Thursday, May 20, 2010

Background Noise

A multi-purpose title, as will hopefully become clear.

Submitted for your approval is one Theresa Cano. Theresa was a character in the early drafts of The Suffering Map, my first solid attempt at a novel. She’s a young woman who works as a cleaning lady in San Diego to pay for her night courses in computer engineering. Theresa’s going to build the first thinking computer, you see. As it turns out, one of Theresa’s regular employers is an antique store owner named Lois Antanello. Lois is kind of an old bitch, to be honest (she is one of the lesser villians of the book), but she pays well so Theresa bites her tongue when Lois snidely refers to her “immigrant accent.” Theresa has no accent, you see, because her family’s been living (legally) in southern California for about fifty years longer than the Antanellos, who showed up just after World War II. As it happens in the story, Theresa is working there in the antique shop one day when Lois gets a disturbing phone call from her namesake, her Uncle Louis, who is, as some folks might say, a very bad man.

Keep all that in mind. We’ll be getting back to Theresa in a bit.

Names and descriptions are a kind of shorthand for readers. They let the readers know this person is important. They could be the protagonist’s best friend, an old lover, or an old rival. Maybe we’re supposed to note the color of their eyes or just remember them when their dead body shows up fifty pages from now. We don’t know yet why they’re important because the story’s just beginning. But when the writer takes the time to give us someone’s name and what they look like, that’s a sign to us we need to remember this person. They’re an actual character.

As such, a horrible mistake beginning writers tend to make is when they name and describe everyone. Every single person on the page gets a name, age, body type, ethnicity, and a quick (or not so quick) personal history. This is great for your main character, but it really sucks for the waitress who’s just saying “your drink, sir,” and putting a glass on the table.

The problem is that naming everyone clutters the story with characters. Yes, characters are great and they really make your writing. You can’t have good writing without good characters. However, pointless characters just drag on a story. As the reader, I’m trying to keep track of the important people and getting bombarded with the unimportant ones. An excess of characters is like that lady on the sinking ship who keeps insisting she needs to bring all fifty items of luggage into the lifeboat. All we really need to get moving is to get her in the lifeboat, but as long as she’s taking her time with hatboxes, makeup cases, and steamer trunks we’re not going anywhere.

Did you catch that? The sentence where I listed out all the types of luggage was kind of clumsy, wasn’t it? Because we don’t need to know all that. Your mind trips over it because, as an experienced reader, you instinctively know it’s not that relevant.

In his book Creating Short Fiction (check out the carousel at the bottom of the page) Damon Knight explains that a fact we don’t know is information, but a fact we already know is just noise. I’d add to that by saying a fact we don’t need to know is also noise, it just takes a bit longer to recognize it.

This mistake is lethal in scripts. Would you spend a full paragraph describing that waitress in so much detail in a novel? Then why would you do it in a screenplay, where the object is to make your writing as lean and tight as possible? Think about it. One hundred and fifty words spent on the hopes and dreams and legs of the cute waitress is 150 words you don’t get to spend on your main character. Or on that climactic action scene. So why waste those words on someone who doesn’t matter? There’s a reason people in film production refer to those folks as “background” or “extras,” and not as cast members. If we know she’s a cute waitress, that’s all we need to know.

Can you imagine reading the lobby scene in The Matrix if every person was named and described? The four cops at the metal detector when Neo and Trinity walk in. The two dozen guards who come filing out into the lobby. The whole scene would drag like nobody’s business. It’d be four pages of description before Neo even pulled out his second set of guns. Sure, maybe those guys have wives, kids, rich lives, and a lot of that, but for the purposes of this story they’re just there to catch a lot of bullets and a few kicks from Trinity. The screenwriters of The Matrix knew that none of those guys mattered, which is why that scene is barely half a page long.

And, yes, I used to do this myself. Remember Theresa? She existed for no other purpose but to overhear the start of a phone conversation. We never saw her before. We never saw her again. When I removed her from The Suffering Map it didn’t even cause a ripple. She was nothing more than a clever way to get into the scene and fill an extra two pages. Once I realized that, I knew she had to go.

It’s not just excess characters, though. Any decription can be rich and lush and vivid, but what it will be, no question, is a pause in the story. A big description means a big pause and a big pause gives me time to wonder if I should be doing the laundry rather than reading. Do we need to know exactly what this apartment looks like? Every detail of how Yakko is dressed? Each line and panel and rivet of that armored exo-skeleton? The readers are going to fill in a lot of that for themselves, so if you’re spending time doing it--especially on elements that have no real bearing on the story--you’re just shooting your writing in the foot.

Now some folks might argue that such elaborate descriptions of every character, major and minor, is what makes writing great. To a small extent, they are right. To a far larger extent, they’re wanking off. Leonardo wasn’t scared of painting empty space when it was needed. Shakespeare knew sometimes a soldier was just a soldier and a crowd didn’t need to be anything more than a crowd. If you think you’ve got a better sense of art than them, knock yourself out.

When you write, make sure you’re focused on the foreground, and not spending your time and energy and pages on those distracting background elements.

Next week, something a bit more definitive. I’m going to prattle on something the reader should never, ever see in your writing.

Until then, go write.

Thursday, May 13, 2010

We Are The Dharma Initiative

If you know the show, you get the joke. And the topic of this week’s rant.

Last week I used a certain soon-to-be-ended island castaways show to demonstrate how you can construct a solid mystery, and also some of the common places mysteries go wrong. This week I’d like to look at mystery’s kissing cousin, the twist.

While a mystery is a piece of information the story’s characters are searching for, a twist is when a piece of information is revealed that the characters and the audience didn’t even know was being kept from them. They don’t even suspect this information is out there, waiting to affect the story.

When we discover that Oceanic 815 crashed because of Desmond and the Hatch computer which controls magnetic energy, that’s a twist. Realizing that we’re not watching drunken Jack Shepard in a flashback but in a flash-forward is also a twist. When we learn that John Locke never came back from the dead, he’s been the Smoke Monster all along (or the Man in Black, if you prefer), that’s a great twist. The story--and our own expectations--have been leading us to believe one thing, and it turns out the truth is something else. The key thing to remember is that when a twist is revealed, it should change how we interpret events that have happened in the story so far.

Those are the two points it takes to make a solid twist. The information has to be something the characters and the audience didn’t know. The information has to change how the characters and/or the audience look at past events in the story. That’s pretty much it.

For the record, the twist is probably tied with the mystery as one of the top things fledgling writers try to do and fail. How do they mess this up? Allow me to tell you a little story...

A few years before the ranty blog came into existence, I had the misfortune of working on a really bad, straight-to-DVD sequel to a fairly popular film. The original had a tight, clever mystery story with multiple twists and double crosses. Oddly enough, though, it was far better known for numerous sequences with Denise Richards soaking wet and at various levels of nudity. Go figure.

The sequel I worked on had some of those twists and double crosses, but they weren't very tight. In fact, when you actually broke down the story... most of them were complete nonsense. The writers had just thrown in tons of "reveals" without seeing if any of them made linear sense. Some of the facts revealed in the course of the story were either already known or could’ve easily been deduced without too much trouble. It was kind of like the big reveal that I have a blog! Yeah, I’ve never said it in so many words, but there it is. Or perhaps you'd be stunned to discover the blog has Amazon links on it!

Yup, all the skeletons are coming out of the closet now.

The revealed information that sequel script kept tossing out also didn’t have any impact on the story. Which, as I mentioned above, is one of the key elements of a twist. It has to change how we interpret the things we’ve read or seen up until this point. If it doesn’t, it’s just pointless information. The sequel’s reveals just kind of... sat there.

Y’see, Timmy, some writers try to push a reveal as a twist when it has no bearing on the story. Would it change the story of LOST to discover Hurley also loves The Last Starfighter? Or that the Dharma folk used the Smoke Monster to frighten children? Would we look at the past two seasons in a new way if we learned Sayid drank for a week straight after Nadia was killed? Odds are none of you knew any of this, so it is revealed information, but none of these revelations twist any of our perceptions of the events or characters. Which is why the writers never tried to make that type of stuff feel like a big revelation.

I’m just making all that stuff up, by the way. I think Hurley is a Star Wars purist.

Now, there’s one more potential catch to a good twist, but this one has a bit more leeway. A twist depends on a certain amount of story coming before it, because it gains power and impact when there’s more story for it to... well, twist. It’s difficult to manage a successful twist in the first ten pages of a manuscript, but a lot of people try to do it anyway.

The first major twist of LOST was, arguably, the reveal that Locke was in a wheelchair before the crash of flight 815, the same wheelchair we’ve seen other survivors using as a cart to move stuff across the beach. I say arguably because there is one before it, but it kind of feeds into what I was saying about needing a certain amount of storytelling ahead of time. In the two hour pilot, there is the brief mystery of who was in the handcuffs. We know somebody on this flight was a prisoner, but who? The logical assumption is Sawyer, which is why we’re all surprised to discover it was small and sometimes squeamish Kate.

This is a twist, yes, but like the quickly-solved mystery this bit of information is revealed so soon it’s almost a regular plot point. Discovering Kate was the federal prisoner forces us to rethink 50 or 60 pages of storytelling, but learning that Locke was in a wheelchair makes us look at almost 200 pages in a new light. It not only forces us to re-evaluate the John Locke we’ve seen up until now, but also the island and the plane crash itself. When it's revealed that the Smoke Monster is a sentient, thinking creature at odds with Jacob and the Others, that requires us to re-examine all five seasons of the show so far.

Because that’s a big, head-turning twist. The kind that makes people go “Oh, wow...”

Next week, I’d like to focus past all the background noise and talk about another common mistake with overwriting.

Until then, go write.

Thursday, May 6, 2010

The Mysterious Island

Not to be confused with the uncanny valley, which is another phenomenon altogether...

So, there’s a show on television called LOST. Maybe you’ve heard of it? It’s not terribly popular and has only survived because of a miniscule-yet-devout fan following. Oh, and it completely changed how people approach one hour dramas on television and proved a genre show can hold its own.

Proving something, of course, doesn’t mean anyone’s learned anything. The recent Wall Street collapse has pretty much flat out proven trickle-down economics doesn’t work, but people still rally behind that mentality.

But I digress...

By the way, I’m going to be tossing out some spoiler-esque stuff here. If you’ve never seen the show and have been planning a one-month Netflix marathon once it’s over, you may want to skip today’s little rant. Maybe next week’s, too. A good part of storytelling is getting the twists and reveals when you’re supposed to, so if you want to enjoy this show as it was intended, take the week off.

Because of the phenomenal success of LOST, numerous shows tried to mimic its formula and failed. I’ve seen dozens and dozen of fledgling writers try to mimic it and they’ve failed, too. And, interestingly enough, they’re all failing for the same reasons. They don’t understand what they’re doing.

That sounds a little flip, I know, but that’s what it comes down to. These folks tried to copy something they saw, but they didn’t actually understand what they were seeing. In one sense, open-heart surgery is cutting open someone’s chest and poking around with steel tools, but we all understand that there’s a lot more to it than that. This is why nobody reading this grab for a steak knife when Uncle Wakko complains of chest pains.

At its core, this failure of storytelling comes from not understanding the difference between a mystery and a twist and how they both succeed. They’re two very different things, they each work a specific way, and they’re not interchangeable. Let’s slap a simple definition on each one.

A mystery is when the main character(s) and the audience are aware that a piece of information has been hidden or kept from them, and the story usually involves the search for that unknown fact (or facts, as it may be). How did a polar bear end up on this tropical island? Why do these six numbers keep appearing everywhere? Who built this gigantic statue on the shore, and how did it get smashed? At it’s simplest, a mystery is a question someone in your story is asking and trying to find the answer to.

Now, here’s how people tend to screw this up.

In a mystery, the key element you have to remember is that the characters are aware of it. They’re searching for answers, or at least they’d be somewhat interested to find those answers. Because of this, the strength of a mystery is entirely dependent on those characters. If we (the readers or viewers) don’t care about the characters, we don’t care if they reach their goals, and in this case their goal is solving the mystery. In the same way a good character can make you empathize with a broken heart or an amazing triumph, they’ll make you want to know what the answers is behind a given puzzle.

Using LOST as an example again, think of the first three or four episodes. The first episode (or first half of the two-hour pilot) is nothing but character development. It’s about who survived the crash and giving us a quick thumbnail of their personalities. At the very, very end of the episode, there’s a loud roar and we see something crashing through the trees in the distance. Episode two is more character, and then a bit more mystery. There’s a polar bear in the jungle and the something grabs the pilot out of the crashed plane’s cockpit (a pilot who was supposed to be Frank Lapidus, it’s worth noting...) and brutally kills him. Episode three is even more character and ends with a creepy radio signal left by someone who was shipwrecked on this island almost twenty years ago. It’s not until the fourth episode, “Walkabout,” that there’s undeniably something unnatural going on here.

So out of the first four hours of LOST, all the mystery elements add up to... maybe ten minutes, if you really stretch it. The rest is all character. And as has been said many times before, once we believe in the characters, we have to believe in what happens to the characters.

A lot of people get this backward. That’s the first big mistake. They try to start with the mystery, then later on they develop the characters and make them relatable. For the record, this almost never works. How many failed stories or shows or movies have you seen where the writers tried to front-load some kind of mystery with the hope you’d get interested in the characters as they tried to solve it? Remember, it doesn’t matter how cool or awesome or clever the answer is. We need to be interested in the characters who are going to find that answer.

The other important thing about a mystery is that it has to have a resolution. We love the mystery, we remember the mystery, and we’ll stick around while these characters try to figure it out, but eventually we need to learn why there’s a polar bear on the island and why all that’s left of the statue is one four-toed foot. Mysteries need answers. Even if they aren’t spelled out or blatantly said, the audience needs to believe an answer exists--and has always existed--and they’re not just getting strung along.

That’s another classic mistake some writers make. They try to dazzle their audience with what looks like a cool, baffling mystery. What they’re really doing, though, is just throwing out random elements they’ve seen before. Their puzzle hasn’t been thought out and they’re not starting with an answer. When a mystery has a silly, this-makes-no-sense resolution, it sours everything that came before it (assuming it wasn’t soured already). When a mystery is never resolved (to be continued in the next book or the next screenplay), it gives the audience the sense they’ve wasted their time.

That’s a great note for beginners, by the way--any fledgling writer is going to fail with a mystery that gets revealed “next time.” You don’t get another manuscript to impress editors, publishers, or contest readers with. You just have this one. If you’re someone reading this blog and you don’t have two sales under your belt (not dollar options, not back-end deals--sales), “to be continued” is almost guaranteed to be the kiss of death.

There’s another aspect to the resolution, too. If we find out the answer too soon, this wasn’t a mystery, just a minor plot point. Who burned Michael’s raft is never really a mystery because we almost immediately discover it was his son, Walt, who kind of likes it here on the island. What Jacob’s lighthouse is for also isn’t much of a mystery because we get the answer about fifteen minutes after we first see it. A mystery takes a little time and generally gets answered near the end of your story, which means you story needs to have an end. Many folks have commented on the thumb-twiddling quality the third season of LOST had. This was because the writers didn’t know when their show was going to end and were left unsure how to reveal their clues. Once they were past the beginning, the middle of their story rambled because they didn’t know where (and when) the end was. As I mentioned above, a mystery needs a solid conclusion, and that conclusion can’t be pushed off to some other time.

Speaking of pushing things off until another time, this is getting a bit long and I’m going to wrap it up. Next week I’ll use our favorite island castaways to rant about twists and some of the common mistakes people make with them.

Until then, go write.