Showing posts with label Mockingbird. Show all posts
Showing posts with label Mockingbird. Show all posts

Thursday, December 13, 2012

I Win. I Always Win.

             Minor pop-culture reference for those of you who are good with movie quotes.  And if you are, you’ll see the conflict with today’s little rant...
            Also, a shameless plug.  My book 14 was chosen as best sci-fi novel of the year by Audible.com, and the publisher’s got the Kindle version on sale right now for just $2.99.  Please check it out and then come back to tell me I’m a talentless hack.
            Speaking of which...
            This is going to be one of those divisive posts, but I think it fits the nature of what I try to do here.  This is one of those perhaps painfully obvious tips a writer needs to follow if they want any measure of success.  And when I say “success” I refer to the age-old definitions of selling your stuff and making money.
            If you want that kind of success, your hero has to win.
           I’m using hero in the gender-blind sense.  If it makes you feel better, feel free to substitute in heroine or protagonist.  I’m not against any of these terms or the characters they attach to, I just think hero is short, quick, and to the point.
            And the hero wins.
            Pretty much always.
            A couple spoilers coming up, too.  Nature of the beast for this kind of rant, sorry.  You may want to stop here if you’re way behind in your required reading or viewing.
            Anyway...
           There’s a belief in some circles that having the hero of the story fail and die somehow improves the story.  This usually ties back to the twin ideas of art and realism which... well, which I mock here on a regular basis.  It’s the belief that inserting something random and depressing into my story is more “honest” because life is often random and depressing. 
            And as we all know, art imitates life.  Therefore, if I’m imitating life, I must be making art, right?  That’s just simple math.
            Right?
            As I’ve mentioned once or thrice before, this ending sucks.  It sucks because we all inherently know the hero is supposed to win.  The hero is supposed to win because we identify with the hero.  If the hero loses, it means we lost.  We’re losers. 
            Believe it or not, this sort of statement doesn’t go over well with most people.
            Now, before people start scribbling the angry comments (although I’m sure at least one person already has), let me finish.  I’m not saying that every book has to end with happy smiles and people rolling around on piles of money in their new castle.  My hero does not need to defeat the lizard men ninjas, save the world, and end up with nymphomaniac/ heiress Reiko Aylesworth in a flying car.
            Keep in mind, the hero doesn’t necessarily need to enjoy winning.  I just said they need to win.  They may be crippled or scarred—physically, emotionally, or both.  If the hero ends up wounded or broken after all they’ve done, really that just makes us identify with them a little more, doesn’t it?  I know if I had to fight a dozen terrorists in the Nakatomi Building in my bare feet, I’d get the crap kicked out of me.
            But I’d still win, of course...
            Heck, it may only be a moral or spiritual victory.  Atticus Finch loses his court case in To Kill A Mockingbird.  At the end of Rocky, our title hero’s battered, bruised, and can barely stand.  And Rocky loses the fight.  The refs rule for Apollo Creed.
            And yet, we all understand that he’s won in the way that really matters.  He's proven he's not a loser.  He's shown that he can go the distance.
            The hero doesn’t even need to survive the story.  There are plenty of characters in books and film who didn’t live to enjoy their victories.  Let me give a few quick examples... 
            If you’ve seen The Professional, you know the end is a fiery bloodbath.  Only one person walks away, and it definitely isn’t Leon.  Stephen King has killed off his heroes in The Dead Zone, The Stand, IT, Desperation, and more.  Reese dies at the end of Terminator, and when Arnold plays a good Terminator in the next two movies he always gets destroyed.  J.K. Rowling has a lot of bodies at her feet by the end of the Harry Potter series, enough so that she almost seems as kill-happy as Joss Whedon, and he’s just legendary for killing his heroes in brutal ways—in comics, television, and film.
            And yet, in all of these examples, the hero wins.  No question about it.  Anyone who’s read or seen any of these stories will tell you the good guys won and the bad guys lost.
            So if I’m going to kill off my hero or if my plot resolves with a massive failure... maybe it’s worth rethinking that.
            Especially if I want to win.
            Next time, I’d like to discuss a common writing problem and the wisdom of Obi-Wan Kenobi.
            Until then, go write.

Friday, March 30, 2012

Hunger Games

            Sorry I’m running a bit late.  I’m weak from starvation.
            Did I mention I was on a diet?  I can’t complain too much, because I’ve lost seven pounds in two weeks, and it’s actually starting to show in the waist.  Still...  I wouldn’t complain if one of you slipped me some Doritos.
            Anyway...
            I’ve used food and cooking before as a metaphor for writing, and I think it’s one that works well.  What counts as good food is largely a matter of individual taste, although most of us can agree on a few key things that make food bad.   There’s also some good parallels between being a chef and being a writer.  Almost all of us can cook, but we recognize that being able to microwave hot dogs doesn’t make me a chef, just like being able to send a text message doesn’t make me a writer.  There’s also books and classes for both, but the only way to improve is to just get in there and do it—again and again and again. 
            Also dieting, like writing, is going to work different ways for different people.  I need to make a set diet and follow the rules strictly, but you might be one of those god-awful people who can eat anything you like.  Sticking to it is agony for me, but maybe you barely notice you’ve changed what you eat.
            This doesn’t mean I can alter my diet to match yours, though.  My girlfriend’s also dieting, so we’re shooting for the same basic goal, but we’re not following exactly the same path to get there.  This is the Golden Rule I mention here now and then, my one bit of guru-istic advice.  What works for me might not work for you, and it definitely won’t work for that other guy.  We all need to find what methods and habits work best for us when it comes to getting to that basic goal
            So, since starting this diet—I mentioned I was on a diet, yes?  And that I would probably be willing to harm two or three of you for some garlic bread?—it’s struck me that there’s another way food and writing are similar, and that’s in how we portion things out.
            All of us develop habits in our writing, and they tend to stick with us until we make a serious attempt to change them.  And just like eating, most of our initial habits are bad ones.  We go for the fun stuff without realizing how bad it is in large quantities.  ActionGoreOne-linersSexMelodrama.
            The next step, though, is when people now take their writing (or eating) to the other extreme.  I think all of us know someone who’s borderline insane about what they eat.  They have to know every ingredient in something, the precise number of calories, the recommended daily allowance of saturated fats, the grams of protein.  Heck, some of them don’t just want to know what’s in their food, they want to know each ingredient’s pedigree.  Was the low-fat cheese made from the milk of grass-fed cows?  Was the grain in this bread mechanically threshed or hand-sifted?  And it is organic grain grown in non-chemically fertilized soils?
            Once I started getting a lot more serious about writing, I tried doing all the outlines and character sketches and charts and index cards.  I made sure every character had an extensive backstory (all of which ended up on the page), every object had an elaborate description (all of which ended up on the page), and every location had an array of smells and sounds and sights that could only come from experience and practiced observation (and they all ended up on the page).  Because I was a serious writer now.  And serious writers take writing seriously.
            Just like this diet—I mentioned I was on a diet, yes?  And that I would gleefully kill half of you for a chocolate chip cookie?—when I started writing I needed to learn what habits were good and which were bad.  What were the things I was doing all the time that were hurting more than helping?  I had to figure out what things are good, which were good in moderation, and which were just plain bad.
            I mentioned a while back that I worked with a personal trainer for a few years.  In his heyday, Jerzy was an Olympic-class weightlifter and went on to  set a world record and even win several awards for bodybuilding.  One of the keys to his success was a ruthless diet that let him get his fat levels down to minimal levels.  To be honest, dangerous levels.  Just before a tournament, Jerzy would often get his body fat below two percent.  He looked phenomenal, but it actually left him very weak because his body had no reserves whatsoever.  It had access to what was in his system right at that moment and not a scrap more.
            So the moment the tournament was over, he’d go out and get the biggest, greasiest cheeseburger he could and eat the whole thing.  Sometimes two of them.  That’s not what you’d normally consider former Olympian-weightlifter food, but Jerzy knew that once he’d reached that heights of success it was imperative that he replenished those fat levels as quickly as possible.  His health depended on it.
            Y’see, Timmy, sometimes the stuff we think of as bad isn’t just good, sometimes we need it.  Because the big secret to eating well—and writing well—isn’t extremes, it’s moderation.  Drama needs to be moderated with comedy.  Comedy needs a bit of seriousness.  Horror needs calm.  Chaos needs structure.  The great stories, the ones we really remember forever, are never all one thing. 
            Harper Lee’s To Kill A Mockingbird is considered one of the greatest pieces of writing in American literature, an unparalleled drama.  Yet the book has a lot of humor in it as we see events interpreted through the eyes of young Scout, a girl who’s a few years from even touching puberty.  Christopher Moore’s Lamb is a comedy about Jesus’ older brother, Biff, which gets very grim and serious at points.  Ray Bradbury’s Something Wicked This Way Comes and Robert McCammon’s Boy’s Life are both coming of age stories with a strong horror element.  For every skin-crawling moment in Stephen King’s IT, there’s a moment of complete twelve year old goofiness.
            Did I mention one of the standard things on this diet is a cheat day?  A lot of the best diets have them, because it’s easier to stomach all the food restrictions if you get a break from them every now and then.  One day a week I’m supposed to indulge.  I get to have Doritos and garlic bread and chocolate chip cookies.  And my body will forgive me for it because I’ve established this isn’t the norm. 
            So nobody has to die for me to get a cookie.
            Not this week, anyway.
            Next week I might be a bit short on time, but I had a capital idea I wanted to share with you.
            Until then, go write.

Friday, May 20, 2011

A Challenge Has Been Issued

You would not believe what I had to go through to get this post up.

Anyway...

A simple element of storytelling is the obstacle. It's what stands between the characters and whatever they want. An army of Nazis stand between Indiana Jones and the Lost Ark. The possibility of getting caught stands between Ferris Bueller and his perfect day off. The armored construct named the Destroyer stands between Thor and saving the world, but so does the inability to wield his mystic war-hammer, Mjolnir, because of his own doubts of his worthiness.

While opinions vary a bit more on this one, I think an obstacle is slightly different from a conflict. It’s just terminology, but exterior problems tend to be called obstacles, while interior ones are almost always labeled as conflicts. In the example I gave above Thor has to defend his friends from the Destroyer (obstacle), and he can’t wield Mjolnir because of his self-doubt (conflict). Make sense?

Now, while in strict literary terms obstacle is correct, I prefer to use the term challenge. I've found that thinking about "obstacles" tends to guide the mind solely onto physical impediments, like parts of an obstacle course. While this isn't technically wrong, it does tend to result in a lot of the same things. This is when you get challenges that have that sort of “level boss” feel to them. Character A defeats obstacle B, then moves on to obstacle C, and finishes up with D.

Anyway, I did it a while back, but I thought it might be useful to scribble out some tips about challenges. And just so we can have cool, current pictures, I’m going to relate a lot of it to Thor. Some of them you might not have considered before, and a few of them... well, one or two it’s kind of sad that I feel it’s necessary to bring them up.

For example...

You have to have one.

Yeah, this sounds basic, I know, but it’s surprising how often I see stories where people either sit around doing nothing or just stroll through events with no effort. I ranted on about this sort of thing just a few weeks ago. Anything the characters need just appears. Anyone they need is willing to help with or without any motivation to do so. Any lucky break that has to happen does at the precise opportune moment. I know it sounds silly to most of you, but it’s honestly stunning how often this happens in amateur books and screenplays. Heck, it’s bothersome how often it happens in professional writing.

There needs to be something between your characters and their goals. If there isn't, they would've accomplished these goals already. If I want a Diet Pepsi, I go get one from the fridge-- that's it. Hardly material for a bestseller, no matter how much you dress it up. On the other hand, if I want to drink from the Fountain of Youth, odds are there are some immortal pirates and conquistadors in the way, maybe a few alligators, quicksand, and the random swamp monster. That’s a story.

Your characters need a reason to confront it.

If your characters are going to take on a challenge, they need a reason to do it. A real reason. Indy isn’t chasing those Nazis halfway across two continents for an empty crate—he’s doing it for an artifact which represents the sum total of his entire life’s work. Thor isn’t squaring off against the Destroyer because he can’t think of any other way to spend the afternoon—the lives of his friends and innocent civilians are at risk.

Make sure this reason is really there. It might be obvious in your head why the characters are going to undertake a challenge, but is it that clear on paper? This is especially true for more internal things like Thor dealing with his pride issues, where the audience needs to understand why not being able to lift Mjolnir is such a big deal.

You need a reason for it to exist.

A combination of the first two points. Nothing’s worse than a challenge that only exists to be a challenge. It has no reason for existing in the world of the story, no past, no future, no motivation. It’s only there to serve as an obstacle for the protagonist to overcome. You might remember in Galaxy Quest when Sigourney Weaver loudly points out that the mashing hallway serves no purpose whatsoever. We can probably all think of a book or movie where, for no reason at all, an obstacle just popped out of nowhere. That kind of stuff just weakens any story.

Challenges have a purpose. They're characters in their own right, or maybe obstacles other characters have set in your protagonist's way. There’s a reason the Destroyer exists (it protects Odin’s vault), and there’s a reason it’s going after Thor (Loki ordered it to kill him). It didn’t just fall out of the sky and start smashing stuff for no reason. Think about why a given challenge is in your story, and if there isn’t a real reason, stop for a couple minutes and re-think it.

I’ll add one other note here. It’s generally better if the audience (reader or viewer) has at least some idea why said challenge exists. They don’t need to know immediately, but you also shouldn’t save it for the last five pages and say “Oh, the ninjas that have been hunting us for the past week? They were sent by my business rival in Hokkaido...”

It has to be daunting.

It’s bad enough the Destroyer was built to be the ultimate killing machine, but Thor has to face it with no powers whatsoever. No strength, no armor, no thunder, nothing. Atticus Finch stakes his career, his personal morals, and possibly his life on his defense of Tom Robinson. Jonathan Harker, Dr. Van Helsing, and their companions are the only who ones who know a supernatural monster has arrived in England—one that could kill tens of thousands if not stopped.

Characters should never want to deal with a challenge, because let's be honest-- we'd all love it if more things were just handed to us. Again, Diet Pepsi vs the Fountain of Youth. A challenge needs to be something that gives the character (and the audience) pause, or else it isn't really a challenge. Even John Carter, gentleman of Virginia, Warlord of Mars, and greatest swordsman of two worlds, would occasionally look at the odds he was facing and say "Oh...crap."

Well, Burroughs was always a bit more eloquent than that, but you get the point.

It can’t be impossible.

There’s nothing worse than being on the wrong side of a sure thing. Nobody reading this wants to get in a fist fight with Dwayne “The Rock” Johnson because we all know it’d be no contest. None of us want to be given the responsibility of stopping a runaway asteroid or even just a runaway bus, because I’m willing to bet for all of us here (myself included) those would be things we just couldn’t deal with.

If you’ve ever watched a boxing match, or any sporting event, you’ve probably noticed they're evenly matched. NFL teams don't face off against pee-wee football teams. The Yankees and the Red Sox don’t do practice games against little league. The most boring stories tend to be the ones where the protagonists have no chance whatsoever of meeting the challenge. If you've ever watched a horror movie where the killer is merciless, unstoppable, and inescapable... well, that gets pretty dull after the second or third kill, doesn't it? One of the reasons Jason Voorhees was always scary in the Friday the 13th films (well, the originals, anyway) is that he never ran. He just sort of... marched? It always seemed like somebody had a chance of getting away from Jason if they could just go a little faster... and not trip on a root or a broken heel or something.

The other risk to be careful of here is if the challenge is completely impossible and your protagonist pulls it off anyway, it can look unbelievable and knock your audience out of the story.

Another thing to be wary of is the challenge that seems impossible to the character, but has a painfully obvious solution to the reader. This makes the characters unlikeable, by nature of stupidity, and that’s not going to win anybody points.

It should be unexpected.

This isn’t an absolute rule, but it’s something I still lean heavily toward. It’s the next logical step once you admit there has to be a challenge.

Every heist movie involves an enormous challenge—usually getting past near-foolproof security to break into a vault or museum. There are many chapters or scenes of preparation. Then, almost without exception, in the middle of pulling the actual job, something always goes wrong. There’s a variable that wasn’t accounted for, something the heroes and the audience are not expecting. A new set of guards, new security equipment, or maybe just a drunken woman at the bar who distracts people and throws off the timetable. There have even been a few clever stories where it’s not the heist that has the unexpected twist but the payoff. And this is where the story gets exciting. If my heroes are so trained and ready for anything that the job goes off without a single hitch, there really wasn’t a challenge, was there?

A small bonus of the unexpected challenge is that it often gives your characters a chance to look better. When they beat the unexpected challenge through sheer skill or cleverness, it makes them all the more likable.

You need to resolve it.

Once the writer has set up a challenge, the readers need to see it resolved somehow. We can’t set the Destroyer loose on the world and then just forget about it. To Kill A Mockingbird doesn’t dangle the threat of a mob in front of us for the whole book and then have nothing happen. I can’t have the hero pining over their lost love for the first third of my story and then never, ever address those feelings again. Believe me, your readers will remember these things. Once we, as writers, present a challenge to the audience it can’t be forgotten or ignored. As Chekhov said, if we see a phaser on the bridge in act one, we need to see it fire in act three.

So, if you’re up to it, make sure the challenges in your writing really are challenging, for the characters and for your audience.

Next week I’m going to accept a challenge myself, and talk about something I don’t like.

Until then, go write.

Friday, April 22, 2011

Beware the Bellboy

You’ll have to excuse me for running a bit late. My old laptop came to an unexpected end on Monday night and I lost the first draft of this post. Believe me, it was far more witty and insightful than what you’re about to read.

That being said...

As the story goes, there once was a young carpenter here in Hollywood who wanted to be an actor. He had trouble getting parts. The problem, according to his agent, was that the young actor sank too deep into his roles and never got noticed. He’d gotten a small supporting role as a bellboy and just vanished into the background. The agent pointed out that one of Tony Curtis’s first roles was playing a grocery store clerk, but he dominated the scene. “You looked at that guy and you knew he was supposed to be the star,” said the agent.

“I thought the point was you were supposed to think he was a grocery clerk,” said the frustrated actor.

And that young bellboy grew up to be Harrison Ford.

Who, let’s all be glad, also had enough sense to stop making Indiana Jones movies after Last Crusade.

(la la la la la la la la not listening la la la la la la la)

Anyway...

This fun observation by Mr. Ford hammers home a problem I’ve seen with a few narratives. It’s not uncommon for fledgling writers to center the narrative around a character and then tell a story that’s far beyond the scope of said character. nailing down the perspective a story is being told from is tough, and picking the wrong one can leave the story painted into one corner after another. This comes up most often in two forms—a first person person story and an epistolary story.

To recap...

In a first person story the reader gets everything through the eyes and thoughts of one of the characters. On the plus side, we get to know and see everything this character knows and sees. On the down side, we only get to know and see what this character knows and sees. First person is a very limited viewpoint. We don't get the suspense of us knowing something's happening that the character doesn't know about. This also means we can't be privy to extra detail, nor can we have any doubt if something did or didn't register with the main character. To Kill A Mockingbird is a phenomenal first person novel, as are Moby Dick, A Princess of Mars, and Stephen King’s novella “Rita Hayworth and Shawshank Redemption.”

(Yeah, there’s no the in the original title. Seriously. Check it out.)
An epistolary novel is told through “existing” documents. As the name implies, it was originally letters, but it can also include journals, police reports, newspaper articles, and even blogs or tweets or social network updates. By its nature, a lot of epistolary writing comes across as first person, but there’s a notable difference. This form is very episodic. There are gaps in it where the “writer(s)” didn’t have time or inclination to put things down on paper. Dracula is an epistolary novel, as is Fred Saberhagen’s The Frankenstein Papers, and Mr. King did a rather horrific epistolary short story some of you may remember called “Survivor Type.”

Now the catch for both of these forms is that once a writer chooses to use them, they’ve just put themselves into what can be a very limiting viewpoint. If Wakko’s my main character, I can’t see, hear, or understand anything if he doesn’t. His limitations are mine. If he doesn’t know what happened out on Highway 10 that night, I don’t get to know.

More to the point, it’s going to make Wakko crumble as a character if he’s constantly stepping out of his boundaries. When he does know what happened out on Highway 10, as a reader I end up puzzling over how and when he found that out. If he suddenly reveals on page 120 that he studied Goju-ryu karate in Okinawa for twenty years, I’m going to wonder why this never came up before. Since I’m inside his consciousness, inconsistencies stand out like flares and each one means I’m going to believe in him less and less.

I recently read a book where the narrator goes to great lengths to tell us she has no writing ability. Oh, like anyone who graduated high school she knows the bare mechanics of how to write, but she’s not at that level that she’d consider herself a writer. Why, not counting work memos, this is probably the longest document she’s ever committed to paper (or computer memory). So hopefully we, the readers, will go easy on her as she tries to record the events of the past few days.

Said narrator then launches into a flourish of vivid metaphors, purple prose, elaborate sentence structure, and parallel constructions. This went on for the entire book. The vocabulary was the kind of stuff you might hear tossed around by Harvard alumns trying to outdo each other at literary conferences.

She did not come across as someone who never expressed themselves through writing.

Definitely didn’t sound like a grocery clerk.

Just as a quick note—some writers have managed to pull off stories where a first person character who should be ignorant of certain facts manages to convey enough information for the audience to understand what’s really going on. Perhaps he or she has some knowledge that goes against the character we’ve seen so far. We’ve all seen stuff like this. The illiterate guy who manages to describe a stop sign, the Neanderthal girl who explains a pistol, or the bellboy who it turns out has a degree in chemical engineering so he can help thwart a terrorist attack. You can get away with this once or twice, but it’s a device that wears thin fast so you shouldn’t be depending on it for an entire book.

Now, there’s a somewhat-related problem that tends to crop up in epistolary work. Some writers litter the journals and letters there creating with typos and misused words. The idea here is this makes the documents (and thus, the characters behind them) seem more real because they contain the kind of errors that real people make, especially folks who aren't usually writing for an audience. And, let’s face it, it also spares those writers from learning how to spell or bothering to do any sort of editing.

The catch here is that any typo is going to knock a reader out of the story. It’s going to be an even bigger hit if the reader stops to figure out if this was a deliberate mistake or just... well, a mistake. Like up above when I used there when it should’ve been they're. All of you stumbled on it, and a few of you probably stumbled even more as you paused to figure it out if, being the sneaky bastard I am, I was doing it for a deliberate effect. And I was. And you still stumbled and paused.

A great example of doing this correctly is the book Flowers for Algernon by Daniel Keyes. It’s the epistolary story of a man named Charlie who’s mentally challenged. If you felt cruel, you could call him severely retarded. The book, in theory, is a journal his doctors have asked him to start writing. It’s painful to read. Charlie can barely spell, has only the barest understanding of grammar, and no real idea how to express himself.

His doctors are giving him a series of treatments and surgeries, though, and as the book progresses the journal entries become clearer and more elaborate. At one point they actually get close to going the other way—Charlie has become so smart he’s taken over the enhanced intelligence project and is using his journal for research notes and brainstorming. Now the journal's almost unreadable because it's so advanced! The language he uses becomes one of the elements Keyes uses to show the reader how much Charlie is changing.

So one of the big tricks with these two formats is to create a character who’s believable and relatable, but still has the abilities, intelligence, and experience to deal with whatever challenges the plot may throw at them. A cheerleader may be great for figuring out who ruined homecoming, but not as much for an assassination plot. A Nobel-prize winning physicist isn’t going to be much help at harvest time. The trans-warp drive on a starship is probably going to be out of the range of the guys who work at Jiffy Lube.

Choose your character wisely.

Next time, I was going to blather on about the world we live in. Or, at least, the one we thought we were living in.

Until then, go write.

Friday, June 5, 2009

A Radical New Concept

My apologies to all of you regular readers of the ranty blog out there (I think there’s ten of you now). Many deadlines at the magazine these past two weeks, plus apparently I turned old last weekend. These things happen, and I thank you for waiting semi-patiently. Unless something goes horribly wrong, we’ll be back on a regular Thursday schedule for the foreseeable future.

Enough of my lame excuses, though. That’s not what any of us are here for...

So, if you’ve been playing around in the creative fields for any amount of time, you’ve probably heard people talk about concepts. A concept is really just a fancy way of talking about an idea. Alas, it’s now become the standard term in many story-related industries, and you’ll hear far more people talking about concepts than ideas. From a filmmaking point of view, there’s a solid argument to be made that many development people talk about concepts because they don’t have any actual ideas...

But I digress.

Pretty much every story starts with an idea. Stephen King talks about the “What if...” question some writers ask. Hollywood talks about “high concept” ideas where just a few words sum up your whole movie. Not all ideas are good ones, though, and not all ideas work for all types of stories. One problem I’ve seen from many fledgling storytellers is that they don’t understand what kind of idea they have, and this inability to distinguish often leads them down the wrong path.

There are, in my experience, really two kinds of concepts. Unlimited ones and limited ones. You may also have heard them referred to as open and closed stories.

Allow me to explain.

An unlimited concept generally has a very broad scope. The crew of the starship Enterprise is exploring space. The old house up on the hill is haunted. Doctor Who travels through time in his TARDIS. Spider-Man and Batman fight crime to make up for the death of their loved ones. James Bond is a kick-ass secret agent who fights enemies of the British Crown. These ideas are unlimited because you can just keep going and going with them. There are always more idiot college student to wander into the haunted house and more villains to fight Spidey, Batman, Bond, and the Doctor.

However, an unlimited concept is almost never a story. While they can be parts of a story, they tend to be traits for characters or key points about settings. A lot of time when I hear people say “I have a great idea for a story,” they’ve usually come up with an interesting unlimited concept. But there needs to be more to it past that. Which brings us to...

A limited concept. By its very nature, a limited concept can only go so far. It is a bare-bones story, though (more on that below). Richard Kimble wants to find the one-armed man who killed his wife. Robinson Crusoe wants to be rescued from his tropical island, as do the passengers of flight Oceanic 815. Atticus Finch wants to keep his client out of jail, and possibly from a lynch mob. The crew of Voyager wants to find a way across the galaxy and back to the Alpha quadrant.

All of these have straightforward, distinct goals, and once said goal is reached, the story is over. That's the limiting factor--attaining the specific goal. It doesn’t mean Atticus Finch never tries another case or the Voyager crew doesn’t go into space again, but those would be different stories that have nothing to do with the limited concept we’ve started with.

There are a few common problems with limited concepts. One is when people try to keep pushing the goal away artificially to extend the story (for example, when Dr. Kimble catches the one-armed man only to discover he really needed to find the one-legged man...). Another is when a writer piles on the limited concepts in a single story, creating dozens of goals that need to be achieved. Often this is to make up for a lack of interesting characters or because none of these goals are that challenging. You also see it a lot in genre pieces, where many fledgling writers take the kitchen sink approach to their storyline.

It’s tough for either of these, the unlimited and limited concepts, to work alone. When you can combine these two, though, that’s when you get a solid story. It’s a bit like when I prattled on about horror stories a few months back. You can have a big overall story, but you can still focus on this particular, contained part of it.

--Bond is a kick-ass secret agent (unlimited) who is currently trying to stop the terrorist banker known as LeChiffre (limited).

--The old Marsden Mansion had been haunted for decades (unlimited), and the six people locked inside somehow have to survive until sunrise (limited).

--Batman fights criminals (unlimited) and right now Rhas Al Ghul is threatening to destroy Gotham City with a fear-inducing gas (limited).

Look over all those story ideas you’ve got jotted down (you know you do) and figure out if they’re limited or unlimited. Then figure out which ones work best together. You may have a great short story, screenplay, or novel sitting there, waiting to be noticed. Dissect some of your older work and see what the ideas at the core are.

And then come back here next week, when I shall teach all of you how to dodge bullets. Seriously. Because if you can’t do that... well... you're not really taking this seriously.

Until then, though, get back to writing.

Thursday, April 16, 2009

How Not To Be Seen

Know what would be nice after the brutal tax season? Well, pretty much anything...

So, what’s the easiest way not to be seen?

Not to stand up.

If you get that joke, points to you. If not... Seriously, expand your horizons...

Anyway, if you’ve been following this rambling, ranty blog for any amount of time, you’ve probably figured out writing is almost never easy (despite what you may see on Castle). It takes a lot of work, and it kind of sucks that when you’re doing your best work as a writer no one’s going to notice.

Allow me to explain.

The best compliment you can ever hope for is someone forgets they’re reading your story. Not in the sense they stop reading for lunch and forget to pick it back up, but in the sense they honestly forget they’re reading a story.

Back when I was playing with my first real attempt at a novel, The Suffering Map, I handed it off to a few folks who I knew could be brutally honest about it. One of these people was my best friend, Marcus. Yes, he’s a friend, but we’ve been friends so long we both have no trouble telling each other when one of has screwed up. Sometimes there’s even some glee to it. And, yes, I freely admit nine times out of ten it’s him pointing out how I’ve screwed up.

Marcus took longer than anyone to get back to me with notes on The Suffering Map, and he finally admitted it was because he kept forgetting he was supposed to be making them. He’d go for dozens of pages without noting any mistakes or jotting down comments.

Silly as it may sound, this was one of the best compliments I’d ever received. It meant Marcus had forgotten he was reading my book and was just getting caught up in the story. The author and the medium fell off to the side and he just got absorbed into the tale of Rob, Sondra, Gulliver, and the Polynecros Transporter. The fact it was his friend’s story became inconsequential.

This is what we should all be shooting for. Our audience would forget they’re reading the latest John or Jane Smith novel or screenplay, perhaps even forget they’re reading a written work altogether, and just let themselves sink into the story. This happens when the audience forgets they’re reading, and the easiest way for that to happen is for them not to see your writing.

It always feels satisfying to avail oneself of an exuberant flourish of words and demonstrate not just the verbosity and vocabulary we’re capable of as proficient wordsmiths (and thesaurus owners), but also the clever intricacies we can interweave between character, plot, and theme. The problem is, every time we make the reader hesitate or pause just for a second, we’re breaking the flow of the story. Whenever the audience becomes overly aware of us, the writer, leaning over their shoulder and saying “hey, check out what I did there,” they’re going to pull back the same way anyone would. If you don’t mind the touchy-feely analogy, it’s an invasion of their personal space.

Think of some of the times you’ve been painfully aware of the author you’re reading. Ahhhh, Stephen King is doing that down-home-folksy-supernatural thing again. Look, Anne Rice is drifting back to her softcore porn roots again. Oh, that’s the same twist Harper Lee used in her last book. Sometimes this works, but more often than not if the audience is pausing to be aware of the author it’s just a chance for them to become aware of the world around them, to register they’re just holding a manuscript and not experiencing a story.

As writers, we should aspire to being invisible. Oh, we want our characters to be seen. We want our dialogue to be heard. We want our action and passion and suspense to leave people breathless. But we are just distractions. Less of us is more of the story.

By the way... if you are actually in possession of any other book by Harper Lee besides To Kill A Mockingbird, you are sitting on a gold mine.

Just saying.

So... some ways not to be seen.

Names. If used in moderation, names are invisible. They’re just shorthand for the mental images we’ve all formed in our heads. If I say Angelina, there’s an immediate link to the actress, just like saying Bob will make your audience think of your character Bob. It’s also worth mentioning that simpler, more common names blend easier than rare or unnatural ones. Tony doesn’t stand out as much as Antonio, Edward is easier on the frontal lobe than Ezekiel, and all they’re nothing compared to Bannakaffalatta.

Moderation is the key, though. If names repeat too often, they start to get cumbersome. Even if the name is something short and simple like Bob, when I see a paragraph about Bob reading Bob’s book shortly before Bob decided it was too hot outside and so Bob went in where it was air conditioned... well, personally at that point I start counting them, which means I’m not reading the story I’m auditing it. This is why we have...

Pronouns. When names start to get too noticeable, we call in the almighty pronoun. Just like names are shorthand for story elements, pronouns are shorthand for those names. When names start to clutter up your writing, they’re there to leap in and shoulder the weight. It’s how Bannakaffalatta becomes he, that mysterious island becomes there, and the Maltese Falcon becomes it.

The catch here is to make sure your pronouns are clear, because the moment someone gets confused about who she is, they’ve just stopped being part of your story and started studying the page. A good rule of thumb—after you’ve referred to Angelina as she six or seven times, drop her proper name back in once. It’s been long enough it won’t look repetitive, and it’s a gentle reminder of who she is.

Said. We talked about this just last week, but it’s worth saying again. Said is invisible. No one’s going to count up how many times you use said (except maybe my friend Meredith), but people will start noticing if you constantly respond, retort, or exclaim. If you plan on having several characters pontificate, depose, or ejaculate, don’t be surprised when your audience stops reading to scratch their collective heads or giggle. Usually while they’re pointing right at you.

Vocabulary. We all know what red means, but viridian can make us pause for a moment. Some things glow and some are effulgent. That guy can be hairy or he can be hirsute, which means you might also think of referring to him as an ape or perhaps an anthropoid.

A huge problem I see is writers who can’t figure out what common knowledge is, and argue adjectives like atrementous or glabrous are valid simply because they’re in the dictionary. Pruinose is a real adjective, too, but there’s a reason it doesn’t come up much over drinks. Any word a writer chooses just to draw attention, to prove they don’t need to use a common word, is the wrong word. And the fact that it’s drawing attention means you’ve just been seen again.

So duck behind the bushes, crouch down inside that water barrel, and prepare to write. Once you’re out of sight, that means the audience can only focus their attention on your characters and your story.

Next week... what should you have in common with the people who built the pyramids and the hanging gardens of Babylon? It’s not the lost continent of Atlantis, I’ll tell you that much.

And don’t let me see you until then.

For now, go write.

Thursday, April 2, 2009

What's In A Name?

Yes, we’ve hit a bold new level here at the ranty blog. People are making requests for me to pontificate about things. Well, one person is. Still, there’s only about seven of you looking at this, so that still puts it up around 14% of the readership giving feedback and asking for specific topics to be covered.

Anyway, by request, let’s talk about nomenclature, as the fancy folk like to call it.

As a wise man once said, all things that men fear have a name. To expand off that, pretty much everything has a name, especially in the world of fiction. Try to write for more than a few pages without naming something and you’ll see how difficult it gets. The unnamed thing may be scary as hell, but it’s also very difficult to write about. So we give names to the things that scare us (even if that name is just ‘It’) and to the characters who fight those things, and even to the people who just stand on the sidelines, oblivious and unaware.

Now, one school of thought is that character names are specific and symbolic things. That a writer has a very specific reason for naming him John and her Elizabeth. They hint at a character’s true nature, or perhaps they’re grim hints at their ultimate fates. Said school is why that character has a Shakespearean name, this one’s named after a philosopher, and that guy’s name is an anagram for “other man.”

I’d also like to take this time to point out the fun of having characters be all-too-aware of their name and what it symbolizes. In the opening of Ex-Heroes, one of the characters laments the fact that his parents hung him with the name George Bailey. If nothing else, in these cases you can assure the audience that you’re well aware of the symbolism-laden name you’ve given your character. Allow me to demonstrate with a quick snippet from a story I’ve been poking at for a while.

---------------

Some poor bastards are cursed from the day they arrive in the world. They’re born into a certain family, with a distinguishing feature, or perhaps get hung with a poorly-chosen name, and that’s really it for them. One such poor bastard, submitted for your approval, is Andrew Sleight.

With a name like that, you’d think his life had been planned from the start. On paper, it even reads like the start of a bad novel. Andrew was abandoned and never knew his parents, getting his name from the officer who amused him with shell games and coin tricks until child services arrived on the scene. He slid invisibly through the foster homes and orphanages, and had a brief brush with crime at the age of fifteen which is now sealed away and will not enter this story again. The other six, more recent brushes (more like broad strokes, really) weigh on him quite heavily. Two petty thefts for shoplifting, three larcenies for pickpocketing, and one grand theft auto, which is self-explanatory.

---------------

The other school of thought about names is... well, you don’t do any of that. Just skim the phone listings or the authors of some books on your desk and there you go.

Odd as it may sound with all that I’ve just scribbled down, I’m not really for or against either method. I think having names with subtle layers and meanings behind them can add to a story. I also think it won’t subtract from a solid story if they’re not there. In my experience, there are times having extra meaning behind a name can add a beautiful level of nuance. There are also, however, times you just get tired of being beaten with the symbolism stick and want to get back to the story.

So, anyway, a few clever ways to find names...

Adjectives. Here’s an easy one. Just rattle off a dozen or so words that describe your character. Odds are you’ll hit one that’s close to a name. Think of Mary Shelley-- she gave her character who figures out how to beat death the name Victor. George Lucas named his self-interested space pilot Solo. This can also be the chance for some grim irony, as well. In The Incredibles, there’s something subtle and touching about the man who can lift freight trains being forced to spend the rest of his life as Mr. Parr (or par, as in average).

Baby books. I think we’ve all seen those little books at the checkout counter offering diet tips, how to train pets, or common crossword clues. If you look, there’s usually one with a few hundred baby names and what they mean. Browsing through one of these is an easy way to find the perfect name for your character. Priscilla means dutiful. Oscar means “spear of God.” Yoko means determined or ambitious (no, seriously).

Established names. I mentioned poor George Bailey above. I went to school with a girl named Natalie Wood. Alien Nation features the poor Newcomer cop named Samuel Francisco squaring off against alien crime boss Rudyard Kipling. God only knows how many poor kids have been named after presidents. Sometimes it’s perfectly acceptable for a character to have the same name as a famous figure, either because they have similarities or they’re polar opposites. As I said above though, if you’re going to use this one, you have to acknowledge you’re using it in some way.

Make it up. Cheating, you say? James Barrie made up the name of Wendy for the girl who accompanies his most famous creation. Edgar Rice Burroughs made up most of his character names, since so very few of them were either A) human, B) terrestrial, or C) both. In both cases, the important thing is that they sound right. Wendy reminds us of windy, and the “eee” sound is... well, a bit girly. It’s a young, fresh, happy name. Burroughs, on the other hand, used lots of hard consonants in his names. You never forget the peoples of Mars are all tough warrior races.

(Although—for the fantasy and sci-fi folks—I will toss out that if you make up a totally unpronouncable name, you’re going to be breaking the flow of your story. One of my favorite niche genre novels has a character named aM!xitsa, and it should tell you how good the story is that I could make it past that name a few hundred times...)

Again, despite all this stuff, I don’t think a lack of triple-layered names means you’re a bad writer, and it will not kill your manuscript. Catcher in the Rye would not have fallen apart if the main character was Fred Phelps. To Kill A Mockingbird would still be one of my favorite books if the narrator was nicknamed Chief instead of Scout. Odds are we all still would’ve cheered if the hero of Raiders of the Lost Ark was going by the name Irv Smith when he shot that swordsman in the marketplace.

In the end, the most important thing is just to give some thought before you name a character. Not deep thought. Not meaningful thought. But if you want to bring them to life, you’ve got to put something into that choice.

Next week, I’ve been thinking of a few things I wanted to say about having a few things to say.

Until then, get back to writing.


Friday, March 27, 2009

Kiss Kiss, Boom Boom

      An odd title, I know. Hopefully it’ll make sense by the end.
      So, everybody here knows a drama queen, right?
      I know there are two or three international readers here, and maybe they’re called something different across the ocean. Drama queens can be male or female and, as the name implies, they make drama. All the time. It’s what they release instead of the sweat and pheromones the rest of us let off. No matter how simple or mundane the situation, they’ll find a way to complicate it and over-emotionalize it. It’s what they do. I had a drama queen friend once who could make a dozen people going to the movies an operation on par with storming the beaches of Normandy. Operation Desert Shield was child’s play compared with getting all of us out to see the new Lord of the Rings.
      Now, people do behave irrationally sometimes, and we all have a buffer of sorts for it. There’s one time that you’ll accept someone’s insistence this is the worst thing that can ever happen, despite all evidence it’s pretty minor. We’re all decent enough to let a friend have one breakdown or emotional crisis for no real reason. That’s what friends do. Sometimes molehills really do look like mountains. We’ve all been there. If this happens once, it doesn’t make you a drama queen.
      Here’s the thing about these folks, though. The litmus test, if you will. They can pull their business once. That’s it. The second time someone tries to make a production out of a text message, or a trip to the grocery store, or a rumor they heard, you’re going to be taking it with a grain of salt. The third time it’ll be a spoonful of salt. And by the fourth time, you’ll already be focusing past them before the second word.
      Starting to see where we’re going with this?
      Some folks have a bad habit of creating false drama in their writing. They want to keep the reader’s interest, so they throw in something that they know is considered a good element for their chosen genre. Suddenly, for no reason at all, Bob and Cindy kiss passionately. With no warning, Emily starts to freak out over the message she just got. People start shooting at Dan. Out of nowhere, the car blows up. And then Cindy remembers she was molested as a child and starts shrieking at Bob.
      Let me use films as an example. Most folks have seen a movie that’s just loaded with action. Where there are gunfights, explosions, ninjas, and more. Non-stop ninjas, in fact. Cyborg ninjas. From the future. With nuclear self-destruct devices on timers. Short timers. And yet... the movie didn’t hold your attention. Bored you, even.
      On the other hand, maybe you’ve had to sit through an indie film. And by indie I don’t mean independent, I mean indie. That special sub-genre of film that’s grown over the past decade. Indie films usually have a lot of people talking. Or not talking. Maybe staring at walls, old photos, or trees. Staring deeply. Pondering. And all the while, they’re trying to deal with issues. Problems. Things that weigh heavy on their soul. And talking some more. Or screaming. Or crying. Or then Cindy remembers she was molested as a child and starts shrieking at Bob. And that’s not holding your attention either, is it? Bored again, aren’t you.
This is all empty material. It’s false drama. It’s unmotivated action. And like the drama queen we’ve all known, it doesn’t take us too long to start tuning it out.
      This is, for the record, a very, very common first draft problem. Someone comes up with an interesting idea on page 98 and drops it in, ignoring the fact that absolutely nothing in the 97 pages before it even slightly or remotely hint at this idea. It isn’t a bad idea mind you. It just comes out of nowhere, like me suddenly shouting out WHANGDOODLE for no reason. Might be eyecatching and funny once. Maybe. But wouldn’t it be better, and more keeping with the rest of the post, if I made an off-color joke about some of those cyborg ninjas traveling back in time even further and molesting Cindy when she was a child?
      So, the easiest ways to avoid all this emptiness...
      Motivation. If one of your characters is doing something, whether they’re one of the leads or that guy they bump on the street, they should have a reason for doing it. It should be consistent with what we’ve seen them do before. This includes people we don’t see at all, like the people who are setting bombs under cars or loading that song into the jukebox. If there’s no reason for someone to do it, that probably means no one should do it.
      Realism. It doesn’t have to be tied to our real world, but what’s happening in your story should be believable within the reality of your story. Cyborg ninjas are great in Bytestrike VII: Computron’s Revenge. They are not quite as impressive or fitting in To Kill A Mockingbird.
      Coherency. A sci-fi story shouldn’t turn into a gothic romance halfway through. Likewise, a chick-lit story about shopoholics shouldn’t decend into a bloodbath. And hardened soldiers on the battlefront shouldn’t break down in tears because war is so icky and their boots are too tight. If you come up with a neat idea, go back and make it a consistent idea thoughout your writing.
      Relevance. Okay, maybe Cindy was molested by time-travelling cyborg ninjas when she was thirteen. Does that really have anything to do with the story of her trying to save the historic movie theater in her town from demolition? Will it have any effect on that meeting she’s having with the developers and the town council? If not, why are you bringing it up? Yeah, it may be rich character development, but it’s also distracting from your actual story, and that’s what everyone’s here to read.
      So, look back over your manuscript and make sure everything’s actually got something behind it. No empty drama. No empty explosions. Make sure it’s all got some weight to it.
      Next week, by request, a few thoughts on names and what’s in them.
      Until then... go write.

Saturday, March 14, 2009

Professor Plum, in the Library, with the Lead Pipe

We’re all familiar with that title reference, yes? Even if you never played as a kid (or a semi-drunken college student), you’ve probably seen or heard about it. Clue is the classic mystery game, where you have to determine the murder weapon, the scene of the crime, and (of course) the killer.

A game of Clue isn’t much of a mystery, however. It’s more of a puzzle you just need to solve though the process of elimination. We never find out why the good professor felt the need to cave in Mr. Boddy’s skull. Was it an act of revenge, long-overdue justice, or just a heated argument that boiled over into violence? Similarly, Plum never offers any sort of defense or alibi. He just ends up being the only person who can’t account for his location at the time of the murder, so we cart him off to life behind bars.

Motives and alibis are what really separate a mystery from a puzzle. They’re the human element that makes things either a little more complicated or a lot more difficult, depending on your point of view.

The motive is why someone does what they do-- the personal reasons behind the action. Why does the Monster (sometimes called Adam) kill Victor Frankenstein’s bride-to-be? Why does Lando betray Han? Why does Romeo kill Tybalt?

If you really think about it, though, most characterization comes down to motives. Knowing why someone’s doing something—anything, not just criminal acts-- tells you a bit about them. We learn a lot about the good Doctor Jones simply because of his desire to go looking for the Ark of the Covenant, but also because he mocks the ideas behind the fabled treasure. You can ask these sort of questions about most great characters. Why is it so important to Atticus Finch that Tom Robinson receive a fair trial? Why is young Edmond Dantes so determined to escape from prison? Why does Dot keep hitting Yakko with that hammer when he’s not looking?

You can even look at motives in a negative light to help define characters. Not why characters do something, but why didn’t they do something else? Sometimes people make difficult, troublesome decisions that are going to cause problems, and that can tell your audience something about them as well. Why won’t Nick Andros abandon Tom Cullen (M-O-O-N spells Tom) so he can travel faster to Denver? Why doesn’t Louis turn Rick over to the Nazis for shooting Major Strasse? Why won’t Prince Hal acknowledge his friendship with Falstaff?

Motives don’t need to be big, elaborate things, mind you. “Bob doesn’t want to get beaten up,” is a perfectly acceptable motive. So is “Beatrice wants to sleep with Larry” or “Pinky is hungry.” Not everyone has to be hiding a dark secret, keeping themselves out of the electric chair, or protecting the Holy Grail.

The real failure comes when characters do things not for their motives but for the writer’s. If you ever look at a character action and the reasoning behind it is “because X needs to do Y,” that’s false motivation. The writer is looking forward in the story rather than back at character development. And character development is where all your motivation is going to come from.

Now, in mystery stories, the alibi often walks right alongside the motive. Simply put, the alibi is the reason you couldn’t’ve done the crime, even if you had a reason to. It’s contradictory evidence. We know Miss Scarlet was in the greenhouse and Colonel Mustard can’t lift anything over his head since the war, so they’re off the hook for Boddy’s murder. We may find out later Scarlet was in the bedroom with Mrs. White and Mustard’s medical records were faked, but that just makes the mystery a little juicer.

In fact, alibis make most stories a little more tasty, because keeping something hidden makes other characters (and the audience) think twice. It’s when you want to deceive your audience and keep a little something from them to improve the story. Most romances wouldn’t be as interesting if at least one of the two parties involved wasn’t completely denying an attraction. Stu Redman must die in that ravine, because none of his friends ever see him again. And there’s no way those robots can do anything wrong, because the Three Laws will keep them on the straight-and-narrow path every time, right?

Note that in many of these examples, the writer isn’t even lying to the audience. If the reader chooses to interpret things a certain way (a wrong way), that’s hardly our fault is it? Well, okay, it is, but we’re doing it for a good reason. The key thing is, none of these alibis are cheats. There’s a good reason none of Stu’s friends ever see him again. The robots really are following the Three Laws (as best as their little positronic brains can, anyway). And, come on, who’s really going to admit they’re attracted to a guy like Chuck, right?

So, even if crime doesn’t pay, you can still get something useful out of it. If your characters always have honest motives, they’ll be real. If they always have compelling alibis, they’ll be interesting.

Next week, since it’s been brought it up once or thrice, we’re going to talk about the rules. To be more specific, we’re going to talk about being the exception to the rule, because that’s what most folks are more interested in.

Until then, get yourself motivated and go write.