Showing posts with label point of view. Show all posts
Showing posts with label point of view. Show all posts

Thursday, March 10, 2022

I've Been Framed!

This week’s random topic is something that’s been gnawing at me for a while. I’ve been batting it around, trying to come up with a good way to explain it, and I think the catch is there really isn’t a good way to do it. This is one of those slightly-more-advanced writing things I either understand or I don’t. If I do... I probably already know to avoid it.

Anyway let’s see if I can stumble through some analogies and examples and hopefully make this a little clearer.

You’ve probably heard the term framing once or twice. It has to do with how I choose to present things in a story. If my character is talking about something, how they’re saying it is part of the framing. So is how people react to it—in both out loud and unspoken ways. How I choose to describe it in the text says a lot about it, too. Framing can involve a lot of subtext, and a lot of not-so-sub text.

(also, just to be clear, we're not taking about frame stories which are something else altogether that I've meant to ramble on about for a while now)

So let’s jump storytelling forms for a moment and I’ll give our first example.

In moviemaking (and photography) people talk about framing a shot. This is a very similar idea. If I’ve got Phoebe on camera, it’s how I’m choosing to set up this shot. How are going to set the edges of the shot? What’s in the background or foreground? How close are we to her? What angle are we seeing her from? Is the camera static or moving? And if it’s moving, how is it moving?

How I frame the shot affects how we, the audience, perceive this shot. It’s an added layer of meaning. A sort of visual subtext, if you will.

Here’s an example I’ve given you a few times before. Let’s say our scene is the young lovers dashing up to the bedroom. One pushes the other down on the bed and then does a sexy, laughing striptease for them. Easy to picture, yes?

However... we’re going to frame this with a handheld camera, looking though the crack between the closet doors. As the shirt gets tossed and those pants are wiggled out of, the camera can tilt one way or another, so the audience can see as much as possible. Where things land, what state of undress people are in. But, y’know... all through that narrow crack.

And this has suddenly become different scene, hasn’t it? Not so fun and sexy anymore. Now we’re just waiting to see who—or what—comes bursting out of that closet. because there’s definitely something in that closet, right? They wouldn’t be framing the shot this way if there wasn’t somebody in there watching all this happen.

That’s kind of the key point I’m awkwardly getting at here. Things can get weird in movies when there’s a big disconnect between what’s going on in the scene and what the subtext tells us is going on in the scene. One of them will usually override the other, and since movies are a visual format, the camerawork—the framing—can override any spoken text pretty easily.

Now, a lot of time this is deliberate. That scene I just described above (and a few hundred just like it) is a pretty standard horror movie shot, especially for slasher movies. The unknown killer watches from the closet. Or maybe just that pervy voyeur they’ll yell at when he stumbles out of the closet (and then they’ll throw him out of the room and he’ll be the one who gets killed). Point is, the storytellers (in this case, the filmmakers) are deliberately subverting what should be a sexy scene by framing it in a way that make it very creepy.

Thing is... it isn’t always that way. If you’ve ever followed along with Saturday geekery on Twitter, you know one of my common complaints is when inexperienced filmmakers try to copy a shot from another movie without really understanding why it worked in that movie. I’ve seen folks do the “peeking out of the closet” shot or the “looking through the window from outside” shot and they did it because, well, that’s how you film sexy scenes in horror movies, right? Wasn’t it super hot when she was swaying at the end of the bed and pulling open her...wait, what? You thought it was ominous? Why? Now suddenly the film is stumbling because the sexy scene is creepy as hell but it was supposed to just be... well, sexy.

And the audience will sense this screw-up. Even if we don’t always know the syntax or conjugation, so to speak, we know enough filmic language to realize something wasn’t landing right there. We’ll figure out eventually from context (y’know, when something doesn’t come out of the closet), but that stumble is going to break the flow and throw us out of the movie as we try to figure out what’s actually going on. Was this a creepy scene or a sexy scene or what? How were we supposed to feel about it?
And we can frame things in our writing, too. We can layer in that subtext through our characters and their reactions, our story structure, even just with with our vocabulary choices. We can make insults sound like compliments, word something innocent so it could be flirty, make it really clear how weak that guy making the loud, angry speech is.

But...

If we’re not careful when we do this, we can end up with that same stumble I was just talking about inexperienced filmmakers causing. If Yakko just insulted Phoebe but my word choice makes it sounds a little too much like a compliment, even though we know Yakko wouldn’t compliment her... well, wait, what’s going on? Or if everything structure-wise says this is when I learn if Phoebe is the super-werewolf or not and instead it’s revealed that we first went to the Moon in 1969... I mean, that’s not remotely the answer we were looking for. It’s not even really an answer. It’s just a random fact. Is it even relevant to this story? And why is it in italics? Why are we emphasizing it? Did somebody think the Moon landing was in some other year?

I know this is one of those things that sounds kind of silly and self-apparent, but I’m surprised now often I’ll come across it. A writer pretty clearly trying to do X, but they’ve set everything up as Y. Unusual framing. Odd vocabulary. Weird emphasis. Things that feel like they’re meant for a different version of this scene. And like with the films, I think these writers are trying to copy something they saw work, but haven't quite worked out why it worked.

And that’s why this is a tough thing to explain. It’s hard for me to say “make sure you’re using the right subtext for your scene” when I don’t know the scene or the subtext you’re currently using or the effect you’re trying to create with it. It’s going to be different for every writer, every project, every scene.

Okay, I know this hasn’t been super-helpful, so let me toss out a few last suggestions that should make it easier to avoid this issue.

1) Know what words mean—This should be a serious basic for any writer. A bad habit most of us start with is running across words we don’t know and kinda getting their meaning from context, and then using them as we kinda think they’re intended. Which, no surprise, can cause real confusion for people who actually know what the word means. And that’s not even taking into account that I might spell it wrong and spellcheck swaps in some other word altogether. Which I also don’t know.

2) Know how this is supposed to make my readers feel-- is this a sexy page or a scary page? Funny or creepy? Should my readers be tense or fascinated? If I don’t know how this bit’s supposed to make them feel, how can I get any sort of emotion across on the page? Bonus—knowing this should also help me figure out if any moments are particularly jarring. Not in the way I might want.

3) Work on my Empathy-- I’ve said it before and it’s still true. I need to understand how other people are going to react to things. If I don’t have a good, honest sense of how this character’s going to be received, how that line of dialogue’s going to go over, how my readers will react to this beat or that reveal... well, it’s going to be tough to tell a story. I need to be able to put myself in other people’s shoes so I can take a look at my work and say “Wow... if I do it like this, the readers are totally going to think someone’s in the closet watching Chris and Pat.”

Anyway... this was a little rambly, but hopefully you got something out of it.

Next time... look, I’ll be honest. I’m not sure there’s going to be a post next week because I’ve got a four or five hour drive on Friday and then a talk about worldbuilding. Plus—if you hadn’t heard-- I had a new book come out last week and I’ve been a bit overwhelmed. Which means now I’m playing a bit of catch-up. But I’ll try to get something out, if time allows.

Until then... go write.

Thursday, February 18, 2021

The Cloverfield Conundrum

If you’ve been following this blog (or me on Twitter) for any amount of time, you know one of my favorite Saturday thing to do is watch B-movies. I’ve always had a certain love for them, and I think it’s a place to find some unsung gems if you’re willing to dig. Plus, lots of chances to flex your storytelling muscles and figure out some stuff. Where did this go wrong? Am I doing this in my own writing? How could it be fixed?

One type that always puts me on edge is found footage movies. After movies like The Blair Witch Project and Cloverfield became huge hits, shooting movies in this style exploded. Especially lower budget movies. There are dozens and dozens of them out there, covering topics from US forces in Afghanistan to dinosaur lost worlds to Judgment Day itself. Although you do have to ask... who found that particular footage...?

The catch, though, is found footage is one of those storytelling methods that looks very simple and forgiving. In fact, it’s an incredibly difficult way to tell a story, especially if I want to do it well. Possibly one of the hardest ways. And I’ve thought a few times about scribbling up a bunch of points and warning signs to watch for in such things, but the simple truth is I don’t offer a lot of straight screenwriting (or filmmaking) advice here anymore. Nothing major, anyway.

But it recently hit me there’s a way this ties to prose writing, and that’s through the epistolary form. If you’re not familiar with it, it’s when the story’s told through letters, journals, news articles, and other bits of found media (aaahhhhh, sound familiar?). Dracula and Frankenstein are both classic epistolary novels. There’s a magnificent one that just came out from Dan Frey called The Future is Yours, which uses emails and blogs and text messages. I used it for a section of one of my own books, Ex-Communication, where we get a look at a young girl’s journal, and in the very first story I ever sold for cash money, "The Hatbox."

But just like found footage, an epistolary novel or short story can look deceptively easy. And it turns out they hit a lot of the same basic problems as found footage movies. So I thought I could take a few minutes and talk about four major flaws I see in both of these related formats—the movies and the books..

As always, none of these are die-hard absolutes, and it’s always possible someone could do this in a movie/ novel and make it work beautifully. But I also think they’re common enough as flaws that I need to be 100% sure what I’m doing is flawless if I decide to use one of these devices, because the automatic assumption is going to be... it’s a mistake. And when people hit the third or fourth obvious mistake in my story, they’re probably going to move on to something else. And that’s all on me, not them.

So... first thing.

Mistakes must be deliberate and clearly be deliberate
A lot of storytellers see the found footage/epistolary style as, well, an excuse to be lazy. Yeah, they do. Sorry.

Sure, there are lots of spelling mistakes, but that’s only because my narrator doesn’t know how to spell. Yeah, there are gaping holes in the plot, but the narrator wasn’t there for everything—they can only tell what they know. Yeah, this isn’t what we want to see or hear, but it’s more believable they’d be writing about this or pointing the camera at that. And, whoa, did we not once get the actress's face in that scene? Well, it’ll be fine, that’ll just look even more authentic.

What’s going on here is something I’ve talked about before. People are confusing reality—that thing we walk around in most of the time—with fictional reality. Often they fall back on this to excuse bad dialogue or behavior in prose. Here I’m using it to excuse my writing in general. Or, in the film case, horribly framed and/or lit shots.

The bigger aspect of this, though, is my audience (readers or viewers). I mean, we can all spot mistakes when we see them. Clearly I wasn’t supposed to see that crew member in the mirror, or the battery pack and wires for her mic pack, and we all know the difference between there and their and they’re (don’t we...?). So when we see these things, our automatic gut reaction isn’t “gosh, this seems so real,” it’s just “Mistake!!” and maybe a pointing finger.

That’s why I need to be super cautious about “mistakes” in this sort of storytelling, because they’re going to be interpreted as, well, actual mistakes. Not something wrong with my character’s spelling ability, but a failure on my editor’s part. Its just an actual mistake in the film or book. And that’s the kind of thing that ruins the flow.

Cause here’s the thing... Absolutely no one went into Cloverfield thinking they were looking at actual footage of a giant monster attacking New York. They knew it was a movie (or a book in their hands). The format pulls it a little closer to home, maybe bulks up the willing suspension of disbelief a bit, but everyone still knew this was something that had been created and promoted for months in advance.

So if I’m going to make mistakes, they have to be super-blatant mistakes. Things nobody could’ve missed. Things a spellchecker would catch. I don’t want to put their instead of they’re, I want to see there’re or theyer. Really clear, very deliberate mistakes.

Cameras are not characters
There’s a scene (or series of scenes) in every found footage movie where the camera moves too much. It’s imitating the gaze of the character holding it rather than, y’know, being a camera they’re holding. These moments can be subtle and ring a bit false—looking back and forth between two things, for example—or they can be big and make the audience shout “Why are you still holding the camera?!!?” Y’know, like when you stop to point the camera at the giant monster opening its mouth to eat you.

We all recognize in these moments that no human being would still be carrying a camera on their shoulder or holding a cell phone out in front of them. They definitely wouldn’t be turning, aiming, resizing, refocusing, and so on. It’s a cheat, and we all recognize it as one.

Likewise, there are things it’s tough to buy in epistolary form. A journal is close to first person POV, but it’s still something different and distinct. If I just spent six hours fighting the zombie horde with an axe, am I really going to sit down and write out those six hours in meticulous detail? Would I write out what all the zombies looked like, what I was thinking of when I decapitated them, some random observations about the human condition? Or would my entry just be—

Feb. 18th (??? Thursday???) – brutal day killing zombies. friggin exhausted. most everyone made it. maybe write more tomorrow if there’s time.

Heck, would I even write that much? I mean, with everything going on, am I really going to spend any of my precious downtime writing? And by... flashlight? Campfire?

And it’s not just fighting zombies. How much would you want to write after eight hours of hiking or a twelve hour work day? Seriously, think of the writing you’ve done in your own life. Letters, journals, diaries—how much detail did you really go into? How often? How many things did you just skim over? I know my attempts at journaling were never that great, and I know they would’ve been worse if I was in the middle of a custody battle or an alien invasion. Or both. Heck, I still write physical letter to a few folks, but there are long gaps between them and lots of stuff I never include. Yes, Kevin, I know I’m very behind—sorry.

I need to have amazingly rock-solid reasons for why people would continue to point that camera or keep up those journal entries. And doing this can’t conflict with that first flaw up above. There’s only so many times we’ll buy “oh, I thought I turned the camera off.”

Cameras are not eyes
When watching my Saturday geekery movies, it’s pretty common for me to give a movie crap for jump scares. Especially ones where the monster/ ninja/ cyborg is leaping into view of the camera but it clearly would’ve already been in view of the characters. This is a really common problem in found footage movies—confusing what the camera sees for what the character sees.

This is more a mechanics of storytelling issue. Understanding there’s more going on than we’re seeing, and that my characters have thoughts and experiences beyond what they share with the audience. We know they’re hearing and seeing things the camera isn’t, so it’d be bizarre for them to act as if the only things they experienced were the things that appeared on camera.

A weird flipside of this that happens enough to make it worth mentioning—I can’t show something on a found footage camera and then say my characters didn’t see it. Either they were looking through the viewfinder or they watched it reviewing the footage (because why else did they have cameras running?). So characters acting like they didn’t see what we, the audience, saw just makes them look stupid.

Likewise, journals aren’t really narrative. They’re one person’s very limited view of a narrative Even more limited than regular first person. We’re removed from the actual events by the narrator and by the narrator’s personal biases and limitations—again, how much they actually write and what they write about vs. what’s actually happening in the narrative.

If that sounds a little confusing, think of it in terms of an unreliable narrator. We know they’re telling us a story, but we also know it’s not the real story. Maybe they’re leaving things out or putting a spin on the facts or just don’t understand what’s going on around them. We understand we have to translate what they’re telling us and fill in some facts ourselves.

And this is what every journal is like. They’re all kinda unreliable. They’re filtered by our individual experiences, our knowledge, our maturity, and our own views. There’s always going to be more going on than what’s on the page.

Super short version of this--I can’t have piles of story beats that are only about how the audience will react to things—I need to consider the characters too. How are they interpreting and reacting to the events going on all around them?

It’s all just random incidents and coincidences
This is what usually happens when more than one of the above flaws happen. The narrative starts to break down because it can’t actually be supported in this form. A lot of time when this happens, filmmakers will give up on the found footage conceit altogether and just have random camera views from, well, anything. It was 90% cell phone footage until we had a car chase, so now it’s all random traffic cams or ATM cameras. How did we get that footage? Not important!

Likewise, as tension mounts in a story, it becomes less and less believable that someone’s taking the time to write out more and more details in their diary. It makes us aware that the zombies could burst in at any minute, but I took half an hour to scribble down all the gory details of how Wakko died. It’s either the story grinding to a halt or the story getting skimmed over because who has time to be writing right now?!?!

A common sign of this in both films and journals? The story just stops. It doesn’t end, mind you. It just... stops. The movie that goes black or the journal that ends in mid-sentence. Which, I mean, is still slightly better than...

I hope this letter gets to you somehow, Yakko, because I hear footsteps on the stairs. There’s no way out for me but remember what I told you! Oh no!! They’re right outside my door!!

Anyway...

There are the four common flaws I’ve seen in this type of storytelling. Each one is pretty bad. I think any two of them together will pretty much sink my story. So if I’m going with the found footage/ epistolary style, I need to make sure I avoid them.

But hang on! All of this means it’s going to be a lot harder to tell the story, right? I’m going to have to figure out new scenes and sequences. Probably change dialogue. Maybe restructure some things. And then still make it a good story?

Well... yeah. I mean, I chose to tell something in this format. This is what the format needs. What am I complaining about? Can you imagine if I started writing a romance novel an then said “awwww, geeez... there’s all this relationship stuff and kissing I have to deal with. I don’t want to write any of that.”

Like so many artistic things, I need to do a lot of work to make it look easy.

Hey, speaking of work and advice... WonderCon is coming up, and I’m going to be doing another Writers Coffeehouse with a bunch of professional writer-friends. We’re recording next week, so if there’s any writing-related question you’d like to get a consensus answer on, this is your big chance. Just toss it in the comments below or hit me up with it on Twitter. Outlining, characters, dialogue, daily schedules, editing, tell us what you need.

And next time here, I’d like to talk to you about the one time when all these rules don’t matter.

Until then, go write.

Or shoot something with your phone.

Thursday, September 24, 2020

A Few Basic Things I Should’ve Mentioned...

I  was glancing back over the whole A2Q thing I did a few months back. I admit, I’ve been toying with the idea of combining the posts, expanding on some aspects, and offering it as a cheapo ebook (at all interesting to anyone?). And it struck me there are a few aspect of writing I kinda skimmed over and others I barely touched on at all.

So I thought it wouldn’t be a bad thing to add in a few basics about forming a plot, shaping my structure, dealing with characters, that sort of stuff. A little less how-to (“press your foot down on the gas pedal to go fast”) and a little more but-keep-in-mind (“don’t go ninety in a school zone while a cop’s parked there”). Make sense?

I’ve mentioned most of these ideas before, so they may feel familiar. Also, since I’m loosely tying this back to the A2Q, I’ll use my character examples there rather than my standard Animaniacs references. I don’t want anyone to think I’ve abandoned Yakko, Wakko, and Dot.

Anyway...

First, I should be clear who my protagonist is. In my head and on the page. If I spend the first five chapters of my book with Phoebe... everyone’s going to assume Phoebe’s the main character. The book’s clearly about her, right?  So when she vanishes for the next seven chapters and I focus on Luna or Quinn... well, people are going to keep wondering when we’re getting back to Phoebe.  Because she’s who I set up as the main character.

Now, a lot of books have a big cast of characters.  An ensemble, as some might say.  That’s cool.  But if my book’s going to be shifting between a bunch of characters, I need to establish that as soon as possible.  If the first four or five chapters are all the same character, it’s only natural my readers will assume that’s going to be the norm for this book, and it’ll be jarring when I jump out of that norm.

Second, speaking of jumping and jarring, is that I need to keep my POV consistent. Even with a third person POV, we’re usually looking over a specific person’s shoulder, so to speak. Which means that character can’t walk away and leave us behind.  Likewise, we can’t start over Phoebe’s shoulder and then drift over so we’re looking over Luna’s.

It’s cool to switch POV—there’s absolutely nothing wrong with it—but I need to make it very clear to my readers I’m doing it. They need that stability and consistency. If they start seeing things from new angles or hearing new pronouns, it’s going to knock them out of the story and break the flow. And that’s never a good thing.

Third, while we’re talking about peering over other shoulders, is that I should be clear who’s part of my story and who’s just... well, window dressing. I probably don’t want to spend three or four pages describing Doug, hearing his backstory, reminiscing about his workday, and then discover he’s just some random guy at the bar. Phoebe serves him a drink and then we never, ever hear about him again.

Names and descriptions are how I can tell my reader if a character’s going to be important and worth remembering or is they're just there to show Phoebe’s doing her job. Three paragraphs of character details means “Pay attention to this one.” So if I’m telling readers to keep track of people for no reason—or for very thin reasons—I’m wasting their time and my word count.

Fourth is I need to have an actual plot before I start focusing on subplots.  What’s the big, overall story of my book?  If it’s about Phoebe trying to fins out the secret of the super-werewolf, I should probably get that out to my readers before I start the betrayal subplot or the romance-issues subplot or the how-could-mom-and-dad-have-hidden-this-family-secret-from-us subplot.  After all, they picked up my book because the back cover said it was about fighting super-werewolves. I should be working toward meeting those expectations first.

If I find myself spending more time on a subplot (or subplots) than the actual plot, maybe I should pause and reconsider what my book’s about.

Fifth, closely related to four, is my subplots should relate to the main plot somehow.  They need to tie back or at least have similar themes so we see the parallels.  If I can pull a subplot out of my book and it doesn’t change anything it the main plot in the slightest... I might want to reconsider it. And if it’s an unrelated subplot to an unrelated subplot... okay, wow, I’m really getting lost at this point.

Sublots face a real danger of becoming, well, distracting. People are showing up for that sweet werewolf on werewolf action, and I don’t want to kill whatever tension I’m building by putting that on hold for  two or three chapters while I deal with inter-hunter rivalry and politics at the werewolf-hunting lodge. It’s like switching channels in the middle of a television show. What’s on the other channel isn’t necessarily bad, but it doesn’t have anything to do with the show we’re trying to watch.

Sixth is knowing when I need to reveal stuff. Remember how much fun it was when you met that certain someone and there were all those fascinating little mysteries about them? We wanted to learn all their tics and favorites and secrets. Where are they from? What’d they study in school? What do they do for a living? What are their dreams? Do they have brothers or sisters? Where’d they get that scar? Just how big is that tattoo?

But... we don’t want to learn those secrets from a dossier. We want to hang out with these people, talk over drinks, maybe stay up all night on the phone or on the couch. The memories of how we learn these things about people are just as important as what we learn. And it’s how we want to learn about characters, too. Just dumping pages and pages of backstory actually make a character less interesting. It kills that sense of mystery, because there’s nothing left to learn about them.

Again, there’s nothing wrong with me having incredibly fleshed out characters. But I might not need to use all of that backstory in the book. And I definitely don’t need to use it all in the first two or three chapters.

Seventh and last is flashbacks. Flashbacks are a fantastic narrative device, but... they get used wrong a lot. And when they’re wrong... they’re brutal. A clumsy flashback can kill a story really fast.

A flashback needs to be advancing the plot. Or increasing tension. Or giving my readers new information. In a great story, it’s doing more than one of these things. Maybe even all of them.

But a flashback that doesn’t do any of these things... that’s not a good flashback.  That’s wrong.  And it’ll bring things to a grinding halt and break the flow.


And that's seven basic things to keep in mind while I’m writing my story 

Now, as always, none of these are hard-fast, absolute rules.  If I hire someone to paint my house, there’s always a possibility this particular painter doesn’t use a roller. There can always be an exception.  But I should be striving to be the exception, not just assuming everyone will be okay with me not following all the standards. My readers are going in with certain expectations, and I need to be doing honestly amazing things to go against those expectations. 

Because if that same painter also doesn’t use a brush... or dropcloths... or a ladder...

Next time, just to be different, I’d like to explain something else to you. But I’m probably going to skim over most of it, if that’s okay.

Until then, go write.

Thursday, July 30, 2020

Time To Reduce

As we come out of an SDCC@Home weekend where I probably ate about as healthy as I would at an actual con (I was going for the full experience) I thought it’d be a great time to talk about reducing things.

He said, in a blog post he skipped getting on the treadmill to write....

Anyway, back when I was doing the A2Q we broke down different types of editing, and one of them I touched on was reductive editing. This is when I start cutting and trimming to make my story lean and tight. Figuring out what needs to be there as opposed to all the stuff I threw down while I was working on the first draft.

And since I just finished doing this with my new book last week, I thought I’d talk about some of the cuts I made and explain why I made them.

The first cut was easy. I had a section where two chapters overlapped. I liked the overlap at first. It was an action scene with multiple characters, and I thought it kept things moving to show all of his fight and then all of her fight, even though they happened at the same time.

But when I looked at it again during my editing pass it just felt... slow. Also kinda repetitive, since I kept referring to the other fight in both versions to show how they overlapped. Also, it created an odd problem with ending the chapters—either one had to end flat or I had to repeat the cool end-beat and weaken it. So I cherry picked a bit, leaned more into his than hers (for a couple of reasons, but I feel pretty good about it for the moment) and then cut 750 words of overlap.

The next one was rough. Throughout the book I had a few chapters where we switched POV and checked in with the main antagonist—the big bad in charge. Essentially, that big voice going “Meanwhile, at the mad scientist’s lair...” Thing is, these chapters never sat right at any point in the process. Not in my first draft. Not in my second, “cleaning up” draft. I didn’t want to give away too much in these chapters (since my villain was much more in the know than my protagonist), but it was hard not to mention some things without feeling like characters were deliberately not talking about things.

I’m not sure exactly what did it, but I know during my second draft I had the realization that I could probably cut one of these POV chapters altogether. There wasn’t a lot of necessary information in it, and I realized what there was I could shift to other chapters and characters without any real trouble. And that made me suddenly wonder... wait, do I actually need any of these chapters? I mean, a big chunk of the first one was just backstory justifying the antagonist and their behavior... while not talking about anything that would give things away. Another one introduced a character I’d only created to make some exposition read better. The more I looked at it... yeah, I’d definitely have to rework some things, but for the story I was telling these chapters were really distracting and didn’t add anything. Heck—two of them I still hadn’t even fleshed out, even though they’d been through two drafts.

So that was another six thousand words gone. A little over six thousand, really. Only a few pounding heartbeats for that one. And now the knives come out. Time for the death of a thousand cuts.

I’ve talked before about looking out for overused words. So I did a couple passes looking for that, adverbs, a lot of the “somewhat” words and phrases I can’t help but use in train-of-thought mode. We all have them, and you might already be aware of yours. If not, feel free to borrow mine for now and see where they get you.

I also had some other things that I was worried about—words that might be showing up a lot by nature of this specific story and how it was being told. That was another pass or three through the manuscript. I was kinda surprised that one or two didn’t get used as much as I thought they would, but... one I included as an afterthought showed up way more than I expected. Think I deleted eighty-something uses of that one.

One thing that did strike me with this is I didn’t find a lot of my usual padding. The adverbs and the “somewhat” phrases. It was still there, yeah, but not as thick as I’ve piled it on at times in the past. After twelve full books, I’m finally improving. Maybe.

In the end not quite a death of a thousand cuts. With additions and rewrites as I went, it worked out to a little over 300 words less. A full page gone.

That’s how this part of editing goes. Word by word. Sometimes chapter by chapter. All of this added up about 7,250 words gone out of what began as a 124K manuscript. And I still may trim a little more when I get notes back from my beta readers.

Next time, if you’re up for it, I’d like to play doctor for a little bit. No, not like that. Get your minds out of the gutter!

Until then, go write...

Monday, April 13, 2020

Super Bonus Parrot POV Post

Yeah, that’s right. Extra post on top of all the Tom Gauld cartoons I’ve been putting up. Because I’m having trouble focusing on my book, but I’ve been helping other people with theirs.

Hey, speaking of which, a friend of mine was having a point of view problem. Her novel’s in third person limited, but every now and then it would kind of drift out of her lead character’s point of view and settle with somebody else. Only to leap back to the protagonist a few paragraphs later. She knew it was there, but she just couldn’t get it right in her mind.

And as we were shooting emails back in forth, I had a sudden random thought on how to explain it. Which I shared with her. And will now share with you.

Third person POV is like one of your characters having a parrot on their shoulder.

No, stick with me, this is brilliant...

Let's say our main character is a pirate captain we’ll call Bonnie. Bonnie has a parrot who rides around on her shoulder. That parrot is her story’s point of view. Really, he’s our point of view into the story.

The parrot’s close enough to her eye level that it sees what she sees and hears what she hears as she moves through the plot. It’s even close enough to Bonnie’s head that it can hear her thoughts. Yes, some parrots are telepathic at close range. Really. But only at close range, so it can't hear anyone else's thoughts, because it's on Bonnie’s shoulder.

If people walk away from Bonnie, the parrot naturally has trouble hearing them. I mean, its hearing isn’t any better than her’s. It might even have trouble seeing them. Heck, they might walk out of the room or building or whatever and they’re just gone as far as the parrot’s concerned. And the same’s true if Bonnie walks or rides or sails her ship away from them. The parrot's on her shoulder, so it loses sight of them.

Now, this isn’t to say the parrot can’t jump to someone else’s shoulder. It's not chained to Bonnie or anything. But if it does leap over to someone else... well, it’ll be really clear it happened. There’s going to be flapping wings and flashes of color and maybe a squawk or two. Everybody is going to know if that parrot switches shoulders. We'll have no question it happened, and we’re all going to know where it is now. And once it’s over there it’s going to be seeing and hearing the same things as them. And maybe their thoughts, too, because seriously... they can do that.

But also keep in mind... the parrot’s not going to switch shoulders for no reason. It’s gotten comfortable on Bonnie’s shoulder. It’s content. It’d need a really good reason to jump over to somebody else. And to jump back. We definitely don't want it jumping here and there and back and forth 'cause—again—we’re all going to know if the parrot jumps to another shoulder. And I don't want people focused on all that movement instead of what’s actually going on.

My point is, at any point in my narrative, I should be able to say “where’s the parrot” and know the answer. If the parrot is suddenly somewhere else, and I don’t know how it got there, I have a problem. Because we know it’s a big deal when it jumps to someone else’s shoulder. If we missed that movement... something went wrong.

Does all that make sense?

My third person POV should stick with my character, and we should know—without a shadow of a doubt—if it shifts to be with another character. Because I don’t want my readers to suddenly be lost, trying to figure out how and when the point of view—when we, the readers—jumped from Wakko over to Dot. That’s the kind of thing that breaks the flow. And breaking the flow is always bad.

Next time... more random thoughts on writing.

Until then go write.

Thursday, April 11, 2019

POV

Well, it was fun taking March off, but now I’m back to work on a new project.  Working on a new outline.  And buffing a few rough edges off the thing I turned in back in February.

Of course, I’m still making time for the ranty blog.  And for drunken movie critiques on Saturdays.  It’s all an important part of the process.  Trust me.

Speaking of seeing things my way, I realized I haven’t talked about points of view in a while.  I’ve mentioned it here and there, but I don’t think I’ve focused on it in... a couple of years?  It’s about time to bring it up again.

Point of view is one of those things we all learned about in seventh or eighth grade and kind of memory-dumped once we passed that test.  It’s really important if you’re a writer (or a high school English teacher), but for everyone else it’s...

Well, it’s kinda irrelevant, to be honest.  I think most non-writer/schoolteacher folks have only the barest idea of how point of view works.  And there’s a pile of evidence that says they don’t really care if it doesn’t.  Yeah, sad but true.  All too many people won’t notice if my book has some major POV issues.

BUT...

That doesn’t mean we, as professional and aspiring writers, shouldn’t care about getting it right.  I mean, most people can’t tell you the difference between an alligator and a crocodile.  Doesn’t mean the difference isn’t there.  And if I want to be taken seriously as a herpetologist—especially in the overall herpetology industry and community—I should probably learn what that difference is.  And what using them means for my story.

Points of view.  Not crocodiles.  Using crocodiles in my story... well, okay, it really depends on the context and the genre.

Anyway...

If I’m going to take this whole being-a-writer thing seriously, I need to understand how the different points of view work so I can use them without confusing (or frustrating) my readers.  A lot of otherwise good stories I see get derailed by an irregular point of view... or by a complete lack of one.  They’ll just jump from character X to character Y to an omniscient point of view to Z’s journal.  Which means, as a reader, I’m constantly getting knocked out of the story as I try to figure out what angle I’m seeing things from.

So let’s talk about these a bit...

First person is when the narrator is a character in the story.  Usually (but not always) they’re the main character.  Everything I see or read in the story is filtered through this character.  I see what she sees, hear what she hears, feel what she feels, know what she knows.

On the plus side, first person can feel very easy and freeing to write.  I just get myself in character and go.  It’s great for lots of little train-of-thought sidebars and segues.  It’s also easier to build a connection with the reader, because I’m speaking directly to them with/through this character. 

On the downside... well, it’s all filtered through my character.  I don’t know what’s going on in that other room or Meanwhile, back in Washington or any of that.  Everything rests on this one character.  They’re our window into the story, and if they’re not a very clear or open window... well...

That makes me think of another point that’s probably worth mentioning.  In a first person story I’m getting access to all the narrator’s thoughts.  I know what they know, realize what they realize, and so on.  I mention it because this means I have to be very careful with any sort of reveal or twist.  About how I structure a lot of stuff in my story, really.  If I’m going to bring readers inside my character’s head, my character can’t suddenly decide not to think about something just because it makes things more dramatic.  Sure, if you ask me a question I can give you a vague answer out loud, but I guarantee you that in my head I’m thinking of the exact, precise answer.  When I see a giant crocodile in a clown suit, I don’t think “but then I saw something far beyond my wildest nightmares, which I will detail after the chapter break.”   I just think “oh holy $@#% crocodile clown!!  RUN!!” 

First person’s become fairly popular over the past decade or so, especially in YA fiction.  I’m just pulling numbers out of the air here, but I’d guess anywhere from a third to maybe even half of the books you’ll stumble across these days use a first person POV.

Second person is very rarely used, but I’ve seen it done once or thrice so I think it’s  worth touching on.  This point of view makes you, the reader, the main character and the writer projects all the action and emotion onto you.  “You walk across the parking lot and a feeling of unease begins to creep up your spine.  You hear a sudden noise and bolt for the shop door!” 

Plus side, second person is immediately personal for the reader.  I’ve dragged the reader into the story and made them part of it.  These things are happening to you, which makes it a bit easier to get invested.

Down side is that I’ve dragged the reader into the story and made them part of it.  I’m taking control of them, which means I’ve robbed my protagonist of their agency.  You’re going to do these things and feel like this and react like this.  If you’ve ever played D&D (or any RPG) where the dungeon master just takes control of the whole game, it’s a lot like that.

Second person requires an incredible level of empathy.  I need to know exactly how my readers are going to react as the story progresses so it will feel natural for them.  If I can pull it off, though, it can make for a truly amazing experience.  I highly recommend the Welcome to Night Vale episode “A Story About You” if you want a great example.

And this brings us to third person. It’s an independent, non-involved telling of the events of the story.  In a third person story, the reader (and the narrator) are just spectators.  Think of a television show or movie—we’re “there” but we’re also outside of the events, looking in at them.

Now, third person breaks down a couple different ways.  You may have heard of third person omniscient.  This is when I, as the writer, give the readers access to everything.  We see everyone’s actions.  We hear everyone’s thoughts.  We get everyone’s reactions, even the hidden, internal ones.  We can start here in the diner booth, going back and forth between the young couple on their first date, then leap into the server’s head to see his horrified reaction to their awkward displays of affection, and then drift over to the short order cook who’s secretly a serial killer and is debating which one of them he’s going to murder first.

Hey, these things happen.

Third person omniscient is great because it lets me dump everything.  I get to show every action, reaction, motivation, reflective character moment, all of it.  It lets me cover every base and round out every character.

The downside to third person omniscient is... well, I’m showing everything to my readers.  And one of the major aspects of storytelling is concealing things from them.  Deciding exactly when this gets revealed, that gets seen, this gets realized.  If I’m inherently showing everything, then it’s going to be clear—maybe awkwardly clear—when I’m deciding not to show something. It’s like trying to do a striptease when you’re already naked.  It can still be fun and sexy, but it’s also going to be painfully apparent what your hands are blocking.

Now, there’s also third person limited.   This is when my story keeps the reader as a spectator but I’m much more selective about what they see.  I may decide we’re only going to focus on Yakko and his thoughts.  Think of it as seeing over his shoulder.  Or perhaps I’ll only let the reader see actions but not get access to what any of the characters are thinking.

Third person limited can strike a nice balance between getting my readers invested, because I can get very close to a character, but still restricting what I’m showing them.  It works well for almost any kind of story or genre.  To the best of my knowledge, it’s still the most common point of view for fiction, even with the rise of first person stories that I mentioned up above.

The trick with third person limited is I can see these certain things very clearly, but not other things.  It’s a little bit like first person in that sense.  I’ve chosen to limit things to this one character, whether I’m inside their head or outside of it.  So my story needs to depend a lot on what they experience, not what’s happening to other people in other places.

Hopefully it’s clear that point of view is a big part of storytelling.  It’s going to affect how my narrative unfolds.  It’ll also determine which things I can tell you or explain during the course of the story.  If I have an inconsistent point of view, it’s going to be jarring and break the flow of my story.  If I’ve chosen the wrong point of view, things may come crashing down around me right from the start.

Whoa, whoa, WHOA!  The wrong point of view, you say.  How can there be a wrong point of view?  Sure, it may change the story a bit one way or another, but how can the point of view be wrong?  It’s just an arbitrary decision I make about how I’m going to tell my story, right?

Well... consider this.

Let’s say I’ve decided to write a mystery novel in third person omniscient. In fact, let’s say it’s that little diner scene I mentioned up above.  So here’s our first chapter with Dot and Phoebe out on their date.  Dot’s thinking about first kisses, Phoebe’s thinking of morning-afters.  Here’s their server who was raised a bit too conservative and can’t stop himself from inwardly cringing at two women clearly out on a date, even though he’s trying to be more open and accepting.  And over there, looking out from the kitchen, is Wakko the short order cook, who’s thinking about Phoebe and Dot and—

No, wait.  Hang on.  We can’t see what he’s thinking.  That’ll kinda kill the mystery aspect of this, won’t it?

Okay, so we’ll just never peek inside Wakko’s head.  Of course, any mystery fan is going to wonder why we’re seeing inside everyone’s head except his, and they’re probably going to assume (pretty quickly) it’s because he’s the killer.  And they’ll be right.  In which case my mystery has faceplanted pretty early on.

Of course, I could just decide to see inside Wakko’s head from the start, but now this isn’t a mystery.  If we know he’s the killer from the start, this is more of a thriller.  And it’s a tricky one, because now the investigators searching for Dot’s killer (yeah, sorry, he went after Dot) are going to be playing catch-up with the readers for the whole book.  We’ve know it’s Wakko since chapter one, after all.

So, choosing the right point of view is important in a story.  At best, the wrong one can mean a lot of extra work.  At worst... it means I might do a lot of work and then discover I’ve written myself into a corner.

Another important thing to remember is that my point of view needs to be consistent.  If ninety-five percent of my book is focused on Phoebe and her thoughts and her actions and what she sees, it’s going to be very jarring on page 324 when the narrative suddenly jumps into Wakko’s head for a few paragraphs.  If I switch viewpoints five or six times in the same chapter, it can get confusing real fast. Likewise, we can’t start over Wakko’s shoulder and then driiiiiiiiiiiiiift over so we’re suddenly looking over Dot’s.

Now, this isn’t to say we can’t change point of view in a story.   It’s cool to switch POV and there’s nothing wrong with it.  My Ex-Heroes series regularly switches between third person points of view in the present, and goes into first person for flashback chapters.  But I’m also very, very clear when I’m doing this. 

Think of it this way.  Whatever POV I choose, it’s kinda like looking through a pair of binoculars.  I can see this.  But if I suddenly whip the binoculars over to look at that... well, it takes a couple of minutes.  I need to find that, focus on it.  And if I didn’t know that shift was coming—or that it even happened—imagine how disorienting it would be.  What am I looking at now?  Am I seeing it from a different angle?  Is this even the same pair of binoculars?  I need to make it clear to my readers this shift has happened. If they abruptly start seeing things from new angles or hearing new pronouns, they’re going to go back to figure out when things changed.  Which means they’re not moving forward with the story anymore. 

And that’s never a good thing.

And this concludes my  not-so-quick overview of different viewpoints.
 
Next time, I’d like to talk about Guido a bit.  No, not downtown Guido.  The guy from X-Factor.

Until then, go write.

Friday, September 14, 2018

A Little Context

            Wow.  A wild week with Dragon Con. And then a just as wild but far less fun week on the floor of the game room when I threw my back out the day after getting home.  Just flopped there between the boxes and the brand-new couch I couldn’t make it up on to...
            But I’m okay now.  Well, much better... 80-85%.
            I’m still in the process of moving into my new place.  Yeah, I’m going to keep talking about this for ages.  And milking it for useful analogies.
            I’m guessing most of you have moved, and you know how it’s not just about that one day.  It’s a whole ongoing process—packing up there and spreading back out here.  I mean, we’re here now, but there are still maybe twenty or thirty boxes scattered through different rooms, and we’ve kinda developed unpacking fatigue.  That’s not even counting the library.
            We’re also discovering that some of our stuff is just... well, bad, now.  Things are in new configurations and combinations and some of them just don’t work.  They look kinda weird or ugly.  Sometimes, they actually don’t function correctly anymore.  This shelf was short enough to fit well below my old office window, but not this one.  Which leaves me with nowhere to put the printer.
            We’ve got a fair amount of stuff that worked there but doesn’t work here.  So it’s probably getting replaced.  Which means more weekends putting furniture together in my future...
            Funny thing is, this related to something I wanted to talk about.
            What a coincidence, right?
            I read a lot of books and watch a lot of movies.  I take in a lot of storytelling, just on a week-to-week basis.  And a common thing I see is people copying a beat or a character moment or some kind of set-up.
            To be clear, I’m not taking about plagiarism.  While there are some blatant rip-offs out there, and books that try to capitalize off other books, that’s not what I want to talk about here.  Those folks have much bigger issues to deal with than we have time and space to discuss...
            What I’m talking about is when people are using a moment they saw in a previous story and trying to get the same emotional resonance with the reader (or audience) as it did in that other tale.  A key reveal at just the right moment.  A fervent declaration of love (or at least lust).
            And they accomplish this by copying that original story beat as close as they can.
            Remember when the Hulk beat the crap out of Loki in The Avengers?  And then did the exact same thing to Thor in Ragnarok?  Funny as hell both times, right? 
            So now let’s picture an adult man doing that with a baby.  Holding it by one leg, swinging it up over his shoulder, and slamming it face-first into the ground two or three times.  That should be funny, too, right?
            No, of course not.  Hopefully you were all cringing a bit just at the thought of that.  It’d be nightmarish to watch, and for someone to actually think that it’d be funny...?
            Again these shelves worked in my old office, but not my new one.  Everything around them is different.  The windows.  The angles.  The carpet.  The colors.
            How about this one-- watching someone undress can be sexy as all hell.  Unbuttoning shirts.  Sliding out of pants.  Maybe just tearing open a coat if you’re both impatient.
            But in a different context, those very same actions can be mundane, annoying, or depressing. Heck, even kinda creepy.
            Yeah, someone doing that exact same little striptease can be creepy as hell.  Because if I’m seeing it from outside the bedroom window, maybe with some leaves in the way, while I hear that rough breathing... Hey, we all know what that handheld POV shot means.  We’ve seen horror movies.  There’s a psychopath out there in the bushes watching that person strip!  They’re probably wearing a weird mask and everything.
            I mean, assuming the director’s not just copying this shot and doesn’t understand what it meant in other films...
            And this may sound like extreme examples—talking about killing babies and stripteases—but it holds for pretty much anything.  Seeing a building collapse can be terrifying.  Or exciting.  Or frustrating.  Heck, if I do demolition for a living it could be boring.
            Y’see, Timmy, the problem with all of these examples is that sometimes people try to copy something they've seen in other stories without understanding why it worked in those stories.  Yes it was exciting/scary/titillating/romantic over there, but that was over there in a certain context.  The reaction it created isn’t something inherent to the elements themselves.  It was a result of the combining narrative voice and character development and plot structure that led up to them.
            Think about that striptease again.  Think of all the different ways it could be interpreted by someone.  It depends on when they see it.  Where they're seeing it from.  How they know the other person.  How that person knows them.
            Think of all the different ways it could be interpreted by an audience.
            And if I can’t think of any other ways... that might be part of the problem, too.
            Next time, I’d like to bounce an idea off you.
            Until then... go write.
            I’m going to IKEA again.  This time for bookshelves.