Showing posts with label character. Show all posts
Showing posts with label character. Show all posts

Thursday, October 14, 2021

Supporting Spaghetti

Oh, back again so soon? Well, I guess that’s as much on me as it is on you. But I did have another thought I wanted to bounce off you.

This is something I’ve seen several times in books and in bad B-movies, but it only recently struck me what was actually going on. How the storytellers were twisting things in a really unnatural way to solve a problem. So this may make you (and me) look back at some older posts I’ve done in a slightly different light..

But first, let’s talk about pasta.

I got into cooking during the pandemic. Started watching lots of cooking videos. Trying some things that were kind of new and daring for me. Maybe some of you did too. I’ve found all the prep and cooking kept my mind off other things but still working in creative ways. And now I can make really good stir-fried noodles.

Speaking of noodles, you’ve probably heard of the spaghetti test. When it’s cooked properly and ready to eat, you can throw a strand of spaghetti at the wall and the moisture and starches and, I don’t know, pasta epoxy will make it stick. If it isn’t done cooking yet, it just falls off or does a slow downward tumble like one of those Wacky Wall Walkers.

There’s another phrase you may have heard which grew out of this spaghetti test. “Let’s throw it at the wall and see what sticks.” It shows up a lot in the development stages of all sorts of things. We’ve got thirty ideas and we don’t know which one’s going to work? Well, let’s just do all of them. We throw all the spaghetti at the wall—the whole pot—and everything that sticks is good and ready to go and whatever doesn’t... isn’t. Sound familiar?

I think most of us have tried this sort of blunt, brute force approach on something. I know I’ve rewritten conversations severaltimes to see if it works better with Yakko taking the lead, or Dot, or Wakko, or Phoebe, or... who’s that guy? Let’s see what happens if he takes the lead in this. Same thing with names. Holy crap, Murdoch in Terminus went through sooooo many different names. Sometimes for whole drafts, sometimes just for a page or three. But then I found Murdoch and it was perfect.

Thing is, there’s a weird sort of flipside to this. Or maybe an inverse? Freaky mutant bastard offspring? Anyway, I talked a while back about shotgun art, and I think this is what’s going on here.

Sometimes, in books and movies, we’ll see storytellers who just pile on the characters. One after another after another, many of them with only the thinnest connection to the main plot. It’s the cousin of the best friend of a supporting character in one plot thread. Or, y’know, even less than that. I read one story where we spent two whole chapters with a character who’s only purpose was to bump into one of the main characters in a third chapter. That was it. She served no other purpose in the story except to be that two page delay in his day And, y’know, fill out the page count a bit.

What struck me a few weeks back is when storytellers are doing this—layering on dozens of simple, almost stereotypical characters and conflicts—is they’re taking the spaghetti approach and just throwing everything at the wall. Rather than developing any of these characters or elements to any degree, they’re just giving us lots and lots of quick, shallow ones. I mean why spend time making a complex character when I could just create five characters with only one character trait each? It’s so much less effort, right? I mean, ex-wife, former best friend, alcoholic rival, pregnant woman, aggressive military guy—there’s got to be something there that strikes a chord with my reader, right?

That example I gave up above? The woman who served no purpose except to bump into one of the protagonists? She was late for work. That was it. That was her entire character. I mean, she had a name. She had some dialogue. She had a pet in a tank in her apartment (some kind of lizard, I think). But that was it. The only other thing we knew about her—her alarm didn’t go off, she overslept by almost two hours, and she was late for work. We never learned why her alarm didn’t go off (power outage? forgot to set it? sabotaging pet lizard?). We never learned why she was so tired she overslept by two hours (drastically overworked? got blackout drunk? a wild hookup that left her exhausted?).

Heck, weird as it sounds, we never even found out why being late was a bad thing (on the verge of being fired? abusive boss? big presentation?). We just knew she was late, had to get showered and dressed fast, had to get to work, and that was supposed to be enough for us. Anything else would require more thought about who she was, what she wanted out of life, and what she was actually getting.

And this book had over a dozen characters like her. Seriously. It spent a significant amount of time with people who could be 100% completely summed up with things like “Wakko needs some drugs,” “Dot’s worried about her dog,” or “Yakko is a no-nonsense soldier.” That’s it. That’s all of who they were.

One place you may recognize this from (tis the season after all) is old slasher movies. Okay, and some modern ones. Most of the cast is one note characters with just barely enough depth that we can tell the machete went through them. They’re the bulk filler of the plot. The serious woman. The goofball. The jock. The nice girl. The drunk/ stoner. They just exist to be minor obstacles between our killer and the one or two survivors.

Now, again, the idea is that the reader (or the audience, if this is a B-movie) has to find something more-or-less relatable in these broad stereotypes. I mean... you’ve known somebody who’s late for work before, right? Or was a jock? Or a serious woman? Okay, well... I bet you knew someone who was worried about their dog at some point, right?

I think people do this for two reasons. One is that they’re nervous about creating complex characters. Maybe they don’t think they’ve got the skill to do it, or possibly just not the skill to do it in the number of pages allotted to it. Perhaps they think their plot can’t function with only three or four threads. Or possibly they’re worried about having such a limited number of viewpoints.

I think the other reason is they’re worried about having characters with no traits. Like that woman running the register at the gas station. She doesn’t even have a name tag. She’s just there to sell the protagonist gas and a couple snacks. She’s got no arc or backstory or tragic flaw. That doesn’t seem right. We have to give her something, right? Maybe she could be, I don’t know, late for work or something?

Thing is, no matter what my reasoning is for this flood of one-dimensional characters, this always ends up leading to one of two things. Either we mistake their lack of depth for deliberate avoidance (“Hmmmmmm... why isn’t the writer saying why she was up late last night? Is she the murderer???”) and then we get frustrated when this goes nowhere. Or we recognize these characters don’t actually serve a purpose and get frustrated waiting to go back to someone who’s actually going to affect the plot in some way.

I also think it’s worth noting the three traits of good characters I’ve mentioned here a few dozen times—likable, believable, relatable. And yeah, I’ve also mentioned that supporting characters can sometimes get away with only two of these traits. Catch is, when characters are this flat and undeveloped, they almost always end up unbelievable—their actions and reactions just seem ridiculous because there’s no depth to ground them in. So we’re down one good trait already! Then my shotgun approach means they’re going to be randomly relatable at best, and lots of folks fall back on “snarky jerk” as a default personality, soooooooooooooo... Not a lot going for these folks.

Y’see, Timmy, burying my story in simple characters doesn’t work because it’s forgetting a basic truth of the spaghetti test. All those noodles that didn’t stick to the wall? I don’t sweep them up off the floor and put them back in the pot. The whole point of doing it all was to see what did and didn’t work—to figure out what shouldn’t be in my story.

So said noodles definitely shouldn’t be part of my finished entree.

Everyone gets the food-book metaphor here, right?

Anyway... next time...

Wow. Already halfway through October. I guess next time I could do the obligatory horror post. Or maybe talk about NaNoWriMo? Any preferences?

Either way, go write.

Thursday, September 30, 2021

Saving Dumb Cats

Last week I mentioned an issue I’d seen pop up in the Saturday geekery movies once or thrice. This one also pops up a lot in B-movies, but I’ve seen it more than a few times in books as well. So I thought, hey, here’s another thing to talk about.

So let’s talk about cats and dogs and killing people.

Something I’ve brought up here once or thrice is saving the cat. It’s a screenwriting term, but I think it applies fairly well to all storytelling. Really simply put, it’s when a character does something simple that establishes they’re a good person. Or, at the least, a person we should be rooting for. It tends to come early in the story because saving the cat isn’t about changing our opinion of a character—it’s just about reinforcing it. If we thought they were pretty good... yeah, this just lets us know we had the right idea.

Not, the flipside of this is what I call patting the dog. I’ve talked about this before, too. This is when someone does an equally small, minor thing and it’s supposed to make us look at this character in a whole new light. Saving the cat is about reinforcing an opinion, patting the dog is about completely changing it. Because of this, patting the dog tends to come later in the story—we can’t have new thoughts about a character until we’ve had time to make old thoughts, right?

Now... I mention all that because I wanted to talk about killing supporting or background characters.

How many times in books or movies have we seen the person who stays behind to defuse the bomb? There’s no time and we’ve already admitted it’s next to impossible and everybody else is clear, but god damn it they can do this. Or we know the wendigo is out there and it can mimic human speech and these are its prime hunting hours but god damn it what if that’s really a little kid in the woods? Or we’re sure the whole shelter’s been cleaned out and we can’t contain the fire any longer but god damn it Yakko’s heading back in to make sure we didn’t miss a cat in one of the cages...

And then, y’’know, they die. Doing something brave and noble. But also, like... really, really stupid.

When we see something like this, the storytellers are trying to up the stakes. They know it’s time for someone to die so the audience understands how real the danger/ threat is. But at the same time... I mean, we don’t want to kill one of our main characters, right? And it turns out we haven’t really developed any of our other characters past  “Redhead #2” or “Soldier with Hat” so it won’t mean anything if they die.

Unlessssssssss...

What we’ve all probably tried once or twice is to make the way someone dies get the emotional response. So it’s not so much that we feel for them, it’s that the writer’s created a situation where we’d have an emotional response for anyone who died this way. This is really common in the torture porn subgenre, where it’s not so much about the character as it is what’s being done to the character. No matter who they are, no matter what they’ve done, you have to feel sorry for someone who gets that done to their... well, look, it’s uncomfortable just making this up.

And that’s what a lot of these fake “saving the cat” moments are trying to do. It’s not about creating a character who does something brave or noble or righteous—it’s about creating a situation where anyone would be brave or noble or righteous. If Thanos runs back into that burning building to make sure there weren’t any cats left behind, we’d still go “Wow... almost a complete monster, but at least he tried to save those hypothetical kittens. He didn’t deserve to die like that. Goddamn shame, that’s what it is.”

The big catch, of course, is that these situations still have to make logical sense with everything else going on in my story. Oh, and even a flat stereotype of a character has to behave in ways we understand human beings tend to behave. If “Soldier with Hat” suddenly starts disobeying direct orders, this isn’t a sudden burst of characterization—it’s just someone acting unnaturally. And if they’re doing this in an unnatural situation... well... I can’t be shocked if the whole thing comes across as fake.

To be clear, there’s nothing wrong with killing characters. I‘ve killed tons of people in my books. Main characters and supporting characters. I don’t know how many background folks who never got a name or more than a word or two of description.

But I have to be honest about the weight these deaths actually bring to my story. Killing “Soldier with Hat” shouldn’t seem inconsequential, but it also shouldn’t be the dramatic linchpin of an entire chapter. The wendigo getting Redhead #2 is bad, yeah, but we can’t pretend it’s as bad as if it got Phoebe. I can’t manipulate deaths into being important or make characters noble and brave after the fact.

If I want these deaths to matter—really matter, in a way that sticks with my readers—I need to actually care about the characters. If I don’t have any investment in them, if I don’t want them to survive, then it doesn’t matter if they survive.

And I’ll look kind of silly for insisting it does.

Next time, I’d like to explain why that guy really doesn’t represent me. Or you.

Until then, go write.

Thursday, February 11, 2021

Love, by the Numbers

Yes, there’s love in the air this weekend. Well, love and covid. Probably why I forgot to line up a holiday-related post.

Most folks enjoy a good romance because most of us have either been in love, are in love, or want to be in love. It’s a wonderful feeling. Heck those first few months of giddy romance are just fantastic, aren’t they? Love is great because we can relate to it.  We believe in it. For the most part, we enjoy seeing other people in love.

If those three traits sound familiar—relatable, believable, likable—it’s because I’ve mentioned them three or fourteen times as the traits of good characters.  So a good romance can be a powerful tool in a story, because it immediately grounds one or two of my characters.

However...

I’m betting most of us have read a book or watched a movie where, with no warning, two characters start professing their mad love for each other. No preamble, no chemistry, they just suddenly start flirting on page 108 and they’re making long-term plans by 200.

Nobody likes emotional fakery, and few things can weight a story down like a pasted-on love interest. It just feels insincere and artificial. We roll our eyes when it’s in books and laugh when it’s in movies. And probably groan either way.

Anyway, I figure it’s been a while so for this Valentine's Day let’s revisit my patented** Rules of Love that can help you write a wonderful, believable love story.

**not actually patented

The First Rule of Love –As I was just saying, love needs real emotions, and I can’t have real emotions without real people. And real people, oddly enough, act in realistic ways. Maybe not entirely rational ways, granted, but still believably realistic.

My characters are going to have needs and desires, likes and dislikes.  And it’ll stand out if they make choices that go against those traits. Yes, opposites attract—they even have a lot of fun together—but if we’re talking about real people, odds are these two are going to have more in common than not. Wall Street hedge fund managers don’t usually have a lot in common with mural artists.

Also, how fast and how far my characters take things should be consistent with who they are. They can be confident or nervous, experienced or awkward.  Some people schedule every hour of every day, others don’t own a clock. For some folks it’s a major moment to have that first cautious, fleeting kiss on the third date, and some people are tearing each other’s clothes off in the hall closet half an hour after they meet.

Short and simple version, my characters need to be believable if their love is going to be believable.

The Second Rule of Love  --Show of hands—who’s ever had somebody try to push you into a relationship? Maybe it’s friends or coworkers. Hopefully it’s not relatives, because that’s always kinda... weird. Maybe it’s the person you’re on the date with and they’re talking weddings and kids before you’ve ordered drinks. Which is even more weird.

It might just be me, but I think in all these cases the result is we want to get away from the object of our potential affection. Nobody likes feeling forced into something, and so we don’t enjoy seeing other people forced into things. That’s just human nature.

Now, for the record, “somebody” includes me, the writer. Characters need their own reasons and motivations to get into a relationship. I can’t just have them doing things (or people) for the convenience of the plot. If I’ve based my whole story around the hedge fund manager and the artist coming together to save the art school (and discovering their mutual attraction in the process), then I still need a real reason for them to get together, because they’re real people (as mentioned in the First Rule). 

Again, people get together because they want to get together, not because other folks think they should be together.

The Third Rule of Love – This one also counts as real-world advice. We shouldn’t confuse sex with love. We’re all adults, and I’m willing to bet most of us have had sex with someone we weren’t madly in love with at the time. Or at any time later. There are lots of points in a story where it might be completely acceptable for two people to have sex. Sex is fun. It’s a stress-reliever. It can distract us from thinking about other things for a while. Heck, it can even keep you warm.

But sex doesn’t always lead directly to love. In stories or in the real world. If my two characters fall into bed (or into a back seat, or up against a wall, on a desk, etc), I need to be clear what it means for both of them. Forcing something casual into something serious will just read as forced (refer to the Second Rule).

TL;DR... sex and love are not the same thing.

The Fourth Rule of Love—This one can be hard to grasp because Hollywood keeps telling us otherwise.  How often in movies can you immediately spot “the love interest” as soon as they’re introduced? It doesn’t matter what kind of film it is or what’s going on, it’s easy to pick them out the first time they appear.  You may have heard of a certain moment called the “meet-cute,” for example

But y’see, Timmy, the simple truth is...  romance doesn’t always fit in a story. Somebody might be fighting for their life, in hiding, or so terrified they’re an inch away from a heart attack. Maybe they’re already in a relationship with someone else. Maybe they just have no interest in that sort of connection right now—emotional or physical.

Forcing a relationship in these situations also risks making one or both characters seem very unlikable. If I’ve already established one set of relationships, trying to force new ones can create a lot of... complications.

I mean, we’ve all been there. Sometimes... it’s just not going to happen.


So there are the Rules of Love. Now go forth this weekend and spread the love. Where appropriate.  Don’t be that guy. Really, just don't be that person.

Next time, I promise... Cloverfield. It’s going to be fantastic.

Until then, go write.

Tuesday, November 10, 2020

The A2Q Master List

Hey, since I’ve been asked about this a few times now...

When I did the A2Q how-to-write-a-novel thing at the start of the year, it was every other week, and then every week, and trying to find those posts now, in reverse order, can make it a bit troublesome. So here’s a master list of more or less the whole thing. Now I can just point folks here, or you can just save the one bookmark. Y’know, if you felt this was bookmark-worthy.

Part One—The Idea

Part Two—The Plot

Part Three—The Characters

Part Four—The Story

Part Five—The Setting

Part Six—The Theme

Part Seven—The Outline

Part Eight—The First Draft

Part Nine—The Editing

Part Ten—The Criticism

Part Eleven—The Revisions

Part Twelve—The End
 
For the record, there were some other posts I slapped the A2Q tag on—the supplemental material, if you will—but I didn’t include them here. They’re useful, but most of them were afterthoughts and they’d feel a little jammed in, I think, if I tried to work them in here where they should be. When I someday bind all this into an ebook, I’ll make sure they’re all incorporated from the start.

Next up, rocks. And right after that, I’d like to do one holiday tradition a little early.

Now go write.

Thursday, October 29, 2020

All Hallow's Idiot

Halloween is so weird this year. One, because we’re all just exhausted from a year of isolation and stress and way too much death. I really hope none of that death has touched you and yours, but we’re kinda at the point where odds are it probably has. And if that’s the case, I’m so very sorry.

The other reason it’s weird is because we all understand it’s pretty much not happening. Trick or treating’s risky. Partying’s right out unless you’re an idiot.

Actually, that’s what I wanted to talk about.

There’s a certain type of character who shows up a lot in horror, and for lack of a better term, we’ll call them the Idiot. They’re the one who simply refuses to believe zombies are real, even when three people have been killed. They’re convinced the aliens are benevolent and this is just a communications problem that can be worked out. Or maybe they’re convinced *cough*cough* the deadly virus is nothing to worry about. Probably one of the most famous Idiots is Mayor Vaughn from Jaws. On the off chance you haven’t seen the movie—and seriously, what the hell is wrong with you if that’s the case—when a great white shark appears off the coast of his small New England resort town, Vaughn ignores all the warnings he gets from the local police chief and a visiting scientist, refusing to close the beaches.

As you may have heard, this does not work out all that great for him. Or some of his constituents.

It’s worth pointing out most of the time the Idiot isn’t actually ignorant. They’re making a deliberate decision to ignore all this evidence they’ve been given. Maybe it’s because it goes against too many things they believe. Maybe their motivation’s more financial. Maybe it’s about power. But it’s almost always a decision made for personal reasons, not because of lack of actual information.

There’s a reason for that, and it’s one of the reasons these characters sometimes fumble. If someone comes running up to me and says there’s a zombie horde around the corner, I’m going to assume they’re either under the influence or maybe a bit unbalanced. Because zombies don’t exist. Me thinking they don’t exist is completely rational. If a storyteller tries to paint someone like me, in a real-world setting, as the Idiot... it’s not going to work that great.

But...

If there’ve been reports of zombie attacks for weeks, and I saw a zombie take down a guy in the Target parking lot two days ago, and now someone runs up and says there’s a zombie horde around the corner... Okay, now I’m in a bit of denial if I mock them. Because I’ve seen evidence of this already. Lots of evidence.

When an Idiot character doesn’t work, I think a lot of times it’s because of where they’re appearing in the story. There’s only a small window where this character really shines. Too soon in the chain of events, and—as I mentioned above—it makes sense I’m not going to believe in zombies. So being the Idiot early on doesn’t work. 

On the flipside,  if we’re two years into the zombie post-apocalypse, it’s kind of tough for readers to believe someone could still be in denial. Heck, how could they have survived this long? There’s a point where we’ve moved past “denial” and we need to be asking about head trauma and medications.

Y’see, Timmy, the Idiot only really works in that one sweet spot of the greater, overall story. After things could be rationally excused or ignored, but before things are, y’know, in flames. If I try to have this character outside that range, it’s going to be really tough to make it work.

Also worth noting the Idiot tends to be an authority figure. Not always, but I’d guess it’s more often than not. Police chief, military general, senior scientist, politician—these are all common Idiots (no pun intended). From a narrative point of view, this gives their decisions (or lack of decisions) more weight. A waiter deciding he’s going to ignore the CDC zombie guidelines when he makes decisions doesn’t have as much impact as, say, a governor or a senator who thinks they can be ignored.

Now, granted, there are times I’ll have a character in my story who’s just... an idiot (garden-variety, small “i”). There’s always going to be that person who firmly believes zombie vision is based on movement, who crouches down to pat the alien space cobra, or who thinks wearing a protective mask is more likely to get them sick than not wearing one. That’s just kind of the way people are in any society that’s taken off some Darwinian pressure. Some folks are just stupid and they do stupid things.

And while having this kind of annoying character can serve a purpose in the story, we shouldn’t get them confused with that deliberate, capital-letter type. An Idiot can stick around in my story for a while, but an actual idiot... well, readers generally don’t have the patience for them. Not to point fingers, but think how fast most Vince Vaughn characters get annoying. We don’t have patience for idiot (small i) characters because the nature of the story asks us to identify with characters. And really, why would anyone want to identify with an idiot?

But the Idiot... we may not like or agree with their motivations, but we can understand them. Mayor Vaughn in Jaws knows there’s a shark out there. He also knows shutting down the beaches could ruin his small town and it’ll definitely ruin him come the next election. So... he makes a stupid decision. A similar thing happens in my own book, Dead Moon, with Luna City’s mayor, Lana.

Do you have an Idiot in your story? Do they exist in that sweet spot? Or are they at a point where their stubborn denial is just coming across as unbelievable?

Next time... look, you’re telling me too much. Please stop. I don't want to hear this. TMI.

Until then, go write.

Thursday, October 22, 2020

Getting to Know You

I talk about characters here a lot. A real lot, going off the size of that tag over in the cloud on the right. Are the clouds even a thing anymore?

Anyway...

While I’ve talked a bunch of times about the traits of good characters, I don’t think I’ve really talked as much about how to get these traits across in a story. It’s all fine and good to say someone needs to be likable, but does that just mean I should have them shout “Like me, please like me!” up at the sky? How do I get across the kind of person Wakko is without falling back on him rattling off his resume and dating history?

I think most of the ways we establish characters tend to fall into three broad groups.

First is the easiest one—my characters establish themselves through their own words and actions. We’ve talked a bunch of times about the importance of voice, how someone talks and what they tend to talk about. If all Phoebe ever talks about is work, that tells us something about her. Likewise, if every conversation she has leads to talking about sex, that gives us a different insight. If every time she speaks it sounds like her Adderall just kicked in, that implies something about her, just like it does if every conversation tends to center on her and how great she is. Heck, even if someone doesn’t talk much—or maybe chooses to barely ever talk—that’s them telling us something about themselves.

In a similar way, if I show Wakko shooing away a stray dog, it says something about him. It says it a little louder if he throws something at the dog or shouts at it. And of course, if I see Wakko have a really crappy day at work and then he goes home to his crappy apartment and heads back out to give the stray a plate of dog food... that can say a lot about what kind of person he is. Good people do good things, bad people do bad things.

The second way we establish characters is by how other characters talk about them and react to them. If Phoebe’s talking in a calm, measured voice but her employees are nervous—or even terrified—that’s a big clue in to what kind of person they know she is. Likewise, if she’s trying to ream someone out over their poor job performance and they’re ignoring her, that also tells us something. Heck, if I’ve got multiple POVs, I might decide to show a bunch of her employees at the bar after work, and they might have a lot more to say once they’re out of the office. Until Phoebe walks in, anyway, and then their tone might change really fast... which again, tells us something about Phoebe.

It’s worth pointing out that most of the time my characters are going to know each other better than my audience knows them. So these interactions are going to work on a couple levels. They’re probably going to hint at how much history there is between characters, what that history’s like, what their current relationship is like. This is where I can use a lot of subtext and let my audience read between the lines a lot. People love that. Seriously.

The third way is how my character’s words and actions line up with my reader’s personal experience. You’ve probably heard that old adage, “actions speak louder than words.” If I tell you this is the smartest guy you’ll ever meet, but then constantly show him being outmatched and outsmarted... what does it actually say about this guy? Up above I mentioned Phoebe turning every conversation to sex? What does it say if she does it constantly at clubs and parties, but then we see her go home sad and alone every night? On the flipside, if she talks all the time about how she’s a bit of a conservative prude and very old fashioned, but then every other night we see her take someone new back to her place, that’s telling us something, too. And if the guy she’s chatting up at the bar talks about how much he loves animals, but then we see him throw a bottle at that stray dog on the way back to her place... well, we get a much better sense of who he is.

This sort of contrast (or open contradiction), can be a great way to get across those character traits. It can let us see who someone thinks they are versus who they actually are. It can show us who they want to be versus who they tend to be. Maybe even show us who someone really is as opposed to the person they keep trying to tell everyone they are.

That’s what I’ve got off the top of my head. If you’ve got some other ways to get character traits across to your readers, please let me know.

And next time is Halloween! And then NaNoWriMo. And then who knows what...

Until then, go write.

Thursday, September 24, 2020

A Few Basic Things I Should’ve Mentioned...

I  was glancing back over the whole A2Q thing I did a few months back. I admit, I’ve been toying with the idea of combining the posts, expanding on some aspects, and offering it as a cheapo ebook (at all interesting to anyone?). And it struck me there are a few aspect of writing I kinda skimmed over and others I barely touched on at all.

So I thought it wouldn’t be a bad thing to add in a few basics about forming a plot, shaping my structure, dealing with characters, that sort of stuff. A little less how-to (“press your foot down on the gas pedal to go fast”) and a little more but-keep-in-mind (“don’t go ninety in a school zone while a cop’s parked there”). Make sense?

I’ve mentioned most of these ideas before, so they may feel familiar. Also, since I’m loosely tying this back to the A2Q, I’ll use my character examples there rather than my standard Animaniacs references. I don’t want anyone to think I’ve abandoned Yakko, Wakko, and Dot.

Anyway...

First, I should be clear who my protagonist is. In my head and on the page. If I spend the first five chapters of my book with Phoebe... everyone’s going to assume Phoebe’s the main character. The book’s clearly about her, right?  So when she vanishes for the next seven chapters and I focus on Luna or Quinn... well, people are going to keep wondering when we’re getting back to Phoebe.  Because she’s who I set up as the main character.

Now, a lot of books have a big cast of characters.  An ensemble, as some might say.  That’s cool.  But if my book’s going to be shifting between a bunch of characters, I need to establish that as soon as possible.  If the first four or five chapters are all the same character, it’s only natural my readers will assume that’s going to be the norm for this book, and it’ll be jarring when I jump out of that norm.

Second, speaking of jumping and jarring, is that I need to keep my POV consistent. Even with a third person POV, we’re usually looking over a specific person’s shoulder, so to speak. Which means that character can’t walk away and leave us behind.  Likewise, we can’t start over Phoebe’s shoulder and then drift over so we’re looking over Luna’s.

It’s cool to switch POV—there’s absolutely nothing wrong with it—but I need to make it very clear to my readers I’m doing it. They need that stability and consistency. If they start seeing things from new angles or hearing new pronouns, it’s going to knock them out of the story and break the flow. And that’s never a good thing.

Third, while we’re talking about peering over other shoulders, is that I should be clear who’s part of my story and who’s just... well, window dressing. I probably don’t want to spend three or four pages describing Doug, hearing his backstory, reminiscing about his workday, and then discover he’s just some random guy at the bar. Phoebe serves him a drink and then we never, ever hear about him again.

Names and descriptions are how I can tell my reader if a character’s going to be important and worth remembering or is they're just there to show Phoebe’s doing her job. Three paragraphs of character details means “Pay attention to this one.” So if I’m telling readers to keep track of people for no reason—or for very thin reasons—I’m wasting their time and my word count.

Fourth is I need to have an actual plot before I start focusing on subplots.  What’s the big, overall story of my book?  If it’s about Phoebe trying to fins out the secret of the super-werewolf, I should probably get that out to my readers before I start the betrayal subplot or the romance-issues subplot or the how-could-mom-and-dad-have-hidden-this-family-secret-from-us subplot.  After all, they picked up my book because the back cover said it was about fighting super-werewolves. I should be working toward meeting those expectations first.

If I find myself spending more time on a subplot (or subplots) than the actual plot, maybe I should pause and reconsider what my book’s about.

Fifth, closely related to four, is my subplots should relate to the main plot somehow.  They need to tie back or at least have similar themes so we see the parallels.  If I can pull a subplot out of my book and it doesn’t change anything it the main plot in the slightest... I might want to reconsider it. And if it’s an unrelated subplot to an unrelated subplot... okay, wow, I’m really getting lost at this point.

Sublots face a real danger of becoming, well, distracting. People are showing up for that sweet werewolf on werewolf action, and I don’t want to kill whatever tension I’m building by putting that on hold for  two or three chapters while I deal with inter-hunter rivalry and politics at the werewolf-hunting lodge. It’s like switching channels in the middle of a television show. What’s on the other channel isn’t necessarily bad, but it doesn’t have anything to do with the show we’re trying to watch.

Sixth is knowing when I need to reveal stuff. Remember how much fun it was when you met that certain someone and there were all those fascinating little mysteries about them? We wanted to learn all their tics and favorites and secrets. Where are they from? What’d they study in school? What do they do for a living? What are their dreams? Do they have brothers or sisters? Where’d they get that scar? Just how big is that tattoo?

But... we don’t want to learn those secrets from a dossier. We want to hang out with these people, talk over drinks, maybe stay up all night on the phone or on the couch. The memories of how we learn these things about people are just as important as what we learn. And it’s how we want to learn about characters, too. Just dumping pages and pages of backstory actually make a character less interesting. It kills that sense of mystery, because there’s nothing left to learn about them.

Again, there’s nothing wrong with me having incredibly fleshed out characters. But I might not need to use all of that backstory in the book. And I definitely don’t need to use it all in the first two or three chapters.

Seventh and last is flashbacks. Flashbacks are a fantastic narrative device, but... they get used wrong a lot. And when they’re wrong... they’re brutal. A clumsy flashback can kill a story really fast.

A flashback needs to be advancing the plot. Or increasing tension. Or giving my readers new information. In a great story, it’s doing more than one of these things. Maybe even all of them.

But a flashback that doesn’t do any of these things... that’s not a good flashback.  That’s wrong.  And it’ll bring things to a grinding halt and break the flow.


And that's seven basic things to keep in mind while I’m writing my story 

Now, as always, none of these are hard-fast, absolute rules.  If I hire someone to paint my house, there’s always a possibility this particular painter doesn’t use a roller. There can always be an exception.  But I should be striving to be the exception, not just assuming everyone will be okay with me not following all the standards. My readers are going in with certain expectations, and I need to be doing honestly amazing things to go against those expectations. 

Because if that same painter also doesn’t use a brush... or dropcloths... or a ladder...

Next time, just to be different, I’d like to explain something else to you. But I’m probably going to skim over most of it, if that’s okay.

Until then, go write.

Wednesday, June 3, 2020

Getting the Message

This post ended up being a bit more timely than I expected.

I wanted to talk a bit about having a message in my work. I’ve touched on this recently when I was talking about theme during the A2Q. I think there’s a bit of a difference between having a message and a theme, and I felt it was worth going over that.

However, with recent events in mind, I want to be clear right up front I’m talking about having a message while writing fiction. Messages exist in the world. A lot of them are good, and a lot of them need to be shouted from the rooftops. Right now, here in the United States, we’re suffering from a lot of chaos because some folks thought ignoring some messages for years would make them go away... and those folks are the ones who really needed to hear them.

But while we’re talking about fiction....

As I’ve mentioned before, theme is the underlying threads that tie plot and story together. It’s connective tissue that helps my book become more unified and complete. As such, it tends to be a subtle thing.

Messages, on the other hand, tend to be thick and clumsy. They can’t be missed or misinterpreted. They’re heavy, beat- you-over-the-head things.  Most of them have never even heard of subtlety, let alone been in the same room with it.

A kinda common thing is people who decide to write a book or screenplay about a message. Not with a message, mind you, but about a message. There’s an important difference there. When I’m more interested in the message than the story, things fall out of balance pretty quick. 

Here’s a simple test.  If my story or script has a message in it, at what point did the message come into it?  Did it grow naturally from the idea for a certain character or scene?  Or did this story start with the message, and then get fleshed out with minor things like characters, plot, and dialogue? Is this about telling a story... or pushing an agenda?

Let me give you a few examples.

If you’re of a certain age, you may remember a couple books and movies about the evil threat that is Dungeons & Dragons. We’ve all seen so many tales of the horrors of alcoholism and drug addiction. I remember some college writing class stories about innocents being “absorbed” by the industrial military complex only to discover they now had oil for blood (get it? Get it?). Hell, back when I read for screenplay contests, I was once presented with a script about the ghosts of aborted children-who-might-have-been haunting a clinic worker until she leads a crusade against the mustache-twirling, thoroughly evil doctors who ran the clinic.

Now, there’s nothing wrong with my story having a message. Most of the best stories do, on one level or another. Problems arise, however, if I approach things from the wrong end, like some of the folks I just mentioned did. 

When a writer starts with the message, everything else tends to get slaved to that singular idea. Characters tend to have awkward or unbelievable motivations because the story isn’t about what these folks would naturally, organically do. All their decisions, actions, and reactions are bent to reinforce the message. So they often come across as puppets that all enforce the idea.

In one of the examples above, no matter what your personal views on religion or gaming are, does anyone seriously think Satan is trying to get to kids through D&D? How is that possibly going to sound believable? All the crap going on in the world right now, and the devil’s big plan to recruit souls is rolling dice? Or reading books about a kid wizard who’s an adequate student at best and really should’ve ended up with Luna Lovegood, as was clearly the original plan.

But that’s besides the point.

Also, when the message dominates my writing, dialogue suffers. Characters spout out a lot of emphatic monologues, and they sound... forced. Insincere. They’re all just serving as a mouthpiece for my views and ideas—strictly for or against with no middle ground. This makes their words become stiff and on the nose. My characters can’t be there just to parrot my viewpoints on different matters. They need to have agency or they’re going to come across as fake.

In some ways, we’ve all encountered this under the name of marketing. And while there are some really fantastic, sincere marketers out there, there are a lot of folks who are just... selling something. And they’re not doing it well.

We’ve all dealt with that, right? That godawful social media account that wants you to be safe at home but more importantly be safe at home eating Fauxritos, now available in sixteen flavors and four textures. Or that person who inserts themselves into every conversation or thread to tell you this is a heartbreaking and important moment in history, and it’s a lot like a moment in their book, which is available right now on Amazon for a sale price of just $3.99...

Y’see, Timmy, my story can have a message, but it can’t be about the message. That's just a sales pitch. The message needs to serve the story, not the other way around. The story needs to be something my audience can believe in, with characters they can also believe in. We can all feel the insincerity radiating from those message-based books and movies, and it makes our skin crawl. Even if it’s a message we agree with.

And I don’t know about you, but that’s definitely not the message I want my writing to send.

Next time...

Seriously, I have no idea right now if there’ll be a next time. The country’s in a rapid downward spiral. At this rate, I could see everything that spreads subversive messages shut down this time next week. And I went and made message a keyword for this.

It should hopefully go without saying—it shouldn’t need saying... Black Lives Matter.

Please be safe. Wear your masks. Take care of yourselves out there.

Go write.

Thursday, February 27, 2020

A2Q Part Four—Story

Hello, again. Welcome back to this special series within the ranty blog, my ongoing attempt to show how we can go from a few basic raw ideas all the way to a finished book manuscript. Ready to dive back in?

This time I wanted to talk about my character’s story. Yeah, this is why I’ve been reluctant to describe the *cough* ongoing narrative of the manuscript as a story. For what we’re doing here, that word’s going to mean something specific.

If you’ve been following the ranty blog for any time at all, you’ve probably heard me make this distinction once or thrice. Plot is what happens outside my characters, story is what happens inside my characters. My plot is a progression of external changes, but the story is a progression of internal changes. You may have heard people (maybe me) toss around phrases like “character arc,” and that’s closely related to the story.

Plot takes us from normal events to amazing ones and then gives us some kind of resolution, right? Well story is going to take my character from the person they start out as at the beginning of my manuscript through some kind of growth and development to a new normal. The person they’ve grown into, the more educated, wiser person they’ve become.

To be clear, this doesn’t mean some massive, epic change. I don’t need Republicans to become Democrats, villains to become heroes, saints to become arch-heretics. I think if people change too much, especially over a short period of time, it’s tough to make it believable.

But if my characters don’t grow and change at least a little bit during the story, I think things tend to feel a bit flat. Our heroine realizing Wakko isn’t really the one for her is growth. Dot finally standing up to her abusive boss is change. Yakko realizing maybe it’s not all about the money is an arc.

I’ll also toss out that when I’m getting hung up on stuff in a book, I'd guess maybe four out of five times I realize it’s because I’m neglecting the story. My characters sort of flattened out because I haven’t figured out how they’re growing. or I haven’t done anything in the story to make them grow. I rewrote the end of one book because I realized the first ending completely neglected the main character’s story.

Let’s start breaking this down...

I think there are four parts to a person’s story. They’re not super-solid, and they kinda flow and overlap a bit. That’s only natural. We’re talking about who people are on the inside, and most people (the interesting ones, anyway) tend to be a big mess of overlaps and contradictions. Plus, I’ve been thinking about this for a while, but right now is the first time I’ve tried to put it all down. So, yes, this post you’re reading has been rewritten and tweaked a hundred times or so.

In my opinion, the first part of a character’s story is who they are when the story begins, which we could think of as their history or backstory. Second is why they decide to take action, a lot of which is their motivation. Third is how they’re made to change, which leads into the fourth and final bit—who are they in the end.

Worth noting right now that if I have multiple heroes in my manuscript, they’re all going to have their own story. Maybe even some of my supporting characters, too. And my antagonist. I want my characters to be real, interesting people, which means they need to grow and learn things. So when I’m writing a book, I’m going to be going through these beats more than once, with different characters each time.

Let’s talk details.

The first part of the story is... the starting point. Who is my character when my story begins? Are they mean? Submissive? Stingy? Self-absorbed? What about them stands out and what makes them blend in?

Another way to think of it is why are they this character when the story begins. What’s happened in their past to make them the person they are on page one? Because unless I’m starting very, very early in their lives, they had an existence before page one. They had incidents and events and relationships.

To be clear—and I've said this a few times before—this doesn' t mean I need to spell all these details out. If they're relevant, they're going to come out naturally as I tell my story. I don't have to do a massive infodump and get every little fact of my character's existence on the page. But, as the writer, I need to know them and be sure my characters are consistent throughout the story, always reflecting the experiences that made them the people they are... and not the bit of backstory I just thought to bring up a hundred pages in.

Let’s use Phoebe, for an example. She’s our lead character, right? Well, when we first meet her, she’s maybe going to be a little on the uptight side. Because of her parents’ death a few years ago, she’s been shouldering a lot of responsibility. There’s her sister, Luna, who’s she responsible for. There’s also carrying on the family tradition of werewolf hunting, which maybe also wasn’t what she grew up wanting to be, but... it’s tradition. Imagine getting both of these things thrust on you when you thought you were going to be heading off to college. And it’s an inherently dangerous job, so doing it is constantly reminding her that if she gets hurt, Luna’s going to lose everything.

Phoebe probably focuses a little too much on money because of all this. She doesn’t exactly earn piles of money for hunting werewolves, and she’s supporting her sister, so it’s going to be something she focuses on a lot. Heck, maybe she’s even got a second job? Make a note of that somewhere—in a world where everyone knows werewolves are real, maybe she still has to run a cash register twenty-seven days out of every month.

And would it be that shocking if... well, maybe she’s carrying some anger and resentment, too. Yeah, she loves Luna. She loved her parents. But, if they hadn’t gotten themselves killed, if they hadn’t stuck her with Luna, if they hadn’t made her part of this whole family dynasty going back 400 years... jeeeez, where would she be now?

So that’s where Phoebe’s starting from.

The second part of story is why my characters decide to take action. What about who they are right now motivates them to take part in the plot when the opportunity arises? Why aren’t they one of the thousands of people who aren’t taking part in the narrative?

This one’s going to be important because this’ll probably be the first significant decision we see our character make. And we’re going to expect a lot of the decisions that follow (this is just a simplified version of the story after all) will all line up and make sense with the character as we know them. So I need a solid, believable motivation behind this bit of in-character reasoning. The last thing I want is a plot zombie (very cool term, copyright 2018 A. Lee Martinez) who’s only acting in service of the plot, not out of any actual developed character traits.

I’ll also toss out that there are very basic motivations it’s tempting to fall back on. We all want to survive, so running away from a lunging werewolf makes absolute, perfect sense. Boom—we’re in the story, right?

The catch here is that we don’t want characters who are going to do what anyone would do. We want them to make an active decision, not a reactive one. This doesn’t mean I can’t begin with my hero running for their life, but I’m going to want a little more to it than that.

For example, on one level this part is a little easier for Phoebe. She’s a werewolf hunter and there’s a new breed of werewolf out there. It’s a different element in her job, but it’s still pretty clearly her job. There’s a werewolf, she goes to hunt it, boom—we’re in the story.

But we want her to be making active decisions, so how can we tweak this a bit? Well, when she tried to dispatch this werewolf, a silver crossbow bolt to the heart did nothing. What if nobody believed her? Her shot probably just missed, right? That’s what everyone’s going to think. Hell, that’s what that bastard Luc is going to tell everyone. So this is a matter of pride for her to prove the super-werewolf is real

Maybe there’s even a little more to it than that. Maybe someone at the lodge believes her, or is at least willing to humor her for now. And maybe they’ll pay an extra $2500 dollars for the bounty if she brings in a lycanthrope body that shows a definitive mutation. Well, now Phoebe’s got serious motivation to get that werewolf... and to get it before Luc. I mean, $2500 is two months rent and utilities covered. Like, full utilities. Leaving some lights on and taking lots of hot showers. Really long, hot showers.

So now Phoebe’s got a good reason to get into my plot.

Our third part is change. What’s going to happen in the plot that’ll make my character rethink things? I’ve brought up this idea before, that I think plot tends to be active while story overall is reactive. My characters can act on the outside stuff, but a lot of internal stuff is much harder to control.

Look at it this way. Nobody wakes up one morning and spontaneously decides to change their view on gun control or open relationships or Josh Trank’s Fantastic Four movie. Outside forces affect and influence them. They experience things, and these things help them—often force them—to change their opinion.

In the same way, the things my character experiences within the plot are going to change them internally. That change will be part of their story, which then means they’re going to be making different decisions and reacting in new ways as the plot continues. It’s kind of a feedback loop. Make sense?

Let’s look at Phoebe again. Last time I mentioned that her sister’s going to be a legal adult soon, and that’s probably causing some friction in the household. Phoebe’s been responsible for Luna for years now, and that’s coming to an end. Is it a relief? Does she feel guilty that she’s relieved? Has she done a good job raising her sister?

We also talked about the other big issue. Luna is the super-werewolf. Why? How? Phoebe’s whole job—that whole big family tradition—is killing werewolves. So is she protecting the family name by killing Luna or by not killing Luna. And this really drives home that all these werewolves have been somebody’s kid sister or big brother or loving parent. Yeah, some of them were actual, secret monsters, reveling in what they’d become, but how many of them were just victims? Her victims?

And this will also introduce some conflict at the lodge. We can guess how most of the elders think her “purely hypothetical” problem should be resolved. Or how Luc would deal with it.

Also, maybe something else at the lodge. Maybe we should be looking at the work/family overlap of exactly what happened to her parents. This could be another place to wedge in some conflict and break some trusts. Let’s make another note to poke at this some more. I think this could be something really world-changing for Phoebe.

Also-also, do I want her to change on a more personal level? I’d mentioned possible love interests last time, but as I’ve been thinking about it... no, no I don’t think so. She was already thinking relationships were going to overcomplicate things before all this happened, so during it? No, I don’t think so. I’m not against planting some seeds for much later (hey, this might start a series), but I think in the interpersonal department, Phoebe’s just going to keep doing things (and random bar patrons) the way she’s always been. For now, anyway.

Our final part is the end of our character’s story. Who have they become? Who did this series of events turn them into? How did it help them grow? In some cases this might be really clear. In others, it might be more subtle. But I’m a big believer that in most good books we need to see some change and growth in our characters.

The reason for this, I think, is that it’s tough for us to believe as people (and readers) that someone can go through a major, life-altering event and not, well, have their life altered. After I’m recruited by that nymphomaniac heiress to fight cyborg ninjas from the future for two weeks, it’s tough to believe I’m just going to go back to my life as an insurance risk analyst. Even if I want to, I’ve seen and experienced things that’ve changed me and probably made it impossible to fall back into that same old rut. I no longer think or react like that person I used to be.

Now, I don’t have a ton to say about this part for a couple of reasons. Really, it’s all the same reason, but I want to come at it from two different angles. Hopefully that’ll make it easier to see.

One is when we talk about these changes, we’re talking about a butterfly effect sort of thing. Tiny differences then can make big differences down the line. I may have a general idea how I want my character to end up, but I probably won’t know exactly how they end up until I’m writing this. That end change is going to depend on all the different experiences and talks that come before it, and I may realize that writing out this key bit of  dialogue with a few different words and a slightly different tone leads to a somewhat different take at the end. It’s easy to plan out the end of a plot, not quite so easy with story. That’s what I’ve found anyway.

The flipside of this is that if I absolutely 100% know what I want that end change to be (“...and so Wakko became a proud defender of the second amendment for the rest of his days...”) there’s a good chance I’m writing a story with a message. By which I mean the message is probably more important to me than the story itself. There’s nothing wrong with this, in general, but I don’t want to end up twisting my story to make it all fit the story ending I want. That almost always makes things feel artificial, forced, and unearned.

Looking at Phoebe again, I know I want to end with her looking at her sister in a new light, possibly a full role-reversal for them (yeah, her sister’s going to survive). I also know I want to end with her estranged from the lodge and feeling very different about her job as a werewolf hunter, but being okay with that. So I know she’s coming out of this in a better place mentally even if some of her initial worries haven’t been dealt with.

Story in four parts. Make sense? Any questions?

Want another example? Okay, let’s take a quick look at Phoebe’s sister, Luna, who’s going to be one of our other major characters. Luna’s basic four part story would probably be something like this...

Luna starts as a pretty typical teen. Big dreams, good-sized rebellious streak, and a wild mix of interacting hormones. Had a serious boyfriend or two. Maybe a girlfriend, too. She and Phoebe have a love-hate relationship that’s been more or less forced on them by the situation they’ve been forced into. They both want the fun, loving relationship they used to have, but also know why they can’t right now. Also, I think I’m going to say right up front that Luna is the werewolf at this point but doesn’t know it. She just knows there’s some weird changes going on in her body that she’s writing off as end-of-puberty hormones and/or end-of-this-phase-of-you-life stress.

Her big actions, closely related, are admitting to herself she’s a werewolf (with all it implies), hiding it for a while (because she’s a teenager who knows what her sister does for a living), and then confessing it to Phoebe (with all it might mean). She’s not in the family business yet, but she knows enough that eventually she can’t deny what these weird mornings mean. There’s only so many times you can wake up naked in the garden with dirty feet—you’re either a werewolf or you have a serious drinking problem (maybe both). When she hears her sister talking about the hunt, how dangerous the beast is, Luna’s going to realize how much of a risk she poses, to herself and to Phoebe, if she’s allowed to run free.

How will these decisions change her? Well, at first she’ll become much more secretive and nervous, which can get interpreted a bunch of different ways. Once she confesses to Phoebe, there might be even more fear, but this will eventually become relief, and she’ll be a lot more open with her sister than she’s been in ages. About a bunch of things. She’s also going to feel better about herself once their discussions confirm she’s not a doomed-to-be-evil monster. She’s going to have a purpose.

Who does this make her in the end? She’s going to be more mature, a little more responsible (in some areas, anyway). And she’s going to have a very, very different view of all these lodge folks she’s known for most of her life. “You know who your real friends are when X happens and most people...”

So that’s my completely untested, four step guide to story, our character’s internal journey. If you want a little more, it’s a topic I’ve talked about a few times here (as I mentioned up at the top). Please feel free to hit the assorted links and hopefully I haven’t contradicted myself too much anywhere.

Also, there’s a good chance you’re already doing a lot of this without thinking about it.

Next time on the ranty blog, I’d like to talk a bit about length.

Next time for the A2Q, which will be in two weeks, I want to talk about my book’s setting.

Until then... go write.

Thursday, February 20, 2020

A2Q Part Three—Characters

Hey! Welcome back to the A2Q method. Thanks for your patience while I tossed down a bunch of other stuff.

Anyway... let’s get back to it.

Actually, before we get back to it, I want to mention something I should’ve brought up before. When this takes off and I combine it all together in a book, I’ll make sure this ends up back at the start of the plot post. Or, really, on the tail end of ideas.

We’re all creative in slightly different ways. We’re always going to start with ideas, yeah, but where we go from there is going to be different for all of us. And probably for every project. For some folks, ideas initially spark plots, for other people, ideas lead straight to characters. These are all correct, because storytelling is an art, and in art “correct” is what works for you.

So plot, characters, story, setting... these are all things you might come up with in a different order than I’m laying them out here. To be honest, because this is all early stages stuff, I’m just kinda tossing it out in the order it feels natural to me. A different order might feel a little more natural to you. We’re still early in the process and it’s all going to be a little different for everybody.

Here’s a way to think of it. When we’re following a recipe, it’s going to have a bunch of things in it. Two eggs, a cup of sifted flour, half a cup of sugar, and so on. There’s no reason I can’t start by measuring out the sugar. Or sifting the flour. Or maybe I’ll crack the eggs and put them in one of those little steel prep bowls. They’re just the ingredients, and the order we prepare them isn’t important, just that we have them ready and on hand when we start to cook.

Make sense?

Okay, so... characters.

Characters are the people who populate my world. They’re the ones who live in it every day. One way or another, they’re going to be our entry point and our guides into that world. Maybe we’ll be looking over their shoulders. Maybe we’ll be in their heads, hearing their thoughts and experiencing everything with them. However we do it, everything is really going to come down to them. I can have the coolest mystery ever, but if the people trying to solve it are annoying idiots my readers won’t even make it halfway through.

So, let me toss some character stuff at you.

First off, we’re going to have a protagonist. You may have heard them called the main character or the hero. I’m probably going to go with this because it’s a lot quicker to say (and type) than “protagonist.” We may have more than one hero in our book. I’ve seen some with a half a dozen or more, but those tend to be larger manuscripts. I think it’s harder (but not impossible) to have a lot of really good, well-rounded heroes in a smaller book, just because we’ve got less space to develop them. Not saying it’s impossible, but it’s going to be a lot harder to have ten main characters in a three hundred page book than in a nine hundred page one.

Even with fewer heroes—even just one—it’s important to remember right up front that I might have a lot of ideas about this character that never make it into the book. I can have a five page character sketch about their childhood, school years, music preferences, religious beliefs, sexual history, fashion sense, life goals, and retirement plans. That’s fantastic, and it’s never bad to know all these things about my characters. But it’s important to remember they might not all be directly relevant to the plot of my book, the events happening right now that stand out from every day events for my hero.

Consider it this way—you know all that stuff about yourself, right? All those things I just mentioned above? But how often do they come up? Pick one and think about the last time it was an important point in a given day. When was the last time it was important before that? Some might be important to bring up in a job interview, others will be more relevant on a date. But it’s really rare that they’re all going to be important.

Also it’s important to note two things when we say “hero.” One—which is hopefully obvious, but just in case—is that I’m using hero in the gender-neutral sense, not the masculine one. My protagonists can be whoever I want them to be. Second is that we’re using it in the classic literary sense, not in the “saved a busload of Chechen orphans” way. My hero doesn’t need to be someone who rappels down buildings or fires two guns whilst jumping through the air. “Hero” in this case just means they’re the focus of our attention.

Now, besides our hero, we’re probably going to have some supporting characters. These are the folks who, well, help support the character’s journey through the tale I’m telling. They’re the best friends and co-workers and werewolf hunting lodge-mates of our hero. In some cases they might actually help support the main character’s journey. In others, they’re helping support the journey itself, giving more flavor and detail to the world.

It’s key to note that, by their very nature, my supporting characters aren’t going to be as well-developed as my main characters. They can still have fun quirks and odd habits and backstories, but I’m just not going to be spending as much time with them. So I need to be aware of (sorry to bring math into this) what percentage of the book they’re actually going to be in, and what percentage of that is going to be devoted to furthering the overall plot or my hero’s journey.

Wow. Did I just say “hero’s journey” in a non-mocking way? I’m so sorry. We’ll deal with that later.

We’re also going to have some background characters. These are the folks who, like in a movie, sort of drift in and out around my protagonist, but rarely interact with them in any meaningful ways. Bartenders. Taxi drivers. The 108 other people who work in the department store. The twenty-three artisans at the lodge who make werewolf-hunting equipment. We may get quick descriptions of these folks, they may have a line of dialogue here or there, but they’re rarely key to anything past filling out a room... or maybe a few lines on a casualty report. Most of them won't even get a name.

In my humble opinion, it’s really important to remember the hierarchy with these people. If my supporting characters are a tier below my heroes in terms of development, these background folks are going to be a tier below that. They’re not going to have a lot of description or backstory because... well, they’re just not that important. Nothing hinges on them. Think of those percentages I mentioned for supporting characters and apply it here. We all love rich, well-rounded characters, but do I have the time or space (heck, do my readers have the patience) to spend half a page on someone who’s not going to be at all relevant to this book? Once for the really cute cashier with the magenta hair. Maybe one more time for that archivist with the interesting accent and the hat. But these really, really need to be exceptions.

And there’s a reason for this. Readers automatically assume that if I mention someone in detail, they’re going to be important to the narrative. They take note of these characters, file them away for later reference. Time I spend with someone (or someones) who isn’t important is time I’m not spending with the characters who are important and, probably, time spent confusing my reader. I don’t want them taking notes on two pages of Andrea’s backstory only to find out she’s just here to say “You can go in now.” I might get away with it once, maybe twice, but this is something that'll burn patience really fast.

Now, one last type of character we’re probably going to have is the antagonist. This is the person (or persons) who are between my hero and whatever they’re trying to do—you remember, that plot we were talking about last time. Often they’ve got a vested interest in my hero not doing that thing, in failing to achieve their goals.

It’s important that my antagonist be an actual character, not just a cliché obstacle going “Muah-ha-hah” while they kick sand in my hero’s face. They’ve got a history, a life, that led them to end up in this position now. In their own way, they need to be as well-rounded as my hero or they’re just going to look like a cliché. And clichés are boring

A few quick things to keep clear. First my antagonist isn’t necessarily a villain. They can be, but they may just be somebody doing a job. They me be a good person trying to do the right thing, but that still puts them against my protagonist.

Second, my antagonist may not be a person. It might be a system or a society (or a secret society). It could be a disease. It could be a species, like invasive ants or super-werewolves. Even if it is, though, I’ve found there still tends to be an individual we can focus on. An embodiment of the issue. The foreclosing banker who represents how society screwed us. The infected member of our family we’re trying to treat. That one super-werewolf hunting the woods out on the edge of town.

Finally, I think it’s worth being aware that there are different levels of antagonists. There can be supporting characters on this side of the equation, too, so we need to think about those percentages again. Store managers, henchmen, random prison guards, and so on. I've heard them called “the officious chaff” (and if you know who called them that please remind me because my mind's gone blank). These folks can be propelling parts of my narrative, but I still don’t want to spend too much time with them.

I may have ideas for a bunch of different characters, and I need to figure out which of these categories they’re going to fit in. As writers, this is a big part of our job. Figuring out who my hero is (or maybe who they are) and making them an active participant in my plot.  Really, the plot should be happening because of my hero's actions.  If not, they’re just a bystander watching someone else’s narrative unfold.

Got all that? It’s a lot, I know. And I’ve been trimming a lot of this as I’m writing it. There’s a few more things I want to touch on.

I’m a big believer that good heroes always share three traits. They’re likable, they’re relatable, and they’re believable within their world. A key thing about all these—I’m referring to the reader’s perception of them, not other characters. This is something I think gets overlooked a lot when people talk about writing. They’re two very different viewpoints, and it needs to be clear which one we’re referring to.

That said... let’s talk about these three traits real quick.

When we say a hero needs to be likable, I don’t mean they need to be pleasant or cheerful or re-home shelter dogs or bake cookies for new neighbors. But they do need to be someone I, as a person holding the book, like reading about. I have to find something about them attractive or enjoyable or admirable. If there’s nothing to like, there’s no reason to keep reading. If you follow me on Twitter when I watch my Saturday geekery movies, an all-too common complaint is “who am I supposed to be rooting for?” Every character is boring or a jerk or annoying or misogynist or racist or a combo of several of these things. Why would I like reading about someone like that?

When we say a hero needs to be relatable, it means we need to identify with them somehow. We should see ourselves in them and some of their struggles and hopes and dreams. We don’t know what it’s like to live in a poverty-stricken future dystopia, but a lot of us can relate to Katniss Everdeen’s impulsive need to protect her family and her basic desire to survive. Likewise none of us know what it’s like to be a professional werewolf hunter, but most of us can probably relate to having to stick with a job that doesn’t pay that great. Some of us may even understand Phoebe’s ongoing frustration with her younger sister, who she’s had to raise since their parents died. As I mentioned up above, our hero’s going to lead us through our story, and they’re going to have a hard time doing that if we don’t understand them and empathize with them to some degree.

Finally, our hero needs to be believable within their world. Sure, if Harry Potter tells some bloke on the street he’s a wizard, it makes sense that they wouldn’t believe him. Even if he shows them some magic, it’s understandable said bloke would just think it’s a trick. But we believe Harry's a wizard because we’ve seen the wizarding world behind the curtain, so to speak.

At the same time, that doesn’t make Harry a believable character if we suddenly drop him into the world of The Expanse. Now it’s ridiculous that we’re trying to say magic exists in that hard-science narrative. If I tell you that my story’s set in the real world and Phoebe’s a professional werewolf hunter, well, either she’s a bit unbalanced or this is some kind of marketing gag for a movie or game. But if I tell you it’s a world where werewolves are real—even if most people don’t know about them—well, then it makes sense there’d be people who hunt them, on a professional level and maybe amateurs, too.

So, all that said, let’s consider a few character ideas for our novel and maybe give them a few quirks and traits. Heck, maybe the quirks or traits were the initial ideas and now we’re kinda working backwards. It all works.

Let's just admit Phoebe’s our hero. We know she’s a werewolf hunter with money problems, because it doesn’t pay great. She’s part of a werewolf hunting lodge, so maybe this is an inherited position or a “legacy” thing. Her parents are dead and she’s been raising her younger sister, which has probably had at least as much of an impact on her life as her job has. That's about 95% of her day right there.

We’ll call her little sister Luna. Right off the bat, we know she’s young enough that she’s not out on her own, which also gives us an age range for Phoebe since there’s probably a believable age difference between two sisters. Let’s call it eight years difference for now. We’ll put Luna at seventeen—right on the brink of legal adulthood, so they’ve got lots to talk about—and that makes Phoebe twenty-five (pencil that in up above).

Let’s combine two supporting characters up above and say Andrea has the magenta hair and she’s the public face of the werewolf-hunters lodge. You don’t get in without getting past her. I picture her with  big round glasses, just because. She’s probably a bit dismissive because she has to deal with everybody at one point or another, so the less time she has to deal with someone, the better.

Now, by nature of the story we’ll probably need a few more supporting characters. There can be Luc, another werewolf hunter from the lodge. He’s a rival for Phoebe and maybe a romantic interest for Luna. Yeah, keep her age in mind, that’s going to be important issue. Or maybe this is a romantic triangle? Or maybe they just both hate him. We'll all figure it out together. One way or another, she needs to talk to somebody at the lodge.

We can also have Quinn, who makes most of Phoebe’s weaponry and armor. Not sure if Quinn’s a man or a woman yet, but it’s someone else for her to talk with at the lodge and I just love the idea of someone who makes weapons and yes, my name begins with Q, I get it. No I’ve never heard that before. Can we move on now?

Phoebe and Luna’s parents are going to come up, one way or another, so I should probably know something about them. How did they die? Did they die together or separately? Random accident? Tragic backstory? Does it have something to do with being werewolf hunters? I’m going to say it was a werewolf attack, but the lodge has kept some of the details from Phoebe and Luna. That's a good start for now.

I should probably come up with one or three people in town, too. Other folks Phoebe will have to deal with who aren’t part of the lodge. We know she has money problems, so there’ll be two or three discussions with the landlord. Maybe a friendly bartender she confides in, because this is a friggin’s stressful situation she’s in and she’ll need some downtime away from Luna (plus, a friendly bartender will give her a drink or two on the house). Who else would she end up talking to in town? Another person making gear or training her on the side? Is there someone else she owes money to? If Luc isn’t a love interest, does she have a friend with benefits?

Plus, let’s not forget our antagonist—that werewolf out in the forest on the edge of town. They’re hungry and dangerous and Phoebe shot them with a silver crossbow bolt and it did nothing. That’s something we really need to deal with. Plus... I’m using a neutral pronoun but is this werewolf neutral? Is it male or female? Maybe more importantly... who is this werewolf during the day? Someone we know? Do they know they’re the super-werewolf? Do we know they’re the werewolf?

For our purposes, I’m going to say right now that Luna is the super-werewolf, but she doesn’t know it herself until a little more than halfway through the story. Knowing this up front is going to help me shape a lot of scenes and structure my narrative. The readers aren’t going to find out until Phoebe does, because Phoebe’s my protagonist and we’re more or less learning things as she does. If we learned Luna’s secret too much before Phoebe, it could potentially make her look dumb and it means my reader’s going to be waiting for her to catch up. Also, this is going to set up some great conflicts between Phoebe and Luna, but also with Luc and the rest of the lodge. After all, their job is to kill werewolves, so where does that put Phoebe?

That’s a nice cast for now. We may add two or three more as we develop the plot and the narrative a little more, but this gives us something to start thinking about. It even helps us shape our plot a little more because it’s given us some new elements to throw into the mix.

And I think I’m going to stop here because this has gotten huge. There’s so much more to say about characters in general, but I think this is a lot of the key stuff we need to think about as we’re playing around in these early stages. You may notice I dropped a lot of links to previous posts about characters, so feel free to explore.

Next time, we’re going to expand out characters a bit more and talk about story.

Until then, go write.