Showing posts with label Hitchcock. Show all posts
Showing posts with label Hitchcock. Show all posts

Thursday, April 6, 2017

Can You Describe the Suspect?

            So, a friend of mine gave me a book a while back...
            Okay, gave might be the wrong word.  I think she got rid of the book and I happened to be the unlucky recipient, like a bottle imp or that sexually-transmitted monster in It Follows.  She needed it out of her life, I just happened to conveniently be there at the right time. It was nothing personal.
            Anyway...
            The first page of the book was nothing but exposition about the main character’s backstory. Exquisite, laboriously crafted, meticulous exposition.  Where she grew up. How she grew up. Facts about her mother, father, and brother. 
            Page two was her life as a child, a teen, and a blossoming adult.  Favorite toys, sports, and fashions.  Random crushes. Assorted adventures.
            Page three was the college years.  Classes she liked and didn’t. Boys she liked and didn’t.  Women she liked and didn’t.  Intellectual growth, sexual discovery, more fashion, and a tiny bit of body modification which would lead to arguments with her parents.
            Page four was after college. The new job. New fashions.  Being an amateur athlete. Competing in the office and out on the street. Getting better. Moving up the ladder, seeing big things in her future at the job and the sport.
            Page five was the accident. The long, drawn out accident.  Gruesome details of it as it happened.  More gruesome details as doctors took drastic action to prevent further damage.  Some of this spilled onto page six.
            Most of six and seven were recovery. Coming to terms with her new life.  Depression. Self loathing.  Breaking up with Chris.  Purging everything that reminded her of who and what she used to be. Getting rid of so many favorite clothes and shoes.  Won’t be needing shoes anymore. More sulking and self loathing.
            On page eight— we introduced the next character.
            By sheer coincidence, page eight is also where I stopped reading.
            Seven pages of long, rambling sentences showing off an impressive vocabulary, but all of it telling the story, not one line of it showing anything.  Nothing actually happened, I just got told a bunch of stuff that had happened in the past.  There wasn’t even any dialogue in all of that.  None.  After all the clothes talk, I could probably tell you how many days the main character’s bra and underwear matched, but I didn’t have the slightest clue what kind of voice she had.  Or anyone around her.
            Hell, you probably started skimming all that, right?  And that was just me describing what the book was describing.
            A common problem for all writers is when description gets too excessive.  I get caught up in giving all the details and nuances of this person I fleshed out in my character sketch.  Or mentioning every detail of that period furniture and firearms I spent three days researching.  Or maybe just taking all those little things I noticed on my hike through the woods and putting every one of them down on the page.
            And at some point, while I’m pouring all this magnificent stuff out, I lose track of the fact that somebody’s going to have to read all this.  And since most readers are more interested in the plot and story--the active elements of my writing—odds are they’re going to start skimming after the fourth or fifth flowery description they’ve come to realize has no bearing on the story
            So, maybe I should question why I’m including stuff my readers are just going to gloss over. Most semi-decent storytellers would.  Alfred Hitchcock once said that drama is life with all the dull bits cut outElmore Leonard said he leaves out all the parts people would skip anyway.
            Excessive description that serves no purpose... serves no purpose.  That’s all there is to it.  And, no, “art” isn’t a purpose.  If I’m going to spend seven pages describing Phoebe’s wardrobe through the first twenty-six years of her life, everything that happens in the rest of the book better hinge on those clothing choices.
            (Bonus tip--this kind of overwriting is deadly in scripts.  By its very nature, screenwriting is a very concise, minimal form of storytelling.  A sure way to get rejected from a contest is to put in piles of description that just shouldn’t be there.)
            Now, I’d like to mention another issue with massive over-description.  We all tend to form our own mental pictures of people and objects in stories.  My lovely lady and I were chatting once about Jack Reacher, the Lee Child character, and realized we both had very different ideas about what he looked like.  I get notes from people all the time about how this cover got Stealth wrong or Cerberus doesn’t look like that.
            That’s part of the joy of books.  We can all have our own image of characters like Stealth or James Stark or Kincaid Strange or Sinjir Rath Velus.  In that little movie theater inside our skulls, they have a certain look and sound that’s special just to us.  And nothing’s more distracting than to be constantly reminded of all the many details that don’t match up with that mental picture we’ve already formed.
            Okay, one last thing...
            There’s a flipside to description, and that’s when I never actually describe anything.  Sometimes this is an attempt to invoke mystery or suspense.  Other times it’s a way to evoke an emotional response with a clever metaphor or simile (when the knife sinks into your gut and it’s like every painful sensation in your life got balled up, hammered flat, and pushed up under your ribs). 
            And sometimes... well, sometimes it’s just a cheat.  I can try to avoid the monster for as long as possible, which helps build suspense and dread, but eventually I need to say what it is.  It’s not uncommon for a writer to try to find a way around an actual description at this point.  After all, I’ve been talking about how fantastic the Hypotheticoid is for three-quarters of the manuscript now, and my description of it may not live up to all that hype.
            But I still need to describe it.
            So, here’s an easy tip.  It’s so easy I bet half of you will shake your head and ignore it.  And some of you are probably already doing this without thinking about it.
            If I’m going to describe something... I need a reason to describe it.  That’s all. I need a reason for the level of detail I’m using.  The cashier at WalMart and a medical examiner can both see a bullet hole in a person’s head, but they’re both going to view it very differently.  And if it takes me three paragraphs to explain what the cashier sees, what am I going to need for the medical examiner?
            If I’m going to describe a character, I should have a reason for doing it.  I can’t describe the last police officer I dealt with, but I can give a lot of details about the last few people I went out to dinner with.  I’m betting nobody here can list everyone they crossed paths with the last time they were in a grocery store.  Oh, one or two might stand out, but let’s face it... there were probably dozens of people there.  
            And they just weren’t important in the long run.  
            Y’see, Timmy, if I waste my descriptions on the little things, they won’t have any weight when I get to the big things.  Because by then my readers will already be conditioned to skim my descriptions because they don’t matter.  And once readers are just skimming...
            Well, then I’ve got nothing.
            Now go write.

Saturday, June 7, 2014

Direct Pressure

            So very late.  So very, very sorry.  Thanks for your patience.
            By the way, just hold that there and press.  If you don’t, it’s going to keep oozing.
            Hey, speaking of medicine...
            A friend of mine is a med student and she’s joked with me a couple times about the television show House.  Believe it or not, House was a very unrealistic view of medicine.  But it was unrealistic on a level most folks don’t consider.  On the show, tests that would take days were often run in hours.  Treatments showed results in minutes instead of days.  Even his revival rate was amazing.  Said friend told me the odds of actually reviving someone who crashes in the real world—well, they’re not good.  CPR saves lives, but nowhere near as many as you’d like to think.  But on House they pulled it off at least every other episode.
            There’s a concept you may have heard of (or some variation of) that we’ll call compressed storytelling.  Very simply put, it’s the idea that we can skim over a lot of time and events without it affecting our story.  As the name implies, certain events are compressed so I can spend more time with others. 
            Most short-form stories—movies, episodic television, and short stories—are usually compressed to some degree or another.  Alfred Hitchcock—director, storyteller, partner of the Three Investigators—once said that drama is real life with all the boring parts cut out.  That’s also a good way to sum up compressed storytelling.
            Compressing the story often builds tension and knocks the stakes up a bit.  Silly as it may sound, compressing the story builds pressure.  If my villain plants a bomb in the city that’s going to go off in two months, that’s not a lot of pressure on the hero.  If it’s going to explode in twenty minutes... that’s a bit more urgent.  Likewise, if my hero (or heroine) has eight semesters to tell Phoebe his true feelings for her, he’s got a while to think about it.  If she leaves in two weeks for a year abroad with Steve Carlsburg (man, that guy’s such a jerk)... well, our protagonist needs to get his or her act together now..           
           Now, the flipside of this is decompressed storytelling.  It’s the idea that I should take my time and include everything.  And I mean everything.  Every single detail and nuance and fact, whether they’re relevant to the story I’m telling or not.  If we’re going to believe Hitchcock (and the man did know a few things about storytelling), this is when we add all the boring parts back in.  Supposedly also in the name of drama.
            Y’see, Timmy, decompressing the story takes the pressure off my characters.  If they have time to sit in a diner talking about the movie they saw last week or their intense feelings about Miracle Whip, there really can’t be anything else urgent going on in their life.  Yeah, good characters might have an occasional conversational segue, but it’s the difference between randomly commenting that I don’t like ketchup and telling the half hour story about the scarring childhood event that made sure I never touched the stuff again.
           Here’s an even better example.  I could tell you that I woke up this morning and sat down to write this week’s post (a few days late)... 
            Or I could tell you that I woke up, rolled over, folded my pillow in half, and went back to sleep for ten minutes.  Then my girlfriend got up and I looked at the clock and realized I really needed to get up because I have a deadline coming up, but first I tried to remember some bits of a dream I had.  Then I wandered into the bathroom, did my morning business, so to speak (we’ll skip over details there for the sake of politeness), washed my hands, dried them on the tan towel that doesn’t match the rest of the bathroom because I could only get one in the correct color, and then spent a minute playing with my hair.   I’m thinking about trying a new style, something like the brushed-forward cut Jonny Lee Miller has on Elementary.  We’ve got similar hairlines, so I think it could work for me. 
            Anyway, then it was off to the kitchen for my morning yogurt drink and a bit of grumbling at the fridge when I realized I drank the last of the Diet Pepsi last night.  Which is clearly the fridge’s fault and not mine.  I checked Facebook and Tumblr and even Google+, even though I’m honestly thinking of dumping G+ and going back to MySpace, just so I feel like I’m getting a better use of my time.  It just doesn’t get the response that either Facebook or Tumblr does.  My friend Bo put it in a good way, that Google+ just never hit that critical mass where a site really takes off.
            Then my girlfriend and I debated when we should go to the grocery store, because I needed Diet Pepsi and we also needed cat litter. But we were hoping the new Star Trek: Attack Wing ships will come out today because we love the game and we want that Borg tactical cube.  If we were going out later for that, it’d be much more time-efficient to do all our shopping at once.  But we didn’t know if the ships were definitely coming out today or not, which would also affect dinner plans because if we went over to Game Empire we’d probably grab a slice of pizza at Mamas and Papas and call that dinner.
            Then there was a minor panic attack after an email with my editor.  Turns out I had that deadline wrong and I was really freaking out before he calmed me down and assured me I could work for another two ort three weeks and it wouldn’t change a thing on his end.  So I took a few deep breaths, made a joke about how this just feeds into my drinking problem, poured myself a drink, and then sat down to write today’s ranty blog.
            Which, as a reminder after all that, is about how I don’t need to include every single detail and nuance and fact.
            And, man, I did not have time for all that.  I’m on a deadline...
            In my experience, some writers fall back on decompressed storytelling when they don’t actually have much story to tell.  I can’t make my novel lean and tight because if I did it’d only be three chapters long.  So I fill it up with segues and character moments and drawn out descriptions. 
            The common excuse for this is that I’m being “literary.”  I’m raising the bar and writing at a higher level than the rest of you.  All you people who keep skimming over those character moments and beautiful details and exquisite language in favor of things like “plot” and “action”... you’re the ones responsible for the dumbing down of America.
            I think a lot of this mindset is a function of something I’ve mentioned before—the very special episode syndrome.  If you’re not familiar with it, the very special episode is when a series does something a bit out of character.  Sitcoms do a serious story about abuse or racism.  Dramas do an all-musical episode.  Superhero comics spend an issue dwelling on the nature of mental health and suicide.  These decompressed stories tend to get a lot of notice and praise because they’re daring to push the envelope a bit and do something that radically contrasts their usual material.  I’m sure anyone reading this can come up with dozens of examples of such things.
            Something to take note of, though, is part of the reason the very special episode works is because of that contrast.  When we see a story where Spider-Man deals with one of his regular foes going kind of crazy and eventually killing himself, it has a lot more punch than if we read about a similar story in a psychiatric textbook.  Its rareness makes it special.  It’d be interesting to see what James Bond or Freddy Krueger do when they’ve got an absolutely free day, but it’s also going to wear pretty thin by the end of the first act.
            This is the big mistake I think people make with VSE (my new abbreviation), and it’s something else I’ve talked about before.  It’s when I look at the rare exception and assume that’s the rule.  It’s when I think the one aberration is what we should all be following.  If one story about Spider-Man dealing with mental health does well, we should do five!  Or ten!  Hell, why would we do anything except mental health issues? 
            This is why the last four seasons of Scrubs were all about people dying from cancer and drug overdoses, by the way...
            Now, as I often say, there is a place for both of these things.  I am a very big proponent of the idea that if you want to succeed in this business (the business of selling stories for money), then less is more.  But to automatically declare either method “wrong” is... well, just wrong. 
            If everything I’m writing is all one or all the other, though... maybe I should stop for a moment and reconsider.  Do I actually have a story and plot?  Are my characters dynamic and trying to resolve a conflict?  Or am I using decompressed storytelling to hide the lack of these things behind a lot of flowery language and drawn out, irrelevant dialogue?
            Are my characters fleshed out?  Is my setting well established?  Or am I skimming past plot points as fast as I can so nobody will notice I don’t have these things?
            Maybe it’s time to adjust the pressure a bit.
            Speaking of which, next time, there’s an idea I’d like to impress upon you...
            Until then, go write.

Sunday, September 2, 2012

The Bomb Will Kill An Innocent Person

             Running behind this week.  Sorry.  I’ve just gotten too relaxed after Ex-Communication and the success of 14.  And I got zombie Legos, which have taken up far more of my time than a grown man should probably admit to...
            Bonus points if you know when Batman blackmailed someone with that title line.  Yeah, Batman.  Hiding a bomb somewhere in Gotham to stop his opponent.
            Anyway... on a related note.
            The late, great Alfred Hitchcock had a famous example about suspense that you’ve probably heard before.  To paraphrase, suspense is when two people are having breakfast and they don’t know there’s a bomb under the table.  If the bomb goes off, it’s a shock, absolutely, but the longer they sit there and the bomb doesn’t go off... well, the tension’s going up a few notches every minute.
            Now there’s a few conditions that have to be met for this to work.  It doesn’t matter if I'm writing a short story, a novel, or a screenplay.  Suspense needs certain elements to be effective.
            First off is that there has to be a real threat.  A can of whipped cream under the table just doesn’t equate to four pounds of plastique.  Neither does four pounds of liquid negathilium with a dynochrome timer, because none of us have the slightest clue what that is (for all we know it might be tastier than the whipped cream).  The bomb under the table has to be something the readers immediately understand is a horrible thing.
            Second, the reader or audience needs to know about the threat, even though the character doesn’t.  We have to be cringing every time they bang a glass on the table or pound their fist for emphasis.  If one of them is checking their watch, it should make us tremble every time we see those hands tick forward another minute.
            Third is that the characters need to be smart enough to recognize that threat—if they knew about it.  This is where it gets tricky, because this requirement has to be carefully balanced with the first two. 
            Let me toss out a trio of quick examples.  Names have been changed to protect the innocent.
            A while back I watched a movie where the main character’s friend was... well, psycho.  Not quietly, in-the-background psycho, mind you.  She was brutally-kill-your-pet, attack-and-mutilate your next best-friend, constantly-check-up-on-you, stare-at-you-longingly while you sleep psycho.  There were so many warning signs that she was unstable.  How could everyone not catch all those pointed glances and wild eyes and trembling hands.
            My lovely lady was reading a script a while back where a naive country boy moved to Manhattan and was taken advantage of again and again.  And again.  And then one more time after that.  And every time it was made painfully obvious that the woman/ man/ indeterminate the main character was dealing with was screwing him over.  It was like reading a cartoon script where nobody recognizes Snidely Whiplash as the villain, even with his black cape, twirling mustache, and bad habit of ending every sentence with an evil cackle.
            Finally, there was a fairly popular sci-fi prequel this summer.  It featured, in one scene, a hissing alien which seemed to be a cross between an cobra, a python, and a gigantic, albino leech.  One of the human characters, you may remember, kept trying to pat it on the head.
            In each of these cases, the writers were so desperate to meet one or both of the first two requirements (establishing the threat and letting the reader know about that threat) that the third requirement suffered for it.  This is a recurring mistake I see when people try to create suspense.  My characters aren’t supposed to know about the bomb (to keep using our main example), so they just don’t see it.  No matter how much evidence there is that a high explosive device has been activated under the breakfast table, no one reacts.  Because if they reacted, there wouldn’t be any suspense.  So the attempt to create tension just creates a ridiculous blind spot instead.
            Y’see, Timmy, there’s a corollary lesson to be learned here.  If there’s a bomb under the table and my characters don’t know it, that could be considered suspense, yes. 
            However, if the bomb has a bright red flasher, ticks louder than Big Ben, and the characters still don’t know about it, that isn’t suspense. 
            It just means my characters are idiots.
            And it’s tough for any of us to relate to characters who are idiots.  I’ve mentioned a few times now that my characters should always be as smart as my audience.  If they’re not, everyone’s just going to get frustrated.  So when I’m building suspense and tension, I have to make sure it’s in a way that makes my characters look smart while still informing my readers.
            No, it isn’t easy.  If it was, everybody would be doing it.
            Next time, I want to talk about triangles.  They’re dangerous, pointy things.
            Until then, go write.

Thursday, April 26, 2012

The Nine Alcatraz Events

            Pop culture reference.  Sort of.  More of a portmanteau, really.
            Anyway, please bear with me.  This one’s a bit long, but I think it’s worth it.  And there are extra pictures.
            Some of you may remember a little show called LOST that aired a few years ago (yeah, we’re just a couple weeks away from years--plural).  I’ve mentioned it here a couple times because it completely redefined the one hour drama for television, and it also offered many brilliant lessons about executing mysteries and twists in a story.  It inspired thousands of writers, in film and in prose.
            It’s only natural that networks would want to duplicate the success of LOST.  Television is a business—it’s their job to be as successful as possible.  If X works, it’s only natural to try more X.
            Of course, it’s not quite that easy when we’re talking about storytelling.  Sometimes a story works, sometimes it doesn’t. The smallest tweak in structure, tone, or character can flip something from phenomenal to average or even trite.
            After watching another one of these would-be successors to the throne tread water for a few weeks, I though it might be time to address what a lot of these storytellers are doing wrong.  Not that any of them will ever see this or listen to me if they did.  But there’s something here that all of us should keep in mind, no matter which format our tale of eerie puzzles and mysterious strangers happen to be written in.
            So here are three shows that were all an attempt to cash in on the mystery/genre success of LOST
            The Nine followed the lives of the survivors of an extended bank hostage crisis.  When the police stormed the building after fifty-two hours, these eight hostages and one captor were the only ones still alive.  And despite having a huge impact on their lives, plus the lives of their family and friends, all of them are remarkably close-mouthed about what happened during those almost-three days.  Husbands, wives, and others are left wondering why these nine people are so changed, and why the only people they seem to be able to relate to anymore are each other.
            The Event was about three parallel plotlines.  One was the story of a resourceful young man whose fiancé is kidnapped while they’re on a cruise and his ongoing attempts to find her.  One covered a newly-elected President who’s learned the US government has been holding extraterrestrials in an Alaskan prison for the past fifty years and has decided to open negotiations and release them.  The last thread is about the aliens themselves and the long-term secret plan they’ve been trying to carry out, even while imprisoned.
            Last but not least, we’ve got Alcatraz, which just finished airing a few weeks ago.  And I feel pretty confident when I say it finished airing, but I still might be proved wrong there.  It focused on San Francisco police detective Rebecca Madsen who gets pulled onto a special government task force.  It seems all the stories about America’s greatest prison being shut down fifty years ago aren’t exactly true.  All the prisoners weren’t transferred, they vanished.  And now they’re reappearing, one by one... and some of them seem to have missions.
            Seems like a decent array of shows, yes?  Now, here’s the really interesting thing.  All three of these shows failed for exactly the same reason.  They all had the same flaw.  Perhaps even more interesting is that the one that was the most blatant example of it, The Nine, was the first to air.  The others followed and still repeated the same mistake.  And to be honest, I see this mistake crop up in prose manuscripts a lot of the time, too.
            Allow me to explain
            The core idea of The Nine—the unconnected people who share the same mysterious experience—is interesting, but here’s the catch.  The narrative wasn’t about all their friends and family trying to figure out what happened to these folks during their two-plus-day captivity.  It was about the nine survivors.  They were the characters the show focused on as they approached the world with new attitudes and unknown motivations... yet still refused to talk about all those hours inside the bank.
            The Event also had a very interesting idea, but you probably spotted the same issue just in the synopsis.  Much of the ongoing plot circles around this secret alien mission, and the aliens are a third of the show’s cast.  Of course, if the aliens discuss their plans the mystery goes away, so they always speak in vague generalities rather than, y’know, talking about anything.  
            And then there’s Alcatraz.  Our big mystery is these time-shifting prisoners.  How and why are they doing it?  Since the show’s split between present and past, though, we see what our heroine doesn’t.  It’s evident early on in the run that the Warden’s behind it all, or contributing heavily at the least.  Not only that, it’s clear Rebecca’s new boss, Hauser, knows a lot more about it than he’s letting on.  Part of the show’s “mystery” is that he isn’t telling her things she needs to know in order to do her job.
            Everyone see the common link here?
            Consider this—is it a mystery what day my brother’s birthday falls on?  Sure, almost no one reading this knows the answer.  Some of you might even be surprised to hear that I have a brother.  But does that make this a mystery
            The problem with having a story that hinges on something like this is that there really isn’t a mystery.  A real mystery depends on the characters and the audience looking for an answer.  But when a story’s falling back on withheld information, the characters and the audience know right where the answer is.  They’re just being told to sit and wait for it to be revealed.  And since the characters are supposed to mirror the audience, this means everyone’s just getting frustrated.
            This is the real problem all these shows had.  They each had a couple other problems past that—every first season show does—but this was the crucial mistake they couldn’t get past.  All three of them are just cases of characters who are deliberately withholding information from either the character or the audience.
            Yeah, that’s right.  The audience (or the readers, depending on your situation).  My lovely lady made the observation once that any time the narrative of The Event shifted to the aliens, they always spoke like they thought the room they were in was bugged.  In a way, she was right.  There was someone listening to those conversations that wasn’t supposed to be—us.  The aliens can’t talk freely because we’d hear the answers to all the “mysteries” on the show, so instead their leaders had conversations like this...

            "We're going to have to do it."
            "You mean...?"
            "Yes.  Just as we discussed."
            "But what about--"
            "I've considered it.  I think the potential risk to our people is acceptable."
            "All the risks?"
            "Even back at the beginning, we knew something like this might happen.  We can't back out now because we don't like the options that have been forced on us."

            I know this sounds a bit silly, but... well, I’m not the one who was writing it.  You could see the same thing on The Nine, when the former hostages would either have conversations just like that with each other, or repeatedly tell their friends and loved ones they wouldn’t understand because “you weren’t there.”   And it happened on Alcatraz, too.  The Warden would constantly dodge questions or try to bury answers under pseudo-philosophic homilies.
            Let me give you an example of doing this sort of thing correctly.  One you’d heard of long before LOST.
            I’m sure most of you are familiar with Psycho, the Robert Bloch novel that was adapted into the famous Hitchcock film.  Even if you haven’t seen it (or the pointless shot-for-shot remake) you probably know the general plot, yes? 
            So... who’s the main character of Psycho?
            If you said Norman Bates, you’re wrong.  He doesn’t even show up until half an hour into the story.  The truth is, Psycho is almost an anthology of three different stories connected by the theft of a large sum of money and the motel where the supposed thief vanished.  Our main characters are—in their respective tales--the thief, the police detective, and the thief’s sister.
            Y’see, Timmy, this is why Norman’s secret is so powerful.  We’re never seeing it with him, we’re always seeing it through the other characters—the one’s the story’s actually focused on.  If Norman had been one of the main characters, the story would be required to focus a certain amount of attention on him—while at the same time trying not to let us see or learn anything about him.  Instead he’s relegated to a supporting role in the story, even though he’s the character we’re most interested in.
            The Nine, The Event, and Alcatraz (and more than a few other stories I’ve read) all tried to put the mystery front and center while also trying to keep it a secret.  They wanted us to be interested and invested in characters who didn’t want us to know anything about them. 
            And that just won’t work.
            Next time, I want to talk about my collection of zombies.  Sort of.
            Until then, go write.

Thursday, July 7, 2011

Can You Describe the Problem?

First off, a bit of shameless self-promotion (because I haven’t done any in weeks now)...

Ex-Patriots, my third novel and the sequel to Ex-Heroes got a slightly early release this week from Audible.com. It’s coming out in paper/e-book format in September, but if any of you are impatient you can go grab it now. There’s also a bunch of videos for their ZombieFest promotion where a bunch of folks wrote in with questions for the authors of all the featured books. So if you’ve ever wondered just how goofy I sound in real life (or look, or act, or dress...) , here’s your big chance to find out.

And now, back to our previously scheduled pontification...

So, if you’ve been reading this pile of rants for a while, you know there was a point a few years back when I helped to run an online fantasy MUD. If you’re not familiar with the term, a MUD is a multi-user dungeon. Because the game is entirely text-dependent, it was a lot like writing or reading a story. In fact, it was a great tool for polishing your writing, because if you got too long-winded with your words people wouldn’t be able to read them—the description would just scroll up the screen and vanish as other things continued to happen. You had to describe things, but you couldn’t get bogged down in useless details. People would either ignore it or lose their forward momentum as they went back to read it.

One of the things staff members had to monitor was the descriptions players wrote up for their characters. We checked for basic spelling and grammar (“His dark hair compliments his thin lips” was a common phrase). We also checked to make sure the style and wording, by way of the game’s narrative nature, wasn’t forcing actions or reactions on other players (“This scarred man may be the most terrifying person you have ever seen, and the mere sight of him makes your stomach churn with fear.”)

Now, I told you all that so I could tell you this little story...

One day, a staffer called attention to the description of a new female character. Y’see, when the game was originally built the coders left some stuff at default settings, and one of those things was the range for the description string. It was ridiculously high, but no one had ever bothered to set it because... well, there were more important things to do. And, really, who would ever fill it, right?

Well, this player had figured out the high-end range and written a description that was yards and yards and yards of purple prose. On a rough guess, their character description was around five or six hundred words. Maybe more. When you accessed it, the first dozen or so lines automatically scrolled up and off the page because it was so long.

I’m sure some of you are already thinking of character sketches you’ve done that are far longer, but keep in mind, this is all just physical description. It isn’t personality quirks or dietary preferences or anything like that. By nature of the game, it’s not clothes or weapons or equipment, either.
Needless to say, we pointed out that it was excessively long and asked her to trim it. She refused. By her reasoning, since the buffer allowed such a long description, it had to be game-legal. And if people didn’t want to see it, they didn’t need to scroll back.

We pointed out that those first dozen lines contained all the gender and age information for the character. This wasn’t “optional” material, it was stuff other players needed to know.

Still, she refused.

Now, stepping away from my tale, let’s think about this for a moment. A writer is refusing to edit a description, while at the same time admitting most people are going to skim over it or ignore it altogether. Even when authorities on the topic are explaining why it doesn’t work, said author is steadfastly refusing to change.

Does this sound remotely like a writer who’s interested in having an audience?

A common problem for all writers is when description gets too excessive. We get caught up in giving all the details and nuances of this character or those rooms or that magnificent sword which seems to be stuck in a stone... a jagged, raw stone, although one could see hints of granite and shale and flecks of white quartz that gleamed like the teeth of ancient dragons, the likes of which the world had not seen in long millennia. So perhaps calling it “a” stone was a misnomer, for it seemed to have a rich ancestry and heritage written through its structure. This was, perhaps, several stones that had come together untold eons ago, perhaps even then sensing the greater purpose they would serve and the rough bed they would form for the sleeping blade. Or perhaps it was just a coincidence that the gleaming sword had found itself in this particular malformed mound of misshapen rock, and in truth any of the many stones scattered around this subterranean chamber could have been oh dear God I think I’m making myself sick.

As I was saying...

We go one and on and sometimes lose track of the fact that somebody’s going to have to read all this. And since most readers are more interested in the story, that active element of your writing, odds are they’re going to start skimming after the fourth or fifth flowery description which they’ve come to realize has no bearing on the story. At which point, any decent storyteller should question why they’re including stuff that people are just going to skim over.


Elmore Leonard famously said that when he writes he leaves out all the parts people would skip anyway. Alfred Hitchcock said drama is life with all the boring parts taken out. And I’ll tell you that a six hundred word description of how a character’s hair hangs over her ears is either wasting time or is going to bring things to a crashing halt.

As I’ve mentioned once or thrice before, this kind of overwriting is a deadly mistake in screenplays. Screenwriting is a very concise, minimal form of storytelling. One of the most common complaints I hear from professional readers is when the writer puts in piles of description that just doesn’t need to be there.

That, of course, leads to another issue with massive over-description. We all tend to form our own mental pictures of people and objects in stories. My lovely lady and I were chatting the other day about Lee Child’s character Jack Reacher and realized we both had very different ideas about what he looked like. That’s part of the joy of books. We can all have our own view of different characters like Taran Wanderer or Harry Bosch or St. George or Stu Redman. And nothing’s more distracting or disruptive than to be constantly reminded of all the many details the author’s putting in that don’t match up with that mental picture we’ve already formed.

Now, there’s another side to description, and that’s when writers never actually describe anything. Sometimes this is an attempt to invoke mystery or suspense (check out that dark figure across the street watching our main character). Other times it’s a way to evoke an emotional response with a clever metaphor or simile (when the knife sinks into your back and it’s like every painful sensation you’ve ever had in your life got balled up, hammered flat, and slipped beneath your shoulder blade).

And sometimes... well, sometimes it’s just a cheat. I can try to avoid the monster for as long as possible, which helps build suspense and dread, but eventually I need to say what it is. It’s not uncommon for a writer to try to find a way around an actual description at this point. After all, I’ve been hyping X for three-quarters of the manuscript now, and an honest description may not live up to all that hype.

I got to interview David Goyer (screenwriter of Blade, Batman Begins, and many others) a few years back. He’d just taken a turn in the director’s chair and I asked him if doing so had affected how he approached writing scripts. He laughed, admitted it had, and then told me a very funny story about working on a script with Guillermo del Toro. At one point, it seems, Goyer had “cheated” in the script and just described something as “a complete nightmare.” As they went through, del Toro pointed out this bit, shook his head, and said “What does that even mean? That’s boollshit.”

Which, Goyer admitted, it was. He’d dodged writing any sort of description because he knew it was something the director and art department guys would deal with. But he’d given them nothing to work with. Which was fine... until he was the director and under the gun to figure out what the hell it was that writer-Goyer couldn’t be bothered to put down on paper.

So, here’s an easy tip. It’s so easy I bet half of you will shake your head and ignore it. And some of you are probably already doing it without thinking about it.

If you’re going to describe something, have a reason to describe it. Thats’ it. Not only that, have a reason for the level of detail you’re using. A soldier in a war zone, a housewife, and a forensic examiner can all see a bullet hole in a person’s head, but they’re all going to treat it differently. And if it takes three or four paragraphs to explain what the housewife sees, where does that put the forensic examiner?

If you’re going to describe a person, have a reason for doing it. I’m betting nobody here can list off all the people they crossed paths with the last time they were pushing a cart through the grocery store. Oh, one or two might stand out in some small way, but let’s face it... there were probably close to a hundred. They just weren’t important in the long run. You can’t describe the police officer who gave you your last ticket, but you can probably give a lot of details about the last person you went out to dinner with.

Give descriptions the same weight you’d give characters or dialogue. Y’see, Timmy, if you waste them on the little things, they won’t have any strength when you get to the big things.

And then... well, then you’ve got nothing.

Next time, I’d like to ramble on about cooking school.

Until then, go write.

Thursday, October 28, 2010

The Fear-O-Meter

Hello, kiddies! Thanks for tuning in to my latest blog post-mortem!! Hehehehehheheeeee!!

Pop culture again. Ahhh, those were the days...

So, last year at this time I talked about a couple of the subgenres horror can be broken down into. It’s important to know which group your tale of terror sits best with so you know how to approach the different elements and the way they mesh together. Knowing this also helps to sell it and promote it.

By the same token, when you sit down to write something “scary,” it can help to know just what you’re hoping to accomplish. People get their heads cut off in the Saw movies, in Attack of the Clones, in The Man in the Iron Mask, and in A Mighty Heart, but these decapitations are all received in very different ways because of how their particular stories are being told. In the same way, Freddy Kruger has been a slasher, a monster, and a plain old villain, even though the character has barely changed at all. How, exactly, do you intend to scare your readers with this moment as opposed to that one? Or are they supposed to evoke the same kind of fear?

You can nitpick back and forth, but I think fear, as a sensation, generally breaks down into three basic categories. There’s a couple different names people use for them, but for our purposes today, let’s call them the shocker, the gross out, and dread. These three form the food pyramid of fear, if you will, which means using and combining them in the right ways can make a variety of tasty seasonal treats.

...starting to sound like a cooking blog...

Anyway...

The Shocker- This is when something unexpected happens and makes the audience jump. It’s the fear of what’s happening right at this moment. If you’ve ever watched someone read and seen their eyes bug, they probably just hit a shocker. Ever been in a theater when most everyone screams? Same thing. When someone walks around the camp cabin and Jason buries his machete in their skull, that’ll make you jump even watching a movie where you know people are going to get machetes in the skull. When Michael suddenly shoots Ana Lusia on LOST, that’s a shocker, too. Individual shocks can be stretched out a bit--especially on film-- with lots of shouting and chaos and a few smaller shocks to keep it going, but really a shock is a short-lived thing.

The shocker is powerful, but it’s important for writers to remember it can’t stand on its own for long. As I’ve mentioned before, a good way to think of shocks is like exclamation points. You can use them! You can use a lot of them!!! But after a while, there needs to be something that actually requires emphasis! If not the shocks will start to lose power and your readers or audience will start to get bored!! Shocks eventually need something solid and lasting to support them.

The Gross-Out - As named by the King himself. It’s when things are just disgusting. This is when the writer’s trying to tap into the reader’s sense of revulsion and maybe even induce some nausea. It’s when we spend two or three pages on someone getting their limbs sawed off or just eating a peanut butter and maggot sandwich, where the little sour-milk colored larva are eating their own paths through the spread before getting crushed against the roof of the mouth by someone’s tongue. The gross out usually differs from the shocker because of duration. While a shock gets weak the longer the writer tries to prolong it, a gross out can actually gain strength as it goes on and on (and thus, torture porn was born). Go too long or too frequently, though, and audiences will get bored with the gross out just like anything else.

An interesting point is that the audience often (but not always) knows the gross out is coming. We don’t linger on it, but it rarely comes out of nowhere.

It’s also worth noting that a lot of gross-out stuff moves closer to dread when it isn’t described at length. Speaking of Stephen King, we all remember the lovely “hobbling” scene in Misery, yes? What’s happening almost takes second place to Annie calmly explaining what she’s doing and why she’s doing it... even in the middle of the procedure.

Dread - This is when something doesn’t happen, but we know it could. It’s fear of potential events, if that makes sense. You could also call this suspense or perhaps terror (if you wanted to nitpick). We’re waiting and waiting because we know something’s going to reach out from under the bed or crawl out of the closet and the fact that it hasn’t yet is giving us the chills. Pennywise the Clown gives us anxiety because we know he isn’t just a clown and it’s very wrong for him to be down in those sewer drains. Hannibal Lecter is creepy just sitting in his cell talking about the things he’s done in the past. And the zombie Julie Walker is kind of hot, but you also know she's on that razor's edge of probably eating everyone in the room (and not in the fun way). Dread works well in larger tales because there’s space for eerie backstories, but a good writer can also make it function in tighter spaces.

There’s two catches that come with dread. One is that it relies on the writer having a very solid grasp of how the audience is going to react and what they’re going to know. If I tell you there’s a Strigori knocking at the front door, most of you are going to shrug your shoulders and open up. Likewise, I may find ketchup disturbing, but I shouldn’t assume everyone’s skin is going to crawl at the sight of it. Paint the creepy stuff on too thin or to vague and the audience just won’t get it and they'll be bored. Paint it to thick and they’ll be angry you assumed they weren’t going to get it. If the shocker is a hammer, suspense is the scalpel of fear.

Tying back to that, dread also relies on the audience having... well, not to sound crass, but it depends on a certain level of intelligence and involvement. If you try explaining climate change to a chimpanzee, you’ll notice they don’t get too worried about it--assuming they sit there for your whole lecture. It makes me sound old, I know, but part of the challenge with dread these days is the shortening of people’s attention spans. If people keep switching channels, walking away, twitting, or texting, they’re not getting involved in the story. Without that involvement, it’s very hard to build a sense of dread.

Also worth noting that dread needs good characters more than the other two types. We need to be able to identify with what a character’s going through. If we can’t, this is a news report, not a story.

Once you know just what you’re trying to do, it’s easy to see how each one works and how they can work with each other. Campfire stories are often little suspense tales that build to a shock in the same way jokes build to a punchline. A lot of the ‘80s slasher films would start with a touch of suspense, jump to shock, and then dive headfirst into the gross-out. Alfred Hitchcock could drag suspense out for ages, but knew a good shock or two could make a film unforgettable.

(mother, please. I’m trying to work on my blog. No mother, it’s not one of those websites, it’s for good people...)

Anyway...

Next time is mostly for the budding screenwriters. Some of you found out last week that you didn’t get one of the 2010 Nicholl Fellowships, yes? I’m willing to bet that no one reading this did, but I’m also sure some of you didn’t try for one. Let’s talk about why you didn’t get one.

Until then, go hand out candy. Oh, and write between trick or treaters.

Thursday, November 19, 2009

And Now For Something Completely Different...

A long-overdue pop culture reference for the title, just to get us moving.

It's always interesting to me when I try to figure out what next week's blog will be about, for that little teaser at the end of this week's blog. This week's started off when I was passing quick notes back and forth with a friend who's doing the NaNoWriMo challenge this year. He had a clever idea for one of his upcoming chapters, about midway though his work-in-progress, and I... well, I was advising against it. Then someone brought up the same issue on a publisher's message board I frequent. A few days later, I was reading scripts for a contest and found one where said issue had become one of the problems crippling the screenplay.

What is said problem, you ask?

Well, the first time I ever saw Doctor Who was halfway through a very trippy story arc called "The Deadly Assassin" (which has finally become available on DVD). It was probably the worst set of episodes to try to start watching the show on, because the Doctor spent a good chunk of it in the mind-twisting reality of the Matrix (yes, Doctor Who had a Matrix decades before Keanu Reeves did). A few months later I tried again and WGBH (which only had so many episodes) had circled back around to "Robot," which was the first Tom Baker story, also featuring the lovely Elizabeth Sladen as Sarah Jane. And that's how I became a Doctor Who fan, and have remained one for most of my life.

What the heck does that have to do with any of this?

Well, it's hard to tell, isn't it? Suddenly bam I've gone from the usual rant to some senile doddering about my childhood without any sort of transition.

Ahhhh-haaaahhhhhh...

Transitions are what I wanted to rant about this week. That moment your story goes from this to something else. It can be a shift in character, person, location, or time. Every time you switch, you're asking your audience to take a moment to readjust. The bigger the shift, the bigger the time of adjustment. Most of us could make it past either a six inch step or a three foot drop, but one's going to take a lot more effort than the other.

As a writer, you don't want the audience to think about that adjustment. If everything's done right, the transitions will be as invisible as the word "said." If there are too many transitions, though, going in too many different directions, it's too much like driving on a road covered with speed bumps. You're asking the reader to pause again and again and again and again. If a manuscript has too many transitions, or too many extreme ones, it's going to go into that large pile on the left. What would you do if a manuscript made you pause half a dozen times in the first ten pages? Would you keep reading or get back to folding laundry?

I mentioned my friend who started all this off (and who most likely is reading this). Let me be blunt and hope he forgives me. In the middle of his superhero action-intrigue story, he wanted to do an entire chapter in verse. Chaucer-style, Canterbury Tales verse. Why isn't important for our purposes, just that he was going to do it. He had a very solid reason for it, and I have no doubt he could've pulled it off.

The thing was, he'd actually had several point of view shifts in his novel already. Some of them were basic shifts-- we'd go from third person focused on him to third person on him. Then there would be jumps to first person narratives. And epistolary chapters. And flashbacks. Plus a frame that was a flash-forward. So it wasn't just that he wanted to do a chapter in verse, it's that he wanted to do a chapter in verse on top of everything else. All fine and good on their own, but as they begin to pile up...

As a brief but relevant segue, let me talk about Dean Koontz for a moment, author of (among many, many others) Watchers, Dark Rivers of the Heart, and the Fear Nothing series (which I really hope he goes back to some day). Early in his career, Koontz wrote a great little book called How To Write Best Selling Fiction It's gone out of print, and the author himself has said he's got no interest in seeing it re-issued. I think a lot of the reasons for both are political, because in this book young Koontz did say a lot of blunt, rather unkind things about publishing, gurus, and wannabe writers. Now, in all fairness, many of these things were completely true, and still are today. They're not what people want to hear or admit, but, as a friend of mine once told our boss, if you wanted a cheerleader you should've hired one. If you can find a copy-- grab it (they go for big bucks on eBay). If you can find it online, download it, memorize it, and delete it. Than write an angry letter to Writers Digest Books telling them how they've forced you to resort to piracy.

Back on track, though.

One thing Koontz stresses, and you can see it in his work, is to never shift viewpoints within a chapter. Use the chapter break itself as the big pause and try to have as few little ones within it as possible. Now, I'd never go as far to say you should never switch within a chapter, but I also think Koontz has a solid track record backing him up.

So, a few quick tips for transitions...

Fewer - This is the easiest one. The simplest way to avoid troubling shifts is... well, avoid them. Look at the transitions in your writing and figure out how many of them can be trimmed out or consolidated. Is it harder to tell a story with fewer transitions? A bit, yes, but far from impossible. Alfred Hitchcock's Rope doesn't have one transition in it. It's a single continuous film narrative from start to finish. Defoe's Robinson Crusoe only has two in the entire novel. It switches to an epistolary journal for a few dozen pages and then back to the regular narrative. There aren't even chapter breaks.

Smaller - As I mentioned above, it's easier to go down a six inch step than a three foot drop. It's easy for a reader to go from third person, past- tense to another third person, past tense. It's a bit harder to start in third person, past tense and jump to second person, future tense section and then back... or to a first person, present. Likewise, jumping between the thoughts of a Harvard professor and a golden retriever is going to be a bit jarring. Bigger jumps mean bigger pauses to adjust, and also more of a disruption in the flow of your story.

Smoother - One way to lessen the impact between sections is to make the transition as organic as possible. A common way of doing this is by creating parallel structure in text or dialogue to keep up a certain rhythym. Another is to do continuations, where, for example, a question gets asked in the first part but the answer is given after the transition.

Make Them Have Purpose - Is there a real reason the story's going from this point of view to that one? If so, your readers will be more willing to accept the change. If not, it's just going to frustrate them more. Much like when I prattled on about structure, if the shift doesn't accomplish something in the story, you shouldn't be doing it. Make sure the story as a whole is focused, and that there's a real reason we're suddenly spending a page with Wakko, the wannabe actor who's working as a waiter on weekends and about to serve a drink to the main character.

Now, there is sort of a halfbreed flipside to this. A common problem, especially in screenplays, is a complete lack of transitions. Gurus and how-to books tell people to cut description, cut words, cut everything. So fledgling writers take that advice and cut... well, everything.

The problem with that approach is, while it sounds wise on the surface, what it really does is leave you with nothing on the page and nothing between scenes. Suddenly, we're in a house with Jane. What kind of house? Old? Modern? Is it the present day? Are we in the kitchen at lunchtime? The bedroom at midnight? And while I'm still reeling trying to figure out where we are and why Jane is yelling at George, suddenly we're in an office. A newspaper office? A telemarketing office? Is it real office or a field of cubicles? Too late, now we're with George in his car...

I've set down a lot of scripts like this while I was reading for contests. None of them went in the pile on the right.

So, there's my random musings on transitions. Hopefully not too random.

By the way, the reason "The Deadly Assassin" was so hard to follow as an introductory episode was because it took place across a virtual landscape formed from the stored memories of the Time Lords. In other words, it was a mish-mash of settings with no transitions between them. It would've been so much smoother if I'd said that up front, yes...?

Next week we're getting into the holidays, so I won't take up too much of your time. I may talk about it, though.

Until then, go write.



Thursday, November 5, 2009

What's My Motivation?

The answer to that question, according to Hitchcock, is your paycheck. He was talking about actors, but there's a bit of truth in there for writers, too.

So, a while back a friend of mine asked me to look at a script he'd been working on. It was pretty darn solid, overall, but right in the beginning I noticed something that struck me as a bit odd. Our hero's renovating a large home and has been told one area of the estate is off limits. Don't go through that door. Well, as tends to happen in movies... guess what?

It was how it happened that got my attention, though, and not in a good way. Just a few pages later said character is slamming his shoulder against the door three or four times until it pops open and he can explore a bit. Which was odd, because up until now this guy had seemed like a straight-shooting model citizen. Now suddenly he's breaking and entering just to satisfy a mild sense of curiosity.

Here's another example (not from my friend's script). Let's say Bob is hanging out with a female friend, they decide to go out, and she heads off to her room to get changed. It says one thing about Bob if, when he heads to the bathroom, he happens to catch a glimpse of his friend naked through the door and has a momentary "Wow." It says another thing if, as soon as she walks off, he casually finds the angle that lets him stare into her room. It's a third thing altogether if he pulls out his cell phone to use the camera and take pictures. On the surface, the same thing is happening--Bob is seeing his friend with no clothes--but these are three very different scenes because of his intentions in each one (innocent, lecherous, and kinda creepy).

Y'see, Timmy, motivation is one of the keys to storytelling, because it's one of the keys to great characters. It's why everything happens, and why someone's doing something affects how they do it. People can be motivated by greed, survival, anger, hatred, fear, duty, love, lust, zealotry-- any number of things. Everything a character does has to come from some type of motivation. Everything. Unmotivated characters will just sit on the couch for 300 or so pages, and nobody's interested in that. We all know people like that in real life. Why read about it? More to the point of this week's little rant, it's the writer's job to make sure motivations make sense and are consistent for both the characters and their world. When they aren't, that starts chipping away at suspension of disbelief.

Now, hands down, the biggest and most common problem is when the writer confuses their motivation with the character's. The big battle can't happen if Wakko doesn't do this, so he does this. I need Yakko to say something so we can get to chapter seven, so Yakko says it. Granted, this is how all writing happens, but if you've already established that Wakko would have a strong aversion to doing that and Yakko would never say this, the reader's going to wonder where these choices are coming from. Just because the writer has ultimate power over the characters does not automatically mean anything that gets written is "right" for the characters. Even when you're behind the wheel, you have to drive certain ways in certain places. If you doubt this, try shifting into reverse next time you're on the freeway.

Probably the most common place for this kind of motivational mistake is dialogue. The writer comes up with a funny or cool line and needs a character to say it. Any character. Someone has to say this cool line! Suddenly Father Mike is cracking sex jokes and Sister Hannah is cursing like a sailor. Still great lines, but would these people really use them? The need for explanation can also lead to unmotivated dialogue and make monosyllabic characters start lecturing like college professors. This is a two-fold problem, because not only does it weaken the suspension of disbelief, as mentioned above, it also breaks the flow of the story.

Motivation also becomes a problem when the writer is trying to hit certain benchmarks or requirements with their work. Gurus exhort people to hit this point by page nine, have this action by chapter ten, or make sure this happens X number of times before Y. Fledgling writers follow these rules as a rigid gospel, make their stories and characters twist unnaturally to meet them, and often the result is just a bunch of false drama. In Hollywood, where they refer to elaborate stunt or effects sequences as set pieces, it's not unusual for producers to hand the screenwriter a laundry list of set pieces to fit into their script-- or to write the script around. Robert Towne's script for Mission Impossible II is, alas, an example of just such a thing. Throughout it, stuff just happens. No reason for it, it just happens because the director, producers, and star wanted it in the script. Don't even get me started on Wanted.

In all fairness, some times those requirements are self-imposed. Like that cool line of dialogue I mentioned above, the writer comes up with something they just can't let go of. Maybe it's a certain action sequence, a clever homage, or some odd wish-fulfillment being expressed on the page. Regardless, it usually ends up with some unmotivated decisions, violence, or romantic encounters.

Another common mistake, on the flipside, is to give the motivations for every single thing that happens, including characters or actions that... well, that just aren't all that important. Odds are I don't need to know that the woman at the bus stop ran away from home at age thirteen or that the long-haired waiter doubles as a male stripper to pay for med school. As I've mentioned before, if it doesn't have a direct effect on the story being told, don't waste time with it. It may feel luxurious and literary, but more likely it's clumsy and confusing.

Just to be clear, I'm not saying these characters and actions shouldn't have a motivation. Everything in your story needs a motivation, but the reader doesn't need to know it all. They just need to see the consistent results of it. At no point in Casablanca is it ever brought up or discussed why Rick suddenly decides to be generous to the young couple trying to win money for an exit visa. People comment that he did it and it's very out of character, but why he did it is never mentioned. Does it need to be? No, of course not. Anyone paying attention to the film can explain why Rick has this sudden turn of heart.

Now, there is another school of though in writing that unmotivated action is the best. Life is random after all. Much as we don't like to think about it, people often suffer setbacks that have no deliberate machinations behind them. They get dealthly ill. They're involved in fatal car accidents. In the real world, stories don't always get happy endings and neither do people. Things get left unresolved and mysteries go unexplained. So doing this in your work can only make your writing more realistic and believable, yes?

No.

I'm calling shenanigans on this one, and on every professor, critic, indie filmmaker, and self-proclaimed guru who pushes this viewpoint. If you take this approach in your writing it isn't artistic-- its lazy. Things like that happen in the real world, but we're talking about fiction. Nothing on the page is coming from the randomness of the universe, it's all coming directly out of the writer's mind. It's a created world, and as the writer it's your job to resolve the issues you've created. To have readers invest their time and emotions in a character which the writer then kills off just for the heck of it is cheap. When doing so leaves conflicts unresolved, it's a cop-out. It's the kind of pretentious excuse made by people who don't actually want to put any real effort into their work.

Nobody here wants to be that kind of writer, right?

Good.

Next week, before we get further into the sparkly holiday season, I want to talk about some stuff that really sucks. No, seriously.

Until then, hopefully this has motivated you to go write.