This is one of those posts some folks may feel the need to
argue with. It’s a writing tip that’s going to feel obvious to some of you, and
ridiculous to others, but I truly think a writer needs to follow if they want
any measure of success. And when I say “success”
I refer to the classic definition—“making money off your material.”
If I want that kind of success, my hero has to win.
Fair warning, there’s going to be a couple spoilers
coming up. Kind of necessary if we’re going to talk about how things end for a
character in a story. They’re for pretty big things I’m sure most
everyone already knows the ending of, but there’s the warning just in case. If
you’re way behind in your required reading or viewing, you may want to stop
here.
Also, I’m using hero in the gender-blind sense. If it
makes you feel better, feel free to swap in heroine or protagonist.
I’m not against any of these terms or the characters they attach to, I’m just
using hero because it’s short, and quick and I’m trying to stay focused
on this instead of everything going on in the world. So for this post, I’m just
talking about the hero.
And the hero wins.
Pretty much always.
Now, there’s a belief in some circles that having the hero
of the story fail and die somehow improves the story. That it’s more
dramatic. It’s the belief that having something depressing and random happen to
my hero is more “honest” because life is often depressing and random. I think
this ties back to the frequently-waved buzzwords
realism and
art.
Art imitates life, so
if I’m imitating life, I must be
making art. That’s just logic. Right?
As I’ve mentioned once or thrice before, this kind of ending sucks. It sucks because we all
inherently know the hero is supposed to win, since we identify with the hero.
If the hero loses, it means we lost. We’re losers, identifying with
another loser.
Believe it or not, this sort of statement doesn’t go over
well with most people. I mean (as we’re currently seeing in the real world)
people have a lot of trouble dealing with it when a character they’ve invested so
much of themselves in doesn’t win.
Now, before people start scribbling down below (for any
reason, although I’m sure at least one person already has), let me finish.
I’m not saying every book has to end with happy smiles and
people rolling around on piles of money in their new twelve-bedroom
mansion. My hero doesn’t need to defeat
the cyborg werewolves, save the world, and fly off into the sunset with
nymphomaniac heiress Margot Robbie in her private jet.
Truth is, the hero doesn’t necessarily need to enjoy
winning. I just said they need to win. They may be damaged physically,
emotionally, or both. In fact, if my hero ends up wounded or broken after all
they’ve done, it just makes us identify with them a little more, doesn’t it?
When they win like this, we often call it a pyrrhic victory. Maybe our hero solves the murder mystery, but
loses their best friends in the process. She got revenge, but her lover’s
still dead and now she’s a wanted criminal herself. He won the contest, but now
his family’s humiliated and wants nothing to do with him. The team tried to
save all the hostages but only half of them got out alive. As I mentioned
above, victory isn’t an all-or-nothing thing, and my hero can still have a pile
of losses even though they’ve succeeded in their main goals. A partial win is
still a win.
Hell, the hero doesn’t even need
to survive the story
in order to win. There are plenty of
characters in books and film who didn’t live to enjoy their victories. At the
end of
Rogue One (here’s that spoiler alert) our two surviving heroes
are literally incinerated in the blast from the Death Star’s test firing. And
note I say
surviving heroes. The rest of their team has already suffered
a series of brutal and violent ends. Nobody gets out of that movie. Same with
Tony Stark in
Avengers: Endgame, cooked from the inside with a single
snap of his fingers.
And yet, in both of these examples, the heroes win. No question about it. Anyone who’s seen these stories will tell you
the good guys won and the bad guys lost.
A key thing here is my character’s motive. What are they trying to do?
Keep in mind, their stated goals and their actual goals might not always be the same. Phoebe may say she wants to date the head cheerleader, but what she’s
really looking for is romantic love and companionship. Wakko may say he wants
revenge, but what he really wants is justice. So they may fail at that obvious,
stated goal (dating the cheerleader) or even a broader, more universal goal
(keeping their left leg attached), but still succeed with their actual,
motivating goal.
Now, I want to mention one other thing, because my friend Stephen Blackmoore
brought it up when I mentioned this theory of winning at the Writers
Coffeehouse once. There are some stories (a lot in the noir genre, for
example) where the hero doesn’t win. In fact, in some cases they fail
completely, on all levels, and end up much worse off than they began. This can
absolutely happen in stories. Great stories, some of which get a lot of praise
and awards.
But...
I think if we named some stories where the hero fails in this complete way,
we’d probably realize... they’re not all that well-known. And they’re probably
read even less. Again, not saying they’re bad, but it is a much smaller niche
of potential readers who’ll enjoy a story where the hero, well, doesn’t really
accomplish anything. Even if it’s beautifully written. So there’s nothing wrong
if those are the stories I want to write, but I should have my eyes open about how wide an appeal they’re going to have.
Y’see, Timmy... we encounter enough failure and losing in
real life that most folks aren’t going to also enjoy it as entertainment. We
want to see victories and success and heroic sacrifice because these are the
things we dream of in our own lives, and we relate to those people because
they’re the kind of people we wish we could be. Even if just for a little
while.
So if I’m my plot ends with a massive failure or my hero
dies for no reason... maybe it’s worth rethinking that.
Especially if I want to win.
Next time, I’d like to talk about Flashdance.
Until then, go write.