Well, this
one’s going to be a little awkward. We
just said this weekend that we’d talk about dialogue next time at the Writers
Coffeehouse. But then we got a request
for it here, so... overlap. One way or
the other, the second time is going to end up making me look a little lazy,
little bit like a hack.
I mean,
more than usual.
Ha ha ha,
you’re welcome critics. Just tossing
that one out there for you.
Anyway...
Dialogue.
I’ve blabbed on once or thrice about how important
dialogue is. Yeah, I know I’ve said
characters are the most important thing, but dialogue’s how we bring those
characters to life. It’s the fuel for
the fancy sports car, the foam that hides the gigantic wave, the beautiful full
moon that shows us a bloodthirsty werewolf.
You get the idea. They’re
interdependent. I can’t have good
characters without good dialogue, and bad dialogue is almost always going to
lead to bad characters. It’s the circle
of fictional life.
If a character doesn’t sound right, if their dialogue is stilted or unnatural, it’s going to keep me—the reader—from believing in them. And if I can’t believe in them, I cant get invested in them or their goals. Which means I’m not invested in the story and I’m probably going to go listen to music while I organize my LEGO bricks or something like that.
If a character doesn’t sound right, if their dialogue is stilted or unnatural, it’s going to keep me—the reader—from believing in them. And if I can’t believe in them, I cant get invested in them or their goals. Which means I’m not invested in the story and I’m probably going to go listen to music while I organize my LEGO bricks or something like that.
So here’s a
bunch of elements/angles I try to keep in mind and watch out for when I’m
writing dialogue. Some things to watch
out for, some things to make sure I have.
All sorts of stuff. And I’ve
talked about a lot of these before, so some of them may sound familiar...
Transcription-
Okay, some of you know that I used to be an entertainment journalist and I did
lots and lots of interviews. One
thing that never really struck me until then was that, with very few
exceptions, people trip over themselves a lot verbally. We have false starts. We repeat phrases. We trail off.
We make odd noises while we try to think of words. It’s very human. However, anyone who’s ever read a strict
word-for-word transcription of a conversation (or typed up a lot of them) will
tell you it’s awkward, hard to follow, and a lot gets lost without the exact
inflection of certain words.
I don’t
want to write dialogue in this kind of ultra-realistic manner. It’ll drive my readers and editor nuts, plus
it wastes my word count on dozens of unnecessary lines. While this sort of rambling can work great in
actual spoken dialogue, it’s almost always horrible on the page.
Grammar
– As you’ve probably noticed in your day to day life, very few
people speak in perfect, grammatically correct English, aside from androids and
a few interpretations of Sherlock Holmes.
The rest of us speak differing degrees of colloquial English. Our verbs don't always line up with our
nouns. Tenses don't always match. Like I just mentioned above, a lot of
"spoken" English looks awful on the page. And this makes some folks choke, because they
can't reconcile the words on the page with the voice in their head. When I do this I lose that natural aspect of
language in favor of the strict rules of grammar, and I end up with a lot of characters
speaking in a precise, regulated manner that just doesn’t flow.
Contractions-
This is kind of a loosely-connected, kissing-cousins issue with the grammar one
I just mentioned. A lot of people start
out writing this way because they’re trying to follow all the rules of spelling
and punctuation so they write out every word and every syllable. They want to write correctly!
Again, most
of us use contractions in every day speech—scientists, politicians, professors,
soldiers, everyone. It’s in our nature
to make things quick and simple. Without
contractions, dialogue just sounds stilted and wooden. If there’s a reason for someone to speak that
way (ESL, robots, Sherlock Holmes, what have you), then by all means do
it. If my characters are regular, native
English-speaking mortals, though...
As a bonus,
using contractions also drops my word count and page count.
On
The Nose—Okay, in simple terms, this is when a character says exactly
what they’re thinking without any subtlety whatsoever. It’s the difference between “Hey, do you want
to come up for a cup of coffee?” and “Would you like to come up and have sexual
relations in my living room right now?”
There's no inference or implications, no innuendoes or layered
meanings—no subtlety at all. And the
truth is, we’re always layering meaning into what we say.
Pro tip—I’d
guess nine times out of ten, if a character’s talking to themselves out loud,
it’s on the nose dialogue. It just works
out that way. I’d guess that at least
half the time it’s just exposition (see below).
Similarity-
People are individuals, and we’ve all got our own unique way of speaking. People from California
don’t talk like people from Maine
(I’ve lived almost two decades in each state, I know), people living in the twelfth century don’t talk like people from the fortieth, and uneducated idiots don’t speak like innovative quadruple-doctorate holders.
My
characters need to be individuals as well, with their own tics and habits that
make them distinct from the people around them.
If a reader can’t tell who’s speaking without seeing the dialogue
headers... I might need to get back to work.
Let me
follow this with a few specifics...
Humor—Here’s
a basic fact of human nature. We make
jokes at the worst possible times. Breakups. Office reviews. Funerals.
It’s just the way we’re wired.
The more serious the situation, the more imperative that release valve
is for us. In fact, we kinda get
suspicious or uneasy around people who never crack jokes. Not everyone and not at every moment, but
when there’s no joking at all... it just feels wrong.
Plus, how
we joke says something about us. Does
someone make non-stop raunchy jokes? Do
they have a dry sense of humor? A
completely awful sense of humor. Do they
have any sense of when it is and isn’t appropriate to tell a certain joke?
Flirting—Similar to humor in that
it’s almost universal. We show affection
for one another. We flirt with friends
and lovers and potential lovers, sometimes even at extremely
inopportune times. It's not always
serious, it can take many forms, but that little bit of playfulness and
innuendo is present in a lot of casual dialogue exchanges.
Flirting is
a lot like joking because it's impossible to flirt with on the nose dialogue. Flirting requires subtlety and implied
meanings. Flirting without subtlety sounds
a lot more like propositioning, and that gives a very different tone to
things. If nobody in my story ever
flirts with anyone on any level, there might be something to consider there.
Profanity—another
ugly fact of human nature. We make
emphatic, near-automatic statements sometimes.
We throw out insults. How we
swear and respond to things says something about us. Phoebe does not swear like Wakko, and Phoebe
doesn’t swear in front of Wakko the same way she swears in front of her
mother. Or maybe she does. Either way, that’s telling us something about
her and making her more of an individual.
Fun
fact—profanity is regional. The way we
swear and insult people here is not how they do it there. So this can let me give a little more depth
to characters and make them a bit more unique.
Accents-
Speaking of regional dialogue... Writing
in accents is a common rookie writer issue.
I made it a bunch of times while I was starting out, and
still do it now and then. There are a
handful of pro writers out there who can do truly amazing accented dialogue,
yeah, but keep that in mind—only a handful. The vast majority of the time, writing out accents and odd speech tics will drive readers and
editors nuts.
I usually
accent by picking out just one or two key words or sentence structures and
making these the only words I show it with. Just the bare minimum reminders that the
character has an accent. Like most
character traits, my readers will fill in the rest.
Weird
note—this can become odd with audiobooks, because the narrator will most likely
add an accent of some sort to differentiate the character. So the most subtle
of written accents can almost become an uncomfortable stereotype once they’re
combined. Another reason to think about
dialing things back.
Extra
descriptors—I’ve mentioned once or thrice that said is pretty much invisible on the page. But it can still
wear thin. I don't always need to use
it, because after a point it should be apparent who's talking.
Plus with
less words, dialogue gets leaner and faster.
Tension builds in the exchanges because the reader isn’t
getting slowed down by ongoing reminders of who’s talking.
Not only
that, once I've got some of these speech patterns down for my characters, I
should need descriptors even less. In my
book, Dead Moon, Tessa’s dialogue
could almost never get confused with Cali ’s
or Jake’s or Waghid’s. They’re all
distinct, and their speech patterns identify them just as well as a header
would.
Names—If
I don’t need them around the dialogue, I need them even less in the
dialogue. Pay attention the next time
you’re on the phone with someone. How often do they use your name? How
often do you use theirs? Heck, if my
friends call my cell phone I know who it is before I even answer—and they know
I know—so I usually just say “Hey, what’s up?”
We don’t use our names, and we
definitely don’t use them again and again in the same conversation.
Spoken
names can also come across as a bit fake.
It's me acknowledging the audience may be having trouble keeping track,
and throwing in a name is the easiest way to deal with it, rather than the best
way. Remember, if I’ve got two
characters who’ve been introduced, it's really rare that they'll need to
keep using each other's names.
Especially if they're the only ones there.
Monologues
– Here’s another observation. We don’t
talk for long. People rarely speak in
long paragraphs or pages. We tend to talk
in bursts—two or three sentences at best.
There’s always rare exceptions, sure, but for the most part we get our
ideas out pretty quickly (if not always efficiently)
When I have
big blocks of dialogue, I should really think about breaking them up. Is this person just talking to themselves
(see above)? Is nobody there to interrupt
them with a counterpoint or question or a random snarky comment? Is my monologue necessary? Does it flow?
Is this a time or situation where Yakko should be giving a four
paragraph speech?
A good clue
when examining a monologue--how many monologues have there already been. One script I read a while back for a
screenwriting contest had half-page dialogue blocks on almost every page. If I’m on page forty-five and this is my
fifth full-page monologue... odds are something needs to be reworked.
I also shouldn’t try to get around this with a “sounding board” character who’s just there to bounce things off. Talking is communication, which means it has to be a two-way street. If I’ve got somebody who serves no purpose in my story except to be the other person in the room while someone thinks out loud... they’re not really serving a purpose.
I also shouldn’t try to get around this with a “sounding board” character who’s just there to bounce things off. Talking is communication, which means it has to be a two-way street. If I’ve got somebody who serves no purpose in my story except to be the other person in the room while someone thinks out loud... they’re not really serving a purpose.
Cool
lines-- Our latest ugly
truth--everything becomes mundane when there's no baseline. If everyone on my mercenary team is two
hundred pounds of swollen muscle... who's the big guy? When everyone owns a seven-bedroom mansion,
owning a seven-bedroom mansion doesn't really mean anything. If anybody can hit a bull’s-eye at 100 yards
out, then hitting a bull’s-eye isn't all
that impressive, is it?
The same
holds for dialogue. We all want to have
a memorable line or three that sticks in the reader's mind forever. The thing is, they're memorable because they stand out. They’re rare. If I try to make every line a cool line, or even most of them, none of them are
going to stand out. When everything's
turned up to eleven, it's all at
eleven-- it's monotone.
Exposition—Remember
being a kid in school and being bored by textbook lectures or filmstrips that
talked to you like you were an idiot? That’s
what exposition is like to my readers.
Use the Ignorant Stranger as a guideline and figure out how much of my
dialogue is crossing that line. If any character ever gives an explanation of
something that the other characters in the room already should know (or my reader
should know), cut that line. If it’s filled with necessary facts, find a better
way to get them across.
"As
you know..." – I’ve
said this before, but... if you take nothing else from this rant, take
this. I need to find every sentence or
paragraph in my writing that starts with this phrase or one of it's halfbreed
cousins.
Once I've
found them, I need to delete them.
Gone. Destroyed.
This is
probably the clumsiest way to do exposition there is. Think about it. A character saying “As you know” is openly acknowledging the people they’re
talking to already know what’s about to be said. I’m wasting time, I’m wasting space on the
page, and I’m wasting my reader’s patience.
If I've got a rock-solid,
lean-and-mean manuscript, I might be able to get away with doing this
once. Just once. As long as I don't do it my first ten pages or
so. Past that, I need to get out my editorial knife and start cutting.
What is
that, fifteen tips? Here’s one more for a nice, hexadecimal sixteen.
You’ve
probably heard someone suggest reading your manuscript out loud to catch errors
and see how things flow. Personally, while
I think this works great for catching errors, it’s not as good for catching
dialogue issues. We wrote these lines,
so we know how they’re supposed to sound and what they’re supposed to
convey. There’s a chance we’ll be
performing what’s not on the page, if that makes sense.
So if you
can stand to listen... get someone else to read it out loud. Maybe just a chapter or two. Let a friend or family member who doesn’t know
it read it out loud and see what they do with it.
And there
you have it. A big pile of tips which
should help your dialogue seem a little more real. Fictional-real, anyway. Not real-real.
Next
week... I think it may be time to talk about superheroes.
Until then,
go write.
This comment has been removed by the author.
ReplyDeleteThese tips are excellent, thank you. As for the "read out loud" - I don't always have someone who can read my manuscript out loud for me, but luckily, my computer, specifically the new version of Microsoft Word, has a "Read Aloud" function! So, as I write dialog my manuscripts. I have the computer read the everything back to me, out loud-- not just the dialog. I find this an invaluable tool, to "hear" what is going on in my story. And hear not only hearing mistakes or missing words (because my fingers can't keep up with my brain) but hear what's sounds awkward, weird, robotic or what simply does not sound like natural flowing speech in the case of dialog. The read-aloud function has become my virtual proofreader! Now, if only the computer could critique my content! ;-)
ReplyDeleteThanks again for the tips- they are very helpful!
I've heard a couple people suggest things like this--how good a voice is it? Is the reading passably human or is it still kinda flat and mechanical?
DeleteWell, there are three voice choices that come with the modern version of Microsoft Word. I use both the male and female voices to listen to different tones and speech types. These stock voices are sufficient enough to find errors and mistakes. It's an invaluable tool in my opinion. You can purchase higher quality text-to-speech software that gives you more voice choices, different accents, etc but I don't think it's necessary. The technology has come a very long way in the past 20 years since the initial “Microsoft SAM" days. Whichever way you accomplish it I think having your text read back to you by someone else or something else (your computer) is an invaluable writing tool.
Delete