Showing posts with label Batman. Show all posts
Showing posts with label Batman. Show all posts

Thursday, January 24, 2019

A League of Their Own...

            Sorry for missing last week.  Just had a couple of those jumbled days where I kept getting called away for other things.  And while I had a topic for this week, it never quite gelled the way I wanted it to in my head.  Although four or five others did, so I’m set for a while here.
            (topic suggestions are always welcome in the comments, though)
            Anyway...
            I wanted to talk a bit today about godlike characters.  Not just in the sense of robes and brilliant auras and hurling thunderbolts.  Sometimes it’s that rugged, locked-and-loaded man or maybe the tall, super-competent blonde.  Really, it’s anyone who is, for one reason or another, way beyond the level of every other character in the story.
            Which really means they’re out of everyone’s league.
            Quick segue.
            One thing that I see come up in discussions of different open-play, MMPORG type games is a balance between players.  For purposes of this discussion, it’s when the overall population of the game has hit a level where it’s essentially unable to support new players.  If everybody’s level 72, it makes it tough for anybody to interact at level one. All those 72’s are using their bigger, badder gear to go on bigger, badder missions, where they’ll face bigger, badder monsters and get even rewarded with even... well, you get the point.
            Meanwhile, I’m over here in the goblin village, poking at things with a knife and hoping I can get my dagger skill up to 65%...
            And if we actually have to fight each other?  Well, I don’t have a prayer.  I mean, we can argue that statistically there’s a chance, but really... there’s no chance.  And from the 72’s point of view, I mean, can we even call it a wasted three seconds?  Yeah, there may be some jerks who just like beating up the noobs, but for everyone else... yeah, this gets to be kind of boring, right?
            See where I’m going with this?
            Stories need this kind of balance, too.  We want characters to have a chance at achieving their goals, but we also don’t want it to be easy.  If the story leans too far one way or the other, it just gets dull.  For everyone.
            F’r example... 
            If my antagonist is all-powerful, my hero never has a chance.  That’s boring as hell.  There might be a few dramatic moments, if the writer really knows what they’re doing, but probably not.  We all know how it’s going to end, and if we know where it’s going... well, then this is all just noise.
            Plus, it’s discouraging.  We identify with the heroes.  That’s why we’re reading.  And to see someone we identify with get beaten down again and again by an opponent we absolutely know they can’t beat...
            Well, it doesn’t make for a lot of repeat reads, let’s say that.
            Keep in mind, too, my antagonist doesn’t have to be a seven foot-tall somebody in body armor and a chrome skull mask.  The high school mean girl, the abusive drill sergeant, even society in general-- any of these can be the antagonist.  And, again, if there’s no chance whatsoever of beating the antagonist, my story isn’t going to hold most people’s interest.
            I’ll also point out that beating the antagonist doesn’t always mean bringing about their ultimate, final defeat.  But as far as our immediate story’s concerned, the bad guy needs to have a chance to succeed at their immediate goals.  No chance means no interest.
            Now, as I hinted above, the flipside of this is also true.  If my main character has absolutely no chance of ever being stopped or hindered in any way, that’s not very interesting either.  I’ve talked about this once or thrice before.  When Yakko can effortlessly deal with anything the antagonist, nature, or the universe itself throws at him, it gets boring really fast.  If Dot’s prepared and trained for everything, to the point there’s little or no chance of failure, that means there’s no challenge.  And no challenge means... well...
            An analogy I’ve mentioned before is me getting a glass of Diet Pepsi.  Not exactly something epic stories are built around.  You’re not going to see teams of people stealing ships, racing down city streets, or forming Fellowships around me as we undertake the great adventure of going to the kitchen and opening the fridge.  Because it’s mundane.  It’s easy. There’s absolutely no challenge in it.
            Even if something might be challenging for us, personally, it doesn’t mean we want to watch someone else do it with no effort.  I’m pretty sure if a zombie plague ever descended on the world, I’d be one of those folks gone in the first week or two.  But I don’t have any interest in reading three hundred pages of someone who walks through the undead apocalypse like it’s a guided tour.  Yeah, no matter how colorful the descriptions are of zombies being blown apart.
            Y’see, Timmy, if there’s no challenge—because either my protagonist or antagonist are too powerful—it means there’s not much of a plot.  As I’ve mentioned before, no plot makes it really tough to have a story.  And you may have noticed there’s not a big market for high-stakes character descriptions.
            I also want to toss out one other downside to nigh-omnipotent characters. Gods are boring as hell.  Seriously.  They’re tough to relate to, and if people can’t relate to my characters, they’re probably not going to make any investment in them.  Good characters have needs and desires and flaws, but godlike powers tend to nullify most of those things. 
            Even if it’s not actual powers, it can be dull.  When you have characters who can do anything and succeed at anything... it just gets boring fast.  We like reading about problems, not about potential problems that were planned for and avoided.
            True fact—one I worked very hard at.  My Ex-Heroes books have a super-competent character named Stealth.  She’s their version of Batman.  Every book in the series has at least one example of her demonstrating how she’s hyper-trained and/or four steps ahead of everyone else.
            But...
            Every book also has at least one example of something getting past her. Something she didn’t catch or didn’t think of or somebody else figures out first.  She’s world’s greatest detective, but she’s still fallible.  She not perfect.
            If you’ve got a powerful, competent character in one of your stories, take another look at them.  Do they need to be that strong?  Would they be more interesting if there were two or three scenarios they hadn’t been planning for over the past six months?  Isn’t your story going to be a bit more interesting if success and failure both seem like viable outcomes?
            I think it would. 
            But that’s just me.
            Next time I want to talk about something a little more campy.
            And maybe update the FAQ.
            Until then... go write.

Thursday, June 9, 2016

Not Very Nice Guys

            Long overdue, I know. I could make excuses but... well, the honest truth is I just took a few weeks off to recharge the batteries a bit.  I watched some movies.  Built some LEGO sets and a few little toy soldiers.  There may have been some drinking, too.
            Yeah, selfish of me.  I’m not a nice guy.
            As some of you know, a few years back I was hired by Amazon Studios to do a movie treatment for a very loose idea they had about robot soldiers (nothing ever happened with it).  I even went in and chatted with some folks at the production company they’d farmed the movie out to.  As we talked about stories and motivations, one of the producers told me about a great sign she’d seen outside the door for one of the development heads at Warner Brothers.

WHAT’S THE BAD GUY’S STORY?

            Let me follow that up with another story before I explain.  You may be aware of a CW show called Arrow which chronicles the adventures of the Green Arrow and a number of related DC heroes and villains.  Well, a while back one of the characters they started hinting at for season three was Ra’s al Ghul, the leader of  the League of Assassins.  And one actor name that briefly floated around was Liam Neeson, who’d played Ra’s in the Christopher Nolan Batman trilogy.  Much to everyone’s surprise, when MTV asked him about it on a press tour, Neeson said he’d take the part again in an instant if they offered it to him (they did not). 
           He also offered some advice about why Ra’s was an interesting character and how an actor should play him.  “They have to believe in their philosophy,” Neeson explained.  “Ra’s al Ghul absolutely believed what he was doing was ultimately saving civilization, and it was quite a good argument he comes up with.  Throughout the ages this fraternity, that brought the plague to wipe out a section of mankind because it needed to be regenerated again.  Very dangerous, but you have to believe it.”
            See where we’re going here?
            Pretty much every story has an antagonist of some kind.  A flat-out villain, maybe a misguided but well-meaning opponent, perhaps a few mindless pawns of the system, but somebody.  It’s the rare story that has no antagonist of any sort.
            As both of those stories above explain, the antagonist has to have their own reasons and motivations for what they’re doing.  That producer had gotten tired of villains who twirled their mustaches for no reason, or for extremely weak reasons.  If one of my characters is going to shut down the prom, rob a casino, or blow up the United Nations, they’d better have a real reason for doing it.
            A lot of stories fall apart because they don’t have a good villain.  All too often, writers just think their antagonist just needs to do bad things and—done!  Why are they doing it?  Well, they’re the bad guy.  Bad guys do bad things, right?
            And, please, for the love of Tzeentch, do not say “because they’re insane.” That’s the cop-out answer.  If I say my villain’s motivation is “they’re insane” I’m aiming about three inches below the dirt-simplest, first-choice answer.
            Why do I need a well thought-out villain?
            Well, my villain’s arguably the second most important character in my story (after my hero).  He or she is why the story is happening. After all, if they weren’t posing some sort of challenge to my hero... well, heck, why even put pants on today?  Why do anything?  My hero might as well spend the day in underwear and a t-shirt, drinking and getting caught up with Star Wars: Rebels or Animaniacs.
            The problem, of course, is that it’s tough to logically explain why someone would decide to be the villain, right?  Aside from vampires or demons or some kind of inherently evil thing... why choose to be the bad guy?  Why would anyone decide to be a Nazi? I mean, how could anyone do that? 
            As it happens, that Nazi reference did set something up for me (go Godwin!).  A great way to explain this is with Magneto, the X-Men’s recurring nemesis.  If you aren’t a big X-Men fan, Professor X and Magneto used to be allies.  They were friends who shared the same beliefs and goals.  But at some point, Magneto decided he needed to follow a different, more extreme path.  He became the villain of the series, and the arch-enemy of the X-Men.
            So....why did Magneto decide to become a villain?
            That’s the interesting point and what this is really all about.  He didn’t.  Magneto decided everyone else was doing things wrong and that—much like Ra’s Al Ghul up above—he was going to start doing them right.  In his mind, Magneto is the hero of the series while his old friend and the X-Men are a bunch of well-meaning idiots who, alas,  keep getting in the way of his bigger-picture goals.
            Y’see, Timmy, for every character, the story is about them.  In the same way I’m the main character in my life story and you’re the main character in yours, the villain believes the story is all about them. Try to think of the most reprehensible character you can, then put yourself in their shoes.  They all believe they’re in the right.  Yes, even if it’s a drug lord or a DVD pirate or a mutant master of magnetism. 
            Part of my job as a writer is to get inside their head and figure out how someone could rationalize things like this.  What makes someone think being a bully or a hit man or a far-right fascist Nazi is a good decision?  What’s their motivation? How do they continue to justify it as time goes on, and how do the people around them justify it? 
            We’ve talked about something like this before—triangles.  In a romantic triangle, all too often one of the two choices is made absurdly ridiculous.  We’ve all probably made a bad choice in partners at some point in our lives, but not one that bordered on being a flat-out evil dictator or sociopath.
            When someone’s significant other shows signs of being cruel, a bully, manipulative, dishonest... that’s usually when we end up asking “why the hell are these two people together?”  These triangles fail because that first choice isn’t a person, they’re just a caricature.  We don’t see why someone would act like that, let alone why someone else would choose to be with them.
            And let me toss out one last bit of advice. I heard years ago—and you may have heard it, too—that the three most common motives for murder are love, money, and revenge.  If I’m going to pick one of these as my villain’s motivation... man, it better be spectacular. The greatest love story ever committed to paper (without being even slightly cheesy).  A sum of money beyond imagining (but, of course, not so huge it would destroy the world economy).  The most elaborate revenge-worthy crime ever (yet not taken to such an extreme that my antagonist becomes a joke).  If I’m going to have someone wear the bear suit... I have to earn it.
            A great villain deserves no less.
            Next time, I want to talk about big ideas. And ides that may not be as big as they seem at first glance.
            Oh, on another note, if you happen to be in the Los Angeles area, this Sunday is another Writers Coffeehouse at Dark Delicacies in Burbank.  It's open to writers of all levels, it's completely free, and it's at least as adequate as this blog.  This month we're going to be talking about editing, drafts, and some social media stuff.  Stop by and check it out.
            Until then... go write.

Thursday, April 30, 2015

Chasing the Boom

            Just a quick post this week.  I’m on my way down to Dallas for Texas Frightmare Weekend.  If you’re in the area, stop by and tell me I’m a hack.  I’ll be at booth #155 in the Made In Texas room, sharing space with the amazing Eloise J. Knapp.
            Anyway, I wanted to talk about the difference between a genre and a boom.  I think it’s important to note the difference because which one I focus on really affects what I’m writing.  And why.
            So, with that in mind, let’s consider superhero movies.
            Superheroes have been insanely hot in Hollywood for the past few years.  There were a lot of good and notable movies and television shows before, but I think we can all agree Marvel Studios really created the current climate with the success of Iron Man, the Avengers, and the many movies before and after.  Christopher Nolan just stoked that fire with his Batman trilogy.
            Naturally, everyone in Hollywood wanted in on that action.  So the “superhero” label got slapped on lots of things.  Even things that weren’t really in the superhero genre.  Because superheroes were hot.
            A few years back zombies kind of exploded. Shaun of the DeadThe Zombie Survival Guide.  The Walking Dead.  And then tons of people were diving in the pool and a lot of folks slapped the zombie label on everything they could.  Because zombies were hot.
            But now people are saying superheroes are on the way out. And zombies are done.  So are vampires.  Witches... witches are probably the new big thing.
            These people are trying to chase the boom.  They’re trying to figure out how to make an easy buck with “what’s hot” rather than focusing on something good in a chosen market.  They’re confusing the genre with the passing fad.
            If I write a good story, people will want to read it.   No one’s ever said “well, I though it was fascinating and nuanced and really touched me on a personal level... but I’m sooooo sick of these superhero movies, so I’m giving it one star.”
            Y’see, Timmy, superheroes aren’t “done” any more than sitcoms or mysteries or crime procedurals or biographies.  Harry Potter’s come and gone, but the young adult section is still pretty full at my local Barnes & Noble.  Come to think of it, so are the graphic novel and horror sections.  Lee Child seems to be doing okay with his Jack Reacher series, despite the fact that thrillers haven’t been hot for something like twenty years.  And just a few weeks ago—right around the time I was handing in the latest Ex-Heroes book my publisher had requested—the CW premiered iZombie, another zombie television show (there seem to be a lot of them, yes?) where the characters actually made a joke about “hey, do you think zombies are ‘done,’ like everyone says?”
            Don’t waste time chasing the boom.  It’s almost impossible to catch, and far more people stumble into it than anything else.  Just focus on writing the best story you can. Revise it, polish it, and make it better than anyone else’s.
            Next week, I was thinking of hanging some art.  In the execution sense.
            Until then, go write...

Thursday, June 26, 2014

Limited Discussion

           I wanted to revisit something I blabbed on about a few years back.  I’ve kind of touched on it a few times since then, but I thought it would be good to just babble on about it more specifically.  So if you’ve been reading this for a while and you have a phenomenal memory... sorry.
            I see a lot of television shows that are getting rolled out and cancelled just as fast.  One thing that amazes me is how many of them don’t really seem like television ideas.  They’re cool ideas, yes, but many of them are very A-to-B sort of stories.  My characters have been presented with a single, overriding problem or conflict, and once they resolve it... well, that’s it.  Which is a great thing for a feature film or a single season, but very rarely works well with a long-running series.
            And I’d say that long string of cancellations kind of backs me up on that.
            Some story ideas are, as I just mentioned, pretty much straight line affairs.  There may be a few steps, but in the end it comes down to achieving a single goal.  There are also the broad ideas, the ones you tell people and they say, wow, that could go on forever.  In the past, I’ve referred to these, respectively, as limited and unlimited concepts.
            What do I mean by that?
            An unlimited concept generally has a very broad scope.  Sherlock Holmes uses deductive reasoning to solve mysteries.  Spider-Man and Batman fight crime to make up for the death of their loved ones.  Captain America and Superman fight to protect rights and ideals that they believe in.  Joe Ledger is a soldier turned cop turned super-agent working for the mysterious Mr. Church (or is it Mr. Deacon?).  The crew of the starship Enterprise explores the distant reaches of the galaxy.  Jack Reacher just wants to wander and see the country, but he’ll stop to help folks out sometimes.  Detective Kennex and his android partner, Dorian, investigate homicides in the future.
            A key thing to note.  When we talk about unlimited concepts, nine times out of ten we end up talking about the characters over the plot.  Sometimes it’s the setting, but usually it’s the characters.  An unlimited concept isn’t about a specific set of events, which is why it’s also sometimes also called an open story.
            A limited concept, as the name implies, can only go so far.  As I mentioned above, it’s an idea that has an end inherently built into the concept.  A road trip story is a classic limited concept—as I mentioned above, it’s A-to-B.  We’re trying to get (physically or metaphorically) from here to there.  The passengers of Oceanic flight 815 want to be rescued from their weird tropical island and the residents of Chester’s Mill want to be rescued from the big invisible dome over their town. Tom Jackman wants to find a way to control his dark half.  Mark Watney wants to find a way to survive on Mars for the years until a rescue mission comes.  The crew of the starship Voyager wants to make their way home from the other side of the galaxy.
            In all of these cases, the characters have very clear, straightforward goals.  Once that goal’s reached, the story is over.  It doesn’t mean everybody in Chester’s Mill lives happily ever after or the Voyager crew never goes into space again, but those are all different stories which don’t have to do with the premise I mentioned above.
            Why am I babbling about this?
            If I don’t understand what kind of an idea I have, it’s very easy for me to mess it up.  Trying to play one as the other almost never works.  By their very nature, these concepts are very true to themselves.
            For example...
            Several years back I was part of the staff for an online game.  One time while we were brainstorming new quests for the playerbase, someone suggested taking one of the old ruined castles at the fringes of the map and making it haunted.
            “Okay,” I said.  “And...?”
            “It’s a haunted castle.”
            “Right.  So what’s the quest?”
            “It’s.  Haunted.”
            An unlimited concept is almost never a story in and of itself.  It’s almost always lacking any sort of plot or narrative structure.  I need to add elements to make it work as a story (or a quest).  A fair number of “art” films tend to be unlimited concepts—they’ve got fantastic characters, beautifully rendered locations... but nothing else.  Nothing happens because unlimited concepts don’t contain a conflict or goal for the characters to strive for.
            On the other hand, a common thing I see people do with limited concepts is to keep pushing the goal away to extend the story (or series).  It’s an A-to-B, which means when I hit B the story is over.  So some folks will swerve around B for a while, maybe go back to A because they forgot a few things.  Somehow we end up at 4.2 (no idea how we got here), then we get close to B and veer off at the last minute...  If I’m doing a Los Angeles to Boston road trip, think how annoying it would be to start circling Boston but never actually get there.  Or I suddenly find out I need to be in San Diego instead.  That’s what it’s like when a limited concept artificially extends itself.
            It’s also cheap if I pile on the limited concepts, giving my characters a dozen or three goals that need to be achieved—either all at once or one after another (see above).  In my earlier days, before I had a better grasp of structure, I thought this was how you filled a book.  I still see lots of writers do it when they start out.
            The truth is, it’s very tough for either of these concepts to work alone.  An unlimited one almost never does, but that hasn’t cut down on the number of art films or “experimental” stories.  A limited one might squeak by as what’s often called a “plot driven” story.  Neither of these tends to be very satisfying.
            For a really great book or screenplay, I need both working together.  I need to put that fantastic character (the unlimited concept) and give them a solid goal they need to achieve (the limited concept).  As I’ve often said, my story won’t succeed without good characters, but they also need to do something and it needs to challenge them somehow
            If I don’t have good characters or I don’t have them doing anything... well...
            The math isn’t that hard.           
            Look through that document of story ideas.  Or the file folder.  Or the notebook.  If you’re reading this, odds are you’ve got at least one of those.  Figure out if your ideas are limited or unlimited.  Because then you can figure out what they need to become solid stories.
            Next time... well, there haven’t been many comments lately, so I’m guessing none of this stuff interests a lot of you.  So next week I’ll try to redeem myself
            Until then, go write.

Thursday, July 2, 2009

I... Have... The POWER!!!

As always, if you don’t get the title... your pop-culture kung fu is weak.

So, last summer a movie came out some of you may have seen called Hancock, written by Vincent Ngo and Vince Gilligan. Apparently the lead actor was in one or two other films, as well, and had a small fan following that helped a bit at the box office. I got to review it for the CS Weekly newsletter (sign up over there on the right—it’s free), and it’s what first got me thinking about this week’s topic. It came up again a few months ago over lunch with a friend of mine who’s written a few movies (and a television show I know at least one of you loved). And it’s something I had to think about a lot for my forthcoming book, Ex-Heroes.

And I thought it’d be worth bringing up here for two or three of you (almost a full quarter of the ranty blog’s readership).

When you’re playing in the genre realms, you should note there’s a very big difference between a story about a superhero and a story about someone who has superpowers. They’re not the same thing, and trying to cram one into the mold of the other will almost always cause problems.

If you think about it, stories about people with superhuman abilities have been around for thousands of years. Gilgamesh and Hercules both had superpowers. So did Anubis, Icarus, the Green Knight, and yes, even Jesus. In the classics there’s Matthew Maule, Dr. Jekyll, and even arguably the Count of Monte Cristo. There are lots of modern-day stories and films featuring people with superhuman abilities, too. The Dead Zone is about a person with superpowers. So are the Sixth Sense, Scanners, and Unbreakable. Heck, even Luke Skywalker has abilities far beyond those of mortal men (and Wookies).

However... are any of these characters superheroes?

Let’s look at a few side by side examples.

The X-Men comic books and films had characters who could control flames, read minds, and teleport. However, so did Stephen King’s novel Firestarter, Alexander Key’s Escape to Witch Mountain, and Steven Gould’s Jumper.

Spider-Man is a character who gets abilities when his DNA is mixed with an insect (okay, an arachnid) during a science experiment. But this is also what happens in both versions of The Fly. Spider-Man also has strength and agility far beyond that of normal men, just like John Carter of Mars in the books by Edgar Rice Burroughs.

In the Fantastic Four comics and films, Susan Richards nee Storm can turn invisible, but so could the Greek hero Perseus, Darien Fawkes in the Sci-Fi Channel series The Invisible Man, and John Griffin in its H.G. Wells namesake novel.

Batman is a guy who hides his identity, gears up, and goes out at night to fight crime in order to avenge the loss of his loved ones-- just like Charles Bronson in Deathwish.

Now, if I had to nail down what the difference is, I would say that a super hero story is defined by a person who makes a conscious decision to publicly use their powers for the greater good (a wider, broader goal that does not involve them). They aren’t doing it to get even, to save someone close to them, or to show off. Most of them feel morally compelled to use their abilities this way, no matter how crappy it makes other aspects of their lives. Obvious as it may sound—superheroes act heroically.

This public nature also means they deal with public sentiment of one kind or another. Captain America is venerated as a historical figure. Superman is lauded in the press. Batman and Spider-Man receive mixed reviews. The X-Men are openly considered criminals (or were, last time I read their books—they may have Congressional Medals of Honor at this point).

I would also go so far as to say a costume is almost necessary, much in the same way a cowboy needs a hat and a horse. However, I’ll also toss out the proviso that the costume in and of itself does not make a story a superhero story, just as the hat and horse do not automatically make something a western.

The flipside of this is a super powers story. Someone who may have superhuman abilities, but all their motivation is usually personal, and their actions tend to be more behind-the-scenes. I listed a few examples of this above, side by side with their comic book counterparts. In The Dead Zone (the original book/ movie) Johnny is acting for the greater good, but he's taking very secretive steps. In Jumper, David's really just interested in saving himself and his girlfriend. Harry Potter is all about hiding your powers and staying apart from the world. And in Hancock, while he is acting publicly, the story itself is really all about his disconnect with humanity, not that he can fly and throw cars around. If you think about it, the story of Hancock works almost exactly the same if he's just a powerless, homeless vigilante with amnesia.

Also on that flipside, superpowers stories involve street clothes. Even if someone has a “uniform” of some sort (John Constantine almost always dresses the same way) it tends to be boots, tee-shirts, and other things that wouldn’t look that out of place on a city street.

I also think a lot of this difference has to do with the setting for these stories. More often than not, a superpowers story has a very realistic setting. Aside from a very limited, few beings, there’s almost nothing to distinguish it from the real, day-to-day world we hear about each weeknight from Charlie Gibson and ABC News.

By contrast, look at the settings for some of our well-known superheroes. Spider-Man is a common sight swinging through his version of New York, a place where the Fantastic Four and Avengers have very public office buildings and the existence of aliens—several types of aliens-- is a well-documented fact. Superman’s a known alien, too. Hellboy’s an actual demon (arguably the Antichrist) who’s gone straight and publicly works for the U.S. government.

Once you can tell them apart, I think one of the immediate problems with pushing a superpowers story into a superhero mold is the silliness factor. When someone puts on a costume in a real world setting, it suddenly feels like the writer isn’t taking things seriously. Check out a little indie film called Sidekick. It has a few flaws, but once the hero pulls on a costume in the third act (in the middle of rescuing his would-be girlfriend from a mentally unbalanced kidnapper) the audience just can’t forgive it. What would people have thought if the film version of Firestarter ended with little Drew Barrymore pulling on red tights and a cape to go fight evil as Firegirl or some such?

(Please keep in mind before answering, we’re talking about a nine-year old Drew Barrymore in spandex, not grown-up Drew. Perverts.)

You get similar issues going the other way. While the problems Peter Parker deals with because of his powers are interesting, when someone picks up the latest Amazing Spider-Man they want to see him pull on the webbed suit and fight the Lizard. Too much melodrama in street clothes with Aunt May and J. Jonah Jameson just starts to get dull (as Marvel’s sales figures over the past few years can attest to). There’s a reason the folks who read the daily Spidey strips in the newspaper also tended to skip Mark Trail and Mary Worth. People who read superhero stories aren’t looking for stark realism.

As a fun aside, some of you may remember an experiment Marvel tried years back called the New Universe. They were comics about real people in the real world who developed superpowers and reacted... well, realistically. Many of them tried to hide their new abilities, several tried to get rid of them, and more than a few were corrupted by these powers. The whole line sold horribly (so much so that I became a regular contributor to one of the letter columns with no effort) and was cancelled after barely two years—the end of which involved several attempts to turn the characters into true superheroes.

I’ve also noticed that superpowers stories tend to brush over the origin with a simple “this is the way it is,” sort of explanation. In both Jumper and the Harry Potter books, we’re just told that this is the way the world has always been. Some folks get the teleport gene. Some can do magic (why some can and some can’t is never explained, but it also seems to be genetic in J.K.’s books, too). Also superpowers stories, if they have to give an origin, tend to lean toward the hard sciences, making it as believable as possible.

With superheroes, though, the origin is almost a standard. A writer can also get away with somewhat sillier, non-scientific origin stories. The Flash was struck by lightning. More than a few characters have gotten superpowers from blood transfusions (including one of my own). Radiation is a common source of superhuman abilities, too, despite what we learned in seventh grade science. Remember how the Hulk got his powers? No, not the recent version—the original version. Mild-mannered Bruce Banner was near the prototype gamma bomb when it was detonated and received a massive dose of radiation. Yes, a mere 45 years ago, Stan Lee wrote a story where someone got their powers by standing next to a nuclear bomb when it went off. Yet here we are today and that is still the accepted origin of the Incredible Hulk (although they’ve oh-so-casually moved him a bit further from ground zero).

One last, related note-- the abilities in superpowers stories tend to be a bit more plausible and limited. Jean Gray of the X-Men can alter matter on a molecular level with her telekinetic abilities, but Tony and Tia Castaway need the mental crutch of a harmonica just to move around a hat rack with a raincoat on it. In fact, the only two superpower stories I can think of where someone has overwhelming powers would be the film Dark City and Ursula K. Le Guin’s novel The Lathe of Heaven.

Wow, have I rattled on about this or what? I’m sure you’ve all got other stuff you need to go do. Like writing stuff.

Next time... well, next time I think we finally need to talk about some of these issues with your mother.

But until then, go write.



Friday, June 5, 2009

A Radical New Concept

My apologies to all of you regular readers of the ranty blog out there (I think there’s ten of you now). Many deadlines at the magazine these past two weeks, plus apparently I turned old last weekend. These things happen, and I thank you for waiting semi-patiently. Unless something goes horribly wrong, we’ll be back on a regular Thursday schedule for the foreseeable future.

Enough of my lame excuses, though. That’s not what any of us are here for...

So, if you’ve been playing around in the creative fields for any amount of time, you’ve probably heard people talk about concepts. A concept is really just a fancy way of talking about an idea. Alas, it’s now become the standard term in many story-related industries, and you’ll hear far more people talking about concepts than ideas. From a filmmaking point of view, there’s a solid argument to be made that many development people talk about concepts because they don’t have any actual ideas...

But I digress.

Pretty much every story starts with an idea. Stephen King talks about the “What if...” question some writers ask. Hollywood talks about “high concept” ideas where just a few words sum up your whole movie. Not all ideas are good ones, though, and not all ideas work for all types of stories. One problem I’ve seen from many fledgling storytellers is that they don’t understand what kind of idea they have, and this inability to distinguish often leads them down the wrong path.

There are, in my experience, really two kinds of concepts. Unlimited ones and limited ones. You may also have heard them referred to as open and closed stories.

Allow me to explain.

An unlimited concept generally has a very broad scope. The crew of the starship Enterprise is exploring space. The old house up on the hill is haunted. Doctor Who travels through time in his TARDIS. Spider-Man and Batman fight crime to make up for the death of their loved ones. James Bond is a kick-ass secret agent who fights enemies of the British Crown. These ideas are unlimited because you can just keep going and going with them. There are always more idiot college student to wander into the haunted house and more villains to fight Spidey, Batman, Bond, and the Doctor.

However, an unlimited concept is almost never a story. While they can be parts of a story, they tend to be traits for characters or key points about settings. A lot of time when I hear people say “I have a great idea for a story,” they’ve usually come up with an interesting unlimited concept. But there needs to be more to it past that. Which brings us to...

A limited concept. By its very nature, a limited concept can only go so far. It is a bare-bones story, though (more on that below). Richard Kimble wants to find the one-armed man who killed his wife. Robinson Crusoe wants to be rescued from his tropical island, as do the passengers of flight Oceanic 815. Atticus Finch wants to keep his client out of jail, and possibly from a lynch mob. The crew of Voyager wants to find a way across the galaxy and back to the Alpha quadrant.

All of these have straightforward, distinct goals, and once said goal is reached, the story is over. That's the limiting factor--attaining the specific goal. It doesn’t mean Atticus Finch never tries another case or the Voyager crew doesn’t go into space again, but those would be different stories that have nothing to do with the limited concept we’ve started with.

There are a few common problems with limited concepts. One is when people try to keep pushing the goal away artificially to extend the story (for example, when Dr. Kimble catches the one-armed man only to discover he really needed to find the one-legged man...). Another is when a writer piles on the limited concepts in a single story, creating dozens of goals that need to be achieved. Often this is to make up for a lack of interesting characters or because none of these goals are that challenging. You also see it a lot in genre pieces, where many fledgling writers take the kitchen sink approach to their storyline.

It’s tough for either of these, the unlimited and limited concepts, to work alone. When you can combine these two, though, that’s when you get a solid story. It’s a bit like when I prattled on about horror stories a few months back. You can have a big overall story, but you can still focus on this particular, contained part of it.

--Bond is a kick-ass secret agent (unlimited) who is currently trying to stop the terrorist banker known as LeChiffre (limited).

--The old Marsden Mansion had been haunted for decades (unlimited), and the six people locked inside somehow have to survive until sunrise (limited).

--Batman fights criminals (unlimited) and right now Rhas Al Ghul is threatening to destroy Gotham City with a fear-inducing gas (limited).

Look over all those story ideas you’ve got jotted down (you know you do) and figure out if they’re limited or unlimited. Then figure out which ones work best together. You may have a great short story, screenplay, or novel sitting there, waiting to be noticed. Dissect some of your older work and see what the ideas at the core are.

And then come back here next week, when I shall teach all of you how to dodge bullets. Seriously. Because if you can’t do that... well... you're not really taking this seriously.

Until then, though, get back to writing.

Thursday, April 9, 2009

So Say We All

Variety, as a wise man once said, is the spice of life.

There’s a lot of truth to that. After all, it never hurts a person, especially a creative person, to go out and try a lot of new things. Visit new places. Taste new foods. Learn new skills. Or go out to sow a bunch of wild oats, as my eighty-eight year old great-aunt Marie said I should do right before graduation.

That was an awkward lunch, let me tell you.

Heck, even within our writing, variety is a pretty good. Repetition of words makes people’s eyes glaze over, and makes it look like you’ve got an extremely limited vocabulary. Heck, that’s why we have pronouns, so we don’t need to repeat the same nouns all the time. As Rufus Xavier Sarsaparilla once said, using all those nouns over and over can really wear you down.

When I was starting out as a wee little writer, back in the days when Brian Daley’s Han Solo Trilogy was considered the apex of modern literature by most intelligent folks, I understood the need for variety. There were lots of things I didn’t know about writing, but my early exploration into words showed me that something could be blue or sapphire or sky-colored. Hair could be golden or flaxen or blond (and sometimes blonde).

One thing I came to realize was the number of descriptive ways dialogue could be attributed to speakers. My characters could declare. They could retort. They could intone. At times I had them growl, mutter, curse, hiss, whisper, shout, shriek, cackle, answer, and respond. On rare occasions, they were known to moan and gasp and groan. Once, I clearly remember one of them pontificating.

Before I was twenty I had set down a personal rule of variety, so to call it. Words should never duplicate on the same page. Especially not for mundane things like dialogue descriptors. There were so many more colorful and exotic and specific ways to get across what a character was saying.

However...

About ten years back I had the lucky chance to sit down with an editor from Tor books at the San Diego State Writer’s Conference. I’m ashamed to say I can’t remember his name, even though I’ve gone digging through old notes and emails trying to find it. This polite gent looked at the first few pages of The Suffering Map. He thought the bit with the payphone was wonderfully creepy and even liked the ravens at the library that finished off the first chapter. One thing had him shaking his head, though, and I think my face probably went a little slack as he demolished one of my long-standing personal rules.

(I’m paraphrasing a bit here, since this was face to face and about a decade back).

Said is invisible,” he explained. “People skim over said without even realizing they’ve read a word, so your story moves faster. You don’t need all these words.” He showed me the first two pages, with a good two dozen red circles across them.

My clever attempt to show off my vocabulary and add color to my writing had left an editor shaking his head.

What shocked me even more, though, was discovering how right he was. I went home, sat down at the keyboard, and about 90% of those words became said. And the story did more faster. Heck, I even lost two pages off the total length. Just like that.

I still come across folks who believe as I once did. And it’s easy to see why they do. Whispering something is very different than saying it. Snarling an answer implies a different tone and subtext than saying it.

But how much of this is the reader going to do for you? Once I know the character and the context, doesn’t that set most of the tone and subtext for me? We all know the Joker has that hysterical edge to his voice. Does he really need to giggle or chuckle or cackle his lines?

Want proof?

Look back up at the opening of this little rant, and some of the folks I talked about. The wise man. Rufus. My wonderful great-aunt Marie. Nobody intoned or declared or advised. They all just said. That’s it. And you cruised over it quickly, smoothly, and without effort.

I’m not saying never use these other words, but they should be the exception in your writing, not the rule. I’ve suggested limiting yourself to four adjectives per page and one adverb. Try going back over something of yours and using just one or two clever dialogue descriptors per page. When they’re rare, they’ll have weight. They’ll have punch. And that punch is what makes your writing stand out.

Next week, just to keep you all on your toes, I want to talk about how no one should ever see your writing. Absolutely no one.

Until then, back to writing.

Wednesday, September 3, 2008

Where You Sit on the Shelf

In Hollywood there’s a term called “high-concept.” At its purest, high concept is a film idea that can be boiled down to one sentence or less, and that one sentence will instantly let you know what the film’s about and make you want to see it. Some famous high-concept pitches you’ll probably recognize quickly would include “Aliens blow up the White House” or “Big lizard, Big Apple” (although I hope you didn’t sit though that last one). Steve Alten got quite far with “Jurassic shark” (I never thought the book was that great, but I love that line).

One part of a high concept story is that it’s easy to tell what genre it belongs in. There’s a reason this appeals to executive types. Knowing the genre makes a story—be it a novel or a film—easier to market. If your title cleverly (or not so cleverly) reflects this, all the better. To paraphrase Kevin Smith, no one’s going to walk into Zack and Miri Make A Porno thinking it’s a meditation on the Holocaust. By the same token, if you try to define Batman Begins as a romantic comedy (or market it as one), you’re going to find it misses the mark and fails on pretty much every level.

Story the first...

An acquaintance of mine recently asked me for some feedback on a screenplay she’d written. Her formatting was fine, the dialogue was pretty solid, and she’d come up with a pretty decent core idea. The problem was, I couldn’t figure out what genre the script was. Twenty pages in I couldn’t tell if I was reading a comedy that needed another draft or an action flick that needed three or four. I still couldn’t tell at the fifty page mark. Even when I finished, I was lost as to what kind of story it was. And part of the problem with that was it made the script very hard to interpret. Was this scene going for comedy or high drama? Action or absurdity? Since I couldn’t tell what goals the script was trying to achieve, I couldn’t tell if it reached them or not.

If you were looking for your book at Borders or Barnes & Noble, where would it be? What about the DVD release of your screenplay? Here’s another tidbit of advice from very quotable agent Esmond Harmsworth. It’s not like anything else is very hard to sell.” While everybody wants to be the publisher/ producer behind a groundbreaking new bestseller/ blockbuster, no one actually wants to be the person who takes the risk of something new and untested. It’s always going to be much safer to go with something proven such as an apocalyptic horror novel in the vein of The Stand, a television show that’s like an updated X-Files, or a film that’s like Die Hard but in a building.

(no joke—that last one was an actual Hollywood pitch. Bonus tip—actually know the stories you’re comparing your work to and not just what people say about them on message boards)

Story the second...

In other posts I’ve mentioned my first attempt at a novel, The Suffering Map. With queries and conferences, I’ve had the chance to pitch it to several agents. And one problem I had from the start was... what genre is it? It had lots of horror ideas and beats, without question, but it wasn’t a straight horror novel. By the same token, there were many fantasy elements, but it really wasn’t a fantasy. A fair amount of gore, but not to splatterpunk extremes. It was set in the real world, but I dreaded calling it urban fantasy. You could even argue a sci-fi label because there was a large time travel element, except there was absolutely nothing scientific about it...

So how the heck would I pitch it without making it seem like some horrible everything-but-the-kitchen-sink amalgamation or... well, not like anything else?

In the end... I made up a sub-genre.

Yep, that’s right. I beat the Kobayashi Maru by changing the rules. After much wrangling and about 200 drafts of a query letter, I made up a classification that fit my story and explained its place in the book store.

End result? Requests from three major agencies.

This doesn’t mean a writer who crosses several genres is doomed to difficult sales, mind you. It just means you need to know what you’re crossing. An action-horror screenplay would interest many producers, but they’ll be annoyed if they open it and don’t find any horror elements. Or worse, an abundance of romantic comedy situations. There’s nothing wrong with it, but it’s not what they picked up the script to find. Likewise, if you send your sci-fi western short story to a mystery digest magazine, it’s not really their fault when you get rejected.

If you’re writing a genre, study it. Read four or five different books by different authors. Watch five or six different films by different writers and directors. How does your material stack up with theirs? Do you have the same beats? The same themes? Similar types of characters? Do they get the reactions you want your writing to get? When your work gets listed as one of the top five –insert genre here—books or films, can you name the other four works on that list alongside yours?

If not... get back to your desk.

And no matter what, get back to writing. You’ve wasted enough time on the internet for now.

Wednesday, August 6, 2008

The Insanity Defense

I blabbed on last time about characters. This time I wanted to scribble a few thoughts on motivation. To be specific, one less-than-desirable kind of motivation that crops up all over the place. While it's most noticeable in films and television, you can also find it in books, and in several graphic novels.

I've come to call it the insanity defense, and like most times you've heard this phrase invoked, it's still a cheap cop-out. The insanity defense is when the police detective, the brainy college girl, the private investigator, the spunky reporter, Shag, Scooby, and the rest of the gang have spent the entire story chasing a killer. It's not always a killer, mind you. Might be a serial rapist, a stalker with hopes for the big leagues, something like that. Anyway, they run down clues, have close calls, and spend the whole time trying to make sense, one way or another, of what's been happening. And finally, at the end, the mysterious killer is cornered and his secret layed bare for all to see.

He's insane.

Yup. Mad as a hatter. That's why the killer kills people.

He's insane.

That's why he wears the mask, laughs at the sight of blood, and played all those mind games with the police. It's also why he disguised himself as a woman, left the poetry-based clues, used only a 1967-issue fire axe to commit the decapitations, cries for his mommy when he gets shot, and only listens to punk music. It's also why he's able to ignore being shot seventeen times and stabbed nine, walk through an inferno, slip through holes smaller than shoeboxes, hold his breath for twelve minutes underwater, move faster than the speed of sound, and apparently teleport just by moving back into a dark corner of any given room.

He's insane.

I'm not actually picking on any one real novel or film, mind you. Although I could pull up a quick list of at least a dozen stories I've read or seen in the past two years that fall back on two or three of these points. In at least half of them, the insane killer is a she, by the way.

This is probably the weakest motivation a character can have, because all it does is show the audience you couldn't be bothered to work out any real motivation. Why did he do all of this? He's insane. How did she manage to do that? Well, she's insane. That explains everything, right?

Well... doesn't it?

I know I'm in the minority, but I've never liked the movie Se7en for exactly this reason. As the screenplay by Andrew Kevin Walker progresses, the killer's methods and motives become more and more vague. John Doe (played by Kevin Spacey) goes from finding people who exemplify a sin and killing them, to making people exemplify a sin and killing them, and then it finally all resolves in a bizarre double-twist suicide-by-cop. It's one thing to find a grossly obese man who eats twenty-five pounds of groceries a day and say he embodies gluttony. It's another to decapitate a man's wife, show him the head, and then try to claim he embodies wrath because he kills you for it. There's no consistency in his method (and thus, his motive) and this glaring inconsistency, in my mind, overpowers the powerful performances by Morgan, Brad, and Gwenyth.

Now, this isn't to say insanity is a bad thing in fiction. It just isn't a get-out-of-jail-free card (or, as the fancy folks say, carte blanche) that lets you do whatever you want. Novels and films are filled with characters on the brink of insanity, or well past it. The thing is—they're still developed characters, not just a catch-all excuse for an explanation. Mrs. Rochester, Hannibal Lecter, Renfield, Tyler Durden, and of course the Joker. All of these folks have thought processes that don't quite jibe with the general public. However, they also all have distinct personalities and limitations. We'd all call foul if Hannibal Lector slipped out of a straight jacket by force of will, if Renfield survived falling ten stories and was still fighting, or if the Joker began butchering people and eating them with fava beans. Insanity doesn't make them superhuman, not does it make them completely irrational. To quote one madman, "Just because I'm crazy doesn't mean I'm stupid."

If you're just going to use insanity as an easy excuse for whatever your character needs to do, don't be surprised if people if people put your writing on par with April Fool's Day, Friday the 13th, or some other bad 80's horror film.

Monday, November 26, 2007

Finding your Legal Pad

About a year ago I was lucky enough to end up with a new laptop. Not that there’s anything wrong with my loyal desktop, but I was heading off on a four week business trip to the frozen north and I needed something more portable with wireless capability. It’s far from the most stunning or powerful model on the market, and the battery only lasts about two hours a shot (less with music), but I can easily say it’s almost tripled my productivity. I write these columns on it, I pounded out the majority of a screenplay to meet a contest deadline, and started poking at my second novel for the first time (in all honesty) in about a year.

In fact, I barely do any creative writing at all on my desktop these days. Sure it gets second drafts and polishes, but it’s become much more of a “social” machine now. A place for e’mail, Dawn of War, and Cities of M’Dhoria. Although it’s been only a dozen months or so since I got the laptop, this small evolutionary step only really stood out when I was thinking about this month’s column, where I really wanted to talk about legal pads.

No, trust me. This is all going somewhere.

One of the biggest causes of writer’s block for all of us, in my mind, is simple fear. Fear that the words that are about to flow down and out through our fingertips, dance across the keyboard, and appear on that screen are going to be anything less than Oscar/ Emmy/ Nobel-prize-winning gold. That they are not going to be worth writing down. So we pause, we stall, we overthink, and eventually, whether consciously or not, we’ve put off writing for another day.

Thus, the legal pad.

Many years back, when I was in college and mammoths were crossing the land bridge into North America, there was a sidebar article in Writer’s Digest defending the use of blue ink and legal pads as a valid “method” of writing because it frees the writer up creatively. It was so ridiculously simple and true, it’s stuck with me for almost twenty years, and now I’m sharing it with you.

A legal pad is about the lowest form of paper there is. Seriously. That’s why lawyers use them (zing!). They’re cheap, disposable, bright yellow, and absolutely no one is ever going to accept a screenplay written on one. Absolutely. No. One.

What a relief.

That means whatever we do on that legal pad is not going to be seen. We can rest assured going in that it doesn’t need to be gold. In fact, it can be crap. Complete crap. No need to worry about spelling or grammar or fact-checking. We are off the hook and utterly free to scribble out three or four nonsensical, utterly inaccurate pages of crap every day in that horrible handwriting that baffles our parents, friends, and loved ones. A legal pad is a safe place. We can scrawl out anything at all without care or concern. Most importantly, without fear.

Write down that new screenplay. Write out Casablanca or The Maltese Falcon or The Princess Bride from memory. Write a list of college friends or family pets or people you’ve slept with or people you want to sleep with. It doesn’t matter what you’re writing as long as you are writing. All you need to do is put pen to paper and write.

Because that’s what it’s all about. Getting the words flowing down and out into the world. Any words. Once you’ve got momentum, it’s easy enough to slip off onto that new script, and before you know it you’re two or three pages closer to another Oscar statue on your mantle. Or at least a few more bucks in your bank account.

This is what all of us, as writers, need to do. Find a place or a format where, bizarre as it sounds, the content doesn’t matter. A legal pad. A laptop. A placemat. A PDA. A way that we can just write, just put out anything we can that fills up that bright yellow page. Without worry of censure or criticism of any type.

This little Gateway laptop has become my legal pad. I can sit here and stab away at this odd-shaped, compacted keyboard and not worry about the quality of my output. I know absolutely no one’s ever going to see what’s on it (except maybe my girlfriend leaning over the couch to peek, or my cat sprawled across the keyboard). So I can whip out the first draft of this column while watching The Batman/Superman Movie (Kevin Conroy is the one, true animated Batman) and not feel at all guilty about some of the references and examples I toss out, since I know they will never, ever see print. They probably won’t even make it to an editor’s desk to be red-lined.

Find your legal pad. Write on it every single day. Anything at all, because the important thing is to write.

And to read next month’s column.