Showing posts with label Suffering Map. Show all posts
Showing posts with label Suffering Map. Show all posts

Thursday, June 17, 2021

Experience Points

I’ve mentioned experience once or thrice over the past few posts, and I figured it might not be a bad thing to blather on about. It’s one of those things we all talk about and acknowledge, but also all like to believe we’ve got enough and don’t need any more. Mostly because... well, how much is enough? How do you even measure experience? Are there real-world units of experience?

Anyway, let me toss out a few things we can all think about. Like this story you may remember. It’s funny and I’ve told it before.

As it says in the little bio over on the right, I’ve got really old New England roots. I mostly grew up in Maine, but I spent my high school years down in Plymouth, Massachusetts. Yes, with the Rock and the Mayflower and all that. One of the big tourist attractions there is Plimoth Plantation, a sort of ongoing LARP museum/interactive show of the original colony in the year 1627. Likewise, all the actors there are playing specific, actual historical figures from that year. You can walk in, talk to the different “residents,” and they’ll answer questions about what they’re doing at the moment or “current events.” Sometimes, depending, they’ll also ask about your odd and extremely improper clothing (young lady, are you showing your shoulders?!? In public?!?)

(weird fun fact—if you’ve ever seen that late ‘80s movie Warlock, the whole “Boston Colony” sequence they show at the beginning with the little town is actually Plimoth Plantation)

Anyway... a friend of mine from high school worked at the Plantation. They assigned her an age-appropriate historical role, and part of that role was getting married at the end of the summer to another character, Experience Mitchell (ahhh, Puritan names). The thing was, my friend kinda had a behind-the-scenes thing for another Pilgrim. So on the big day, she told me one of her co-workers gave her a “wedding gift” in the changing room, a t-shirt that said...

            Experience is what you get when you don’t get what you want.

It was a clever pun, yeah, but the phrase stuck with me because... well, it’s true.  If you talk to anyone who’s considered experienced, it’s because they failed or screwed up. Probably a lot.

Now—somewhat back on track—in one of the Sandman books, I remember someone (I think it was Eve?) told Matthew the Raven that everyone has at least three great stories in them. This is true, but I think there’s also an unspoken corollary there which is just as important. And it gets ignored a lot.

Yes, we all have at least three great stories in us, but we also have all have lots and lots of bad stories in us. Dozens of them. Maybe even hundreds. We have awful characters, contrived plots, cringe-worthy dialogue, and some incomprehensible structure. We’re not even going to talk about those horrible twists or the very awkward sex scene.

Yes, I’m saying we. I’ve written sooooooo much bad stuff none of you are ever going to see. My third grade attempt at a novel, Lizard Men From the Center of the Earth.  My middle-school sci-fi novel.  My Boba Fett and Doctor Who fan-fiction. My junior high fantasy novel.  My high school werewolf-detective novel.  My college novel, The Trinity.  My after-college-moved-to-California novel, The Suffering Map. And mixed in there are a ton of comic scripts, short stories, screenplays, and I think even one solid attempts at a stage play. Thousands of pages.  Thousands of hours of work.

And pretty much across the board, all that work sucks.

It sucks on different levels, for different reasons, but don’t doubt that most of it sucks hard. I spent weeks and months and years in one case writing stuff that should never again see the light of day. I’ve got no problem admitting it. In fact, being able to admit it let me move from being a random dabbler to a serious writer. I spent about twenty years digging through all those bad stories and found the good ones underneath.  Maybe even one or two great ones.

Writing all those stories was my experience. I had to get them out. Whenever you hear about an overnight success or an amazing “first” novel, odds are that writer’s got a really long string of awful work behind them. Sure, there’s always a chance they really are an overnight success—sometimes those great stories are right on the surface, the way a prospector might kick over a rock and find a gold nugget just sitting there. But for the most part, becoming a good writer means a lot of, well, not getting what you want. Doing the work and then doing... more work.

Y’see, Timmy, there’s an all-too-common belief that just finishing something means it’s good. I mean, I made it all the way through to the end on my first try. That’s a lot of writing. That novel must be worth publishing and being read, right?

But the truth is, the vast majority of first novels are awful. And that's okay. The second ones are pretty bad, too. Ex-Heroes was my first published novel, yeah , but it was my seventh-and-a-half attempt at writing one. And, as I hinted above, I’m really glad it was the first one people saw.

Because that junior high fantasy novel... jeeez, less said about that one the better. So embarrassing. On so many levels.

Sometimes we pour our hearts into something, spend weeks or months or even years on it, and we still don’t get us what we want. But at least we get some experience. If we admit we need it.

Next time, I think I want to talk about what was happening a few days before this.

Until then... go write.

Thursday, April 8, 2021

...In The Trunk

A few weeks back (over on Twitter) I tossed out a general question to any writer who wanted to answer—“Do you have a trunk novel that you wouldn’t release right now?” And I wasn’t really surprised to see a fair number of folks respond affirmatively. One or two were almost enthusiastically affirmative. In fact, only one person said no, and even their no was couched in the acknowledgement said novel would need to be rewritten.

And, okay, maybe I’m skipping ahead a bit. Does everyone here know what a trunk novel is? Let’s start there.

Really short version, a trunk novel is a finished (or maybe close-to-finished) novel that I’ve decided to put aside for a while. Usually a long while. It gets its name from ye olden times, when authors had to write everything on crushed papyrus. And if you had something that didn’t work out (for one reason or another) you either had to throw out that physical copy or, y’know, put it away somewhere so it wasn’t taking up desk space. Like, say, in a trunk. Because everyone had steamer trunks back then.

Nowadays we don’t have the space problem (yay, electromagnetic memory bubbles), but a lot of us still end up with stuff we can’t find homes for right now. And that’s what I wanted to talk about. Why things get put away and what happens when we pick them back up.

Right off the bat, there’s nothing wrong with needing to put something aside. It doesn’t mean I’ve failed or wasted time. If anything, I think it can be kind of mature and healthy when someone sets things aside. From a writer-ly point of view, it means I’ve realized this isn’t going to work, for one reason or another. Maybe I’ve admitted I don’t have the skill yet to make this particular story work the way I want it to. Perhaps I’ve determined the market’s not good for my story right now. Hell, it could be that I’ve realized the story just doesn’t work. It seemed clever at first but now that I’ve cleaned it up and expanded it... yeah, that is a massive, gaping hole there in the middle of it. Like, highway-swallowing-sinkhole massive.

So, yeah. Absolutely nothing wrong with taking something I spent a lot of time on and just wrapping it up in a blanket to sleep while I move on to other things.

Because after a point there are choices to be made. I can just keep plugging away at this again and again and again until I get it right. Or I can keep hunting for a market to take it, until I’ve been hunting so long I can circle around to those first submissions again and say “well, how about now?”  But this is a tricky balance. Because there is a point that I’m spending so much time on this thing—trying to make it perfect, trying to get it sold—that I haven’t done anything else. And the months and years I spend doing that are months and years I could’ve spent writing something new. That’s a tipping point we all need to find for ourselves, when “not giving up” becomes “putting off doing anything else.” It’s the polar opposite of the shiny new idea.

And, yeah... I’m speaking from experience here. A lot of you have heard of my trunk novel, The Suffering Map. I worked on it on and off for years. Maybe three years of solid work altogether, spread out across almost four times that. I rewrote it again and again. I showed it to agents and editors. I rewrote it some more. And finally I realized, like I just said, that I’d been working on this thing for over a decade. I was in my thirties and I’d been working on it pretty much since I got out of college.

So after my latest round of rejections, I put it away and called it good. And went on to start writing a book about a government teleportation project which, oddly enough, I set aside when I got a really good opening from a publisher to deliver a zombies vs. superheroes book.

Which means putting The Suffering Map aside and moving on was a really good decision on my part.

But let’s look at the second half of this. What about picking it up again? I mean, trunking a novel isn’t like shooting it into a black hole. Or being like Robert Louis Stevenson and burning a whole manuscript because he felt it was just way too disturbing for the current market (no, seriously, he did). We can pull it back out, rework it, and maybe find a home for it.

Let’s really consider this, though. Because we can’t just leap back into something from five or ten years ago (or more) and expect it to work just like it did then. For a couple of reasons.

F’r example... hopefully we’ve grown as writers. I think most of us realize the stuff we did when we were fifteen might not hold up as well as the stuff we did at twenty-five or thirty-five. I’m not the person I was then, and I hope you’ve matured too. As a person and as a writer. We’ve (hopefully) grown our vocabularies a bit, learned some new structure tricks, maybe gotten a bit better with subtlety and nuance. We may realize, wow, that whole thing I did there was a bit pretentious, wasn’t it? And maybe that other bit was...

Okay, look, we can just cut all of that bit. Nobody’ll ever even know it was there. Plausible deniability. It’ll be fine.

But the world’s also going to change. Yeah, even in just a couple of years. I mean, go back just five years—April 2016. Obama was still the US President. There were two people vying for the Democratic ticket, but three fighting for the GOP nod. The majority of people went around without masks. Technology was different. Entertainment was different (we were all still waiting to see this latest Spider-Man in Captain America: Civil War, due out that summer). Society was different. Hell, 2020 was a horrible year in so many ways, but it also opened a lot of eyes to the injustice and social issues millions of people deal with on a daily basis.

And that’s all stuff that should be reflected in my writing.

F’r example... let’s look at The Suffering Map again.

As I’ve mentioned here once or thrice, I can look back at the things I did with this book and see flaws that weren’t apparent to me then. Problems with the dialogue, the structure, and some of the characterizations. There’s a lot of stuff in there I’m very proud of, but there’s also a lot of stuff that makes me very glad nobody outside of a small circle ever saw it. And I absolutely understand why the agents who liked my pitch and read some of it ultimately rejected it.

One of the big issues with it, which I’ve mentioned before, is that I had the wrong character as my protagonist. In retrospect, I stuck with Rob for eight drafts because Rob was, well, the most like me. The easiest to write. And I might not have consciously realized it, but I knew I didn’t have the skill at that point (or the confidence) to write a female character who didn’t feel kinda like... well, kind of a cliché.  A bunch of clichés, honestly. So it was easier then to make Sondra a supporting character, even though I realize now her arc is way more interesting than Rob’s. If I ever decided to pick it up again, no question I’d rewrite the whole thing to make her the protagonist.

Plus, let’s look at the world between when I started writing The Suffering Map and now. Answering machines were still a thing then. Same with Walkmans. Cell phones have become much more common than they were then, and they’ve become smartphones. All this means major changes for four or five chapters in the book (plus fallout from those changes), and even some structural changes because smartphones have completely changed how we interact with each other and the world. I mean, I had a scene where Rob gets a call at work, and two others where he uses a Thomas Guide. Anyone remember those?

Politically/socially we were in the height of the Clinton years. Roaring economy. Big business being taxed. Budget deficits shrinking. Small businesses are a large part of the book, and they couldn’t really be presented now the way they were then (although one side hustle aspect of Rob’s life would seem more believable).  No 9/11 yet, either, and that really showed in a lot of places. And there’s at least one chapter that’d play out really differently because of this.

Here’s another thing. In early drafts of The Suffering Map, Sondra was a woman who’d worked in adult films, and as a dancer in later revisions. It was a “young and needed the money” thing. But truth be told, the sex industry has changed quite a bit in the past twenty-five years, and so has many folks’ views of it. It’s still rarely seen as a great thing, but it doesn’t have quite the massive stigma it used to. Which makes it worth mentioning—when you add in the cell phone/internet issue—if I did want to keep something like this hidden, it’s a lot harder these days. Also, a lot of these jobs doesn’t pay as well as they used to (that damned internet again).

So this is a whole character element that would need major revision—if I even decided to keep it and not just have her be an Uber driver or something.

Any of this make sense? I know I’m babbling a bit because this is kind of a big, sprawling thing and I’m trying to cover a lot of it and give some examples.

The two big things to remember are this. There’s nothing wrong with setting something aside, for whatever reason I decide to do it, because I can always pick it back up again. I just need to remember the world is going to change. And if I’ve been doing things correctly. Hopefully I’ve changed too.

Hopefully.

Next time, I want to talk to you about a very important saxophonist.

Until then, go write.

Thursday, April 30, 2020

A2Q Part Eleven—Revisions

Getting close to the end now.

I want to talk now about incorporating feedback. I know to some folks this doesn’t sound like a vital part of “writing my first novel,” but I personally think it is. One of the reasons my “college novel” (Trinity) crashed and burned was that I got really hung up on early feedback. I tried to figure out how to please everyone because I gave everyone’s thoughts equal weight. I still see that happening today—people who want to somehow listen to every voice and incorporate every note. Even contradictory ones. I’ve seen people spend years trying to do this.

Also I know it may also seem a bit weird that this part and the last one have been split into two posts. It might seem feedback and revisions go hand and hand. On one level, yeah, they do, but I think the criticism half of it is important enough to warrant its own focus for a bit. Being able to accept feedback from knowledgeable sources is a big thing for a writer. It’s taking a huge step forward. And I think it’s really, really tough to write a good book if I can’t take that step. So it really is a separate, important step in the process.

Plus, splitting them up this way gave me an even twelve parts for the A2Q.

All that said, let’s talk about incorporating notes

The first thing we need to talk about is sorting the feedback. Not all criticism is created equal and valid, despite what that guy on the internet shrieked at you. We need to take those fifteen page packets of notes, and the copies of your manuscript with notes up and down the margins, and figure out what’s what. You can do this on the fly, break it all down before you actually start the revisions, or whatever works for you.

I think the overwhelming amount of feedback we get is going to fall into one of three categories—opinions, advice, and facts. Being able to figure out which one’s which is going to be tough. It’s also going to be a skill you can use forever. It’ll help you throughout your writing career, and probably in other parts of your life, too. A lot of folks think their angry opinions are facts. Some folks think they’re offering advice when it’s just an opinion. And some writers (yeah, it’s on us too) hear facts and advice and think they’re just opinions.

Let’s go over them.

First up is opinions. An opinion is someone’s personal thoughts about a topic (in this case our clearly flawless werewolf manuscript). Opinions don’t need anything else behind them. They can just be a gut response. They’re super-subjective and they can carry a lot of baggage.

They’re also, by and large, the first thing to toss. If someone’s just scribbling “that’s stupid” in the margin or “werewolf stories are so overdone,” I tend to ignore them. I once had a beta reader cover The Suffering Map with red ink because they decided everything in the manuscript was wrong  because characters made decisions they didn’t like.

Now, I’m not saying opinions have no value. They do, but only in a “general direction” sort of way. An individual opinion really doesn’t mean much, in this instance, while a dozen identical opinions have a bit of weight. Maybe. If only one person thinks I telegraphed Luna being the werewolf too much, they’re probably just reading too much into it. I know some folks who have a bad habit of retroactively adjusting their awareness/expectations, so they “always” saw that twist coming (because if they didn’t, it means they got tricked like everyone else). But if most of my beta-readers (and agent and editor) think I telegraphed it... maybe I did.

Next is advice. In pretty much any sense, this is thoughts and ideas that have an actual rationale behind them. A big difference between advice and opinions is I can almost always explain the reasoning behind my advice in an objective way. I’ve mentioned this little factoid before—anyone can say “this sucks” but it’s a lot harder to be able to explain why something sucks. Sometimes advice is self-evident, other times it may need a line or three of explanation.

For example, one setting in the werewolf book is the bar Phoebe works at, and some reader might point out “Should some people be wearing masks here at the bar? It’s your most crowded location, and even optimistically when this book comes out it’s probably still going to be a very common sight.” It’s the reader’s idea, but we can all see the logic and the chain of reasoning behind it. Or they might get halfway through the manuscript and point out “Wow, Phoebe is coming across as kinda dumb,” and offer a few examples that have happened so far.

Last are the facts. These are, well, I mean, they’re facts. No alternatives. If you tell me I spelled Jake Gillanhall wrong, it’s something we can both look up pretty easily because there’s a definitive answer. If the last words in my book are To Be Continued and you tell me there’s no ending, you’ve caught me dead to rights. If you tell me the full moon doesn’t actually last five nights and we traveled there in 1969, you’re absolutely correct.

Worth mentioning, sure, maybe those mistakes are there on purpose. It might be a clue that someone thinks we landed on the Moon in 1955 and there could be a good reason why I have a bunch of spelling mistakes. But (as I’ve mentioned once or thrice before), it should be very clear to the reader that these are deliberate mistakes, not accidental ones. I’ve always been very leery of “journal” books that have a bunch of misspellings and use the excuse of “it’s the character making mistakes.” I know this kind of thing gnaws at editors, too. So if my beta readers don’t get that this is deliberate, if they think it’s an actual mistake... I may want to think about that.

Now that I’ve got them sorted, the next step is weighing them. This is one of the reasons it might not be bad to have more than one person reading your manuscript. I still don’t think it’s good to get ten or twelve or more folks, but having a well selected five or six can still give me a lot of viewpoints—and possibly some opposing ones.

Then I just start going through them page by page. Personally, I like to do it all at once. Here’s everyone’s thoughts on page one, everyone’s thoughts on page two, everyone’s thoughts on... you get the point. Yes, it’s a bit slower to go this way, but it also lets me get reactions all at once rather than getting Reader A’s responses on this page right now, Reader B’s responses in three days, and Reader C’s sometime next week. This also saves me from spending a lot of time rethinking the page because of A and B’s thoughts, only to finds out later C, D, and E all really liked it. And so did I, hopefully, because I wrote it.

That’s how a lot of this will go. Weighing how people respond to different things. Everybody likes Phoebe and dislikes Luc (just like they’re supposed to). But everybody also thinks the description of Phoebe’s armor is just... bad. The unanimous ones are the easy notes to get. Everyone hates this, everyone loves that. The big thing is to actually read them, to not give in to that instinct to just brush the bad comments aside.

Sometimes, it’ll take a little more back and forth. If one of my beta readers thinks there’s a little too much sex and innuendo in this werewolf book, but two others have no comment and the fourth keeps adding comments saying “Ohhhhhhh yeahhhhh”... that’s kinda evenly split, arguably positive. One thinks it’s a negative, two don’t seem to mind either way, and one likes it. I should consider that and weight changing it appropriately

Likewise, if three of them hate it and one likes it... well, maybe this needs some work. Sometimes I just need to accept that sometimes things just don’t work the way I’d hoped they would. It sucks, but it’s better that I’m learning it from three or four people I know rather than a potential agent or publisher. Definitely better than hearing it from the two hundred people who decided to leave reviews.

A few other things to consider. If a lot of readers are suggesting something doesn’t work, they’re probably right. If they’re telling you how to fix it... they’re probably wrong. This is your project. Your art. People can suggest whatever they want, but the only person who knows what it needs is you. Don’t get bullied down a path you don’t actually want to go down. Look at the notes, look at your manuscript, figure out what’s going to make it work.

On a related note, yeah, sometimes we also just need to put our foot down and say “the space cantina stays in!” Because this is art (our art, anyway) there are going to be things that might not be totally logical. They may be a bit more excessive and flowery (or violent and horrific, or sexy and scandalous) than they arguably need to be, but in my mind this moment or this character or maybe this chapter needs to be there, Maybe it’s not necessary for the narrative or dramatic structure, but it’s important for the world. So even if everyone thinks it’s unnecessary and/or a bit distracting... I’m keeping the space cantina.

I do need to keep track of how often I’m putting my foot down, though. If there are dozens of instances where my readers are pointing out logical, reasonable things about the manuscript and I think I need to put my foot down on every single one of them... maybe I’m not as open to feedback as I’m telling myself. Might be worth taking a few steps back, having that stiff drink we mentioned last time, and starting over.

Like I mentioned above, this whole process can take some time, but I really think it’s worth it. So much of writing is done alone (and let’s face it—a lot of us tend to lean toward the introvert side) that our internal empathy scale can drift a bit. It’s good when we’re starting out—and honestly, I think, even after we’ve had a degree of success—to have someone we trust help us recalibrate that scale.

Also worth mentioning... Your mileage may vary, but after I do all of these revisions, I try to do one more line-by-line read through. I’ve learned (the hard way) with all these tweaks and revisions, something often slips by. Just a little thread I didn’t snip or tie off. Like maybe at some point I gave a bunch of Luc’s dialogue to Quinn, but I forgot to change some pronouns and now trying to follow who’s talking is a mess. Or at one point I decided Luc would be called Etienne (to cut down on any possible Luc/Luna confusion) and missed a few here or there. Or maybe I cut a whole awkward (on many levels) discussions about safe sex between Phoebe and Luna from chapter four, but they still refer back to it in chapter fifteen. This is a big house of cards and it’s not hard for something to get overlooked when those cards get shuffled.

So hopefully this’ll help you put some of that feedback in perspective and let you sift through it.

There is one part left to the A2Q. One final lesson to impart, my young apprentice. Apprentices? Apprentici? How many of you are even reading this?

Until then, go write.

Thursday, November 29, 2018

Next Time, Gadget! Next Time!!

            Wow, November’s almost over.  Where’s this month gone?  Hell, where’s this year gone?  Can you believe Black Panther only came out a little over eight months ago?  Seriously.
            Anyway...
            The end of November also means we’re closing in on the end of NaNoWriMo.  About, what, a day and a half left?  Maybe a little less, depending on when you read this?  I hope it’s going well for you.  I’m sure you kicked ass, but I hope you realize that.  Whatever you got done this month is an achievement.  So many people talk about writing, but you went out and did it.
            How much did you get done?  Thirty thousand words?  Forty five?  Sixty?  Are you one of those inhuman folks who closed in on ninety thousand words (an average of 3000 words a day—I know lots of pros who’d envy that kind of stamina).
            Which brings me to one of the best things you’ll get out of this.
            Let’s say you ended up with 45,000 words.  An average of 1500 a day.  Not a novel, but it’s halfway there, easy.  It’s a good solid novella as is, and there are some markets opening up for that sort of thing.
            But here’s the thing...
            If I did this once, I can do it again.  Those 45,000 words are inarguable proof that I’ve got the ability to produce words at a good rate.  At a professional rate!  Which means I could do it again in December and boom look at that! A ninety thousand word manuscript, if I keep going on the same thing.  That’s a novel.  Any publisher on Earth would call that a novel.
            Are they 90,000 perfect words?  Ehhhh... probably not.  But it’s a very solid first draft.  And if you produced a first draft, it means you’ve got it in you to do a second and third draft.  You can’t deny it.  The proof is right there.
            Even better—you can do it again!  Maybe in March and April.  Keep up that same rate and there’s another 90,000 word first draft.  Hell, maybe next time you’ll be just a little faster.  Now that new manuscript’s 100,000 words long.  One.  Hundred.  Thousand.  Words. 
            And we both know you can do it, because you just did it now during NaNoWriMo.  And you can do it again.  And again.  And again..
            A bunch of times here I’ve mentioned my early attempts at writing novels.  The Werewolf Detective of Newbury Street.  The Trinity.  Even the wonderfully goofy, very early-oeuvre masterpiece Lizard Men from the Center of the Earth.  One thing they had in common was that I didn’t finish any of them.
            Another thing they had in common is that nobody bought them.  Nobody was really interested in them.  Because they were incomplete.  I didn’t have the stamina—or the confidence—to finish them.
            The Suffering Map is the first thing I finished.  It’s the first thing I wrote that made it to second and third and fourth drafts.  It’s also—no coincidence—the first thing of mine that got any interest from agents and editors.
            Did they buy it?  No, of course not.  It’s still awful.  I mean, let’s be honest--it was my first finished book.  There was so much clumsiness in it, on so many levels.
            But I finished it.  So I knew I could finish another one.  A better one.
            And I did.  I wrote my next book in almost a third the time.  Or a tenth, depending on how you want to look at things.  And that book sold.
            Being able to produce words is a huge accomplishment.  Having the discipline to keep doing it is fantastic.  And if you’ve managed to do ninety, fifty, or even just ten thousand words this month, you’ve proven you can do this on a regular basis.
            So, congratulations.  You just won NaNoWriMo in one of the most important ways you can.
            Next time, I thought I’d bounce a couple character ideas off you.
            Until then... go write!

Thursday, August 30, 2018

If I’m Being Honest With Myself...

            Okay, look... there’s a good chance this post will piss you off.
            Two things I ask you to keep in mind, going in.
            First is that this comes from a place of kindness.  If you’re reading this, I want you to succeed.  All of you.  Well, okay, not him, but the rest of you, absolutely.  So I’m saying these things because... well, they need to be said.  And you need to hear them.
            Some of you really need to hear them.
            Second is that everything I’m going to be talking about is something I’ve personally experienced.  Not that I’ve seen another writer doing it—I’ve done it.  I’ve believed it.  I’ve been the person needing that smack in the face.
            And I learned from it.  And got better because of it.
            Writing’s tough.  It’s hard work.  I know this, because I’ve been doing it for a living for over a decade now.  When someone tells me how easy and wonderful and fun writing is, I’m often tempted to point out...
            Well, look.  There was a point when I thought writing was easy and fun.  It was back when I wasn’t taking it seriously.
            My writing ability started making huge leaps when I was finally able to admit a few things to myself.  I think that’s true of most people in most fields—if we can’t be honest about where we are, it’s hard to improve.
            That being said...

My first attempts at writing will suck—This sounds harsh, yeah, but... well...  Too often when we’re starting out, we just can’t get past the idea that something we wrote isn’t good.  I know I couldn’t.  My work was typed.  It was a full page long!  My mom liked it!  Of course it deserved to sell.  It deserved awards!  International awards!
            Seriously, there was soooooo much writing before my “first novel.”  There was Lizard Men from the Center of the Earth (two different versions).  A trope-filled sci-fi novel.  Some Boba Fett and Doctor Who fan fic.  A fantasy novel  fuelled by a sudden influx of hormones during my teen years (enough said about that).  The Werewolf Detective of Newbury Street, The Trinity, The Suffering Map, about half of a novel called Mouth.
            And then... Ex-Heroes. 
            It’s just against human nature to spend hours on something and then tell yourself you just wasted a bunch of time.  Why would I write something I couldn’t sell?  Obviously I wouldn’t, so my latest project must deserve a six-figure advance.
            The problem here is the learning curve.  None of us like to be the inexperienced rookie, but the fact is it’s where everyone starts.  Surgeons, chefs, pilots, astronomers, mechanics... and writers.  Oh, there are a few gifted amateurs out there, yeah—very, very few—but the vast majority of us have to work at something to get good at it.  And we can’t improve until we accept that we need improvement.

My first draft is going to suck—There was a point where I’d fret over my first draft.  I’d spend hours laboring over individual words, each sentence, every paragraph.  I’d get halfway down the page and then go back to try to fix things.  It meant my productivity was slowed to a crawl because I kept worrying about what had happened in my story instead of what was going to happen.
            The freeing moment was when I realized my first draft was always going to suck.  Always.  And that’s okay.  Everyone’s first draft sucks.  Everybody has to go back and rework stuff.  It’s the nature of the beast. 
            With those expectations gone, it became much easier for me to finish a first draft, which is essential if I ever wanted to get to a second draft.  And a third draft.  And maybe even a sale.
            No, needing another draft doesn’t make me a lesser writer in any way.  Every single professional writer I know (and I know a lot of them at this point) does a second draft.  And usually a third and fourth.

My writing needs editing.  Lots of editing—As I mentioned, I’ve been doing this for a while.  Surely by now I’ve hit the point where my stuff rolls onto the page (or screen) pretty much ready to go, yes?  I mean, at this point I must qualify as a good writer and I don’t need to obsess so much over those beginner-things, right?
            Alas, no.  Like I just said, my first draft is going to need work.  We all make the easy first choice now and then.  Things slip past us.  We misjudge how some things are going to be read. I’m fortunate to have a circle of friends and a really good editor at my publisher who all call me out when I make these mistakes or just take the easy route when I’m capable of doing something better.
            As I mentioned above, part of this is the ability to accept these notes and criticisms.  I’m not saying they’re all going to be right (and I’ve been given a few really idiotic notes over the years), but if my default position is that any criticism is wrong then my work is never going to improve past the first draft. 
            Which, as I mentioned above, sucks.

My writing needs cuts—Sticking to the theme, if I believe my writing is perfect, it stands to reason all of it is perfect.  It’s not 90% perfect with those two odd blocks that should be cut.  When I first started to edit, one of my big problems was that everything needed to be there.  It was all part of the story.  Each subplot, every action detail and character moment, all of the clever references and in-jokes.
            The Suffering Map was where I first started to realize things needed to be cut.  I’d overwritten—which is fine in a first draft as long as I can admit it in later drafts.  I had too many characters, too much detail, subplots that had grown too big, character arcs that became too complex.  It took a while, but I made huge cuts to the book.  It had to be done.  Heck, I just cut a whole subplot from the book I’m editing right now.  About 2500 words gone, snip-snip, in about five minutes.
            And the book it better for it.

My writing is going to be rejected –Know what I’ve got that most of you reading this will never have?  Rejection letters.  Paper letters that were mailed to me by editors.  I’ve got dozens of them.  Heck, I’ve probably got a dozen from Marvel Comics alone.  And since then I’ve got them from magazines, big publishers, journals, magazines, ezines...
            But when that first rejection from Marvel came... I was crushed.  Devastated.  How could they not like my story?  It was a full page!  I included a colored pencil rendering of what the cover should look like.  Did I mention it was typed?!
            It took me weeks—whole weeks, plural—to work up my courage to try again, and then they shot that one down, too.
            Granted, I was eleven, and those stories were awful.  I mean... really awful.
            Rejection is part of the process.  I still get rejections today.  I expect I’ll be getting then for the foreseeable future.
            Which is a good time to mention...

Rejection does not automatically mean my writing is bad—Getting that email is tough, like a punch to the gut.  It’s easy to let it get under the skin and fester.  Self-doubt feeds on rejections, so it’s important to think of it as “still looking for the right home.”
            Like I said, I’m still getting rejections today, even with the fairly solid list of credits and accolades after my name.  Editors and publishers are people too, and nothing is going to appeal to everyone.  Getting rejected became a lot easier for me when I realized it didn’t show up on my permanent record and it wasn’t a personal attack  It was just a person who didn’t connect with that particular story for some reason.
            Now, there’s a flipside worth mentioning here...

Rejection also doesn’t automatically mean my writing is good—There’s a lot of memes and recurring stories and a few general mindsets that push the idea that if my work gets rejected by an agent or editor it must be good, because all those people are idiots.  And it can be a comforting thought.
            It's also kinda close to conspiracy-theory reasoning, if you think about it.
            Going right back to the beginning of this little rant, there’s a decent chance my work just isn’t good.  No big deal.  Like I said, I had dozens and dozens of rejections before I started to get some sales.
            But if I refuse to back away from the idea that it might be me—if I take dozens of rejections as proof the system is stupid rather than admit the possibility my manuscript wasn’t ready to go out—then I’m never going to improve.
           
            If I can admit these things to myself, it can only make me a better, stronger writer.  It’s not a flaw or a weakness.  In fact, if I look at the above statements and immediately think “Well, yeah, but none of that applies to me...” it’s probably a good sign I’m in denial about some things.
            And that’s not going to help me get anywhere.
            Speaking of getting anywhere, if you’re in the Atlanta area I’m at Dragon Con this weekend.  Come find me and we can talk about books and writing and is Clark Gregg coming back to Agents of SHIELD or what?
            Next time, I’d like to put a few things in context.
            Until then, go write.

Thursday, August 23, 2018

Slow Motion

            Wanted to take a few minutes and talk a little bit about a way that writing and publishing overlap.  It's not my usual sort of thing but I figured... ehhh, it's been a while since I talked about this.
            There’s a lot of pressure to be as fast as possible with writing these days.  More than a few would-be gurus—and even some small publishers—push  a business model of quantity over quality.  Why take the time on one book if I can rush through half a dozen or so and get the same result?  Selling a hundred copies of ten books is the same as selling a thousand copies of one, right?
            On top of that, the ease of electronic distribution has pushed the idea that moving slow is clunky and antiquated.  Any person or publisher that moves at such a pace gets compared to... well, dinosaurs.  
            This need for speed creates an awful sense that time’s being wasted if I write something that doesn’t sell.  That spending time on editing or revisions is wrong.  And with the raw amount of stuff being e-published, I think all of us have a lurking fear that if we don’t get our idea out there now, someone else is going to beat us to it and have it out there tomorrow.
            I know there are folks (some of whom I know and like a lot) who advocate publishing everything.  Trunk novel?  Throw that up on Amazon.  First draft no agent or editor would accept?  Kindle format for a buck-ninety-nine.  Get it out there because somebody might love it, and at the worst you make fifteen or twenty bucks off it rather than nothing.  You’d pick up twenty bucks if you found it laying in the street, right?
            And I get that this is a really appealing idea.  We want to get paid.  We should get paid.  I’m a big fan of artists (of all types) getting compensated for their work.
            But...
            We also need to acknowledge there’s a learning curve. 
            It shouldn’t be too much of a shock that the first thing I put down isn’t going to be that great.  Or the second thing.  Maybe even the third. 
            Sure, there’s always a chance that my first book is pure gold on the first pass.  Scientifically speaking, there’s some chance almost anything could happen.  I mean, I wouldn’t put money on any of those things but, hey... there’s a chance.
            Because of this—he said, bracing for angry comments—I often find myself really doubtful when people say they wrote a book in four or five weeks.  I completely believe a draft can be written in that amount of time.  I wrote the first draft of 14 in about six weeks, and that was around 150,000 words.  But a finished book manuscript?  Something ready to hand off to an editor?  Or put up for sale?
            I just don’t buy it.  Sorry.
            Writing takes time.  It can take a lot of time.  It takes time to learn how to do it right and then it takes time to do it right.  I can’t expect the first thing I write to compare to something written by someone with years of experience.  I can’t rush through one edit draft in a day and expect to get the same results as someone who spends weeks going over their whole manuscript line by line. 
            Simple truth is, the majority of us aren’t ever going to put out material that doesn’t need work.  Not later in our careers.  Definitely not at the start of our careers.
            Yeah, our careers.  This holds for me, too. I wrote a lot of stuff that never got published and probably never will.  Why?  Because it’s bad!  It’s that first attempt at making chocolate chip waffles or trying to grill Ahi tuna.  It may be edible—barely—but no one should be asked to pay for it.
            I’ve mentioned The Suffering Map here a few times.  Okay, a bunch of times.  Consider this... when you pare away all the time where I worked on other projects, it’s probably fair to say I spent two, maybe two and a half years on that book.  My first 100% completed novel.
            Any d'you know what I’ve done with it?
            Nothing.
            Oh, sure, I submitted it a lot at the time.  It got some interest.  But everyone passed on it, and (lucky for me) most of them offered a few suggestions of where it needed work.  And they were right.  It did need work.  It had some real problems, and I’m glad it’s not out there hanging on my career like some kind of literary albatross on a cursed mariner or something like that.
            Or consider the book I just turned in.  That took seven months, start to finish. And that’s considering I’d plotted out a good chunk of it years ago  It went through four drafts before I even turned it in to my editor, because there were lots of things that needed tweaks and adjustments to make the book as good as it could be.  Believable characters.  Sharp dialogue.  Solid pacing. 
            And that’s okay.  Really.  The important thing is for me to write something good.  Churning out 8000 words every day or 400 pages for NaNoWriMo is an achievement, yeah, absolutely.  But in the end it’s always better for me to have 1000 good words or 100 polished pages.
            Now, going slow isn’t an ironclad rule.  Sometimes everything just lines up and my third or fourth draft only takes a few days.  No two projects are the same and no two writers are the same. 
            But if every draft of every project I work on goes fast... maybe I should take an effort to slow down for a while and see how it affects my writing.
            Because the goal for all of us is to be great.  To write the best thing we can.  Not to rush toward “okay” and stop when we get there. 
            Even if it makes us fifteen or twenty bucks.
            Next time I’d like to come clean about a couple more things.
            Until then, go write.

Thursday, March 30, 2017

Can’t Find The Target

            By odd coincidence, this is post 404.
            There’s an old development saying you’ve probably heard—let’s throw it at the wall and see what sticks. The premise here is that if we use every single idea we have, surely the good ones will do something to get noticed.  They’ll stick to the wall or rise to the top or... something.
            The unwritten part of this premise is that you’ll also end up with a serious mess.  Yeah, my two or three good ideas stuck to the wall, but look at all the crap piled up on the floor under them. Hell, look at the wall itself.  It’s all stained and smeared and streaked.  This isn’t a clean-up situation, it’s a straight repaint.  I can say with confidence that we're not getting our security deposit back.
            With all that in mind, I’d like to tell you the story of Phoebe McProtagonist...

            Phoebe struggled through life from an early age, born ten months premature on the same day her father died in the Middle East, one week before his two-year tour ended.  Overwhelmed with grief, her mother committed suicide during the birth.  Phoebe’s years as an orphan in child protective services left her hard and jaded, and she never had a single role model—growing up without parents, foster parents, inspiring teachers, sports heroes, pop icons, internet stars, or even a giving tree.
            In high school, Phoebe struggled with drug addiction, alcohol addiction, adrenaline addiction, video game addiction, sex addiction, a hoarding problem, OCD, Tourette’s syndrome, and extreme boredom because she wasn’t being challenged (no inspiring teachers, remember). She got pregnant three times on prom night, couldn’t get any abortions because she lived in a red state, then suffered four miscarriages from drinking lead-tainted Jaegerbombs after graduation.
            (alcohol addiction, remember?)  
            Determined to honor the memory of her unborn children, Phoebe withdrew from society and home-grad-schooled herself, eventually receiving magna cum laude, perfect attendance, and a triple doctorate in music theory, film criticism, and genetic engineering.  Thus armed, she applied to be an astronaut and, after months of rigorous testing, was finally accepted into the astronaut training program by those goddamned f@¢%!#g bastards at NASA.
            (Tourette’s, remember?)
            But when the rest of her team was killed in a launchpad fire that also burned down her house,  Phoebe took time off to sort out her life.  She sorted it out, got her groove back, got her ducks in a row, realized what’s important, and was struck by lightning walking along the beach.  As she sprawled on the shore, feeling a moment of divine bliss and agony as all the hair on her body burned away, giant mutant fiddler crabs came out of the ocean, the product of unregulated industrial waste dumping—
            (red state, remember? See how it all ties together? That’s what good literature does!)
            —and dragged her away into the water. In her final moments, the race between drowning and being eaten alive by the mutant crabs, she realized the single secret to clean energy, FTL travel, and how to make the perfect 7&7.  But there was no one to tell before she died, because she walked the beach alone.
~The End~


            Okay, that was maybe a little bit over the top, but you might be surprised how common this kind of storytelling is.  I saw it in writers’ groups in college (part of the reason I don’t belong to such groups anymore) and countless times when I used to read for screenplay contests.  You wouldn’t believe the number of dramatic stories that are just brimming with excess plot devices and story threads. Hell, I freely admit some of the early drafts of The Suffering Map were the same way.
            This springs from a common misconception--that writing a bunch of plot points and character elements is the same thing as writing a story.  The logic is that if I load up my story with every possible dramatic idea for every single character, one of them’s bound to hit the target, right?  And then, eventually, the story will be dramatic.  Plus, adversity builds character, therefore it stands to reason all this extra  adversity in my story will make for fantastic characters.
            I mean, Phoebe comes across a great character, right...?
            Simple truth is, this is all just excessive. If I’m doing this, I’m wasting ideas and wasting words, using thirty or forty examples instead of just three good ones.  It’s the kind of thing that tells a reader I was more interested in creating art than I was in telling any kind of decent story.
            Of course, in all fairness, it’s not just the artsy literature types who do this, although I must admit, they seem to be the most common offenders.  We’ve all read (or seen) the action story where every punch draws blood, every car chase ends with an explosion, and every leap rattles bones.  Plus every character had a snappy one-liner to toss out (or at least think about) before, during, and after offing one of the villains. And there were lots and lots of villains...
            Then there’s the sci-fi stories that have vast interstellar conflicts and near-magical technology and unstoppable cyborg monsters and omnipotent, cosmic beings and sacred orbs   Seriously, reading contest scripts I was so sick of orbs.  I came to loathe the word.  Know what else?  Nobody in bad fantasy ever has eyes, they all have orbs.
            Friggin’ orbs.
            And sooooo many horror story that have cubic yards of blood and gore everywhere.  Plus there’s a little chalk-skinned child who moves in high-speed “shaky vision.”  And a secret psychopath.  And one person who snaps and gets dozens of people killed because they opened a door or invited something in or played with the puzzle box. 
            It’s been almost thirty years, people. Thirty. Years.  Haven’t you figured this out yet?  Nothing good comes from opening the damned puzzle box!  Even my mom knows this!
            Y’see, Timmy, whatever my chosen genre is, just loading a bucket up with plot elements and flinging them at the wall does not create a story.  It’s the opposite of writing in just about every way possible.  No, not even if I only consider the leftover stuff. As I mentioned above, all those other ideas are still going to leave stains and streaks, no matter how solid the good stuff is.
            Take that as you will.
            Next week I’ll talk a bit more about cons, and I might talk about excessive stuff a little more, too.
            Until then, go write.