I’ve mentioned experience once or thrice over the past few posts, and I figured it might not be a bad thing to blather on about. It’s one of those things we all talk about and acknowledge, but also all like to believe we’ve got enough and don’t need any more. Mostly because... well, how much is enough? How do you even measure experience? Are there real-world units of experience?
Anyway, let me toss out a few things we can all think about. Like this story you may remember. It’s funny and I’ve told it before.
As it says in the little bio over on the right, I’ve got really
old
Anyway... a friend of mine from high school worked at the
Experience
is what you get when you don’t get what you want.
It was a clever pun, yeah, but the phrase stuck with me because... well, it’s true. If you talk to anyone who’s considered experienced, it’s because they failed or screwed up. Probably a lot.
Now—somewhat back on track—in one of the Sandman books, I remember someone (I think it was Eve?) told Matthew the Raven that everyone has at least three great stories in them. This is true, but I think there’s also an unspoken corollary there which is just as important. And it gets ignored a lot.
Yes, we all have at least three great stories in us, but we also have all have lots and lots of bad stories in us. Dozens of them. Maybe even hundreds. We have awful characters, contrived plots, cringe-worthy dialogue, and some incomprehensible structure. We’re not even going to talk about those horrible twists or the very awkward sex scene.
Yes, I’m saying we. I’ve written sooooooo much bad stuff none of you are ever going to see. My third grade attempt at a novel, Lizard Men From the Center of the Earth. My middle-school sci-fi novel. My Boba Fett and Doctor Who fan-fiction. My junior high fantasy novel. My high school werewolf-detective novel. My college novel, The Trinity. My after-college-moved-to-California novel, The Suffering Map. And mixed in there are a ton of comic scripts, short stories, screenplays, and I think even one solid attempts at a stage play. Thousands of pages. Thousands of hours of work.And pretty much across the board, all that work sucks.
It sucks on different levels, for different reasons, but don’t doubt that most of it sucks hard. I spent weeks and months and years in one case writing stuff that should never again see the light of day. I’ve got no problem admitting it. In fact, being able to admit it let me move from being a random dabbler to a serious writer. I spent about twenty years digging through all those bad stories and found the good ones underneath. Maybe even one or two great ones.
Writing all those stories was my experience. I had to get them out. Whenever you hear about an overnight success or an amazing “first” novel, odds are that writer’s got a really long string of awful work behind them. Sure, there’s always a chance they really are an overnight success—sometimes those great stories are right on the surface, the way a prospector might kick over a rock and find a gold nugget just sitting there. But for the most part, becoming a good writer means a lot of, well, not getting what you want. Doing the work and then doing... more work.
Y’see, Timmy, there’s an all-too-common belief that just finishing something means it’s good. I mean, I made it all the way through to the end on my first try. That’s a lot of writing. That novel must be worth publishing and being read, right?
But the truth is, the vast majority of first novels are awful. And that's okay. The second ones are pretty bad, too. Ex-Heroes was my first published novel, yeah , but it was my seventh-and-a-half attempt at writing one. And, as I hinted above, I’m really glad it was the first one people saw.
Because that junior high fantasy novel... jeeez, less said about that one the better. So embarrassing. On so many levels.
Sometimes we pour our hearts into something, spend weeks or months or even years on it, and we still don’t get us what we want. But at least we get some experience. If we admit we need it.
Next time, I think I want to talk about what was happening a few days before this.
Until then... go write.
I'm a software dev and we have an expression, "fail fast." To us, it means know when to give up and start over rather than spend time on something that will never work or need to be replaced right away even if it does. I think this could apply to a book, a chapter, a line of text, a scene, etc.
ReplyDeleteGood programmers don't get attached to bad work. If it's made of fixes for edge cases then it's not elegant or robust code. I think the same applies to how realistic or believable a scene is. If too many magical exceptions happen, too many people leap out from hidden alcoves, or batman pulls out the shark spray it's probably not a well constructed scenario. The damage probably started many pages ago; the audience will see the band-aids here.
For me, if a chapter isn't working (or even a character) they get the chop instead of a fix and I try a new direction. I put the unfinished work in a note called "crap." Once in a while I'll steal a choice sentence from there, but it's mostly just a graveyard for bad ideas.
My last outline was a state chart diagram though... so everybody has their own process =)
Thanks for the post.