Sorry this
is a bit late. Apartment-and-cat-sitting
and I’m losing a lot of time driving
back and forth.
If you’ve
been on the internet lately, especially to any writing-related sites, you’ve
probably noticed a lot of what I like to think of as film-school
mentality. It applies to books just as
much as movies, but I think it’s a mindset that really began with the spec script
boom of the late eighties and early nineties.
The people who display this mentality toss around a lot guru-istic terms
and can give you long, exacting lists of why your story doesn’t work, and they make it sound like they really know what they’re talking
about.
Now, I’ve
talked a few times (although none recently) about criticism. A good critic of my work is someone who’s
going to be honest about what works and what doesn’t. Someone who just says “this sucks” isn’t
helping me in the slightest. They’re also going to be able to explain why those
elements do or don’t work. But not all
of these reasons are going to hold, because sometimes they’re based on a faulty
premise.
Which
brings us to reverse-engineering.
Reverse
engineering is when you study how a piece of technology is built, work
backwards to its initial phases, then work forward in creating your own.
For
example, let’s say a UFO crashed in New Mexico back in the ‘50s. My crack team studies its propulsion system,
figures out it works off some kind of magnetic drive, and then eventually
figures out how to build their own magnetic drives for monorails and Mk VII
Space Shuttles (shhhh, no one’s supposed to know about those). That’s reverse engineering.
It can also
be something mundane. I can buy a toy
like Grimlock the Dinobot, take him apart, and isolate all the individual components. Then I just recast those parts, reassemble
them, and look at that—I’m making transforming robot dinosaurs that look and
work just like the one I studied.
Now you’ll
notice I used two different machines in my examples. One’s alien-level tech and the other’s a
fairly complicated toy, but they’re both mechanical. There’s a reason for that. Reverse-engineering is a very mechanical
process. It relies very heavily on the
fact that these processes work the same in each direction. A to B to C, C to B to A, and then A back to
B back to C. I can’t take Grimlock
apart, put the components back together again, and somehow end up with a Barbie
doll.
However...
This isn’t
true of stories. Stories are much more
organic. They depend on a high degree
of empathy between the writer and the reader. The elements of a
story can go together many different ways, with many different results. Sometimes, a story just works and no one can
tell you why.
Y’see, Timmy,
unlike Grimlock, there’s lots of ways the individual elements of a story can go
back together again. Grimlock’s parts
will make a robot dinosaur every time you assemble them, but story elements are
fluid and mutable. They can interact in
different ways. That’s why I can combine
a lot of the same characters, plot points, and themes to get a series of
radically different stories. The
Forgotten Door. E.T. Escape to Witch Mountain. Starman. Brother From Another Planet. They’re all the same pile of story elements,
but these are all very, very different stories.
Think of it
this way... let’s fall back on cooking as a parallel (as I have once or thrice before). I want to reverse-engineer some
waffles. So if I break the waffles down
I’ll find flour, sugar, milk, eggs, and some heat binding them together. Maybe some chocolate chips, too. But those ingredients could combine to make
more than just waffles. I could take
those same ingredients and make pancakes.
Or muffins. Or cookies.
More to the
point, these ingredients can also make lukewarm gruel. Something watery and maybe even a bit slimy
that will make you gag. Just because
they went together one way and worked, or even three ways, doesn’t mean we can
make a hard fast rule that says all good things to eat have flour, sugar, and
eggs in them. Or that anything with flour, sugar, and eggs in it is good to eat.
This is why
I’m against most gurus and how-to writing books. You can’t come up with solid rules for how to
write a story by reversing the way you analyze them. Using story A to critique
story B may work in a classroom, but it won’t work when I try to write a story. Because we’re all writing different stories
and we’re all writing them in our own way for our own chosen
audience. Just because a set of rules
can be applied to a novel like To Kill A Mockingbird doesn’t mean a book
like Carrie or A Princess of Mars is wrong for not following them.
I’m sure
most of us know someone (or several someones) who’s written a novel,
screenplay, or maybe even just a short story that follows all the rules and
tips from some guru or how-to writing book.
And these stories tend to be... well, kind of blah. They’re acceptable stories, they’re just kind
of mechanical. And that’s because these
stories weren’t written, they were manufactured.
Writing
just doesn’t work that way. Analyzing
stories does, but analyzing is not the same as writing. Just because I know how to do one doesn’t
mean I know how to do the other.
This is why
I’m always a little leery when people begin to dissect and critique a story
using terms like “turning points” and “redemptive moments” and “inciting
incidents,” usually while giving hard page counts for when all these things must
happen in a story. These are all guru
terms that try to pin down very vague, general things that change from story to story. The more specific those
terms are, the less accurate and useful they tend to be, and when people insist
on following these inaccurate rules to the letter... well, nothing good comes
of it.
Now, I’m
not saying there’s nothing to be learned from studying stories or films. That’d just be silly. But I need to understand the difference
between a set of general guidelines and a hard-fast
formula. I’m sorry to sound repetitive,
but there is no formula for writing a good story. None.
Bruce Joel
Rubin, the Oscar-winning screenwriter of Ghost (and also Deadly
Friend) made the keen observation a while back that we experience
stories through our gut. That’s where
every good story hits us, on one level or another. Stories that go through our heads never work,
because the minute we start analyzing we’re no longer immersed in the story.
This works
going both ways. When I write a story,
it needs to come from my gut. It’s not
meticulous or precise, it’s raw and emotional and often more organic than
logical. This is why stories that get
written to a made-up formula—stories that come out of someone’s head—end up
feeling like... well, the product of a formula.
Next
time... well, next time I want to talk about something I couldn’t care less
about.
Until then,
put down the how-to books and go write.