Showing posts with label protagonist. Show all posts
Showing posts with label protagonist. Show all posts

Friday, October 25, 2019

Some Outlining Questions

Look! Bonus content! It’s what the internet screams for!

Last weekend I was in Dallas talking to folks about NaNoWriMo. Overall I think it went pretty well. People laughed and chuckled in all the places I hoped they would.

However... there is strong evidence that I may have had waaaaaaaay too much caffeine before giving said talk. Combine that with a very echoey big room and, well, some of my brilliant observations about writing were lost. And most of my awkward jokes, too. So it’s a pros and cons situation.

Anyway, since I’ve been asked about a few things that got lost in my speed-echoes, I thought I could tweak part of the speech and post it here for everyone. It’s helpful for NaNoWriMo, but it’s some good overall stuff to keep in mind, too. Plus, this way I can add in a ton of links to help explain things even further.

What I’ve got below are eleven questions for you to think about when you're sitting down with your story.  Depending on your particular plot/story/genre/cast of characters, there’s a chance one or two of these might not work for you.  But a lot of them should. In fact, I’d say if a lot of these don’t apply to the story I’m trying to tell, I’m probably missing something important.

1) Who’s my main character—or characters, depending? Man, woman, non-binary, young, old, straight, gay, werewolf, vampire, bionic space Pope, who are they?

2) What’s a normal day for them? What would they be doing today if they weren’t falling in love or saving us from vampire kaiju? What’s their day job?

3) What happens to make this not a normal day? What changes in their life? Why are we writing a story about this day & not a day last week or next month? Fancy folks call this the inciting incident or introducing conflict. I just like to say... why is this not a normal day?

4) What are they trying to do? Really simply, what’s my book about? This is their goal.

5) Why are they trying to do it? Fancy people call this “their motivation.” Kidnapped friend? Revenge? The greater good? Nanite bomb implanted in their groin? Why aren’t they just saying screw this and going back to their normal life?

6) How are they trying to do it? What actions are they taking? Do they have a plan? Are they making it up as they go along? We want our characters to do something.

7) What’s stopping them from getting it done right now? Is their goal far away? Under guard? Super expensive? Only dates cheerleaders?

8) Do I have an antagonist? Somebody openly trying to stop my hero, for major or minor reasons. My antagonist doesn’t need to be a villain, but they’re definitely somebody with opposing views.

9) What does my antagonist want? This is another character, so we want to develop them. They’re going to have goals, too, even if it’s just “kill all those kids out at the summer camp” or “stomp across Vatican City once the sun goes down.”

10) Why do they want it? My antagonist needs to have motives, too. So just like with my hero–why are they doing this?

11) Finally, what happens when my hero achieves their goal? Are there parades? Explosions? Bloody vengeance? Long passionate kisses? What happens if everything works out right? And on the flipside, what’s going to happen if they don’t achieve their goal?

Now, again, these aren’t end-all be-all questions. There’s a good chance 1 or 2 of them might not apply to the story you’re telling. But the answers to most of these questions should exist, even if I’m never going to specifically spell them out in my story.

Y’see, Timmy, if I can answer all of these... look at what I’ve got. It means I’ve got characters. I’ve got an established norm. I’ve got an inciting incident. I’ve got goals and motivations and obstacles. And these are the kind of things that form the bare bones of an outline. They should spell out a basic plot and story. If I can answer these, I know I’ve got an actual story.

And if I can’t... well... odds are I’ve got some more work to do.

Hey, speaking of bonus posts, I wanted to toss out something else seasonal on Monday or Tuesday. And then back to our usually scheduled rants on Thursday.

Until then, get back to writing! Go on... write!

Thursday, October 10, 2019

Going Over The Numbers

Another quick post. Something that crossed my mind the other day. A little odd for a mostly writing blog, I know, but I wanted to talk about numbers for a few minutes.

I’ve rambled on here once or thrice about characters. Protagonists vs antagonists. Main characters vs.  supporting characters vs. background characters. Who should get named and who shouldn’t.

But it struck me that one thing that almost never comes up is, well, how many characters should I have. How many can my story really support? How many does my story need?

Yeah, that sounds a little odd but some stories need more characters than others. A murder mystery with two characters doesn’t leave a lot of room for red herrings—especially when one of them is dead on page two (thanks, Owen!). If I want to write a slasher or torture porn story, well, I’m going to need a few extra teenage campers to send off into the woods. Heck, think how much it could limit my sci-fi story not to have a red shirt or three that can head up to that ridge to look around.

The truth is, a lot of stories have certain minimums. Nothing’s written down, mind you—there’s no chart somewhere that says romance=8 characters, mystery=15, urban fantasy=23.  But, as I just hinted, I can start hitting some odd problems when my story’s understaffed. Suddenly my murderous alien monster seems a little less genetically superior because, well, it’s not managing to kill anyone. Because there’s nobody for it to kill.

One of my Saturday geekery movies a few weeks back had this problem. It was a slasher film. Nubile kids up at the lake smoking pot and having premarital sex (a recipe for sudden death). Thing is... there were only four of them. Two couples. Which... well, it didn’t give our murderous killer much to work with. He just kinda stood around for a lot of the movie. And then he had two “attacks” where he didn’t kill anybody. Or even wound them.

If I had to guess, based off my own experience with such things, the screenplay went through a lot of revisions and had a lot of cuts. A LOT of cuts. And one thing that went away was extra characters. All those people with just one or two lines, anybody who only had a single contribution toward advancing the plot, everyone who was only there to look good in a bathing suit or a wet t-shirt.   They all got trimmed and cut and combined and suddenly—again, this is my just my guess—this summer camp went from nine or ten counselors to only four. And, sure, each of these four had a lot to do, but they were just too rare for our mystery murderer to kill one of them off at the end of act one. Or even act two. The story couldn’t afford to lose a character, so the killer kept... not killing them.

Essentially, it was a slasher film where nobody got slashed.

Sometimes, weird as it sounds, we need that nubile teen in the wet t-shirt running through the woods. Okay, we don’t need her specifically, but we need somebody there because what happens to that person is setting a certain mood and letting us know some things up front. More characters raise the stakes and heighten the mystery. We need the red shirts, the lab assistants, and that guy who’s acting shifty but has a pretty solid alibi for the time of the murder because sometimes they really are advancing the plot.

And, yeah, I know this may sound a little odd to say because I’ve talked a lot here about paring away excess. I’ve made many posts about trimming the fat and figuring out if I really need this character or not. But this is one of those odd balance things we all need to figure out for ourselves. Which really sucks, I know. I wish that chart did exist so I could just tell you how many characters is the correct number for your story.

Y’see, Timmy, this is one of those things that just falls under experience and empathy. It can’t really be taught, it just needs to be figured out. And I’m going to need to figure it out every single time, because my mystery in the Hamptons is going to (hopefully) be different than my mystery in the Catskills and neither of them are like my Long Island mystery (which partly takes place at the club, so there are at least a dozen suspects. Three dozen if we’re going to consider staff). I need to figure out that perfect balance between enough characters to propel the plot forward, but not so many that I’m bogging it down.

It's tough, but it can be done. And you can do it.

I was going to say “count on it!” but that’s just way too cheesy.

Anyway...

This weekend is the Writers Coffeehouse at Dark Delicacies and also the Dystopian Book Club at the Last Bookstore. If you’re in the southern California area, maybe I’ll see you there for at least one of them.

Next time here... okay, look. Next time I'm probably going to do something quick. I'll explain why then. But if you're in the Dallas area, leave the 20th open.

Until then, go write.

Thursday, October 3, 2019

Default Heroes

Just a few quick thoughts this week. Well, not super-quick. It’s a simple idea, but it might take a bit to explain.

As some of you may know, I have a habit of watching B-movies on the weekend, and often tweet out my thoughts and critiques of them while I build up my armies of little toy soldiers. I recently had a brief epiphany about a common problem they have, and it’s a problem I’ve also seen in books, comics... really, in pretty much every form of storytelling.  And it kinda grows off something I’ve talked about before.

A common problem in B-movies (but as I said, it shows up in all story formats) is trying to figure out who I’m supposed to be rooting for. The story gives us protagonists who are dull, completely unrelatable, offensive, or just plain annoying. Heck, sometimes it’s not an “or” situation but an “and”—the storytellers double down on just how bad a lead character that can have, on several levels.

And I find myself wondering how this happened. How did the storytellers settle on that person as their protagonist?  They don’t hit any of the benchmarks of being a hero—either in the protagonist or heroic sense. They’re not even a good character in a general sense. So why are we spending all our time with them?

Which is, I realized, the key problem.

When we end up with protagonists like this, it’s the storytellers falling back to default mode. We’re not making any changes or adjustments of our own, we’re just going to pick up the story and run with it as-is.  It’s factory-settings storytelling, so to speak.

For example, our protagonist should be the character we spend the most time with, right? Well, we’re spending the most time with, uhhhhh, that guy. So he must be our protagonist, right? Yeah, definitely our hero. I mean, there’ve been six chapters about him so far.

But there’s more to someone being my protagonist than just awkwardly being the center of attention. They have to be an active part of the story. Really, they need to be the active part, because if I’m focusing on them it’s their story.  And, seriously, why would I focus on them if there was another character doing more to drive the plot forward? If somebody else is doing more, it’s probably their story and I should really be focused on them.

And even that’s just the nuts and bolts structural stuff. There’s still all those stories where it’s assumed just because Wakko is our hero-by-default that everything he does is automatically, well, heroic. Every line of dialogue he speaks and every action he takes must be good because its the hero speaking/taking them. That’s the very definition of the hero, right—what they do is flawless and heroic!

But again... there’s more to it than that. To be a good hero, someone needs to be a good character. Sure, they can have some flaws, but they should have some strengths, too. As A. Lee Martinez once pointed out, there’s more to be being a good person than just not being a bad person. In the same way, there’s more to being the hero than just not being the person in the background.

Y’see Timmy, the default settings can work, but there’s nothing special about them. In fact, they’re usually not that great. Adequate at best.

And we all want to be better than adequate, right?

Oh, and hey-- next weekend is the Dystopian Bookclub (a.k.a. We’re All Gonna Die!) at the Last Bookstore in LA. We’re reading Lilith’s Brood by Octavia Butler, and if you start soon you could have it done in time to join us for wine and snacks and interesting discussion.

Next time, I want to go over some numbers with you.

Until then... go write.

Thursday, August 15, 2019

The Body on Page One

Welllllll... guess there’s no putting this off, is there? In the end, this is where every story leads in the long run. I’ve crafted a fantastic character with some wonderful nuances and habits, and a detailed backstory.  It’s a character every reader can picture in their minds and relate to on a personal level.

And it’s time to slit their throat. Or watch them die from an awful disease. Maybe even have a zombie horde devour them.

Killing characters in a story is a delicate thing.  I don’t mean this in some artsy, poetic way.  I mean it more in a “stitch up that major artery up before he bleeds out” way. It’s something that has to be done just right for it to work. And just like stitching up an artery, if I’m only going to do a quick, half-assed job with it... I mean, why even bother?

Here’s a couple of loose guidelines for killing someone...

First off, if I’m going to kill a character... well, I need a character, right?  A real character.  I can’t expect there to be a lot of emotional impact from the death of a paper-thin stereotype.  I mean, killing paper-thin stereotypes is cool if I just want to drive a body count, but it’s not going to drive a plot and it’s not going to motivate anyone on a personal level.  It’s not going to affect the reader, either.  I can’t create Phoebe on page fifty, kill her on page fifty-one, and think it’s going to have any emotional weight—with the other characters or my readers.

Second, this death needs to drive my  plot forward.  That’s what good story elements do, right?  They keep the narrative moving—not necessarily upward or into positive place, but forward.  Killing a character who’s well-developed but has no connection at all to the plot doesn’t really do anything.

We’ve probably all seen storytellers who create unconnected characters just to kill them off a few pages later.  The plot’s heading into act two and we pause to meet Phoebe.  She’s thirty-three, blond, likes to wear combat boots with everything from jeans to her little black dress to her bikini on the way to the beach.  She’s been seeing a great guy for a couple of months now and she really think there’s a good chance she’s going to get a promotion (and a raise) at her job with OH, she’s dead.  The zombies got her.  Now let’s go back to the plot for a few chapters before I take a moment to introduce you to Wakko.  He’s a college dropout who went to work for the park service.  He’s also been seeing a great guy for a couple of months now (not the same one as Phoebe) and he’s been thinking it may be time to give him a key so they OH, the zombies got Wakko, too.

This kind of thing works once.  Maybe twice.  But it gets old fast because we all understand these people, as columnist Rob Bricken once put it, are just collateral damage. The characters don't really do much and their deaths don’t actually accomplish anything in the story. They’re just narrative window dressing to make things look more serious instead of... y’know, actually making things more serious.

If I’m going to kill a character and have it mean something, it needs to have an actual affect on my story.  It should up the stakes, or be a new challenge for my characters as far as succeeding at one of their goals. If the big goal is to distribute the zombie cure that Dr. Carmichael designed, and we’re just waiting for her to arrive because she’s the only one who knows the formula, well suddenly it’s a big “oh CRAP” moment when we realize she’s Dr. Phoebe Carmichael who wears combat boots with everything. What are we going to do now??

Now, this leads into a Second-Point-One or maybe a little outline sub-A. It’s a very specific version of this we all want to watch out for. You may have heard of fridging. On the off chance you haven’t, it comes from an awful Green Lantern comic twenty-five years back where GL’s girlfriend was killed and stuffed in a refrigerator for him to find later. When we talk about someone getting fridged, it’s usually a woman, often a less-developed supporting character, who suffer a violent, horrific, and sometimes abusive end for no purpose except to be an inciting incident for the hero.  And maybe to let said hero get in some grief-filled, character-building monologues. Her death is all about him.

Don’t freak out. Not every female death is automatically a fridging. But it’s a good term to know and keep in mind if I’m going to fall back on the whole describe-and-die device, because it can slip into fridging very easily.

Third is that this death needs to fit in my story structurally.  I’ve mentioned before, the dramatic structure of a story needs to be a series of ups and downs.  There need to be slowly increasing challenges, which require greater efforts for my characters to overcome, and help build tension.  If I’m going to kill someone off, their death needs to fit within this general structure.

To go back to the example I just gave, if Phoebe’s the only one who knows the formula for the zombie cure, this could be horrible. In a good way. I’ve just dropped a huge, last-minute challenge between my characters and saving the day.

But if we got Phoebe to the bio-lab on page fifteen and the zombies pounced on page sixteen... that’s not going to come across as much of a challenge. We’ve got the whole book to figure it out, after all.  It’s definitely not going to have the same impact as her dying on page 300, because tension rises as my story progresses. I need to think about how much impact I want this death to have and where that means it needs to happen in my plot. Which is going to affect how I structure things. And why, yes, it is a juggling act, thanks for noticing.

Now, all of that being said...

Some writers claim killing characters is no big deal.  They almost brag about randomly ending lives in their stories. These folks have no qualms about killing characters because it tells their readers that nobody’s safe! Anything could happen! This is how real life works, which means it’s how art works!

I personally find this to be a really counterproductive and stupid approach. 

For a couple of reasons.

One is that we’re not talking about real life, we’re talking about fiction. Real life is chaotic and structureless and, yeah, people often die for no reasons at extremely inconvenient times. But in the stories I’m writing... I’m God. Every single thing that happens in my story is my choice.  My decision.  It’s part of my divine plan.  And if it isn’t part of my divine plan... well, why’s it in my story?

Which brings me to point two.  I just mentioned the juggling act a minute ago. If my characters are dying at random, that means their death isn’t advance any element of the story, which means my story doesn’t have any sort of dramatic structure to it. I mean, how can it have a structure if I’m just doing things randomly?

Plus, if I’m ninety pages in and Phoebe, my main character, is randomly tackled by zombies and maybe joins the hungry dead... well, what happens now?  Seriously. Did the story just end? Is Dot the main character now? If Dot’s the main character for pages 90 through 445... well, why did I spend those first ninety pages with Phoebe? Maybe I should’ve just started with Dot?

And that’s my third point.  Odds are a random, unstructured death just means failure.  One way or another, Phoebe’s blown it big time—even if it’s not her fault.  She died with her boots on but failed to reach her goals (she had goals because she was a real character, right...). Which means my readers just spent a hundred pages investing in someone who didn’t win.  On any level.  We’ve been identifying with a loser with crap luck (she must have crap luck—she just got randomly killed by zombies, right?). 

I don’t know about any of you, but that isn’t going to make me happy.

A good death (if there is such a thing) is going to have real characters. Their death is going to help drive the plot and create challenges.  And it’s going to happen at a point in the narrative that makes structural sense.  If I’ve got two out of three of those, I’m probably in good shape.  One out of three... maybe not so much.

And if I honestly don’t know if I’ve hit two or three of those points... well, maybe I should hold off on setting those zombies loose.

Next time, I’d like to talk about the next book.

Until then, go write.

Thursday, June 27, 2019

Investment Advice

This might be a weird, kinda rambly one. Also on the shorter side because I’m really trying to get through all these manuscript notes before my editor goes on vacation.

Also, if you came here for some reason expecting financial advice... seriously, how did you end up here? I’m really curious. But, no, not what I’m going to be blabbering on about. Buy low. Sell high. Diamonds are inherently worthless. Go green.

That’s all I’ve got for you on that front.

What I want to talk to you about is investment in stories. One issue I see a lot is a sort of general assumption that we’ll just care about the characters in stories. This is a story about Dot. Dot’s a person. You care about people. Hey, look you’re invested in my story.

Except Dot isn’t a person. She’s a fictional character. I made her up. You know she’s not real. Heck, you know she’s not even a character.  She’s just a name, even if you didn’t really acknowledge it until I just pointed it out now. Seriously, what color are her eyes?  What’s she wearing?  How tall is she?  And she’s a name I use all the time for these generic examples, one I lifted from a cartoon I watched all the time back in my twenties.

That’s why you kinda skimmed past her and why you’re waiting for me to get on with whatever hints I’m going to offer, right?  You’ve got no reason to linger on her. She’s barely a placeholder.  She’s punctuation in a vaguely human form.

Jump back. That’s a great way to think of it. The lingering. When we keep thinking about the characters or the story after we’re done reading. We wonder what happens to them next. We try to figure out the puzzle. We hope Wakko gets what’s coming to him. Because we all know he deserves what’s coming.

That’s investment.  These characters or stories are sticking around.  They’ve earned a few hours or days or maybe years of free rent in my head. Enough to make me keep going back to the story to see how things turn out, and maybe even enough that I find that storyteller and beg them for more.

We get investment through characters. Ones we can, on some level, relate to. Characters we can believe in within the world of this story. And, yeah, ones we like reading or watching stories about

When we connect to characters this way, they become, to some extent, real people. We project onto them, and so they get bigger than the page, bigger than the screen. I may be off base, but I think it’s the moment when we start thinking of them in terms of ourselves. Maybe we empathize with how they feel about something, or remember what it was like to be in a similar situation. Maybe it’s agreeing with their stance or envying their accomplishment. It might even be a wish-fulfillment thing we know we’d never really do—I wish I had the guts to quit like that. Or the ability to take down a worldwide crime syndicate because one of those bastards killed my dog.

That’s investment. That’s us letting these characters in the same way we’d let a person into our lives. We think about them. We want to know how they’re doing. We consider their existence past that bit we’re told.  We actively worry about them, get excited for them, want them to win.

Y’see, Timmy, without that investment in the characters and the story we’re just... reading.  Watching. Observing dispassionately from a distance.  The only connection is eye contact, and the minute that’s broken we’ve got nothing.

If any of you follow along during my Saturday geekery movie sessions, there’s a phrase you’ve probably seen me use once or thrice or every other movie.  “Who am I supposed to be rooting for?”  So many of these stories push characters who just aren’t likable or relatable in any way.  They’re obnoxious.  They’re cruel. They’re ignorant.  They’re sexist. They’re just plain annoying.  And they’re supposed to be the hero.

Because of this, it’s tough to get invested in these stories. The characters are literally pushing me away from them.  And if I keep watching under these conditions, well...it’s easier to focus on the flaws because there’s really nothing else to focus on. I mean, these movies are rarely known for their top-notch special effects.

I should ask myself a few questions as I get started.  Why should someone be invested in my story? What am I offering?  What’s here that my readers are going to like or relate to?  Are they going to believe in my characters... or roll their eyes at them?

Next time...

Oh, wow. Next time’s the Fourth of July. I’m going to be eating grill-cooked food and playing with little toy soldiers and just possibly enjoying a beverage or two. So no post next Thursday.

Maybe on Wednesday I’ll talk about computers a bit.

Until then, go write.

Thursday, January 24, 2019

A League of Their Own...

            Sorry for missing last week.  Just had a couple of those jumbled days where I kept getting called away for other things.  And while I had a topic for this week, it never quite gelled the way I wanted it to in my head.  Although four or five others did, so I’m set for a while here.
            (topic suggestions are always welcome in the comments, though)
            Anyway...
            I wanted to talk a bit today about godlike characters.  Not just in the sense of robes and brilliant auras and hurling thunderbolts.  Sometimes it’s that rugged, locked-and-loaded man or maybe the tall, super-competent blonde.  Really, it’s anyone who is, for one reason or another, way beyond the level of every other character in the story.
            Which really means they’re out of everyone’s league.
            Quick segue.
            One thing that I see come up in discussions of different open-play, MMPORG type games is a balance between players.  For purposes of this discussion, it’s when the overall population of the game has hit a level where it’s essentially unable to support new players.  If everybody’s level 72, it makes it tough for anybody to interact at level one. All those 72’s are using their bigger, badder gear to go on bigger, badder missions, where they’ll face bigger, badder monsters and get even rewarded with even... well, you get the point.
            Meanwhile, I’m over here in the goblin village, poking at things with a knife and hoping I can get my dagger skill up to 65%...
            And if we actually have to fight each other?  Well, I don’t have a prayer.  I mean, we can argue that statistically there’s a chance, but really... there’s no chance.  And from the 72’s point of view, I mean, can we even call it a wasted three seconds?  Yeah, there may be some jerks who just like beating up the noobs, but for everyone else... yeah, this gets to be kind of boring, right?
            See where I’m going with this?
            Stories need this kind of balance, too.  We want characters to have a chance at achieving their goals, but we also don’t want it to be easy.  If the story leans too far one way or the other, it just gets dull.  For everyone.
            F’r example... 
            If my antagonist is all-powerful, my hero never has a chance.  That’s boring as hell.  There might be a few dramatic moments, if the writer really knows what they’re doing, but probably not.  We all know how it’s going to end, and if we know where it’s going... well, then this is all just noise.
            Plus, it’s discouraging.  We identify with the heroes.  That’s why we’re reading.  And to see someone we identify with get beaten down again and again by an opponent we absolutely know they can’t beat...
            Well, it doesn’t make for a lot of repeat reads, let’s say that.
            Keep in mind, too, my antagonist doesn’t have to be a seven foot-tall somebody in body armor and a chrome skull mask.  The high school mean girl, the abusive drill sergeant, even society in general-- any of these can be the antagonist.  And, again, if there’s no chance whatsoever of beating the antagonist, my story isn’t going to hold most people’s interest.
            I’ll also point out that beating the antagonist doesn’t always mean bringing about their ultimate, final defeat.  But as far as our immediate story’s concerned, the bad guy needs to have a chance to succeed at their immediate goals.  No chance means no interest.
            Now, as I hinted above, the flipside of this is also true.  If my main character has absolutely no chance of ever being stopped or hindered in any way, that’s not very interesting either.  I’ve talked about this once or thrice before.  When Yakko can effortlessly deal with anything the antagonist, nature, or the universe itself throws at him, it gets boring really fast.  If Dot’s prepared and trained for everything, to the point there’s little or no chance of failure, that means there’s no challenge.  And no challenge means... well...
            An analogy I’ve mentioned before is me getting a glass of Diet Pepsi.  Not exactly something epic stories are built around.  You’re not going to see teams of people stealing ships, racing down city streets, or forming Fellowships around me as we undertake the great adventure of going to the kitchen and opening the fridge.  Because it’s mundane.  It’s easy. There’s absolutely no challenge in it.
            Even if something might be challenging for us, personally, it doesn’t mean we want to watch someone else do it with no effort.  I’m pretty sure if a zombie plague ever descended on the world, I’d be one of those folks gone in the first week or two.  But I don’t have any interest in reading three hundred pages of someone who walks through the undead apocalypse like it’s a guided tour.  Yeah, no matter how colorful the descriptions are of zombies being blown apart.
            Y’see, Timmy, if there’s no challenge—because either my protagonist or antagonist are too powerful—it means there’s not much of a plot.  As I’ve mentioned before, no plot makes it really tough to have a story.  And you may have noticed there’s not a big market for high-stakes character descriptions.
            I also want to toss out one other downside to nigh-omnipotent characters. Gods are boring as hell.  Seriously.  They’re tough to relate to, and if people can’t relate to my characters, they’re probably not going to make any investment in them.  Good characters have needs and desires and flaws, but godlike powers tend to nullify most of those things. 
            Even if it’s not actual powers, it can be dull.  When you have characters who can do anything and succeed at anything... it just gets boring fast.  We like reading about problems, not about potential problems that were planned for and avoided.
            True fact—one I worked very hard at.  My Ex-Heroes books have a super-competent character named Stealth.  She’s their version of Batman.  Every book in the series has at least one example of her demonstrating how she’s hyper-trained and/or four steps ahead of everyone else.
            But...
            Every book also has at least one example of something getting past her. Something she didn’t catch or didn’t think of or somebody else figures out first.  She’s world’s greatest detective, but she’s still fallible.  She not perfect.
            If you’ve got a powerful, competent character in one of your stories, take another look at them.  Do they need to be that strong?  Would they be more interesting if there were two or three scenarios they hadn’t been planning for over the past six months?  Isn’t your story going to be a bit more interesting if success and failure both seem like viable outcomes?
            I think it would. 
            But that’s just me.
            Next time I want to talk about something a little more campy.
            And maybe update the FAQ.
            Until then... go write.

Friday, September 21, 2018

One and Done

            Okay, book edits have been turned in, but I never made it to IKEA.  One of our cats is sick and has been getting daily trips to the vet for fluids.  So the library and game room are still stuck in transition.
            Plus, I managed to squeeze a ranty blog post into all of this, only to realize at the last moment (just as I was inserting links and pictures) that I’d talked about this exact topic just a few months ago.  I mean, I used some of the same examples and everything.  I may be a hack, but I’m not that much of a hack.
            So let me skip ahead in my list of topics and talk briefly about killing people.
            A while back I mentioned a bad habit people have that I named “describe and die.”  It’s when an author (or screenwriter) gives us tons of details about a character in an attempt to make them likeable and relatable.  As a way to get us quickly invested. 
            And then kills them.
            Today I wanted to mention a little offshoot of this that I ended up talking about with my editor recently.  Call it a connected bad habit.  One I think grew out of necessity...
            This is going to seem rambling, but stick with me.
            One of the ugly truths about screenwriting is that so many things come back to budget.  I can write the most elaborate script with a broad palette of characters, but at the end of the day it’s going to come down what we can afford to do—especially in television.  I may have written dozens of little characters here and there to help bring the world to life, but the reality is they’re going to be cut and trimmed down to the bare minimum we need to move the plot along.
            Of course, most of us don’t see this.  We just see the final version.  And we tend to absorb some storytelling lessons from it.  Even the bad, unnatural ones.
            In screenwriting it makes sense that we’ll never, ever have a speaking role that isn’t important.  It costs almost a thousand dollars just for someone to have one line.  Seriously.  That actress saying “Your drink, sir”—she just paid rent for the month.  And she’ll get a sliver of the residuals, because she’s a speaking actor.  So Hollywood is reeeeeeeeeaaally conservative when it comes to handing out random lines to random people.  I’ve personally watched those parts get whittled away as new script revisions came out.
            Of course, that’s Hollywood.  Books have no budget.  We can have casts of thousands and dinosaurs and spaceships and all sorts of stuff.  If someone needs to speak, they can speak.
            But...
            Some folks still follow that minimal-character idea, not understanding it’s an element of budgeting, not storytelling.  And when I combine this with describe-and-die, it creates a really weird mechanic in my story.  Not only do I “create” real characters just to kill them off... they’re the only other characters I’m creating.  Nobody else gets a line of description or a few words of dialogue.
            Y’see, Timmy, now my story only has three types of people in it.  Protagonists, antagonists, and... victims.  Heck, depending on my story, I may not even have an actual antagonist.  Now all I’ve got is protagonists and victims.
            Which doesn’t feel like a very well-rounded world, does it?
            I’ve talked here a few times about the need to keep things tight, but—like so many things in life—this goes horribly wrong once it’s taken to extremes.  I don’t want to trim away every single interaction or description in the name of brevity.  A non-stop, breakneck pace is going to get exhausting really fast.
            I shouldn’t be afraid to have a little more in my story.  I don’t want my world to be cluttered, but I also don’t want it to be a stark, utilitarian framework.  Because the truth is... sometimes people are just there.
            Usually blocking an aisle in IKEA.
            Next time...
            Okay, look, my schedule for topics is a mess now, so if you’ve got something you really want to hear me blather on about, let me know down in the comments.  And if nobody does, I’ll just end up blabbing on about Sherlock Holmes or something...
            So until then—go write.

Thursday, March 15, 2018

It’s Not THAT Bad

            I tried a few pop culture references for this week, but none of them seemed to work just right.  They weren’t awful, but that’s the best I can say about them.  They weren’t awful.
            Speaking of which...
            A while back I mentioned an idea called Crap +1.  It’s a viewpoint screenwriters Terry Rossio and Ted Elliott noticed (and named)--a common way some people approached screenwriting.  It’s a mindset where I look at something absolutely horrible and say “well, my script is better than that.” And that got made, therefore logic and fairness dictate that my script deserves to get made, right?
            I’m betting you’ve probably seen this reasoning applied to books, too, yes?  And publishers?  That garbage book got published, so of course the publishers are going to want to snatch up my slightly-better-than-garbage book.  The bad book prooves I deserve to be published just by existing.
            It doesn’t work that way, of course.  The big problem with the crap+1 theory is that what it really justifies is laziness.  It assumes my work just needs to be “slightly better” to qualify as good.  Which simply isn’t true.  My story might be “better” than an illiterate piece of derivative fan-fic... but that still doesn’t mean my story is any good.
            I’ve found this mindset also pushes a certain degree of entitlement.  The idea that I’m somehow owed an equal form or level or success (logic and fairness, remember?). If that made it, I deserve to make it.   At the end of the day, nobody else’s success has anything to do with my success.  The universe—or a Big Five publisher—is not required to do something for me just because it did it for someone else who I feel is less talented/ less creative/ less determined/meaner/uglier than me.
            It’s an easy trap to fall into.  The crap + 1 mindset.  Try to avoid it.  In all aspects of your life.
            Anyway, it struck me recently that some writers use this sort of logic and justification within their stories, too.  Especially in the darker, grittier tales that some folks like.  A lot of these stories operate under the idea that my character or their actions or the outcomes will be seen as good once we compare them to something worse.  The story has unlikable, awful people as our protagonists or in the cast of supporting characters around them... but that’s okay because there are people in the story who are even more awful and unlikable.
            Think about it.  How often have we seen something where my protagonist is a violent, abusive, racist... but, wow, you should see the bad guy!  My heroine just brutally killed two dozen people, yeah, but that’s not even half as many as her antagonist killed in an earlier scene.  Hell, sometimes that bar is literally as low as “well, he didn’t try to rape any of them... I guess he’s the one we’re rooting for?”
            How ridiculous is this when we stop and think about it?  Yes, serial killer Jeffrey Dahmer was responsible for more deaths than Charles Manson, but that doesn’t mean Manson was a nice person. Yakko isn’t likable because he’s only cruel to women when he could be cruel to women and children.
            A. Lee Martinez (he of the wonderful Constance Verity books, among others) made an observation once.  Being a good person is more than not being a bad person.  This is fantastically simple and true.  It’s fine to say Wakko’s not a serial killer, but that doesn’t make him a hero.  Or even a good person.  That’s the kind of dating logic “nice” guys use.  “Well, I’m not going to treat her like crap the way some guys would—so why doesn’t she want to go out with me?” 
            I’ve talked about this before when discussing characters, especially my main characters. They need to be likable.  By which I mean, my readers need an actual reason to like them.  A reason that counts as "good" when it’s divorced from any conditionals.  Helping out someone in need.  Showing restraint with power.  Defending and supporting the weak.  These are all inherently good actions that don’t need to be compared to anyone else’s to be good.
            Not being awful is just... that’s the bare-bones minimum.  It should be baseline human existence.  It’s definitely not a quality to cheer about in my main character.
            Along with the crap+1 idea, I think this is also a bit of binary thinking slipping in here.  This character is marginally better than the antagonist, yes, but you know what else they are...?  Not the villain.  So, logically then, they must be the hero, right? I mean, who else can they be in my story?
            And that brings me to one last aspect of all this.  I’ve mentioned before the need for my characters to win.  They can still get hurt, physically or emotionally--even die--but they need to succeed at their goals.  Because my readers identify with the heroes, and they don’t want to identify with people who don’t win because it reflects back on them.
            With this talk of being “slightly better than...,” it’s worth noting that the antagonist losing is not the same thing as the protagonist winning.  They can be connected, but this isn’t always a nice Venn diagram overlap.  If someone else stops the bad guy... that doesn’t mean my hero wins.  If the antagonist somehow fumbles things themselves... that doesn’t mean the good guy succeeded.  And if they villain just gives up and walks away... well... nobody’s really earned a victory parade for that.
            My hero needs to actually be a hero...not just a rung above the villain.  They actually need to win... not just be nearby when the plot is resolved.  And all of this needs to be in my story, which is actually good... not just slightly better than someone else’s.
            Next time... there’s something I’d like to discuss for the first time.
            Until then, go write.

Thursday, February 1, 2018

Origin Stories

            So, I wanted to talk about why things get started for a bit.
            Motives are my character’s core reason for doing something.  They’re the answer to the question “why is this story happening?” I’ve mentioned once or thrice before the issues that crop up when my character isn’t so much motivated as dragged along into a story.
            It’s not unusual to have motives shift a bit in a book, but in shorter formats (screenplays or short stories) they tend to be pretty focused.  Sometimes I’m hiding a character’s motives from my audience, but they still need to be there.   As the writer, I need to know why someone’s doing something.  Because my motives are going to a key when it comes to what kind of story I’m telling.
            No, seriously. 
            For example, it’s tough to do a revenge thriller when my heroine’s goals are world peace.  Try to figure out a way that could work.  It's tough to solve a mystery when my protagonist's big goal is to go the prom with the quarterback.  Likewise, if the only reason I’m fighting the dark Uberlord who’s enslaved New York is to save my niece... that’s not exactly heroic.  When I’m fighting for me—my family, my purposes, my revenge—that’s just personal.
            Which brings me, in a roundabout way, to superheroes.
            I’ve blathered on about superheroes a few times, and one of the major stumbling points I see a lot is when someone with a non-heroic motivation is crammed into the superhero genre.  It creates a stumbling block.  One phrase you may have heard before is “doing the right thing for the wrong reasons,” and I think this is what confuses people.  The end result is the same, even though we took two very different paths to get there... so the two paths must be the same, right?
            Hey, look—here’s an example.
            Years ago I worked on a pretty awful superhero show.  This was before anyone believed you could do costumes without camp, and it hit a lot of stumbles.  The biggest ongoing one was the main character’s motive for putting on this super-powered suit and fighting crime.
            Well, actually, that was part of it right there.  He didn’t fight crime.  Most of the time he just settled scores.  He, his friends, or his family would get drawn into some struggle and he’d put on the suit to get them out.  And... that was kind of it.  Once or thrice someone would show up specifically to challenge him and he went out to fight them. Hell, one time the suit’s creator had to actually talk him out of using the suit to get even with someone who’d shoved him in a club. 
            No, dead serious on that.  One episode started with the hero being kind of arrogant, getting pushed aside, and then deciding to use a state-of-the-art weapons system to show that other guy who’s boss...
            Like I said, it was a pretty awful show.
            But you should be able to see the problem here.  No matter how often they tried to insist this guy was a hero, even with the times he stopped an actual super-villain or monster, his motives were always personal.  Bordering on selfish, really.  He wasn’t heroic because his motives weren’t heroic.  He cared about himself, his circle of friends... and that was pretty much it.  No dealing with muggers, corner drug dealers, any of that.
            To be clear, there's nothing wrong with personal goals, but I need to be clear how this paints my character in the bigger scheme of things.  Yeah, going up against a street gang is great, but if the only reason I’m doing it is to protect my friends and family... this isn’t about heroism.  It’s just personal.  When Bryan Mills (Taken) goes up against European gangs and white slavers and crushes a lot of their organization, he’s not doing it to make the world a better place.  He’s also not trying to help the hundreds of other families these people have hurt.  He’s just doing it to get his daughter back.  That’s it.  So if I'm doing this and trying to make him look like some great heroic figure for doing it... my story's probably going to stumble.
            Another important point.  With a lot of these personal motives, they have to end.  Killing the gang member who killed my sister—that’s vengeance.  We get it.  Killing some random guy from another gang because he dresses kinda like the guy who killed my sister... well, that sounds a bit wrong, doesn’t it?  If Mills just kept killing various European gangsters long after his daughter was safe at home... well, this is leaning into serial killer territory now.
            Heck, even trying to recreate those personal circumstances seems weird.  The Taken movies got progressively more convoluted as they kept coming up with reasons for Mills to use his particular set of skills. The old Deathwish films just devolved into unintentional comedy, they were so ridiculous.  Stretching out this kind of personal motive either becomes laughable or disturbing.  Or both.
            Y’see Timmy, it’s really hard to have someone be a hero, in that larger sense, if they’re doing things for personal reasons.  They can be the hero of my story, sure, but not a hero in the “heroism” sense.  One of the reasons Wonder Woman was such a standout superhero movie is  because from the beginning of the story she was 100%  doing this for a greater cause. She was going to head out into the world so she could find (and kill) Ares, thus ending WWI and saving millions of lives.  Her mother didn’t want her to go.  Steve didn’t want her to go.  Honestly, it’s not even like she wants to leave her home behind.  But she sees it as her responsibility to do this, to go out and save total strangers from this faceless threat.
            That’s pretty much what being a hero is.
            Next time, it’s contest season, so I wanted to toss out a quick screenwriting tip.
            Until then, go write.

Thursday, October 19, 2017

Center of Attention

            This week I wanted to blather for a minute about an unusual character/structure issue that I see come up now and then.  It’s one of those kinda basic ideas that can actually be difficult to spot.  Or explain.  And, to be honest, it’s something I’m dealing with a bit in my current book.
            I’ve talked before about protagonists.  How my main character should be the main focus of the story, the ones we’re spending the most time with.  Secondary characters should be secondary.  Background characters should kinda blur into the background. This all sounds straightforward, right?  I think we all understand this.
            However...
            A mistake I sometimes see is when every other character in the story immediately recognizes this character as the protagonist.  They all stop doing their own, natural thing and start treating the main character as... well, the center of things.  The character stops moving through the plot, and instead the plot begins to revolve around them.
            Let me give you an example...
            A few weekends back, one of my random movies was about a guy (we’ll call him Yakko) who wanted to propose to his girlfriend.  Had the ring and everything.  Thing was, said girlfriend got roped into being in charge of some office team-building thing up in the mountains. She had to cancel their plans for the weekend, unless...  He was an experienced camper/hiker and he had a big SUV—if he wanted to drive they could still kinda spend the weekend together.  Yakko thinks about it, decides sure, he can propose up by the lake, and agrees to help out.
            Thing was... as soon as their group got together and started driving up into the mountains, everyone started to defer to Yakko.  All the office folk who’d never met him before.  That jerk Evan from accounting.  Even his girlfriend, the one who was supposed to be in charge.  Suddenly the protagonist was the boss and nobody questioned it... or even mentioned it.
            This isn’t really surprising, on one level, that writers end up doing this.  If I want my character to be active and do things, they need to be in a position to do things, right?  Their decisions need to count and have an effect on the plot.  There’s a reason most of the Star Trek shows are about command officers and not the enlisted crew.  It’s tough to be active when everything about my position requires me to defer to someone else.
            Of course, the answer to this isn’t for me to have the unconnected boyfriend suddenly become the key figure on the teambuilding trip.  Or for the junior crewman to take command of Deep Space Nine.  Just because someone’s the center of attention in my story doesn’t make them the center of attention in their story.  There’s other stuff going on in the world and structures in place.  The wheels are in motion, as some folks like to say.  I may focus my story on an Army private, but that doesn’t mean suddenly everyone in the military should defer to that private just because she’s the protagonist.  The Army has a whole chain of command that would... well, kinda stop that from happening.
            How often in your own life have you had something to do, something important to say, and people just brushed you off or ignored you or talked over you?  It’s happened to me countless times.  Hell, it just happened yesterday on the phone with the bank.  It’s my life, but for some reason everyone else refuses to treat me as the most important person in it.
            Now, I can already hear people typing frantically in the comments, ready to explain three or seven ways that everyone in the US Armed Forces could end up deferring to a private.  And sure, it could happen.  Anything could happen. That’s the joy of fiction.
            But...
            Y’see, Timmy, if I’m going to do it, that explanation has to be part of my story.  It can’t be something that just happens, that I gloss over.  That’s lazy writing. That’s me writing myself into a corner and then smashing a hole in the wall rather than figuring a way out.
            I’ve talked about a similar idea before—the idea that I’m telling the right story.  It’s a weird idea, I know, but if I’ve set up a situation that requires a lot of stretching of conventional norms... well, I have to explain that stretching.  Why are we all deferring to the boss’s boyfriend?  Who put that crewman in charge of the Defiant?  Why is the general insisting everyone follow the private’s orders?
             Is my main character someone who’s going to be able to navigate my plot?  Is their social status, financial status, employment, or health going to be an unbelievable (or maybe flat up impossible) hindrance to the story I’m trying to tell?  If they aren’t, I’m probably going to need to explain or justify a lot of things.
            Or maybe I’m just focusing on the wrong person.
            In my current project, the main character is the fish out of water.  My ignorant stranger.  She’s the new kid on the job, and this means she’s pretty far down the totem pole.  So... why does she end up in the important meetings once the crisis occurs?  How is she an active person, making decisions that affect the story when there are so many people above her making their own decisions?
            It’s taking a bit of work.  But I’m making it happen.  Hopefully in a believable way.
            Next time, I wanted to talk about the creepiest thing I’ve ever seen.
            Until then... go write.