
Thursday, December 13, 2012
I Win. I Always Win.

Friday, March 30, 2012
Hunger Games
Until then, go write.
Friday, May 20, 2011
A Challenge Has Been Issued
Anyway...
A simple element of storytelling is the obstacle. It's what stands between the characters and whatever they want. An army of Nazis stand between Indiana Jones and the Lost Ark. The possibility of getting caught stands between Ferris Bueller and his perfect day off. The armored construct named the Destroyer stands between Thor and saving the world, but so does the inability to wield his mystic war-hammer, Mjolnir, because of his own doubts of his worthiness.
While opinions vary a bit more on this one, I think an obstacle is slightly different from a conflict. It’s just terminology, but exterior problems tend to be called obstacles, while interior ones are almost always labeled as conflicts. In the example I gave above Thor has to defend his friends from the Destroyer (obstacle), and he can’t wield Mjolnir because of his self-doubt (conflict). Make sense?
Now, while in strict literary terms obstacle is correct, I prefer to use the term challenge. I've found that thinking about "obstacles" tends to guide the mind solely onto physical impediments, like parts of an obstacle course. While this isn't technically wrong, it does tend to result in a lot of the same things. This is when you get challenges that have that sort of “level boss” feel to them. Character A defeats obstacle B, then moves on to obstacle C, and finishes up with D.
Anyway, I did it a while back, but I thought it might be useful to scribble out some tips about challenges. And just so we can have cool, current pictures, I’m going to relate a lot of it to Thor. Some of them you might not have considered before, and a few of them... well, one or two it’s kind of sad that I feel it’s necessary to bring them up.
For example...
You have to have one.
Yeah, this sounds basic, I know, but it’s surprising how often I see stories where people either sit around doing nothing or just stroll through events with no effort. I ranted on about this sort of thing just a few weeks ago. Anything the characters need just appears. Anyone they need is willing to help with or without any motivation to do so. Any lucky break that has to happen does at the precise opportune moment. I know it sounds silly to most of you, but it’s honestly stunning how often this happens in amateur books and screenplays. Heck, it’s bothersome how often it happens in professional writing.
There needs to be something between your characters and their goals. If there isn't, they would've accomplished these goals already. If I want a Diet Pepsi, I go get one from the fridge-- that's it. Hardly material for a bestseller, no matter how much you dress it up. On the other hand, if I want to drink from the Fountain of Youth, odds are there are some immortal pirates and conquistadors in the way, maybe a few alligators, quicksand, and the random swamp monster. That’s a story.
Your characters need a reason to confront it.
If your characters are going to take on a challenge, they need a reason to do it. A real reason. Indy isn’t chasing those Nazis halfway across two continents for an empty crate—he’s doing it for an artifact which represents the sum total of his entire life’s work. Thor isn’t squaring off against the Destroyer because he can’t think of any other way to spend the afternoon—the lives of his friends and innocent civilians are at risk.
Make sure this reason is really there. It might be obvious in your head why the characters are going to undertake a challenge, but is it that clear on paper? This is especially true for more internal things like Thor dealing with his pride issues, where the audience needs to understand why not being able to lift Mjolnir is such a big deal.
You need a reason for it to exist.
A combination of the first two points. Nothing’s worse than a challenge that only exists to be a challenge. It has no reason for existing in the world of the story, no past, no future, no motivation. It’s only there to serve as an obstacle for the protagonist to overcome. You might remember in Galaxy Quest when Sigourney Weaver loudly points out that the mashing hallway serves no purpose whatsoever. We can probably all think of a book or movie where, for no reason at all, an obstacle just popped out of nowhere. That kind of stuff just weakens any story.
Challenges have a purpose. They're characters in their own right, or maybe obstacles other characters have set in your protagonist's way. There’s a reason the Destroyer exists (it protects Odin’s vault), and there’s a reason it’s going after Thor (Loki ordered it to kill him). It didn’t just fall out of the sky and start smashing stuff for no reason. Think about why a given challenge is in your story, and if there isn’t a real reason, stop for a couple minutes and re-think it.
I’ll add one other note here. It’s generally better if the audience (reader or viewer) has at least some idea why said challenge exists. They don’t need to know immediately, but you also shouldn’t save it for the last five pages and say “Oh, the ninjas that have been hunting us for the past week? They were sent by my business rival in Hokkaido...”
It has to be daunting.
It’s bad enough the Destroyer was built to be the ultimate killing machine, but Thor has to face it with no powers whatsoever. No strength, no armor, no thunder, nothing. Atticus Finch stakes his career, his personal morals, and possibly his life on his defense of Tom Robinson. Jonathan Harker, Dr. Van Helsing, and their companions are the only who ones who know a supernatural monster has arrived in England—one that could kill tens of thousands if not stopped.
Characters should never want to deal with a challenge, because let's be honest-- we'd all love it if more things were just handed to us. Again, Diet Pepsi vs the Fountain of Youth. A challenge needs to be something that gives the character (and the audience) pause, or else it isn't really a challenge. Even John Carter, gentleman of Virginia, Warlord of Mars, and greatest swordsman of two worlds, would occasionally look at the odds he was facing and say "Oh...crap."
Well, Burroughs was always a bit more eloquent than that, but you get the point.
It can’t be impossible.
There’s nothing worse than being on the wrong side of a sure thing. Nobody reading this wants to get in a fist fight with Dwayne “The Rock” Johnson because we all know it’d be no contest. None of us want to be given the responsibility of stopping a runaway asteroid or even just a runaway bus, because I’m willing to bet for all of us here (myself included) those would be things we just couldn’t deal with.
If you’ve ever watched a boxing match, or any sporting event, you’ve probably noticed they're evenly matched. NFL teams don't face off against pee-wee football teams. The Yankees and the Red Sox don’t do practice games against little league. The most boring stories tend to be the ones where the protagonists have no chance whatsoever of meeting the challenge. If you've ever watched a horror movie where the killer is merciless, unstoppable, and inescapable... well, that gets pretty dull after the second or third kill, doesn't it? One of the reasons Jason Voorhees was always scary in the Friday the 13th films (well, the originals, anyway) is that he never ran. He just sort of... marched? It always seemed like somebody had a chance of getting away from Jason if they could just go a little faster... and not trip on a root or a broken heel or something.
The other risk to be careful of here is if the challenge is completely impossible and your protagonist pulls it off anyway, it can look unbelievable and knock your audience out of the story.
Another thing to be wary of is the challenge that seems impossible to the character, but has a painfully obvious solution to the reader. This makes the characters unlikeable, by nature of stupidity, and that’s not going to win anybody points.
It should be unexpected.
This isn’t an absolute rule, but it’s something I still lean heavily toward. It’s the next logical step once you admit there has to be a challenge.
Every heist movie involves an enormous challenge—usually getting past near-foolproof security to break into a vault or museum. There are many chapters or scenes of preparation. Then, almost without exception, in the middle of pulling the actual job, something always goes wrong. There’s a variable that wasn’t accounted for, something the heroes and the audience are not expecting. A new set of guards, new security equipment, or maybe just a drunken woman at the bar who distracts people and throws off the timetable. There have even been a few clever stories where it’s not the heist that has the unexpected twist but the payoff. And this is where the story gets exciting. If my heroes are so trained and ready for anything that the job goes off without a single hitch, there really wasn’t a challenge, was there?
A small bonus of the unexpected challenge is that it often gives your characters a chance to look better. When they beat the unexpected challenge through sheer skill or cleverness, it makes them all the more likable.
You need to resolve it.
Once the writer has set up a challenge, the readers need to see it resolved somehow. We can’t set the Destroyer loose on the world and then just forget about it. To Kill A Mockingbird doesn’t dangle the threat of a mob in front of us for the whole book and then have nothing happen. I can’t have the hero pining over their lost love for the first third of my story and then never, ever address those feelings again. Believe me, your readers will remember these things. Once we, as writers, present a challenge to the audience it can’t be forgotten or ignored. As Chekhov said, if we see a phaser on the bridge in act one, we need to see it fire in act three.
So, if you’re up to it, make sure the challenges in your writing really are challenging, for the characters and for your audience.
Next week I’m going to accept a challenge myself, and talk about something I don’t like.
Until then, go write.
Friday, April 22, 2011
Beware the Bellboy
Friday, June 5, 2009
A Radical New Concept
Enough of my lame excuses, though. That’s not what any of us are here for...
So, if you’ve been playing around in the creative fields for any amount of time, you’ve probably heard people talk about concepts. A concept is really just a fancy way of talking about an idea. Alas, it’s now become the standard term in many story-related industries, and you’ll hear far more people talking about concepts than ideas. From a filmmaking point of view, there’s a solid argument to be made that many development people talk about concepts because they don’t have any actual ideas...
But I digress.
Pretty much every story starts with an idea. Stephen King talks about the “What if...” question some writers ask. Hollywood talks about “high concept” ideas where just a few words sum up your whole movie. Not all ideas are good ones, though, and not all ideas work for all types of stories. One problem I’ve seen from many fledgling storytellers is that they don’t understand what kind of idea they have, and this inability to distinguish often leads them down the wrong path.
There are, in my experience, really two kinds of concepts. Unlimited ones and limited ones. You may also have heard them referred to as open and closed stories.
Allow me to explain.
An unlimited concept generally has a very broad scope. The crew of the starship Enterprise is exploring space. The old house up on the hill is haunted. Doctor Who travels through time in his TARDIS. Spider-Man and Batman fight crime to make up for the death of their loved ones. James Bond is a kick-ass secret agent who fights enemies of the British Crown. These ideas are unlimited because you can just keep going and going with them. There are always more idiot college student to wander into the haunted house and more villains to fight Spidey, Batman, Bond, and the Doctor.
However, an unlimited concept is almost never a story. While they can be parts of a story, they tend to be traits for characters or key points about settings. A lot of time when I hear people say “I have a great idea for a story,” they’ve usually come up with an interesting unlimited concept. But there needs to be more to it past that. Which brings us to...
A limited concept. By its very nature, a limited concept can only go so far. It is a bare-bones story, though (more on that below). Richard Kimble wants to find the one-armed man who killed his wife. Robinson Crusoe wants to be rescued from his tropical island, as do the passengers of flight Oceanic 815. Atticus Finch wants to keep his client out of jail, and possibly from a lynch mob. The crew of Voyager wants to find a way across the galaxy and back to the Alpha quadrant.
All of these have straightforward, distinct goals, and once said goal is reached, the story is over. That's the limiting factor--attaining the specific goal. It doesn’t mean Atticus Finch never tries another case or the Voyager crew doesn’t go into space again, but those would be different stories that have nothing to do with the limited concept we’ve started with.
There are a few common problems with limited concepts. One is when people try to keep pushing the goal away artificially to extend the story (for example, when Dr. Kimble catches the one-armed man only to discover he really needed to find the one-legged man...). Another is when a writer piles on the limited concepts in a single story, creating dozens of goals that need to be achieved. Often this is to make up for a lack of interesting characters or because none of these goals are that challenging. You also see it a lot in genre pieces, where many fledgling writers take the kitchen sink approach to their storyline.
It’s tough for either of these, the unlimited and limited concepts, to work alone. When you can combine these two, though, that’s when you get a solid story. It’s a bit like when I prattled on about horror stories a few months back. You can have a big overall story, but you can still focus on this particular, contained part of it.
--Bond is a kick-ass secret agent (unlimited) who is currently trying to stop the terrorist banker known as LeChiffre (limited).
--The old Marsden Mansion had been haunted for decades (unlimited), and the six people locked inside somehow have to survive until sunrise (limited).
--Batman fights criminals (unlimited) and right now Rhas Al Ghul is threatening to destroy Gotham City with a fear-inducing gas (limited).
Look over all those story ideas you’ve got jotted down (you know you do) and figure out if they’re limited or unlimited. Then figure out which ones work best together. You may have a great short story, screenplay, or novel sitting there, waiting to be noticed. Dissect some of your older work and see what the ideas at the core are.
And then come back here next week, when I shall teach all of you how to dodge bullets. Seriously. Because if you can’t do that... well... you're not really taking this seriously.
Until then, though, get back to writing.
Thursday, April 16, 2009
How Not To Be Seen
So, what’s the easiest way not to be seen?
Not to stand up.
If you get that joke, points to you. If not... Seriously, expand your horizons...
Anyway, if you’ve been following this rambling, ranty blog for any amount of time, you’ve probably figured out writing is almost never easy (despite what you may see on Castle). It takes a lot of work, and it kind of sucks that when you’re doing your best work as a writer no one’s going to notice.
Allow me to explain.
The best compliment you can ever hope for is someone forgets they’re reading your story. Not in the sense they stop reading for lunch and forget to pick it back up, but in the sense they honestly forget they’re reading a story.
Back when I was playing with my first real attempt at a novel, The Suffering Map, I handed it off to a few folks who I knew could be brutally honest about it. One of these people was my best friend, Marcus. Yes, he’s a friend, but we’ve been friends so long we both have no trouble telling each other when one of has screwed up. Sometimes there’s even some glee to it. And, yes, I freely admit nine times out of ten it’s him pointing out how I’ve screwed up.
Marcus took longer than anyone to get back to me with notes on The Suffering Map, and he finally admitted it was because he kept forgetting he was supposed to be making them. He’d go for dozens of pages without noting any mistakes or jotting down comments.
Silly as it may sound, this was one of the best compliments I’d ever received. It meant Marcus had forgotten he was reading my book and was just getting caught up in the story. The author and the medium fell off to the side and he just got absorbed into the tale of Rob, Sondra, Gulliver, and the Polynecros Transporter. The fact it was his friend’s story became inconsequential.
This is what we should all be shooting for. Our audience would forget they’re reading the latest John or Jane Smith novel or screenplay, perhaps even forget they’re reading a written work altogether, and just let themselves sink into the story. This happens when the audience forgets they’re reading, and the easiest way for that to happen is for them not to see your writing.
It always feels satisfying to avail oneself of an exuberant flourish of words and demonstrate not just the verbosity and vocabulary we’re capable of as proficient wordsmiths (and thesaurus owners), but also the clever intricacies we can interweave between character, plot, and theme. The problem is, every time we make the reader hesitate or pause just for a second, we’re breaking the flow of the story. Whenever the audience becomes overly aware of us, the writer, leaning over their shoulder and saying “hey, check out what I did there,” they’re going to pull back the same way anyone would. If you don’t mind the touchy-feely analogy, it’s an invasion of their personal space.
Think of some of the times you’ve been painfully aware of the author you’re reading. Ahhhh, Stephen King is doing that down-home-folksy-supernatural thing again. Look, Anne Rice is drifting back to her softcore porn roots again. Oh, that’s the same twist Harper Lee used in her last book. Sometimes this works, but more often than not if the audience is pausing to be aware of the author it’s just a chance for them to become aware of the world around them, to register they’re just holding a manuscript and not experiencing a story.
As writers, we should aspire to being invisible. Oh, we want our characters to be seen. We want our dialogue to be heard. We want our action and passion and suspense to leave people breathless. But we are just distractions. Less of us is more of the story.
By the way... if you are actually in possession of any other book by Harper Lee besides To Kill A Mockingbird, you are sitting on a gold mine.
Just saying.
So... some ways not to be seen.
Names. If used in moderation, names are invisible. They’re just shorthand for the mental images we’ve all formed in our heads. If I say Angelina, there’s an immediate link to the actress, just like saying Bob will make your audience think of your character Bob. It’s also worth mentioning that simpler, more common names blend easier than rare or unnatural ones. Tony doesn’t stand out as much as Antonio, Edward is easier on the frontal lobe than Ezekiel, and all they’re nothing compared to Bannakaffalatta.
Moderation is the key, though. If names repeat too often, they start to get cumbersome. Even if the name is something short and simple like Bob, when I see a paragraph about Bob reading Bob’s book shortly before Bob decided it was too hot outside and so Bob went in where it was air conditioned... well, personally at that point I start counting them, which means I’m not reading the story I’m auditing it. This is why we have...
Pronouns. When names start to get too noticeable, we call in the almighty pronoun. Just like names are shorthand for story elements, pronouns are shorthand for those names. When names start to clutter up your writing, they’re there to leap in and shoulder the weight. It’s how Bannakaffalatta becomes he, that mysterious island becomes there, and the Maltese Falcon becomes it.
The catch here is to make sure your pronouns are clear, because the moment someone gets confused about who she is, they’ve just stopped being part of your story and started studying the page. A good rule of thumb—after you’ve referred to Angelina as she six or seven times, drop her proper name back in once. It’s been long enough it won’t look repetitive, and it’s a gentle reminder of who she is.
Said. We talked about this just last week, but it’s worth saying again. Said is invisible. No one’s going to count up how many times you use said (except maybe my friend Meredith), but people will start noticing if you constantly respond, retort, or exclaim. If you plan on having several characters pontificate, depose, or ejaculate, don’t be surprised when your audience stops reading to scratch their collective heads or giggle. Usually while they’re pointing right at you.
Vocabulary. We all know what red means, but viridian can make us pause for a moment. Some things glow and some are effulgent. That guy can be hairy or he can be hirsute, which means you might also think of referring to him as an ape or perhaps an anthropoid.
A huge problem I see is writers who can’t figure out what common knowledge is, and argue adjectives like atrementous or glabrous are valid simply because they’re in the dictionary. Pruinose is a real adjective, too, but there’s a reason it doesn’t come up much over drinks. Any word a writer chooses just to draw attention, to prove they don’t need to use a common word, is the wrong word. And the fact that it’s drawing attention means you’ve just been seen again.
So duck behind the bushes, crouch down inside that water barrel, and prepare to write. Once you’re out of sight, that means the audience can only focus their attention on your characters and your story.
Next week... what should you have in common with the people who built the pyramids and the hanging gardens of Babylon? It’s not the lost continent of Atlantis, I’ll tell you that much.
And don’t let me see you until then.
For now, go write.Thursday, April 2, 2009
What's In A Name?
Anyway, by request, let’s talk about nomenclature, as the fancy folk like to call it.
As a wise man once said, all things that men fear have a name. To expand off that, pretty much everything has a name, especially in the world of fiction. Try to write for more than a few pages without naming something and you’ll see how difficult it gets. The unnamed thing may be scary as hell, but it’s also very difficult to write about. So we give names to the things that scare us (even if that name is just ‘It’) and to the characters who fight those things, and even to the people who just stand on the sidelines, oblivious and unaware.
Now, one school of thought is that character names are specific and symbolic things. That a writer has a very specific reason for naming him John and her Elizabeth. They hint at a character’s true nature, or perhaps they’re grim hints at their ultimate fates. Said school is why that character has a Shakespearean name, this one’s named after a philosopher, and that guy’s name is an anagram for “other man.”
I’d also like to take this time to point out the fun of having characters be all-too-aware of their name and what it symbolizes. In the opening of Ex-Heroes, one of the characters laments the fact that his parents hung him with the name George Bailey. If nothing else, in these cases you can assure the audience that you’re well aware of the symbolism-laden name you’ve given your character. Allow me to demonstrate with a quick snippet from a story I’ve been poking at for a while.
---------------
Some poor bastards are cursed from the day they arrive in the world. They’re born into a certain family, with a distinguishing feature, or perhaps get hung with a poorly-chosen name, and that’s really it for them. One such poor bastard, submitted for your approval, is Andrew Sleight.
With a name like that, you’d think his life had been planned from the start. On paper, it even reads like the start of a bad novel. Andrew was abandoned and never knew his parents, getting his name from the officer who amused him with shell games and coin tricks until child services arrived on the scene. He slid invisibly through the foster homes and orphanages, and had a brief brush with crime at the age of fifteen which is now sealed away and will not enter this story again. The other six, more recent brushes (more like broad strokes, really) weigh on him quite heavily. Two petty thefts for shoplifting, three larcenies for pickpocketing, and one grand theft auto, which is self-explanatory.
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The other school of thought about names is... well, you don’t do any of that. Just skim the phone listings or the authors of some books on your desk and there you go.
Odd as it may sound with all that I’ve just scribbled down, I’m not really for or against either method. I think having names with subtle layers and meanings behind them can add to a story. I also think it won’t subtract from a solid story if they’re not there. In my experience, there are times having extra meaning behind a name can add a beautiful level of nuance. There are also, however, times you just get tired of being beaten with the symbolism stick and want to get back to the story.
So, anyway, a few clever ways to find names...
Adjectives. Here’s an easy one. Just rattle off a dozen or so words that describe your character. Odds are you’ll hit one that’s close to a name. Think of Mary Shelley-- she gave her character who figures out how to beat death the name Victor. George Lucas named his self-interested space pilot Solo. This can also be the chance for some grim irony, as well. In The Incredibles, there’s something subtle and touching about the man who can lift freight trains being forced to spend the rest of his life as Mr. Parr (or par, as in average).
Baby books. I think we’ve all seen those little books at the checkout counter offering diet tips, how to train pets, or common crossword clues. If you look, there’s usually one with a few hundred baby names and what they mean. Browsing through one of these is an easy way to find the perfect name for your character. Priscilla means dutiful. Oscar means “spear of God.” Yoko means determined or ambitious (no, seriously).
Established names. I mentioned poor George Bailey above. I went to school with a girl named Natalie Wood. Alien Nation features the poor Newcomer cop named Samuel Francisco squaring off against alien crime boss Rudyard Kipling. God only knows how many poor kids have been named after presidents. Sometimes it’s perfectly acceptable for a character to have the same name as a famous figure, either because they have similarities or they’re polar opposites. As I said above though, if you’re going to use this one, you have to acknowledge you’re using it in some way.
Make it up. Cheating, you say? James Barrie made up the name of Wendy for the girl who accompanies his most famous creation. Edgar Rice Burroughs made up most of his character names, since so very few of them were either A) human, B) terrestrial, or C) both. In both cases, the important thing is that they sound right. Wendy reminds us of windy, and the “eee” sound is... well, a bit girly. It’s a young, fresh, happy name. Burroughs, on the other hand, used lots of hard consonants in his names. You never forget the peoples of Mars are all tough warrior races.
(Although—for the fantasy and sci-fi folks—I will toss out that if you make up a totally unpronouncable name, you’re going to be breaking the flow of your story. One of my favorite niche genre novels has a character named aM!xitsa, and it should tell you how good the story is that I could make it past that name a few hundred times...)
Again, despite all this stuff, I don’t think a lack of triple-layered names means you’re a bad writer, and it will not kill your manuscript. Catcher in the Rye would not have fallen apart if the main character was Fred Phelps. To Kill A Mockingbird would still be one of my favorite books if the narrator was nicknamed Chief instead of Scout. Odds are we all still would’ve cheered if the hero of Raiders of the Lost Ark was going by the name Irv Smith when he shot that swordsman in the marketplace.
In the end, the most important thing is just to give some thought before you name a character. Not deep thought. Not meaningful thought. But if you want to bring them to life, you’ve got to put something into that choice.
Next week, I’ve been thinking of a few things I wanted to say about having a few things to say.
Until then, get back to writing.
Friday, March 27, 2009
Kiss Kiss, Boom Boom
Saturday, March 14, 2009
Professor Plum, in the Library, with the Lead Pipe
A game of Clue isn’t much of a mystery, however. It’s more of a puzzle you just need to solve though the process of elimination. We never find out why the good professor felt the need to cave in Mr. Boddy’s skull. Was it an act of revenge, long-overdue justice, or just a heated argument that boiled over into violence? Similarly, Plum never offers any sort of defense or alibi. He just ends up being the only person who can’t account for his location at the time of the murder, so we cart him off to life behind bars.
Motives and alibis are what really separate a mystery from a puzzle. They’re the human element that makes things either a little more complicated or a lot more difficult, depending on your point of view.
The motive is why someone does what they do-- the personal reasons behind the action. Why does the Monster (sometimes called Adam) kill Victor Frankenstein’s bride-to-be? Why does Lando betray Han? Why does Romeo kill Tybalt?
If you really think about it, though, most characterization comes down to motives. Knowing why someone’s doing something—anything, not just criminal acts-- tells you a bit about them. We learn a lot about the good Doctor Jones simply because of his desire to go looking for the Ark of the Covenant, but also because he mocks the ideas behind the fabled treasure. You can ask these sort of questions about most great characters. Why is it so important to Atticus Finch that Tom Robinson receive a fair trial? Why is young Edmond Dantes so determined to escape from prison? Why does Dot keep hitting Yakko with that hammer when he’s not looking?
You can even look at motives in a negative light to help define characters. Not why characters do something, but why didn’t they do something else? Sometimes people make difficult, troublesome decisions that are going to cause problems, and that can tell your audience something about them as well. Why won’t Nick Andros abandon Tom Cullen (M-O-O-N spells Tom) so he can travel faster to Denver? Why doesn’t Louis turn Rick over to the Nazis for shooting Major Strasse? Why won’t Prince Hal acknowledge his friendship with Falstaff?
Motives don’t need to be big, elaborate things, mind you. “Bob doesn’t want to get beaten up,” is a perfectly acceptable motive. So is “Beatrice wants to sleep with Larry” or “Pinky is hungry.” Not everyone has to be hiding a dark secret, keeping themselves out of the electric chair, or protecting the Holy Grail.
The real failure comes when characters do things not for their motives but for the writer’s. If you ever look at a character action and the reasoning behind it is “because X needs to do Y,” that’s false motivation. The writer is looking forward in the story rather than back at character development. And character development is where all your motivation is going to come from.
Now, in mystery stories, the alibi often walks right alongside the motive. Simply put, the alibi is the reason you couldn’t’ve done the crime, even if you had a reason to. It’s contradictory evidence. We know Miss Scarlet was in the greenhouse and Colonel Mustard can’t lift anything over his head since the war, so they’re off the hook for Boddy’s murder. We may find out later Scarlet was in the bedroom with Mrs. White and Mustard’s medical records were faked, but that just makes the mystery a little juicer.
In fact, alibis make most stories a little more tasty, because keeping something hidden makes other characters (and the audience) think twice. It’s when you want to deceive your audience and keep a little something from them to improve the story. Most romances wouldn’t be as interesting if at least one of the two parties involved wasn’t completely denying an attraction. Stu Redman must die in that ravine, because none of his friends ever see him again. And there’s no way those robots can do anything wrong, because the Three Laws will keep them on the straight-and-narrow path every time, right?
Note that in many of these examples, the writer isn’t even lying to the audience. If the reader chooses to interpret things a certain way (a wrong way), that’s hardly our fault is it? Well, okay, it is, but we’re doing it for a good reason. The key thing is, none of these alibis are cheats. There’s a good reason none of Stu’s friends ever see him again. The robots really are following the Three Laws (as best as their little positronic brains can, anyway). And, come on, who’s really going to admit they’re attracted to a guy like Chuck, right?
So, even if crime doesn’t pay, you can still get something useful out of it. If your characters always have honest motives, they’ll be real. If they always have compelling alibis, they’ll be interesting.
Next week, since it’s been brought it up once or thrice, we’re going to talk about the rules. To be more specific, we’re going to talk about being the exception to the rule, because that’s what most folks are more interested in.
Until then, get yourself motivated and go write.