Showing posts with label relevance. Show all posts
Showing posts with label relevance. Show all posts

Thursday, October 14, 2021

Supporting Spaghetti

Oh, back again so soon? Well, I guess that’s as much on me as it is on you. But I did have another thought I wanted to bounce off you.

This is something I’ve seen several times in books and in bad B-movies, but it only recently struck me what was actually going on. How the storytellers were twisting things in a really unnatural way to solve a problem. So this may make you (and me) look back at some older posts I’ve done in a slightly different light..

But first, let’s talk about pasta.

I got into cooking during the pandemic. Started watching lots of cooking videos. Trying some things that were kind of new and daring for me. Maybe some of you did too. I’ve found all the prep and cooking kept my mind off other things but still working in creative ways. And now I can make really good stir-fried noodles.

Speaking of noodles, you’ve probably heard of the spaghetti test. When it’s cooked properly and ready to eat, you can throw a strand of spaghetti at the wall and the moisture and starches and, I don’t know, pasta epoxy will make it stick. If it isn’t done cooking yet, it just falls off or does a slow downward tumble like one of those Wacky Wall Walkers.

There’s another phrase you may have heard which grew out of this spaghetti test. “Let’s throw it at the wall and see what sticks.” It shows up a lot in the development stages of all sorts of things. We’ve got thirty ideas and we don’t know which one’s going to work? Well, let’s just do all of them. We throw all the spaghetti at the wall—the whole pot—and everything that sticks is good and ready to go and whatever doesn’t... isn’t. Sound familiar?

I think most of us have tried this sort of blunt, brute force approach on something. I know I’ve rewritten conversations severaltimes to see if it works better with Yakko taking the lead, or Dot, or Wakko, or Phoebe, or... who’s that guy? Let’s see what happens if he takes the lead in this. Same thing with names. Holy crap, Murdoch in Terminus went through sooooo many different names. Sometimes for whole drafts, sometimes just for a page or three. But then I found Murdoch and it was perfect.

Thing is, there’s a weird sort of flipside to this. Or maybe an inverse? Freaky mutant bastard offspring? Anyway, I talked a while back about shotgun art, and I think this is what’s going on here.

Sometimes, in books and movies, we’ll see storytellers who just pile on the characters. One after another after another, many of them with only the thinnest connection to the main plot. It’s the cousin of the best friend of a supporting character in one plot thread. Or, y’know, even less than that. I read one story where we spent two whole chapters with a character who’s only purpose was to bump into one of the main characters in a third chapter. That was it. She served no other purpose in the story except to be that two page delay in his day And, y’know, fill out the page count a bit.

What struck me a few weeks back is when storytellers are doing this—layering on dozens of simple, almost stereotypical characters and conflicts—is they’re taking the spaghetti approach and just throwing everything at the wall. Rather than developing any of these characters or elements to any degree, they’re just giving us lots and lots of quick, shallow ones. I mean why spend time making a complex character when I could just create five characters with only one character trait each? It’s so much less effort, right? I mean, ex-wife, former best friend, alcoholic rival, pregnant woman, aggressive military guy—there’s got to be something there that strikes a chord with my reader, right?

That example I gave up above? The woman who served no purpose except to bump into one of the protagonists? She was late for work. That was it. That was her entire character. I mean, she had a name. She had some dialogue. She had a pet in a tank in her apartment (some kind of lizard, I think). But that was it. The only other thing we knew about her—her alarm didn’t go off, she overslept by almost two hours, and she was late for work. We never learned why her alarm didn’t go off (power outage? forgot to set it? sabotaging pet lizard?). We never learned why she was so tired she overslept by two hours (drastically overworked? got blackout drunk? a wild hookup that left her exhausted?).

Heck, weird as it sounds, we never even found out why being late was a bad thing (on the verge of being fired? abusive boss? big presentation?). We just knew she was late, had to get showered and dressed fast, had to get to work, and that was supposed to be enough for us. Anything else would require more thought about who she was, what she wanted out of life, and what she was actually getting.

And this book had over a dozen characters like her. Seriously. It spent a significant amount of time with people who could be 100% completely summed up with things like “Wakko needs some drugs,” “Dot’s worried about her dog,” or “Yakko is a no-nonsense soldier.” That’s it. That’s all of who they were.

One place you may recognize this from (tis the season after all) is old slasher movies. Okay, and some modern ones. Most of the cast is one note characters with just barely enough depth that we can tell the machete went through them. They’re the bulk filler of the plot. The serious woman. The goofball. The jock. The nice girl. The drunk/ stoner. They just exist to be minor obstacles between our killer and the one or two survivors.

Now, again, the idea is that the reader (or the audience, if this is a B-movie) has to find something more-or-less relatable in these broad stereotypes. I mean... you’ve known somebody who’s late for work before, right? Or was a jock? Or a serious woman? Okay, well... I bet you knew someone who was worried about their dog at some point, right?

I think people do this for two reasons. One is that they’re nervous about creating complex characters. Maybe they don’t think they’ve got the skill to do it, or possibly just not the skill to do it in the number of pages allotted to it. Perhaps they think their plot can’t function with only three or four threads. Or possibly they’re worried about having such a limited number of viewpoints.

I think the other reason is they’re worried about having characters with no traits. Like that woman running the register at the gas station. She doesn’t even have a name tag. She’s just there to sell the protagonist gas and a couple snacks. She’s got no arc or backstory or tragic flaw. That doesn’t seem right. We have to give her something, right? Maybe she could be, I don’t know, late for work or something?

Thing is, no matter what my reasoning is for this flood of one-dimensional characters, this always ends up leading to one of two things. Either we mistake their lack of depth for deliberate avoidance (“Hmmmmmm... why isn’t the writer saying why she was up late last night? Is she the murderer???”) and then we get frustrated when this goes nowhere. Or we recognize these characters don’t actually serve a purpose and get frustrated waiting to go back to someone who’s actually going to affect the plot in some way.

I also think it’s worth noting the three traits of good characters I’ve mentioned here a few dozen times—likable, believable, relatable. And yeah, I’ve also mentioned that supporting characters can sometimes get away with only two of these traits. Catch is, when characters are this flat and undeveloped, they almost always end up unbelievable—their actions and reactions just seem ridiculous because there’s no depth to ground them in. So we’re down one good trait already! Then my shotgun approach means they’re going to be randomly relatable at best, and lots of folks fall back on “snarky jerk” as a default personality, soooooooooooooo... Not a lot going for these folks.

Y’see, Timmy, burying my story in simple characters doesn’t work because it’s forgetting a basic truth of the spaghetti test. All those noodles that didn’t stick to the wall? I don’t sweep them up off the floor and put them back in the pot. The whole point of doing it all was to see what did and didn’t work—to figure out what shouldn’t be in my story.

So said noodles definitely shouldn’t be part of my finished entree.

Everyone gets the food-book metaphor here, right?

Anyway... next time...

Wow. Already halfway through October. I guess next time I could do the obligatory horror post. Or maybe talk about NaNoWriMo? Any preferences?

Either way, go write.

Thursday, August 27, 2020

On the Third Day...

I got a request from Rhyen, which is great because I still haven’t really hammered those ideas on endings or comedy quite into shape. So that’s still some stuff for the future. Or, y’know, somebody else could ask something.

Anyway...

Rhyen wanted to know about worldbuilding. Not just “our world, but with secret werewolves” but full-on, hardcore fantasy worlds, sci-fi worlds, and so on. How (and when) do you come up with histories, cultures, and all that other stuff?

Y’know what? Let’s make this post super-active rather than me blathering away. Right here, right now, let’s look at werewolf world. The other version of it where everybody knows werewolves are real.

Now, I know, we said we were going to do more hardcore settings but just go with me for a minute.

I’ve mentioned Charlie Jane Anders once or thrice before, and her little note that there’s no such thing as “a world just like ours, except...” because any noteworthy “except” is going to change everything. If there really were werewolves and everybody knew about them, so much would be different in the world. Tons of things.

Don’t believe me? Let’s go over a few things real quick. Just off the top of my head...

Here’s an easy change. There probably wouldn’t be any silver coins. In WereWorld anything with even a scrap of silver would’ve been gathered up and turned into anti-werewolf weapons or defenses. The government would be treating silver like uranium. 

Which, hey... how would warfare be different? Forget atom bombs... imagine if the Manhattan Project involved deliberately infecting a hundred or so troops with lycanthropy and then dropping them all on Nagasaki and Hiroshima on the night of the full moon. A hundred unstoppable killing machines running wild in each city. That’s a terror weapon, right there. And of course, if the Japanese capture two or three alive, now they’ve got their own werewolves.

But now without the US pouring all that money into nuclear warfare and missile programs... where does it all go? Infrastructure? Social programs? Schools? Would there be a Cold War? A Bay of Pigs? And if the Soviet Union leaned into werewolf warfare... what kind of arms races would there be? Would the USSR have financially collapsed?

And we haven’t even talked about dating or sex in WereWorld. Hunting laws? Home security? Profiling? Legal issues—if I kill someone as a werewolf, am I legally responsible? Is it murder, which requires a degree of forethought, since the werewolf’s essentially an animal (or is it?)?

And all of these assume we just “discovered” werewolves somehow back in the early 1940s. What if it was even earlier? How would global exploration and trade have gone differently five hundred years ago if every twenty-nine days  one of your crew members might kill everyone on the ship? How different would the world map look right now?

Again, this is all off the top of my head. Seriously, I’ve spent maybe ten minutes on this. But I’ve completely rewritten the world, just by being aware that things would inevitably change in this situation.

So, with that in mind...

Creating a setting, any setting, is a lot like creating a character. I want to know them backwards and forwards. It’s fantastic if I have lots and lots of factoids about them easily on hand (you may remember that back before we all took the pandemic plunge, I talked about characters and their underwear choices).

I’ve mentioned character sketches once or thrice before, and I think worldbuilding can be approached the same way. We come up with the bare basics and then we start fleshing it out by asking questions and maybe following a few paths to their logical outcome. Like I did up above with WereWorld.

Or let’s do something even more divorced from our world. Let’s say it’s going to be a fantasy world, maybe one with some gearpunk elements. So, easy one—is there actual magic in this fantasy world? Is it kind of rare or very common? Does it need components? Are they rare or common? Do people have spell-component gardens the way we might have an herb garden?

How about the gear-tech? How precise is it? Do you need mathematically perfect brass gears or do lots of people carve wooden ones after dinner? What do they use for power? Springs? Counterweights? Two or three big guys turning a crank?

Does magic dominate the gear-tech, or vice versa? Is one notably newer than the other? Does either have detractors, vocal or secretive? Are magic and/or gear-tech novelties or parts of everyday life? Do they ever cross-pollinate, so to speak? Are they expensive or so common everyone has access to some aspect of them?

Considering all of this, now... is this mostly an agrarian world? Are more people farmers? Hunters? Are there gearpunk tractors or crossbows? Magic millstones or knives that can skin anything? And if none of this ever filters down to the common folk... how do they feel about that?

Has the magic or gear-tech made travel easier? Are people still isolated in villages or are there much bigger cities, made possible because of these advances? Do people know more about the world?

Heck, how fantasy is this world? Are there supernatural or mythological creatures? Are they common? Domesticated? Are there things we know or all-new creatures? Does the farmer have a six-legged hexox dragging his plow? Are there gods? Demons? How do they feel about humans playing with magic and gear-tech?

Or heck... is it even humans? Is this about magical halflings or gearpunk elves? I just pictured a gearpunk lizardman and that seemed pretty cool.

If you’ve answered a lot of those questions, I bet you’ve got the beginnings of a pretty solid world in your head. And probably spun off a question or three of your own. Enough so that you can start setting up your plot.

And one thing to keep in mind—just like with characters, this might change as I go along. As the story grows and progresses, I might change a lot. I might add even more. It’s an ongoing process. Halfway through my outline or my first draft, I might realize I need to address currency. And, hey,  maybe this world has a really crappy exchange rate, so it matters if you’re getting paid with glowing quartz or brass gear-coins.

Again, the world is here to serve the story. You’re going to change and tweak it as you go. Maybe all the way up to your last draft. And just like with characters, you’ll keep coming up with cool little details and anecdotes.

Now... there’s three key things to remember...

First, I know I talk about editing things down a lot, but we can all breathe a small sigh of relief here. If I’ve got a story set in another world—a drastically different world—most editors are going to give me a little bit of leeway, word-count wise. They understand I’ll need a few extra pages to explain why Yakko is riding a gearpunk tractor powered by magical crystals.

This doesn’t mean I can go crazy listing details. Or that I can be really blunt with them. No pausing for two pages to randomly describe the wooden sun-and-planet gears in Yakko’s trailer. Or the long history of the mining guild that provides those magic crystals. One more time—say it with me—the world is here to serve the story. It’s okay to have a little extra flavor here and there, but I shouldn’t lose track of what my book is actually about.

Which brings me to my second point. Whenever I create a character, there’s a lot of things about them that are never going to come up in the book. Or maybe they come up, but they’re never explained. I might have tons of rich backstory and weird little details, but a lot of it just never becomes relevant.

For example, in the Threshold books, I know a ton of things about Veek. I know why she’s abrasive with most people. Why she likes wearing men’s suits and ties over women’s power suits. Heck, I made a note of when/how she lost her virginity. But the truth is, none of this has been relevant to any of the books she’s been in. It’s stuff I know, and it helps me make her feel more three dimensional on the page, but ultimately... it’s all kind of irrelevant if it doesn’t have anything to do with this book—with the plot I’m telling and the character’s arc through that plot.

Worldbuilding is the same way. No matter how fantastic or amazing the details of this world might be, they only matter if they’re going to have some kind of impact. While it may be very interesting how this society ended up with a hexadecimal/base sixteen number system, do we need to know any of that history for this story? Yes, WereWorld does have eleven continents and there’s a fascinating story behind it... which has nothing to do with this book.

And even then, I’d argue that if there’s no real reason for something to be different... maybe it shouldn’t be. I think one thing that confuses some people is they see this rich, historied world that the story’s set in and forget the world only exists to serve the story, not the other way around. If you look back at my A2Q discussion about the world Phoebe and Luna live in, I made choices based on what would be interesting for the plot and story, not what would make for an interesting world.

So I shouldn’t be coming up with (and using) new things just to come up with new, different things. I mean George RR Martin just uses leagues for distance in worldbuiding heavyweight A Song of Fire and Ice (perhaps better known by it’s Hollywood stage name, Game of Thrones). It sounds good, a little archaic, and he doesn’t have to waste half a page explaining what hekkrets are.

Or heck, here’s another example... any of you remember that old 70’s indie movie, Star Wars? There’s a great scene where Ben and his would-be-protégé are trying to hire a ship from some lowlife smuggler. And Ben tells him “We can pay you two thousand now plus fifteen... when we reach Alderaan.” Remember that?

So... two thousand what?

No, no, no. Don’t run to novelisations or books or articles that retconned this. Right there in the movie you watched... two thousand what?

Truth is, it doesn’t say and it doesn’t matter. For this story, the type of currency’s irrelevant. I don’t care if it’s Imperial credits or Old Republic scrip or gold-press latinum or Jawa skulls. Okay, I might care if it’s Jawa skulls because WTF Kenobi why do you have two thousand of these laying around?! What the hell have you been up to out in your little desert hut?

Anyway... no, all we need to know is that two thousand is a good amount (judging off everyone’s reactions) and fifteen more makes it a very good amount. Past that, we just don’t need to know why Solo wants all these Jawa skulls Kenobi’s collected. It’s not important. The dialogue’s solid and sounds believable, which is far more important that a brief segue to explain the various types of Galactic currency and their exchange rates.

This brings me to my third and final point.

Worldbuilding is, in my opinion, a really easy trap to fall into. Because worldbuilding is fun. Seriously. That question game we played up above? We can do that for weeks with worldbuilding. Months. Maybe even years. My world is going to be so huge and so complex with so many races and creeds and economies and social structures and seriously we can spend so much time doing this instead of...

Y’know, actually writing the story.

And that’s how I generally approach worldbuilding. You may need to change this approach a bit, depending on your own story and the kid of setting you want for it, but hopefully this’ll get you a little further down that path. Or help you find your own path.

Next time... endings.

Maybe.

Until then, go write.

Thursday, August 20, 2020

An Old Favorite...

It’s Thursday morning and it struck me that I don’t have anything ready for the ranty blog. I’ve had a few different ideas rattling around in my head for posts about endings and comedy and jargon. But they’re all kinda big things and a bit... delicate? I don’t want to be giving bad, half-thought-out advice, and I’m not 100% sure that I have good advice on these precise topics quite yet. Thus all the rattling around in my head.

Or maybe those are LEGO bricks? Might be. Really, anything goes in 2020.

Hey, speaking of years and what’s possible and what’s acceptable, I realized I could babble on for a minute or two about a topic that pops back up every four or five months.

See, I recently watched an adaptation of something I loved many years back. And, being a proper nerd who read and re-read the original and then read it again a seventeenth time, I picked out little changes here and there. I mean, yeah, it’s an adaptation. Things are going to change. They always do because they need to. But these were different changes. A lot of them were in how people were addressed. How other people reacted to them. Nothing gigantic, but it stood out to me because—as I said—I was a big fan of the original.

Okay, fine, I was nitpicking.

Anyway, I can’t remember at what point in the movie it clicked, but it hit me that the movie had updated a lot of the original story’s views on sexuality and gender. Just little tweaks, nothing that affected the plot in any way. But the movie was a bit more modern, inclusive, and—in a few places—a little less mocking.

I thought Good on them.

But then, shortly afterward, I had another moment. Because, hang on a minute, I’d read this many, many times back in those formative years and I’d never noticed any places where people were excluded or mocked or anything like that. The book was fine. Was this movie overreacting? Were they just changing things in the adaptation to please a tiny, vocal minority?

And the more I thought about it, the more I realized ohhhhhhhh no. No they weren’t. I just didn’t notice because, at the time... I was cool with all of that. My views then echoed a lot of the views of, well, then. Just like the book did.

This book was big for me. If someone asked me, it’d probably end up on my personal list of “twelve most influential books/authors” or something like that. But... yeah, it’s got some flaws. The book is a fixed artifact of then and there are aspects of it that the world has moved past. And, thankfully, I’ve moved past.

It’s a rough thing to go back and realize things you loved in the past don’t quite measure up anymore. Sometimes in minor ways, sometimes in... well, really big ones. I re-read a classic sci-fi novel a year or two back and it terrified me with some of its views on sex. Re-read another formative series to my partner when she was really sick and discovered wow was there a lot of casual racism in it. Just a few weeks ago I watched one of my favorite comedy movies from my teens, one I must’ve seen this at least a dozen times (yay USA Up All Night) and holy crap that was just full-on, no question sexual assault, arguably attempted rape from the main character. That was seriously uncomfortable to watch.

And I get why admitting this sort of thing can be tough for people. To admit these early, formative works are flawed. That the people who made them were flawed. Because admitting this means opening ourselves up to the idea we might be flawed. We might’ve absorbed views and lessons that, in retrospect, were not good.  It’s painful to think the movie adaptation of our life might get that same horrified reaction.

The world always changes. It progresses, it moves forward, and hopefully... we move with it. We learn more. We understand more. This sounds really dumb to say, but I’m very happy my views have grown and evolved since I was five. Or fifteen. Or twenty-five. Not on everything, but on a lot of things. It’s not weakness to say I’ve changed my views—it’s growth.

This doesn’t mean we have to abandon those old, formative works or throw them on bonfires. But we need to be honest and acknowledge what they really are... even when it means a bit of apology and internal cringing on our part. I can say this book and that book are on my list of formative things because... well, they were. I can’t deny it. They’re part of why I’m a writer today.

But I don’t need to embrace them or constantly defend them. I can admit their flaws—some minor and some seriously glaring—even if it possibly means admitting some flaws of my own. Because in writing and in life, I can’t improve if I never admit that I need improvement.

Anyway... just some random thoughts. I know other folks have said similar things in a better way.
 
Next time...

Well, as always, if anyone’s’ got a specific question, feel free to drop it in the comments below. Or over on a Writers Coffeehouse video if you want to get answers from better writers. And if not, maybe I’ll sort out some of those bigger ideas to talk about.

Until then... go write.

Thursday, September 26, 2019

Getting It

Is it just the view on my screen, or has the tag cloud over there in the right margin kind of... collapsed? Shattered? It doesn’t look right, that’s for sure. Apologies if you’ve gone looking for something and it’s especially hard to find.

Anyway...

I stumbled across an issue recently in two very different books, and then in a movie, and it’s semi-related to some things I’ve talked about before. So I figured it might be worth a little refresher. And, not to sound silly but.. some of you are going to get this immediately and some of you aren’t.

There’s an idea I’ve mentioned here a  few times, which I first heard (read, really) from Damon Knight.  If we’re presented with a fact we don’t know, it’s information. If it’s a fact we do know, it’s just noise. I don’t bother to explain what the ranty blog is about every week, because if you’ve found yourself here odds are you already know. But I will discuss Phoebe’s height a lot this week (she’s over six feet tall) because it’s kind of germane to the discussion, as one might say.

It’s very important that Phoebe is tall in my story. In fact, it’s semi-critical that my readers know she’s just over six feet. It’s a key point for her, and I can’t have them picturing her shorter—let alone drastically shorter—because it’ll make things very confusing at a later point in the story.

So... how do I do this? How do I make sure that when readers picture Phoebe, they picture her as just-over-six-feet in height? That it’s one of her defining details, something they absolutely picture about her?

Well, yeah, I have to put it in her description, sure. Writing it out is kind of a given. But I’ve talked before about how descriptions don’t always stick. We get mental images of characters that don’t always match up with their written descriptions. And, as I’ve mentioned, it’s really important that people remember Phoebe’s pretty tall (she is, as I may have mentioned, just over six feet).

Which brings us to another idea I’ve talked about—repetition. I’ve talked before about repeating words, phrases, and structures to get a certain effect. What I’d like to talk about today is using repetition on a slightly more visible level to try to cement important details (like Phoebe’s just over-six foot height) in my reader’s mind.

And I’d like to do that with the obvious example—A Christmas Story.

For those of you who are somehow unfamiliar with the movie, A Christmas Story is about a boy named Ralphie who wants... well, we can probably say is obsessed with getting a Red Ryder BB gun. It’s pretty much all he talks about. In fact, in a  ninety-three minute movie, he mentions it by name almost thirty times. He’s basically saying it every three minutes. If we go off standard script timing the Red Ryder BB gun comes up every three and a half pages. Is this a good rate to mention something important? I mean, A Christmas Story’s a legendary film, so it’s gotta be doing something right, yeah?

Let’s keep a few things in mind, though. Ralphie’s an obsessed little kid. He’s basically the nice version of Eric Cartman ranting about what color MegaMan he wants for his birthday. He’s single-focused in a way most mature adults grow out of pretty quick. And while it’s funny in small doses, I think we can all be honest and admit that Ralphie’s... kind of annoying. It’s in a cute way, but there’s no way he’d get away with this if he wasn’t a chubby-cheeked little kid with glasses.

(who later grew up to hate Iron Man and run tech support for Mysterio--seriously!)

But if I’m not writing from the point of view of an adorkable pre-teen, this level of repetition can get annoying real fast and start dragging my story down. Take Phoebe and her just over six-foot height for example. I only mentioned her five times (six counting this one), but the mentions of her and her height were starting to get on your nerves, weren’t they? There’s just so many times I can repeat this information before you’re grinding your teeth and saying “Yes, I get it, can we move on now please...”  In this case, repetition is more of a necessary evil, because there’s no way for us to get things across without putting it on the page somehow.

So... how many times?

As a good rule of thumb, I think I’d like to fall back on, well, another rule of thumb I’ve mentioned here once or thrice before. The rule of three. Really, really quick and dirty, the rule of three basically says by the third time I mention something—who Dot got the necklace from, needing to be worthy to lift the hammer Mjolnir, or how tall Phoebe is—my audience almost always gets it.

I’d like to add a small proviso to that, just for when we’re talking about this specific instance. Whatever my super-important detail is, I should mention or give an example of it twice very early on. If it’s Dot’s necklace, maybe she can muse about it once and someone can ask her about it. If it’s about that hammer, maybe Odin can whisper about it once and Thor can demonstrate it fifteen or twenty minutes later. Maybe Phoebe can address some part of her morning ritual she needs to adjust for her height (crouching in the shower) and then someone else can actually flat our comment on it.  These are all early, act one sort of things. Formative things. A one-two punch to land the information and drive it home before it has a chance to become noise.

And then forget about it. If a moment comes up in the story that absolutely calls for this detail to be mentioned again, but if not... don’t. Trust that your audience has it in mind.

The third time should be very close to the payoff, even if it’s hundreds of pages later. This is my last chance to nudge that idea into the reader’s mind before the reveal slams it into their eyes. Or ears. Okay, also into their minds. Look, this isn’t an exact science, okay?

And again, this is only if that fact or detail is really important. Like, deathly important.  Story collapses without it important. If it’s just me wanting Phoebe to be a blonde or, hey, the hammer has a woven leather grip... well, these are just regular bits of description. They’re the things I don’t worry about because my readers are probably going to have their own mental images for them. And that’s fine.. Seriously. If you want to picture Phoebe having auburn-brown hair, that’s cool  And because it’s not important, I don’t want to be driving that point of description home.

Actually, y’know what? I just thought about a better analogy (thus rendering most of this post irrelevant). We’ve talked about names here a bunch of times. How it’s okay not to name some characters? I can just let them sort of be in the background? 

That’s what details are like. There will be a lot of details in my writing that can be beautifully done, but ultimately they’re just sort of there and that’s okay. My reader can enjoy them in the moment but doesn’t need to keep them firmly in mind for things to work in my story. The ones I want to repeat, the ones that need to be specific, are the ones that are going to have an effect on how things unfold.

Y’see, Timmy, much like with names, I don’t want to bog down or annoy my readers with a bunch of details that aren’t going to matter. And I still don’t want to overuse the ones that are going to matter, because that’ll annoy them, too. I need to find that sweet spot where the facts register and get remembered, but don’t become noise.

Next time, I’d like to talk real quick about going with the default settings on this thing.

Until then, go write.

Thursday, September 12, 2019

Name Brand

Oh, hey, have I mentioned Dead Moon lately? It’s out. It’s available. You should check it out if you haven’t already. It’s got zombies on the Moon, and you know you like zombies on the Moon.

But moving on...

I wanted to blather on about names a bit, because I read something a few weeks back that kinda went overboard with them. It’s a recurring issue, I think. Pretty sure I’ve talked about this before.

There was a school of thought a while back that every character should have a name. Every single character in my manuscript needs a proper, given name. I read through and I know the given name of the cabbie, the intern, the homeless guy at the freeway exit, the woman  ahead of the main character in line at Starbucks, the barista at Starbucks.  It doesn’t matter how important—or unimportant—they are to the story  They get a name.

I don’t know if this was something somebody was “teaching” somewhere or if it was just telephone-game advice run amok and gaining life and sentience and trying to conquer the internet. I saw this “rule” show up often on general writing forums and a LOT on screenwriting boards. Essentially, it makes things more real. Gives every character a little more dimension and life.

Thing is... this isn’t a rule. It’s just awful advice. I should never do this. Seriously.

Names are a form of shorthand—in real life and in fiction. It’s a quick label we slap on that collection of motivations, dialogue quirks, and physical descriptions we call the social-web-intersections that are Wakko. But like any sort of shorthand or label, too many can get confusing. Two or three post-it notes around my computer can be helpful. Two or three hundred probably means I can’t see the screen and anything I need to remember is lost in the chaos.

That’s the other way names are shorthand. They let us know which characters are important. Yes, everyone’s important and special in real life, but within my story—within this fictional universe where I am a wise and powerful God who controls everything—are they really that important? Does some aspect of the story rely on my readers seeing them and noticing them and remembering them?

My personal rule is this--a character’s name in my manuscript should be what my main characters refer to them by.  If my main character doesn’t know their name, has no reason to, and never will... it’s a safe bet my readers don’t need to know it.  If they’re just “the cute barista” then odds are pretty good we, the readers, don’t need to keep all those quirks and descriptions in mind. We can devote that mental space to other things.

Lemme give you an example. A little indie arthouse film came out this summer called Avengers: Endgame. Not a lot of people saw it. On the off chance you were considering it sometime in the future, I’ll warn you that I’m going to drop a few spoilers in the next paragraph or three. Well, the same spoiler spread out across them. One point, discussed to some degree.

You may want to skip ahead, that’s what I’m getting at. Everyone else...

There are a lot of people in the final scenes of Endgame. Hundreds, maybe even thousands. That big battle? I mean, pretty much every superhero we’ve ever met. A bunch of sorcerers. Several tons of Asgardians (seriously, think of the bone density those people must have). And that’s just on our side. The big bad has two or three different alien armies, plus his little inner circle of specialists

So... what were their names?

I mean, sure there’s Cap and Tony, Thor and Hulk. Valkyrie, Captain Marvel, T’Challa, Shuri, Ant/Giant-Man, Wasp, Winter Soldier, and yeah, okay, there’s a bunch of them.  Plus all of Thanos’s people.  Proxima Midnight and Ebony Maw and....Urban Sprawl, I think, was the big guy? We never really got properly introduced to them, did we?

But what about everyone else? Can you name all the sorcerers who open portals? Any of the Asgardians who come through? That big space worm thing that Giant-Man slams into the ground? Surely they call it something, right?

Thing is, we don’t know. And we don’t need to know. Cap probably doesn’t know most of them past “more folks on our side” and "all of those things with Thanos."

Hell, can you imagine if every one of those characters got a close up and a quick chance to introduce themselves? Seriously, how long would that take? How many would we actually remember? It’d be like speed-dating, except you’d know from the start a lot of them were going to die. Okay, so it’s a lot like speed dating. You get the point.

How about a non-spoilery version. I’m betting most of us here have worked some kind of basic retail/food service job at some point in our lives. Something where we had to deal with customers. I did both.  That said, how many of those customers can we name? Or if somehow this doesn’t apply, we’ve all been to a store or restaurant. Probably in the past two weeks. How many of the clerks or cashiers can you name? How many of the other customers?

And the reason we can’t name any of these people (Asgardians to waitstaff) is because they weren’t important to our personal story.  They weren’t relevant to the main plot (which was our lives, naturally). In the end, if my main character doesn’t know who someone is, there’s nothing wrong with just calling them the second mechanic or the doctor in the lab coat or even just the cute barista.

This isn’t to say we (or our characters) will never, ever come across someone who stands out but ultimately has no real effect on our story. Someone with an interesting name or appearance that elevates them a bit above the crowd. But those folks are the few and far between. They’re the exception, not the rule.

Y’see, Timmy, giving every character a name may feel like it’s showing how well-thought-out my world is, but in the long run it just breaks up the flow of my story.  It’s making my readers juggle pages and pages of potential characters instead of letting them focus on the ones that are actually going to be important.

Next time... we’re all going to get our revenge. Finally. It’s going to be glorious!

Until then... go write.

Thursday, August 1, 2019

Killer Sex Robots and Other Stories

I’m having a really crap day, but fortunately for you, this was already pretty much done. And maybe blabbing on about writing will make me feel better about stuff.  Probably not, but what the hell...

I’d like to babble on about another one of those “this is so self-evident why are we wasting time on it” ideas that... well, seems to come up a lot. 

As writers, we get cursed with ideas. Tons and tons of them. Books, comics, movies, epic television franchises, soooo many ideas. And, naturally, we want to use as many of them as we can. Cause they’re all friggin’ fantastic, right?

But, as I’ve mentioned here once or thrice before, that’s not always a good thing, no matter how fantastic my ideas are.  More isn’t always better. Sometimes stories get cluttered with ideas. I want to create a certain kind of character, use this cool idea I saw in a Gizmodo article, explore a few different themes, develop this awesome backstory I came up with, and then wait until you see all the stuff in chapter two!

We’ve all done this. Be honest. If I think I haven’t done this, it probably means I don’t realize I’m doing it right now in my current work.

Now, to be clear, there’s nothing wrong with having a lot of stuff in a story.  My book Dead Moon touches on zombie horror, body horror, sci-fi, action, mystery, and comedy. There’s a lot of talk about sex. There’s some politics. There’s some questions about self-worth and finding your place in the world (or the solar system).

But if you asked me... I’d tell you it’s about zombies on the moon.  Horror and sci-fi.

Let me give you a less personal example. I watched this geekery movie recently that was... okay, let’s just say it was about AI (or was it?  Maybe cloning? I’ll never tell). Anyway, there was a lot in it about the ethics of creating an intelligence solely for a specific purpose (is this slavery??). There was also stuff about the morality of assassination. Plus a lot of assassination-related action scenes. Then questions were brought up about the possible ethical issues when the scientist starts having sex with this thing she created. More so when it turns out the body said scientist made for this AI is the spitting image of her dead husband. Plus there’s a heist element as they plan to rob the CEO of the company. And some torture porn. Arguably some parenting, nature-vs.-nurture aspects, corruption of the innocent bits, too.

Now, all of these could be cool things to bring up in a movie. Hell, any one of them is probably a story in and of itself.  There’s a lot of fascinating character moments that can happen with almost any of these.

But again... what is this story about?

’Cause this AI movie made it about everything. The filmmakers gave every one of these elements equal weight. It was the ethical AI-assassination morality-action-sex issues-heist-torture porn-corruption movie we’ve all been waiting for. Just search for that category on Netflix.

(it’s not on Netflix—the category or the movie)

Is something just a conceit for the story?  Cool.  But to be clear... what’s my story then?  If I’m using clones to tell a long-distance love story, that’s cool.  Super clever. One of you should take that and run with it. But if that’s the case, I probably shouldn’t spend half the book talking about the science behind the cloning.  Likewise, if I’m writing a taut thriller about cloning assassins... maybe there shouldn’t be 250 pages of clone-love in there.

Subplots? Great.  Parallel plots?  Fantastic. Twists that subvert the plot? SOOO COOL! But what is this book about? What’s the dominant idea here? What aspect of the story are we spending the most time with?

Here’s a way to think of it.  There’s a Hollywood term you may have heard—the elevator pitch. It basically means I should be able to explain my story in one or two sentences, the length of an elevator ride. It comes from the awful idea that I should leap at people when I find myself alone in elevators with them. Because who doesn’t respond positively to that?

Anyway, if I got a chance to elevator-pitch the AI story above, how many of these things do I mention and explain? How many would I leave out? When I’ve only got thirty seconds to tell my story, what parts of it do I not bother telling?  It’s not going to be 100% accurate, sure, but it’s a safe bet my elevator pitch is going to make me really focus on the key things in my story.

And if I can’t focus on them... well, that’s probably telling me something.

Y’see, Timmy, it shouldn’t be that hard to explain what my story’s about.  It can have lots of elements—and hopefully it does—but there should be an overriding idea I can point to and sum up in a few lines.  “It’s about an android assassin who starts to question the morality of his existence, especially when he learns more about his creation.”

Which, alas, is not what that movie was about.

Next time, let’s talk about winding things up.

Until then, go write.

Thursday, July 25, 2019

Standard Shots

San Diego Comic-Con was absolutely fantastic this year, in so many ways. It was wonderful meeting some of you in person, and maybe some of you are reading this now because you met me there in person. And if that’s the case... well, I’ll try not to disappoint you

All that said, I wanted to blather on for a few minutes about how you shoot movies.

As some of you know, I’m a big movie person. I worked in the film industry for many years  I wrote about the industry for many years.  I had some lower-level success as a screenwriter. And I still watch lots and lots of movies.  Some of them are even good ones.

This shot is an over.
If you watch a lot of movies, too, you may have noticed most scenes break down into a pretty standard group of shots.  Masters, overs, and coverage is what they’re called.  Masters are those big wide shots where we see everything and get a sense of where everybody’s standing. Overs are that shot where we’re looking at one character, but another is still prominent in the foreground, like we’re seeing over their shoulder (get it?). Coverage is the close shot, just somebody’s head and shoulders—or maybe even tighter—as they speak or react to things.

And there’s a reason these shots are so popular and common.  Masters help establish the scene and the dynamics between characters. Overs help us see the connection between them.  And coverage lets us get close and feel the reactions and emotion.

How I cut these scenes together can tell me something, too.  Maybe this scene is so intimate that it’s mostly coverage.  Or maybe it’s still early on and we don’t need that  tension close proximity brings yet, so there isn’t any coverage.  Which shots I use and how I put them together says something about the scene.  Again, it’s a film language we’ve all absorbed over the years.

Of course, there are lots of filmmakers that move past this basic framework. Perhaps their master shot involves a dolly move.  Maybe we’re going to push in from the over and turn it into what’s essentially a straight coverage shot, or expand out from an over to reveal the big wide master.  There’s even a special kind of shot called a oner (one- er) where we’ll see the entire scene (or scenes!) in a single, often elaborate shot.  All of these are valid storytelling devices, and I’ve personally been there on set when skilled directors deviate from this basic formula to do some fantastic stuff (ask me about John Paragon’s water bottle warehouse sometime).

But...

The key thing to remember is that, again, master-over-coverage is the standard.  It’s the accepted method of storytelling for filmmakers and the movie audience. This is the foundation we all work from, and our understanding of the story is built on that foundation.

So if I’m going to deviate from that baseline—and it feels super-silly to say this, but I’m betting it’ll still confuse come people—if I want to do shots that aren’t part of that baseline, they need to be better shots. They need to convey more information.  They need to cut together easier and smoother than the regular ones.  They need to tell the story in a way that improves on that baseline.  Because why would I do shots that are worse than the baseline, right? I can’t say “well, this shot won’t really fit anywhere, but it’ll look fantastic.”

And yet... lots of directors do this. They either never learn how things cut together and shoot way more than they’ll ever need, or they’re so desperate to do something “new” that they waste time with shots that are just... well, unusable.  They’re impossible to cut into the story or just plain irrelevant. If you’ve ever watched a movie and suddenly found yourself thinking “that’s a weird shot,” odds are pretty good you’re watching something where the filmmakers don’t know how to shoot or edit their film.

Anyway, why am I talking about filmmaking? Isn’t this supposed to be a writing blog?  Like, book writing?

Sure it is. But on a lot of levels, storytelling in any format faces the same challenges. What do we tell and how do we tell it?

In a way, books have their standard shots, too. Ways we’ve all come to expect the story will unfold.  My readers expect Friday to follow Thursday.  That characters will sound like real people.  They’re going to assume my antagonists will lose and my hero will, on some level, get a win.

This isn’t to say things won’t go another way, of course. There are always exceptions, and I think it’s fair to say most great writing is built on exceptions. Some people bend the rules or break the rules or set the rules on fire with a flamethrower-armed drone and then launch those rules into a volcano.

Y'see, Timmy, the thing I need to remember is that these deviations have to be better than the norm. I don’t want to be doing things that lessen my story and make it harder for readers to get into. Sometimes, we all get so focused on the small parts, we ignore that bigger picture. I may think having a two page description of the clouds over a building is beautiful and artistic, but does it serve the book as well as a quick description that lets us get back to the story?  Having every chapter in the book told from a different point of view is unquestionably a bold choice, but does it improve anything?  And, yeah, having my main character die moments before achieving the goal they’ve been striving for may be very dark and gritty and tragic... but is it a good ending?

All successful storytellers eventually learn how to sift through the material they’re working with and figure out what bits will work in a given story.  Something might be clever or cool or the hot new storytelling trend that all the cool kids are doing, but the real question I have to answer is whether or not it’s right for what I’m working on.  Because if it isn’t, if I’m just deviating from the basics for the sake of art, well...

There’s a chance my audience may not make that leap with me.

Next time, I’d like to talk about what my story’s about.

Until then... go write.

Thursday, May 16, 2019

...Could Cut Diamonds

At the Writers Coffeehouse this past weekend we talked a little bit about starting a book, which is something I blabbed on about here just a few weeks back.  I thought it might be worth going over one particular aspect of both discussions.

There’s one thing any writer needs to understand if they want to be successful. It took me  a while to get it.  Really get it. 

Ideas are cheap.  Ridiculously cheap.  They’re a dime a dozen.  I’d guess on an average day I have at least a dozen random ideas for books, short stories, screenplays, or television episodes. 

Now, in my experience, beginning writers tend to hit one of two problems when it comes to ideas, and they’re really two flipsides of the same issue. 

One type of writer laments that they never have good ideas.  Yeah, I might have a couple clever thoughts, but they’re not, y’know... book-worthy.  Not like some of the stuff out there. Wanderers or  Middlegame or Black Leopard, Red Wolf or... I mean, all that stuff is so good.  On so many levels.  The ideas I come up with all feel kinda average.  They’re not worth writing about, so I don’t write. I wait for the good ideas to strike.

If I’m the second type, I have too many ideas.  I’ve barely finished writing my third screenplay this month but I’ve already got an idea for a series of epic novels.  Which leads me to a comic book series.  And a podcast.  And a collection of linked short stories. I can barely keep up with all the ideas I have.

In either case, I’m probably suffering from a misconception.  The same one, really. I think anything that goes on the page has to be pure, award-winning gold.  The difference is that the first type of writer won’t put anything down because they know it isn’t  gold, whereas the other folks are assuming it must be gold because they put it down on the page.

Make sense?

The catch, of course, is that most of the stuff that I put down isn’t going to be gold.  It’s going to be rewritten and edited down and polished.  I shouldn’t be thinking of story ideas as gold, but more like diamonds.  When I find a diamond in the wild, it’s a crusty black lump.  They’re not sparkly or faceted, and they definitely don’t look like they’re worth six or eight thousand dollars per carat.  Diamonds need to be cut and recut, measured and examined, cut again, and then polished some more.  That’s how they get ready to be placed in a setting and shown off to the world.

So that first group of writers is tossing out all those black, coarse stones because none of them look like engagement rings.  The second group‘s busy sticking the crusty lumps on gold bands and asking you to pay three months salary for them. 

Hopefully it’s easy to see why neither of these is the right approach.

What’s the trick, then? Is there a way to know which ideas are the good ones to spend time cutting and polishing?  How can I tell if it’s an idea with potential or a bad idea or maybe a good idea but just one idea too many?

Well, y’see Timmy, the ugly truth is... a lot of the time, I can’t tell.  I just need to do the work.  I might go through a hundred pages or a solid week or three of outlining and realize there’s not really anything there.  A fairly successful friend of mine spent months working on a novel.  He got almost 70,000 words into it before he realized... it just wasn’t working.  So he stopped and moved on.

Sure, yeah, he probably could’ve cheated a bit.  Tweaked a few things, maybe tossed out a deus ex machina or two, but in the end it didn’t work because it didn’t work.  No clever phrase or substituted word or literary sleight of hand was going to change that.

I know a lot of folks have trouble accepting this, even though we all understand this sort of thing happens in a lot of other jobs. Chefs come up with cool recipes they never get to use.  Engineers design things that never get built.  Hell, do you have any idea how many unproduced scripts there are floating around Hollywood that have Oscar-winning screenwriters behind them?  Every creative person puts out a lot of material that never gets seen by anyone.  We do a lot of work and it gets cut or replaced or just... not used.

Don’t get paralyzed wondering if your ideas are gold.  Odds are they aren’t.  But you’ll find some diamonds in the rough, and once you know how to spot them it’ll be an easier (and quicker) process to find them next time.  For now, take what you’ve got and work with that.  There’s a chance there’s a shiny diamond or two in there somewhere.  If you put the work into them.

Speaking of cutting out excess material, next week I wanted to talk to you about recycling.

Until then... go write.

Thursday, May 2, 2019

That Figure in Black

Today, I was hoping we could have a quick talk about that mysterious figure across the street.  You know the one.  Over there.  The person in the hat and trenchcoat who’s just standing on the edge of the shadows, watching us as we dig up this old time capsule.  The one who said something cryptic as you walked by.

You know who I mean.

No, seriously.  We all know the character I’m talking about, right?  The one who shows up in the first chapter, spouts a few  statements, and then vanishes for the next three or four hundred pages.  Heck, maybe they don’t come back at all.

Maybe—and let’s be honest here—maybe we’ve even written a character like that.  I know I have.  It’s okay.  Admitting it is the first step to getting better.

Truth is, characters like this are the one of the reasons so many agents and editors say they hate prologues.  So often, these characters don’t do anything except waste our time building a  false sense of mystery, dropping psuedo-hints that rarely, if ever, amount to anything.  They just... they’re awful.

So... how could we make them better?

Let me ask you this.  Forget the aura of mystery. What if they spilled their guts in chapter one instead?  They’re standing there across the street, then they walk over and just start telling us everything.  I mean, almost uncomfortable amounts of personal information.

What would this character say?

Who are they?  No, seriously—who are they?  What’s their actual name?  Who do they work for?  Why are they here?  Why are they dressed all in black?  Why are they saying these words?  What do they know? If they know more, why aren’t they just explaining everything?  Are they on my protagonist’s side?  If they are, why don’t they stick around to help?  If they aren’t, why aren’t they taking more direct action against the protagonist?  Why are they so cryptic?

Now, once I know all that... let's look at my original version of this moment.  Is my mysterious figure acting believably?  Naturally?  This is my chance to make sure everything lines up, so my readers—including agents and editors—won’t feel cheated later on.

I’ve talked about something similar to this before—the detective’s speech.  That sometimes it’s worth writing out a chapter I might never use because it’ll help me figure out exactly how things are working in my story.  Because... well, I should know how things work in my story.  And why they work that way.

And why that guy’s sitting in his car across the street, watching us talk.

Next time... Look, I’ll be honest.  Next time might get a little explicit.

Until then, go write.

Thursday, April 18, 2019

The Kondo Method

This one may ramble a bit.  Apologies in advance.

An idea struck me the other day, and I realized I haven’t talked about it here in a while so I thought I’d go over it again.  And, as usual, the best way to do that is with a story.

I talked last summer about moving and getting rid of a ton of old Warhammer figures.  I’d built and painted a lot of them.  Some of them were classic figs from twenty-odd years ago.  A few of them were honestly kind of beautiful, in their own way.  A couple were still sealed in the original package.

But, after a surprising amount of soul-searching, I finally just had to admit I was never going to play with these models again on the battlefield.  Or display them in any sort of cool way.  I was keeping them... just to keep them.  Because they were classics and that’s it.  Heck, I’d guess at least a third of them were for armies I didn’t even play anymore.  They were just cluttering up my shelves, and had been for years.  A couple of them for decades.

So I saved a few, maybe six or seven, that I thought I may use someday.  Or just really liked a lot.  The rest... got traded in for store credit.

But here’s the thing.  With them gone, my shelves became a lot cleaner and neater.  And I got a lot better with my hobby time.  I could find things much faster, which meant I was getting more done.   It sounds really straightforward, but getting rid of the clutter that wasn’t doing anything made my hobby much better.

I think this holds for stories, too.  As writers, we like to think the only limit is our imaginations.  But we’re still dealing with other restrictions.  The size of my manuscript.  The size of my cast of characters.  The patience of my readers. If someone’s going to take up space in my story, there needs to be a reason for them to be there.

An example I’ve given before is Guido, the super-strong mutant from X-Factor.  Guido was a fun-loving, John Lennon-sunglasses-wearing guy who made the “gorilla body” physique popular years before Luther in The Umbrella Academy.  Also, as I understand it, now he’s dead and one of the lords of Hell or something like that, because who wants fun-loving characters around when we could have drama, right? Or maybe he’s alive again.  I lost track.

Anyway...

When Guido made his debut with X-Factor at a press conference, one of the reporters called out “He must be the strong guy!  Every group’s got a strong guy!”  Which led Guido to start calling himself Strong Guy from that point on, but also drew attention to the point that... well, yeah.  Every group does have a strong guy.  Because in the stories most superhero comics lean towards, a strong guy is very handy to have around.  There’s a reason to have them on the team and in the story.

In stories, we sometimes end up with characters that don’t serve a purpose.  Perhaps they’ve got a fantastic voice or a really clever description.  Maybe they’re a kind of character that doesn’t get seen a lot.  Maybe I came up with the idea for them in the shower and just really like how they turned out.

But if they’re not really doing anything to advance the plot or the story... I should probably get rid of them.

Before anyone goes nuts, I admit this is a bit of a broad statement.  There are going to be lots of characters in any story, and some of them are going to have a minimal-at-best effect on the outcome.  The guy serving our food.  That woman guarding the armory.  The fourth person to die in the battle.

Thing is, though, I shouldn’t be putting a lot of effort into someone who isn’t actually going to be doing anything.  All my characters should be propelling the plot and/ or story forward.  If they’re just standing around not really doing much... well, why would I spend a lot of effort on them?  Why give them a name and a backstory and a detailed physical description if all they’re going to do is walk up to the table and drop off three drinks?

This brings me nicely to a potential exception to this statement.  Sometimes we just run into someone interesting.  That one person who stands out because of their wild wardrobe or random pearls of wisdom or... heck, I don’t know, maybe they’re just funny and flirting a lot.  It’s not that uncommon to have this sort of chance, memorable encounter.  Think of the bit player in a movie who stands out in a scene just as much as the main character. Sure they exist, and we all love to encounter them in a story.  Sometimes the reason to be there can just be “this is really cool.”

However...

If I’ve got three or four or more characters like this, that’s starting to really cut into my page count.  At just three or four pages per encounter, that’s twelve or sixteen pages of my manuscript that have nothing to do with my story.  It adds up quick.  This is me deciding I’ll keep a few of those little toy soldiers, but just the special ones, and the ones that look good, and the ones that have fond memories, and the rare ones,  and suddenly I’ve put a hundred of them back on the shelf.

If I’m one of those writers who tries to make every single character special... well, there’s a good chance people are going to start getting frustrated with my lack of focus.

Y’see, Timmy, it keeps coming back to that idea of clutter.  Things getting in the way and slowing us down.  It’s okay to a small extent, but once it hits a certain point... we just have to stop everything.  And the people we’re trying to impress with it...  they’ll probably get annoyed with me.  Or flee in terror and call one of those hoarders shows.  Or the literary equivalent of one, I guess.

I may have some of the coolest, rarest, most beautiful characters out there.  But if they’re not really doing anything, I should maybe at least consider getting rid of them.

Speaking of which, next time...

Well, I’m starting a new book, and we haven’t talked about that whole process in a while.  So maybe I’ll talk a bit about drafts.  Unless one of you has something else you’d rather hear about?

Until then... go write.