I wanted to
revisit something I blabbed on about a few years back. I’ve kind of touched on it a few times since
then, but I thought it would be good to just babble on about it more
specifically. So if you’ve been reading
this for a while and you have a phenomenal memory... sorry.
I see a lot
of television shows that are getting rolled out and cancelled just as fast. One thing that amazes me is how
many of them don’t really seem like television ideas. They’re cool ideas, yes, but many of them are
very A-to-B sort of stories. My
characters have been presented with a single, overriding problem or conflict,
and once they resolve it... well, that’s it.
Which is a great thing for a feature film or a single season, but very
rarely works well with a long-running series.
And I’d say
that long string of cancellations kind of backs me up on that.
Some story
ideas are, as I just mentioned, pretty much straight line affairs. There may be a few steps, but in the end it
comes down to achieving a single goal. There
are also the broad ideas, the ones you tell people and they say, wow, that
could go on forever. In the past, I’ve
referred to these, respectively, as limited and unlimited
concepts.
What do I
mean by that?
An unlimited concept generally
has a very broad scope. Sherlock Holmes
uses deductive reasoning to solve mysteries.
Spider-Man and Batman fight crime to make up for the death of their
loved ones. Captain America and Superman
fight to protect rights and ideals that they believe in. Joe Ledger is a soldier turned cop
turned super-agent working for the mysterious Mr. Church (or is it Mr.
Deacon?). The crew of the starship Enterprise
explores the distant reaches of the galaxy.
Jack Reacher just wants to wander and see the country, but he’ll stop to
help folks out sometimes. Detective
Kennex and his android partner, Dorian, investigate homicides in the future.
A key thing
to note. When we talk about unlimited
concepts, nine times out of ten we end up talking about the characters over the
plot. Sometimes it’s the setting, but
usually it’s the characters. An
unlimited concept isn’t about a specific set of events, which is why it’s also
sometimes also called an open story.
A limited concept, as the name
implies, can only go so far. As I
mentioned above, it’s an idea that has an end inherently built into the
concept. A road trip story is a classic
limited concept—as I mentioned above, it’s A-to-B. We’re trying to get (physically or
metaphorically) from here to there. The
passengers of Oceanic flight 815 want to be rescued from their weird
tropical island and the residents of Chester’s Mill want to be rescued from the
big invisible dome over their town. Tom Jackman wants to find a way to
control his dark half. Mark Watney wants
to find a way to survive on Mars for the years until a rescue mission
comes. The crew of the starship Voyager
wants to make their way home from the other side of the galaxy.
In all of
these cases, the characters have very clear, straightforward goals. Once that goal’s reached, the story is
over. It doesn’t mean everybody in
Chester’s Mill lives happily ever after or the Voyager crew never goes
into space again, but those are all different stories which don’t have to do
with the premise I mentioned above.
Why am I
babbling about this?
If I don’t understand
what kind of an idea I have, it’s very easy for me to mess it up. Trying to play one as the other almost never
works. By their very nature, these
concepts are very true to themselves.
For example...
Several
years back I was part of the staff for an online game. One time while we were brainstorming new
quests for the playerbase, someone suggested taking one of the old ruined
castles at the fringes of the map and making it haunted.
“Okay,” I
said. “And...?”
“It’s a
haunted castle.”
“Right. So what’s the quest?”
“It’s. Haunted.”
An
unlimited concept is almost never a story in and of itself. It’s almost always lacking any sort of plot or narrative structure. I need to add elements to make it work as a story (or a quest). A fair number of “art” films tend to be
unlimited concepts—they’ve got fantastic characters, beautifully rendered
locations... but nothing else. Nothing
happens because unlimited concepts don’t contain a conflict or goal for the
characters to strive for.
On the
other hand, a common thing I see people do with limited concepts is to keep
pushing the goal away to extend the story (or series). It’s an A-to-B, which means when I hit B the
story is over. So some folks will swerve
around B for a while, maybe go back to A because they forgot a few things. Somehow we end up at 4.2 (no idea how we got
here), then we get close to B and veer off at the last minute... If I’m doing a Los Angeles to Boston road
trip, think how annoying it would be to start circling Boston but never
actually get there. Or I suddenly find
out I need to be in San Diego instead.
That’s what it’s like when a limited concept artificially extends
itself.
It’s also
cheap if I pile on the limited concepts, giving my characters a dozen or three
goals that need to be achieved—either all at once or one after
another (see above). In my earlier days,
before I had a better grasp of structure, I thought this was how you filled a
book. I still see lots of writers do it
when they start out.
The truth
is, it’s very tough for either of these concepts to work alone. An unlimited one almost never does, but that
hasn’t cut down on the number of art films or “experimental” stories. A limited one might squeak by as what’s often
called a “plot driven” story. Neither of
these tends to be very satisfying.
For a
really great book or screenplay, I need both working together. I need to put that fantastic character (the
unlimited concept) and give them a solid goal they need to achieve (the limited
concept). As I’ve often said, my story
won’t succeed without good characters, but they also need to do something and it needs to challenge them somehow.
If I don’t
have good characters or I don’t have them doing anything... well...
The math
isn’t that hard.
Look
through that document of story ideas. Or
the file folder. Or the notebook. If you’re reading this, odds are you’ve got
at least one of those. Figure out if
your ideas are limited or unlimited. Because
then you can figure out what they need to become solid stories.
Next
time... well, there haven’t been many comments lately, so I’m guessing none of
this stuff interests a lot of you. So
next week I’ll try to redeem myself
Until then,
go write.