Showing posts with label challenge. Show all posts
Showing posts with label challenge. Show all posts

Thursday, November 19, 2020

Shouldn’t Throw Stones

There’s an aphorism about writing I heard a while back—“get your character up a tree and throw rocks at them.” It’s one of those fun, quick statements with a lot of truth behind it. A complex idea boiled down to something simple.

There’s another one, part of Pixar’s rules of storytelling. “Coincidences to get characters into trouble are great; coincidences to get them out of it are cheating.”  Because we’ve all seen that, right? The character who randomly finds the exact thing they need just when they need it.

Put these two together and my character’s picked the worst tree to climb up. Because it turns out that’s the rock-throwing tree! Since our town was founded, people have always thrown rocks up at that thing. The local little league uses that specific tree for pitching practice. Young couples throw rocks at that tree to see if they’ll live happily ever after. And they say if you throw rocks at it under a new moon, you can speak to a lost love one final time.

Okay, maybe going a bit overboard there. It’s kind of silly to believe this one tree has so many legends and habits and traditions of rock-throwing associated with it, right? Especially because some of them, you’ve got to wonder... why? How the heck did this become a thing? Why would all these people one day choose to throw rocks at this tree?

Which is what I wanted to talk about.

We’ve talked about the need for conflict before. If there’s no conflict—or an utterly minor, negligible conflict—I can’t have much of a plot. And without a plot, my characters are just kinda standing around without any. So this idea of throwing stones—of putting lots of obstacles between my character and their goal—is a solid one. We want our characters to have something to do, and we don’t want it to be easy for them to do it.

BUT...

Kind of like with the rock-throwing tree, we need to feel like there’s a reason behind this. If our character was stuck up in a tree and people just happened to randomly decide “hey, let’s throw rocks at that!”... we’d probably call foul. It’s just not terribly believable.

Okay, it might be believable once. Our minds will give a little leeway (especially in fiction) for a single bizarre coincidence. To quote the esteemed philosopher Elim Garak, however... I believe in coincidence. Coincidences happen every day. But I don't trust  coincidences.

If I’m going to have a lot of rocks thrown at my character, I need some solid, in-story reason why they’re being thrown. Because after my characters lose their keys or forget the password or drop the flash drive or run into a third mugger... well, it starts to look less like coincidence and more like weak writing.

Because even coincidences have a reason behind them. Why this person showed up early. Why that battery isn’t charged. Why Dot forgot to bring the incredibly important goober that this entire mission hinges on.

Even when it’s less coincidence and more an active thing—if it’s the same mugger chasing my protagonist across the city and popping up again and again—I have to ask why. Why is Phoebe so obsessed with mugging Yakko? Why does she keep doing this? Or how does she keep ending up just where he is again and again and again. or why does Yakko keep ending up in places where he’s going to get mugged when it just happened to him the other day.

Get your character up that tree and throw stones at them. Throw boulders at them. And handfuls of loose gravel. But know, within the story, why they’re all getting thrown. Is there a real reason for it?

Or is the only person the reader sees throwing stones... me?

In other news, in case you missed it, the A2Q now has a table of contents, so you can find all of it quick and easy. Also, with everything going on in the world I made my usual Black Friday offer a little early this year, so if you’re someone who could use it, please get in touch with me.

Next time here on the ranty blog...

Holy crap, it’s Thanksgiving. How is this year moving so slow and so fast at the same time? The barriers have been shattered! All time is existing at once!

Seriously, though, unless someone’s got a specific, pressing question I’ll probably take the day off and maybe throw some Cyber-Monday gift ideas at you. And next time I’ll talk about binding agreements...

Until then, go write.

And throw some stones.

Thursday, June 13, 2019

New Challenger Approaching

Y’know, I just noticed that there hasn’t been a single comment here in weeks. Not sure if that’s because more people are leaving comments over on Twitter when I link to these... or if I just haven’t been that interesting.

...let me know down in the comments.

Anyway, I’m a bit short on time—the past few weeks have been a bit crazy for me—but I still wanted to get something up here. And I realized there was a topic I hadn’t talked about in a while. Not in any detail, anyway...

One of the basic parts of storytelling is the obstacle.  It's what stands between my characters and whatever they want. Maybe they want to save the farm, but they’re too far in debt and can’t raise the money in time.  Maybe they want the super-bedazzled mitten, but there’s a big purple guy with his own army who also wants it.  Maybe they just want to ask that cute barista if she’d like to, I don’t know, get some coffee sometime or... no, wait, that’s stupid. Auugggggh, I have to go hide for at least a year. And maybe change my name.

Anyway...

Personally, I think an obstacle’s slightly different from a conflict.  It’s just terminology, yeah, but exterior problems tend to be called obstacles, while interior ones are almost always labeled as conflicts. Captain Marvel wants to save Earth from an alien invasion (obstacle), but first she needs to come to terms with the fact that her adoptive alien race, the Kree, may have been lying to her for years about a lot of stuff (conflict).  See what I mean?

Because of this, I prefer the overall term challenge.  I find that thinking about "obstacles" tends to make me think more about physical things in the way of my heroes, like parts of an obstacle course.  And, again, while this isn't technically wrong, it tends to lead to a lot of the same things in my writing.  This is when I get challenges with more of an episodic, low-end videogame feel to them.  My character defeats obstacle A then moves on to obstacle B, obstacle C and finishes up with D.

So here are a few thoughts about challenges, external and internal, that might be worth thinking about while I’m planning out my story—whether I’m writing a novel, short story, screenplay. or six-part epic somethingorother. I’ve mentioned them once or twice before, so if they sound familiar... good job.  You’ve been paying attention

First Thought-- I must have a challenge
I’m sure we’ve all run into books or movies where people either sit around doing nothing or just meander through events with little to no effort.  If the character needs something, they either already have it in their backpack or it’s in the first box they open. If they need help, people are always  able and willing.  Any lucky break that has to happen does happen just when they need it to.  I know these examples sound silly, but it’s stunning how often I see this happen in screenplays and/or books.

There needs to be something between my characters and their goals.  If there isn't,  they would've accomplished these goals already.  Look. I just got up and made myself a drink. I wanted one. I got it. Heck, if I hadn’t said anything you never would’ve known. That’s just not the stuff we see as bestselling, high-stakes drama.

Second Thought--My characters need a reason to confront said challenge.
If my characters are going to take on a challenge, they need a reason to do it. If I’ve spent the past four days walking through the desert, getting that drink is probably a life-or-death thing for me. Captain Marvel isn’t pursuing the Skrulls as a part time hobby—it’s her sworn duty as an officer of the Kree military. I need to make sure this reason is really there.  It might be clear in my head why the characters are going to undertake a challenge, but is it clear on the page?  This is doubly true for internal things, which can be a lot more subtle depending on what point of view I’m using

Third Thought—My challenge needs a reason to exist.
Like I said right at the start, I need to have some kind of challenge, but I don’t want a challenge that only exists to be a challenge.  It’s got no reason for existing in the world of my  story, no past, no future, no motivation.   It’s only there to serve as an obstacle for the protagonist to overcome.   We can probably all think of a book or movie where, for no reason at all, an obstacle just popped out of nowhere.   That kind of stuff just weakens any story.

Challenges have a purpose.  Whether they’re the driving force behind my story or minor distractions my characters need to deal with quick, they're a kind of antagonist—something or someone working against my heroes. That oasis is the only source of water for a hundred miles in this desert, which is why the people who used to live here set so many guards to protect it. There’s also a reason the Skrulls are on Earth (they’re searching for a hidden lab) and there’s a reason they’re tough to find (they’re shapechangers). I need to think about why a challenge is in my story, and if there isn’t a real reason... maybe re-think it
.
One other note. I think it’s generally better if my audience (reader or viewer) has at least some idea why this challenge exists.  They don’t need to know all the details immediately (or even accurately), but I also shouldn’t be saving them for a last-page reveal.

Fourth Thought—My challenge needs to be daunting.
Not only am I weak from dehydration and facing ten armed guards around the oasis, the actual spring itself is booby-trapped. Someone centuries ago built all sorts of pressure plates around the thing and I’m not exactly in the best condition right now to be tip-toeing and balancing through this spike-launching mine field. Plus, if Captain Marvel can’t find the Skrull agents on Earth, they could establish a foothold here, rebuild their strength, and endanger peace throughout much of the galaxy.

This may be a weird way to look at it, but challenges are things we need to deal with, but we don’t want to deal with. My characters don’t want to deal with this because they don’t even want to be in this situation. I think we can all agree things would be a lot easier if that challenge wasn’t even there.

But it is there, so... goddammit...

Fifth Thought—My challenge can’t be impossible.
Okay, we all write fiction. But even within a fictional world there are things that just can’t happen. Normal people can’t punch out gods or outsmart supercomputers. And if all those guards around the oasis have motion sensors, night vision goggles, and shoot to kill orders, there’s very little I’m going to get—holy crap there’s fifty guards? I thought there were only ten. And when did they all get machine guns?

If you've ever watched a horror movie where the killer is merciless,unstoppable, and inescapable... well, that gets pretty dull after the second or third kill, doesn't it?  One of the reasons Jason Voorhees was scary is that he never ran.  He just sort of... marched? Lumbered?  It always felt like somebody could get away from Jason if they could just go a little faster. If it feels like there’s no chance, it’s not interesting. We already know the outcome.

There are two  other issues with the impossible challenge.  One is if I make my challenge out to be completely impossible and my hero pulls it off anyway, there’s a good chance it’s going to knock my audience out of the story. I’ve just shattered the rules of what’s possible in my story. That usually means it’s “throwing the book across the room” time.

The second issue is when I have challenges that seem impossible to my characters, but have painfully obvious solutions to my readers.  We just don’t like these characters, by nature of their stupidity, and that’s not going to win me any points.

Sixth Thought—Holy crap there are a lot of these
This was supposed to be a quick rehash of an old topic, but I keep finding things I want to add to this. I’ve got editing to do, dammit!

Seventh Thought—My challenge should be unexpected.
This isn’t a hill-I-will-die-on rule... but I’d be willing to fight on that hill for a little while. Once I admit that I need a challenge, it’s kinda the next logical step.

If my heroes are so prepared, so trained and equipped that they’re completely ready for this challenge... well, there isn’t really a challenge, is there? If they’ve covered all the angles, researched every possibility, how can they lose? And if they can’t lose... well, that’s kinda boring, isn’t it? We know the outcome again.

A standard part of so many stories—including Captain Marvel-- is when something changes or goes wrong.  The one thing we didn’t prepare for happens. We learned something new that completely flips our goals and  understanding of the situation.  One way or another, the plan’s shattered into a million pieces. I beat the guards and made it past the booby traps and WHAT? There are albino crocodiles in the oasis? Wait, are these guys actually poachers?

But think about it—when this happens in a story, it’s almost always the moment we love. It’s when my characters get to look good and show how smart or clever or tough they really are.

Eighth and Last Thought--I need to resolve my challenge
Once I’ve set up a challenge, it needs to be resolved somehow. I can’t crouch on a sand dune outside the oasis for five chapters studying the guards and their patrol patterns, then just wander off back into the desert. It leaves a lot of dangling threads and unanswered questions. Who were all those guys? How did they get here? Why did I give up when I desperately needed water?? How did I wander away if I was weak from dehydration? Why did the author spend five chapters on this if I was just going to wander away...?

To paraphrase Chekov, if we see a phaser on the bridge in act one, we need to see it on overload in act three. And then either disarm it or watch it take out the Enterprise. Because if I just leave it there buzzing and getting hotter, readers are going to ask what happened. They remember this stuff.

And they will judge me on it.

Those are my way-too-many thoughts on challenges. Maybe take some time and look at the challenges your own characters are facing. Are there any? Are they challenging enough? Does your character have a desire to avoid them and a need to face them?

Next time, speaking of challenges, I’m going to do something I’ve tried really hard to avoid here for years. I’m going to go negative.

Until then... go write.

Thursday, January 24, 2019

A League of Their Own...

            Sorry for missing last week.  Just had a couple of those jumbled days where I kept getting called away for other things.  And while I had a topic for this week, it never quite gelled the way I wanted it to in my head.  Although four or five others did, so I’m set for a while here.
            (topic suggestions are always welcome in the comments, though)
            Anyway...
            I wanted to talk a bit today about godlike characters.  Not just in the sense of robes and brilliant auras and hurling thunderbolts.  Sometimes it’s that rugged, locked-and-loaded man or maybe the tall, super-competent blonde.  Really, it’s anyone who is, for one reason or another, way beyond the level of every other character in the story.
            Which really means they’re out of everyone’s league.
            Quick segue.
            One thing that I see come up in discussions of different open-play, MMPORG type games is a balance between players.  For purposes of this discussion, it’s when the overall population of the game has hit a level where it’s essentially unable to support new players.  If everybody’s level 72, it makes it tough for anybody to interact at level one. All those 72’s are using their bigger, badder gear to go on bigger, badder missions, where they’ll face bigger, badder monsters and get even rewarded with even... well, you get the point.
            Meanwhile, I’m over here in the goblin village, poking at things with a knife and hoping I can get my dagger skill up to 65%...
            And if we actually have to fight each other?  Well, I don’t have a prayer.  I mean, we can argue that statistically there’s a chance, but really... there’s no chance.  And from the 72’s point of view, I mean, can we even call it a wasted three seconds?  Yeah, there may be some jerks who just like beating up the noobs, but for everyone else... yeah, this gets to be kind of boring, right?
            See where I’m going with this?
            Stories need this kind of balance, too.  We want characters to have a chance at achieving their goals, but we also don’t want it to be easy.  If the story leans too far one way or the other, it just gets dull.  For everyone.
            F’r example... 
            If my antagonist is all-powerful, my hero never has a chance.  That’s boring as hell.  There might be a few dramatic moments, if the writer really knows what they’re doing, but probably not.  We all know how it’s going to end, and if we know where it’s going... well, then this is all just noise.
            Plus, it’s discouraging.  We identify with the heroes.  That’s why we’re reading.  And to see someone we identify with get beaten down again and again by an opponent we absolutely know they can’t beat...
            Well, it doesn’t make for a lot of repeat reads, let’s say that.
            Keep in mind, too, my antagonist doesn’t have to be a seven foot-tall somebody in body armor and a chrome skull mask.  The high school mean girl, the abusive drill sergeant, even society in general-- any of these can be the antagonist.  And, again, if there’s no chance whatsoever of beating the antagonist, my story isn’t going to hold most people’s interest.
            I’ll also point out that beating the antagonist doesn’t always mean bringing about their ultimate, final defeat.  But as far as our immediate story’s concerned, the bad guy needs to have a chance to succeed at their immediate goals.  No chance means no interest.
            Now, as I hinted above, the flipside of this is also true.  If my main character has absolutely no chance of ever being stopped or hindered in any way, that’s not very interesting either.  I’ve talked about this once or thrice before.  When Yakko can effortlessly deal with anything the antagonist, nature, or the universe itself throws at him, it gets boring really fast.  If Dot’s prepared and trained for everything, to the point there’s little or no chance of failure, that means there’s no challenge.  And no challenge means... well...
            An analogy I’ve mentioned before is me getting a glass of Diet Pepsi.  Not exactly something epic stories are built around.  You’re not going to see teams of people stealing ships, racing down city streets, or forming Fellowships around me as we undertake the great adventure of going to the kitchen and opening the fridge.  Because it’s mundane.  It’s easy. There’s absolutely no challenge in it.
            Even if something might be challenging for us, personally, it doesn’t mean we want to watch someone else do it with no effort.  I’m pretty sure if a zombie plague ever descended on the world, I’d be one of those folks gone in the first week or two.  But I don’t have any interest in reading three hundred pages of someone who walks through the undead apocalypse like it’s a guided tour.  Yeah, no matter how colorful the descriptions are of zombies being blown apart.
            Y’see, Timmy, if there’s no challenge—because either my protagonist or antagonist are too powerful—it means there’s not much of a plot.  As I’ve mentioned before, no plot makes it really tough to have a story.  And you may have noticed there’s not a big market for high-stakes character descriptions.
            I also want to toss out one other downside to nigh-omnipotent characters. Gods are boring as hell.  Seriously.  They’re tough to relate to, and if people can’t relate to my characters, they’re probably not going to make any investment in them.  Good characters have needs and desires and flaws, but godlike powers tend to nullify most of those things. 
            Even if it’s not actual powers, it can be dull.  When you have characters who can do anything and succeed at anything... it just gets boring fast.  We like reading about problems, not about potential problems that were planned for and avoided.
            True fact—one I worked very hard at.  My Ex-Heroes books have a super-competent character named Stealth.  She’s their version of Batman.  Every book in the series has at least one example of her demonstrating how she’s hyper-trained and/or four steps ahead of everyone else.
            But...
            Every book also has at least one example of something getting past her. Something she didn’t catch or didn’t think of or somebody else figures out first.  She’s world’s greatest detective, but she’s still fallible.  She not perfect.
            If you’ve got a powerful, competent character in one of your stories, take another look at them.  Do they need to be that strong?  Would they be more interesting if there were two or three scenarios they hadn’t been planning for over the past six months?  Isn’t your story going to be a bit more interesting if success and failure both seem like viable outcomes?
            I think it would. 
            But that’s just me.
            Next time I want to talk about something a little more campy.
            And maybe update the FAQ.
            Until then... go write.

Thursday, December 13, 2018

Holiday Triangles

            Well, it’s that time of year again.  Time to cue up that playlist of holiday music and pick out your stack of favorite movies.  Maybe you go a little more unconventional with your choices, maybe you stick to the classics, but whatever your flavor is, I’m sure there’s a lot of them.
            Hell, holiday movies are pretty much a solid, dependable genre at this point.  Just between Hallmark and Netflix, I think there’s forty or fifty new ones just for this year alone.  I worked on one ten years ago and it still gets heavy circulation.  People go nuts about the “plague” of superhero movies, but seriously—Christmas movies are the real machine.
            Anyway...
            We laugh at a lot of these and roll our eyes because they often feature some kind of painful romance.  And that’s what I wanted to talk about.  Where that awkwardness comes from and why these stories kinda keeps us at arms length rather than pulling us in.
            The standard Christmas movie goes something like this.  A young woman (it’s almost always a woman) falls for a guy who’s a few weeks away from getting engaged, married, etc.  The two of them have chemistry, while his girlfriend/ fiancé rages away at her job or as a larval Bridezilla or maybe just as a generally awful, awful person.  Eventually the guy comes to see the error of his ways and our two impossibly good-looking people end up together just in time to kiss on Christmas Eve.
            I’ve talked about this general type of romantic triangle once or thrice before, and before we dive in at might be worth going back and glancing over that real quick—it sums up the ground rules of how and why these triangles work.
            Y’see, there’s a really basic flaw in how a lot of these holiday movies set up that triangle.  It’s why they always come across as a bit weird and the protagonists always seem a bit... well, wrong.  And I think it’s one of those things that’s really easy for me to avoid once I see it all laid out
            Let’s use that basic structure up above for our example.  Our test story, so to speak.  Amy (A) has a meet-cute with Bob (B), who is in a relationship with Kat (C, just to keep you on your toes).  Amy and Bob have chemistry, Kat is bordering on (if not openly) awful and clearly wrong for Bob.  And it’s Christmas because... y’know, that’s when this always seems to happen.
            Now, normally in a romantic triangle situation like this, our protagonist would be Bob.  Bob, after all, is the one who needs to make a choice here, right?  He needs to be active and decide if he wants to be with Amy or Kat.
            But...
            Our protagonist is Amy.  And the only way I can make Amy active in this situation is to make her... well, kinda unlikable.  If she does anything to improve things with Bob—all those standard romance bonding moments like long talks and quiet dinners and heartfelt discussions about shared passions—it kinda means she’s undercutting Bob’s relationship with Kat.  Which is a little rough, morally, no matter what we think of Kat.
            And geeeeez, if things get physical to almost any level, well, now they both look bad.  Amy’s making moves on somebody in a relationship.  Bob’s in a relationship and hooking up with someone else.  I mean, how bad does Kat have to be for us to be cool with Bob cheating on her?  And if she’s not that bad, then... well, yeah, he’s a jerk.
            And, yes—sometimes odd things happen between people in really specific situations.  Everybody reacts differently to stress and fear and all that.  Firm embraces may happen.  Maybe even a kiss or odd proclamation.  But that’s a reeeeeeeeeeeeeeally fine line.  Scary fine.  It’s so easy for that situation to go from understandable and excusable to what-the-hell inappropriate.
            Y’see, Timmy, when Amy’s this point in the triangle, she isn’t the one with a choice to make. Not a real one, anyway. She has two options. She can do nothing (which ends the story pretty quick) or she can try to disrupt Bob and Kat’s relationship. Those are her only paths, as far as our plot goes, and neither of them is a great one from a storytelling point of view.
            I think when writers do this, they’re confusing the outcome with the choices that lead to it. We’ve all heard “the ends justify the means,” but this tends to ignore the fact that the means I use also determine what kind of end I get. There are tons of ways Amy and Bob can end up together, but a lot of them can be paths that make one of them—or both of them—characters we don’t really like or care about. In some cases, we may even be actively rooting against them. Cause they’re horrible people.
           Don’t worry about outcomes. Outcomes are the conclusion of a story.  Think about the path to that outcome. The choices my character has to make in order to get there. 
            Because those choices are my story. They’re my plot.  And if there aren’t any real choices, or they’re all being made by supporting characters, or they’re the wrong kind of choices, or they’re just all bad ones... well...
            I shouldn’t be too shocked if people think it’s a bad story.
            Speaking of stories, here’ s one last reminder that books make fantastic holiday gifts, and to maybe check this out if you're having trouble affording things this year.
            Next time, I wanted to talk a little bit about time.
            Until then, go write.

Friday, August 17, 2018

Last-To-Be Chosen Ones

            Day late.  Sorry.  Still recovering from the move.  It’s just this sort of ongoing project...
            Anyway, an idea crossed my mind recently and—after batting it around for a bit—I thought it might be worth sharing with all of you.
            A while back I talked a bit about a certain type of character—the chosen one.  That lucky person pretty much preordained for a great destiny.  Sometimes literally preordained.  Ancient scrolls and prophecies aren’t that uncommon, although there are also legendary parents and preternatural skills to take into account.
            The most common beginning for such a story is, after a chapter or two establishing their completely normal and mundane life, somebody shows up to collect said chosen one and whisk them off to that amazing destiny we were just talking about.
            And that’s kinda the bit I want to talk about.
            I think it’s very important to note that our chosen one’s story doesn’t begin because of some overwhelming threat.  It’s almost always for simpler reasons.  They're finally the right age.  They found the hidden room.  They inherited that special book or locket or sword.
            You might be able to find an exception to this rule, sure, but let’s go over a few popular examples...
            Buffy Summers doesn’t receive her Slayer calling because the Master is rising in Sunnydale—the last Slayer died and she inherited the power.  That’s it.
            Harry Potter isn’t brought to Hogwarts to fight Voldemort—he’s only brought cause it’s his birthday and he’s old enough to start classes.
            Katniss doesn’t take her sister’s place to become the symbol of the resistance—she just happens to be successful in the Hunger Games in the right way at the right time.
            Luke doesn’t join the Rebellion to blow up the Death Star.
            Rey didn’t join the resistance to fight Kylo Ren.
            Jay didn’t join the MIB to stop an Arcturian Battle Cruiser.
            I think the reason for this is that if X is this overwhelming threat... all these training montages and bonding moments are going to seem like a horrible waste of time.  “Wow, Phoebe’s the chosen one—the one who was foreseen—who will save us from the murderous threat of the Yakkonator.  Even now it closes in on our city of three million people, ready to drain their blood and harvest their souls. But first... you need to practice your footwork for a few days.  Also, you and Wakko need to figure out how to be better partners—in every sense.  Focus on that for a bit.”
            One of the big tricks to a successful chosen one story is that it’s really two parallel stories.  It’s about Phoebe discovering her destiny/parentage/abilities, yeah, but it’s also about our heroes discovering, oh, crap, it looks like the Yakkonator is waking up now, not in 2021.
            These threads need to stay separate so they can each develop on their own.  Phoebe needs that time to train and grow as a character, because if all we need to do is toss a nineteen year old Banana Republic clerk in front of the Yakkonator—trained or not—to fulfill her destiny, then the Yakkonator isn’t much of a threat, is it? And if she absolutely needs training but the Sacred Order of Antiyakkination waited until the last possible minute to bring her into the fold... seriously, what’s wrong with these guys?  If you’re trying to fit six years of training into six days, maybe you just could’ve started six years ago?  These people just look stupid now.  And if she needs those years of training but pulls it off in days... well, aren’t we back at that first example again?
            So when I’m plotting out a great destiny to for my chosen one, I need to remember not to tie them immediately to that destiny.  Give them space to grow.  Maybe not hit them up with that ultimate evil in the first hour or two.
            Everyone’ll have more fun with it that way.
            Next time, I’d like to encourage you to take a few deep breaths.
            Until then... go write.

Thursday, April 12, 2018

Story vs. Plot

            This title might sound familiar, but I’m going to blab about something a little different this week.
            Also I may be using the words “narrative” or “tale’” a lot this week, just to cut down on confusion.  You’ll see why as I go on.  Trust me, it’s easier this way.
            I’ve talked about plot and story here a few times.  You may remember the idea that plot is what takes place outside my character, story is what takes place inside my character.  Plot affects the world while story affects my character.
            I’d like to add to that a bit...
            I was writing up a post a few weeks ago and found myself second-guessing a statement I made. Paraphrasing, I said that everything my character does, the decisions they make, the actions they take, is plot.  And I pondered that for a few minutes, then even discussed it with my special lady-friend. After all, aren’t there decisions that fall under story?  Aren’t their actions that could be considered part of the story?
            Maybe not...
            I think story tends to be a bit more passive than plot.  While plot results from a character’s decisions and actions, story tends to develop from their experiences and observations.  Plot develops from what they’re doing, story develops from what’s done to them.  Story is character development, their arc.
            No one decides to fall in love, or to learn to trust again, or to shift their political views.  There’s no single moment where Ebenezer Scrooge decides to give up his miserly ways and be a better person.  We may come to realize these things have happened, but that’s after the fact.  The change kinda happened on its own as we were exposed to new facts and new situations.  Simple truth is... we rarely change by choice.
             Even if I have a narrative where someone does make an active decision to trust again, that usually isn’t their story.  Think of any successful tale where someone makes an active decision to change—the end lesson they learn, their big realization, is almost never about that change.  If I decide to lose fifty pounds, I’ll find out I do have the willpower to do this.  Or that ultimately looks aren’t as important as happiness, and Phoebe’s really shallow for thinking otherwise.  Or that I secretly have pyrokinetic powers which have been activated by the sudden metabolic increase in calorie-burning.
            But a narrative where I decide to lose fifty pounds and then I just lose fifty pounds?  That sounds boring as hell, doesn’t it?
            There’s a good phrase to remember, and I’ve already used it a few times-- “...comes to realize...”  If I’m using this, I’m implying something already happened and my character’s kinda getting caught up. A lot of the time, when I’m talking about Phoebe coming to realize she’s hated her job for years or Wakko coming to realize he’s been pursuing the sexy nurse when he’s really in love with Phoebe... that’s a huge part of their arc.  That’s their story.
            Yes, Batman can also come to realize the Riddler’s been behind this all along. That’s a different kind of realization.  Don’t get pedantic on me.
            And it honestly just hit me while I was writing that Batman joke, this might be why so many “story” heavy narratives end up feeling a bit shallow.  To me, anyway.  If I accept that story develops from things happening to my character—that this is where their arc comes from—then how can they have a story without a plot?  If today’s just another day in my characters life where nothing different happens... why would they change?  And any change that did happen to them would feel really unmotivated because...well, there’s no motivation for it. Because there’s no plot.
            So when I’m trying to find that plot-story balance in my work, maybe I should keep this aspect of it in mind.  My character can do things to affect plot... but the plot needs to have an effect on the story, too. Despite the title of this little rant, it’s not really plot vs. story, so much as it is the two of them in this sort of mutually-symbiotic relationship where they feed off each other and grow stronger together.
            Next time... I’d like to talk about horses.
            Until then, go write.

Wednesday, November 22, 2017

Not-That-Bad Guys

            So very sorry I missed last week.  I’ve been trying to get this draft finished before Thanksgiving and last week just kind of sped by before I realized it.  My apologies.
            Also, thanks to all of you who sent me suggestions for topics. I think the rest of the year is filled up kind of nice, but if you happen to be reading this and still have some things you’d like me to blab about, feel free to mention them below.  I’m always up for more writing-related ideas you’d like to hear about.
            On which note...
            Thanksgiving.  A holiday we in the U.S. equally love and dread.  Love because... well, lots of food, friends, and family.  Maybe some booze and a lot of old black and white movies, or football if that’s your thing.  Perhaps a Twilight Zone marathon.  All wonderful things to enjoy on this feast day of thanks.
            Dread because... okay, let’s be honest.  The in-laws are kind of political zealots.  It’s almost impossible to have any discussion with them that doesn’t hit “those crazy liberals” within five minutes.  Your cousin’s significant other, the would-be-chef, is going to have lots to say about the turkey (and the stuffing, and the pie, and the potatoes, and...).   And if Uncle Randy has a third glass of wine (he says it’s just wine, anyway)... well, that’s when all the dark family secrets start coming out.  Some of them are even true.
            Granted, it’s not like these people are actually evil.  They’re not villains.  Okay, yeah, Uncle Randy had a brief stint in jail but that was over parking tickets (he says he was protesting the state government).  And two-thirds of the sentence was reduced to time served.
            But, seriously, they’re not villains.  They’re not what we’d think of as “bad guys.”  They’re just... kind of annoying.  Closer to obstacles than enemies.
            So let’s talk about antagonists for a few minutes.
            I’ve talked before about bad guys and antagonists.  About how my story often needs someone to oppose my hero or heroine, even if that someone is just standing in for a larger, less defined opponent.  An IRS agent can represent the government.  A junior executive can represent big business.  A doctor can represent a debilitating condition or perhaps even death.
            These people aren’t necessarily villains, though.  They may be working—or seem to be working—against my protagonist, but it’s not like they’re up to some nefarious plot.  Oh, sure, they could be, but in most of these examples, they’re probably just people doing their job.  I’m sure pretty sure most IRS agents aren’t gleeful about telling poverty-stricken people they messed up some forms and owe thousands of dollars.  I have a good friend who’s a doctor, and she’s never mentioned getting overly excited about telling people they’re going to need an organ transplant.
            And yet... we still tend to see these people as a challenge to overcome.  Someone we have to beat or prove wrong.
            This isn’t exactly a unique thing.  Having antagonists who are also (on some level) good people is a very common plot device.  Especially once we bring in police, soldiers, doctors, and even government agencies. Yes, even in this day and age.  So my hero has to deal with antagonists that are basically... well, heroes in their own right.
            For example, let’s take a look at a classic antagonist from one of America’s iconic folk tales, one that’s been produced for film and television.
            Captain Gantu from Lilo & Stitch.
            Gantu (voiced by the super-talented Kevin Michael Richardson—seriously, check out this guy’s resume) is the chief antagonist in the movie.  He imprisons Stitch at the beginning of the movie, tried to ship him off to what amounts to eternal exile on an asteroid, and then—after Stitch escapes—Gantu hunts him down to make sure that sentence is carried out.  Although his attitude at this point could loosely be described as... well, it wouldn’t be stretching things a lot to say “dead or alive.”
            But... is Gantu really a villain?  He is Captain Gantu, after all.  He’s risen through the ranks to be an officer of the Galactic Federation, and he’s the right hand man of the Grand Councilwoman.  When he goes after Stitch, it isn’t a personal vendetta—he’s following his leader’s orders to enforce the law.  Stitch is, after all, a fugitive from justice who’s broken even more laws by escaping to Earth.
            So Gantu’s definitely the antagonist of Lilo & Stitch.  And he’s a bit overzealous, yeah.  Maybe even a bit prejudiced against lab-created life forms.  But he’s not exactly a villain.
            Which means... what, as far as we’re concerned?
            Well, first off, this is an empathy issue.  As the writer, I have to be able to see things from Gantu’s (or Uncle Randy’s) point of view.  There has to be more to them than just “opposed to my protagonist,” especially if they’re not a villain... I might want it to be more on the positive side.  Is my antagonist doing this out of a sense of duty—even a misguided one?  Are they a reluctant antagonist?  Maybe it’s a lesser-of-two-evils situation?
            Keep in mind, this doesn’t have to work both ways.  While my readers need to have some empathy for the antagonist in this case, my antagonist doesn’t necessarily have to have any for my hero.  After all, in their eyes, there’s a good chance my hero is “the villain,” and should be treated as such.
            Second is that these antagonists actually need to be good people. If we find out Gantu’s in charge of the Galactic Federation’s concentration camps, or that the in-laws regularly firebomb Planned Parenthood offices and burn crosses on people’s lawns... well, they really are villains, then.  Again, empathy. If they’re going to be good guys then they need to be good guys.  Their actions may be antagonistic towards my hero or heroine, but it should still be clear to my readers they’re decent people at heart.  At the least, they're just trying to do their jobs.
            Also, something related to keep in mind here—something a writer-friend of mine was recently wrestling with.  If my antagonists are secretly good guys, if this is a twist that comes out somewhere in my third act... well, like any good twist, things still have to line up.  It’s going to be hard to reconcile a last minute “we’re actually the good guys” after 300 pages of murdering innocent bystanders and torturing supporting characters.  If I need my readers to misunderstand the antagonist’s earlier actions... they need to be actions that can be misunderstood.  It’s really tough to come back from shouting a bunch of racist, xenophobic slurs at strangers or shooting schoolteachers in the head.
            Y’see, Timmy, all I have to do is make them good people and have a little empathy.  If I have a real conflict, everything else should fall into place.  Or pretty close into place.
            Assuming I have solid characters.  And an actual plot.  And good dialogue. And... you know.
            Happy Thanksgiving, if you’re here in the states.  Hope tomorrow’s a peaceful and pleasant day for you, wherever you are.
            Next time... a great mystery tip.
            Until then, go write.

Friday, September 22, 2017

Hitting The Fan

            Running a little late this week. Sorry.
            Truth be told, I don’t have a ton of time so this is going to be a bit short. So’s next week, honestly. Right now I’m trying to do a bunch of pre-publicity stuff for the release of Paradox Bound next week, and next week is... well, four signing events with about five hundred miles between them, plus some other stuff, plus getting ready to go to New York Comic Con..
            I’m going to be busy, okay?
            Plus, I have a bad habit of over-preparing for things. A holdover from being dirt poor.  I just assume everything bad is going to happen and try to cover all my bases.
           Of course, inevitably, the bad thing is something I didn’t plan for. I mean, if I’d planned for it, it wouldn’t be that bad, right?  It might be annoying, a minor obstacle at best, but it’d be tough to think of it as some kind of crisis.
            Anyway...
            I wanted to talk today about the moment in a story when things go wrong and our characters suddenly have to depend on their wits to make it through.  They’re in a position they didn’t intend to be in.  I’m a big believer in that moment.  I think it’s what seperates a lot of average-to-good stories from great ones.
           Let’s use a heist as an example.  We’ve all read a good heist story (or at least seen one of the Ocean’s Eleven movies).  In a heist, we usually see our heroes and/or heroines go through lots and lots of planning, working out every detail. They know when the guards change shift, how long the elevators take, how much weight sets off the pressure plates, and more.
            But then—always—something goes wrong.  There’s a new alarm system.  They’ve changed the guard rotation.  There’s a power outage before our power outage—one we’re not in control of!—and Jake doesn’t know!  How’s he going to get out of there?!
            This is the moment we grow to love characters. When they have to think fast to get themselves out of a tricky situation.  When they’ve got to do something they weren’t prepared to do.
            Now, on the flipside of this... there’s a show I’ve been watching, and I really want to like it. It’s got a lot of elements I usually enjoy.  But nothing ever goes wrong for them.  I mean, they’ll hit problems.  Have thing they need to deal with.  Sometimes major adversaries to overcome.
            But again and again, they’d hit a problem, figure out what they needed to do in order to beat it... and that would work.  I need to do this.  I did this.  The end.
            Sounds kind of unsatisfying, doesn’t it?
            Spoilers—it was.
            This all ties back to something I’ve mentioned here before.  When someone’s so over-prepared that nothing’s a challenge, my story is boring.  My characters aren’t being pushed in any way, so it diminishes whatever’s driving the plot.
            Likewise, if my characters barely even need to be prepared and nothing’s a challenge... well, then my story’s still boring,  It might even be more boring.  Because now, no matter what this week’s crisis was, it’s clearly something that takes minimal effort to deal with.
            And let me take a quick minute to clarify something about effort.  Effort doesn’t just mean gritting my teeth and sweating.  If we know the hatch Wakko needs to open weighs three hundred pounds and he heeeeeeeaaaaaves it open, that’s just planning to do something strenuous.  What we’re talking about is when Wakko goes to heave open that three hundred pound hatch... and somebody padlocked it since yesterday when he scouted the place.  And he’s still only got ninety seconds to get it open before the zombie horde reaches us.
            That’s going to take some effort.
            And impress the hell out of my readers when Wakko does it.
            Speaking of readers, hopefully I’ll see some of you next week during my crazy California signing tour.  Or next weekend at NYCC.
            Until then... go write.
            And put some effort into it.

Thursday, September 7, 2017

I Choo-Choo-Choose You!

            Pop culture reference. Just a decade or two old.
            Hey, speaking of pop culture, if you’ve lived on the Earth at any point this century, you’ve probably heard of a type of narrative called a chosen one story. They’ve been around in books and movies for, well, many decades, but over the past ten years or so this particular sub-genre has become kinda popular.
            On the off chance you haven’t been on Earth that long (in which case you have a spectacular story of your own to tell), a chosen one story is about a regular—often less-than-regular, somewhat sub-average and  outcast—person who comes to find out they have a grand destiny. Sometimes they’ve been prophesied, other times they just happen to fill a long-unfilled void.  King Arthur was a chosen one, as was Perseus.  On the more modern side , there’s also Neo, Buffy Summers, Harry Potter, Katniss Everdeen, Percy Jackson, Beatrice Prior... just to name a few.
            Seriously, just a few.  This has become a ridiculously common thread in books and movies.  Most of them tend to lean toward fantasy and young adult.  Not all, but enough that it’s worth mentioning. 
            And a lot of them, to be blunt, aren’t that good. Oh, there were some amazing ones up front, but as more and more writers dove at this popular sub-genre, we ended up getting more and more folks who... well, just didn’t get it. Nowadays, you’ll see a lot of agents and editors on their homepages or on Twitter, all more or less begging writers not to send them any chosen one stories.
            During a recent bout of Saturday geekery, I stumbled across a chosen one movie.  It had a lot of problems, and almost all of them circled around the idea that our main character was supposed to be some sort of chosen one. I say supposed to because... well, he was kinda awful at it.  On a bunch of levels.
            Let’s talk about a couple of them.
            So, some ways in which my chosen one might kinda suck...

--A chosen one who doesn’t do anything
            This is an issue for any main character, but it tends to really stand out with a chosen one.  I’ve seen far too many of these stories (including that recent one) where the chosen one is the least active character—in any sense. The entire supporting cast is doing all the work, making all the decisions, sharing all the information and my chosen one is doing... nothing.
            I’ve mentioned this sort of thing before. If I can swap out a character for a dufflebag full of towels and nothing would change in my story... maybe I don’t need that character. If all they are is something to hand off, protect, give orders to... I probably need to develop them more.  And have them be a little more active.

--A chosen one who doesn’t do anything anyone else couldn’t do
            This is kinda-sorta related to the last one.  I’ve seen more than a couple chosen ones who, when all’s said and done, just aren’t all that special.  It’s like if I said Jeff was the chosen one because he can mix drinks.  Are we living in some horrible mixerless dystopia? Are there no more shot glasses so nobody can measure anything? 
            You laugh, sure, but I’ve seen chosen ones who are “special” for far less then that.
            If my chosen one just needs to put a key in a lock, pick up a stone, or flip a few switches... my readers are going to wonder why nobody else could’ve done this.  If they need to read a page from a book, have blonde hair, steal a coin, or enter a password... there really isn’t anything that special about them.  These are all things anyone can do.  If someone’s been chosen for a great destiny, my readers (or audience) are going to expect that it’s, well... great.  Definitely not mediocre or mundane.

--A chosen one whose “gift” is ridiculously specific to the threat they face
            Okay, this is a tricky one.  Sometimes, in an attempt to make things more believable by having them very toned down, a storyteller end up with a chosen one who has an extremely specific gift or ability. For example, if Dot has a complete immunity to radiation in the 395-405 nanometer wavelengths... which happens to be the exact frequency of the laser weapons used by the alien battle robots.  Or maybe the evil dictator is famous for killing his enemies with a specific variant of cyanide... a specific variant that Yakko’s completely resistant to after a bizarre childhood accident.
            I know, these sound kinda ridiculous.  But this sort of thing crops up again and again.  The writer gives the chosen one a very narrow-focus ability, and that narrow range is exactly what the protagonist needs.
            In a way, it’s kind of like when characters suddenly, for no reason, start preparing for a crisis that doesn't exist.  And now, when a crisis does suddenly happen two months later... Phew, good thing my character spent those two months stockpiling food, weapons, ammunition, batteries, medical supplies, solar cells...
            When I do this, I’ve removed all sense of a challenge and also damaged the willing suspension of disbelief.  Yeah, it would’ve been hard to believe that Yakko is immune to all poisons, but not as hard as it is to believe he happens to be immune to the very specific one he needs to be. It doesn’t feel like destiny, it feels like I created a flimsy coincidence to get myself out of a corner.
            Look at it this way.  If the threat didn’t exist, would this gift make our chosen one special in any way?  Or would it seem like a really weird character trait I added on for no reason?          

--A chosen one who doesn’t become invested in this other world  
            This is a biggie.  It’s rare, but I want to talk about it because it can kill a whole story.  I mean, bang, dead, tossed across the room.
            Most chosen one tales involve the idea of another world or society existing alongside our main one, often in complete secrecy.  Wizarding worlds, cabals of rebel freedom fighters, supernatural beings, and secret conspiracies are all fairly common    Our chosen one often serves as a bridge between these two worlds, both for other characters and for my readers.  And they’re usually the chosen one because they’re either going to save that world or, alternately, bring it down and save ours.
            Another key aspect of these stories is there’s almost always a moment of doubt. Some point where Yakko doesn’t believe he’s the chosen one, or maybe Phoebe just doesn’t believe in him anymore.  It’s when my protagonist suddenly realizes they could just walk away from all this.
            But they don’t.
            The Oracle told Neo he wasn’t the One.  The various ministers, and even Voldemort, give Harry a bunch of chances to just walk away and stop fighting.  How many times did Katniss toy with the idea of just running away to live in the woods?
            And yet... none of them did.
            In the especially bad chosen one story I saw recently, the protagonist was destined to stop a cruel, murderous overlord. But then a few things went wrong. And the love interest said “Maybe you’re not the chosen one after all,” and someone else said “You should just go.”
            So he did.  The chosen one just left and went back to his old life.  Started pulling the nine-to-five again as if nothing had happened.  Never looked back once until the others came looking for him again.
            Does that sound like a hero anyone’s going to root for?
            Y’see, Timmy, one of the key things here is that my character needs to care about this struggle past how it involves them. They need to care about the crisis and the people involved in it. Really, their role as the chosen one needs to be secondary.

            And that’s that.  Four ways my chosen one might not be the best choice for a character.
            Speaking of which, next time I may talk about characters a little more.
            Oh, and this Sunday is the Writers Coffeehouse.  Noon to three at Dark Delicaices in Burbank. Stop by and see how eloquent I sound when I have to talk about this stuff on the fly.
            Until then... go write.