Showing posts with label transplants. Show all posts
Showing posts with label transplants. Show all posts

Thursday, May 23, 2019

Recycling

So, I wanted to blather on about something that seems to come up now and then.  I’m guessing for at least three out of four of you, this is going to seem kinda obvious.  But for that other person... you may really need to hear this.  No matter which direction you’re approaching it from.

I’m a big fan of recycling. Fan’s probably not even the right word. It just seems like a no brainer to me. Why wouldn’t you do it? Why would someone be against it? We recycle our glass and plastic. We compost a lot of our food waste and cardboard and even some old clothes. Yeah, you can compost old clothes.  Weird, I know.

We reuse and repurpose a lot of stuff, too. That comes out of, well, being poor.  Even though I’m on a much better footing these days, financially, I still try to reuse things. We never broke the habit of using those spaghetti sauce mason jars as glasses. Half our Tupperware is take-out containers. And I still look at frozen pizza boxes as potential tanks.

What’s odd, though, is a certain subset of folks who’ll mock you for doing this with your writing.

I’ve brought up many, many times the need to cut manuscripts.  We write so much stuff that gets trimmed away.  Clever bits of descriptions.  Cool dialogue.  Sometimes whole scenes, subplots, or even whole characters. When it comes time to hone and focus that first draft, all these things can fall under the editorial knife.

Now, weird as this may sound—like I said, for most of you this is going to sound bizarre, but—some people think this cut material’s gone for good. It’s been deleted. Even if some record still exists, it’s unusable now. Toxic. Radioactive. It’s somehow been tainted forever.

I think a lot of this comes from people who lean a little too heavily on the art side of writing. Oddly enough... the ones who don’t write that much.  They get a little too focused on the idea and the craft and the ART of it. I put these words together in this way for this story.  I didn’t use them like that or like that, and so pulling them out and putting them somewhere else would just be wrong.  It’s not what I first intended.  It’s not what those phrases were created to do.

If I listen to those folks too much... or maybe if I am one of those folks (it’s okay, admitting it is the first step)... I probably have a somewhat shallow view of recycled material.  Those dialogue exchanges that I cut, or that subplot or character... they’re not going to work anywhere else.  I’m not being artistically honest or something like that.  How could a character crafted for story A possibly work in story B? Dialogue that I’d intended for X just shouldn’t work coming out of Y’s mouth, especially if Y’s in a completely different book.

And if I do try it and it does work... well, that just says something about me, doesn’t it?  I probably don’t know what I’m doing. My writing must be pretty thin and generic if I can just pluck some material from here and drop it in over there.  I’m probably lazy as hell in other aspects of my life, too.

If you happen to be the one out of four who thinks this... sorry.  It just isn’t true.  In any way.  Just in case my tone wasn’t carrying through.

Of course I can repurpose material. Artists have done it throughout history.  We jot down notes for one thing and end up using them for another.  We cut from that and then repurpose it for this.  Exchanges of dialogue. Neat ways to describe something.  Maybe a whole scene of morning-after awkwardness or a supporting character who got nixed for space.

Granted, none of this is going to slide right in without a bit of work and some tweaks.  I’m probably going to have to change a few proper nouns, and possibly a few personal pronouns, too.  Maybe an adjective or three.  That’s just the nature of such things. But it’s still absolutely fine to use it.

And honestly, because it’s older stuff I didn’t use before... I may have improved since I first wrote it (hopefully I have). That was a great bit back then, but y’know, if I just did this it’d be fantastic.  Or maybe he seemed like a good character for back then, but now I realize this should all really be centered around her.

I’ve got a book coming out later this summer/early fall called Terminus (that’s probably what we’re calling it), and it’s got a discussion between two characters I’ve been trying to use for almost eight years now. Seriously. I had to cut it from another book, but it’s got some great character stuff and I’ve always wanted to use it. Terminus finally gave me a great place where it could fit. And, yeah, it needed some adjustment to fit in this story with these characters at this point in the overall story. But it’s still 80-85% the same and I think folks are going to love it when they read it.

Still not convinced? Are you one of those one out of four who’s ready to pop down to the comments and point out I'm one of those lazy hacks who barely qualifies as a real writer?

How about Ray Bradbury? Is he a lazy hack? Most of Fahrenheit 451 is recycled ideas, after all. Bradbury had already used the firemen (the book burning ones) in a bunch of different short stories.  They even show up in The Martian Chronicles.  He'd also done longer stories about book burning and corpse-burning (seriously).  The spider-like Mechanical Hound is from an old short story he’d never finished.  There it‘s a law-enforcement tool used by sheriffs and police. He lifted the entire description, almost word for word, and dropped it into 451, along with some dialogue about it. Heck, the whole book is an expanded version of his short story "The Fireman" which he expanded into a novella and then expanded again into a full book.

And he's not alone. Lots of writers have files of material they had to cut. And they're always trying to find that material a new home.

Y’see, Timmy, yeah, writing is an art. But like every kind of art, the “how I do it” is entirely up to me. My manuscript might be pristine and pure and new. It might make Frankenstein look like somebody with a small appendectomy scar. But honestly, none of that matters. The only thing that matters is the manuscript I have at the end. Does it flow? Are the characters believable?  Is the plot interesting? Does the dialogue ring true?

Then it’s good.  And that’s all that matters.

Next time... okay, to be terribly honest, next time is the day before my birthday. One of those milestone, “we should make note of this” birthdays. What I’m saying is, I’m probably going to be drunk. Which means I’ll end up talking about Godzilla or something.

Until then... go write.

Friday, February 1, 2019

Trying Too Hard

            Running a day late. Sorry about that. 
            So, I kinda wanted to revisit an idea I’ve talked about once or thrice.  But I’m going to come at it from a new angle, so don’t worry—you might still get something out of it.
            I’m guessing four out of five of you reading this probably dabble in what often gets called “genre fiction.”  It’s when we can slap a quick, easy label on a manuscript.  Sci-fi.  Fantasy.  Romance. Horror.  And there’s sub-genres and sub-sub genres and the labels can just get more and more specific.
            I’m also sure everybody here wants to write the best stuff they can.  I hope you do, anyway. The coolest sci-fi, the most heart-warming romance, the creepiest, gnaw-at-your-mind horror.  That’s the goal, right?
            When I started telling longer stories, it was my goal.  I tried to make everything cool.  I tried to have all those moments that made people gasp with excitement and terror.  I tried to make my story like the other stories I’d seen that did these things.
            But I had a couple of invisible issues, so to speak.  Problems I didn’t even know I was dealing with.  And a lot of them burned down to experience.
            First off... well, I was really new at this.  In every sense.  Some of you may remember me saying that I got my first rejection when I was eleven.  And at that point about 90% of my intake was comic books and old Doctor Who episodes, with the occasional Star Wars novel here or there.  And, in the big scheme of things, I hadn’t even read a lot of those.  So a lot of the stuff I thought was bold and clever was actually cliché, well used tropes.  It was just that I’d never seen them before.
            For example, one of my favorite comics as a kid was ROM.  But it wasn’t until much later that I realized ROM was pretty much just Bill Mantlo doing his own version of The Invaders, which was really Larry Cohen doing his own version of Invasion of the Body Snatchers, which was Hollywood doing their own version of the story from same-named novel.  And there’s nothing wrong with any of that... except my assumption that the elements in ROM were completely new and never seen before.
            Second was me trying to do all this cool stuff in my own writing.  There wasn’t anything wrong with the individual ideas, just that I was trying to do them at my clumsy, inexperienced level.  Trying to be cool.  Trying to be scary.
            For example, again, y’know that bit in every other horror movie when something bursts out from around the corner or behind the curtain, and it just turns out to be a cat or Wakko playing a stupid prank?  We generally call that a cheap shot.  Cheap shots aren’t scary—they’re the storyteller trying to be scary.  It’s me ignoring whatever’s going on in the actual story to toss a cat in your lap.   Another one that comes up a lot—especially in films—is nudity  Some people think throwing in random nudity is hot or sexy.  But just as often it can be creepy, demeaning, or just... weird
            When we toss in random, unconnected elements like this, we’re doing it to try and create an effect, not for the sake of the story itself.  It doesn’t matter how the cat got there or why it decided to leap randomly out after sitting quietly or why Phoebe decided walking through a cobweb meant she should take her shirt off while she was exploring the cellar.  It’s all just a storyteller trying to get a reaction, and how they get it is kind of irrelevant.  The ends justifying the means, as some folks might say.
            Which is, in my mind, kinda crappy storytelling.
            Some of you know that I like watching bad movies on the weekend and live-tweeting big (often easily-avoidable) story problems that come up.  A while back I watched one, a horror movie, which had tons of scary elements in it.  Tons of them.  The problem was, it was just tons of scary elements from other stories and movies, all just crammed in an attempt to make things scary without any thought to the characters, the scene, or the story as a whole.  It almost felt like horror movie mad libs, where the filmmakers just said “Okay, we need a scary thing.  And another scary thing.  And another scary thing.  And...”
            There’s two issues with doing this.  One kinda connects to this “trying” aspect and the other is its own thing –I’ll get to it in a moment.  The other one is something I’ve talked about before.  I can’t take something that’s funny/cool/scary/sexy in another story, shove it into mine, and expect it’s automatically going to get the same effect.  Especially when the elements on either side of it are also random things from other sources.  An element can be really disturbing in your story but absurdly funny in mine.  There are tons of YouTube videos that prove this point—splicing together two elements from different films and creating an entirely new, different effect.
            And this brings us to the other aspect of the “many scary things” problem, which is also the third overall issue when I start cramming stuff into my story.  It’s also another one that I’ve mentioned a couple times before.  A bunch of story points is not the same thing as a story.  I can have a hundred cool fantasy elements in my manuscript, but that doesn’t mean I’ve told a cool fantasy story.  A few dozen sexy, romantic moments don’t mean I’ve written a good romance.  And the biggest pile of cheap shots and scary beats don’t add up to a solid horror story.
            When I just start cramming these things in, I’m breaking up whatever coherent story I might actually have.  It’s becoming that random bunch of story points that don’t add up to anything.  I need to be adding things that serve a purpose within the story, not just in what I want the story to do in some vague, overall way.  I want things to be sexy and romantic, sure, but in service to the story, not just to be five seconds of sexy or thirty seconds of romance.
            This is a tough thing to grasp, I know.  How can trying to put more action in an action story not be a good thing?  How can more scary things in a horror story not be good?  But this is one of those little, subtle lessons that lets us go from being adequate writers to really good writers.  Some folks like to fall back on “the end justifies the means,” but this ignores the fact that whatever means I use are going to  determine the kind of ending I actually get.  And if my means are just random, haphazard elements...
            Well, what kind of end will that give me?
            Do I want something that’s trying to be a cool sci-fi novel?  Or do I just want to write a cool sci-fi novel?  Y’see, Timmy, I can incorporate almost anything and everything I want into my story.  But I need to actually incorporate it and not leave it sitting alongside.  Because I don’t want a pile of elements—I want a pyramid.  A perfect structure that’ll awe people for ages after they’ve seen it.
            Anyway...
            Here’s a quick reminder that my new book, Dead Moon, is out exclusively from Audible in just two weeks time.  Believe me when I say there will be more reminders in the weeks to come.
            Next time, I think I’d like to expand on something I touched on here today...
            Until then, go write...

Friday, September 14, 2018

A Little Context

            Wow.  A wild week with Dragon Con. And then a just as wild but far less fun week on the floor of the game room when I threw my back out the day after getting home.  Just flopped there between the boxes and the brand-new couch I couldn’t make it up on to...
            But I’m okay now.  Well, much better... 80-85%.
            I’m still in the process of moving into my new place.  Yeah, I’m going to keep talking about this for ages.  And milking it for useful analogies.
            I’m guessing most of you have moved, and you know how it’s not just about that one day.  It’s a whole ongoing process—packing up there and spreading back out here.  I mean, we’re here now, but there are still maybe twenty or thirty boxes scattered through different rooms, and we’ve kinda developed unpacking fatigue.  That’s not even counting the library.
            We’re also discovering that some of our stuff is just... well, bad, now.  Things are in new configurations and combinations and some of them just don’t work.  They look kinda weird or ugly.  Sometimes, they actually don’t function correctly anymore.  This shelf was short enough to fit well below my old office window, but not this one.  Which leaves me with nowhere to put the printer.
            We’ve got a fair amount of stuff that worked there but doesn’t work here.  So it’s probably getting replaced.  Which means more weekends putting furniture together in my future...
            Funny thing is, this related to something I wanted to talk about.
            What a coincidence, right?
            I read a lot of books and watch a lot of movies.  I take in a lot of storytelling, just on a week-to-week basis.  And a common thing I see is people copying a beat or a character moment or some kind of set-up.
            To be clear, I’m not taking about plagiarism.  While there are some blatant rip-offs out there, and books that try to capitalize off other books, that’s not what I want to talk about here.  Those folks have much bigger issues to deal with than we have time and space to discuss...
            What I’m talking about is when people are using a moment they saw in a previous story and trying to get the same emotional resonance with the reader (or audience) as it did in that other tale.  A key reveal at just the right moment.  A fervent declaration of love (or at least lust).
            And they accomplish this by copying that original story beat as close as they can.
            Remember when the Hulk beat the crap out of Loki in The Avengers?  And then did the exact same thing to Thor in Ragnarok?  Funny as hell both times, right? 
            So now let’s picture an adult man doing that with a baby.  Holding it by one leg, swinging it up over his shoulder, and slamming it face-first into the ground two or three times.  That should be funny, too, right?
            No, of course not.  Hopefully you were all cringing a bit just at the thought of that.  It’d be nightmarish to watch, and for someone to actually think that it’d be funny...?
            Again these shelves worked in my old office, but not my new one.  Everything around them is different.  The windows.  The angles.  The carpet.  The colors.
            How about this one-- watching someone undress can be sexy as all hell.  Unbuttoning shirts.  Sliding out of pants.  Maybe just tearing open a coat if you’re both impatient.
            But in a different context, those very same actions can be mundane, annoying, or depressing. Heck, even kinda creepy.
            Yeah, someone doing that exact same little striptease can be creepy as hell.  Because if I’m seeing it from outside the bedroom window, maybe with some leaves in the way, while I hear that rough breathing... Hey, we all know what that handheld POV shot means.  We’ve seen horror movies.  There’s a psychopath out there in the bushes watching that person strip!  They’re probably wearing a weird mask and everything.
            I mean, assuming the director’s not just copying this shot and doesn’t understand what it meant in other films...
            And this may sound like extreme examples—talking about killing babies and stripteases—but it holds for pretty much anything.  Seeing a building collapse can be terrifying.  Or exciting.  Or frustrating.  Heck, if I do demolition for a living it could be boring.
            Y’see, Timmy, the problem with all of these examples is that sometimes people try to copy something they've seen in other stories without understanding why it worked in those stories.  Yes it was exciting/scary/titillating/romantic over there, but that was over there in a certain context.  The reaction it created isn’t something inherent to the elements themselves.  It was a result of the combining narrative voice and character development and plot structure that led up to them.
            Think about that striptease again.  Think of all the different ways it could be interpreted by someone.  It depends on when they see it.  Where they're seeing it from.  How they know the other person.  How that person knows them.
            Think of all the different ways it could be interpreted by an audience.
            And if I can’t think of any other ways... that might be part of the problem, too.
            Next time, I’d like to bounce an idea off you.
            Until then... go write.
            I’m going to IKEA again.  This time for bookshelves.

Thursday, March 29, 2018

What Why How

            Okay, I don’t have a ton of time this week because I’m trying to get a draft done.  Had a great time at WonderCon last weekend (thank you all for coming out), but I probably did a lot more prep than I needed to and lost some time.  So this one’s on me.
            Anyway...
            I’ve been trying to read a lot more this year. Combined with my usual Saturday geekery movies, it means I’ve been digesting a lot of stories.  And I’ve noticed a bit of a recurring problem.
            In a lot of stories, we’ll see characters do cool things or have bit s of mysterious dialogue... but it’s kinda hollow.  There’s nothing behind them.  No inspiration or motive or...anything.  It’s just action for the sake of action.  Being cool or mysterious with no motivation except to try to be a little bit cool or mysterious. The story progresses and we never find out why these things happened.
            I mean, I can guess why they happened.  The writer or storyteller saw this moment in another story and tried to transplant it.  But they only transported the moment itself—not all the other elements in the story that support it.
            If I’ve got a completed story—mine or someone else’s—here are three questions I should ask myself.

What is my character trying to do?

Why are they doing it?

How are they trying to do it?

            I should be able to give an answer for all three of these, for any character in my story.  And I can ask these questions at any time.  Right at the start.  Top of the second act. Just as we roll into the third act. At any point in the story, it should be clear to me (the writer) what the character wants to achieve, why they’re doing this, and what they’re doing to accomplish that goal.
            And I may not always get the same answer.  What Dot is trying to do in the first 50 pages of my vampire kaiju novel may not be what she's trying to do in the last 50 pages.  In fact, it probably won’t be.  It’s extremely common for goals to shift during the course of a story as my character learns new things.
            But there should always be an answer to these questions.  There needs to be.  If I can’t come up with an answer, it means my character is doing something unmotivated at best. At the worst, they’re not doing anything.
            Not only that, once someone’s gone through the whole story as a reader, they should be able to see the evidence of the answers in the story.  Once I know that Wakko’s trying to hide the fact that he murdered his brother, his actions in previous scenes should line up with this. Even if I didn’t understand his motives for doing something then, they should be very clear the second time through.
            Even before that, though, there should be some sense of why my character is acting this way or that.  Most readers aren’t going to sit through 200 pages of “just trust me.”  We need to have some sense of what the answers to those questions might be, even if it later turns out we completely misinterpreted them.
            Y’see, Timmy, there’s another way to think of these three questions. They’re my plot.  If my character has no reason for doing the things they do, or doesn’t do anything... maybe my story doesn’t have a plot.
            Flip through your story. Ask those three questions.  And hopefully... you’ll have the answers.
            Next time... it’s that time again.  Yeah, ewe know what I’m talking abut....
            Until then... go write.

Friday, September 23, 2016

Re- Formatting

            Not so much a pop culture reference as a tech reference.  Came up with that title and then remembered working with my first computer when I was... nine?  I remember having to format floppy discs before you could use them.  Anyone else remember that?
            Very sorry I missed last week.  Deadline crunch. Which I’m still in, really, but I didn’t want to miss two solid weeks in a row.
            Anyway...
            I was rewatching some episodes of an old show recently, and it struck me that it had a major format problem.  And as I mulled on it, it struck me I’ve seen this problem a few times before. Sometimes firsthand, happening right in front of me.
            I want to point out something... well, I’d say it’s obvious, but I don’t think it always is. I think it’s been muddled by a lot of would-be gurus and experts spreading bad information.  And since that’s what led to the ranty blog in the first place, well...
            Anyway, let me throw some wisdom at you.

            Novels are not comic books.
            Comic books are not television scripts.
            Television scripts are not movie scripts.
            Movie scripts are not stage plays.
            Stage plays are not novels.

            As I said, should be obvious, right?
            Thing is, each of those storytelling formats is unique unto itself.  Seriously. I can rattle off at least half a dozen inherent differences between any of them.
            We always hear people complain about changes when something is adapted from a book into a movie, but the simple fact is things have to change.  I cannot tell a story in a screenplay the same way I’d tell it in a book.  And I can’t tell a story in a motion picture script the same way it’d be told in an episodic television script.
            Let me give you some examples.
            Based off my own experience—as a crew person, a contest reader, and a screenwriter--I’d guess that 99.9% of all film, television, and stage work is done from the audience point of view.  The only parts that aren’t are the very limited POV shots that sometimes crop up in horror movies or thrillers(usually outside windows, inside closets, or across parking lots) and the rare experimental film like Hardcore Henry that was funded entirely by the powerful carsickness/nausea lobby.
            Contrast that with a book, where the author, with full control, can shift to any point of view they want. I can make the reader see, hear, and experience everything through one character’s senses, knowledge, and memories... and then shift to a different character.  There’s no real way to do that on film.
            However... a book is, for a lack of a better term, a one-source format.  I have to write things out.  There’s no way for the reader to know George has blond-brown hair without me putting “George has blond-brown hair” down on the page.  I might be able to get a little subtle with it, maybe pull some literary sleight-of-hand, but at the end of the day all I can do is put words on the page.  That’s it.  I can’t slip in some details in the background, because everything in a book is presented in the foreground—right there in front of my reader on the page.
            If I’m writing for television, I also need to be aware of the very specific format that most television writing requires.  Episodic shows are usually done with a four or five act structure (not to be confused with three act structure, which is kinda-sorta something else) which requires my story to have a series of mini-cliffhangers where the commercial breaks will be.  If it’s a show with an arc, it also needs to address that a week’s passed since the last episode, and some story points may need to be repeated or re-addressed to cut down on audience confusion.
            Of course, if I’m writing for, say HBO or Netflix, then that doesn’t apply and I have a bit more freedom, structure-wise.  These episodes are almost more like mini-movies.  Except that now I need to be clear people may be binging these stories, watching them back-to-back-to-back, and take that into account.
            Stage writing is also unique because it’s happening right in front of us. There’s an inherent storytelling conceit that we’ll accept these actors don’t see us.  Or that they’re not actually in a forest.  Or they can’t hear that guy behind the tree bellowing his lines out to the back of the theater. This is a different kind of storytelling mechanic, and that’ll be reflected in my writing.
            And none of these are like comic books. Comics are this fantastic medium where we can have an active, flowing story that’s being told completely through static images.  So my comic script has to reflect this. Each panel has to be a single moment, and it has to be the right moment to convey the most impact and information while still flowing smoothly into the next moment I choose to continue the narrative.
            You’re wondering why I’m talking about all this, yes?
            These days it’s not uncommon for a story—or a storyteller—to jump mediums. As I mentioned above, we’ve all seen a ton of books and comics adapted for the movies.  I know several novelists and screenwriters who’ve worked in comics.  I’ve worked with theater directors and playwrights on film projects.
            Thing is, a story can’t go directly from one format to another.  The devices and mechanisms I use here won’t always work here.  Usually won’t, in fact. And I need to be able to make those adjustments.  A really common mistake I’ve seen is when people just yank a story from one format to another with no changes.  Or when they start using the conventions of one format in another
            That show I mentioned up at the top?  In one episode it had three reveals. Thing is, each one was essentially revealing the same thing.  But the filmmakers had assumed since Yakko was the main character for that scene, and Dot was the central figure in that scene, and Wakko was the focus of the final scene... well, they could do the dramatic, big music reveal for each of them.  Alas, it just doesn’t work that way, because—as I mentioned above—we can focus on different characters but it’s all really audience POV.  So the second time around it was more eye-rolling than dramatic and the third time was... well, laughable.
            Last year I had a chance to be in an X-Files anthology.  Truth is, though, the main spine of my short story actually came from a spec script I’d written for an old TV show called The Chronicle.  And I had to make adjustments for that.  Most notably, all those mini-cliffhangers in the story had to be smoothed out.  Some things had to be described much more than they were in the script, because now all those details actually had to be on the page.
            Y’see, Timmy, if I want to shift a story from one format to another, I better understand the conventions and limitations of each one.  And if I want to write in a different format. I need to learn that format as well as I know my current one.  I can’t just go in assuming it won’t matter, or that I’ll be the exception who gets to slide.
            So know what you’re writing.  And how you’re writing.
            Next time, I’d like to talk about some artsy character stuff.
            Until then, go write.

Thursday, August 20, 2015

Earlier In Our Story...

            Lots of requests from last week, thanks to you who've answered so far.  However. I’m still gathering my thoughts on how to answer some of them.  Plus, I’d already finished most of this, sooooo...
            I wanted to take this week to go back to something I’ve talked about before.  Flashbacks. I’ve encountered a few books recently that lean heavily on this device and... well, most of them weren’t good.  One of them was good to a point, but after that point it quickly tipped into frustrating, and from there to just plain bad.
            Why?
            Well, let me bring up a more important question for us all to ponder while I babble on.  Why does my story use flashbacks?  What purpose do they serve within the story?
            Let me give an example.
            I read a novel recently about a Black Widow-esque assassin who’d gone through a nightmarish bout of training and indoctrination before being set loose on the world and her assorted targets.   Its chapters alternated between present day and the past.  The “now” of the story was her carrying out a series of missions while the “then” was how she was recruited and trained.
            Except...
            The two plot lines didn’t make linear sense.  Y’see, for the first two-thirds of the book, our assassin (let’s call her Phoebe) was hunting down one target, finishing her assignment, and moving onto the next one.  It was kind of a Bond movie setup.  But she was paranoid-nervous the whole time. Was someone watching her?  Hunting her while she hunted down her targets?  She’d built up a lot of enemies over the years. Was one of them lining up on the base of her skull right now?
            Meanwhile, in the parallel past plotline (say that four times fast...), we saw how she was recruited out of the foster system after a series of schoolyard fights.  Her brutal apprenticeship.  Her first kill.  Her early missions.
            And then, the last third of the book rolled around...
            In the final “then” sections, Phoebe met Nadia, one of her peers (and, it’s vaguely hinted, maybe even a long-ago love interest or at least regular friend-with-benefits).  And it turns out Nadia is a traitor, a double agent who Phoebe exposes and they end up in a huge battle that rages through a shopping mall (again, really cool).  In the end Nadia gets away, but swears to return and kill Phoebe for exposing her. And from this page on, in the “now” sections, Phoebe wonders if it’s Nadia out there waiting to kill her.  Maybe Nadia has a rifle aimed at her head.  Nadia, the only one she ever let get away, could be right around that corner.
            See the problem here?
            As the “then” storyline progressed, it became clear that the “now” timeline was cheating and tweaking things to create dramatic moments that wouldn’t exist if the two lines were being honest.  The author forgot that all of “then” happens before every minute of “now”—the order they were telling the story in didn’t matter.  The author tried to set this up as paranoia in the “now” sections, except it turns out Phoebe was completely justified in feeling this way.  She knew all along someone was actually hunting her.  Hell, for the first two-thirds of the book she knew the name of the person hunting her, a person it’s strongly implied she’d been intimate with, and she never thought of Nadia once—even though most of the story is from her point of view. She just had vague thoughts about “a possible threat” or “maybe another operative” until this convenient point in the story.
            This is the type of thing people are talking about when they say flashbacks don’t work.  Well, okay, those people are kind of stupid.  Flashbacks do work and you should use them... if they make sense within the story’s structure.
            From a linear point of view, does my story still make sense with this flashback?  Or flashbacks, as the case may be.  What happens if I rearrange everything so all the chapters are in linear order?
            If a lot of my character motivations or behaviors become murky, it means I’ve got a problem.  I don’t have a good thread for my character, and their reactions are based off my narrative, not their linear experiences.
            If large parts of my story now drag, that’s a sign I’ve got a structure problem.  The flashbacks were the only thing creating tension.  It means my story is really either in the past or the present.  I’m just killing time and eating up word count in the other setting.
            If I put everything in order and my story works better—it reads smoother, its easier to follow, and the plot moves faster—then that takes me back to those early questions.  Why does my story use flashbacks?  What purpose do they serve?
            Don’t laugh at that last one.  I’ve seen people who turned their stories into a mess of non-linear flashbacks that served no purpose whatsoever, and they ruined an interesting story by doing it.  It happens more often than you’d think.
            Like any element in my story, I can’t be throwing in flashbacks for no reason. Just because something worked in that story doesn’t mean it’s going to work in my story—especially if I don’t understand why it worked.
            Do cool stuff in your stories.  But have a reason for doing it.  A real, honest reason that doesn’t cheat or frustrate your readers
            Next time...
            Well, I actually got a fair number of requests and questions last time, so here’s what I was thinking.  I’m going to pluck out the one or two that would work as full posts and we’ll probably see them in the next three or four weeks.  But next time I’m going to do a whole post of quick topics that I can address in four or five paragraphs (and maybe a link or three).  So if you have something writing-related you’d like me to address, mention it down in the comments and it’ll end up on one list or the other.
            And until then... go write.

Thursday, July 10, 2014

Reverse Engineering

            A quick tip for this week.
            When I was still a scrabbling writer looking for my first real success, I was sure there was some sort of trick to writing.  That it wasn’t about putting in years of work and getting experience, it was just about finding the right topic or the right genre.   I wrote lots of stories that focused on all the wrong things, because I was convinced it wasn’t how I wrote, it was what I wrote about.
            Needless to say, this wasn’t true.
            It wasn’t just me, though.  Lots of writers think this at some point in their learning curve.  They think success is some wave that all those other people are riding.  They figured out what was going to be hot this year and jumped on that wave.  Young adult stories.  Werewolf stories.  Space opera stories.  Western stories.  All I need to do is aim my story at the next wave and then I’ll be successful, too.
            Again... this isn’t true.
            A while back I saw Joss Whedon’s fun and super-low budget Much Ado About Nothing.  Some of the actors were there and did a little Q & A afterwards.  Someone asked Alexis Deinsof about the wisdom of deciding to do a slightly-updated Shakespeare play as a movie.  He smiled and said “You can’t start at ‘success’ and work backward to ‘What should I write about?’
            When a story finds a home with an editor or a producer or a reader, it’s not because of trickery.  It’s because that writer knew how to tell a story and that story appealed to said reader or editor at that particular time.  That’s all.  So copying a theme or a genre from something successful isn’t going to help me.  Rushing to copy the current “hot thing” isn’t going to help me. 
            The only thing I can do to improve my odds at success is be the best writer possible.
            Next time, because it’s always good to have your website noticed by lots of people in the NSA, let’s talk about nuclear weapons and blowing up cities.  We can watch the hit counter go crazy together.
            Until then, go write.

Thursday, June 7, 2012

Crystal Clear Tone

            The title will become clear further into the rant.  Hopefully.
            Shamefully, some pandering, too.  My new novel, 14, just came out.  It's there on the sidebar.  Ebook only, at the moment, but this time next week that link should take you to the paperback version.
            As some of you know, I used to write for a fairly popular screenwriting magazine.  It let me talk to lots of professionals about their job, and it also let me see a lot of movies for free.  A lot of movies, sometimes weeks or even months before they came out.  To be honest, the last movie my lovely lady and I paid to see was V for Vendetta.  Before that was probably Batman Begins, which we saw twice—once with our friend Max and once just the two of us.
            But that really doesn’t have anything to do with this week’s topic.
            Or does it?
            Anyway, one day I was in the office and the editor, Amy, asked me about a film she knew I’d seen a few weeks earlier.  One of the other journalists had suggested the idea of doing a big piece on horror-comedies for the September-October issue, and the movie I’d seen (let’s call it Gorefest) was one of the ones that had come up as a potential subject.  Amy wanted to know if I thought Gorefest would fit the article.
            I didn’t think so.  The filmmakers were telling a horror story, and they knew that too many jokes and cheap laughs would shift the tone of the film and knock it into a different category.  Gorefest was a horror movie, and it had several moments of comedy in it, like a lot of modern horror films.  But it wasn’t a horror comedy.  They never crossed that line.
            The other journalist insisted it was, though, and used it anyway.  In the final article, the screenwriter of Gorefest openly said it wasn’t a horror comedy.  And Amy gave me a little grin the next time I was in the office.
            This is an example of someone being a bit tone deaf.  You’ve probably heard this term applied to both music and writing.  In music, it’s when I don’t realize that a group of notes or chords clashes with another group.  And that’s pretty much what it means in writing, too.  When something doesn’t work in my story, tonally, it means something’s clashing or overpowering something it shouldn’t, to the point that it stands out.  In this particular case, the journalist was projecting emphasis onto those comedy bits that wasn’t there in the script—he was deaf to the actual tone of the film.
            I interviewed Kevin Smith a few years back for one of his movies (Zach and Miri Make a Porno).  One question I asked was about working with Seth Rogen.  After all, Smith notoriously hates ad-libs and Rogen is famous for constantly riffing on lines, coming up with new ideas and variations for almost every take.
            He was quick to correct me, though.  His reputation for hating ad-libs came from his first few films, when he realized he and his cast were too inexperienced to be making big deviations from the script.  So back then, he was very strict about sticking to the page.  And while he’s loosened up a bit, he still favors the script over random interpretations on set.  “So often you’ll get an actor who just starts saying stuff that’s very funny to the crew or me or the other actors, but it’s not germane to the discussion,” he told me.  “It’ll be great on a friggin’ blooper reel, but I can’t fit this into the scene.”
            And, yes, I did clean up Kevin Smith’s quote a bit for those of you reading this at work.  Feel free to swap in the words you think he used.  You’ll be right.
            Just because something’s good in and of itself doesn’t mean something is good in the bigger scheme of things.  I can throw a great slapstick comedy scene into my Somalian pirates script, and it may be some of the greatest slapstick ever written.   But it’s going to stick out like a sore thumb amidst the gunfire, brutal killings, and mounting tension.  I could write some stuff right now that could make most of you reading this cringe or get grossed out.  It’s not really that hard. 
            The thing is, what would be the point of doing it right now?  You’re reading this to learn about writing, not to get nauseous.  It might be some fantastically disgusting imagery, but it just wouldn’t fit here any more than... well, a random discussion about the last couple of movies I paid to see.
            I see this kind of stuff all the time.  Random gore for the sake of gore.  Long monologues in an action film.  Comical sidekicks wedged in for no reason except to be the comical sidekick.  Romance that’s shoehorned in just so there’s a reason for a female character.
            Another quick story, one I’ve mentioned here before.  A friend gave me a horror script to look at a few years back.  It was a basic “cabin in the woods” setup with a clever idea behind it.  My friend knew that sex sells, and he told me before I read it that he'd added a nude scene.  It actually turned out to be a hardcore lesbian sex scene.  Three pages of boobs, some bondage, toys, and insertions.  It was so graphic, in fact, there was nothing to call it except pornographic.  And that’s a major shift in tone right in the middle of a fairly creepy horror story.
            This is one of the harder criticisms to give.  For a lot of people—especially inexperienced people—it’s also one of the harder ones to receive.  It’s very hard for some folks to grasp that something can be good and still not be right
            If I had to guess, I’d probably say part of the reason people have trouble with this concept comes from that reverse-engineering idea I mentioned a few weeks back.  Element X works well in story Y, therefore it stands to reason element X will work in story Z.  There’s also probably a bit of special snowflake mentality—the idea that doing something good should somehow automatically translate to success.  And, for some writers, there’s probably an empathy issue in there as well.
            Y’see, Timmy, tone is about my story as a whole.  Not this particular funny joke or that one creepy description or that strongly-implied (or blatantly shown) sex scene.  Tone is how my entire story feels overall and how it’s going to be viewed.  That’s not to say I can’t have comedy or romance or action in my story.  It’s these little moments of flavor and color that make a story really sing.  The trick is to know how much comedy and how much romance will work in a given story—and maybe accepting that the answer is “none.”  Because things that break the tone generally break the flow, too.
            And if you can’t tell you’re breaking the flow... well, don’t worry.  Your readers will let you know one way or the other.
            Next time, I’d like to talk to you about a wonderful lesson we can all learn from an old Benny Hill skit.
            Until then, go write.

Friday, May 18, 2012

Textbook Storytelling

            Sorry this is a bit late.  Apartment-and-cat-sitting and I’m losing  a lot of time driving back and forth.
            If you’ve been on the internet lately, especially to any writing-related sites, you’ve probably noticed a lot of what I like to think of as film-school mentality.  It applies to books just as much as movies, but I think it’s a mindset that really began with the spec script boom of the late eighties and early nineties.  The people who display this mentality toss around a lot guru-istic terms and can give you long, exacting lists of why your story doesn’t work, and they make it sound like they really know what they’re talking about.
            Now, I’ve talked a few times (although none recently) about criticism.  A good critic of my work is someone who’s going to be honest about what works and what doesn’t.  Someone who just says “this sucks” isn’t helping me in the slightest. They’re also going to be able to explain why those elements do or don’t work.  But not all of these reasons are going to hold, because sometimes they’re based on a faulty premise.
            Which brings us to reverse-engineering.
            Reverse engineering is when you study how a piece of technology is built, work backwards to its initial phases, then work forward in creating your own. 
            For example, let’s say a UFO crashed in New Mexico back in the ‘50s.  My crack team studies its propulsion system, figures out it works off some kind of magnetic drive, and then eventually figures out how to build their own magnetic drives for monorails and Mk VII Space Shuttles (shhhh, no one’s supposed to know about those).  That’s reverse engineering.
            It can also be something mundane.  I can buy a toy like Grimlock the Dinobot, take him apart, and isolate all the individual components.  Then I just recast those parts, reassemble them, and look at that—I’m making transforming robot dinosaurs that look and work just like the one I studied.
            Now you’ll notice I used two different machines in my examples.  One’s alien-level tech and the other’s a fairly complicated toy, but they’re both mechanical.  There’s a reason for that.  Reverse-engineering is a very mechanical process.  It relies very heavily on the fact that these processes work the same in each direction.  A to B to C, C to B to A, and then A back to B back to C.  I can’t take Grimlock apart, put the components back together again, and somehow end up with a Barbie doll.
            However...
            This isn’t true of stories.  Stories are much more organic.   They depend on a high degree of empathy between the writer and the reader. The elements of a story can go together many different ways, with many different results.  Sometimes, a story just works and no one can tell you why.
            Y’see, Timmy, unlike Grimlock, there’s lots of ways the individual elements of a story can go back together again.  Grimlock’s parts will make a robot dinosaur every time you assemble them, but story elements are fluid and mutable.  They can interact in different ways.  That’s why I can combine a lot of the same characters, plot points, and themes to get a series of radically different stories.  The Forgotten DoorE.T.  Escape to Witch MountainStarmanBrother From Another Planet.  They’re all the same pile of story elements, but these are all very, very different stories.
            Think of it this way... let’s fall back on cooking as a parallel (as I have once or thrice before).  I want to reverse-engineer some waffles.  So if I break the waffles down I’ll find flour, sugar, milk, eggs, and some heat binding them together.  Maybe some chocolate chips, too.  But those ingredients could combine to make more than just waffles.  I could take those same ingredients and make pancakes.  Or muffins.  Or cookies.
            More to the point, these ingredients can also make lukewarm gruel.  Something watery and maybe even a bit slimy that will make you gag.  Just because they went together one way and worked, or even three ways, doesn’t mean we can make a hard fast rule that says all good things to eat have flour, sugar, and eggs in them.  Or that anything with flour, sugar, and eggs in it is good to eat.
            This is why I’m against most gurus and how-to writing books.  You can’t come up with solid rules for how to write a story by reversing the way you analyze them. Using story A to critique story B may work in a classroom, but it won’t work when I try to write a story.  Because we’re all writing different stories and we’re all writing them in our own way for our own chosen audience.  Just because a set of rules can be applied to a novel like To Kill A Mockingbird doesn’t mean a book like Carrie or A Princess of Mars is wrong for not following them.
            I’m sure most of us know someone (or several someones) who’s written a novel, screenplay, or maybe even just a short story that follows all the rules and tips from some guru or how-to writing book.  And these stories tend to be... well, kind of blah.  They’re acceptable stories, they’re just kind of mechanical.  And that’s because these stories weren’t written, they were manufactured.
            Writing just doesn’t work that way.  Analyzing stories does, but analyzing is not the same as writing.  Just because I know how to do one doesn’t mean I know how to do the other. 
            This is why I’m always a little leery when people begin to dissect and critique a story using terms like “turning points” and “redemptive moments” and “inciting incidents,” usually while giving hard page counts for when all these things must happen in a story.  These are all guru terms that try to pin down very vague, general things that change from story to story.  The more specific those terms are, the less accurate and useful they tend to be, and when people insist on following these inaccurate rules to the letter... well, nothing good comes of it.
            Now, I’m not saying there’s nothing to be learned from studying stories or films.  That’d just be silly.  But I need to understand the difference between  a set of  general guidelines and a hard-fast formula.  I’m sorry to sound repetitive, but there is no formula for writing a good story.  None.
            Bruce Joel Rubin, the Oscar-winning screenwriter of Ghost (and also Deadly Friend) made the keen observation a while back that we experience stories through our gut.  That’s where every good story hits us, on one level or another.  Stories that go through our heads never work, because the minute we start analyzing we’re no longer immersed in the story.
            This works going both ways.  When I write a story, it needs to come from my gut.  It’s not meticulous or precise, it’s raw and emotional and often more organic than logical.  This is why stories that get written to a made-up formula—stories that come out of someone’s head—end up feeling like... well, the product of a formula.
            Next time... well, next time I want to talk about something I couldn’t care less about.
            Until then, put down the how-to books and go write.