Showing posts with label Rubin. Show all posts
Showing posts with label Rubin. Show all posts

Thursday, October 1, 2020

Allow Me to Explain...

 There’s a storytelling idea, sort of a method, I suppose, that I’d been batting around for a while as a possible topic. Something I see crop up enough that it was worth mentioning in that “something else to keep in mind...” way. I decided to add it to my list of topics here and then, in a weird synchronicity, said problem showed up in a TV miniseries I finally got around to watching and a book I was reading (some formats may be changed to protect... you know).

The miniseries I mentioned involved an aggressive computer virus. And it explained how the virus worked. In detail. It used a few specifics and a few generalities, but it spent three whole scenes explaining this virus, the logic behind how it worked and how it selected targets.

The problem was... even as I was watching this, I could see a bunch of holes in the explanation. Holes that were only pulled wider as the story went on. And my computer skills more or less peaked in the very early 00’s. But I still knew enough to know the virus wouldn’t work the way it was described. Couldn’t. If it chose targets this way, why didn’t it go after that or that? If it propagated like that, how had it reached here and here?

For a brief time I was wondering if this was some sort of foreshadowing that there was more to the virus than was being let on. Maybe some sort of AI or a living virus that had been transcribed but then... mutated or something? But no, in the end it was just a computer virus that didn’t make any sense.

Which was doubly annoying because the virus didn’t really need to be explained in this story. The plot was much more about the repercussions of this thing being loose on the web and how it was affecting lives, society, and so on. The explanation slowed things down.

And, yeah, sure—part of this is on me. Any genre story is going to involve a degree of suspension of disbelief. Nobody wants to be the guy picking apart the energy requirements of a lightsaber or arguing how the Hulk can’t be that strong because his muscle/bone density would mean he’d sink into the earth. And as for Mjolnir, look...

Okay, yeah... there are some people out there who love being that guy.

(looking at you, Neil...)

But here’s the thing. I couldn’t’ve picked it apart if the writer hadn’t put so much down in front of me. I wouldn’t’ve had anything to pick apart. I can’t complain about your wardrobe if you never show me your wardrobe. But this writer decided they needed a whole scene (three scenes, really) explaining the computer virus in detail. And the details didn’t match up.

So what does this mean for me if my story needs explanation? I mean, speculative fiction is filled with different forms of technobabble. It’s got FTL drives and magic systems and AI computer viruses and alien life cycles and bringing dinosaurs back with cloning and mutant superheroes and... I mean, I’ve got to explain it all somehow, right?

Maybe? Consider Jurassic Park. How much does Crichton (or Spielberg and Koepp) actually tell us about the process of recreating dinosaurs? No, seriously—what do they tell us? If you look back, it’s actually a pretty bare-bones explanation of what’s a fairly complicated process (especially twenty-five years ago!). In fact, it encourages us to fill in a lot of the blanks ourselves and make it seem more complete.

So here’s a few things to keep in mind as I’m writing out that long explanation...

First, be clear if the story really needs this explanation. Is this what the story’s actually about, or is this a minor element I can handwave away or just skip over? Back to the Future gets away with a ridiculously simple explanation of time travel because it’s not really about the time travel. It’s about actions and consequences, and becoming a better person. Time travel’s just the mechanism that lets it happen. It’s just short of being a MacGuffin. We don’t need that explanation the same way we don’t need to read about someone hitting every step on the staircase, how many keystrokes it took to log into their cloud account, or a list of every item of clothing they put on when they got dressed (in order). The reader will fill it in.

Second, if I decide I really need to explain this at length, it’s got to be solid. I’ve waived the right to say “just trust me, it works” and now I need to make this as rigorous and believable as possible. I need to do my research, double-check my logic, triple-check my numbers, and let it marinate overnight in plain-old common sense. Trust me when I say if I get a fact wrong or use garbage science or make a math mistake... people will let me know. I don't even have to ask them. Not only that, but...

Third, I need to keep in mind the more something gets explained, the easier it is to punch holes in that explanation. Like in the example I first mentioned. As the characters went into more and more detail about the computer virus, the flaws in that explanation became more and more apparent. How often have we seen the person digging themselves deeper and deeper because they won’t stop talking? It’s soooooo tempting when we’ve done all that sweet, cool research, but I need to figure out how much explanation my story really needs and stop there. I’ve mentioned screenwriter Bruce Joel Rubin here onceor thrice, and his idea that we experience stories in our gut, but we analyze them in our head. I never, ever want my explanation to drive people into their heads.

Fourth, closely related to the last one, is that this sort of explanation is almost always going to be exposition. Yes, even if I try to work it into a conversation or presentation or something like that. As we’ve talked about here a bunch of times, exposition gets boring really fast because so much of it is either things we already know or things we don’t need to know. For our purposes here, there’s a chance the reader doesn’t even want to know. So if I decide I need this explanation in my story, I need to make sure it’s going to be clever and engaging for the reader.

And that’s me explaining how to explain things.

Next time, I’d like to talk about if you should be reading next week’s post.

Until then, go write.

Thursday, July 11, 2019

In A World... Where...

Yeah, there was no post last week.  Holidays, finished editing, all that. I know I promised you a post about computers, but when I re-read it felt rough.  I toss around some touchy topics in it, so rather than risk saying something that could get easily misinterpreted. and set off a bunch of people yelling... I just figured I’d let it sit for now. Maybe I’ll get to it some other time, or bring it up at one of the many Coffeehouses in the future.

But I gave you two this week to make up for it. Okay, so one of them was the updated FAQ, but it’s still an informative post.  Just maybe not the information you were hoping for.

So, one thing I’ve mentioned here once or thrice is the idea of believability. On some level, we need to accept this character or world as real, because that’s how their stories become real to us.  If a character or a world asks us to accept too much... well, we just can’t.  One too many coincidences or secret cults or hidden talents and... we’re out.  That willing suspension of disbelief gets shattered.

Of course, what’s “believable” is kind of tricky, isn’t it? I mean, we completely accept  a tavern with fifty different alien races in it when we’re watching a Star Wars movie.  But if I’m reading the latest addition to the Their Bright Ascendancy trilogy, well... that doesn’t work quite as well. And if this was an episode of Elementary or even iZombie we’d just roll our eyes and talk about the days back when this was a good show.

(they’re both great shows, just to be clear—but not if they suddenly had alien bars in them)

When we start to get invested in a story, part of it is that we get a good feel for what kind of world this story is set in.  Does magic exist?  Or aliens?  Does everyone know about vampires or are they still living quietly in the shadows, unknown to the average person? Assuming they’re even real.

A big problem I stumble across on a semi-regular basis is when a writer tries to change the world too late in the story.  We’ve been reading about a story set in the real world and suddenly there are goblins and vampires.  Or it turns out we’ve all known about aliens since the ‘50s.  I mean, we teach about them in school.  In history class!

I was reading a book lately that was set in Victorian London (locations, names, and/or supernatural beings may have been changed to protect the relatively innocent). A take on “the great detective” trope, but it was fun and had a nice mystery aspect to it (hunting a Jack the Ripper-esque serial killer) and the dialogue and descriptions of London were just fantastic.  I was really enjoying it.  Until...

A little more than halfway through the book, maybe close to 60 or 70% in, we find out that the serial killer is actually the Frankenstein Monster, gathering parts for yet another attempt at electro-alchemically creating a mate for himself.  It just came out of nowhere  Not so much a twist (it wasn’t really set up) as a weird reveal.  And it kind of... well, it knocked me out of the story.  It was a cool idea, but suddenly this was a very different world than I’d been led to believe. The type of characters who could be in it had drastically shifted. I had to reconsider a lot of things, and one of the biggest was “does this story still make sense?  Is this world still believable?”

Needless to say, I had to readjust my expectations as far as where this story sat on the plausibility/believability scale.  Which meant I then had to go back and reconsider everything that had already happened.  Were all those earlier moment still believable, now that I knew they were happening in this world?

And this isn’t to mean I came to a dead stop and started checking things off in a plus or minus column. It was just one of those moments where an instinctive reaction forces everything up into my brain.  I stopped enjoying and started analyzing. I was much more in my head for the rest of the story.

It’s kinda like wandering through a pool on a hot day. You may be really enjoying the cool water, the feeling of being outside, being with friends, all of it.  It might feel fantastic. But then you hit a spot of water that’s just a little warmer—just that certain amount warmer—and now that one small-but-significant change has made you very aware of the pool.  Who else is in the pool. Where are they?  Where were they?  Now you’re not so sure if the pool’s a great place anymore. Sure, it may be nothing, but it’s kinda in your head now, how much water is on your skin.

And that’s a small change.  Imagine if you bumped up against a dead rat in the pool.  Or a shark. How the hell is there a shark in the pool?  Was it there all long?  Was it invited to this party, too? Is it responsible for the warm spot?

We need to feel comfortable in the world of the story.  I don’t want my readers to feel confused or betrayed. Bruce Joel Rubin made a wonderful observation years back that we experience stories in our gut, but we analyze them in our head.  So the moment we go into our head, trying to figure out what’s up with that warm spot, we start to lose our readers.

If I had to put a loose rule to it, I think any serious world-change like this has to be the end of act one/start of act two moment.  It’s part of the easing-in process.  The Matrix.  Red Rising. Harry Potter.  In all of these stories, the discovery that the world was than what we'd first been led to believe comes fairly early.  It’s probably notable that it’s also what gets all these stories really going.  This discovery is, arguably, the inciting incident, as folks have been known to call it.

Now, this moment can come later, sure.  I’m betting everybody reading this knows at least three or four “We were on Earth all along” stories.  But when these stories work—and that’s kind of a rare thing if you think about it—it’s because this is a very carefully set up twist.  And like any good twist, it’s been set up so the big reveal makes things fall perfectly into place rather than scatter across the table and spill onto the floor.

I’d also add that just because we’re flexing that suspension of disbelief with one thing doesn’t mean another thing will slide off with no problem. Finding out the serial killer we’re chasing is Frankenstein doesn’t mean we’ll also accept that he leads a taskforce of steampunk cyborgs that protect the earth from alien invaders.  Just because there are vampires doesn’t mean I’ll buy that Abraham Lincoln really was a vampire hunter sanctioned by the Vatican.

So if halfway through my story I’m introducing an element that’s going to change how readers look at my world, I should take a good, long look at it.  How big of a change is it?  Is it very late in the story?  Is it coming out of nowhere?

Is it necessary?

Oh and hey, speaking of the Writers Coffeehouse (as I did way up above), there’s one this Sunday, noon to three, at the new Dark Delicacies in Burbank. There’s also going to be one at San Diego Comic-Con, one week from today, from 2:30 to 4:30, and that one’s going to have me, Jonathan Maberry, Delilah Dawson, Scott Sigler. and maybe some other folks, too.  Come hang out with us and talk about writing. Plus I'm also doing the dystopian book club at the Last Bookstore this Sunday, too.

Next time... well, next time is Comic-Con, like I said. I probably won’t have a post up next week, but I may have a few fun cartoons and such if you want to check back in.  And then maybe the week after that I’ll blab about cool camera shots.

Until then... go write.

Thursday, May 24, 2018

Jammed

            First off, so very sorry post have been irregular here as of late. Believe I’ve mentioned I’m juggling a few things.  One of which is the con I’m at right now.
            But we’ll talk about that in a bit...
            This week I wanted to revisit an idea that I’ve brought up a couple of times over the past few months.  I’ve heard it called a few different things, but my preferred term has always been flow.  First heard it that way from a wonderful author and writing teacher named Drusilla Campbell, and it always stuck with me.
            The visual I’d like to put in your head for flow is traffic. Regular old automobile traffic.  I’m going to go out on a limb and guess most of you reading this can drive, and the few who don’t have still ridden in a car.  And hopefully most of you have been to a city, or at least on a highway of some kind.
            So... let’s talk about the flow of traffic.
            Living in Los Angeles (and before that San Diego, and before that the greater Boston area), I’m very used to highway traffic.  Sometimes, often late at night, the highway is clear and wide open.  There’s barely anyone on the road and you can pretty much fly.
            Of course, even if there aren’t many cars on the road, something big can still create a traffic jam.  Major construction or a big accident can condense things down to one lane, and suddenly that very open road is densely packed and moving at a crawl.
            During the day it can be even worse.  When there’s a million people on the road (no exaggeration here in LA) one small problem can slow everything down.  A large one can bring things to a crashing halt.  Hell, there’s a big hill on the 405 through the Sepulveda Pass and it always causes traffic slowdowns, both ways, up and down.  I’ve been in traffic jams so bad you could actually shut your car off, get out, and stretch your legs for a bit.
            There are places where the very structure and layout of the freeway just naturally causes traffic jams. There’s no way to avoid it the way things have been constructed.  I know a couple stretches where—for no reason—the road goes from six lanes to three.  And then back up to five.  That mile of three lanes... it’s almost always clogged.
            Traffic patterns can even get messed up when people just start looking at the wrong thing. We’ve all been in massive slowdowns that are simply caused by people staring at something on the side of the road. Or sometimes on the other side of the road.  A big accident in the northbound lane can make everybody in the southbound lane slow down to take a look.
            Sometimes it works great, though.  Those million people can be on the road and it’s fantastic.  Everything works.  I’ve had times when I’ve been looking at all the cars on the road, but then looked down to realize I’m almost doing sixty-five.  We’re all going at almost sixty-five, in perfect sync.  I was just caught up in everything and didn’t even realize what was actually going on.
            But that flow can get disrupted so easily.  Again, one car going really slow.  One closed lane.  One distraction over on the shoulder.
            What’s the point of this little visualization?
            Reading a story is a lot like traffic.  It has a flow.  When the flow’s great, we barely notice how fast things are going.  We just zoom along and suddenly realize we’ve read a hundred pages and it’s dark out and where the hell am I?  A book that you can’t put down has great flow.  A book that you should love but you just can’t get into... probably doesn’t.
            Here’s a few things that have the potential of causing a traffic jam in my story.

Switching Tenses/Formats/POVs
            A friend of mine has a book where the main character slips into sort of a fever dream.  She’s sick, she’s been medicated, and now she’s... a bit out of it.  And so the next two chapters of the book are in stage play format.  It becomes a bit more separated from reality for the reader and we understand it’s more surreal for the character as well.
            Compare this to another book I read recently when, for no reason, maybe 15-20% of a page would suddenly be in screenplay format.  Dialogue, prose, prose, slugline, dialogue, stage direction, prose, dialogue.  It jarred me out of an otherwise wonderful book every single time, and the author did it every four or five pages.  I looked for patterns and tried to figure out if there was a recurring motif, but couldn’t find anything.  I loved the story, but I kept getting knocked out if it.
            There’s nothing wrong with doing clever things.  It’s highly encouraged.  But I need to have a reason to do them, because my readers are going to assume there’s a reason I did it. That’s natural, isn’t it? I made the effort to put it in the book, so there must be a point to it.  Bruce Joel Rubin once mentioned that when we stop experiencing stories in our gut, we go into our head and start analyzing them.  That’s when the flow breaks.  When we stop reading and start drawing mental diagrams.

Names
            I was reading this big sprawling generational family saga recently.  Not normally my kind of thing, but I’ve been trying to expand my reading umbrella lately.  And I’m overall glad I read it.
            But...
            One issue it had was that, by nature of being multigenerational, there were lots of people who were called “Dad,” and quite a few who were “Mom.”  And they were all Dad and Mom.  No “Pops” or “Papa” or “Daddy Dearest.”  No “Mum” or “Ma” or “Mother.”  Which got confusing because the book also jumped POV and timeframes a lot.  We might be in Yakko’s head for a chapter, then hop over to his granddaughter’s.  Which meant “Dad and Mom” is now referring to different people.  Some of them even had the same name, so there was a Yakko Jr. and a Yakko the III (fortunately grandpa had died)
            Anyway, what it amounted to was me going back to analyze the book every ten or fifteen pages to make sure the person behind this POV was who I thought they were.
            This is closely related to something else I’ve mentioned before—when lots of people have very similar names, especially when they all begin with the same letter.  We naturally lock on to that first letter to help keep things straight in our heads. If my story has a large cast featuring John, Jerry, Jacob, Jared, Justin, Jean, Jon, Jeri, Juan, Jenn, and Jess, people are (again) going to spend just as much time going backward to figure out who’s who as they are going forward to, well... read my story.

Vocabulary
            We work with words.  That’s a simple fact of the job.  And nobody wants to use common words.  We want to work with amazing words.  Exciting, sexy, awe-inspiring words that people will remember years from now.  Decades from now, even.
            But here’s the thing to remember.  The words don’t really matter. The story matters. The characters matter.  The actual words are just a delivery device.  They’re how I’m telling you the story.  As a writer and a reader, I don’t want to be focused on the act of communication more than what’s being communicated.  The words should be almost invisible.
            And the truth is... the common words are going to be a lot less visible than the uncommon words. As readers—as people—we notice the uncommon. It stands out. And in many cases... it’s distracting. 
            This isn’t to say we can’t use uncommon or obscure words. There should be a reason for using them, though, and that reason shouldn’t just be me wanting to show off the obscure word I learned on Doctor Who a few months ago.  They shouldn’t be stumbling blocks for my reader.  Again, they should be adding to the story, not the delivery device.

            That’s just a few things.  I’ve mentioned some others before.  Flow is kind of tough to get too specific about because something that causes a small bump for me might be slamming you into a metaphorical wall.  Or vice versa.
            Y’see, Timmy, that’s the biggest lesson about flow.  It’s an empathy issue.  It’s about being able to put myself in someone else’s shoes—a lot of other people’s shoes—and make an honest assessment about things.  Will this reference trip people up?  Is this structure confusing?  Is it easy to keep all these characters straight?
            Because if I can’t be honest about my work, there’s a good chance I’m going to jam things up.
            And if that happens too often, to stick with our traffic metaphor... people will start looking for alternate routes.  
           Next time, I’d like to talk about that opening chapter.  You know what I mean.  The P word.  Although, fair warning, next time might not be for two weeks or so.
            Oh, and hey—I’m at Phoenix Comic Fest right now!  Are you reading this? You should come find me. I’m that guy typing on his phone. And also talking on panels and signing stuff and all that.  Come by and say hi.
            And then go write.

Thursday, April 10, 2014

The Flow Factor

            I tried to come up with a clever title using Flo from those Progressive Insurance commercials, but I couldn’t come up with anything that didn’t feel... well, kind of awkward.  They weren’t bad titles, they just didn’t read well.  Or they required a bit of mental gymnastics to make sense.
            Either way, they didn’t work.
            Which is, oddly enough, what I wanted to blather on about this week.
            Have you ever read a book you just couldn’t put down?  One where you start reading just after lunch and suddenly realize it’s two in the morning?  Or maybe it was a movie that sucked you in and you were stunned to realize that the 163 minute run time was already used up.
            Oscar-winning screenwriter Bruce Joel Rubin made a wonderful observation a while back.  To paraphrase, we experience good stories in our gut, not in our head.  A good story grabs us at an emotional level—in the gut.  But whenever something goes wrong, we start to analyze and examine it—we go into our head. 
            The best term I’ve heard for this is flow.  Put at its simplest, flow is the readability of my story.  It has to do with how much effort it takes for the reader to keep reading.  Having good flow means my writing is smooth and slick, that every line, paragraph, and chapter rolls into the next and carries you along for the ride.  Readers can’t stop because it’s actually easier to keep turning the page than to put the book down. 
            On the other hand, a story with bad flow will make a reader stumble a lot.  If I’m reading a book, whenever I pause to roll my eyes, scratch my head, or go back two or three pages to figure something out... each one's another bump in the road.  If you’ve ever tried a book and just couldn’t get into it, odds are the flow sucked.  You’d read, trip over a page or two, and put it back down.  You can’t get into it because you keep getting knocked back out.
             Flow is a large part of editing.  I’ve mentioned giving things a polish before, and it’s just what it sounds like.  It’s going through my manuscript and smoothing down the rough edges. It’s me knowing this could be a little clearer and people might get hung up on that.
            Unfortunately, this means flow isn’t something I can just fix by changing a word here or there.  It’s one of those things where you can tweak each element but still not affect the final outcome.  Getting good (or even better) at flow is an experience thing that just comes from writing.  The more I write, the more subtle methods and tricks and fixes I develop.
            That being said... here are a few things my story needs to do if it’s going to have good flow.  Or, if you prefer, these are some of the things a story with bad flow often won’t do...

            Be interesting--  Easiest way in the world to keep my story from lagging—don’t be boring.  This doesn’t mean I need five explosions and a swordfight on page one, but when I’m telling a story, I need to get to the story.  If it’s sci fi, I should show the reader something amazing.  If it’s a love story, my characters need to display some passion.  If it’s a horror story, I need to scare some folks, or at least weird them out a bit.
            Have characters act in character--  A writing coach named Drusilla Campbell once commented that when the nun viciously kills a gardener, that’s also when most people remember that laundry they have to fold.  People who are blatantly incompetent at their jobs, cruel people who do nice things, people who are just a little too smart or too scared or too law-abiding when it suits the story.  It's jarring when my characters act in contradictory ways to what the reader's come to expect.  And that jarring is what gets books and screenplays tossed in the big left-hand pile.
            Have smooth  dialogue--  Kind of related to the last point.  I can get away with one character who talks like a computer.  Maybe another who keeps slipping into a foreign language.  But too much stylized, unnatural, or just plain bad dialogue brings things to a grinding halt.  Adults should talk like adults, kids should talk like kids, and cybernetic lizard men should talk like... well, you know.
            Watch the word choice--  If I’m picking obscure or overly-long words just to create flowery descriptions or show off my vocabulary, there’s a good chance I’m disrupting the flow of my writing.  It’s really cool that I can describe someone as a female with resplendent obsidian ink ornamented across her glabrous scalp, but it’s much smoother and just as visual for me to say she’s a bald woman with dark tattoos.
            It’s worth noting that typos and misused words fall into this category, too.  Anytime someone sees something like that in print, it pulls them out of the story and puts them back in analyzing mode.  In their head.  And that’s not where I want them to be.
            Take it seriously.  Everyone makes a joke now and then to break the tension, but things need to carry the correct amount of gravity in my writing.  Death, rape, unrequited love, violence... I shouldn’t bring these things up and not address them in an appropriate way.  If my characters are drowning cats, threatening their employees, or punching strangers in the head, these acts should all be getting a response from my characters.  If the reader thinks I’m not taking the events in my book seriously, well... why should they?

            Again, though, just adjusting these elements doesn’t guarantee that my writing now has great flow.  Every story is unique and has its own path to follow.  But if you keep at it and continue to work on it, one day you’ll start to see the patterns.  And then you’ll be able to go with the flow.
            Next week, unless any of you have some requests or suggestions, I’ve been thinking about Captain America and superheroes a lot lately.  So I wanted to make a small distinction.  
            Until then, go write.

Friday, May 18, 2012

Textbook Storytelling

            Sorry this is a bit late.  Apartment-and-cat-sitting and I’m losing  a lot of time driving back and forth.
            If you’ve been on the internet lately, especially to any writing-related sites, you’ve probably noticed a lot of what I like to think of as film-school mentality.  It applies to books just as much as movies, but I think it’s a mindset that really began with the spec script boom of the late eighties and early nineties.  The people who display this mentality toss around a lot guru-istic terms and can give you long, exacting lists of why your story doesn’t work, and they make it sound like they really know what they’re talking about.
            Now, I’ve talked a few times (although none recently) about criticism.  A good critic of my work is someone who’s going to be honest about what works and what doesn’t.  Someone who just says “this sucks” isn’t helping me in the slightest. They’re also going to be able to explain why those elements do or don’t work.  But not all of these reasons are going to hold, because sometimes they’re based on a faulty premise.
            Which brings us to reverse-engineering.
            Reverse engineering is when you study how a piece of technology is built, work backwards to its initial phases, then work forward in creating your own. 
            For example, let’s say a UFO crashed in New Mexico back in the ‘50s.  My crack team studies its propulsion system, figures out it works off some kind of magnetic drive, and then eventually figures out how to build their own magnetic drives for monorails and Mk VII Space Shuttles (shhhh, no one’s supposed to know about those).  That’s reverse engineering.
            It can also be something mundane.  I can buy a toy like Grimlock the Dinobot, take him apart, and isolate all the individual components.  Then I just recast those parts, reassemble them, and look at that—I’m making transforming robot dinosaurs that look and work just like the one I studied.
            Now you’ll notice I used two different machines in my examples.  One’s alien-level tech and the other’s a fairly complicated toy, but they’re both mechanical.  There’s a reason for that.  Reverse-engineering is a very mechanical process.  It relies very heavily on the fact that these processes work the same in each direction.  A to B to C, C to B to A, and then A back to B back to C.  I can’t take Grimlock apart, put the components back together again, and somehow end up with a Barbie doll.
            However...
            This isn’t true of stories.  Stories are much more organic.   They depend on a high degree of empathy between the writer and the reader. The elements of a story can go together many different ways, with many different results.  Sometimes, a story just works and no one can tell you why.
            Y’see, Timmy, unlike Grimlock, there’s lots of ways the individual elements of a story can go back together again.  Grimlock’s parts will make a robot dinosaur every time you assemble them, but story elements are fluid and mutable.  They can interact in different ways.  That’s why I can combine a lot of the same characters, plot points, and themes to get a series of radically different stories.  The Forgotten DoorE.T.  Escape to Witch MountainStarmanBrother From Another Planet.  They’re all the same pile of story elements, but these are all very, very different stories.
            Think of it this way... let’s fall back on cooking as a parallel (as I have once or thrice before).  I want to reverse-engineer some waffles.  So if I break the waffles down I’ll find flour, sugar, milk, eggs, and some heat binding them together.  Maybe some chocolate chips, too.  But those ingredients could combine to make more than just waffles.  I could take those same ingredients and make pancakes.  Or muffins.  Or cookies.
            More to the point, these ingredients can also make lukewarm gruel.  Something watery and maybe even a bit slimy that will make you gag.  Just because they went together one way and worked, or even three ways, doesn’t mean we can make a hard fast rule that says all good things to eat have flour, sugar, and eggs in them.  Or that anything with flour, sugar, and eggs in it is good to eat.
            This is why I’m against most gurus and how-to writing books.  You can’t come up with solid rules for how to write a story by reversing the way you analyze them. Using story A to critique story B may work in a classroom, but it won’t work when I try to write a story.  Because we’re all writing different stories and we’re all writing them in our own way for our own chosen audience.  Just because a set of rules can be applied to a novel like To Kill A Mockingbird doesn’t mean a book like Carrie or A Princess of Mars is wrong for not following them.
            I’m sure most of us know someone (or several someones) who’s written a novel, screenplay, or maybe even just a short story that follows all the rules and tips from some guru or how-to writing book.  And these stories tend to be... well, kind of blah.  They’re acceptable stories, they’re just kind of mechanical.  And that’s because these stories weren’t written, they were manufactured.
            Writing just doesn’t work that way.  Analyzing stories does, but analyzing is not the same as writing.  Just because I know how to do one doesn’t mean I know how to do the other. 
            This is why I’m always a little leery when people begin to dissect and critique a story using terms like “turning points” and “redemptive moments” and “inciting incidents,” usually while giving hard page counts for when all these things must happen in a story.  These are all guru terms that try to pin down very vague, general things that change from story to story.  The more specific those terms are, the less accurate and useful they tend to be, and when people insist on following these inaccurate rules to the letter... well, nothing good comes of it.
            Now, I’m not saying there’s nothing to be learned from studying stories or films.  That’d just be silly.  But I need to understand the difference between  a set of  general guidelines and a hard-fast formula.  I’m sorry to sound repetitive, but there is no formula for writing a good story.  None.
            Bruce Joel Rubin, the Oscar-winning screenwriter of Ghost (and also Deadly Friend) made the keen observation a while back that we experience stories through our gut.  That’s where every good story hits us, on one level or another.  Stories that go through our heads never work, because the minute we start analyzing we’re no longer immersed in the story.
            This works going both ways.  When I write a story, it needs to come from my gut.  It’s not meticulous or precise, it’s raw and emotional and often more organic than logical.  This is why stories that get written to a made-up formula—stories that come out of someone’s head—end up feeling like... well, the product of a formula.
            Next time... well, next time I want to talk about something I couldn’t care less about.
            Until then, put down the how-to books and go write.

Thursday, December 8, 2011

Counting the Minutes

            It’s Christmastime.  Of course we’re all counting the minutes.
            I’m also counting the minutes until John Carter comes out, but that’s another story entirely.
            You know who else counts minutes?  Script supervisors.  It’s one of those credits you see in film and television that a lot of non-industry people don’t really know what it means.
            Very simply put, the script supervisor (often called the scripty)  keeps track of things.  He or she’s the one who notes exactly what’s been filmed (what shots and sizes and angles and lines) from each scene.  Like lots of other key folks on set, the script supervisor does their own breakdown of the script.  And the scripty’s breakdown is all about time.
            The standard estimate for a screenplay is a page a minute  If you talk to most script supervisors, they’ll tell you it’s actually closer to fifty-odd seconds (I want to say fifty-three), but a page a minute is a solid estimate.  There’s always going to be some wiggle room, of course, especially when you’re dealing with action.  As I’ve mentioned here before, the lobby scene in The Matrix is less than half a page.  According to Hollywood legend, the chariot race in Ben Hur was just one line in the script.
            This is why most professional readers groan when they get a screenplay that’s 140 or 150 pages long.  That’s two and a half hours.  Any script that long has a major strike against it before the reader’s looked at page one.  I read two scripts this year that the writer had “squashed” to make them shorter, but I could tell they were both over 200 pages, easy.  That’s close to three and a half hours.  Possibly even more if they’d had action sequences in them.  Which they did.
            If you’re a screenwriter, look at your script.  If you’ve got a solid page of dialogue, that’s a minute of talking heads.  A minute is a brutally long time in a movie.
            Don’t believe me?  Try this.  Look up at the ceiling and count off ten Mississippis.  Don’t cheat, don’t rush... just look up and count them out in your head nice and steady like you’re supposed to.  Go on.  I’ll wait.


            That was ten seconds.  Oscar-winning screenwriter Bruce Joel Rubin pointed out once that ten seconds can be an eternity on screen. 
            So think about how long some of those character monologues are.  It may be brilliant on the page, but there’s a good chance it’ll be torturous to watch.  It’s important to understand the distinction between how long something takes on the page and how long these actions and conversations will actually need (or not need).
            This goes for prose writers too (just so you don’t feel left out).  I’ve mentioned the pacing issues that can happen if action gets stretched out too long.  Certain things happen at certain speeds, and if they get slowed down with dialogue, descriptions, or excessive action they’re just going to look silly.  Not in the good way.
            And when something reads silly, people put your manuscript down in the big pile on the left.
            Next time, I wanted to tell you a story about telling you a different story.
            Until then, go write.

Thursday, February 24, 2011

Previously on SPLICED

If you don’t get this week’s title, don’t worry. No one does. One of those lost gems of animation.

Anyway, last week was all about linear structure, so this week I wanted to explain narrative structure. Linear structure is all about the characters, but narrative structure is about the audience, be they readers or listeners or movie-goers.

By the way...

Minbv Cyxzlkjhguf Dosap Trewq

Try to remember that. It’s going to be important.

I mentioned last week that a story always needs a beginning, a middle, and an end. However, they don't always need to come in that order. Ex-Heroes and the upcoming Ex-Patriots each have almost a dozen major flashbacks to a period before the beginning of each respective novel. A Princess of Mars begins with the frame story of Edgar Rice Burroughs inheriting a manuscript from his recently-deceased uncle, John Carter, and the film Inception starts with the frame of a battered and ragged Cobb washing up on the shore of an old man’s private island. Clive Barker’s Sacrament dives into an extended flashback that dominates the middle of the book, as does the classic film Casablanca. Everyone remembers Quentin Tarantino’s Pulp Fiction for its wonderful non-linear story and he also loaded the Kill Bill movies with flashbacks. Heck, the film Memento actually runs its story backwards.

By the way, don’t get confused by my talk of linear structure and non-linear stories. You can still get french fries even though you’re not in France, and you still need linear structure even though you’re telling a non-linear story.

Now, there are some important things to remember with narrative structure.

First off, if narrative structure and linear structure aren’t going to match up in a story, there should be a real reason why the story’s being told that way. Is there no way this information could come out except in a flashback? Is there a purpose to cutting back and forth between past, present, and future? Is this structure advancing the story or bogging it down with unnecessary segues?

There was a passable Denzel Washington movie a while back called Fallen. In all fairness, it was a great movie that got dragged down because the lead actor kept doing a Denzel Washington impression through the whole thing. I’m about to spoil the ending, so if you haven’t seen it and have any interest... skip down a paragraph or two.

Fallen begins with Denzel in his death throes. He’s thrashing around in the snow and clawing the air. His voice over tells us (paraphrasing a bit)...

“Lemme tell you about the time I almost died. Actually let me start a little before that...”

At which point the film leaps back in time about a week to Detective Denzel attending the execution of a serial killer. A serial killer who, it turns out, is actually possessed by a demon. And by the end of the film, said demon has possessed Denzel. The frame sets up the audience for a twist-- it hasn’t been the detective narrating, and it wasn’t him dying. It’s the demon, trapped by the detective’s final act. Without the frame, there’s no twist.

In my book, Ex-Heroes, every third or fourth chapter is a flashback. This serves two purposes. One, since it’s already a shift in the narrative, it also let me shift the viewpoint to first person. It also lets me tell another aspect of the story. While the main plot of Ex-Heroes is about living in the aftermath of a zombie apocalypse, it’s also important to know how this all came about. So shifting into the past let me develop a few key characters and it let me see some important events through their eyes.

A bit more on that next week.

The narrative also has to be readable. That sounds kind of common-sense, I know, but one problem that crops up a lot is writers taking that non-linear inch and running a few miles with it. Since I can go a bit non-linear, I can push the envelope and go a little more, and then a little more, and then...

Remember that sentence up above I told you to remember? Do you know what it means? Well, it’s not a sentence, it’s just the alphabet out of order. But it kind of looks like a sentence, and I’m willing to bet a few of you spent a moment trying to decode it (is it backwards writing? Serbian? Roman numerals?) without much luck.

Y’see, Timmy, there comes a point when a writer has broken up the narrative with so many flashbacks, recollections, and frames-within-frames that they've just got gibberish. Oh, sure, if you spent twenty minutes or so studying that first example you would've all eventually figured out it was the alphabet. I don't doubt that at all. The same could be said about any number of non-linear books or screenplays. Given enough time, a spreadsheet program, and a bottle of rum, most of us can make sense of just about any story.

But no one wants to read a story like that. I don’t think any of you read this ongoing series of rants with the hope that someday you'll understand what I'm talking about. You read it because you want to understand something now, not for me to show off by giving you an incomprehensible puzzle of verbs and nouns to work out over the next week or so. So while it's okay to mix a story up a bit, at the end of the day your audience has to be able to follow the story. Flashbacks and frames are great, but, like so many things, need to be used responsibly and with moderation.

I got to interview Bruce Joel Rubin, an Academy Award-winning screenwriter, a while back. During our talk, he made the keen observation that stories, especially film stories, are experienced through the gut, not through the mind. The moment your audience has to go into their head to understand a story--you've lost them. It shatters the flow and brings them out of experiencing the story and into, on some level, analyzing it. So the last thing you want is so many non-linear elements that the reader has to stop for each one and figure out how it relates to the last twenty or thirty.

And really, this is what I’m going to talk about next week. Linear and narrative structure need to work together, not fight each other.

So, until then, go write something.

Thursday, September 24, 2009

Secrets of the Order

I have been prodded to remind folks the Amazon link off there on the side has grown again. So... go hit the link.

What about that title? Sounds impressive, eh? Alas, the order we're talking about is a bit more mundane. It's not much of a secret, either, now that I think of it.

Well, too late now. You're already reading. Let's move on.

Structure, unbelievable as it may sound, is how your story is put together. It's the underlying shape and order that everything else hangs on. If you don't have structure, all you have is a pile. Even something as amazing as the Guggenheim still follows a lot of the basics of building construction.

Much like the physical architecture of buildings, there are certain rules a writer needs to follow with the structure of their story. And, much like with architecture, ignoring these rules often means the story will collapse. Or end up so unsightly nobody will want anything to do with it.

There are two types of story structure I want to rant about. One is linear structure. The other is dramatic structure. They're two separate things that should tie together if you're doing things correctly, in the same way that dialogue and character should tie together. Hopefully we'll have time and space here for both.

So, first up, here's a pop quiz. What does this mean?

Mqnw berctx yzuai sopdl fkgjh.

No clue? What if I put it like this...?

Ghijkl abcdef mnopqrs wxyz tuv.

A little easier for some of you to see the pattern? Yes and no? Okay, try this...?

Abcdefg hijklmnop qrstuv wxyz.

Ahhhh, well now it's obvious, isn't it?

I mentioned a while back that three act structure always needs a beginning, a middle, and an end. However, they don't always need to come in that order. A Princess of Mars begins with the frame story of Edgar Rice Burroughs inheriting a manuscript from his recently-deceased uncle, John Carter. The film The Prestige has a wonderful, interwoven, double-frame structure of a prisoner awaiting execution and reading the journal of his supposed victim, a man who had stolen the prisoner's journal and is relating what he discovers as he studies it. My upcoming novel, Ex-Heroes, has almost a dozen major flashbacks in it to a period before the beginning of the novel. And, of course, everyone remembers Pulp Fiction for its wonderful non-linear story.

One easy way you can check a story to make sure all these tricks work is to cut it up and put the bits in chronological order, like a timetable. This is the order the characters and the world are experiencing the story (as opposed to the reader). Does effect still follow cause? Are the actions and dialogue still motivated? If it starts to get fuzzy or questionable, that's not a good sign.

The other problem here is some people have taken that non-linear inch and run a few kilometers with it (mixed metaphor intentional). Since I can go a little bit non-linear, I can push the envelope and go a little more, and a little more, and a little... Well, the first example shows the problem with this. There comes a point when the narrative has been broken up with so many flashbacks, recollections, and frames-within-frames that you've just got gibberish.

Oh, sure, if you spent twenty minutes or so studying that first example you would've eventually figured out it was all the letters of the alphabet. I don't doubt that at all. The same could be said about any number of non-linear books or screenplays. Given enough time, a spreadsheet program, and a bottle of rum, most of us can make sense of just about any story.

Thing is, Timmy, I doubt many of you read this collection of rants with the hope that someday you'll understand what I'm talking about. You read it because you want to understand something now, not for me to show off by giving you an incomprehensible puzzle of verbs and nouns and clauses to work out over the next week or so.

Of course, all audiences feel this way. So while it's okay to mix a story up a bit, at the end of the day your reader has to be able to follow the story. Flashbacks and frames are great, but, like so many things, need to be used responsibly and with moderation. Bruce Joel Rubin, the Academy Award-winning screenwriter of Ghost, recently made the keen observation that stories, especially film stories, are experienced through the gut, not through the mind. The moment your audience has to go into their head to understand the story--you've lost them. It shatters the flow and brings them out of experiencing the story and into, on some level, analyzing it. So the last thing you want is so many non-linear elements that the reader has to stop for each one and figure out how it relates to the last twenty or thirty.

This is also a good time to mention this little oft-occurring problem...

Abcdefghijklm456nopqrstuvwxyz.

The thing that immediately sticks out is the element that has no business being there. In the midst of our flowing, structured story (the alphabet) the 456 is something that ties to nothing before or after it and has no bearing on anything else in the story. It is, to use a previous example, the speech about Masada in that early scene of Raiders of the Lost Ark. Depending on the story, the 456 may be a clue for stories yet to come, a really cool dance/ action/ comedy sequence, or something none of here can even imagine, but if it isn't really part of the story then... it shouldn't be in the story.

Hmmmmm... this isn't huge, but I think if I continue with dramatic structure this is going to get kind of sprawling. So let's call this good for now while it's still readable.

Next week, I'll continue my mindless rant about structure with a discussion of drama and kayaking.

Until then, go write.