Showing posts with label LOST. Show all posts
Showing posts with label LOST. Show all posts

Thursday, June 16, 2016

Single Purpose Ideas

            Whoa!  Two weeks in a row.  Haven’t managed that in a while...
            One of my favorite television shows is winding up, and while I absolutely love it overall, I’ve been looking back on it with a bit more of a critical eye.  Specifically one season where it felt like the show went off the rails.
            No, it’s not important which show.
            The thing is, it struck me that at one point the basic idea of the show changed, but the show itself didn’t.  It kept telling the same kind of stories—stories that didn’t fit this new idea.  And that’s where it fumbled.  A similar show I was watching had the same problem—its stories didn’t fit its basic premise.
            This isn’t an uncommon problem.  I’ve seen it in books, too.  Heck, as my editor just pointed out, I got my feet a bit wet in it with one of my recent drafts (which kind of sparked this).
            So, let’s talk about ideas.
            I’ve talked in the past about limited and unlimited concepts. I think about 99.99% of all stories fall into one of these categories.  Which one I’m using should have an effect on how I structure my story.
            A limited concept is one that comes with a clear, specific goal. Yakko wants to get home. Dot wants to get the girl.  Wakko wants to save the farm.  Phoebe wants to stop the bad guy.  My character has an objective, the story is about them achieving it.  A to B.
            At its heart, this is probably the simplest kind of story, and one of the most common.  A self-contained book is a limited concept.  So are most movies.  There may be more steps involved than just A to B, but really it boils down to discover goal, accomplish goal.
            The flipside of this is an unlimited concept. This is where my characters have less of a goal and more of a general mission, if that makes sense. Wakko is trying to raise his kids as a single dad in the big city.  Yakko solves complex medical cases.  Dot and her team of specialists protect the country—and sometimes the world—from supernatural and alien threats.
            An unlimited concept is a bit more complex because it’s a much broader idea.  Most ongoing television shows (the thought-out ones, anyway) are unlimited concepts.  So are most book series.  The reason for this is because an unlimited concept, by its nature, can go on and on for a long time without feeling stretched out.  They don’t have a clear end point.
            Now, we’ve all seen what happens when these things get swapped. A writer may have a very solid limited concept that they decide—or are told—to do as an unlimited one.  It doesn’t matter if you have a very solid three-season story about people trying to get off this weird island, the network says it needs to run for four seasons.  Sorry, we meant five.  Okay, make it six.
            This is when things start to fall apart.  The story starts to feel padded because we all recognize that it’s... well, padded.  Forward movement has stopped, because forward movement would mean hitting the end of the story.
            Everybody loves to talk about prequels, but every prequel inherently has to be a limited concept.  A is where we begin, B is the story we already know. There’s only so much that happens between them.  Every prequel automatically starts with a limited amount of time to tell a story in.  As a writer, I can’t keep putting off B.  Eventually we have to get there, because if we don’t, it’s going to become clear I’m putting off B for no reason except to put off B.  This is a big problem a lot of prequels have.
            Let me give you an example.
            In case you forgot, Smallville was the story of high school student Clark Kent growing up in the titular town, developing the powers and learning the lessons that will eventually make him the greatest hero ever.  The producers joked early on that when Clark learned to fly, the series would be over. After all, at that point he’d be Superman.  We began with Clark already strong, fast, and invulnerable.  Heat vision and X-ray vision showed up before season two was halfway done, then super-hearing (all usually just in time to counter a specific problem).  And then...
            Well, Smallville did really well in the ratings.  So it kept getting renewed.  The network and the producers didn’t want the show to end, so they had to keep coming up with reasons for Clark to not become Superman.  Because Superman was point B.  Once we’re there, the show’s over.  So Clark developed every Kryptonian power there was and then spent eight more years not learning to fly and not being Superman.  Heck, the last four seasons pretty much took place entirely in Metropolis.  And while a good chunk of it was still interesting... a lot of it just felt like stretching things out.
            The other issue with a limited concept is when the characters just start to ignore their goal.  Like when the whole point of my story is to save the farm, but I’ve just spent six chapters on Wakko going to an art gallery opening and buying something by a hot new—wait a minute!  He’s trying to save the farm but he’s dropping money on outsider art?  What the hell?
            Once I’ve set a goal for my character—and it should be a big one—this needs to be their focus.  They can head in another direction for a little bit, but their attention really needs to stay on that end point of B.  Veering too far off course and getting distracted will just have my readers rolling their eyes.  I can’t say Dot only has until tomorrow to stop Armageddon and then have her take an afternoon at the spa and dinner out with the cute guy from marketing because, hey, life is short, right?
            That fantastic show I mentioned up top—the one that’s ending—it had this problem.  It started as an unlimited concept, a very procedural-type show.  But halfway through season three, the show shifted (very beautifully and organically) into a limited concept.  Thing is... it kept doing procedural, one off stories all through season four.  There’s a bomb ticking away somewhere, ready to take out half the city, but our heroes keep stopping in their search to hand out speeding tickets and chase down drug dealers.  It became teeth-grindingly frustrating as the protagonists continued to get bogged down in minor side stories while that huge B goal loomed over them.
            Another problem I see a lot with limited concept stories is when people try to go past B. Because in an A to B story... B is the end. We’re done.  Anything after this is just... well, excess.  Trying to force the story on past B to C just becomes awkward.  Once the crew of the Federation starship Voyager makes it home to the Alpha Quadrant, the show’s over.  Sure, we could’ve had another season of everyone being debriefed, getting accustomed to life back on Earth, maybe getting assigned to new ships or new missions... but that’s not what Voyager was about.
            A great example of this you may have heard of is the Moonlighting Curse, named after the old show with Bruce Willis and Cybil Shepherd.  The idea is, basically, once my two main characters sleep together, my show is doomed.  And I think there is some truth to this... in certain cases.
            Y’see, Timmy, a lot of television and book series will have a plot built around an unlimited concept (two zany, mismatched partners solve crimes).  The story, however, is a limited concept about these two characters—will they fall in love, or at least fall into bed?  And when that happens, when they’ve hit point B, their story is over.  It doesn’t matter if the plot is unlimited—there’s nowhere else for the characters to go except past B, and that’s fumbly, unexplored, and usually uninteresting territory (when compared to that original A to B).
          Whenever I get an idea, I try to take a good look at it.  Is it limited or unlimited?  What am I thinking of doing with it?  Does my idea match up with the story I’m hoping to tell?
            Because if it doesn’t... something’s going to need to change.
            Next time, I’d like to alter the mood a bit and talk about rejection.
            Until then... go write.

Thursday, October 4, 2012

The First Thing That Comes to Mind

            I just wanted to do something quick this week, but hopefully you’ll all be impressed by the clever way I make this particular point.
            Grab a piece of paper and write these things down real quick.  Don’t think, don’t second-guess yourself, just scribble down the first things that come to mind, okay?  I want you to write down a television show about an island, a number from one to four, a Disney princess, and a vegetable.
            We’ll get back to that in a bit.
            Every now and then you’ll hear some guru talk about Jung or the zeitgeist or collective subconscious.  They’re pretty terms, but I’d guess four out of five times the people slinging them don’t really know what they mean.
            I think it’s much simpler than that.  Nowadays we’re all watching the same shows and movies and listening to the same music.  A lot of us are reading the same highly-recommended books.  Through the wonders of the internet, we can spend an hour each morning getting news updates from around the country and around the world.  Plus, all of us can discover the same Korean rap star within a week of each other.
            I’d guess at least ninety percent of you reading this had a basic Western education.  Most of us probably went to college for a few years, too.  We’ve compared banks and apartment-shopped and made budgets for either work or the home.  Maybe both. 
            We all share a lot of the same experiences, and we draw on those experiences to make the same decisions.  Because of this, we tend to be drawn to the same things—especially when you start dividing folks into fans of different genres and styles. 
            This is why you should never, ever go with the first idea you think of.  Because the odds are very good that at least a thousand other people just thought of it, too.  And half of those people are going to attempt something with that idea.
            I’ve talked about screenplay contests and some of the recurring concepts that made me and other readers cringe.  One of those was the Current Events script.  It’s a screenplay based off a recent, high-profile story that got a fair amount of news coverage.  They’re almost always rushed and, more to the point, there’s usually at least half-a-dozen of them about the same event.  And that’s just what one individual reader sees, so odds are there are a few hundred  of these scripts floating around each contest, all based off the same event. 
            A few months back I started toying with the idea of a new book, one that could possibly be the start of a new series.  Almost immediately, I came up with something that I thought was fairly clever and very open-ended.  I mentioned it to a friend over Labor Day weekend, though, and she said it sounded familiar.  She whipped out her Kindle, browsed Amazon for a minute, and came up with a name and title for me.
            Well, I got home and started checking it out.  It turns out the other author and I had both come up with the exact same premise.  Our main characters had the same background, the same life-changing event with the same results (and requiring the same medical breakthrough), and the same changes in their life because of it.  Different plots, but the story of our main character was almost identical.  The other author had just come up with it eighteen months earlier than me.
            We all get exposed to the same input and process it in similar ways.  That’s why the first thing that comes to mind is usually the thing that everyone else thought of, too.  Even if I think I’m a clever and exceedingly smart writer, I’m going to make the same first choices as everyone else.
            Don’t believe me?  Remember those things I asked you about up above?  I’m willing to bet that most of you wrote down LOST, three, Cinderella, and carrots. 
            What did I get?  Three out of four right?  I bet I got four out of four for some of you.
            When it comes to plot, try to avoid going with the first thing that comes to mind.  If you’re feeling gutsy, avoid the second and third, too.  That’s what makes a good writer—going beyond the obvious.
            Next time, unless I get another really cool request, I’m thinking I might talk a little bit about characters.
            Until then, go write.

Thursday, September 20, 2012

One Step Ahead

            First off, if you want it, there’s kind of a bonus post this week.  Go check out Ebon Shores, a great little horror site from down under, where I was asked to prattle on for their "Wednesday Writer" column.  Actually, page through some of the past ones, too.  There’s a lot of really good stuff there.
            Speaking of horror...
            By nature of my chosen career, I tend to read and see a lot of horror stuff.  Specifically, post-apocalyptic stuff, usually with some form of zombie in it.  And there’s a certain recurring flaw that always gnaws at me. 
            It’s when characters do or say things that experience says they shouldn’t.  The kind of things that common sense tells you they should’ve figured out not to do or say ages ago.  How often do you see zombie hunters in t-shirts, even when they know one scratch could mean death?  Or that one guy who sets his gun down and walks a few yards away from it?  Or, knowing there could be zombies in the area, they reach into the dark room and start feeling around for a light switch with their one, ungloved hand...
            Or sometimes it’s what characters don’t do.  They’ll find a door and talk about how it might be locked, how it could be dead bolted, or how there may have been a cave in that’s blocking it from the other side.  The one thing none of them will do is actually attempt to open the door.  And if they did and it didn’t open, it’d never occur to them to try that key they found on the floor down the hallway.  Even though they know there’s a zombie apocalypse going on, they’ll forget to barricade windows.
            Simply put, it’s when the readers can see one step ahead and the characters can’t.  It’s when the audience can foresee the consequences of an action (or inaction), but the people in the story don’t.  And if the reader stops to think about that sort of thing, then I’m doing something wrong as a writer.  It means my characters’ choices or actions are breaking the flow of the story.
            There’s a very, very bad sequel to a very, very good classic World War Two movie.  Early in the film, our heroes arrive in Germany in a stolen plane.  The plan is to pose as German soldiers and officers, sneak away, and then begin their mission behind enemy lines.  It’s only after the four hour flight, as the plane is taxiing to a stop at the end of the landing strip, that the mission commander realize the one flaw in their plan.  One of the team members is a black man!  How will they pass him off as a Nazi?
            The resolution was kind of clever in that quick-fix sort of way, but it didn’t change the fact that the whole situation was stupid as hell.  The one question everyone asks at this point is “Why the hell did no one think of this before?”
           Y’see, like most readers and movie watchers, I have a tendency to think about what I’d do in a given situation.  I’d punch that guy.  I’d lean in and kiss the girl.  I’d make sure my shotgun was loaded before I stepped out into the zombie-filled hallway.  And nothing frustrates me more as a reader than when I see an immediate, obvious flaw in a character’s motivations or actions.
            That’s not to say every character should react like me (or you, or that guy).  If the writer’s got any sense of empathy, though, I should at least be able to see why characters make the choices they do.  I might’ve punched that guy, but Jack Reacher might be biding his time or just trying to keep a low profile and not to stir up too much trouble.  Many of us might’ve leaned in to kiss Elizabeth Swann, but we all understand why Will Turner feels bound by duty, honor, and social mores to let that opportune moment slip by. 
            Y’see, Timmy, one of the best things I can do as a storyteller is think one step ahead.  For the most part, the audience shouldn’t be able to think of something I didn’t already think of.  Oh, there’s always going to be that five or six percent who shriek about “totally obvious” things, but forget them.  I don’t need to cover everything, I just need to answer the immediate questions.
            “Hanging a lantern on it” is a great example of being one step ahead.  I know this odd coincidence is going to bother the reader, so I’ll have one of my characters point out how odd and coincidental it is
            LOST did this a lot to help take the edge off some of the oddities of the island and the plot devices they needed to further the story.  Hurley questions why there’s a brand new washer and dryer set in the otherwise very retro underground station called The Swan.  Kate and Sun wonder what kind of person travels with a pregnancy test.  Ben questions the odds of a spinal surgeon literally dropping out of the sky just a few weeks after he learns he’s got a tumor on his spine.
            Looking ahead can also be a good gauge for exposition and figuring out how much is too much.  In a couple of my books and novellas I have scenes of scientific jargon and techno-speak.  But I don’t need to explain things out in full and exacting detail.  I just need to be one step ahead and address enough points that my story doesn’t get hung up on my lack of explanation. 
            In Ex-Patriots I explain that the military’s been “training” zombies to follow simple orders.  But I don’t leave it at that.  In the same chapter I introduce the idea of the Nest—a NEural STimulator—which sends electricity to parts of a zombie’s brain in order to reactivate it.  I don’t need to explain what parts of the brain, how much voltage or amperage, or how they first tested it.
            A famous example of this is in Back to the Future, when Doctor Emmet Brown tells us he’s made a time machine out of a DeLorean.  Even as we’re processing this, though, part of us wondering... well, how?  How does someone turn a sports car into a time machine?  It’s kind of goofy and ludicrous all at the same time.  And then Doc shows us the flux capacitor and tells Marty (and the audience), “this is what makes time travel possible.”  And it’s glowy and it buzzes and, well... yeah, okay, that makes sense. A DeLorean on its own couldn’t travel through time, but a DeLorean with a flux capacitor channeling 1.21 gigawatts of electricity...
             Doc’s addressed our question before we even got to ask it out loud. So the story never pauses and we get carried along into the next bit.  And the DeLorean goes down in history (no pun intended) as probably one of the top three fictional time machines.
            Sometimes all staying ahead takes is being aware of where the characters are in the story.  If I’m confusing the first time I’m showing something to the reader with the first time the characters have seen it, that’s going to lead to problems.  There are mistakes and screw ups that we’ll accept from amateurs in any field, but not from people who’ve supposedly been doing this for a while (whatever this is).  If my plot point depends on a Master Sergeant in the Army not knowing how to load a pistol or the head chef at a restaurant not being able to tell salt from sugar... well, there better be a damned good reason for it.
            Stay one step ahead of the reader.  Know where they’re going to go, be there waiting for them, and guide them back to the path you want them on.  Not the path where they growl in frustration and shout “Why the heck did they...?”  And then toss your manuscript in that big pile on the left
            Next time, by request, I wanted to talk about how you can use plot and story to develop an idea.
            Until then, go write.

Thursday, April 26, 2012

The Nine Alcatraz Events

            Pop culture reference.  Sort of.  More of a portmanteau, really.
            Anyway, please bear with me.  This one’s a bit long, but I think it’s worth it.  And there are extra pictures.
            Some of you may remember a little show called LOST that aired a few years ago (yeah, we’re just a couple weeks away from years--plural).  I’ve mentioned it here a couple times because it completely redefined the one hour drama for television, and it also offered many brilliant lessons about executing mysteries and twists in a story.  It inspired thousands of writers, in film and in prose.
            It’s only natural that networks would want to duplicate the success of LOST.  Television is a business—it’s their job to be as successful as possible.  If X works, it’s only natural to try more X.
            Of course, it’s not quite that easy when we’re talking about storytelling.  Sometimes a story works, sometimes it doesn’t. The smallest tweak in structure, tone, or character can flip something from phenomenal to average or even trite.
            After watching another one of these would-be successors to the throne tread water for a few weeks, I though it might be time to address what a lot of these storytellers are doing wrong.  Not that any of them will ever see this or listen to me if they did.  But there’s something here that all of us should keep in mind, no matter which format our tale of eerie puzzles and mysterious strangers happen to be written in.
            So here are three shows that were all an attempt to cash in on the mystery/genre success of LOST
            The Nine followed the lives of the survivors of an extended bank hostage crisis.  When the police stormed the building after fifty-two hours, these eight hostages and one captor were the only ones still alive.  And despite having a huge impact on their lives, plus the lives of their family and friends, all of them are remarkably close-mouthed about what happened during those almost-three days.  Husbands, wives, and others are left wondering why these nine people are so changed, and why the only people they seem to be able to relate to anymore are each other.
            The Event was about three parallel plotlines.  One was the story of a resourceful young man whose fiancé is kidnapped while they’re on a cruise and his ongoing attempts to find her.  One covered a newly-elected President who’s learned the US government has been holding extraterrestrials in an Alaskan prison for the past fifty years and has decided to open negotiations and release them.  The last thread is about the aliens themselves and the long-term secret plan they’ve been trying to carry out, even while imprisoned.
            Last but not least, we’ve got Alcatraz, which just finished airing a few weeks ago.  And I feel pretty confident when I say it finished airing, but I still might be proved wrong there.  It focused on San Francisco police detective Rebecca Madsen who gets pulled onto a special government task force.  It seems all the stories about America’s greatest prison being shut down fifty years ago aren’t exactly true.  All the prisoners weren’t transferred, they vanished.  And now they’re reappearing, one by one... and some of them seem to have missions.
            Seems like a decent array of shows, yes?  Now, here’s the really interesting thing.  All three of these shows failed for exactly the same reason.  They all had the same flaw.  Perhaps even more interesting is that the one that was the most blatant example of it, The Nine, was the first to air.  The others followed and still repeated the same mistake.  And to be honest, I see this mistake crop up in prose manuscripts a lot of the time, too.
            Allow me to explain
            The core idea of The Nine—the unconnected people who share the same mysterious experience—is interesting, but here’s the catch.  The narrative wasn’t about all their friends and family trying to figure out what happened to these folks during their two-plus-day captivity.  It was about the nine survivors.  They were the characters the show focused on as they approached the world with new attitudes and unknown motivations... yet still refused to talk about all those hours inside the bank.
            The Event also had a very interesting idea, but you probably spotted the same issue just in the synopsis.  Much of the ongoing plot circles around this secret alien mission, and the aliens are a third of the show’s cast.  Of course, if the aliens discuss their plans the mystery goes away, so they always speak in vague generalities rather than, y’know, talking about anything.  
            And then there’s Alcatraz.  Our big mystery is these time-shifting prisoners.  How and why are they doing it?  Since the show’s split between present and past, though, we see what our heroine doesn’t.  It’s evident early on in the run that the Warden’s behind it all, or contributing heavily at the least.  Not only that, it’s clear Rebecca’s new boss, Hauser, knows a lot more about it than he’s letting on.  Part of the show’s “mystery” is that he isn’t telling her things she needs to know in order to do her job.
            Everyone see the common link here?
            Consider this—is it a mystery what day my brother’s birthday falls on?  Sure, almost no one reading this knows the answer.  Some of you might even be surprised to hear that I have a brother.  But does that make this a mystery
            The problem with having a story that hinges on something like this is that there really isn’t a mystery.  A real mystery depends on the characters and the audience looking for an answer.  But when a story’s falling back on withheld information, the characters and the audience know right where the answer is.  They’re just being told to sit and wait for it to be revealed.  And since the characters are supposed to mirror the audience, this means everyone’s just getting frustrated.
            This is the real problem all these shows had.  They each had a couple other problems past that—every first season show does—but this was the crucial mistake they couldn’t get past.  All three of them are just cases of characters who are deliberately withholding information from either the character or the audience.
            Yeah, that’s right.  The audience (or the readers, depending on your situation).  My lovely lady made the observation once that any time the narrative of The Event shifted to the aliens, they always spoke like they thought the room they were in was bugged.  In a way, she was right.  There was someone listening to those conversations that wasn’t supposed to be—us.  The aliens can’t talk freely because we’d hear the answers to all the “mysteries” on the show, so instead their leaders had conversations like this...

            "We're going to have to do it."
            "You mean...?"
            "Yes.  Just as we discussed."
            "But what about--"
            "I've considered it.  I think the potential risk to our people is acceptable."
            "All the risks?"
            "Even back at the beginning, we knew something like this might happen.  We can't back out now because we don't like the options that have been forced on us."

            I know this sounds a bit silly, but... well, I’m not the one who was writing it.  You could see the same thing on The Nine, when the former hostages would either have conversations just like that with each other, or repeatedly tell their friends and loved ones they wouldn’t understand because “you weren’t there.”   And it happened on Alcatraz, too.  The Warden would constantly dodge questions or try to bury answers under pseudo-philosophic homilies.
            Let me give you an example of doing this sort of thing correctly.  One you’d heard of long before LOST.
            I’m sure most of you are familiar with Psycho, the Robert Bloch novel that was adapted into the famous Hitchcock film.  Even if you haven’t seen it (or the pointless shot-for-shot remake) you probably know the general plot, yes? 
            So... who’s the main character of Psycho?
            If you said Norman Bates, you’re wrong.  He doesn’t even show up until half an hour into the story.  The truth is, Psycho is almost an anthology of three different stories connected by the theft of a large sum of money and the motel where the supposed thief vanished.  Our main characters are—in their respective tales--the thief, the police detective, and the thief’s sister.
            Y’see, Timmy, this is why Norman’s secret is so powerful.  We’re never seeing it with him, we’re always seeing it through the other characters—the one’s the story’s actually focused on.  If Norman had been one of the main characters, the story would be required to focus a certain amount of attention on him—while at the same time trying not to let us see or learn anything about him.  Instead he’s relegated to a supporting role in the story, even though he’s the character we’re most interested in.
            The Nine, The Event, and Alcatraz (and more than a few other stories I’ve read) all tried to put the mystery front and center while also trying to keep it a secret.  They wanted us to be interested and invested in characters who didn’t want us to know anything about them. 
            And that just won’t work.
            Next time, I want to talk about my collection of zombies.  Sort of.
            Until then, go write.

Saturday, September 18, 2010

Numbers and Letters

I would love to tell you I’m late with this post because I’ve been getting ready for one of my oldest friend’s wedding tomorrow back here in New England. John and Holly are finally getting hitched.

Or I’d be thrilled to say this is late because I’m having such a wild time at Horror Realm 2010 promoting Ex-Heroes and/ or The Eerie Adventures of the Lycanthrope Robinson Crusoe. This place rocks.

Yep. I would love to tell you either of those things.

Moving on.

I’d like to do a little math trick for you. You’ve seen these before, right? Start here, add this, multiply that, and I predict your answer. Sound familiar?

Let me give you another example. Divide 8 by 5. Add 3. This should give you the famous answer to the question of life, the universe, and everything.

Wait, division’s the one where you make that many more of something, right? That's multiplication? Sorry. Okay, let’s try it again.

Multiply 8 by 5. Add 3. Now you should have it, and it's also one of the mystic numbers from LOST.

Still no?

Did I type 3? I meant to hit 2. Well, no big deal on that one. You got it from context, right?

Of course, it is a big deal, isn't it? Screwing up numbers can have dire consequences. Misunderstand a term or toss in the wrong digit and suddenly the door doesn't fit right on your jumbo jet. Chase hikes your interest rate by 23% or more. Your space probe misses the planet Venus and goes flying off into deep space. Yes, if it’s in a key place just one digit off could mean you miss a whole planet. Or worse yet... don’t miss it.

Granted, there’s always that brave scientist who strikes out on his own without checking his work or having anyone else go over their ideas. A whole slew of movies were made about such men back in the ‘50s. We’ve all read stories, fictional and true, about the people who didn’t double check their math, and most of these stories end in tragedy. Heck, all you need to look at the financial section of your paper to see what happens when bankers don’t pay attention to what’s actually on the page in front of them.

This is why you always hear about scientists, engineers, and bankers checking and rechecking and re-rechecking their figures. Then they hand those numbers and equations off to a colleague for him or her to check and recheck them. Finally, once their work’s been confirmed, they’ll talk about building a new plane or flying to another planet. Not knowing your numbers and sums means you don’t really have a hope of succeeding in one of these fields. You might be able to manage something small, but the big jobs are always going to end up going to the people who can just do this stuff, not the ones who are completely dependent on their calculators to do every single calculation for them.

Of course, this isn't just true of numbers. Messing up a word or a letter can have dire consequences, too. Especially for writers.

Just as a scientist or engineer is expected to know their numbers so they can make something solid, a writer is expected to know spelling and definitions to make something worth reading. This is why I stress spelling and vocabulary here again and again and again. Hands down, the most common flaw in amateur manuscripts is misspelled and misused words.

I mentioned calculators before and, well, it was a calculated choice. I’m sure a few folks are already in the comments section pointing out that most scientists--even the very top cream-of-the-crop ones-- do use calculators. They use them all the time. And they do, I’d be a fool to argue the point.

So how, you ask, is that any different from the people who depend on the spell-checker to do it all for them?

Y’see, Timmy, the difference is that the scientists are just using calculators as a time-saver. They know how to plug in all the formulas, how to work the equations, and how to do the math. If you ever sat in on a college physics class, this is why all those equations get put up on the board. These folks can do the problem out by hand on three or four sheets of paper... or they can punch the numbers in and get the answer.

This is not the same thing as the would-be writer who doesn’t know the difference between its and it’s or there and their and they’re or something bigger like corporeal and corpulent. If a writer is misusing these words it’s not that they’re saving time with spellchecker--they want spellchecker to know these things for them.

I’ve mentioned this several times before, but I’ll say it again. Buy a dictionary. There’s one or two nice big ones on the carousel at the bottom of this page. Stop depending on your spell-checker and make a point of looking up a word if you’re not sure how it’s spelled or what it means. Odds are you’ll never have to look up that word again, and you’ll remember whatever it was that made you trip up on the spelling.

If nothing else, you’ll impress friends with that big, solid book on your desk.

Next time, I’m going to rant about your friends and family. Really.

Until then... do the math. Go write.

Thursday, June 17, 2010

What Your Story Needs is THIS...

There is no pop culture reference this week. There's a good one on the tip of my tongue, but I can't get it. So I just went with this.

Anyway, let me tell you things I like in stories, and a few I don’t.

I like casual dialogue, but I really dislike it when it descends into jargon or affected accents. I like exotic settings, but not alien, unrelatable ones. I like action and maybe a bit of a mystery or puzzle. I love a good twist. I prefer that the sex and violence be a bit more implied and bit less graphic. I enjoy seeing a smaller story set against a broader canvas. I like writers who use the scalpel over the sledgehammer and don’t feel the need to sink to the lowest common denominator. I love smart humor and subtle wit. I’m not much on romance novels, get really bored by inner-city “gangsta” films, and I despise pretentious material, but past that I read in almost every genre, even westerns.

What does all this have to do with your writing?

Absolutely nothing.

Seriously. Doesn’t mean a damned thing.

A bad habit most of us have when we give criticism is to mistake what we like personally in a book or film with actual corrections that need to be made. If someone gives me a story loaded with explicit violence and sex, it may not be to my taste but that doesn’t mean they’ve done anything wrong. I didn’t see the point to any of the Hostel or Saw movies, but in and of itself that doesn’t mean the writers were off course. These franchises have brought in several hundred million dollars, so it’s clear they appeal to quite a few people.

A far worse habit, though--the one a fair amount of fledgling writers fall into-- is to accept those likes and dislikes as valid criticism. A lot of folks don’t have the confidence or experience to sift out the useful comments (“You switch tenses here and here. And you spelled misspelled wrong.”) from the more personal and subjective ones some people give (“Zombies are overdone. You should make them all Frankenstein monsters.”)

A few random examples...

I’ve mentioned my college attempt at a novel, The Suffering Map, once or thrice. Started in college, finished almost exactly ten years later. Once it was done, I showed it too a few friends and associates. Most were fairly positive with a few notes here and there. Another could have even been called pretty enthusiastic.

One, though, probably burned through two or three red pens. As he saw it, there were some major flaws in the story. The biggest was that Miguel, a former gang member, didn’t go running back to his gang for protection when things started getting scary. Later on, when things were full-on dangerous, he should have a dozen gang members with him, because he should’ve gone back earlier when things were getting scary. As I read on through his notes, it became clear that my friend had a very different idea of what direction my story should’ve gone in. What the story was didn’t interest him at all--he was critiquing it based off what it thought it should be. The further I read, the harsher his comments got because the story was (as he saw it) going more and more off track. About twenty or so pages before the end he scribbled a note that he’d stopped reading because I’d just gotten everything wrong.

Story the second...

A friend of mine was visiting L.A. a while back to pitch a screenplay he’d been working on. It was a dark crime drama that aimed very high. The mysteries unfolded slowly and some weren’t fully spelled out for the audience. Some motives remained murky. In the draft he showed me, even the end was a bit vague (although I think he tightened it up later). A very nice story, but definitely not one for the mass market.

I tossed out the idea of a frame. Perhaps the film could begin at the climactic stand-off moment, the hero’s decision, then jump back to “three days earlier” to show us the events that led up to that stand off. It would begin with a bang (a bruised and battered man held at gunpoint and told to make a choice) to draw the audience in, then settle down to tell the story once they had that hook in their mouths, so to speak.

He considered it overnight and told me the next day that he’d decided against the frame. He had his story and he didn’t want to change how it was being told. If someone didn’t like it--no big deal. Odds are there’d be someone else who would. I agreed with him and that was it--we moved on to talking about a series of magazine articles I’d been working on.

And if I wanted to open a real can of worms, I could bring up LOST as story the third and talk about the fair share of people who didn’t like the ending. But we’d probably end up getting sidetracked into time-travel debates and mysteries vs. resolutions and stuff like that. So I’ll plant that seed in your mind, but we won’t go there...

Y’see, Timmy, at the end of the day, you’re the one writing the story. Just because someone doesn’t like it doesn’t mean that it’s wrong. You need to be telling the story you want to tell.

Now, I know this may sound a bit contradictory to some things I’ve said before, but it isn’t. There’s a bunch of stuff you must do a certain way in your writing, and you must get these thing right. Things like spelling, grammar, believable characters, logical structure, and so on.

However, the writing process is entirely your choice. You don’t have to outline or notecard or write beat sheets or anything if you don’t want to. Feel free to start on page one with no clue what’s going to happen at the end of your story. How you write is up to you.

Likewise, what you choose to write about is your choice. And no matter what anyone tries to tell you, your choice can’t be wrong because... well... it’s your choice. You can’t be wrong for wanting to write about zombies or gothic romances or investment bankers any more than I can be wrong for liking Almond Joy bars, pizza, and the end of LOST.

Keep in mind, I’m still not saying anyone will want to buy your story. Or even read it. Being true to your vision does not always and immediately equate to a contract and money in the bank. Heck, there’s always that chance your story could be complete crap (God knows some of mine have been). But it’s still your story. If you’re trying to meet someone else’s expectations and desires, your writing is going to feel forced and fake.

And yes, it will show.

Next time, I’d like to speak with you about communicating via interlobal trans-psion pulses, if Grolthaxia is willing.

Until then, go write.

Thursday, May 13, 2010

We Are The Dharma Initiative

If you know the show, you get the joke. And the topic of this week’s rant.

Last week I used a certain soon-to-be-ended island castaways show to demonstrate how you can construct a solid mystery, and also some of the common places mysteries go wrong. This week I’d like to look at mystery’s kissing cousin, the twist.

While a mystery is a piece of information the story’s characters are searching for, a twist is when a piece of information is revealed that the characters and the audience didn’t even know was being kept from them. They don’t even suspect this information is out there, waiting to affect the story.

When we discover that Oceanic 815 crashed because of Desmond and the Hatch computer which controls magnetic energy, that’s a twist. Realizing that we’re not watching drunken Jack Shepard in a flashback but in a flash-forward is also a twist. When we learn that John Locke never came back from the dead, he’s been the Smoke Monster all along (or the Man in Black, if you prefer), that’s a great twist. The story--and our own expectations--have been leading us to believe one thing, and it turns out the truth is something else. The key thing to remember is that when a twist is revealed, it should change how we interpret events that have happened in the story so far.

Those are the two points it takes to make a solid twist. The information has to be something the characters and the audience didn’t know. The information has to change how the characters and/or the audience look at past events in the story. That’s pretty much it.

For the record, the twist is probably tied with the mystery as one of the top things fledgling writers try to do and fail. How do they mess this up? Allow me to tell you a little story...

A few years before the ranty blog came into existence, I had the misfortune of working on a really bad, straight-to-DVD sequel to a fairly popular film. The original had a tight, clever mystery story with multiple twists and double crosses. Oddly enough, though, it was far better known for numerous sequences with Denise Richards soaking wet and at various levels of nudity. Go figure.

The sequel I worked on had some of those twists and double crosses, but they weren't very tight. In fact, when you actually broke down the story... most of them were complete nonsense. The writers had just thrown in tons of "reveals" without seeing if any of them made linear sense. Some of the facts revealed in the course of the story were either already known or could’ve easily been deduced without too much trouble. It was kind of like the big reveal that I have a blog! Yeah, I’ve never said it in so many words, but there it is. Or perhaps you'd be stunned to discover the blog has Amazon links on it!

Yup, all the skeletons are coming out of the closet now.

The revealed information that sequel script kept tossing out also didn’t have any impact on the story. Which, as I mentioned above, is one of the key elements of a twist. It has to change how we interpret the things we’ve read or seen up until this point. If it doesn’t, it’s just pointless information. The sequel’s reveals just kind of... sat there.

Y’see, Timmy, some writers try to push a reveal as a twist when it has no bearing on the story. Would it change the story of LOST to discover Hurley also loves The Last Starfighter? Or that the Dharma folk used the Smoke Monster to frighten children? Would we look at the past two seasons in a new way if we learned Sayid drank for a week straight after Nadia was killed? Odds are none of you knew any of this, so it is revealed information, but none of these revelations twist any of our perceptions of the events or characters. Which is why the writers never tried to make that type of stuff feel like a big revelation.

I’m just making all that stuff up, by the way. I think Hurley is a Star Wars purist.

Now, there’s one more potential catch to a good twist, but this one has a bit more leeway. A twist depends on a certain amount of story coming before it, because it gains power and impact when there’s more story for it to... well, twist. It’s difficult to manage a successful twist in the first ten pages of a manuscript, but a lot of people try to do it anyway.

The first major twist of LOST was, arguably, the reveal that Locke was in a wheelchair before the crash of flight 815, the same wheelchair we’ve seen other survivors using as a cart to move stuff across the beach. I say arguably because there is one before it, but it kind of feeds into what I was saying about needing a certain amount of storytelling ahead of time. In the two hour pilot, there is the brief mystery of who was in the handcuffs. We know somebody on this flight was a prisoner, but who? The logical assumption is Sawyer, which is why we’re all surprised to discover it was small and sometimes squeamish Kate.

This is a twist, yes, but like the quickly-solved mystery this bit of information is revealed so soon it’s almost a regular plot point. Discovering Kate was the federal prisoner forces us to rethink 50 or 60 pages of storytelling, but learning that Locke was in a wheelchair makes us look at almost 200 pages in a new light. It not only forces us to re-evaluate the John Locke we’ve seen up until now, but also the island and the plane crash itself. When it's revealed that the Smoke Monster is a sentient, thinking creature at odds with Jacob and the Others, that requires us to re-examine all five seasons of the show so far.

Because that’s a big, head-turning twist. The kind that makes people go “Oh, wow...”

Next week, I’d like to focus past all the background noise and talk about another common mistake with overwriting.

Until then, go write.

Thursday, May 6, 2010

The Mysterious Island

Not to be confused with the uncanny valley, which is another phenomenon altogether...

So, there’s a show on television called LOST. Maybe you’ve heard of it? It’s not terribly popular and has only survived because of a miniscule-yet-devout fan following. Oh, and it completely changed how people approach one hour dramas on television and proved a genre show can hold its own.

Proving something, of course, doesn’t mean anyone’s learned anything. The recent Wall Street collapse has pretty much flat out proven trickle-down economics doesn’t work, but people still rally behind that mentality.

But I digress...

By the way, I’m going to be tossing out some spoiler-esque stuff here. If you’ve never seen the show and have been planning a one-month Netflix marathon once it’s over, you may want to skip today’s little rant. Maybe next week’s, too. A good part of storytelling is getting the twists and reveals when you’re supposed to, so if you want to enjoy this show as it was intended, take the week off.

Because of the phenomenal success of LOST, numerous shows tried to mimic its formula and failed. I’ve seen dozens and dozen of fledgling writers try to mimic it and they’ve failed, too. And, interestingly enough, they’re all failing for the same reasons. They don’t understand what they’re doing.

That sounds a little flip, I know, but that’s what it comes down to. These folks tried to copy something they saw, but they didn’t actually understand what they were seeing. In one sense, open-heart surgery is cutting open someone’s chest and poking around with steel tools, but we all understand that there’s a lot more to it than that. This is why nobody reading this grab for a steak knife when Uncle Wakko complains of chest pains.

At its core, this failure of storytelling comes from not understanding the difference between a mystery and a twist and how they both succeed. They’re two very different things, they each work a specific way, and they’re not interchangeable. Let’s slap a simple definition on each one.

A mystery is when the main character(s) and the audience are aware that a piece of information has been hidden or kept from them, and the story usually involves the search for that unknown fact (or facts, as it may be). How did a polar bear end up on this tropical island? Why do these six numbers keep appearing everywhere? Who built this gigantic statue on the shore, and how did it get smashed? At it’s simplest, a mystery is a question someone in your story is asking and trying to find the answer to.

Now, here’s how people tend to screw this up.

In a mystery, the key element you have to remember is that the characters are aware of it. They’re searching for answers, or at least they’d be somewhat interested to find those answers. Because of this, the strength of a mystery is entirely dependent on those characters. If we (the readers or viewers) don’t care about the characters, we don’t care if they reach their goals, and in this case their goal is solving the mystery. In the same way a good character can make you empathize with a broken heart or an amazing triumph, they’ll make you want to know what the answers is behind a given puzzle.

Using LOST as an example again, think of the first three or four episodes. The first episode (or first half of the two-hour pilot) is nothing but character development. It’s about who survived the crash and giving us a quick thumbnail of their personalities. At the very, very end of the episode, there’s a loud roar and we see something crashing through the trees in the distance. Episode two is more character, and then a bit more mystery. There’s a polar bear in the jungle and the something grabs the pilot out of the crashed plane’s cockpit (a pilot who was supposed to be Frank Lapidus, it’s worth noting...) and brutally kills him. Episode three is even more character and ends with a creepy radio signal left by someone who was shipwrecked on this island almost twenty years ago. It’s not until the fourth episode, “Walkabout,” that there’s undeniably something unnatural going on here.

So out of the first four hours of LOST, all the mystery elements add up to... maybe ten minutes, if you really stretch it. The rest is all character. And as has been said many times before, once we believe in the characters, we have to believe in what happens to the characters.

A lot of people get this backward. That’s the first big mistake. They try to start with the mystery, then later on they develop the characters and make them relatable. For the record, this almost never works. How many failed stories or shows or movies have you seen where the writers tried to front-load some kind of mystery with the hope you’d get interested in the characters as they tried to solve it? Remember, it doesn’t matter how cool or awesome or clever the answer is. We need to be interested in the characters who are going to find that answer.

The other important thing about a mystery is that it has to have a resolution. We love the mystery, we remember the mystery, and we’ll stick around while these characters try to figure it out, but eventually we need to learn why there’s a polar bear on the island and why all that’s left of the statue is one four-toed foot. Mysteries need answers. Even if they aren’t spelled out or blatantly said, the audience needs to believe an answer exists--and has always existed--and they’re not just getting strung along.

That’s another classic mistake some writers make. They try to dazzle their audience with what looks like a cool, baffling mystery. What they’re really doing, though, is just throwing out random elements they’ve seen before. Their puzzle hasn’t been thought out and they’re not starting with an answer. When a mystery has a silly, this-makes-no-sense resolution, it sours everything that came before it (assuming it wasn’t soured already). When a mystery is never resolved (to be continued in the next book or the next screenplay), it gives the audience the sense they’ve wasted their time.

That’s a great note for beginners, by the way--any fledgling writer is going to fail with a mystery that gets revealed “next time.” You don’t get another manuscript to impress editors, publishers, or contest readers with. You just have this one. If you’re someone reading this blog and you don’t have two sales under your belt (not dollar options, not back-end deals--sales), “to be continued” is almost guaranteed to be the kiss of death.

There’s another aspect to the resolution, too. If we find out the answer too soon, this wasn’t a mystery, just a minor plot point. Who burned Michael’s raft is never really a mystery because we almost immediately discover it was his son, Walt, who kind of likes it here on the island. What Jacob’s lighthouse is for also isn’t much of a mystery because we get the answer about fifteen minutes after we first see it. A mystery takes a little time and generally gets answered near the end of your story, which means you story needs to have an end. Many folks have commented on the thumb-twiddling quality the third season of LOST had. This was because the writers didn’t know when their show was going to end and were left unsure how to reveal their clues. Once they were past the beginning, the middle of their story rambled because they didn’t know where (and when) the end was. As I mentioned above, a mystery needs a solid conclusion, and that conclusion can’t be pushed off to some other time.

Speaking of pushing things off until another time, this is getting a bit long and I’m going to wrap it up. Next week I’ll use our favorite island castaways to rant about twists and some of the common mistakes people make with them.

Until then, go write.

Thursday, April 15, 2010

How To Get Away With It

Not really pop culture, but it seemed relevant considering the day. My other option was “This Serves No Purpose!!!” from Galaxy Quest. That’s pop culture and it’s a perfect example of what I wanted to prattle on about.

Alas, taxes are a certainty...

Speaking of taxing something, a while back I mentioned the problem of false drama. It’s when random stuff happens between your characters for no reason. Dot suddenly hates Wakko. Out of nowhere, Yakko is smitten with Phoebe. For motives we can’t understand, Wakko has decided to start arguing with the ninjas. Likewise, I’ve rambled on about motivated action and motivations in general. Stuff don’t “just happen” in a story because there’s a guiding force behind it all--the writer. Even acts of God in a story need to have a purpose.

Things also can’t happen just to fuel the story. That’s the difference between a character’s motivation and the writer’s. Anything in a story that isn’t natural or organic breaks the flow, and one of the worst things a writer can do is give the reader time to sit and think about how ridiculous something in a story is. It taxes their patience and strains suspension of disbelief.

With that being said, sometimes we just need a coincidence or an irrational act. It’s the curse of being a writer. Wakko needs to argue with those ninjas.

Now, I recently got to talk to some of the writers from LOST and an interesting term came up. Every now and then, by nature of their show, the story requires them to put in an odd coincidence or have a character make a very unusual choice. One way they solve this, according to Eddy Kitsis, is by “hanging a lantern on it.”

As the name implies, hanging a lantern on something means drawing attention to it. Not as the writer, but within the story. It’s when something odd or unlikey happens and the characters themselves comment on the oddness or unlikelihood of this.

On LOST, when Sun needs a pregnancy test, she and Kate find one in Sawyer’s stash of scavenged medication and toiletries. And while they’re waiting for the result, they both wonder what kind of person would bring a pregnancy test on an airplane. Really, isn’t that just a bit ridiculous?

In my book, Ex-Heroes, we’re told early on that the Mighty Dragon’s real name is George Bailey. Yes, George Bailey just like in It’s A Wonderful Life. He tells us this himself in a first-person chapter. And then he immediately points out how cruel his parents were and also that he owns the movie and has watched it several times.

So, why does this little trick work?

When the characters themselves immediately acknowledge a choice or action is unusual or ridiculous, it takes the edge off that element for the audience. We can’t forgive the million-to-one coincidence that everyone takes in stride, but we can if the people involve recognize those odds and comment on the unlikeliness of it.

What we wouldn’t forgive is the bizarre coincidence of someone flying with a one-use, specific item like a pregnancy test and everyone ignoring that coincidence. Good characters mirror their audience to some degree, so if the reader thinks this is a bit ridiculous, the characters probably should, too.

Look at Casablanca. It’s got a classic lantern moment. When the film begins, Rick has tried to vanish. He’s gone to another city, in another country, on another continent to escape his previous life, and a few years later the woman who tore out his heart comes walking through the door of his new place. Think about it--the odds of this are astronomical. But we never even consider the odds because Rick himself broods over them in a drunken stupor. “Of all the gin joints in all the world... why did she have to walk into mine?” We accept it because he’s sitting here acknowledging his miserable luck.

Now, does hanging a lantern make a story’s lucky coincidence totally acceptable? Well, not always. What it will do, though, is push back the suspension of disbelief a few notches. By acknowledging this convenient bit of plot or character within the story, the writer’s showing that their characters aren’t stupid, which taxes the reader’s patience. It’s also acknowledging that the reader isn’t stupid, because they just get angry when a writer does that.

So if the coincidence is a small one (say, two guys with the same name also have girlfriends with the same name) and you make a point of commenting on the oddness of it, we as the readers will probably accept it without question. If it’s one of those “you’ve got to be &*%#!ng kidding me!!” type of coincidences... well, you might be able to get it down to a raised eyebrow and a slight eye roll.

It’s also worth keeping in mind, this doesn’t mean you can include dozens and dozens of bizarre coincidences in your screenplay or manuscript and get away with pointing out each one. Like most magic tricks, it’s something you can only do once or thrice before people start to catch on to what you’re really doing. And once they see what you’re doing the illusion’s shattered on a bunch of levels.

Next time around, I’d like to prattle on about that old chestnut, writing what you know, and why fighter pilots don’t always make good writers.

Until then, go write.

Friday, June 5, 2009

A Radical New Concept

My apologies to all of you regular readers of the ranty blog out there (I think there’s ten of you now). Many deadlines at the magazine these past two weeks, plus apparently I turned old last weekend. These things happen, and I thank you for waiting semi-patiently. Unless something goes horribly wrong, we’ll be back on a regular Thursday schedule for the foreseeable future.

Enough of my lame excuses, though. That’s not what any of us are here for...

So, if you’ve been playing around in the creative fields for any amount of time, you’ve probably heard people talk about concepts. A concept is really just a fancy way of talking about an idea. Alas, it’s now become the standard term in many story-related industries, and you’ll hear far more people talking about concepts than ideas. From a filmmaking point of view, there’s a solid argument to be made that many development people talk about concepts because they don’t have any actual ideas...

But I digress.

Pretty much every story starts with an idea. Stephen King talks about the “What if...” question some writers ask. Hollywood talks about “high concept” ideas where just a few words sum up your whole movie. Not all ideas are good ones, though, and not all ideas work for all types of stories. One problem I’ve seen from many fledgling storytellers is that they don’t understand what kind of idea they have, and this inability to distinguish often leads them down the wrong path.

There are, in my experience, really two kinds of concepts. Unlimited ones and limited ones. You may also have heard them referred to as open and closed stories.

Allow me to explain.

An unlimited concept generally has a very broad scope. The crew of the starship Enterprise is exploring space. The old house up on the hill is haunted. Doctor Who travels through time in his TARDIS. Spider-Man and Batman fight crime to make up for the death of their loved ones. James Bond is a kick-ass secret agent who fights enemies of the British Crown. These ideas are unlimited because you can just keep going and going with them. There are always more idiot college student to wander into the haunted house and more villains to fight Spidey, Batman, Bond, and the Doctor.

However, an unlimited concept is almost never a story. While they can be parts of a story, they tend to be traits for characters or key points about settings. A lot of time when I hear people say “I have a great idea for a story,” they’ve usually come up with an interesting unlimited concept. But there needs to be more to it past that. Which brings us to...

A limited concept. By its very nature, a limited concept can only go so far. It is a bare-bones story, though (more on that below). Richard Kimble wants to find the one-armed man who killed his wife. Robinson Crusoe wants to be rescued from his tropical island, as do the passengers of flight Oceanic 815. Atticus Finch wants to keep his client out of jail, and possibly from a lynch mob. The crew of Voyager wants to find a way across the galaxy and back to the Alpha quadrant.

All of these have straightforward, distinct goals, and once said goal is reached, the story is over. That's the limiting factor--attaining the specific goal. It doesn’t mean Atticus Finch never tries another case or the Voyager crew doesn’t go into space again, but those would be different stories that have nothing to do with the limited concept we’ve started with.

There are a few common problems with limited concepts. One is when people try to keep pushing the goal away artificially to extend the story (for example, when Dr. Kimble catches the one-armed man only to discover he really needed to find the one-legged man...). Another is when a writer piles on the limited concepts in a single story, creating dozens of goals that need to be achieved. Often this is to make up for a lack of interesting characters or because none of these goals are that challenging. You also see it a lot in genre pieces, where many fledgling writers take the kitchen sink approach to their storyline.

It’s tough for either of these, the unlimited and limited concepts, to work alone. When you can combine these two, though, that’s when you get a solid story. It’s a bit like when I prattled on about horror stories a few months back. You can have a big overall story, but you can still focus on this particular, contained part of it.

--Bond is a kick-ass secret agent (unlimited) who is currently trying to stop the terrorist banker known as LeChiffre (limited).

--The old Marsden Mansion had been haunted for decades (unlimited), and the six people locked inside somehow have to survive until sunrise (limited).

--Batman fights criminals (unlimited) and right now Rhas Al Ghul is threatening to destroy Gotham City with a fear-inducing gas (limited).

Look over all those story ideas you’ve got jotted down (you know you do) and figure out if they’re limited or unlimited. Then figure out which ones work best together. You may have a great short story, screenplay, or novel sitting there, waiting to be noticed. Dissect some of your older work and see what the ideas at the core are.

And then come back here next week, when I shall teach all of you how to dodge bullets. Seriously. Because if you can’t do that... well... you're not really taking this seriously.

Until then, though, get back to writing.