits back and watches as someone else saves the day.

5) Wasting Time
This one’s the flipside of point #7. I just mentioned that in the limited space of a movie script, everything needs to serve a purpose. If that touching backstory linking two characters doesn’t affect the plot or story somehow, it’s just five minutes of filler I could’ve spent on something else... like the plot or the story. If these shouted arguments don’t somehow reveal something key to the progress of the movie... they may just be a lot of wasted time.

One of the most common time-wasters in B-movies is the unconnected opening. It’s when the first five or ten minutes focus on a group of characters we’ll never see again, usually never even reference again, and who have no effect on the rest of the plot. Honestly, I don’t think I’ve ever seen one of these openings that couldn’t be cut, and I’d guess 83% of the time the whole movie would be stronger—on many levels—without it.

4) Not knowing what genre my story is
I’ve mentioned a few times that I worked on a B-level sex-revenge-thriller-sequel where the director thought he was making a noir mystery. I’ve seen horror films done as sci-fi and fantasy movies that were done as horror films, and vice versa.  Heck, I’ve written stories where I’d planned it as one thing, and realized halfway through it was something very different.

I've talked about genre a lot over the past few weeks, so I won’t go into it much more here. To sum up quick if you don’t want to hit the link, all genres have certain expectations when it comes to tone, pacing, and even structure.  If I’ve got a story in one genre that I’m telling with the expectations of another, there’s going to be a clash. And that clash probably won’t help my storytelling.

3) Plot Zombies
All credit to A. Lee Martinez, creator of this wonderful term. Sometimes, characters do things that are unnatural for them just to further the plot. The brave person becomes cowardly. The timid person does something wild and unpredictable. People argue and storm off for no reason. Well, so one of them can get murdered by the monster after going for a calming nighttime swim in the lake, but past that... no reason.

Plot zombies just stumble around a movie, doing whatever the story calls for. They don’t have any personality or agency, and really, one plot zombie’s pretty much the same as any other plot zombie. If I have an inspiring speech or an act of wild abandon or a last minute moment of brilliance, and there’s no reason I can’t swap all the characters around in it... it means I’ve got plot zombies.

2) Horrible dialogue
Bad dialogue always makes for bad characters.  If we can’t believe in the characters, we can’t believe in the story.  If I can’t believe in the story... well, that’s kind of it, isn’t it?

So many movies have painfully bad dialogue. Pointless arguments. Annoying characters. Awful technobabble.  And sometimes—too much of the time—it’s just bad.  It’s lines that sound like they went back and forth through Google translate and then the actor’s seeing them for the first time on a teleprompter while they’re filming.

Personally, bad dialogue drives me nuts, because it means the storytellers have no idea what human beings sound like. It’s a massive failure of empathy, and that empathy almost always shows up elsewhere. I’ve never, ever seen a story with bad dialogue that excelled everywhere else. It just doesn’t happen.

1) Who am I rooting for?
This is still the number one killer in America. This is what brings so many B-movies—so many STORIES—to a gear-grinding halt. 

So many movies have absolutely no likable characters. Everyone’s self-centered, obnoxious, stupid, or arrogant... or a combination of these traits. They’re all awful, sometimes disgusting people. All of them. The bad guys and the good guys.  People start dying and I’m always glad, no matter who they are.

If I’m expected to sit here and watch this for ninety minute, I need a reason to follow someone besides “they’re the main character.”  I need to like watching their story play out. I need to be able to identify with some aspect of their personality. The movie needs to have someone I actually care about. ‘Cause if it doesn’t. I won’t care if they win or lose. And if I don’t care about that... well... I’m not going  to be sitting here for ninety minutes

And that’s my personal, current top ten B-movie mistakes.

Hey, speaking of movies... this Saturday I’m doing my usual Saturday geekery, but for SDCC @ Home I’m doing it as a watch-along party. Come hang out on Twitter starting at noon (PST) with Krull, followed by the Keanu Reeves Constantine at 2:30, and finishing up the day with Resident Evil at 5:00. It’s going to be fun and maybe a little informative. Plus there’ll be a couple other folks chiming in with the #KrullKon2020 hashtag, and even a few giveaways.

And next time here, I thought I’d talk a bit about editing this new book.

Until then... go write.

And maybe enjoy a movie or three.

Thursday, December 19, 2019

A Heartwarming Holiday Tale of...

Y’know, I just realized something. This might be the last post of the year if I don’t do some off-day stuff.  I may have to reschedule some things...

That said... less than a week till Christmas. Writing’s probably (understandably) one of the last things on your mind. Or maybe it’s right there, teasing you with cool new ideas. Perhaps even holiday-themed ideas.

Writing stories that revolve around Christmas—or any holiday—is tempting.  It’s very relatable. A lot of the groundwork is already done for us as far as setting goes. Heck, depending on my characters, a lot of backstory may already be done. A Christmas story can be kinda freeing and give us an instant theme to go with. Or go against. Everything becomes more shocking and dynamic when set against a bunch of innocent carolers trying to sing “Joy to the World.” Except maybe another group of carolers.

Plus, let’s just be honest. Christmas stories are lucrative.  Forget superheroes, there’s a fair argument to be made that Christmas stories are one of the best-selling genres out there, especially if you write screenplays. Seriously. Think of all those cable and streaming channels that are just brimming with original movies about dogs and holiday romances. I was in a holiday-themed anthology a couple years back, and I know there’ve been several more since then.

Forgive me for sounding all capitalist, but... there’s a lot of money to be made off Christmas.

Now, that said...

If I’m thinking about a clever idea for a holiday story I do need to be a little careful.  The ugly truth is, it’s all been done before.  All of it.  No matter how clever or original I think my take is, there’s a good chance someone’s done it before.  Because, as I mentioned above, this is a huge market and lots of folks have written lots of stories.

Look at it this way.  Think of all the different versions of A Christmas Carol you’ve ever seen or heard of.  There’ve been books, plays, movies, and animated specials. We’ve all seen it done dozens and dozens of times, set in the past, present, and future. There’ve been versions of it that leaned toward drama, toward comedy, horror, sci-fi, you name it. I’d guess at least thirty or forty television shows have done takes of it, too. Heck, just in the past couple years they’ve done it on Ducktales, Looney Tunes, Scooby-Doo, and Family Guy.

How about Santa? There’s Santa Claus origin stories. Evil Santa stories. Cool Santa. Robot Santa. Son of Santa. Daughter of Santa. Brother of Santa. New Santa. Heck, at this point I’ve seen multiple stories where Santa’s an action star defending his workshop from invaders. Like, it’s pretty much a solid subgenre at this point.

Heck, at this point Krampus is pretty commonplace. He shows up in a bunch of books. Just typing the name into IMDb gives me over a dozen movies where he’s specifically mentioned in the title, and I could probably come up with just as many where he isn’t. There’ve probably been another dozen or so supernatural-themed shows where he’s appeared in as well (he had an appearance on Grimm that I really liked).

All done many times. In many ways. I’m not saying these stories can’t be done again, but this is one of those areas where I really need to be aware how often this relatively small pool of material’s been mined for ideas.

Except... weird as it sounds, there is kind of a niche where people love getting the same thing again and again. If you scroll through some of those big holiday movie listings at Netflix, Vudu, Tubi, or whatever platform you like to use, you’ll see the same themes showing up again and again in hundreds of movies. Literally, hundreds. Holiday romance. Small towns. Loveable pets. Holiday romance in small towns. Loveable pets saving the holidays in small towns. Seriously, you’re chuckling but you probably know a dozen stories like this, right? I think there’s a whole holiday romance subgenre.

My point being, if I want to appeal to that market, it’s very important that I don’t do anything too new or radical. This audience is looking for a sort of comfort food. They want to know that he ends up with her, she ends up with him, and that the dog lives and saves Christmas. Breaking these traditions might arguably make a more interesting story, yeah, but that’s not what these are about. He ends up with her. She ends up with him. The dog saves Christmas. Done.

So think about stories this holiday season.  Do I want them as a general background? Do I want to put a clever spin on something old? Do I want to lean into one of those niches? Whichever one I’m thinking about... I should put in a little extra thought. Just to be safe.

Next time, performance reviews.

Until then... I wish you all a peaceful Solstice, happy Hanukkah, merry Christmas, joyous Kwanzaa, gleeful Boxing Day, and a glorious Ascension of Tzeentch.

Now go write.

Monday, October 28, 2019

Zombie Love

Hey, look! It’s even more bonus content! What the hell? This is turning into one of those blogs where there are semi-regular posts.

Hahahaa no it’s not. I’m just going to be really busy in November (for a couple of reasons) so I wanted to give you some extra stuff now while I had time. Plus, hey, it’s Halloween and I can always blather on about this sort of stuff a bit more. So everybody wins.

As a lot of you know, I worked on film crews for a lot of years, and then I wrote about filmmaking for another five or six years after that (there was a bit of overlap). This meant I got to interview a lot of screenwriters and writer-directors about their different projects, and some of them leaned into the spirit of this particular holiday season. And I still had some more of those sitting around so I figured, hey, why not share another one.

Some of you may be familiar with Fido, a wonderfully heartwarming (no, seriously) zombie story about a boy and his... well, pet zombie.  It was also a nearly fifteen year labor of love for Andrew Currie, Robert Chomiak , and Dennis Heaton, taking them from film school to Lionsgate Pictures, where the movie finally came to be with a very impressive cast. I got to speak with Andrew back then, and we talked a lot about his creative process and how the story evolved going from an elaborate novella to a screenplay to a finished movie.

A few of my standard points before we dive in.  I’m in bold, asking the questions.  Please keep in mind a lot of these aren’t the exact, word-for-word questions I asked (which tended to be a bit more organic and conversational), so if the answer seems a bit off, don’t stress out over it.  Any links are entirely mine and aren’t meant to imply Andrew’s specifically endorsing any of the ideas I’ve brought up here on the ranty blog—it’s just me linking from something he said to something similar that I’ve said.
By the nature of this discussion, there are going to be a few small spoilers in here, though not many.  Check out the movie if you haven’t seen it yet. It really is wonderful. I mean, it’s a feel-good zombie movie about families. What more could you want?

Material from this interview was originally used for an article that appeared in the CS Weekly online newsletter.

What got you into filmmaking and screenwriting?
I guess just, from a really young age, being a fan of movies.  I remember I was six years old and my dad took me to 2001: A Space Odyssey in the theatre.  And I still remember just being completely blown away by the movie—obviously not understanding it, but the visceral impact of the images.  And really being a life long film buff, a film geek I guess you’d say, staying up late watching horror films once everyone else went to bed.  The standard path (laughs).

You’ve written a lot of the stuff you’ve directed.  Do you think of yourself as a writer or director more? 
I think of myself as a writer-director.  I generally write on most of the things I direct.  I certainly have directed stuff I didn’t write.  I just find that, to me, there’s that idea that there are three films; there’s the film that you write, there’s the film that you shoot, and there’s the film you complete in post-production.  Those three phases to me are so fluid that they tend to all become one.  The writing process for me is directing on the page quite a bit.  I guess I find that being involved in the writing is fairly critical.

D’you think you’d ever write a screenplay without wanting to direct it?
Oh, I’d love to. (laughs)  But God knows who would want to direct it.  

Yeah, I’m not the fastest writer, and that’s another wonderful thing about collaborating.  What’s exciting for me about film is that it’s collaborative, it’s bouncing ideas off other creative people.  When we wrote Fido--Robert, Dennis, and I--we spent a lot of time in the story room together just bouncing around ideas.  I think often that’s the most fulfilling way of working, because you become so much more inspired by working with collaborators.

You’ve worked with Robert a few times, yes?
Yeah, Robert and I have co-written a couple things.  He’s wonderful, and he’s got that combination of having a wonderfully bizarre take on the world but also being a very pragmatic writer as well.  He’s great.

Now, Fido was originally a short story by Dennis, yes?
Well, Dennis had written this... it was somewhere between a short story and a script.  It was seventy or eighty pages, it was pretty long.  It was about a little boy in a small town who had a pet zombie.  The boy just fed him raw meat so he wouldn’t eat people.  We all went to Simon Fraser University together for film school.  Dennis and Robert did two years of the program, and I went for the whole four years, and when I graduated we all decided we wanted to write something together.  It was one of those things where everyone brings five ideas to the table, and Dennis brought Fido.  We just all immediately got excited by it and the potential for it.  We actually wrote the first draft really quickly.  A lot of the basics came really quick, but it really was nothing more than a world with zombies and Leave It To Beaver, cardboard cut-out characters.  There was a lot of fun, but we also didn’t have much to say about the world.  

That was back in 1994.  We went off and did other projects, and I took the script out to the Canadian Film Center in 1996 and worked on it out there, and then came back.  We started working on it again in 2001, and by then we had all developed more as writers.  We approached it much more from theme and character, and it made such a difference.  The world became much more complex.  And then September 11th happened and that started to affect the story in a political way as well.  It just started getting layers that were really exciting for me as the director.  You’re telling this absurdist comedy and you’ve got these other layers that you’re putting in, and whether people get them or not became an interesting debate for us.  You can lay something in, but if it’s too subtle it just flashes past people.

You mentioned 9/11.  There’s a lot of underlying paranoia and a very us-vs-them mood, even past the usual zombie movie standards.  How much of that was very deliberate?
Oh, it was very specifically an allegory, but it’s quite subtle.  You know, for example, in the beginning of the film Mr. Bottoms comes into the classroom and he tells the kids that he’s building the fences higher and there’s going to be security vans on every corner and he’s going to take everyone’s picture “just in case they get lost.”  And that was very much referencing Homeland Security.  What was really exciting was when we started thinking about the film in that way, it really started to affect the characters, namely Bill, the father.  The idea of ZomCom-- which is sort of the government and a corporation as an amalgamation-- pushing fear within a community as a means of control, which happens (pause) in many, many places in the world.  And Bill ended up becoming the embodiment of fear.  He’s terrified of zombies and his goal in life, really, is to die and not have to come back, and he’s got this slightly absurd childhood trauma of having to shoot his father when his father turned.  And the central irony of the whole movie, for me anyway, is that Fido is this dead creature who comes into the family and is more emotionally engaged in the world than the father.

So the allegory was certainly intentional.  What we really wanted to do was, on the surface, just have fun and play with the idea of Lassie and the “boy and his dog” story, but then on the deeper level have that political resonance and then in terms of the characters, tying to that.  Really, the theme we were writing from was “love, not fear, makes you alive.”  Bill is the embodiment of fear and Fido is the embodiment of love.  He brings this relationship into the family and becomes a catalyst for change within the family.

You did a short about a zombie, Night of the Living, a few years back, yes?  Are you a fan of zombie movies?
Yeah.  I saw a zombie movie, I don’t even know what it was, when I was really little.  I remember being really traumatized by it.  In a good way (laughs).  Y’know, there are so many damned zombie movies out there, it’s a bit of a drag.  When we started Fido in ’94 there weren’t that many around.  Now I have to read some critic going “they’re just taking the end of Shaun of the Dead and turning it into a movie.”  Which is really painful when we wrote it fourteen years ago.

For me, they make such great metaphors.  I think what’s interesting about zombies is that they are so close to us.  They are human in a way, and they tap into some primal fears in a really visceral way.  The idea of death and dying and mortality and disease, they embody all of those things.  A lot of monsters and creatures in horror are of the supernatural variety or completely inhuman, so they’re not as close to us in that respect.  So zombies have a greater sense of dread about them.

There’s a lot of baggage that comes with the word zombie.  Did it make it tough to sell people on this story?
It did.  What was great about it was getting Lionsgate and having such big fans.  They read the script and said they loved it, and let’s shoot it as it is.  They were completely behind it.  There were other distributors and there were concerns about the script.  Those concerns were mainly “what is it?” Is it a family film, a horror film, a zombie movie?    The majority of the people, and very happily all of the actors, got what the world was and the depth of it and the fact that it had this satirical throughline.  But certainly for a percentage of people there was this sense of, how is that mishmash of genres going to work.

There’s a few things that it seems somebody would’ve started pointing at (the killings, Mr. Theopolis, schoolkids with guns, etc).  Did you get a lot of notes from the producers or the studio about the script?
No, that was the great thing.  I don’t think I got a single note.  Everyone who was in on the film, Lionsgate, they were really big supporters.  It was almost odd that people were just so supportive.  I mean, I’d just made one feature before this called Mile Zero, which is a very character-driven drama, completely unlike Fido. 

Did the R rating come as a shock to you?
Absolutely.  I was quite disappointed with the MPAA and I had many conversations with them.  I went into the editing room  and we tried different things.  In the end, what they needed to make it PG-13 just undermined the film in a way that just wasn’t something we wanted or Lionsgate wanted.  So we decided we had to stay with an R.  The thing about the MPAA is that they really got the humor and they said they were real fans of the movie.  I think because children and the elderly get consumed in the movie, I started wondering if there was a moral compass at play.  There’s so little violence, I was really surprised with them being so hard on it, especially in light of so many other films that are PG-13.

Was doing the script as a group, the three of you, was it very different, process-wise, than if you’d just sat down and done it on your own?
The process for Fido was so unique in the sense that it went on for so many years.  When I was out at the Film Center I was working on it for about a year on my own, and then I’d come back and we’d all work on it.  It became a really dragged out process, and we got to a certain point, which was about a year and a half before shooting, where the three of us just did everything we could do and it was time for me to take it and start moving it towards production.  So Dennis and Robert stepped off at that point.  Screenplays can certainly exist just as screenplays, but there’s a point when they have to move towards the reality of being made and things change.  Dennis and Robert were wonderful about it-- I don’t want to sound like I’m insulting them.  They stepped away and then I worked on it, finessing certain things, and moving it towards production in terms of the reality of creating the world and making it happen.

Do you have any solid habits or methods when you write?
I really believe in the outline.  I always work from a beat sheet.  In terms of the scene by scene, I just find it’s such a wonderful focusing tool for me.  The way I write is probably quite a bit with the directing hat on, maybe more so than I should.  I tend to imagine the scene, and then re-imagine it and flip it over and over in my head until it clicks and then put it down on paper.  Even when I direct I work from a beat sheet, in the sense of what the real intent of the scene is and the character beats and the key moments.  I think it’s important to keep those clear and present.

How is it for you when actors start asking for changes?  Either actual rewrites of scenes or just adlibs on set?
I like and encourage improvisation at times, but the truth is sometimes if you allow improv just to start happening in an escalating way, what you can end up with is something that’s not nearly as coherent a story as it should be.  I really believe in getting a script to the place where it really works and then having faith in that structure.  Story structure works.  Character arcs work.  When they’re well written they really do fulfill the promise of the script.  A lot of times actors will bring wonderful moments and wonderful bits into the process, and I completely support that, and love that, as long as the arc and the integrity of the structure is being honored.