Showing posts with label 13th. Show all posts
Showing posts with label 13th. Show all posts

Thursday, October 24, 2019

Scary Stories to Tell...

Pop culture reference. Haven’t done one of those in ages...

I've blathered on about different genres a bunch of times. It seemed like this might be a good time in the year to revisit one in particular that I haven’t talked about in a while. On the off chance you haven’t noticed the sudden rise of bats, pumpkins, and scarecrows in your neighborhood, we’re going to be talking about horror.

Maybe it’s just the particular bubble I’m in, but it feels like horror’s finally, truly inching its way out into the mainstream. Even just ten or fifteen years ago, a lot of folks still viewed horror as this big, general bin filled with Satanists, slashers, and screaming people. And, let's be honest, anyone who wrote horror clearly was just working through tons of childhood issues, right? Probably didn’t help that for years there were some folks who loudly insisted you could only write horror if you’d gone through something traumatic...

Simple truth is, just like sci-fi or comedy or romance, horror stories get broken down into many different sub-genres.  Us is horror, sure, but that doesn’t mean we immediately lump it in with the new Halloween reboot. Cherie Priest’s The Toll is horror, too, but that doesn’t mean it’s doing the same things as Wesley Chu’s Walking Dead tie-in book, Typhoon. And none of these are like my story Dead Moon.

I’ve mentioned once or thrice before that sometimes things get the wrong genre label hung on them, and it creates a clash of expectations. We went in told we were getting a story that would do this and this, but got one that did that by using that. And, personally, I think this is true with sub-genres, too. If I tell readers they’re getting a slasher story and it turns out to be much more of a monster story, there’s a good chance a lot of the story is just going to feel off balance to them. It won’t hit a lot of the “correct” benchmarks my audience is expecting.

That said, I wanted to toss out a couple different sub-genres of horror to think about. Some of them are well established and have been discussed (and debated) to death.  Others are just things I've noticed and named on my own that I feel are worth mentioning. I’ve brought up a lot of them before.

Supernatural stories
This one’s easy. It's pretty much the classic spooky story. The pale woman out hitchhiking alone in the middle of night.  The awful-smelling thing down in the lower berth. That creepy guy in the elevator letting you know there's room for one more...

There are a few key things about these stories.  One of the biggies is that our protagonist usually doesn’t suffer any physical harm. Their underwear needs to go through the wash three or four times and they may not sleep well for years, but overall they tend to come out okay. If anyone suffers in a supernatural story it's usually the bad guy or a supporting character. Also, these stories tend not to have explanations-- they just are. There aren't any cursed objects or ancient histories at play.  This is just the kind of stuff that happens in a supernatural world.

Thrillers
Thrillers stand a bit away from the pack ‘cause they tend to be more grounded than most horror stories. Very few vampires, no demons, not a lot of machete-killers. Even if they have a supernatural element, the horror rarely comes from that element. They’re very real-world horror stories, for the most part.

The key thing is that a thriller’s all about right now.  It's about the ticking clock, the killer hiding behind the drapes, or the foot that’s just inches from the lethal booby trap. There's a lot of suspense focused on one or two characters and it stays focused on them for the run of my story.  A thriller keeps the characters (and the reader) on edge for almost the whole story.

Giant Evil stories
These are the tales when the universe itself is against my characters.  Every person they meet, every object they find, everything they do--it all serves some greater, awful evil. It’s just so big and overwhelming. You may have heard the terms “Lovecraftian horror” or “cosmic horror” too.

I think a lot, if not most, post-apocalyptic stories fall here. The ones that lean towards horror over sci-fi, anyway. The entire world now belongs to the zombie hordes, the cannibal gangs, the killer virus, whatever. I’d probably toss a lot of haunted house stories in here, too, because the haunted house (or ship, or insane asylum, or spaceship, or whatever) is essentially the universe of the story.  There’s nothing else for us or for the characters to interact with. 1408, The Shining, and Event Horizon could all be seen as supernatural stories, but their settings really elevate them to giant evil stories.

Slasher stories
When you get right down to it, these stories are just about body count. How many men, women, and teenagers can the killer reduce to cold meat? Point to note--almost never children.

One of the big things with slasher stories is there's usually a degree of creativity and violence to the deaths, although it's important to note it's rarely deliberate or malicious. It's just the killer using the most convenient tools at hand for the job. They’re pretty much a parkour of death. The original Friday the 13th franchise pretty much became the standard for slasher stories, and it's what most people tend to think of first when  the term comes up.

A lot slasher stories used to have a mystery sub-element to them, trying to figure out who the killer was. Then it kind of morphed into being a (usually) weak twist. Slasher stories also developed a bad habit of falling back on using insanity as their only motivation and got stereotyped as "psycho-killer" movies. Which is a shame 'cause some of them are very clever and creepy.

Torture porn
I’m not sure if Stephen King actually coined the term “torture porn” in his old Entertainment Weekly column (does he still do that?), but that’s the first place I remember seeing it.  At its simplest, torture porn is about making the reader squirm.  If I can make them physically ill, that’s a big win. 

The characters in torture porn are almost always underdeveloped, going with the idea that we’ll just relate to them and what they’re going through on a basic human level. More than any other form of horror, torture porn isn’t about characters—it’s about the visceral things being done to the characters.  They’re getting skinned, scalped, boiled, slowly impaled, vivisected... and we’re getting every gory detail of it.  Somebody I used to work with once told me “porn is when you show everything,” and this sub-genre really leaves nothing to the imagination.

A key element to torture porn is the victim is almost always helpless. They’re bound, drugged, completely alone, or vastly outnumbered. Unlike a slasher film-- where there's always that sense that Phoebe might escape if she just ran a little faster or make a bit less noise-- there is no question in these stories that the victim is not going to get away.  That hope isn't here, because that's not what these stories are about.

Worth noting there’s a few distinctions between a slasher story and a torture porn story, and one of the big ones is the sheer number of people killed. Slashers are about the body count, but (as the name implies) torture porn is about how long single deaths can be drawn out.

Monster stories
The tales in this little sub-genre tend to be about unstoppable, inescapable things that mean the protagonist harm. Monsters are rarely secretive or mysterious, but they do have an alarming tendency to be nigh-invulnerable. The emphasis here is that there's nothing my heroes (or anyone else) do can that'll stop this thing's rampage, and any worthwhile rampage tends to involve people dying.

I just talked about monsters a few months back, so I won’t rehash a lot of that here. You can just go read my birthday post.

Adventure Horror stories
To paraphrase from the original Hellboy movie (which fits nicely in this category), adventure horror is where the good guys bump back.  While they may use a lot of tropes from some of the other subgenres, the key element to these stories is that the heroes are fighting back. Not in a desperate, flailing way, but in a trained, well-equipped, locked-and-loaded way.

I’m not saying it won’t go exceptionally bad for them (and it often does), but there stories are about protagonists who get to inflict a bit of damage and live to tell the tale.  For a while, anyway.  To quote an even wiser man... even monsters have nightmares.

So there’s a couple of subgenres we could break horror down into.  And like I said before, there’s many more.  It’s not a complete list, and you can probably think of some others we could talk about. Feel free to add ‘em down in the comments.

Also, why are we talking about this?

When most of us start off as writers, we flail a bit. We attempt to copy stories even though we don’t quite understand all the mechanics of them.  We’re not sure where our own stories fit under that big horror umbrella (or sci-fi, or fantasy, or...).  We'll begin a tale in one sub-genre, then move into a plot more fitting a different one, wrap up with an ending that belongs on a third, and have the overall tone of yet another. 

Y’see, Timmy, it's important to know what I’m writing for two different reasons.  One is so I’ll be true to it and don't end up with a sprawling story that covers everything and goes nowhere.  Two is that I also want to be able to market my story, which means I need to know what it is. If I tell the editor it's not torture porn when it plainly is, at the best I’m going to get rejected. My readers may toss it aside.

At the worst, they'll all remember me as "that idiot" the next time they see something of mine.

Next time... well, next time it’s actually Halloween. But it’s also the day before November begins. And for a lot of writers November means NaNoWriMo. So I wanted to toss out a few quick thoughts about that.

Until then, go write.

Thursday, October 27, 2016

The Only Thing We Have To Fear Is...

            Historical reference! It’s like a pop culture reference, but it lets you pass tests...
            I've talked about different genre issues a few times in the past.  With the upcoming holiday, though, I thought it would be nice to revisit one that's near and dear to me.  To be more specific, I thought we could talk about the different forms of horror. 
            Anyone who's dabbled in horror knows that, when we tell folks this is our chosen genre, our work tends to get lumped into this vague slasher/vampire/Satanist category.  Either that or we’re tagged as someone working through a collection of childhood issues.  Most folks don't realize horror can be broken down into many different sub-genres, just like drama or comedy or war stories.  Just because Resident Evil is under the umbrella (no pun intended) of horror doesn't mean it’s anything like It Follows, and neither of them resembles Bram Stoker’s Dracula.  Or Stephen King’s Salem’s Lot.  Or Craig DiLouie’s Suffer The Children.
            So, here's a few different panels of that umbrella.  Some of them are established sub-genres which have already been debated to death.  Others are just things I've noticed and named on my own that I feel are worth mentioning.
            Also, you may notice I’m defining a lot of these by how the characters in the story react/interact with the scary things.  That’s deliberate. All stories are about characters, and horror stories hinge on that.  One of the most common complaints we all hear about horror—to the point that it’s almost a joke—is when the characters do something that makes no sense.  So how my characters act and react is going to have a lot of effect on the story I’m telling...

Supernatural stories—This is one of the easiest ones to spot.  It's your classic ghost story.  The phone lines that fall into the cemetery.  The pale girl out hitchhiking alone in the middle of night.  The foul-smelling thing in the lower berth. 
            There are a few key things you'll notice about these.  One of the biggies is that the protagonist rarely comes to harm in a supernatural story.  Their underwear will need to go through the wash three or four times and they may not sleep well for years afterwards, but physically, and even mentally, they tend to come out okay.  If anyone suffers in a supernatural story it's usually the bad guy or some smaller character.  Also, these stories tend not to have explanations-- they just are.  There aren't any cursed objects or ancient histories at play.  Things happen because... well, they happen.
            The Sixth Sense is still a great example of a supernatural story, as is "A Christmas Carol" by that populist hack Charles Dickens.  Even the Pirates of the Caribbean franchise is more supernatural stories than anything else.

Giant Evil stories—These are the grim tales when the universe itself is against my characters.  Every person they meet, everything they encounter--it all serves some greater, awful evil.  H.P. Lovecraft and Robert Howard wrote a lot of giant evil storiesThe Omen is another good (so to speak) story of the universe turning against the protagonist.  Any fan of Sutter Cane will of course remember the reality-twisting film In The Mouth of Madness.  In a way, most post-apocalyptic stories fall here, too—the world belongs to radioactive mutants, the killer virus, or the zombie hordes.
            Personally, I’d toss a lot of haunted house stories in here, because the haunted house (or ship, or insane asylum, or spaceship, or whatever) is essentially the universe of the story.  Not all of them, but a decent number.  The reader or audience doesn’t see anything else and the characters don’t get to interact with anything else.  House on Haunted Hill, The Shining, Event Horizon, and most of the Paranormal Activity films could all be seen as supernatural stories, but their settings really elevate them to giant evil stories.

Thrillers—Thrillers also stand a bit away from the pack because they tend to be the most grounded of horror stories.  Few creatures of the night, no dark entities, far fewer axe-wielding psychopaths.  The key thing to remember is that a thriller is all about right now.  It's about the clock counting down in front of my heroine, the killer hiding right there in the closet, or the booby trap that's a razor-width from going off and doing... well, awful things to my characters.  There's a lot of suspense focused on one or two characters and it stays focused on them for the run of my story.  A thriller keeps the characters (and the reader) on edge almost every minute.

Slasher stories—These are really about one thing, and that’s body count.  How many men, women, and fornicating teens can the killer reduce to cold meat?  Note that there’s a few distinctions between a slasher story and a torture porn story (see below), and one of them is usually the sheer number of people killed.  There's also often a degree of creativity and violence to the deaths, although it's important to note it's rarely deliberate or malicious.  Often it's just the killer using the most convenient tools at hand for the job—slasher tales are pretty much a parkour of death.  The original Friday the 13th film series has pretty much become the standard for slasher pics, and it's what most people tend to think of first when you mention the term.
            A lot slasher stories used to have a mystery sub-element to them, and often it was trying to figure out who the killer was.  Then it kind of morphed into being a twist... alas, often not a very well-done one.   Slasher stories also developed a bad habit of falling back on the insanity defense and got stereotyped as "psycho-killer" movies.  Which is a shame because some of them are actually very clever and creepy.

Monster stories—The tales in this little sub-genre tend to be about unstoppable, inescapable things that mean the protagonist harm.  They’re rarely secretive or mysterious, but they do have an alarming habit of tending toward nigh-immortality.   The emphasis here is that nothing my heroes (or the villains, police, military, or the innocent bystanders) do can end this thing's rampage, and any worthwhile rampage tends to involve people dying.  There may be blood and death, but the focus with a monster isn’t finding it or learning about it-- it’s stopping it.  Or at least getting as far away from it as possible.  Of course, how far is far enough with something that doesn't stop?
            The original monster story is, of course, FrankensteinGodzilla is a monster, in a very obvious sense, but so are zombies, Samara in The Ring, and even Freddy Kruger.  I still hold that the reason Jason X is so reviled by fans of the franchise is that the filmmakers turned it into a monster movie, not a slasher film like the ones before it.
            My lovely lady also made an interesting observation recently.  In monster stories, you almost always have a moment when the audience feels a twinge of sympathy for the monster.  Look at any of those named above, and you’ll see there’s a point when we empathize with Frankenstein, Godzilla, and yeah... even super-killer cyborg Jason (who seems to settle down once a holodeck dumps him back at a deserted and lonely Camp Crystal Lake and you realize he just wants to be left alone).

Adventure Horror stories—To paraphrase from Hellboy (which would fit quite well in this category), adventure horror is where the good guys bump back.  While they may use a lot of tropes from some of the other subgenres, the key element to these stories is that the heroes are fighting back.  Not in a weak, flailing, shrieking cheerleader way, but in a trained, heavily-armed, we've-got-your-number way.  Oh, it can still go exceptionally bad for them (and often does), but this sub-genre is about protagonists who get to inflict a bit of damage and live to tell the tale.  For a while, anyway.  To quote an even wiser man, even monsters have nightmares.
            The Resident Evil franchise is horror adventure with zombies, just like my own Ex-Heroes.  Jonathan Maberry’s definitely dabbled in it as well, with some of his eerier Joe Ledger books. The Ghostbusters movies could fit here, too.  There’s long-running shows like Grimm and Supernatural, and some of you may have seen a fun little cable series called Ash vs. Evil Dead

Torture porn—Director Paul Verhoven once commented that the reason Murphy is killed so brutally in the beginning of Robocop was because there wasn’t time at the start of the film to develop him as a character.  So they gave him a horribly gruesome death, knowing it would create instant sympathy for him, and then they’d be able to fill in more details about his life later on in the film.  That’s the general idea behind torture porn.  Minus the filling in more details about the characters later.
            I’m not sure if King himself actually coined the term “torture porn” in his Entertainment Weekly column, but that’s the first place I remember seeing it.  At its simplest, torture porn is about making the reader or the audience squirm.  If you can make them physically ill, power to you.  The victims are usually underdeveloped, unmemorable, and doomed from the moment they’re introduced.  It’s not about characters, it’s about the visceral things being done to the characters.  They’re getting skinned, scalped, boiled, slowly impaled, vivisected... and we’re getting every gory detail of it.  A film industry co-worker once told me “porn is when you show everything,” and this sub-genre really is about leaving nothing to the imagination.  They are the anti-thriller, to put it simply.
            A key element to torture porn is the victim is almost always helpless.  They’re bound, drugged, completely alone, or vastly outnumbered.  Unlike a slasher film-- where there's always that sense that Dot might escape if she just ran a little faster or make a bit less noise-- there is no question in these stories that the victim is not going to get away.  That hope isn't here, because that's not what these stories are about.

            So there’s seven subgenres we can break horror down into.  And there’s many more.  All fascinating stuff, right?
            Why are we talking about it?
            Y’see, Timmy, when a lot of us start off  as writers, we flail a bit, usually in the attempt to copy stories we don’t quite understand the mechanics of.  As such, we aren't sure where our own stories fit under the big horror umbrella (or sci-fi, or fantasy, or...).  We'll begin a tale in one sub-genre, then move into a plot more fitting a different one, wrap up with an ending that belongs on a third, and have the tone of yet another through the whole thing. 
            It's important to know what I’m writing for two different reasons.  One is so I’ll be true to it and don't end up with a sprawling story that covers everything and goes nowhere.  I don't want my thriller to degenerate into a slasher, and if I’m aiming for cosmic-level, Lovecraftian evil it'd be depressing to find all the earmarks of a classic supernatural story.  I also want to be able to market my story, which means I need to know what it is.  If I tell an editor it's not torture porn when it plainly is, at the best I’m going to get rejected.  At the worst, they'll remember me as "that idiot" when my next piece crosses their desk.
            In closing, I’ll also toss in the free observation that it’s difficult to merge two of these subgenres because a lot of them contradict each other by their very nature.  Not impossible, mind you, but difficult.  Probably one of the few exceptions I can think of in recent times is The Cabin In The Woods, which does an amazing dancing back and forth between being a monster movie and a giant evil movie.
            So, that's enough of that.  Feel free to dwell on these points over the weekend while you’re drinking, watching some scary movies, and sneaking Kit Kats out of the candy bowl (seriously—feel ashamed about that. Those are for the kids!)
            Next time... I thought we could talk a little bit about democracy.
            Happy Halloween.  Don't forget to get some writing done.

Thursday, April 29, 2010

Mad Men

Not a reference to the show, I assure you.

So, I ranted about this a while back, but a few recent things made me want to revisit it...

If I may, I’d like to go classical for a moment and talk about Jane Eyre. Yes, the 1847 book by Charlotte Bronte a.k.a. Currer Bell, sister of Emily and Anne. Now, Jane Eyre was one of Bronte’s earlier books, so we can excuse some of the clumsiness in it (her Villette isn’t as well known, but it’s a much smoother, subtler book). There’s one thing in it we can’t forgive though, and that’s Charlotte falling back on a cop-out character to drive several huge events in her story.

I’m speaking about Bertha Rochester, the crazy wife in the attic. She gets loose every now and then from her attic prison and glares at Jane. She’ll just stand in Jane’s bedroom and stare at her while she’s sleeping. Sometimes she does it from windows when Jane is outside. It gets so disturbing it drives a wedge between Jane and her beloved Edward “Mr.” Rochester (Bertha’s husband) and sends her fleeing. We eventually discover that Bertha sets fire to Rochester Hall (off-camera, so to speak) and throws herself from the roof during the blaze, thus clearing the way for Jane and Edward to be married at the end of the novel.

Now, it’s never made clear what drove Bertha insane. We also don’t learn exactly why she feels the need to glare at sleeping Jane from high windows and the end of her bed. Never discover why she sets fire to her home or decides to kill herself. Bertha just does all this because, well... she’s insane.

Shenanigans, my friends. I call shenanigans.

If you skim through that list of keywords on the side, you’ll see several rants about characters and a few on motivation. They’re related, after all. Believable characters are what make a story come to life, and good motivations are part of what make characters come to life.

One thing many people have trouble with are the bad guys in their stories. We all tend to use little bits of ourselves in our characters, but of course few of us have lots of criminal experience and none of us (hopefully) have homicidal impulses. It can be tough to get inside an antagonist’s head and come up with a rationale for whatever they’re doing.

Not only that, but sometimes certain events or moments just have to happen in a story. It’s been all plotted out and we need a reason for the characters to do this so that and that can happen a bit later. The writer also knows they need an in-story motivation for these events, no matter how bizarre or unlikely they are.

Faced with these challenges, a lot of people fall back on the quickest, easiest solution they can. They say the character is insane.

Now they don’t need a motivation, right? He or she is just doing this stuff because, well... they’re insane.

This is pretty much hands-down the laziest writing someone can ever do. All characters need a solid motivation, and when a writer decides to use insanity as carte blanche for any actions or behaviors of a character, it just shows that he or she was too lazy to work out a real motivation. The plot needs to be driven forward, and there’s no logical reason for this to happen, so we’ll just say someone’s insane and relieve ourselves of the need to be logical. It’s a cheap way to hide the writer’s button-pushing.

Another common occurrence is for the insanity to be a twist, something that comes out of nowhere and takes the reader’s breath away. The flaw that usually goes alongside this is that once Wakko’s insanity is revealed, his behavior does a complete 180 and he begins to act like a lunatic. Yes, Wakko’s been calm and rational for the entire story, but now that we know the truth he’s started foaming at the mouth and grabbing for kitchen knives. You can’t have a rational villain and fall back on “he’s insane.” This is a major cop-out. Dan Brown took a perfectly passable techno- thriller, Digital Fortress, and killed it in the last fifty pages when one of his leads turned out to be insane. Had nothing to do with the main story, this guy just happened to be nuts and started twitching as soon as we found out.

Just to be clear, insanity in and of itself is not a bad thing (speaking from a character point of view, of course). Hannibal Lecter. Renfield. The Joker. Davros. All of these characters are unquestionably out of their skull and are pretty much across the board magnificent either in print or on the screen. The thing is, the writers behind these characters all realized the key point I’d like to make here.

Y’see, Timmy, insanity is not a motivation. It’s the lens the characters are seeing their motivation through.

There’s an old joke you’ve probably heard that one definition of insanity is repeating the same action and expecting different results. But let’s really consider that for a moment. The implication is that Wakko, our insaniac, is choosing to repeat a given action--say, dropping anvils from a great height--because it’s his belief that the logical outcome of this action will be a certain, predictable result (just not the one he’s getting). He isn’t just dropping anvils for the heck of it. He has a motive fueled by what he sees as logical expectations.

In my college novel, The Trinity, the villain is completely insane. Homicidal, in fact. He believes that God only wants blood sacrifice, preferably human. That’s why, in the Bible, he rewards Abel for sacrificing a sheep but turns his nose up at Cain’s much larger sacrifice of harvested fruits and grains. When Cain does spill blood later (Abel’s), God rewards him with a mark that says no man will ever be able to lay hands on him. Thus, my modern-day villain has determined God wants us all to kill as many people as possible. A very twisted interpretation, granted, but I did tell you this guy’s insane, right? He’s not killing people because he’s insane, mind you, he’s killing them because, through his insanity, he believes this is how he should follow God’s will. We can point at it and say he’s doing Y because he believes X and expects Z as a result.

The Joker believes he can prove that everyone, at heart, is ruthless and psychotic, just like him. Renfield believes eating insects and spiders means he’s eating their life-essence and extending his own. Hannibal Lecter isn’t bound by the standards and taboos of the human race, giving him a cold ruthlessness that makes the Joker almost look rational. The writers behind these characters didn’t just fall back on “they’re insane.” They all have actual motivations for their specific actions.

Now, just to be clear, there are times where mindless insanity is just fine. Want someone gibbering in the corner reciting the same numbers again and again? You need somebody chopping up nubile teens out at Camp Crystal Lake? The purposeless madman was made for these tasks.

It needs to be said, though, this only works on a certain level of storytelling, and it isn’t a very high level. The stories of Jason Voorhees and Michael Myers are, at their core, campfire stories. It’s that same story of the escaped madman with the hook except here he’s got a machete. And that story’s great around a bonfire (or with popcorn), but you can’t really bring any clever twists or subtle nuances into it. Which means you shouldn’t expect a larger audience to be interested in it.

That’s why Friday the 13th just gets a decent opening weekend and Silence of the Lambs gets twelve weeks in the top five and a pile of Oscars the following spring.

Next week, six years is almost up, so we need to get in one last discussion about that mysterious island.

Until then, go write.

Thursday, October 29, 2009

Haunted Website of Horror!!!

It's like a radio--a radio tuned to the frequency of evil!

If you get that reference... God, I pity you.

So, I've talked about different genre issues here a few times before. With the upcoming holiday, though, I thought it would be nice to pause and talk about one that's near and dear to me.

To be honest, I wasn't always into horror. As I noted on a friend's website recently, it wasn't until my college years that I really embraced the many forms of the genre. Before that, I was terrified of more things than we've got room to list. Yet I eventually hit the point that I started selling original horror stories of my own and was even asked to become a dark god and crush the hopes and dreams of mortals.

But that's a story for another time...

The different forms of horror is what I really wanted to talk about in this week's little rant, though. Anyone who's dabbled in the genre knows that, alas, when you tell folks this is your field you tend to get lumped into this vague slasher/ vampire/ Satanist category. Either that or earmarked as someone working through childhood issues. Most folks don't realize horror can be broken down into many different sub-genres, just like comedy, drama, or other art forms like painting. Being under the same umbrella of "horror" doesn't mean Dracula is anything like Hostel, and neither of them resembles Resident Evil. As a wise man once said "I am nothing like Family Guy!!"

The catch here (and there's always a catch, or you wouldn't be bothering to read any of this, would you?) is that a lot of fledgling writers aren't sure where their stories fit under the umbrella, either. They'll start off with the trappings of one sub-genre, move into a plot more fitting a different one, wrap up with an ending that belongs on a third, and have the tone of yet another through the whole thing. They have a specific name for this problem. It's called Plan 9 From Outer Space.

It's important to know just what you're writing, for two different reasons. One is so you'll be true to it and don't end up with a sprawling story that covers everything and goes nowhere. You don't want your slasher pic to degenerate into torture porn, and if you're aiming for cosmic-level evil it'd be depressing to find all the earmarks and resolutions of a common supernatural story. You also want to be able to market your story, which means you need to know what it is. If you tell an editor it's not torture porn when it plainly is, at the best you're going to get rejected. At the worst, they'll remember you as "that idiot" when your next piece of work crosses their desk.

So, here's a few different panels of that umbrella. Some of them are established sub-genres which have already been debated to death. Others are just things I've noticed on my own that I feel are worth mentioning. Use them a lot and maybe they'll enter the lexicon.

Supernatural stories

This is one of the easiest ones to spot. It's your classic ghost story. The phone lines that fall into the cemetery. The girl out hitchhiking alone in the middle of night. The mother who wishes on a monkey's paw that her dead son would come home.

There are a few key things you'll notice about these. One of the biggies is that the protagonist rarely comes to harm in a supernatural story. Their underwear will need to go through the wash three or four times and they may not sleep well for years afterwards, but physically, and even mentally, they tend to come out okay. If anyone suffers in a supernatural story it's usually the bad guy or some smaller character. Also, these stories tend not to have explanations-- they just are. There aren't any cursed objects or ancient histories at play. Things happen because... well, they happen.

Even with it's clever twist, The Sixth Sense is still a great example of a supernatural story, as is "The Signalman" and "A Christmas Carol," both by that populist hack Charles Dickens.

Giant Evil stories

These are the grim tales when the universe itself is against you. Every person you meet, every thing they do--it all serves some greater, awful evil. H.P. Lovecraft and Robert Howard wrote a lot of giant evil stories. The Omen is another good (so to speak) story of the universe turning against the protagonist. And any fan of Sutter Cane will of course remember the reality-twisting film In The Mouth of Madness.

Personally, I would toss a lot of haunted house stories in here, because the haunted house (or ship, or insane asylum, or spaceship, or whatever) is essentially the universe of the story. Not all of them, but a decent number. The reader or audience doesn’t see anything else and the characters don’t get to interact with anything else. The Haunting of Hill House, The Shining, and Event Horizon could all be seen as supernatural stories, but their settings really elevate them to giant evil stories.

Thrillers

Thrillers also stand a bit away from the pack because they tend to be the most grounded of horror stories. No creatures of the night, no dark entities, far fewer axe-wielding psychopaths. The key thing to remember is that a thriller isn't so much about what happens as about what could happen. It's more about the ticking clock, the killer hiding in the closet, or the booby trap that's a razor-width from going off and doing... well, awful things to our characters. There's a lot of suspense focused on one or two characters and it stays focused on that one character for the run of your story. A thriller keeps the characters (and the reader) on edge almost every minute.

Alfred Hitchcock was really the master of thrillers, although much of his work came from other sources. How many folks have actually read Robert Bloch's Psycho, for example? Silence of the Lambs is another great thriller, both the book and the film.

Slasher stories

Slasher stories are really about one thing, and that’s the body count. How many men, women, and fornicating teens can the killer reduce to cold meat? Note that there’s a few distinctions between a slasher story and a torture porn story (see below), and one of them is usually the sheer number of people killed. There's also often a degree of creativity and violence to the deaths, although it's important to note it's rarely deliberate or malicious. Often it's just the killer using the most convenient tools at hand for the job. The original Friday the 13th film series has pretty much become the standard for slasher pics, and it's what most people tend to think of first when you mention the term..

A lot slasher stories used to have a mystery sub-element to them, and often it was trying to figure out who the killer is. These days it's more often a twist, and often not a very well-done one. You'd've never guessed she was the killer, would you? And the reason you never guessed was because she has no motivation, there was no foreshadowing, and it makes no sense whatsoever within the established story. Slasher films, especially, developed a bad habit of falling back on the insanity defense and got stereotyped as "psycho-killer" movies. Which is a shame because some of them are actually very clever and creepy.

Monster stories

The tales in this little sub-genre tend to be about unstoppable, inescapable things that mean the protagonist harm. They’re rarely secretive or mysterious, but they do have an alarming habit of tending toward unkillabillity (new word, just coined, take that Shakespeare). The emphasis here is that nothing your heroes (or the villains, police, military, or the innocent bystanders) do can end this thing's rampage, and any worthwhile rampage tends to involve people dying. There may be blood and death, but the focus with a monster isn’t finding it or learning about it-- it’s stopping it or at least getting as far away from it as possible. Of course, how far is far enough with something that doesn't stop?

The original monster story is, of course, Frankenstein. Godzilla is a monster, in a very obvious sense, but so are zombies and even Freddy Kruger. I still hold that the reason Jason X is so reviled by fans of the franchise is that the filmmakers turned it into a monster movie, not a slasher film like the ones before it.

Adventure Horror stories

To paraphrase from Hellboy (which would also fit in this category), adventure horror is where the good guys bump back. While they may use a lot of tropes from some of the other subgenres, the key element to these stories is that the heroes are fighting back. Not in a weak, flailing, shrieking cheerleader way, but in a trained, heavily-armed, we've-got-your-number way. Oh, it can still go exceptionally bad for them (and often does), but this sub-genre is about protagonists who get to inflict a bit of damage and live to tell the tale. For a while, anyway. To quote an even wiser man, even monsters have nightmares. Or bothersome irritations, at the least.

Brian Lumley's Titus Crow novellas are a great example of adventure horror stories that are set in the world of Lovecraft's Cthulhu mythos, as is the short story "Blood Bags and Tentacles," by D.L. Snell. The Resident Evil franchise is horror adventure with zombies, just like my own Ex-Heroes. Some of you may have seen Dog Soldiers, and several of you have probably seen Army of Darkness.

Torture porn

Paul Verhoven once commented that the reason Murphy is killed so brutally in the beginning of Robocop was because there wasn’t time at the start of the film to develop him as a character. So they gave him a horribly gruesome death, knowing it would create instant sympathy for the character, and then they’d be able to fill in more details about his life later on in the film. That’s the general idea behind torture porn. Minus the filling in more details about the characters later.

I’m not sure if Stephen King himself actually coined the term “torture porn” in his Entertainment Weekly column, but that’s the first place I remember seeing it. Before then, I was referring to these as “uncomfortable stories.” Torture porn, at its simplest, is about making the reader or the audience squirm. If you can make them physically ill, power to you. The victims are usually underdeveloped, unmemorable, and doomed from the moment they’re introduced. It’s not about characters, it’s about the visceral things being done to the characters. They’re getting skinned, scalped, boiled, slowly impaled, vivisected... and we’re getting every gory detail of it. As I mentioned last week, porn is when you show everything and this sub-genre is about leaving nothing to the imagination. They are the anti-thriller, to put it simply. This is where you'll find the Saw and Hostel films, and many of Rob Zombie's movies.

A key element to torture porn is the victim is almost always helpless. They’re bound, drugged, completely alone or vastly outnumbered. Unlike a slasher film-- where there's always that sense that Bambi or Candi might escape if they just run a little faster or make a bit less noise-- there is no question in these stories that the victim is not going to get away. That hope isn't here, because that's not what these stories are about.

In closing, I’ll also toss in the free observation that it’s very difficult to merge two of these subgenres because a lot of them contradict each other by their very nature. Not impossible, mind you, but very difficult. If you remember the jumble that was Freddy vs. Jason, a big part of the problem there was as the script stumbled back and forth between a monster movie (when it focused on Freddy) and a slasher film (when Jason was on screen). You can't have a film that focuses on chopping up teens one moment and just terrorizing them the next. It's also why the film stabilized a bit, tone-wise, in the second half when it settled into a straight out monster-mash.

So, that's enough of that. Feel free to dwell on these points while you're munching on the ill-gotten gains you scored via your candy beard. Yeah, all of you with kids, you know what I'm talking about...

Happy Halloween. Don't forget to get some writing done.


Friday, July 17, 2009

The Challenge Round

Sorry for the slight delay. Stupid work with their stupid assignments that let me pay my stupid rent...

Anyway...

Speaking of things getting in the way, a common writing term is the obstacle. It's what stands between your characters and whatever it is they want. While opinions vary on the topic, in my opinion an obstacle is slightly different from a conflict because obstacles tend to be exterior, while it's very possible for conflicts to be interior. I prefer to use the term challenge, personally. I've found that thinking about "obstacles" tends to guide the mind solely onto physical impediments, like parts of an obstacle course. While this isn't technically wrong, it does tend to result in a lot of the same things.

There are tons of different things people can want, for a number of different reasons. They can want that foreign prisoner back in America. You can want to find the Ark of the Covenant before the Nazis do. To get that alien implant out of their skull. Or to tell Phoebe O’Brien from sixth-period English you think she’s the most beautiful person you’ve ever known. These are all solid goals.

Likewise, there are even more things that can be between these characters and their goals.

A few tips on challenges...

A challenge must exist

Yeah, this sounds like a basic one, I know, but it’s surprising how often I see stuff where characters just stroll through a story with minimal effort. Looking for a clue to that mystery? There's one over there. Need a boyfriend or girlfriend? Not any more. Villain waaayyyyy outclasses you? Good thing they told you about their Achilles heel and then left it open and exposed. This sort of thing shows up in fiction and scripts far, far more than you'd like to believe.

There needs to be some sort of challenge between your characters and their goals. If there isn't, they would've accomplished these goals already. If I want a soda, I go and get one from the fridge-- that's it. Hardly the stuff great stories are made from, because there's no challenge. If I want to drink my soda from a Faberge egg while Phoebe massages my feet... that'll require a bit more effort on my part.

A challenge needs a reason to be confronted

If your characters are going to take on a challenge, they need a reason to do it. A real reason. Nobody sneaks or fights their way onto an enemy base just for the heck of it. They're not here because there wasn't anything else to do on Thursday night, but because millions of lives depend on the information this prisoner has and the enemy is torturing it out of him. You don't tell Phoebe she's beautiful for the heck of it, you tell her because you've wanted to for months and never worked up the nerve and now your parents are moving and you've only got two weeks of school left to let her know how you feel.

A big trick here is to make sure this reason is really there. It may be obvious in your head why the characters are going to undertake this challenge, but is it that clear on paper? This also holds for less physical things like Phoebe-confrontation, where the audience needs to understand why talking to her is such a big deal for this character.

A challenge has to be daunting

That base has over a hundred armed guards, attack dogs, barbed wire, starlight-scope cameras, and a minefield along the north perimeter. And if you think that sounds rough, Phoebe always has two or three friends with her, which means you’ll have to figure out a way to get her away from them, but they’re still going to know what you’re talking to her about. Characters should never want to deal with a challenge, because let's be honest-- we'd all love it if more things were just handed to us. That enemy agent. The alien brain implant. Phoebe's heart (emotionally speaking).

Much as a challenge needs to exist, it needs to be something that gives the character (and the audience) pause, or else it isn't really a challenge. Even John Carter, greatest swordsman on two worlds, would occasionally look at the odds he was facing and say "Oh...crap."

Well, he was always a bit more eloquent than that, but you get the point.

A challenge cannot be impossible

If you’ve ever watched a boxing match, or any sporting event, you’ve probably noticed they're evenly matched. NFL teams don't take on pee-wee football teams. Rarely do you see someone like Vin Diesel beating on a person with a Woody Allen-esque physique. Well, not outside of high school, anyway...

The most boring stories tend to be the ones where the protagonists have no chance whatsoever of meeting the challenge. If you've ever watched a horror movie where the killer is merciless, unstoppable, and inescapable... well, that gets pretty dull after the second or third kill, doesn't it? One of the reasons Jason Voorhees was always terrifying is that he never ran, he just sort of... marched (well, in the original films, anyway). You always had this sense that someone should be able to get away from Jason. Maybe if they could go a little faster...

The other risk to be wary here is if the challenge is completely impossible and your protagonist pulls it off anyway, it can look unbelievable and knock your audience out of the story.

A challenge needs a reason to exist

A combination of the first two points. If you've ever seen Galaxy Quest, you probably remember the mashing hallway which--as Sigourney Weaver loudly points out-- serves no purpose whatsoever. We can probably all think of a book or movie where, for no reason at all, an obstacle just popped out of nowhere. Or perhaps it was there all along, but you couldn't figure out why if your life depended on it. That's false drama, and it just weakens writing.

Challenges have a purpose. They're characters in their own right, or maybe obstacles other characters have (for one reason or another) set in your protagonist's way. One of Phoebe's friends can't be a queen bitch just because the writer needs a bitchy character to thwart our love struck hero. Why would Phoebe hang around with someone like that? Think about why they're doing this, and if you don't have a real reason, stop for a couple minutes and re-think this particular challenge.

A challenge should be unexpected

This one’s not ironclad, but I’d still lean heavily towards it. If your characters are prepared, well-equipped, well-rested, and waiting for conflict, it’s not quite the same as when its sprung on them and they have to make do. It’s really cool to see the guys deal with sneaking onto the base, but it’s even cooler when they get there and what the #&$%!! Are those motion sensors? Why didn’t we know about those? Okay, everyone stay calm, here’s what we’re going to do...

A small bonus of the unexpected challenge is that it often gives your characters a chance to look clever. When they beat the unexpected challenge (even by the skin of their teeth) it makes them all the more likeable.

A challenge needs a resolution

If we see the set up, we have to see it resolved somehow. As Chekhov once said, if we see a phaser on the bridge in act one, we need to see it fire in act three. The squad needs to make it onto that base or die trying or at least they have to decide they can’t make it and that prisoner isn't worth it. Once we, as writers, present a challenge to the audience it can’t be forgotten or ignored. We can't spend the first quarter of our story pining for Phoebe and then never, ever address those feelings again.

Next week might be a bit tight again, as I'm heading into deadlines. But if all goes well, I'll be here on time on Thursday. Don't get me wrong, I'd much rather be working on this than some of the assignment I have.

Actually, that's what I wanted to talk about next week. Not getting me wrong.

Until then, get some writing of your own done.

Friday, March 20, 2009

No Exceptions. None. Usually.

A week or three back I was browsing over the responses I get here. Luckily there’s only six or seven of you reading this, and I’m sure you’re all busy writing your own stuff, so it didn’t take long.

Anyway, I noticed an interesting thing. One of the most common forms of response here was the “Ahhhh, but...” They weren’t as emphatic or strongly worded as some of the ones you often find on most message boards, but they were there. Salt and peppered throughout the ranty blog.

If you can’t figure it, the “Ahhhh, but...” response is when someone counters a point with contradictory information. For example, I could say “Writing a blog will never help you get a film deal,” and someone could leap forward and say “Ahhhh, but isn’t that just what happened to Diablo Cody, writer of Juno? Not so smart after all, are you, Mister-wise-writer-guy?”

In even simpler words, the “Ahhhh, but...” response is when people point to the exception in an attempt to disprove the rule. Usually, they’re doing this to show that someone else did it the easy way, so we can’t fault them for trying to do it the easy way as well.

Now, let’s be clear on one thing—there are always exceptions to the rule. Always. Anyone who tells you that something is 100%, never-question-it always wrong can be ignored. Especially if they shriek “no exceptions!!”

Here’s the catch... exceptions to the rule are very, very rare. Exceptionally rare, you could say. That’s why they’re the exception and not the rule. For every person who sold the first draft of the first novel they wrote, there are millions of people who did not. Yeah, Kevin Smith got into Hollywood with a successful, low-budget indie film, but tens of thousands of folks have tried the same trick with no results. And, yes, Diablo Cody made a screenwriting career out of her blog—and that’s one out of how many blogs on the internet? One out of ten million? Fifty million? More?

That’s why most people trying to give you useful information, like myself, tell you to stick with all the established rules. It’s a longer, harder, and more frustrating path, but it’s still your best bet at success. Sure, I could sound a lot more positive and cheerful a lot of the time. I could say everyone’s a special snowflake, don’t worry about doing things wrong, and we should just do what feels good because we’ll all get published or produced some day. The overwhelming odds are, though, that I’d be doing all of you a disservice with such statements.

So, here’s my bit of advice for you, and it’s one I hope you’ve seen underlying most of the stuff I’ve said here since the first post you may have read.

The best thing you can do is assume you are not the exception to the rule. No matter how clever, how witty, how perfect your writing is, do not think of yourself as the one person who gets to ignore all the established standards. The absolute worst thing you can do is scoff at the rules and think they don’t apply to you. No matter how vastly superior your work is, always consider yourself working from the same level as everyone else.

The reason you should assume this is because the person reading your work is going to assume it. Nobody goes to a Friday the 13th film thinking it’s going to have an Oscar-winning metaphor for the Israel-Palestine conflict in it. You don’t pick up a Stephen King book for a tearjerker romance. And, personally, I’d be a bit shocked if Charlie Gibson decided to perform the ABC Evening News as an opera some night. We all have certain expectations we’ve built up, and these expectations all tend to fall in line with the rules.

Does that mean all these things won’t happen or can’t be done? Not at all. Your writing may be so utterly, mind-bogglingly spectacular that no one notices the abundant typos. The structure could be so rock-hard the reader will forgive and forget those atrociously dull opening pages. It’s even possible the idea is so fiendishly, unbelievably clever that nobody will pick up on the fact that every character is a paper-thin cut out carbon-copied from the cast of Heroes (not first season Heroes, mind you... I’m talking about fourth season Heroes)

However, here’s the one thing you can absolutely count on. The moment we notice that Jason Voorhees is now dressed in the colors of Hamas, see that Camp Crystal Lake has been bought out by a wealthy Hassidic group as a spiritual retreat, and read all this through a forest of misspellings and misused words... oh, at that moment we’re all going to groan. Our collective eyes will roll and the thought will cross all our minds—Dear God, I should probably just give up on this right now.

That’s what you’re fighting against when you want to be the exception to the rule. Your audience. They’ve seen attempts to break the rules again and again and again, and the overwhelming majority of these attempts have been simply awful. Remember, the exceptions are rare. Very rare. So when you veer away from the rules, everyone is going to go with the numbers and assume your work is simply awful, too.

In which case, it’s only throwing gas on the fire if you just swaggered in, tossed down your manuscript, and announced it to be a work of staggering genius. Those two things combined will pretty much guarantee your manuscript goes in the large pile on the left, regardless of how good your writing may get around page thirty or so.

A nice, simple rule of thumb. If at any single point you find yourself questioning if something matters—assume it does. Does my main character need to be developed more than this paragraph? Will a reader care that I misspelled forty or fifty words? Do I need to make that part of the story clearer? Should I bother to look up the exact format rules for this?

Your default answer for all of these questions needs to be yes.

Again, this doesn’t mean it can’t be done, and there’s always that chance someone might sit through Friday the 13th Part XII: Dredel of Death and walk out saying “Wow... you know, I never looked at the Middle East in those terms before. It’s so clear now how foolish we’ve all been.” I mean, forget Oscars, we’re talking about a Nobel Peace Prize for Jason this time around. It’s hard for established writers to pull off that sort of thing, though, so aspirants really need to be aware of the very, very steep climb ahead of them if they go in thinking the standards don’t apply to them.

You shouldn’t be scared to do something new, because if you break the rules—break them well, mind you—you’ll get noticed and rewarded for it.

Just remember that a lot of people break the rules because they don’t know what they’re doing... and you don’t want to get lumped in with them.

Next week, we’ll discuss the fact that not all explosions are exciting, and a great deal of drama is not dramatic.

Until then, go write.

Wednesday, August 6, 2008

The Insanity Defense

I blabbed on last time about characters. This time I wanted to scribble a few thoughts on motivation. To be specific, one less-than-desirable kind of motivation that crops up all over the place. While it's most noticeable in films and television, you can also find it in books, and in several graphic novels.

I've come to call it the insanity defense, and like most times you've heard this phrase invoked, it's still a cheap cop-out. The insanity defense is when the police detective, the brainy college girl, the private investigator, the spunky reporter, Shag, Scooby, and the rest of the gang have spent the entire story chasing a killer. It's not always a killer, mind you. Might be a serial rapist, a stalker with hopes for the big leagues, something like that. Anyway, they run down clues, have close calls, and spend the whole time trying to make sense, one way or another, of what's been happening. And finally, at the end, the mysterious killer is cornered and his secret layed bare for all to see.

He's insane.

Yup. Mad as a hatter. That's why the killer kills people.

He's insane.

That's why he wears the mask, laughs at the sight of blood, and played all those mind games with the police. It's also why he disguised himself as a woman, left the poetry-based clues, used only a 1967-issue fire axe to commit the decapitations, cries for his mommy when he gets shot, and only listens to punk music. It's also why he's able to ignore being shot seventeen times and stabbed nine, walk through an inferno, slip through holes smaller than shoeboxes, hold his breath for twelve minutes underwater, move faster than the speed of sound, and apparently teleport just by moving back into a dark corner of any given room.

He's insane.

I'm not actually picking on any one real novel or film, mind you. Although I could pull up a quick list of at least a dozen stories I've read or seen in the past two years that fall back on two or three of these points. In at least half of them, the insane killer is a she, by the way.

This is probably the weakest motivation a character can have, because all it does is show the audience you couldn't be bothered to work out any real motivation. Why did he do all of this? He's insane. How did she manage to do that? Well, she's insane. That explains everything, right?

Well... doesn't it?

I know I'm in the minority, but I've never liked the movie Se7en for exactly this reason. As the screenplay by Andrew Kevin Walker progresses, the killer's methods and motives become more and more vague. John Doe (played by Kevin Spacey) goes from finding people who exemplify a sin and killing them, to making people exemplify a sin and killing them, and then it finally all resolves in a bizarre double-twist suicide-by-cop. It's one thing to find a grossly obese man who eats twenty-five pounds of groceries a day and say he embodies gluttony. It's another to decapitate a man's wife, show him the head, and then try to claim he embodies wrath because he kills you for it. There's no consistency in his method (and thus, his motive) and this glaring inconsistency, in my mind, overpowers the powerful performances by Morgan, Brad, and Gwenyth.

Now, this isn't to say insanity is a bad thing in fiction. It just isn't a get-out-of-jail-free card (or, as the fancy folks say, carte blanche) that lets you do whatever you want. Novels and films are filled with characters on the brink of insanity, or well past it. The thing is—they're still developed characters, not just a catch-all excuse for an explanation. Mrs. Rochester, Hannibal Lecter, Renfield, Tyler Durden, and of course the Joker. All of these folks have thought processes that don't quite jibe with the general public. However, they also all have distinct personalities and limitations. We'd all call foul if Hannibal Lector slipped out of a straight jacket by force of will, if Renfield survived falling ten stories and was still fighting, or if the Joker began butchering people and eating them with fava beans. Insanity doesn't make them superhuman, not does it make them completely irrational. To quote one madman, "Just because I'm crazy doesn't mean I'm stupid."

If you're just going to use insanity as an easy excuse for whatever your character needs to do, don't be surprised if people if people put your writing on par with April Fool's Day, Friday the 13th, or some other bad 80's horror film.