Just want
to thank you all for your patience while I was off at (and recovering from)
SDCC.
Now, back
to our usual rants about storytelling...
I’ve
mentioned once or thrice before that I like watching (and commenting on) bad movies. Sometimes I find a hidden gem. Most of the time, though, they’re just fodder
for these little rants. Much like when I used to read scripts for screenplay contests, if I watch three or four bad movies in a row I almost always
find some common flaws and teachable moments.
So I saw a
Dracula movie recently...
He’s
arguably the most commonly-filmed fictional character on Earth. It’s not that big a surprise I
stumbled across one. Actually, it was a
three-Dracula geekery day, if memory serves.
Anyway,
this one was set back in the 16th Century and went the ancient-noble-prince
route. It’s a not-uncommon take on the
character (Fred Saberhagen wrote a whole series that used it). Dracula
used his supernatural powers to protect Transylvania and had this whole warrior
code and all that. And I’m kind of
guessing 16th century. Vlad Tepes lived
in the 15th, but these people were actually dressed in a more medieval-fantasy
style.
Except... we also had Jonathan
Harker and Mina and Lucy and Van Helsing.
Medieval versions of all of them.
Again, not terribly uncommon.
We’ve seen lots of interpretations of these characters (looking at you,
Hugh Jackman). So Mina and Lucy being
kickass demonhunters isn’t that odd.
Except...
we also had this huge biblical subplot, where vampires are all descended
from Cain and can only be truly killed by descendants of Abel. Which, I mean, I’ve heard stories that tied
vampires to the bible before. So it
wasn’t really an outlandish, crazy thing.
Except... we
also had the romance. You know the
one. Mina is a near double/reincarnation
of Dracula’s long-dead princess. Long
scenes of wistful staring and passionate confusion ensue.
Man, that’s
kind of a lot for a ninety-odd minute movie, isn’t it?
I think one
or two Saturday geekeries later I ended up watching this twisty-turvy
thing about dead children and stalkers and swapped identities and second
marriages with creepy undertones. That
could all balance out kinda cool, right?
But there was also this whole parallel plot about guardian angels
and angel sex (no, seriously) and sin and redemption. And the plots didn’t so much as dovetail
together as butt heads for a while and then have a high-speed impact (which
also involved some fatalities...)
What’s my
point here? Well, I have two, believe it
or not. They’re kinda related, but still—bonus
tips for you.
First, in
both of these movies, the plot kept getting in its own way. There were so many clever ideas that none of
them really got developed to a satisfying degree. We’d
start dealing with one and then have to rush off to deal with another one
before people forgot about it. Or the
ideas would collide head on, which led to analyzing the story instead of... y’know,
enjoying it.
I’ve talked about this problem a few times before—where a plot or story is just overpacked with
ideas. And what tends to happen is the plot
will overwhelm the story, the story will smother the plot, or sometimes
they’ll just collapse into this mess of well... random plot and story points.
This is a
really tough idea for new writers to grasp, because it feels counterintuitive
to everything we’ve been led to believe as storytellers. If the idea’s good,
how can it be wrong for a story? Thing
is, sometimes a really good idea just doesn’t work in the story I’m
telling. If it’s not driving the plot or
motivating the characters, if it’s pulling us too far off course or just
filling space that could be used for something else... it probably doesn’t
belong there.
I got to
interview Kevin Smith a few years back, and we talked for a few minutes about
his legendary hatred of ad-libs. He was quick to point out that he didn’t hate
ad-libs. His problem was that ad-libs rarely fit into the final story. Sure,
they might be hysterically funny at the moment while filming on set, but then
you’d get to the editing room. Now they had to fit in with the tone and pacing
of the overall movie. And more often
than not... they didn’t. It’s not that they
weren’t funny or clever, they just didn’t fit. And then Smith even made a point
of praising his then-leading man, Seth Rogen, for the
ability to fire off lots of funny lines that were, as he put it “very germane
to the discussion.”
Y’see,
Timmy, when we come up with these really cool ideas for a new take on
werewolves, some really hot and sexy dialogue, or an incredibly cool way to
describe the feeling of a knife piercing the flesh... well, we want to use
them. That’s our job, after all. To take cool ideas and make cool stories out of them. But sometimes—a
lot of the time—our job is really knowing when to take the cool ideas out. It’s being able to cut away the excess, to
figure out what our story’s about and what parts are just wasting time and space.
There’s a
general idea I see crop up a lot that
stories can be any length. Any length at
all. I can make the story whatever it
needs to be—fifty pages long to five hundred pages long.
And while,
in a general sense, there’s some truth to this, the stark reality is that there
are a lot of limits on how long a story can be.
Look at
screenwriting. We all acknowledge that movies are generally ninety minutes to a
little over two hours. It’s just how it
is. When a movie’s only seventy-plus
minutes... we feel kinda cheated. It can
be really good, but almost always there’s a response of “That’s it? Only seventy-one minutes?” Likewise, when a film stretches out over two
and a half hours, it usually feels pretty excessive. There are a few really great just-shy-of-three-hour movies, but there are a lot of really bloated,
desperately-in-need-of-editing ones.
So if my screenplay doesn’t fall in the 90-130 page range... I might get
some folks to look at it, but not many professionals are going to take me
seriously.
And if I’m
publishing... well, paper costs money.
And shelf space in book stores is precious. Most publishers don’t want to see a massive, beef-slab
of a book unless they know they’re going to sell a lot of copies of it.
Ahhh, I
say, well I’ll just publish it myself, then nobody can turn it down for financial
reasons. True, but a lot of the POD
sources still work off page length to calculate costs, and they’ve got much
more hard ranges. Just a few pages this way or that can mean a price jump of
three or four dollars per copy. And somebody’s got to eat that
cost. It’s not going to be them, so it’s
either me or my readers. This is why I
had to cut almost 30,000 words out of my book 14 --the small
publisher couldn’t afford to have it stretch into the next page-range.
Heck, even
if I just give up on print altogether and go with epublishing only—check the
numbers. Shorter books do better as ebooks, especially from self publishers. The vast number of folks who’ve had any
degree of success with ebooks are doing it with books under 100,000 words. I think many of them are under 70,000. The “why”
of this is a whole ‘nother discussion we could debate for a while, but for now
we just need the simple numbers. Ebooks tend to do better as shorter books.
Y’see, Timmy (yep, a double Y’see Timmy—haven’t had one of those in a while) what all this adds up to is limited space. Those pages are precious. My words are precious. I don’t want to waste them on irrelevant things. I want them to be moving things along for the plot and for my characters. I want the ideas to work for the story, not to be flexing and contorting my story to accommodate some ideas.
Y’see, Timmy (yep, a double Y’see Timmy—haven’t had one of those in a while) what all this adds up to is limited space. Those pages are precious. My words are precious. I don’t want to waste them on irrelevant things. I want them to be moving things along for the plot and for my characters. I want the ideas to work for the story, not to be flexing and contorting my story to accommodate some ideas.
A while back a friend of mine was working on a Frankenstein-esque story, and he had this super-cool
idea for a detail about the monster’s origins.
And it really was a cool idea. Thing
is... his story was all structured around the idea that we never really learn much about where the monster came from or how it was built. That was part of the mystery. There wasn’t anywhere to use this idea, but
he was soooo determined. Even when it
made no logical sense for this detail to be revealed, he kept
trying to force it into different chapters. Because
it was too cool an idea not to use... even though the rest of his story was suffering because of it.
You may have heard that old chestnut—kill your darlings. This is kinda like that. I may have the coolest line of dialogue, the neatest way to explain something, or the most fantastic description of a giant robot ever, but if it doesn’t work in my story...
Well, then
it doesn’t work.You may have heard that old chestnut—kill your darlings. This is kinda like that. I may have the coolest line of dialogue, the neatest way to explain something, or the most fantastic description of a giant robot ever, but if it doesn’t work in my story...
And if it
doesn’t work—if it’s not adding to my story—then it shouldn’t be there.
Next time,
unless someone has some other ideas, I was going to toss out a few quick little
tips about genre and devices.
Until
then... go write.
No comments:
Post a Comment
Note: Only a member of this blog may post a comment.