Running
late, as usual. In more ways than one. I
was looking back and realized I haven’t done a solid Halloween-related post in
ages. So this is doubly long-overdue.
Anyway...
I wanted to
revisit something I blabbed on about once a few years back. I figured it was worth going over again for
the holidays and for general purposes.
When I sit
down to write something scary, it helps to know just what I’m trying to
accomplish. “Scary” means a lot of
different things to a lot of different people, and some of that depends on
context. Do I want to make hearts race
or blood run cold? Am I trying to make
sure someone never walks down a dark hall again, or that from this point on
they can never eat chicken and rice without thinking of... well, other things?
Someone
with a sheet draped over them can be funny, creepy, or plain terrifying, but if I don’t know which one I’m aiming
for, it’s much harder to accomplish anything.
I mean, I can’t get the desired effect if I don’t know which effect I
desire, right? It’s like playing pool
(or billiards, for you continental types).
I can call my shots or I can smash the cue ball into anything on the
table. Either way, there’s a chance of
getting a ball in a pocket, but one’s got a much better chance of doing
something impressive.
With that
in mind... what kind of scares am I going for?
There’s a
bunch of arguments to be made in several directions, but I think fear, as a storytelling
device, generally breaks down into three basic categories. Stephen King’s said something similar a few times, and I’m kind of expanding on that in my own way. There’s a couple different names people use
for them, but for our purposes today, let’s call them the shocker,
the gross out, and dread. These
three form the core elements of most scary stories. They’re the base ingredients, as it were.
Let’s
review...
The
Shocker- This is when something unexpected happens and makes
the reader or audience jump. It’s an
immediate fear caused by something happening right at this moment. When that bear trap snaps shut on someone’s
leg or they get a machete in the head, that’s a shock. Ever seen someone’s eyes bug while they’re
reading? They probably just found a
shocker. A lot of the deaths on Game
of Thrones tend to be shockers because—as violent as that world is—we don’t
expect to see people we like bite it on such a regular basis. Individual shocks can be stretched out a bit with
chaos and shouting to keep it going—especially on film—but a shocker is really a
short-lived thing.
The shocker
is a powerful storytelling tool, don’t get me wrong, but it’s important to
remember that it can’t stand on its own for long. By it’s very nature it’s quick and done. There can be fallout and aftershocks, but
they’re always going to be weaker. I also can’t use shocks one after
another. Repetition bleeds their
strength and can even make them lean into comedy or (worse yet)boredom.
The
Gross-Out - As King himself names it.
This is when things are just disgusting.
It’s when I tap into the reader’s sense of revulsion and maybe even
induce some nausea. It’s when we spend six
paragraphs going over the exquisite sensation of lifting someone’s
still-attached eyeball out of their socket, maybe turning it around to get a
view of the room, and then sliding sewing needles into it (maybe even through
it) again and again until it bursts and the warm liquid runs down the optic
nerve and drips into the empty socket.
Which then gets packed with salt.
Or maybe it’s just about running a lawnmower over a zombie and
describing every color and texture as the half-rotted body sprays out across
the grass.
One of the
big differences between the gross out and the shocker is duration. While a shock loses power the longer I try to
prolong it, a gross out can gain strength as it goes on and on (and thus,
torture porn was born). Still, like
anything, if it goes on too long or happens too often, my readers will get
bored with the gross out, too.
Another
interesting point. The audience often
(but not always) knows the gross out is coming. Anticipation is part of it. We don’t have pages and pages of set-up, but
it rarely pops up out of nowhere (because if it did, it’d be a shocker).
Dread
- This is when something doesn’t happen, but we know it could. Or maybe it’s something we know is
happening even if we don’t actually see it.
Dread is fear of potential events, if that makes sense, which puts it
very close to suspense. We know
any minute now something’s going to
crawl out of the shed or reach out from under the bed, and the fact that it
hasn’t yet is what gives us the chills. Dread
needs enough space for my readers to realize things aren’t matching up within
the story or within their own experiences.
It works well in larger tales because there’s space for back story, but if I’ve got enough experience I can make it
function in tighter spaces
Now, there’s
three catches that come with me using dread.
One is that it relies on me having a very solid grasp of how my readers are going to react and what they’re going to know. If I say you’ve been invited to the Strexcorp
company picnic, most of you are going to shrug, put on some sunscreen, and head
down to play volleyball. I have been
known to have a bug thing now and then, but I shouldn’t assume everyone will
find the sight of a cockroach to be the most awful thing ever. If the shocker is a sledgehammer, then suspense
is the scalpel of fear.
The second
catch is that dread relies on the audience having... well, not to sound elitist,
but it depends on a certain level of intelligence and involvement. If you try explaining climate change to a
chimpanzee, you’ll notice they don’t get too worried about it—assuming they sit
there for your whole lecture. The huge
reveal about David Warner’s photographs in The Omen doesn’t pack
anywhere near the same punch if I come in when they’re done examining the
priest’s apartment (see—you should’ve watched The Omen and then this
would make sense). Dread requires an
investment and an attention span.
Last but
not least, dread needs good characters more than the other two types of
horror mentioned above. My readers need
to be able to identify with what a character’s going through. If they can’t, this isn’t a story, it’s a
news report.
Now, after
all that, here’s one more mouthful for you to digest. Did you notice that each of these types of
horror has a different time investment?
The shocker is quick, the gross out needs a few minutes, and dread really
takes its time. Each one is very
distinct. I can’t expect to stretch a
shock over two or three pages and I can’t build a sense of dread in a single
paragraph.
Once I know
just what I’m trying to do, it’s easy to see how each type of horror should
work on the page and also how they can work with each other. A lot of old ghost stories are little
suspense tales that build to a shock. A
lot of torture porn films start with a
bit of dread, but then dive headfirst into gross-outs punctuated by
shocks.
Y’see,
Timmy, when I’m writing horror I need to be aware of the effect I’m trying to
create and how much space I need to accomplish that effect. If I’m trying to build a sense of dread in
less than a page, or if I want to make a shock last for just as long, my story’s
doomed. These are things that are very hard to manipulate.
Of course,
it’s possible to do scary things without any of these core elements, just like
it’s possible to bake without using flour or sugar. But I need to be aware that working around these things means a lot of extra effort. And maybe some really clever thinking.
Next time,
I want to break this bad habit of running late and start over from scratch.
Until then,
go hand out candy. Oh, and write.