Thursday, May 16, 2013

Character Assassination

            My lovely lady came up with the title.  She’s kind of fantastic that way...
            Eventually it all comes down to this, doesn’t it?  I’ve crafted a character with a detailed backstory, some wonderful nuances and habits, and even believable speech patterns that stand out in a crowd scene.  It’s a character every reader can picture in their minds and relate to on a personal level.
            And it’s time to put a bullet in their head.
            Killing people in a story is a delicate thing.  I don’t mean this in some artsy, poetic way.  I mean it more in a “cutting the wires without disturbing the mercury detonator” way.  It’s something that has to work precisely on several levels for it to be effective.  And just like that detonator, if I’m going to do a half-assed job with it... well, I’m really wasting everyone’s time.
            But probably not for long.
            Here’s a couple of loose guidelines for killing someone... and getting away with it.
            First off, if I’m going to kill a character... well, it means I need a character, right?  A real character.  I can’t expect there to be a lot of emotional impact from the death of a tissue-thin stereotype.  Killing cardboard cutouts is fine to drive a body count, but it’s not going to drive a plot and it’s not going to motivate anyone on a personal level.  It’s not going to affect the reader, either.  If I say Joe, Tom, or Mary just died in a car crash, that really doesn’t mean anything to any of us.  I can’t create Wakko on page fifty, kill him on page fifty-one, and think it’s going to have any emotional weight—either with the other characters or with my readers.
            Second, this character’s death needs to drive the plot forward.  That’s what good story elements do, right?  They keep the narrative moving—not necessarily upward or into positive place, but forward.  Killing a character who’s well-developed but has no connection at all to the plot doesn’t accomplish anything.
            I’ve seen a couple writers fall back on this sort of thing in an attempt to build tension.  The plot will be rolling on and then we’ll pause to meet Phoebe.  She’s thirty-one, blonde, likes to wear combat boots with everything from jeans to her little black dress to her bikini on the way to the beach.  She’s been seeing a great guy for a couple of months now and she thinks on this upcoming ski trip he might even get down on one knee—OH, she’s dead.  The bad guy got her.  Or the zombies.  Or the giant spiders.  Now let’s go back to the plot for a few chapters before I take a moment to introduce you to Yakko.  He’s a college dropout who went to work for the park service.  He’s also been seeing a great guy for a couple of months now (not the same one as Phoebe) and he thinks on this upcoming ski trip he might even get down on one knee—OH, the spiders got Yakko, too.
            This kind of thing works once.  Maybe twice.  But it gets old quick because it doesn’t really build any tension.  When my story is about Wakko and Dot hunting the spider queen in Brazil, telling the reader that two unconnected strangers were killed by giant spiders in San Diego doesn’t have much effect on my plot .
            If I’m going to kill a character, I want it to inspire my other characters.  It needs to motivate them one way or another to strive for their goals.  Alternately, this death needs to become a major challenge in reaching those goals.  If my partner Wakko is one of the only people who knows the spider queen’s vulnerable point and he just took a talon to the head... well, crap.  Where does that leave me?
            Third is that this death needs to fit structurally within my story.  As I’ve mentioned before, the dramatic structure of a story needs to be a series of ups and downs.  There need to be slowly increasing challenges, which require greater efforts for my characters to overcome, and help build tension.  If I’m going to kill someone off, their death needs to fit within this general structure.
            To go back to the example I just gave, if Wakko’s one of the only people who knows the spider queen’s weak point and he’s killed by the guards just outside her nest... that’s awful.  In a very good way.  I’ve just created a major stumbling block, because I’m out in the middle of the Amazon, at the center of the web with no one around for miles, and I’ve got no idea how to stop the queen before she fills her egg sac with ten thousand giant spider eggs.
            If my partner Wakko dies in the first fifty pages, though...  Well, it’s a big spike at the start of the story, which means everything after it is either going to be lower, or it’s all going to be just as high and my story’s going to stay at the same level for ages.  Plus, there’s no real tension here.  If Wakko dies on page forty-eight but there’s four hundred pages left in the book... well, odds are my characters have time to find someone else who knows those weak spots.
            Now, all that being said...
            Some writers push a school of thought that says killing characters is no big deal.  These folks almost brag about it, that they end lives randomly.  This is more artistic, after all, more like real life.  Absolutely no one is safe in their books.
            I find this to be a rather stupid approach.  For a few reasons.
            One is that we’re not talking about real life, we’re talking about fiction. Real life is chaotic and structureless and people often die for no reasons at extremely inconvenient times.  In my stories, though, I’m God.  Nothing happens without a reason.  Everything in the world of my story is part of my master plan, and if it isn’t... well, why is it in my story?
            Which brings me to reason two.  If my characters are dying at random in ways that don’t advance any element of the story, then it means my story has no structure.  A death is a big setback (especially for the person who died), and odds are if there’s no spot for that big setback in the narrative structure I’m going to mess up my flow.  Plus, if I’m a hundred pages in and Phoebe, my main character, has an unknown aneurism burst in her forebrain so she dies instantly... well, what happens now?  Is the story over?  Does Wakko take over as the main character?  If I was going to have him as the main character (in this world, I am God, after all), why did I spend a hundred pages on Phoebe?
            And that’s the third reason this view isn't too smart.  Odds are a random death means failure.  One way or another, Phoebe has dropped the ball big time—even if it’s not her fault.  She stepped off a curb without looking, ate an egg without cooking it all the way, or just stood up a little too tall while on that away mission.   She’s failed to reach her goals (she had goals because she was a real character, right...?), and that means we just spent a hundred pages identifying with and investing in someone who didn’t win.  On any level.  We’ve been identifying with a loser with crap luck (she must have crap luck—she just died randomly, yes?).  I don’t know about any of you, but that isn’t going to make me happy.
            So, a good death (if there is such a thing) is going to have real characters.  Their death is going to help drive the plot (one way or another).  And it’s going to happen at a point in the narrative that makes structural sense.  If I’ve got two out of three of those, I’m probably in good shape.  One out of three... maybe not so much.
            And if I honestly don’t know if I’ve hit two or three of those points... well, maybe we should stay the execution.  Just until we can confirm what the governor said in that last phone call...
            This time next week I’ll be up in Seattle for Crypticon, so I’m going to try to get this post up Wednesday night before I leave (assuming I don’t cut things too close). 
            And if you’re in the north-west neighborhood next weekend, please stop by and say hullo.
            Until then, go write.

Sunday, May 12, 2013

The Scooby Ambiguity

            Not a pop-culture reference to the title of a Middleman episode.
            But it could’ve been...
            So sorry I’m behind in the ranty blog.  Between finishing the new manuscript and Texas Frightmare, the past few weeks have been a blur.  I think I’m back on schedule now, though, and you should be getting very regular posts for the next few weeks.
            I was trying to come up for a term for the idea I wanted to get across this week, and my girlfriend suggested the Scooby Ambiguity.  Which fit perfectly and also helped me structure my little rant.  As before, I’m hoping this becomes a standard term in storytelling.
            Allow me to explain.
            I’m sure most of you reading this are familiar with the basic plot of a Scooby-Doo episode.  The gang rolls into town and encounters some kind of ghost or monster, usually three or four times.  Then Velma finds some clues, applies some deductive reasoning, and reveals the ancient mummy to be Dr. Najib, the museum currator, in a disguise.
            (For the record, there’s a fantastic article about Scooby Doo and secular humanism over here at Comics Alliance.  No, really.  It’s also makes some brilliant observation about character and setting, so check it out.)
           Now, every now and then, in a Scooby episode or another story structured like it, we’ll have a moment of confusion, often near the end.  We’ll get one fact that doesn’t match up.  If Dr. Najib was in the costume... then who was the mummy we saw in the old tomb? There weren’t any other accomplices.  The film projector was shut off.  Could that have really been... the mummy?
            (cue spooky music)
            You’ve probably seen this sort of thing in a lot of stories.  It’s a pretty classic “...or is it?” device.  One of the first times I remember seeing it in was the old X-Men/ Teen Titans crossover penned by Chris Claremont, when the ghost of Jean Grey shows up to warn the X-Men about Darkseid.  Simply put, the Scooby Ambiguity is the one element that doesn’t fit in my established setting
            Now, when done right, this can be a wonderful thing.  When handled with a light touch, it can give the audience a little thrill of excitement.  It might even count as a minor twist.
            When done wrong, though... well, your story falls apart
            For example...
            There’s a series of fairly successful books I read now and then.  I’ll be polite and not name them, even though they’re kind of a guilty pleasure.  I know they’re awful on several levels, and they always frustrate me for one reason or another, but I can’t help myself...
            Anyway, the series is firmly grounded in the real world.  Real locations, real law enforcement, real problems.  It’s a lot like Scooby Doo, in fact.  There are stories about zombies, mummies, and vampires, but in the end we get a solid, scientific explanation for these things, and more than a few times someone actually gets a mask pulled off.
            In one of the books,  the main character is a passenger on a jumbo jet with an unknown killer on the loose, and a huge stormfront is actually keeping them in the air, forcing them onward rather than trying to land. 
            Then, in the last hundred pages or so, we learn the killer is actually the physically manifested psychic energy of four passengers who are all projecting their Id out into the world.
            No, I’m serious.  Out of nowhere, in the middle of this reality-based story, the killer is a telepathically-created monster.
            On the flipside, consider Dan Abnett’s ongoing book series about Gaunt’s Ghosts.  It’s a sci-fi war story about soldiers during a massive interplanetary crusade.  There’s guns, tanks, ongoing logistics and morale issues.
            And every now and then... a miracle.  Nothing gigantic, nothing that couldn’t be written off as odd coincidence or luck.  Yet Colonel-Commissar Gaunt and his men are following the crusade path of Saint Sabbat, and they do seem to attract a lot of coincidences and a lot of luck.  It never wins the day for them, and it never leaves much in the way of evidence, but it is there and the colonel-commissar is often left feeling a bit confused and in awe of it in the aftermath.
            Y’see, Timmy, the Scooby Ambiguity works great as a thinly-connected side note, but the minute I make it a major element of my main plot, things start to crumble.  Either I’m writing about a world where X can happen or I’m not.  By its very nature, the ambiguity doesn’t fit within my established world, so making it a major part of my plot creates a jarring distraction that breaks the flow.
            This isn’t to say I can’t have a story about homicidal psychic-energy monsters, but if I do it needs to be clear from the start that this is a world where such things can exist.  If not, pulling some bizarre element out of left field is going to alienate a lot more readers than it impresses.
            And alienated readers often find something else to do rather than finish reading.
            Next time, not to sound morose, but I wanted to talk a bit about death.
            Until then, go write.

Thursday, April 18, 2013

Stripped Bare

            First, time for the shameless plug. Ex-Patriots, the second book in the Ex-Heroes series, gets re-released on Tuesday from Broadway Books with a cool new cover.  It’ll be at bookstores, airports, your local PX... pretty much everywhere.  You can pre-order it over there on the side, or go visit your friendly neighborhood bookstore and ask them to get you a copy.
            Now for a quick tip.  Well, quick compared to last week’s ramblings.
            If you’ve been reading this collection of rants for a while, you’ve probably picked up that I’m a bit of a genre fan.  If you’ve read any of my books, it’s probably very clear.  Sci-fi stories, horror stories, fantasy stories... I love this stuff.
            Of course, a big part of loving something is recognizing the flaws in it.  Let’s be honest—there are a lot of horrible genre stories out there.  A real lot.  Depending on who you talk to, some of them are mine...
            Anyway, it struck me the other day that there’s a simple test for good genre stories.  Can I explain my story—and have it make sense—without any of those genre elements?  For example...

--Without the strange force field, Under the Dome is the story of an isolated town falling apart as different characters make different power grabs.

--A Princess of Mars becomes a straightforward fish out of water story if you pull out the sci-fi elements.  John Carter could be anyone dumped in a strange, baffling culture where he doesn’t speak the language.

--SuperTroopers is still a solid story about police rivalry and budget cuts even without all the comedy.  With the corrupt cops and drug smugglers, you could almost make it a crime drama.  Or a Romeo & Juliet-style love story.

--If you take the undead out of I Am Legend (any version of it), it’s a desert island story.  It’s one man alone (or sometimes with a dog) trying to balance staying alive with staying sane.

--Without magic, the Harry Potter books are the story of an unpopular orphan as he grows up, makes friends, finds his way in life, and learns about the parents he never met.

--Ghostbusters without comedy becomes a great sci-fi/ horror story about a Sumerian prophesy come to life.  Strip out the sci-fi/ horror and it’s a comedy about a bunch of guys trying to start a bizarre business who suddenly discover they’ve hit a gold mine and everyone wants to hire them.

--IT without the horror is just a group of childhood friends who reunite to solve a puzzle from their childhood.

--Pitch Black is the story of shipwreck survivors who find themselves dependant on their somewhat-misjudged prisoner to protect them from dangerous predators.

            Now, I’m not saying this as a jab at these books or movies.  The point is not that these tales can be boiled down to much simpler plots.  It’s that they have underlying plots which have nothing to do with their respective sci-fi/fantasy/horror elements.
            Y’see, Timmy, if I strip out the genre components of my story, I should still have a story.  Some writers depend so much on their genre stuff that they don’t grasp they haven’t actually developed any sort of real plot.  They’ve just got a pile of cool elements that doesn’t really add up to anything.  And if they looked at it without the sci-fi/fantasy/horror elements, they’d see that immediately.
           So, get your story out and start stripping.  Pull off all those layers, take a good look at what’s underneath, and... well, make sure you’ve got something worth looking at.
            Next time...
            Okay, I’m going to be honest.  Next time is a week before this new book is due on my editor’s desk, so I’m not going to be here.  I’ll be busy panicking.
            Week after that, though, I’d like to talk with you about the dreaded Scooby Ambiguity.  And I’ll probably be a day early because Thursday morning I head to Dallas for Texas Frightmare.
            Until then, go write.