


Or I’d be thrilled to say this is late because I’m having such a wild time at Horror Realm 2010 promoting Ex-Heroes and/ or The Eerie Adventures of the Lycanthrope Robinson Crusoe. This place rocks.
Yep. I would love to tell you either of those things.
Moving on.
I’d like to do a little math trick for you. You’ve seen these before, right? Start here, add this, multiply that, and I predict your answer. Sound familiar?
Let me give you another example. Divide 8 by 5. Add 3. This should give you the famous answer to the question of life, the universe, and everything.
Wait, division’s the one where you make that many more of something, right? That's multiplication? Sorry. Okay, let’s try it again.
Multiply 8 by 5. Add 3. Now you should have it, and it's also one of the mystic numbers from LOST.
Still no?
Did I type 3? I meant to hit 2. Well, no big deal on that one. You got it from context, right?
Of course, it is a big deal, isn't it? Screwing up numbers can have dire consequences. Misunderstand a term or toss in the wrong digit and suddenly the door doesn't fit right on your jumbo jet. Chase hikes your interest rate by 23% or more. Your space probe misses the planet Venus and goes flying off into deep space. Yes, if it’s in a key place just one digit off could mean you miss a whole planet. Or worse yet... don’t miss it.
Granted, there’s always that brave scientist who strikes out on his own without checking his work or having anyone else go over their ideas. A whole slew of movies were made about such men back in the ‘50s. We’ve all read stories, fictional and true, about the people who didn’t double check their math, and most of these stories end in tragedy. Heck, all you need to look at the financial section of your paper to see what happens when bankers don’t pay attention to what’s actually on the page in front of them.
This is why you always hear about scientists, engineers, and bankers checking and rechecking and re-rechecking their figures. Then they hand those numbers and equations off to a colleague for him or her to check and recheck them. Finally, once their work’s been confirmed, they’ll talk about building a new plane or flying to another planet. Not knowing your numbers and sums means you don’t really have a hope of succeeding in one of these fields. You might be able to manage something small, but the big jobs are always going to end up going to the people who can just do this stuff, not the ones who are completely dependent on their calculators to do every single calculation for them.
Of course, this isn't just true of numbers. Messing up a word or a letter can have dire consequences, too. Especially for writers.
Just as a scientist or engineer is expected to know their numbers so they can make something solid, a writer is expected to know spelling and definitions to make something worth reading. This is why I stress spelling and vocabulary here again and again and again. Hands down, the most common flaw in amateur manuscripts is misspelled and misused words.
I mentioned calculators before and, well, it was a calculated choice. I’m sure a few folks are already in the comments section pointing out that most scientists--even the very top cream-of-the-crop ones-- do use calculators. They use them all the time. And they do, I’d be a fool to argue the point.
So how, you ask, is that any different from the people who depend on the spell-checker to do it all for them?
Y’see, Timmy, the difference is that the scientists are just using calculators as a time-saver. They know how to plug in all the formulas, how to work the equations, and how to do the math. If you ever sat in on a college physics class, this is why all those equations get put up on the board. These folks can do the problem out by hand on three or four sheets of paper... or they can punch the numbers in and get the answer.
This is not the same thing as the would-be writer who doesn’t know the difference between its and it’s or there and their and they’re or something bigger like corporeal and corpulent. If a writer is misusing these words it’s not that they’re saving time with spellchecker--they want spellchecker to know these things for them.
I’ve mentioned this several times before, but I’ll say it again. Buy a dictionary. There’s one or two nice big ones on the carousel at the bottom of this page. Stop depending on your spell-checker and make a point of looking up a word if you’re not sure how it’s spelled or what it means. Odds are you’ll never have to look up that word again, and you’ll remember whatever it was that made you trip up on the spelling.
If nothing else, you’ll impress friends with that big, solid book on your desk.
Next time, I’m going to rant about your friends and family. Really.
Until then... do the math. Go write.
I like casual dialogue, but I really dislike it when it descends into jargon or affected accents. I like exotic settings, but not alien, unrelatable ones. I like action and maybe a bit of a mystery or puzzle. I love a good twist. I prefer that the sex and violence be a bit more implied and bit less graphic. I enjoy seeing a smaller story set against a broader canvas. I like writers who use the scalpel over the sledgehammer and don’t feel the need to sink to the lowest common denominator. I love smart humor and subtle wit. I’m not much on romance novels, get really bored by inner-city “gangsta” films, and I despise pretentious material, but past that I read in almost every genre, even westerns.
What does all this have to do with your writing?
Absolutely nothing.
Seriously. Doesn’t mean a damned thing.
A bad habit most of us have when we give criticism is to mistake what we like personally in a book or film with actual corrections that need to be made. If someone gives me a story loaded with explicit violence and sex, it may not be to my taste but that doesn’t mean they’ve done anything wrong. I didn’t see the point to any of the Hostel or Saw movies, but in and of itself that doesn’t mean the writers were off course. These franchises have brought in several hundred million dollars, so it’s clear they appeal to quite a few people.
A far worse habit, though--the one a fair amount of fledgling writers fall into-- is to accept those likes and dislikes as valid criticism. A lot of folks don’t have the confidence or experience to sift out the useful comments (“You switch tenses here and here. And you spelled misspelled wrong.”) from the more personal and subjective ones some people give (“Zombies are overdone. You should make them all Frankenstein monsters.”)
A few random examples...
I’ve mentioned my college attempt at a novel, The Suffering Map, once or thrice. Started in college, finished almost exactly ten years later. Once it was done, I showed it too a few friends and associates. Most were fairly positive with a few notes here and there. Another could have even been called pretty enthusiastic.
One, though, probably burned through two or three red pens. As he saw it, there were some major flaws in the story. The biggest was that Miguel, a former gang member, didn’t go running back to his gang for protection when things started getting scary. Later on, when things were full-on dangerous, he should have a dozen gang members with him, because he should’ve gone back earlier when things were getting scary. As I read on through his notes, it became clear that my friend had a very different idea of what direction my story should’ve gone in. What the story was didn’t interest him at all--he was critiquing it based off what it thought it should be. The further I read, the harsher his comments got because the story was (as he saw it) going more and more off track. About twenty or so pages before the end he scribbled a note that he’d stopped reading because I’d just gotten everything wrong.
Story the second...
A friend of mine was visiting L.A. a while back to pitch a screenplay he’d been working on. It was a dark crime drama that aimed very high. The mysteries unfolded slowly and some weren’t fully spelled out for the audience. Some motives remained murky. In the draft he showed me, even the end was a bit vague (although I think he tightened it up later). A very nice story, but definitely not one for the mass market.
I tossed out the idea of a frame. Perhaps the film could begin at the climactic stand-off moment, the hero’s decision, then jump back to “three days earlier” to show us the events that led up to that stand off. It would begin with a bang (a bruised and battered man held at gunpoint and told to make a choice) to draw the audience in, then settle down to tell the story once they had that hook in their mouths, so to speak.
He considered it overnight and told me the next day that he’d decided against the frame. He had his story and he didn’t want to change how it was being told. If someone didn’t like it--no big deal. Odds are there’d be someone else who would. I agreed with him and that was it--we moved on to talking about a series of magazine articles I’d been working on.
And if I wanted to open a real can of worms, I could bring up LOST as story the third and talk about the fair share of people who didn’t like the ending. But we’d probably end up getting sidetracked into time-travel debates and mysteries vs. resolutions and stuff like that. So I’ll plant that seed in your mind, but we won’t go there...
Y’see, Timmy, at the end of the day, you’re the one writing the story. Just because someone doesn’t like it doesn’t mean that it’s wrong. You need to be telling the story you want to tell.
Now, I know this may sound a bit contradictory to some things I’ve said before, but it isn’t. There’s a bunch of stuff you must do a certain way in your writing, and you must get these thing right. Things like spelling, grammar, believable characters, logical structure, and so on.
However, the writing process is entirely your choice. You don’t have to outline or notecard or write beat sheets or anything if you don’t want to. Feel free to start on page one with no clue what’s going to happen at the end of your story. How you write is up to you.
Likewise, what you choose to write about is your choice. And no matter what anyone tries to tell you, your choice can’t be wrong because... well... it’s your choice. You can’t be wrong for wanting to write about zombies or gothic romances or investment bankers any more than I can be wrong for liking Almond Joy bars, pizza, and the end of LOST.
Keep in mind, I’m still not saying anyone will want to buy your story. Or even read it. Being true to your vision does not always and immediately equate to a contract and money in the bank. Heck, there’s always that chance your story could be complete crap (God knows some of mine have been). But it’s still your story. If you’re trying to meet someone else’s expectations and desires, your writing is going to feel forced and fake.
And yes, it will show.
Next time, I’d like to speak with you about communicating via interlobal trans-psion pulses, if Grolthaxia is willing.
Until then, go write.
Last week I used a certain soon-to-be-ended island castaways show to demonstrate how you can construct a solid mystery, and also some of the common places mysteries go wrong. This week I’d like to look at mystery’s kissing cousin, the twist.
While a mystery is a piece of information the story’s characters are searching for, a twist is when a piece of information is revealed that the characters and the audience didn’t even know was being kept from them. They don’t even suspect this information is out there, waiting to affect the story.
When we discover that Oceanic 815 crashed because of Desmond and the Hatch computer which controls magnetic energy, that’s a twist. Realizing that we’re not watching drunken Jack Shepard in a flashback but in a flash-forward is also a twist. When we learn that John Locke never came back from the dead, he’s been the Smoke Monster all along (or the Man in Black, if you prefer), that’s a great twist. The story--and our own expectations--have been leading us to believe one thing, and it turns out the truth is something else. The key thing to remember is that when a twist is revealed, it should change how we interpret events that have happened in the story so far.
Those are the two points it takes to make a solid twist. The information has to be something the characters and the audience didn’t know. The information has to change how the characters and/or the audience look at past events in the story. That’s pretty much it.
For the record, the twist is probably tied with the mystery as one of the top things fledgling writers try to do and fail. How do they mess this up? Allow me to tell you a little story...
A few years before the ranty blog came into existence, I had the misfortune of working on a really bad, straight-to-DVD sequel to a fairly popular film. The original had a tight, clever mystery story with multiple twists and double crosses. Oddly enough, though, it was far better known for numerous sequences with Denise Richards soaking wet and at various levels of nudity. Go figure.
The sequel I worked on had some of those twists and double crosses, but they weren't very tight. In fact, when you actually broke down the story... most of them were complete nonsense. The writers had just thrown in tons of "reveals" without seeing if any of them made linear sense. Some of the facts revealed in the course of the story were either already known or could’ve easily been deduced without too much trouble. It was kind of like the big reveal that I have a blog! Yeah, I’ve never said it in so many words, but there it is. Or perhaps you'd be stunned to discover the blog has Amazon links on it!
Yup, all the skeletons are coming out of the closet now.
The revealed information that sequel script kept tossing out also didn’t have any impact on the story. Which, as I mentioned above, is one of the key elements of a twist. It has to change how we interpret the things we’ve read or seen up until this point. If it doesn’t, it’s just pointless information. The sequel’s reveals just kind of... sat there.
Y’see, Timmy, some writers try to push a reveal as a twist when it has no bearing on the story. Would it change the story of LOST to discover Hurley also loves The Last Starfighter? Or that the Dharma folk used the Smoke Monster to frighten children? Would we look at the past two seasons in a new way if we learned Sayid drank for a week straight after Nadia was killed? Odds are none of you knew any of this, so it is revealed information, but none of these revelations twist any of our perceptions of the events or characters. Which is why the writers never tried to make that type of stuff feel like a big revelation.
I’m just making all that stuff up, by the way. I think Hurley is a Star Wars purist.
Now, there’s one more potential catch to a good twist, but this one has a bit more leeway. A twist depends on a certain amount of story coming before it, because it gains power and impact when there’s more story for it to... well, twist. It’s difficult to manage a successful twist in the first ten pages of a manuscript, but a lot of people try to do it anyway.
The first major twist of LOST was, arguably, the reveal that Locke was in a wheelchair before the crash of flight 815, the same wheelchair we’ve seen other survivors using as a cart to move stuff across the beach. I say arguably because there is one before it, but it kind of feeds into what I was saying about needing a certain amount of storytelling ahead of time. In the two hour pilot, there is the brief mystery of who was in the handcuffs. We know somebody on this flight was a prisoner, but who? The logical assumption is Sawyer, which is why we’re all surprised to discover it was small and sometimes squeamish Kate.
This is a twist, yes, but like the quickly-solved mystery this bit of information is revealed so soon it’s almost a regular plot point. Discovering Kate was the federal prisoner forces us to rethink 50 or 60 pages of storytelling, but learning that Locke was in a wheelchair makes us look at almost 200 pages in a new light. It not only forces us to re-evaluate the John Locke we’ve seen up until now, but also the island and the plane crash itself. When it's revealed that the Smoke Monster is a sentient, thinking creature at odds with Jacob and the Others, that requires us to re-examine all five seasons of the show so far.
Because that’s a big, head-turning twist. The kind that makes people go “Oh, wow...”
Next week, I’d like to focus past all the background noise and talk about another common mistake with overwriting.
Until then, go write.
So, there’s a show on television called LOST. Maybe you’ve heard of it? It’s not terribly popular and has only survived because of a miniscule-yet-devout fan following. Oh, and it completely changed how people approach one hour dramas on television and proved a genre show can hold its own.
Proving something, of course, doesn’t mean anyone’s learned anything. The recent Wall Street collapse has pretty much flat out proven trickle-down economics doesn’t work, but people still rally behind that mentality.
But I digress...
By the way, I’m going to be tossing out some spoiler-esque stuff here. If you’ve never seen the show and have been planning a one-month Netflix marathon once it’s over, you may want to skip today’s little rant. Maybe next week’s, too. A good part of storytelling is getting the twists and reveals when you’re supposed to, so if you want to enjoy this show as it was intended, take the week off.
Because of the phenomenal success of LOST, numerous shows tried to mimic its formula and failed. I’ve seen dozens and dozen of fledgling writers try to mimic it and they’ve failed, too. And, interestingly enough, they’re all failing for the same reasons. They don’t understand what they’re doing.
That sounds a little flip, I know, but that’s what it comes down to. These folks tried to copy something they saw, but they didn’t actually understand what they were seeing. In one sense, open-heart surgery is cutting open someone’s chest and poking around with steel tools, but we all understand that there’s a lot more to it than that. This is why nobody reading this grab for a steak knife when Uncle Wakko complains of chest pains.
At its core, this failure of storytelling comes from not understanding the difference between a mystery and a twist and how they both succeed. They’re two very different things, they each work a specific way, and they’re not interchangeable. Let’s slap a simple definition on each one.
A mystery is when the main character(s) and the audience are aware that a piece of information has been hidden or kept from them, and the story usually involves the search for that unknown fact (or facts, as it may be). How did a polar bear end up on this tropical island? Why do these six numbers keep appearing everywhere? Who built this gigantic statue on the shore, and how did it get smashed? At it’s simplest, a mystery is a question someone in your story is asking and trying to find the answer to.
Now, here’s how people tend to screw this up.
In a mystery, the key element you have to remember is that the characters are aware of it. They’re searching for answers, or at least they’d be somewhat interested to find those answers. Because of this, the strength of a mystery is entirely dependent on those characters. If we (the readers or viewers) don’t care about the characters, we don’t care if they reach their goals, and in this case their goal is solving the mystery. In the same way a good character can make you empathize with a broken heart or an amazing triumph, they’ll make you want to know what the answers is behind a given puzzle.
Using LOST as an example again, think of the first three or four episodes. The first episode (or first half of the two-hour pilot) is nothing but character development. It’s about who survived the crash and giving us a quick thumbnail of their personalities. At the very, very end of the episode, there’s a loud roar and we see something crashing through the trees in the distance. Episode two is more character, and then a bit more mystery. There’s a polar bear in the jungle and the something grabs the pilot out of the crashed plane’s cockpit (a pilot who was supposed to be Frank Lapidus, it’s worth noting...) and brutally kills him. Episode three is even more character and ends with a creepy radio signal left by someone who was shipwrecked on this island almost twenty years ago. It’s not until the fourth episode, “Walkabout,” that there’s undeniably something unnatural going on here.
So out of the first four hours of LOST, all the mystery elements add up to... maybe ten minutes, if you really stretch it. The rest is all character. And as has been said many times before, once we believe in the characters, we have to believe in what happens to the characters.
A lot of people get this backward. That’s the first big mistake. They try to start with the mystery, then later on they develop the characters and make them relatable. For the record, this almost never works. How many failed stories or shows or movies have you seen where the writers tried to front-load some kind of mystery with the hope you’d get interested in the characters as they tried to solve it? Remember, it doesn’t matter how cool or awesome or clever the answer is. We need to be interested in the characters who are going to find that answer.
The other important thing about a mystery is that it has to have a resolution. We love the mystery, we remember the mystery, and we’ll stick around while these characters try to figure it out, but eventually we need to learn why there’s a polar bear on the island and why all that’s left of the statue is one four-toed foot. Mysteries need answers. Even if they aren’t spelled out or blatantly said, the audience needs to believe an answer exists--and has always existed--and they’re not just getting strung along.
That’s another classic mistake some writers make. They try to dazzle their audience with what looks like a cool, baffling mystery. What they’re really doing, though, is just throwing out random elements they’ve seen before. Their puzzle hasn’t been thought out and they’re not starting with an answer. When a mystery has a silly, this-makes-no-sense resolution, it sours everything that came before it (assuming it wasn’t soured already). When a mystery is never resolved (to be continued in the next book or the next screenplay), it gives the audience the sense they’ve wasted their time.
That’s a great note for beginners, by the way--any fledgling writer is going to fail with a mystery that gets revealed “next time.” You don’t get another manuscript to impress editors, publishers, or contest readers with. You just have this one. If you’re someone reading this blog and you don’t have two sales under your belt (not dollar options, not back-end deals--sales), “to be continued” is almost guaranteed to be the kiss of death.
There’s another aspect to the resolution, too. If we find out the answer too soon, this wasn’t a mystery, just a minor plot point. Who burned Michael’s raft is never really a mystery because we almost immediately discover it was his son, Walt, who kind of likes it here on the island. What Jacob’s lighthouse is for also isn’t much of a mystery because we get the answer about fifteen minutes after we first see it. A mystery takes a little time and generally gets answered near the end of your story, which means you story needs to have an end. Many folks have commented on the thumb-twiddling quality the third season of LOST had. This was because the writers didn’t know when their show was going to end and were left unsure how to reveal their clues. Once they were past the beginning, the middle of their story rambled because they didn’t know where (and when) the end was. As I mentioned above, a mystery needs a solid conclusion, and that conclusion can’t be pushed off to some other time.
Speaking of pushing things off until another time, this is getting a bit long and I’m going to wrap it up. Next week I’ll use our favorite island castaways to rant about twists and some of the common mistakes people make with them.
Until then, go write.
Alas, taxes are a certainty...
Speaking of taxing something, a while back I mentioned the problem of false drama. It’s when random stuff happens between your characters for no reason. Dot suddenly hates Wakko. Out of nowhere, Yakko is smitten with Phoebe. For motives we can’t understand, Wakko has decided to start arguing with the ninjas. Likewise, I’ve rambled on about motivated action and motivations in general. Stuff don’t “just happen” in a story because there’s a guiding force behind it all--the writer. Even acts of God in a story need to have a purpose.
Things also can’t happen just to fuel the story. That’s the difference between a character’s motivation and the writer’s. Anything in a story that isn’t natural or organic breaks the flow, and one of the worst things a writer can do is give the reader time to sit and think about how ridiculous something in a story is. It taxes their patience and strains suspension of disbelief.
With that being said, sometimes we just need a coincidence or an irrational act. It’s the curse of being a writer. Wakko needs to argue with those ninjas.
Now, I recently got to talk to some of the writers from LOST and an interesting term came up. Every now and then, by nature of their show, the story requires them to put in an odd coincidence or have a character make a very unusual choice. One way they solve this, according to Eddy Kitsis, is by “hanging a lantern on it.”
As the name implies, hanging a lantern on something means drawing attention to it. Not as the writer, but within the story. It’s when something odd or unlikey happens and the characters themselves comment on the oddness or unlikelihood of this.
On LOST, when Sun needs a pregnancy test, she and Kate find one in Sawyer’s stash of scavenged medication and toiletries. And while they’re waiting for the result, they both wonder what kind of person would bring a pregnancy test on an airplane. Really, isn’t that just a bit ridiculous?
In my book, Ex-Heroes, we’re told early on that the Mighty Dragon’s real name is George Bailey. Yes, George Bailey just like in It’s A Wonderful Life. He tells us this himself in a first-person chapter. And then he immediately points out how cruel his parents were and also that he owns the movie and has watched it several times.
So, why does this little trick work?
When the characters themselves immediately acknowledge a choice or action is unusual or ridiculous, it takes the edge off that element for the audience. We can’t forgive the million-to-one coincidence that everyone takes in stride, but we can if the people involve recognize those odds and comment on the unlikeliness of it.
What we wouldn’t forgive is the bizarre coincidence of someone flying with a one-use, specific item like a pregnancy test and everyone ignoring that coincidence. Good characters mirror their audience to some degree, so if the reader thinks this is a bit ridiculous, the characters probably should, too.
Look at Casablanca. It’s got a classic lantern moment. When the film begins, Rick has tried to vanish. He’s gone to another city, in another country, on another continent to escape his previous life, and a few years later the woman who tore out his heart comes walking through the door of his new place. Think about it--the odds of this are astronomical. But we never even consider the odds because Rick himself broods over them in a drunken stupor. “Of all the gin joints in all the world... why did she have to walk into mine?” We accept it because he’s sitting here acknowledging his miserable luck.
Now, does hanging a lantern make a story’s lucky coincidence totally acceptable? Well, not always. What it will do, though, is push back the suspension of disbelief a few notches. By acknowledging this convenient bit of plot or character within the story, the writer’s showing that their characters aren’t stupid, which taxes the reader’s patience. It’s also acknowledging that the reader isn’t stupid, because they just get angry when a writer does that.
So if the coincidence is a small one (say, two guys with the same name also have girlfriends with the same name) and you make a point of commenting on the oddness of it, we as the readers will probably accept it without question. If it’s one of those “you’ve got to be &*%#!ng kidding me!!” type of coincidences... well, you might be able to get it down to a raised eyebrow and a slight eye roll.
It’s also worth keeping in mind, this doesn’t mean you can include dozens and dozens of bizarre coincidences in your screenplay or manuscript and get away with pointing out each one. Like most magic tricks, it’s something you can only do once or thrice before people start to catch on to what you’re really doing. And once they see what you’re doing the illusion’s shattered on a bunch of levels.
Next time around, I’d like to prattle on about that old chestnut, writing what you know, and why fighter pilots don’t always make good writers.
Until then, go write.
Enough of my lame excuses, though. That’s not what any of us are here for...
So, if you’ve been playing around in the creative fields for any amount of time, you’ve probably heard people talk about concepts. A concept is really just a fancy way of talking about an idea. Alas, it’s now become the standard term in many story-related industries, and you’ll hear far more people talking about concepts than ideas. From a filmmaking point of view, there’s a solid argument to be made that many development people talk about concepts because they don’t have any actual ideas...
But I digress.
Pretty much every story starts with an idea. Stephen King talks about the “What if...” question some writers ask. Hollywood talks about “high concept” ideas where just a few words sum up your whole movie. Not all ideas are good ones, though, and not all ideas work for all types of stories. One problem I’ve seen from many fledgling storytellers is that they don’t understand what kind of idea they have, and this inability to distinguish often leads them down the wrong path.
There are, in my experience, really two kinds of concepts. Unlimited ones and limited ones. You may also have heard them referred to as open and closed stories.
Allow me to explain.
An unlimited concept generally has a very broad scope. The crew of the starship Enterprise is exploring space. The old house up on the hill is haunted. Doctor Who travels through time in his TARDIS. Spider-Man and Batman fight crime to make up for the death of their loved ones. James Bond is a kick-ass secret agent who fights enemies of the British Crown. These ideas are unlimited because you can just keep going and going with them. There are always more idiot college student to wander into the haunted house and more villains to fight Spidey, Batman, Bond, and the Doctor.
However, an unlimited concept is almost never a story. While they can be parts of a story, they tend to be traits for characters or key points about settings. A lot of time when I hear people say “I have a great idea for a story,” they’ve usually come up with an interesting unlimited concept. But there needs to be more to it past that. Which brings us to...
A limited concept. By its very nature, a limited concept can only go so far. It is a bare-bones story, though (more on that below). Richard Kimble wants to find the one-armed man who killed his wife. Robinson Crusoe wants to be rescued from his tropical island, as do the passengers of flight Oceanic 815. Atticus Finch wants to keep his client out of jail, and possibly from a lynch mob. The crew of Voyager wants to find a way across the galaxy and back to the Alpha quadrant.
All of these have straightforward, distinct goals, and once said goal is reached, the story is over. That's the limiting factor--attaining the specific goal. It doesn’t mean Atticus Finch never tries another case or the Voyager crew doesn’t go into space again, but those would be different stories that have nothing to do with the limited concept we’ve started with.
There are a few common problems with limited concepts. One is when people try to keep pushing the goal away artificially to extend the story (for example, when Dr. Kimble catches the one-armed man only to discover he really needed to find the one-legged man...). Another is when a writer piles on the limited concepts in a single story, creating dozens of goals that need to be achieved. Often this is to make up for a lack of interesting characters or because none of these goals are that challenging. You also see it a lot in genre pieces, where many fledgling writers take the kitchen sink approach to their storyline.
It’s tough for either of these, the unlimited and limited concepts, to work alone. When you can combine these two, though, that’s when you get a solid story. It’s a bit like when I prattled on about horror stories a few months back. You can have a big overall story, but you can still focus on this particular, contained part of it.
--Bond is a kick-ass secret agent (unlimited) who is currently trying to stop the terrorist banker known as LeChiffre (limited).
--The old Marsden Mansion had been haunted for decades (unlimited), and the six people locked inside somehow have to survive until sunrise (limited).
--Batman fights criminals (unlimited) and right now Rhas Al Ghul is threatening to destroy Gotham City with a fear-inducing gas (limited).
Look over all those story ideas you’ve got jotted down (you know you do) and figure out if they’re limited or unlimited. Then figure out which ones work best together. You may have a great short story, screenplay, or novel sitting there, waiting to be noticed. Dissect some of your older work and see what the ideas at the core are.
And then come back here next week, when I shall teach all of you how to dodge bullets. Seriously. Because if you can’t do that... well... you're not really taking this seriously.
Until then, though, get back to writing.