Showing posts with label marvel. Show all posts
Showing posts with label marvel. Show all posts

Thursday, August 26, 2021

When I SAY You Can Know It

Despite the pandemic, there’s still been a lot of fantastic storytelling going on. Books. Movies. TV shows. Some of it’s been fun, some of it nostalgic, some of it... well, let’s be honest, some of it was greatly delayed because of said pandemic. Regardless there’s been a lot of enjoyable stuff.

BUT...

As Uncle Ben taught us, with great storytelling comes great spoilers.

As I’m sure you know, spoilers are a matter of great contention. Is it my fault or your fault if I post spoilers to something and you see them? How much time has to pass before spoilers are acceptable? Does getting them really affect my enjoyment of the story? Do spoilers even matter?

I’ve talked about (and in some cases, argued about) all these before, here and on the wider internet. But it’s that last one I wanted to blather on about today. Specifically, a certain angle some folks take with it you may have seen. It goes something like this...

”If knowing a spoiler ruins your story... maybe your story’s not that good.”

This one always makes me grind my teeth. Partly because it’s kind of an inherently smug thing to say, but also because it shows a basic misunderstanding of storytelling. Which is why it’s doubly annoying when I see it from... well, storytellers.

So let’s talk about narrative structure for a few minutes.

I’ve talked about this before at length, so I won’t do too much here (hit that link if you want a lot more). For our immediate purposes, narrative structure’s the order I’ve decided my plot points and character elements need to follow. It’s the sequence I want my audience to receive information in so they’ll get a certain dramatic effect. Simply put, narrative structure is the way I’ve chosen to tell my story.

If I want to tell my story in a straight A-to-Z fashion, that’s my narrative choice. If I want to use a bunch of flashbacks, that’s also up to me as the storyteller. Heck, if I decide to go completely nonlinear and change timeframes every other page without any apparent rhyme or reason... I mean, that’s my call. I’m the one telling the story and I (hopefully) have solid reasons for why I’m telling it in this specific way.

But whichever way I do it—assuming I do have a reason and I’m not just skipping around wildly because I thought it’d be cool—I’ve made a specific choice for my audience to get this piece of information first, this one second, this one third, and so on and so forth up to my five hundred and fortieth piece of information.

Yes, all real novels contain exactly five hundred and forty elements. No more, no less, just as Plato said in his many treatise on storytelling.

Anyway...

Now, that order’s important because my narrative structure is one of the thing that defines my story. If I put them in a different order, it’s a different story. That makes sense, right? An example I’ve used before is The Sixth Sense. If you’ve never seen it before and somehow avoided hearing about it... well, first off, seriously, good for you. Go see it right now. Go! Now! I can’t believe you’ve made it this long. And I’m about to spoil it, so please don’t keep reading.

Did you go away?

Okay, spoiler-filled explanation...

The Sixth Sense is the skin-crawling story of child psychologist named Malcolm who's trying to treat a little boy named Cole. Cole’s haunted by ghosts that only he can see, which leaves him constantly traumatized and in shock. Malcolm helps Cole realize the ghosts are, in their own way, equally scared and asking for help. And as Cole begins to understand that his powers are a gift, not a curse, Malcolm comes to realize that he’s a ghost—that he died over a year ago in an encounter we saw at the start of the movie.

What’s great, though, is that—like I said up above—if you watch the movie a second time (or if someone spoils the twist for you), it becomes a very different story. In fact, knowing the truth about Malcolm and the other ghosts, the story becomes less scary and much more tragic. Almost goofy at points. Now it’s a story about a kid and his ghost friends solving mysteries. It’s pretty much Paranorman.

That’s the key thing here—The Sixth Sense becomes a different story. Not the one Shyamalan intended for us to see. Definitely not the one he narratively structured. The audience learning the truth about Malcolm is intended to be element five hundred and nine, not element one that we knew before we even sat down. Knowing the big twist changes it into a different story.

So the whole “...maybe your story’s not that good” argument doesn’t make a lot of sense, because if I see a bunch of spoilers it means I haven’t seen your story. I saw a different story that had all the same elements, but in a different order and thus with different dramatic weights. It had a completely different narrative structure. I got Paranorman, not The Sixth Sense. Not that there's anything wrong with Paranorman (I love it) but... it's not the initial experience Shyamalan was trying to create for us.

Now, there’s another, related point we can make here. By their nature, spoilers tend to be some kind of reveal. It’s a piece of unknown or unexpected information. Maybe it’s a cool twist. Maybe it’s the identity of the murderer. Maybe it’s just a little cameo/ crossover beat. And sometimes, once that information’s been revealed, we realize this story didn’t have much else going for it. Once we know who the murderer is, we realize it was our own desire to know the answer carrying us through the story, not really the story itself. The story’s not flawed, it’s just... well, also not that great in any way.

Or maybe the answer just wasn’t quite worth the build up. Maybe the murderer turns out to be... well, exactly who we thought it was. Or someone we absolutely never could have considered (“Chris? Who the hell is Chris?”). Maybe the big twist happens and it... doesn’t make a lot of sense? Maybe it doesn’t change anything or doesn’t mean anything (“Chris is actually Pat’s long lost cousin? Well who the hell is Pat?”). In these cases the story beat might land with some impact in the moment, but not so much after the fact.

And, yeah, these stories have problems. I mean, a twist by its very nature should sort of retroactively rewrite large swaths of my story. If it doesn’t do that... well, that means I screwed up. If my flashback doesn’t make linear sense within my story, then I’ve done something wrong. My reveals aren’t doing what they’re supposed to do.

But problems with something flawed doesn’t mean the principle is flawed. I can’t say narrative structure doesn’t matter because a couple stories have crappy narrative structure. That’s like saying all sushi is bad because I bought sushi at a gas station once and it made me sick. Or, y’know, that Sharknado5: Global Swarming has a dumb twist that doesn’t change anything, therefore I can give away a bunch of stuff from Shang-Chi and the Legend of the Ten Rings.

I mean, maybe it’s just me, but that doesn’t seem to make a lot of sense...

Yes, a really good story will still work once you know the big reveal. That’s why there are books we like to re-read and movies we watch three or four times. The storytellers were very careful to make sure  their narrative would still work even when it was forced to switch tracks because we knew things. But that doesn’t mean they didn’t want us to see the original story they planned out.

I know in my own writing I love having a good twists and reveals. Things that’ll make people sit up and go “WhaaaaaaaaaaaaaaAAAAATTT???” or maybe even shriek a favorite curse word or two. And I try very, very hard to make sure my books hold up on a second reading, that you’ll catch the little clues and maybe even realize I left some things sitting out in plain sight for you to catch on your second or third read, so that other story is still a fun one for you.

(like page 115 of Paradox Bound, for example. I don’t think anyone’s caught that. Not many people, anyway)

But that’s not the story I want you to read first. There’s a reason I put these things on page one and not page fifty, those things on page one hundred and not on page one, and why I was slightly vague about that so it’d be right where it was supposed to be... but you wouldn’t register what it was until a second or third time through.  Because this is the effect I’m trying to create, not that.

And the awful thing about spoilers is they make sure someone can never read this story. It’s almost impossible to unlearn something, so that experience gets lost forever. They never get to read this story... only that one.

And that’s a shame.

Again, as I mentioned above, still many issues about spoilers past this one. But hopefully—for now, at least—we’ve put the “do they even matter” question to rest. And also the “maybe your story’s not that good” defense of them.

Also-also, that Plato thing about halfway through was a joke. Please put that to rest too. In fact, forget it, just to be safe. Wipe it from your mental hard drive.

Next time...

I’ve got to be honest, I’m juggling four different projects right now and (at the moment) none of them have inspired a ranty blog post. So next week may just be some random cartoons or something unless any of you has a pressing question you’d like me to blather on about.

Until then... go write.

Thursday, July 22, 2021

Building A Better B-Movie, Pt 2

Last time we talked about how to write a good script for a B-movie. Something cheap but still solid and clever. Something we can shoot ourselves.

Well, now that the script is written—

(you did write it all out, yes? That was one of the tips!)

—we can move on to the next fun phase. The one we’re all more interested in. Yeah, be honest. What we really want to do is direct. But I think first we need to talk a little bit about what directing involves. Yeah, even on this level.

Y’see, Timmy, making a movie is a lot like being in the military. When you think of the Army, most people tend to think of big battles, shooting rifles, driving in tanks, and stuff like that. But if you talk to anyone in the military (and if you’ve been in, you already know this), there’s a huge amount of logistical work. Planning. Scheduling. Inventories. Duty rosters. It’s all that advance work that makes the shooting rifles/ driving tanks moments go off without a problem.

Well, with significantly fewer problems. We’ll talk about that, too...

Filmmaking’s the same way. So much of it gets done before everyone shows up to set on that first day of shooting, and a huge amount of that work is done by the director. Even with numerous department heads doing lots of work for them, the director’s the one making most of the decisions. And at the budget level we’re talking about, I’m probably going to be doing even more as the director.

This isn’t meant to scare or discourage anyone. I’m just trying to make it clear that a lot of what makes a good director isn’t just the flashy stuff on set when I frame shots with my hands and yell “cut!” And if I want to make a good B-movie, I need to be a good director. Some of the stuff I’m going to talk about is going to sound really boring, and more than half of it’s going to happen before the first time I get to yell “action!” Yay! Welcome to filmmaking!

So here’s a few things I should probably have if I want to do a better-than adequate job of directing. Especially at our B-movie budget level.

1) Have Some Experience
This is the easiest one. Not saying I should’ve already shot another movie or some shorts or anything like that. But before I get a dozen of my friends together... I should just play around with the camera a bit. Even if I’m just planning on shooting this on my phone, go spend some time with the phone. Figure out what it can do. Believe me, it’s a lot better to figure it now than when all your friends are standing around ready to shoot a scene.

Easy thing to do? I should think of shots I like in movies, shots I’ve imagined for my movie, and just try to do them. No pressure, no requirements, just see if I can make my camera do the thing I’m picturing in my head. Maybe use action figures or get a friend who’s willing to be my living mannequin for the day and try a bunch of different shots with different angles/ lighting/ costumes. Then look at these shots and try to figure out what needs improvement. Spend lots of time doing this.

Seriously, start doing it tonight. Start doing it right now. Point the camera at the cat and give me a serial killer POV shot—go!

You’ve done that already? For real, you’re not just saying it so you can rush to the next step? Well, okay than...

2) Have the basics down
Okay, in the past I’ve talked about some standard film shots, so here’s a link for those. I want to start thinking of the script in these terms. Visually, what each scene’s going to look like and which shots I’ll need to construct that scene.

I’ll also point you at Krishna Rao’s unwritten rule of thumb—one pretty shot a day. Maybe I want to do a neat POV shot on a slide or outside someone’s window. Maybe I’m going to use a bicycle to keep up with somebody running down the street. Maybe my friends and I figured out how to do a real cool overhead spinning shot. These are all fantastic, but I don’t want to get bogged down in dozens and dozens of them on the same shooting day (I’ll explain why in a bit).

Let me hit you with two more good things to know. There’s a term you may have heard called screen direction. It’s really important, and it’s one of those things we all instinctively notice when its done wrong. Really simply put, pretend there’s a line down the center of the camera frame. Everything has to stay on its side of the frame, unless we see it switch sides on camera. Things on the left stay on the left, things on the right stay on the right. If you’re on the left and I’m on the right, I should be looking left (at you) when we’re talking in close ups and you should be looking right (at me). If we’re both looking the same way it looks.. weird. It goes against the cinematic language we’ve all picked up over the years.

Now, there’s another aspect to this and it’s called crossing the line. Here’s how it usually gets explained. Natasha and Yelena are sitting at the kitchen table eating breakfast and the box of cereal's on the table with them. When we shoot our master shot, these things are going to be on one side or the other—some people say it’s with her or with her For example, Yelena's bowl of cereal would clearly be with her, Natasha's bowl is with her. But the box... who’s the box with? Because if we try to shoot it with both of them, it’s going to jump back and forth on screen as it crosses the line. If the camera’s facing Yelena, it’ll be on the left, but if it’s facing Natasha now it’ll be on the right. Make sense? Look, I even included helpful visuals. So we need to make a decision and stick with it (I’m saying the cereal is with Natasha).

When people mess this up, it’s usually because they’re confusing the actual geography of the location—what they’re seeing with their own eyes—with what the audience is seeing through camera. It doesn’t matter where the cereal box actually is in relation to you or me. Even if it’s actually at the middle of the table, on camera, it looks closer to you and that’s how we established it, so that’s how we need to shoot things. As far as the camera’s concerned, it’s on your side, not my side.

A fantastic example of screen direction (done right) is the first swordfight in The Princess Bride. Even with all the leaping around and changing camera angles, Inigo and the Man in Black never switch sides. He’s always on the left, he’s always on the right. The only time it changes is when we actually see them physically switch sides on camera.

Something I touched on above, closely related to crossing the line, is eyelines (this is the second of those two good thing to know). Have you ever watched a movie or TV show and someone seems to be looking off over there somewhere, not at the person they’re talking to? That’s an eyeline issue, and a lot of the time it ties back to crossing the line and/or people thinking more about geography then camerawork. The actors are looking at where their co-star is in the room, not where the camera's told us they are.

ProTip—most of the time if I’m close on Yakko and he’s looking at Phoebe (but we don’t see her), he’s actually just looking an inch or two away from the camera lens. Left or right of the lens depends on which side of the frame Phoebe was on. It seems weird at first, but it looks right when you cut it together.

Yeah, I know. It’s a lot of stuff to keep track of. We should probably be making a list.

Speaking of which...

3) Have a shot list
Okay, up above where I talked about different shots? This is where I need to start figuring out which of them I need for each scene. Seriously—before the first day of filming, I should know every shot I need/want for every scene.

For example... scene one. The walk-and-talk scene outside the office building. Most of it’s just going to be a wide shot of Wakko and Dot walking, but I might want to get some overs for the last third of their conversation. I might not want to go in for coverage yet because (theoretically) tension levels are still low.

But that sword fight in the forest? Well, I’ll probably want masters from both directions, and some overs to get the swords in, plus tight on their faces for a few reaction shots. And this might be a good place for one of those pretty shots—maybe a really big camera move at a good part of the duel.

I need to do this for every scene in the script. Picture all of it in my head—how its going to look on screen—and then figure out what I’m going to need to make that happen. Yeah, it can be a lot of work—I’ve seen directors spend three or four days on a shot list just for a formula television show. I knew one guy who'd block all his shots out with action figures.

Here’s two quick pro tips about making shot lists....

First, I should remember that being in close to someone tends to give us more emotion, so I usually want to start wide to establish things and then go tighter to connect with the characters. There’ll be exceptions sure, but this is a great rule of thumb. It works for scenes and for the movie as a whole. The scenes at the start of my movie should be shot wider and looser, giving me some space to breathe, but they get tighter as the story progresses and tension builds. Seriously—go watch one of your favorite movies and see how many close-ups there are in the first few scenes as opposed to the scenes closer to the climax.

Second, when I print out my script (because I wrote out the whole script, right?), three-hole punch it and put it in a binder. Seriously, movie sets pretty much run off three ring binders. And one of the reasons why is that—if I printed my title page—every page of the script now has a blank page right next to it (the back of the previous page). I can fill that blank space up with the shots for that page, notes to myself, diagrams, all sorts of stuff. Now it’s all right there, right next to the relevant scene.

As sort of a subset to the shot list, I should know how I want every scene to make the audience feel. Is this a scary movie? A funny movie? Should they be thrilled by the action or the romance in this scene? And it doesn’t always have to be big reactions—they can be intrigued or hopeful or kind of sad. But it probably means something if I have a scene and I’ve got no idea how the audience is supposed to feel about it. Or if those feelings don’t really line up with the scenes around them.

4) Have a shooting schedule
So our script has a bunch of locations in it. An office building. A tent. A forest. A meadow. I probably want to make sure I’m listing the inside and outside of places as two different locations, so Interior: Office and Exterior: Office. This can come in handy later.

What I need to do now is figure out the best order to shoot things in that also works with when we can get those locations. Like, I can shoot inside the office during the week after 6:00PM, but it’s a two hour drive to the forest, so we need to that on the weekend. Also, that walk and talk outside the office is during the day, but we can only do that on the weekends, too. Plus, Wakko’s busy on the third weekend of the month, so he can’t be in anything then.

Plus... well, you may remember last time I mentioned a good rule of thumb is that it’s going to take 90 minutes to shoot a properly formatted page. Just to be safe, I should probably double that for pretty shots and/ or stunt stuff. So that page of swordfighting—I should plan on three hours to film that.

What I’m getting at is I also have to factor in how long we need to be shooting at each location. We may need the office for twenty hours altogether. Add in that we can’t get in there until after 6:00... it means we’re probably going to have to spread this over three nights of shooting. But not over the weekend Wakko can’t be there. Unless... we just do the two scenes he’s not in on that weekend.

This is why so many movies shoot stuff out of sequence. Yeah, those four office scenes are all through the script, but it makes a lot more sense to shoot them all at the same time. And the meadow and the exterior tent are almost forty minutes apart in the movie, but... well, is there any reason we couldn’t set up the tent in the meadow once we’ve shot the meadow stuff? We could just turn the camera a bit for a different background and bam exterior tent.

Yeah. It’s a bit of a puzzle figuring out how to make all of this work. It always is. I have friends who are assistant directors and I’ve watched them juggle these things back and forth, trying to make everything line up as best they can. Trying to work this all out will probably be when we’re doing a lot of begging and pleading and desperate promising with various people. Because we’re doing all this super-cheap, mostly off people’s goodwill, so we need to make everyone happy. This is my dream, but it might not be theirs.

Also, now that we’ve got this all these different scenes set down in shooting order, I can see that oh, crap... I’ve got three of my  pretty shots scheduled for Tuesday night. Do I really need all of them? Which one’s going to add the most to the story I’m trying to tell, to give it the most dramatic weight at a key moment? I should probably aim to get that one done and put the others aside for now.

Again, like the shot list, everything will go soooooooooooooo much smoother if we work this stuff out ahead of time. In fact...

5) Have Everything Prepped Beforehand
I’ve really gotten into cooking videos over the pandemic and I’ve basically watched... well, 90% of Binging With Babish at this point. In one of his Basics videos, Andrew talks about having as much prepped beforehand as possible when you’re cooking. Cut all the veggies. Weigh all the ingredients. Make sure all the pots and plates are clean. The less I have to do once the water’s boiling, the less chance there is I’ll mess this up.

I want to be the same with my movie. Know who’s bringing snacks and drinks to set. Know who’s bringing everything to set—if something’s supposed to be there, who’s bringing it? Me? You? Her? Have all the costumes ready to go beforehand—even if they’re wearing their own clothes, know which clothes they’re wearing. Have locations lined up and scouted and confirmed. Have the swords picked out. Any decision I can make before we all get to set is one less decision I have to make there on set.

Because when I’m on set, I want to be focusing on getting this shot from my shot list, not figuring out if Phoebe should be wearing leather armor or chainmail in a scene we're shooting four days from now.

6) Have Lighting and Sound
Okay, so... odds are pretty good we were thinking of spending some money on camera equipment. Maybe the camera itself. Maybe we’re using our iPhone to shoot this and we want to get one of those smartphone steadicam rigs. Or even just some selfie sticks and a few stands to prop it up on.

Here’s what I’d do. Right now, I’d think of the number I was willing to spend on the camera and cut it in half. Seriously, whatever I was thinking of getting, odds are I can find a cheaper version of it online. Yeah, we want good equipment, but let’s be brutally honest—at this budget level it’s all going to be kind of the same.

Then I should take the other half of that money I’d budgeted for camera and spend it on lights and sound. Yeah, I’ve mentioned lights a few times. Trust me, it matters. It will make a gigantic difference, just having a few lights I can aim and throw some diffusion over (diffusion in this case is wax paper, unless we've got access to a theater department and their gel cabinet (in which case, I want a few general purpose frosts)).

The only thing that can make a bigger difference than lighting is sound. So many B-movies these days have absolutely awful sound because those filmmakers try to just use the microphone on their camera and nothing else. But we’re smarter than that. We can just put a recording app on everyone’s phone, buy two or three cheap lav mics, and voila we now have better sound than half the indie B-movies out there. Just remember to clap really hard at the beginning of every take—one clap that all the mics can pick up. Now you’ve got something to sync all the different recordings to when you edit.

Yeah, that’s what the little clapper board’s for. It’s usually a digital sync these days, but for our purposes the old ways work just as well.

Told you this’d be educational.

7) Have a production meeting
Another term you’ve probably heard before. Maybe a week or so before we want to start shooting, I want to get everyone who’s going to work on this together. Not the cast members—all the people who are going to be behind the camera helping with costumes, props, lighting, locations, and well... the camera. And, yeah, at this budget level there’s a good chance some of them will also be cast members, but I’m not thinking of them that way today.

What I want to do is go through the entire shooting schedule page by page, with the script right next to it. If the very first thing we shoot is scene 23, then let’s go to scene 23 and make sure we’re all, so to speak, on the same page. We know where it is, who’s in it, what’s in it, if we need anything special for it (is this that running scene we need the bicycle for? Who’s got the bicycle?). We’ll go through the first day of the schedule, the second day, and so on.

Now, in all fairness, I know a few of my friends who are Assistant Directors will roll their eyes at me about this, because there are those folks who prefer to just read straight through the script and do the production meeting that way. This is an option, yeah, but in my experience sooooo many low budget films and shows had problems that tied directly back to people not being clear that A and B were (or weren’t) happening on the same day. Or that we were going to film Y a week before we shot X. And that’s stuff that won’t come out by just reading the script.

We can do it either way but personally... I’d go with the shooting schedule.

Also have snacks and drinks at the production meeting, even if it’s just chips and bottled water. Have something. All these people are here doing me a favor. Thank them for it constantly.

8) Have a read-through
Guess what? Now we’re going to go through the script in order. Maybe a day or three after the production meeting, I want to get my whole cast together, maybe order a pizza or three, and all of us read the script together. They all read their parts, I read everything else. This is when they get to all play off each other, get a sense of timing, get a sense of how they’re going to play their characters. I can get a sense for how the dialogue sounds, maybe tweak a few lines here or there, perhaps even suggest a few things now so –again—I’m not dealing with it on set. This is also a chance for everyone in the cast to just meet each other (assuming they don’t all know each other already) so they’re a little more relaxed on set that first day of shooting.

ProTip—this is a great time to take a couple random photos of people if my movie needs them. If the script calls for a casual picture of Wakko, or maybe a shot of Dot and Phoebe together for their phones, get them now. They’ll be in different clothes in a different setting, so they won’t look staged or photoshopped. Also, this may be the only time you have some people together who never actually share a scene in the movie (so they’d be scheduled for different days).

And now... we finally get started. It’s our first day of shooting, everyone’s together, and I’m about to take my place in the annals of film history as a director. So here’s two last things for me to keep in mind.

9) Have a Plan B!
Look... things are going to go wrong. Sometimes at the last minute. We’re going to lose that location. That actor’s going to get sick. The guy in charge of bringing the sword is going to forget the sword. It’s going to rain on the day of our big sunny scene. And it’ll rain really hard, believe me, because God hates us, and he hates that we’re actually making our movie while his is stuck in development hell.

While it’s good to have everything planned out, like I’ve said a few times above, it’s also good to have a few alternate versions in my head in case something goes wrong. Because things going wrong is really common at this budget level. It’s unavoidable. So I need to be flexible. Do I really need Wakko in this scene? Is there a way to do it without the sword? If I really need the sword, could this scene happen somewhere else, location-wise? Is there something else that could happen here today instead with the actors we have? Like could this office scene somehow happen outside the office building—or outside a different office building??—and maaaaaaybe one of the... meadow scenes could happen here in the office? We’ve got all the actors to do that, right? See, this is another time a shooting schedule will come in handy. Or maybe Wakko’s really sick so we just do the meadow scene now and the office scene will happen much later inside an... elevator? Parking garage?

And hey—sometimes having that flexibility can be for good things. Maybe things are going great and I’m seriously ahead of where I should be right now—we planned on this taking five hours and it only took three—well, maybe I’ve got time to squeeze in another one of those pretty shots after all.

10) Have confidence
Last thing. Be confident. When you’re making a movie, the director is the captain of the ship. We’re the person in charge, the one guiding everything. Nothing’s more demoralizing for the cast or crew than to have someone in charge who doesn’t know what to do. I’ve been on set when a director just sort of shrugs and looks around for someone to solve their problems. Hell, I worked with one guy who routinely admitted he didn’t know how to shoot the day’s scenes. It’s not fun.

I’m betting most of the folks working on this movie, cast and crew, are doing it as a favor to me. Because they believe in me. So the least I can do is convince them they’re right to believe in me. I can be prepared. I can have a vision. I can keep my cool and adapt when things go wrong.

This isn’t to say I should be a raging egomaniac and ignore everyone else’s thought and ideas and opinions. I don’t want to be that kind of confident. Think of it more like Bob Ross. He knew what he was doing, didn’t beat us over the head with it, and if something went wrong or got messed up, well... that’s just a happy little accident. Let’s deal with it and keep moving forward.


And that’s my ten top tips for being a better B-movie director, on top of ten tips for being a better B-movie writer. All of which should help make a much better B-movie. Which I can then sing the praises of during a future Saturday geekery.

I probably could’ve made this a top fifteen or twenty, but this is already so damned long I may need to take a break next week to make up for how much time I spent on this. If there was some question you were really hoping I’d answer or an aspect I’d cover, let me know down below. I’ll try to respond to the best of my abilities/ knowledge/ experience.

Also... this is SDCC weekend! I know the con itself is online, but I hope you’re doing something fun and geek related. If you’re interested, I’m going to be doing a three-movie viewing party/ live tweet instead of my usual, anonymous Saturday geekery. Everything’s going to kick off at noon (Pacific time) with Man-Thing, then at 2:00 I’ll be starting The Incredible Hulk, and we’ll finish it all off at 4:30 with Resident Evil: Apocalypse. And a few other writer friends may join me for different movies, if you want to follow some hashtags.

(Man-Thing’s free to watch on Tubi and RE: Apocalypse is on Hulu. The Incredible Hulk is the troublesome one—not available to stream anywhere, so if you don’t already own it and want to watch along, you may need to rent it. Sorry...)

And next time here... jeeez, like I said, I may take a week off. Put up a Tom Gauld cartoon or two. But next time... I don’t know. I should tell you what I’m thinking about doing, but I’m not going to.

Until then... go write.

Or direct.

I’m not the boss of you. Just go do something creative, dammit.

Thursday, April 22, 2021

License to Prologue

I know I said I was going to talk about creepy clowns this week, but I couldn’t get the idea to gel quite right in my head. Plus then I got the social media question and had to deal with some other stuff. Anyway, I figured I’d backburner the clowns for now and talk about something more exciting for a minute.

Prologues.

Sorry, not prologues. Everyone knows prologues are awful and you should never, ever use them. Except, y’know, when they work. What I meant to say was Bond.

James Bond.

Let’s talk about James Bond and prologues.

If you think about it, prologues are kind of baked into the Bond film formula, especially the classic films. We’d always begin with James off on some little side mission, or maybe just finishing up a larger one, and then the opening credits would roll and we’d begin the actual movie. You know what I’m talking about, yes? It was the standard structure for decades, and even the new films kind of hold to it (although not quite as rigidly).

So why were these prologues so amazing that they were used through over twenty movies?

Three reasons...

First, it’s starting with action. By dropping us into the story right as a mission’s being brought to a close, it’s a perfect time for face-punching, explosions, gunfire, and bigger explosions. So not only are we starting with action, it’s action that has a clear purpose, a reason for its existence.

Second, the prologues always directly involve Bond. We don’t get long prologues about what other agents are doing, it’s about what our hero is doing. Right now. He’s part of the action, and usually the driving force behind it.

Third, and maybe most importantly, the Bond prologues always end up tying back to the main plot. Often directly to it. We get far enough in and learn that guy’s not dead after all, she was related to that other guy, or that other person got away with the goober that’ll let them do the thing in act three. So the prologues also serve as a bit of worldbuilding for the overall story and maybe some character introductions, too.

Three solid reasons the Bond prologues always worked.

And it’s not just Bond. This structure became so popular dozens of other action movies followed it. Hell, they’re still following it. Look at Thor: Ragnarok. Drops us right into the action with Thor winding up a mission to get Surtur’s crown, which ultimately ties back and becomes a key part of resolving the movie’s main plot.

So don’t be scared of doing prologues. Just make sure they follow Bond’s three simple rules. And if they don’t, well...

I was going to make some sort of “licensed to kill” joke here but everything I came up with was pathetic. Just pretend I said something fantastic. And accept there’s a good chance I’ll need to get rid of a prologue that doesn’t follow these guidelines.

Next time... I may double-post again next week. So there could be multiple topics.

Until then, go write.

Monday, November 30, 2020

Cyber Monday 2020

This has been a brutal year on creativity, and I think it might’ve been even harder on escapism. This has just felt like the year we can’t escape from. I know my reading was way up at first, but by June I pretty much had to force myself to relax. Or if not relax, at least decrease my tension a bit. My to-read pile didn’t budge much, and I’m guessing about 2/3 of the books I’ve read this year have either been for blurbs or for the dystopian book club.

Anyway, it’s Cyber-Monday and the world is feeling a tiny bit brighter these days, and I thought I’d tell you about a couple books by other authors I did manage to read this year and personally enjoyed a lot for one reason or another. Maybe you’d like to add one or two of them to your holiday wish lists, or one of them might sound just right for that certain someone you know.

Also, these are in no particular order. They’re not even all new. So don’t read too much into where something appears. And, yeah, about half of them are by friends. Again, I real a lot of books for blurbs this year (and still have two more to go)

The Future Is Yours by Dan Frey – I’m starting the list with a cheat because this book isn’t coming out until February—it’s something I got to read early and it’s magnificent. Two guys (well, maybe three) create a machine that lets you look at the internet of one year in the future (news articles, interviews, blogs, and more), and now they have to decide what to do with it. This book seriously blew me away with its characters, its story, and how it told that story. I read the whole thing in one day. Put it on your list now.

The Children of Red Peak by Craig diLouie—It takes a lot to make my skin crawl, but Craig’s newest definitely did it. David, Beth, and Deacon are the only survivors of a religious cult’s suicide pact when they were children. Now they’re slowly facing the fact that they don’t actually know what happened back then... I called this book “Heaven’s Gate by way of IT” and I stand by that.

The Diabolical Miss Hyde by Viola Carr –this was the very first book I read in 2020 and I’m still not sure how it ended up on my Kindle (a sale, I’m guessing?). This is a wonderful steampunk mystery starring the daughter(s) of that famous literary pair, and it does some very clever things with point of view. Plus it's just plain fun.

Ghost Money by Stephen Blackmoore—pretty much every year Stephen ends up on this list and it’s because every year he writes a new Eric Carter book. Honestly, the series was already great and the past three books (this is the most recent) he’s just outdone himself again and again. So pick up all of them, if you haven’t already.

Part of Your Nightmare by Vera Strange a.k.a. Jennifer Brody—this is probably the youngest-aiming book on my list, but Jennifer did a wonderful job of bringing Ursula into the “real” world as she makes yet another deal with a young woman with a dream. Plus, no joke, there’s a scene with a goldfish in this that will creep you out, no matter what age you are.

The Imaginary Corpse by Tyler Hayes—the book that answers the question, what happens to imaginary friends when you grow out of them? And the answer, of course, is that some of them become noir detectives. If they were a triceratops named Tippy, anyway. Despite the light premise, this book has a lot to say about trauma and coping and dealing with the bad things. It’s fun and sweet and I liked it a lot.

The Unstoppable Wasp: Built on Hope by Sam Maggs- also a little younger-aiming, Sam’s written an amazing book about Nadia, the newest Wasp in the Marvel Universe. It’s fun and very clever, and (much like the movies) Sam reminds us how friggin’ cool shrinking powers would be for a smart person.

The Oracle Year by Charles Soule—slightly older book, so I’m late on this one. If you don’t already know, it’s about a man who discovers he’s made hundreds of predictions (large and small) for the coming year, and then how he comes to navigate that year as they all start to come true. If you love stories of prophecy and future knowledge, this book is absolutely magnificent.

Shadow of the Batgirl by Sarah Kuhn—a reimagining of the Cassandra Cain story, which gives her an origin that’s just as dark, but maybe not as gritty. Raised by an assassin to be the ultimate weapon, she has to decide what she really wants to do with her life. It’s got action, drama, a little romance, and a few laughs (I’m still saying “Be with your sequel!” whenever a cat wants to be somewhere high up). It’s another solid pick for the comic-lover in your life.

Ballistic Kiss by Richard Kadrey—is you haven’t been reading the Sandman Slim books... jeeez, you’re missing out on so much good stuff. Richard Stark was banished to Hell and spent a decade as a living soul in the demonic gladiatorial pits, where he earned the nickname Sandman Slim. Now he’s back in Los Angeles and fighting evil. Or anyone he just doesn’t like. This is the penultimate book in the series and he’s already finished writing the last one, so if you’re one of those people who *sigh* won’t start reading a series until you know it’s “finished”... well, you’ve got no more excuses.

And there you have it. Ten books I really enjoyed. I may add one or two more in the comments depending on when I get done with them. And please feel free to add anything you’ve particularly loved this year down there, too.

Also, I’ll remind you again (shamelessly) of all of my own books you could grab as gifts, plus the Black Friday offer I make every year

Happy Holidays, take care of yourself, be safe, please wear your mask.

And go write.

Thursday, November 12, 2020

Not THAT Kind of Action...

How’s everyone’s week been? Anything interesting going on in the world?

Today I’d like to dissect one of those chestnuts of bad advice that keeps floating around the internet and showing up in different writing-related groups. Well, it’s not so much bad as really misunderstood. Which is what happens when a lot of these things get distilled down to quick little buzzphrases instead of, y’know... explained.

So, an explanation.

The advice in question is start with action. I’m sure you’ve heard it once or thrice before. I’ve mentioned it here a couple of times and why it isn’t the best rule to follow.

Because starting my story with action doesn’t mean explosions and automatic weapons firing.  We don’t need to have dinosaurs in mech suits fighting vampire kaiju while SEAL team sixteen  (the best of the best of the best) blows up the Washington Monument to take out the ninja lizard men trying to steal the Declaration of Independence. No boxing matches, no car chases, none of whatever other type of wild action scene might grab the reader immediately.

Just to be clear, there’s nothing inherently wrong with any of those things. But it should be clear there’s a lot of genres they won’t work in (although I do think a lot of Hallmark’s Christmas rom-coms could be improved by introducing kaiju). Heck, even in genres where this kind of high energy intro could work, they might not fit in the particular story I’m telling.

Trying to force these high-action openings into every story is the misunderstanding I mentioned up above. It makes for a lot of clumsy openings that often don’t match up with the tone or plot of the actual narrative. When we say a story should start with action, what we’re really saying is that characters should be active from the beginning. A story should start with something happening.

But... and this is why I’m revisiting this...

I’ve had a few people point out to me (with a few different tones to their voices) that lots of things count as something happening. Right now I’m typing. And pausing to re-read a bit as I go. And digesting lunch. And breathing. I mean, technically, sleeping is me “doing something.” So is walking from room to room. Taking a shower. Lying in bed staring at the ceiling, deep in thought. Yeah, those are all actions, no question. But none of these make for really compelling openings. They’re not exactly what I’d use to kick off a book.

So we don’t need to begin with gigantic, all-caps ACTION, but we also don’t want to begin with a light breeze making a few strands of my character’s hair drift side to side while she naps. 

I’ve been trying to think of a simple way to explain this better, that level of action that falls between explosions and mundane. And the other day I came up with what I think is a pretty solid one. With two small provisos.

So here’s your new rule to replace start with action.

Start with someone’s life changing.

This sounds big, but hear me out. It doesn’t need to be a permanent, scarring change. It doesn’t need to be gigantic. It just needs to disrupt the flow of their life to some level. It should be something that they notice happening if it’s going to be worth us using it as a starting point for the story.

Wakko finding out he’s got a flat tire when he’s heading into work is a change to his life—it’s going to affect his whole day. Same with Dot spilling her coffee and having to stop and clean it up. Phoebe finding out her ex thought she was “comfortably dull” (yes, no matter what they were doing) is going to change her life. And to use an example I’ve mentioned before, Sam Wilson realizing the guy he’s trying to run laps against is Captain America is definitely going to make some ripples in his life.

Keep in mind—the big change in Sam’s life comes much later, when Steve and Natasha show up at his place looking for a place to hide and learn Sam has some skills of his own. But the action of that opening scene... Sam’s just met an actual living legend and had a moment of bonding over their experience as returning combat vets. If nothing else ever happened, if Sam and Steve never saw each other again, we still know this moment would’ve had some effect on Sam, for the rest of that day if nothing else.

Simple enough, yes?

Okay, here are my two little additions/provisos to this rule.

One is that this life changing event doesn’t need to be connected to my main plot in any way. Or even a subplot. It can be, sure, but it doesn’t have to be. It's more about giving us a first impression of the character. Wakko’s flat tire doesn’t need to lead to the bigger overall story. The opinions of Phoebe’s ex don’t have to tie into a larger arc about relationships. And honestly, if you snipped that morning jog scene off The Winter Soldier and just began with Cap rescuing the ship at sea... what would really change, plot-wise? 

Two is a little trickier, but... it’s definitely worth keeping in mind. I’ve blathered on a couple times about the idea that characters should be used to things in their world. To the point that what would be amazing to us might be almost boring to them. With that in mind, I can start with something that might not be life-changing for the character as long as it would definitely be for the reader. Taking a gravity elevator-shuttle to the Moon is normal for Cali and Kurt, maybe even boring, but we can still appreciate the idea of kids bouncing around the cabin as people glide through the aisles and over seats. It’s nothing to them, but it’s something to us.

And one more time, just to be clear, there’s nothing wrong with explosions, car chases, and vampire kaiju. There’s absolutely nothing wrong with dinosaurs in mech suits. But these big action pieces need to work with my story as a whole. They shouldn’t be something I just wrestled into place so I can say my story starts with action.

Look at the opening of your book. Does it change somebody’s life? Because that’s the big goal here, right...?

Next time, I’d like to hit you with a rock.

Until then... go write.

Thursday, September 12, 2019

Name Brand

Oh, hey, have I mentioned Dead Moon lately? It’s out. It’s available. You should check it out if you haven’t already. It’s got zombies on the Moon, and you know you like zombies on the Moon.

But moving on...

I wanted to blather on about names a bit, because I read something a few weeks back that kinda went overboard with them. It’s a recurring issue, I think. Pretty sure I’ve talked about this before.

There was a school of thought a while back that every character should have a name. Every single character in my manuscript needs a proper, given name. I read through and I know the given name of the cabbie, the intern, the homeless guy at the freeway exit, the woman  ahead of the main character in line at Starbucks, the barista at Starbucks.  It doesn’t matter how important—or unimportant—they are to the story  They get a name.

I don’t know if this was something somebody was “teaching” somewhere or if it was just telephone-game advice run amok and gaining life and sentience and trying to conquer the internet. I saw this “rule” show up often on general writing forums and a LOT on screenwriting boards. Essentially, it makes things more real. Gives every character a little more dimension and life.

Thing is... this isn’t a rule. It’s just awful advice. I should never do this. Seriously.

Names are a form of shorthand—in real life and in fiction. It’s a quick label we slap on that collection of motivations, dialogue quirks, and physical descriptions we call the social-web-intersections that are Wakko. But like any sort of shorthand or label, too many can get confusing. Two or three post-it notes around my computer can be helpful. Two or three hundred probably means I can’t see the screen and anything I need to remember is lost in the chaos.

That’s the other way names are shorthand. They let us know which characters are important. Yes, everyone’s important and special in real life, but within my story—within this fictional universe where I am a wise and powerful God who controls everything—are they really that important? Does some aspect of the story rely on my readers seeing them and noticing them and remembering them?

My personal rule is this--a character’s name in my manuscript should be what my main characters refer to them by.  If my main character doesn’t know their name, has no reason to, and never will... it’s a safe bet my readers don’t need to know it.  If they’re just “the cute barista” then odds are pretty good we, the readers, don’t need to keep all those quirks and descriptions in mind. We can devote that mental space to other things.

Lemme give you an example. A little indie arthouse film came out this summer called Avengers: Endgame. Not a lot of people saw it. On the off chance you were considering it sometime in the future, I’ll warn you that I’m going to drop a few spoilers in the next paragraph or three. Well, the same spoiler spread out across them. One point, discussed to some degree.

You may want to skip ahead, that’s what I’m getting at. Everyone else...

There are a lot of people in the final scenes of Endgame. Hundreds, maybe even thousands. That big battle? I mean, pretty much every superhero we’ve ever met. A bunch of sorcerers. Several tons of Asgardians (seriously, think of the bone density those people must have). And that’s just on our side. The big bad has two or three different alien armies, plus his little inner circle of specialists

So... what were their names?

I mean, sure there’s Cap and Tony, Thor and Hulk. Valkyrie, Captain Marvel, T’Challa, Shuri, Ant/Giant-Man, Wasp, Winter Soldier, and yeah, okay, there’s a bunch of them.  Plus all of Thanos’s people.  Proxima Midnight and Ebony Maw and....Urban Sprawl, I think, was the big guy? We never really got properly introduced to them, did we?

But what about everyone else? Can you name all the sorcerers who open portals? Any of the Asgardians who come through? That big space worm thing that Giant-Man slams into the ground? Surely they call it something, right?

Thing is, we don’t know. And we don’t need to know. Cap probably doesn’t know most of them past “more folks on our side” and "all of those things with Thanos."

Hell, can you imagine if every one of those characters got a close up and a quick chance to introduce themselves? Seriously, how long would that take? How many would we actually remember? It’d be like speed-dating, except you’d know from the start a lot of them were going to die. Okay, so it’s a lot like speed dating. You get the point.

How about a non-spoilery version. I’m betting most of us here have worked some kind of basic retail/food service job at some point in our lives. Something where we had to deal with customers. I did both.  That said, how many of those customers can we name? Or if somehow this doesn’t apply, we’ve all been to a store or restaurant. Probably in the past two weeks. How many of the clerks or cashiers can you name? How many of the other customers?

And the reason we can’t name any of these people (Asgardians to waitstaff) is because they weren’t important to our personal story.  They weren’t relevant to the main plot (which was our lives, naturally). In the end, if my main character doesn’t know who someone is, there’s nothing wrong with just calling them the second mechanic or the doctor in the lab coat or even just the cute barista.

This isn’t to say we (or our characters) will never, ever come across someone who stands out but ultimately has no real effect on our story. Someone with an interesting name or appearance that elevates them a bit above the crowd. But those folks are the few and far between. They’re the exception, not the rule.

Y’see, Timmy, giving every character a name may feel like it’s showing how well-thought-out my world is, but in the long run it just breaks up the flow of my story.  It’s making my readers juggle pages and pages of potential characters instead of letting them focus on the ones that are actually going to be important.

Next time... we’re all going to get our revenge. Finally. It’s going to be glorious!

Until then... go write.

Thursday, August 22, 2019

Trilogy vs Series vs Universe

I got an interesting comment on the FAQ the other day. Well, on one of the social media sites where it’s pinned. Someone announced they were going to quit reading the Ex-Heroes books because they just learned “there was never going to be an actual ending.”  Which is true, but... it’s always been true. It’s one of the reasons pretty much every book in the series has ended with a quiet moment that could be “the end.” This was never a trilogy or heptalogy or something where it’d come to a neat, tidy, planned-out-from-the-beginning end.—and I’ve said this at least a hundred times in interviews, at cons, and just to random folks who’ve asked.

I wonder if this person's gonna stop watching the MCU, too. Pretty sure there’s no “actual ending” planned for that. Or the James Bond franchise. I mean, how does somebody like that watch television? Did they wait seven years to make sure Elementary would get an “actual ending” and not be cancelled between seasons like so many programs?

It’s funny because we’d just been talking about this at the Writers Coffeehouse last week (or two weeks ago at this point, I guess). How do you approach writing multiple, connected books? And one thing we talked about a lot was how the books are connected. Because that’s going to have an effect on how I write them and the stories (or story) I end up telling..

...and then we spun off onto a bunch of usual segues.

Now, I’ll warn you right up front, there’s not going to be a lot of “how to” in this post. As I’ve said here a bunch of times, writing’s a very unique process.  You don’t write the way I do, I don’t write the way she does, she doesn’t write like you. So adding another layer on to that—find the best way to do this that works with the way you do that—is just going to be too much. It’s variables on top of variables.

What I’d like to do instead is throw some terminology at you and maybe some thoughts about how we can define some of those terms. Less instruction, a little more food for thought. Things I should keep in mind when I’m sitting down to smack my head against the keyboard.

All that said... let’s talk about stories and the different ways they can be connected. Because let's face it, this is a big dream for a lot of folks--to have a group of characters, or maybe a world, that's so cool people will pay us to write multiple books about them. For our purposes here, I want to break these multiple books down into three broad groups. I’m going to call them series, trilogies, and universes.

Also, let me be clear on something up front. I’m just saying “trilogy” for convenience. We could also say quadrilogy or hexalogy or any number of increasingly obscure words with that Greek-logos suffix. I’ll explain more when we get there.

Let’s start with a series. Simply put, this is an ongoing, open-ended collection of books or stories, almost always involving the same protagonists. If you think of a television series, that’s pretty much the same idea. I want every book to end with the potential of another book. It’s also not uncommon for these books to restore the status quo for our characters at the end, leaving them pretty close to where they began on a personal level. It's why a lot of series get scoffed at as "plot-driven"--because not a lot happens with the characters on a story level.

You may have heard me mention that term before—series potential. That’s what we’re talking about. Each book could have—but doesn’t need to have—another book after it. If you stopped reading with this one, you’d probably be fine and feel like you’d read a complete story. But if I told you there’s another one, your first reaction shouldn’t be “What? How?” Editors love books with series potential. Seriously.

The trick here, of course, is it means I have to wrap up this story while also leaving space for another story. There’s a reason we’ve never seen a Bond movie that ends with “and peace reigned forever after.” And why we always see Jack Reacher wandering out of town at the end of every book.

Next up would be the trilogy. This is when my story’s set across a very specific set of books, rarely hitting double digits. And it’s been planned this way, in the same way I plan where the beginning and end of a book may be. Yeah, I’m saying trilogy for convenience but it could be four books or five—but I know how many there’s going to be when I start and it rarely changes. The Harry Potter books were always meant to cover his seven years at school, one year per book. Chuck Wendig's Aftermath books are a trilogy (an actual one), as were both the Newsflesh and Parasitology books by Mira Grant a.k.a. Seanan McGuire.

One of the key things here is that even though this may be three or five or seven books, there’s only one main story running across them. It’s not uncommon for the books to have lots of dangling threads, or maybe even a full cliffhanger ending. And that’s okay in this case because we know there’s going to be another book. Again, cause this is all one story.

The other key thing, I think, is the story itself. I don’t want to plan out a trilogy when I really only have enough story for one book. Or plan on seven when I’ve only got enough for three. You get the idea. Despite the multiple books, we’re talking about a set, self-contained story, so I need to be honest with myself about how much story I’ve really got.

Again—sorry to be repetitive—I’m just using trilogy as an umbrella term for a single story told over a set number of books. I want to be clear because it’s a term that gets slapped on to a lot of different things and, to be honest, I don’t want to read someone’s six paragraph spiel in the comments about how valid duologies are or that, no, that ISN’T what a trilogy is because abcxyz.

Finally we have a universe. This is when a number of books have a shared background and common elements, but don’t necessarily connect in any way past that.  There are a lot of popular media-tie in ones, like Warhammer 40,000, Star Wars, and the Marvel Cinematic Universe. Heck, lots of comic publishers work with shared universes where their characters coexist, like Marvel, DC, or IDW’s Hasbroverse (where Rom the Spaceknight once bodyslammed Optimus Prime after killing some GI Joe team members who were secretly Dire Wraiths). You may have read a few books set in Paul F. Wilson’s Secret History of the World. All of these different universes include multiple plotlines and story arcs that stand completely independent of one another, even if we see some connective tissue here and there.

The important thing to remember here is that story universes rarely start out as such. They usually begin with a single series or trilogy, but then popularity demands a sequel or a prequel or a spin-off or what have you.

Another key thing in a universe is the world building. I just talked a few weeks ago about what’s possible within the reality of my story, and it’s important that the different stories within my universe don’t contradict each other. I can’t say magic doesn’t exist here, then have a sorcerer there. Aliens can’t attack the city but people one block over in another book are still insisting aliens aren’t real. When I get to the point of universe-building, consistency is key.

One last thing. Now that we’ve got these three broad definitions, let’s talk a little bit about exceptions. Well, about why I’m not really going to talk about them.

While there are times these three groups might overlap, the simple truth is it’s a much-later-in-my-career sort of thing. We have to acknowledge these exceptions happen after I’ve established my norm.  It’s just not something to be thinking about at an early stage of my career. Believe me, if I walk in to my first (or second, or third) meeting with a publisher saying “it’s a trilogy of trilogies set in a shared universe with...”

Well, honestly, I can probably say whatever I want at that point because the odds are pretty good everybody’s already tuned me out. I’d written ten fairly successful books before I got to say “I think this one’s going to be set in the same universe, but isn’t really going to be part of the same series.” And even then, it kinda made some people uneasy.

So if I want to start thinking those bigger, grander multiple-books thoughts... go for it. But I should try to keep a couple things in mind and be clear about what I’m really trying to write. Especially so I can be clear to interested parties.  

Speaking of writer-thoughts, if you missed it, earlier this week I did a mini interview with my friend Craig DiLouie where we talked about his new book Our War, his writing process, and stuff like that.

Next time, I want to address a software issue real quick.

Until then, go write.