Showing posts with label Scooby. Show all posts
Showing posts with label Scooby. Show all posts

Thursday, December 5, 2013

This Elaborate Fantasy World You’ve Constructed

            Does that title sound a little too familiar?
            Maybe we should talk about that...
            A few months back I read a book that I couldn’t figure out.  It left me completely baffled.  I’m not talking about the plot (granted, I was having trouble with that, too), but the setting. 
            I honestly couldn’t figure out the world.  At times, it seemed like it was the modern world that we all know and love—granted, with some sci-fi/ fantasy stuff going on in the background.  At other times, it seemed to be a sort of alternate history, post-apocalyptic “present.”  It didn’t help that every character was somehow tied directly into that sci-fi/ fantasy thread, because for all of them this was the “normal” world and they didn’t notice anything different about it.
            Why does this matter?
            Well, knowing where a story is set helps me, as a reader, to set my expectations and reactions.  It lets me get a sense of what’s possible, or what might be possible.  The setting is an automatic set of guidelines for the reader, for the characters, and for the writer, too.
            For example...
            A few years back I read an absolutely wonderful essay on Scooby-Doo and secular humanism.  No seriously.  You can read the whole thing here.  The writer made a very interesting point that shows why it’s so key to know what kind of world my story is set in.  He uses it as one link in a larger chain of logic, but for our purposes we can examine it alone.
            In all the classic Scooby-Doo episodes, the supernatural threat is always revealed to be a fake.  It’s someone in a costume (probably Carl the stuntman or Mr. Bascombe) using special effects of one kind or another for an ulterior motive.  It has to be, because in the world of classic Scooby Doo, ghosts and monsters aren’t real.  That’s why it makes sense for Velma, Fred, and Daphne to act rationally and why it’s funny when Shaggy and Scooby get scared and run away—they’re scared of the fake monsters.
            But...
            If the supernatural is real (as it is in some of those later stories), suddenly everything shifts.  The rules of the world have changed, so we have to look at the characters in a new light.  Now Velma and the others are foolish for trying to apply logic to inherently illogical creatures and for exposing themselves to life-threatening monsters like werewolves and vampires.  Not only that, Shaggy and Scooby are now the smart ones, because being scared of vampires is a perfectly rational response in a world where vampires are real.
            Here’s another one.
            I recently read a piece by one of the editors at Marvel comics.  He proudly spoke about how their stories are set in “the real world.”  The characters, their reactions, the world around them...
            And I have to admit, my first thought was... what a bunch of nonsense.
            (I may not have used the word nonsense.  I tend to be a bit more emphatic with my internal dialogue...)
             Let’s consider a few details about the Marvel Comics universe.  It is commonly known that some people can fly.  It’s not exactly secret that magic is real and aliens exist.  Super-powered human mutants are also real and receive tons of media attention.  There’s a large, tropical valley in Antarctica where dinosaurs still live, visible on Google Earth and written about in several textbooks.  Energy weapons are commonplace, as is high-tech battle armor.  There are numerous publicly-known artificial intelligences in the world.  Standing next to detonating atomic weapons can give you superpowers.  Hell, in the Marvel Universe, you can jump off the Empire State Building and there’s actually a halfway decent chance someone will catch you on the way down.
            Does this sound remotely like the real world
            Would the people of this world have the same expectations you and I do?  Would they think and react to things the same way?  I live in LA, and when I hear a faint rumble and the building shakes, I normally check Facebook to see if anyone else felt an earthquake.  In the Marvel Universe, I’d probably assume it was superheroes battling a giant monster.  If I got a headache, I’d be checking to see if it was telekinesis or some form of optic blasts.  And then take aspirin.  And then check for telekinesis again, just in case it interacts with drugs somehow. And the thing is, these would be perfectly rational reactions in the Marvel Universe.
           Now, one more example.  Harry Potter.  In this world there are wizards, giants, dragons, hippogriffs, goblin bankers, house-elves, gnomes, and much, much more (no aliens, though).  But the thing is, it all exists kind of... off to the side.  The average person in the world of Harry Potter has never heard of Hogwarts and can’t find Diagon Alley.  The magical world rarely overlaps with the mundane one, and we learn there are whole government departments charged with making sure they stay separate.  The real world for them is the real world we all know about, one where there’s no such thing as magic.
            Starting to make sense?  If I can’t define my world, I can’t define what is and isn’t possible.  I can’t have characters react appropriately if I don’t know what would be appropriate.
            On the flipside, there’s a period show on right now that kind of gnaws at me.  Mostly because it’s set in Victorian London and one of the supporting characters never wears a hat... but also because of the setting.  The main plot revolves around our protagonist attempting to perfect wireless, broadcasted electricity, something Tesla worked on for decades.  Our hero hopes to destroy the fortunes of a group of wealthy oilmen by rendering their investments worthless.
            Now, here’s the thing.  We know broadcast power wasn’t invented at the turn of the last century, so if the show ends with our hero succeeding, it means the whole story’s been set in an alternate history.  But if his broadcast power fails, it implies the story’s set in the real world.  But until one or the other happens, I can’t tell you the setting.
            Of course some of you may know what program I’m talking about and I’m sure you’re going to bring up the larger point—the vampires.  But here’s the interesting point.  The vampires are irrelevant.  Much like Hogwarts and Diagon Alley, no one knows the vampires exist. 
            But the broadcast power... that’s in the news.  There were press releases and huge parties.  Broadcast power changes everything.  That’s a world where, from the beginning of the electrical age, nothing needs batteries or wall outlets.  There are countless changes and repercussions if broadcast power is real.
            Y’see, Timmy, my fantastic story can still be set in the real world provided the events of my story don’t change the world.  I mean, within the world of the show only a handful of people in London know vampires are real.  It’s not public knowledge.  And today in the modern world we’ve never heard of or seen evidence of vampires in the Victorian era, so that part of the story has an aura of truth and reality to it.    
           If you want to set an amazing story in the real world, you need to use conspiracy theory logic.    I’ve used this analogy before, and bizarre as it may sound it works.  Yep, the same reasoning used by moon-landing deniers, “9-11 was staged” folks, and the birthers is what makes for a good fiction story. No irony there...
            By conspiracy-theory logic, any facts that disprove XYZ are an attempt to hide the truth, thus further proving XYZ is true.  The very lack of evidence is the proof that it’s true.  And if I stumble across a few coincidences that imply XYZ might be true, well, that’s just more evidence XYZ is true.
            Didn’t I just describe the world of Harry Potter?
            The vampires hide all trace of their existence.  There is no evidence that vampires exist.  Ipso facto (fancy Latin words) my story rings true because it lines up with all known facts.  Follow me?
            The world of my story has to have its own consistent logic.  Because if I don’t know my world, I can’t know how characters in my world react to things.  And if I don’t know my characters, well... that’s it.
            Next time... well, is there any topic anyone would like covered?  I can probably ramble on about most anything (as this post shows).  Let me know in the comments if there’s something you’d like me to babble about.
            And if no one does, I’ll come up with something worthwhile.
            Until then, go write.

Friday, July 12, 2013

Knowing Is Half The Battle...

            Wow.
            This is just ridiculously late, isn’t it?  I think this may be the longest I’ve ever gone without posting something here.  For all of you regular readers, I am so, so sorry (occasional, sporadic readers—I regret nothing!).  In the past couple weeks I’ve been trying to finish the fourth Ex book, plus traveling for cons and events.  This week the third book, Ex-Communication, came out everywhere so it’s just been kind of a whirlwind.
            But enough about my whiny excuses.  Let’s look into a new topic...
            A question came up the other day about research.  How much do you do?  How much do you need to do?  How much of it needs to go into your book?
            It’s tough to pin down how much research is right because—odd as it may sound—getting the facts right is such a subjective thing.  There are times I need to get things right and there are times I need to... well, make stuff up. 
            Here’s a couple of guidelines I use when doing my own research.

Story Always Comes First
            Truth to be told, when I sit down to write a first draft I don’t do a lot of research.  I don’t worry about what town George Washington was in on May 31st, 1769, what deck the first class galley was located on the Titanic, or how tall Alexander the Great’s favorite horse stood in cubits. 
            To be blunt, none of that matters.  Not in a first draft.  If I’m going to get hung up on page eight about whether or not Einstein’s maid was right or left handed, well...  I’m not going to get very far. 
            I also shouldn’t try to reverse-engineer stories to facts.  I don’t decide “wow, I’d like to do a story about the American Revolutionary War” and spend a month looking stuff up and waiting for anything to jump out at me. 
            I do research to add to the story, not to build the foundation with it.  So I need a story first, research second.
            Well, not really...
           
Character Comes Second
            I’m going to say something now that may annoy some of you, but it really needs to be said.    
            There are stupid people in the world.  A lot of them.  To be honest, there are matters we’re all stupid about.  There are aspects of religions, sciences, history that we know nothing about.  I know there’s lots of stuff I know nothing about, and the vast majority of folks are the same way.
            Some of these stupid, uneducated people are going to show up in our stories.
            It’s tempting to have everyone get everything right in a story.  They understand every reference, know the complete history of every nation on Earth, comprehend every bit of jargon or slang.  The truth is though, people get stuff wrong all the time.  There are people whose only knowledge of firearms comes from Schwarzenegger movies,and there are folks who got most of their medical knowledge from House. For the longest time, most of my investigative skills came from the Three Investigators and the Hardy Boys, with some fine tuning from Scooby Doo.  This is just human nature.
            As a writer, it’s important for me to understand what a character will know and what they won’t (and what they might “know” instead).  So there’s going to be a lot of times in my writing where research gets tossed aside.  I don’t want to discard it, but I need to understand there are times research just isn’t relevant.  Because if I want believable characters, some of them are going to have to be stupid characters.  Or at least, uneducated in several fields.

Fifteen Minutes or Less
            As a few thousand people have observed, one of the amazing things about the internet is just how much information is on it.  It’s hit the point that most of us are more amazed when we can’t find something online.
            Which probably makes for a good rule of thumb.  If I can spend a solid fifteen minutes searching for something online and find no sign of it (Cleopatra’s bra size, for example), there’s a good chance very few other people are going to know the answer to that, either.
            Keeping that in mind...

Know What You Don’t Know
            There’s an old chestnut that in any situation there’s what you know, what you know you don’t know, and what you don’t know you don’t know.  The last one is almost always what gets you into trouble.
            The trick here is that I at least have to have enough knowledge to know what I don’t know.  For example, any time I write about a field I’m not familiar with, I feel safe saying there’s a lot of slang and specialist terms used by people in that field.  So there’s a bit of figuring here about how many people will know that factoid I can’t find. 
            For example, I don’t know much about black-ops security password required lengths, but--by their very nature--neither do a lot of other people.  On the other hand, I also don’t know a lot of military nicknames for different ranks and jobs, but between active and reserve there are over two million people in the U.S. Armed Forces, so that’s a much larger potential audience who will know if I screw something up.

It’s A Trap!
            Probably the best guideline I can offer.  There’s a point where research becomes an excuse not to do any actual work.  Some people use “research” as an excuse to put off writing for another day or two.  Or a week.  Or a month.  I know a few folks whose writing has come to a dead halt because they need to do more research.  Some times it’s research into history or weapons or a certain town square.  Other times it’s research into better ways to structure their story or how to establish character.
            Just remember that first rule of thumb up above.  I need to have a story first.  Until I have at least a crude, bare-bones draft to work from... I don’t have anything. 

             Next time (and I promise, next time will be much sooner), I’d like to talk to you about this radio I made from six coconuts and some sand.  It’s incredibly fragile, though, so we’ll have to be careful around it until I call to get us rescued.
            Until then, go write.

Sunday, May 12, 2013

The Scooby Ambiguity

            Not a pop-culture reference to the title of a Middleman episode.
            But it could’ve been...
            So sorry I’m behind in the ranty blog.  Between finishing the new manuscript and Texas Frightmare, the past few weeks have been a blur.  I think I’m back on schedule now, though, and you should be getting very regular posts for the next few weeks.
            I was trying to come up for a term for the idea I wanted to get across this week, and my girlfriend suggested the Scooby Ambiguity.  Which fit perfectly and also helped me structure my little rant.  As before, I’m hoping this becomes a standard term in storytelling.
            Allow me to explain.
            I’m sure most of you reading this are familiar with the basic plot of a Scooby-Doo episode.  The gang rolls into town and encounters some kind of ghost or monster, usually three or four times.  Then Velma finds some clues, applies some deductive reasoning, and reveals the ancient mummy to be Dr. Najib, the museum currator, in a disguise.
            (For the record, there’s a fantastic article about Scooby Doo and secular humanism over here at Comics Alliance.  No, really.  It’s also makes some brilliant observation about character and setting, so check it out.)
           Now, every now and then, in a Scooby episode or another story structured like it, we’ll have a moment of confusion, often near the end.  We’ll get one fact that doesn’t match up.  If Dr. Najib was in the costume... then who was the mummy we saw in the old tomb? There weren’t any other accomplices.  The film projector was shut off.  Could that have really been... the mummy?
            (cue spooky music)
            You’ve probably seen this sort of thing in a lot of stories.  It’s a pretty classic “...or is it?” device.  One of the first times I remember seeing it in was the old X-Men/ Teen Titans crossover penned by Chris Claremont, when the ghost of Jean Grey shows up to warn the X-Men about Darkseid.  Simply put, the Scooby Ambiguity is the one element that doesn’t fit in my established setting
            Now, when done right, this can be a wonderful thing.  When handled with a light touch, it can give the audience a little thrill of excitement.  It might even count as a minor twist.
            When done wrong, though... well, your story falls apart
            For example...
            There’s a series of fairly successful books I read now and then.  I’ll be polite and not name them, even though they’re kind of a guilty pleasure.  I know they’re awful on several levels, and they always frustrate me for one reason or another, but I can’t help myself...
            Anyway, the series is firmly grounded in the real world.  Real locations, real law enforcement, real problems.  It’s a lot like Scooby Doo, in fact.  There are stories about zombies, mummies, and vampires, but in the end we get a solid, scientific explanation for these things, and more than a few times someone actually gets a mask pulled off.
            In one of the books,  the main character is a passenger on a jumbo jet with an unknown killer on the loose, and a huge stormfront is actually keeping them in the air, forcing them onward rather than trying to land. 
            Then, in the last hundred pages or so, we learn the killer is actually the physically manifested psychic energy of four passengers who are all projecting their Id out into the world.
            No, I’m serious.  Out of nowhere, in the middle of this reality-based story, the killer is a telepathically-created monster.
            On the flipside, consider Dan Abnett’s ongoing book series about Gaunt’s Ghosts.  It’s a sci-fi war story about soldiers during a massive interplanetary crusade.  There’s guns, tanks, ongoing logistics and morale issues.
            And every now and then... a miracle.  Nothing gigantic, nothing that couldn’t be written off as odd coincidence or luck.  Yet Colonel-Commissar Gaunt and his men are following the crusade path of Saint Sabbat, and they do seem to attract a lot of coincidences and a lot of luck.  It never wins the day for them, and it never leaves much in the way of evidence, but it is there and the colonel-commissar is often left feeling a bit confused and in awe of it in the aftermath.
            Y’see, Timmy, the Scooby Ambiguity works great as a thinly-connected side note, but the minute I make it a major element of my main plot, things start to crumble.  Either I’m writing about a world where X can happen or I’m not.  By its very nature, the ambiguity doesn’t fit within my established world, so making it a major part of my plot creates a jarring distraction that breaks the flow.
            This isn’t to say I can’t have a story about homicidal psychic-energy monsters, but if I do it needs to be clear from the start that this is a world where such things can exist.  If not, pulling some bizarre element out of left field is going to alienate a lot more readers than it impresses.
            And alienated readers often find something else to do rather than finish reading.
            Next time, not to sound morose, but I wanted to talk a bit about death.
            Until then, go write.

Thursday, October 21, 2010

Miss Scarlett in the Study with the Lamp

So, as we’re getting into the season of all things eerie and mysterious, I thought I’d babble on about a little problem I’ve seen once or thrice. The nice thing about it is, like many things, it’s pretty easy to avoid once you notice it.

Just like you can have false drama, it’s also possible to have false mysteries. These stories are boring and frustrating more than interesting. I’ve come across them a lot in genre stories and scripts, and once or thrice in political thrillers.

A quick recap...

A mystery is when the main character(or characters) and the audience are aware that an important fact has been hidden from them, and the story usually involves the search for that unknown fact. Who killed Mr. Boddy? What room did they kill him in? What did they use to do the deed? And why does that reanimated mummy want that old Egyptian coin? At it’s simplest, a mystery is a question someone in your story is asking and trying to find the answer to.

In a good mystery the answers always exist. There are people to ask, clues to examine, deductions to make, and so forth. There’s always someone who knows the answer. It might be the murderer, a cult member, the retired beat cop, anyone. But someone has the answers the characters--and by extension, the readers-- are looking for.

Now, here’s where some folks go wrong.

In an attempt to make their main character seem skilled or clever, I’ve seen many fledgling writers solve the mystery in the opening pages of their story. The solution is revealed to the main character right up front and then the rest of the narrative becomes all about keeping this information from the audience. The mystery’s solved, the answer just isn’t being given out until the end.

For example, I read one book recently that was a take on the Grail myth. Two parallel characters-- one during the Crusades, the other in modern times-- are on quests to find the secret of the Holy Grail. However, the first character gets taken aside by her father less than 1/5 into the book and--I kid you not--it essentially goes like this...

***

“Come, daughter. I must tell you a story.”

He talked long into the night and into the morning. His mouth went dry several times. As the sun broke over the hills, he finished.

“This is amazing,” she finally said. “You’ve known this all along?”

“Yes, and now you must keep this fantastic secret, too, until you pass it on to your child.”

***

I’m not exaggerating. That’s almost word for word what the author has on the page.

So, the story then covers another 300 pages during which Phoebe (not her real name) risks the lives of her friends and makes seemingly-irrational decisions to protect a secret she’s really just hiding from the readers. In the end, we don’t even get the answer from Phoebe. The author abandons the whole Crusades-era thread with Phoebe cornered by her enemies and just has someone else tell the modern-era character what happened to her. “Ah, the story of Phoebe? A sad tale, really. You see, when she was cornered by her enemies she...”

That was it. One person has the answers for the whole story, dies “off camera,” and someone else just walks in to read the answer out of a book. No, seriously. The modern character finds this historian and he actually reads her the answer out of a book.

This is not a mystery. Sure you can pitch it as the mystery of the grail, but it’s not. It’s just withheld information. A successful mystery has certain key elements which I’ve mentioned before. The reason this sort of story structure fails is that it violates two of these minimum requirements.

The first of these is that a mystery needs to have a resolution. The characters are searching for that hidden piece of information and they must find it for the mystery to work. The problem here is that the answer was found early in the story. So... mystery solved. In the example above, we were searching for the secret of the Grail and found it on page 81. The rest of the story is unnecessary.

The second element is that in a good mystery we like the protagonists and can relate to them. In any good piece of storytelling--whatever the genre--the characters should mirror the audience. It’s important to them that the answer is found, thus it’s important to us that the answer is found. We want to stick with them until they find those solutions and resolve things.

Y’see, Timmy, the main character can’t be the person holding the answers. In order to do that, they have to hide those facts from the reader (like Phoebe did). Now Phoebe isn’t mirroring the audience, she’s keeping them at arm’s length. The moment she starts concealing things, our protagonist has just alienated the reader.

For the record, this also holds for any Mr. X/ femme fatale type characters who make vague statements or drop cryptic hints. If they’re only here for a page or two, great. But these people can’t be following the main character around for two hundred pages or else they become protagonists, too. And, as I just mentioned above, they’ll be protagonists we don’t like.

If you want to put a mystery in your story, that’s great. Mysteries rock and great mysteries get remembered forever. Just make sure it’s a real mystery, with all the necessary elements it needs to work.

Next time, it being the season and all, I’d like to talk with you about horror.

Until then, go write.

Thursday, July 1, 2010

Now THAT'S Comedy

Bonus points if you know this week’s historical pop-culture reference.

We’ve all got our own ideas for what’s funny. Mine may not match up with yours and yours may not match up with hers. I loved (500) Days of Summer, but I also love Super Troopers and reading some of Woody Allen’s old essays. On the flipside, I was never that impressed by the Wayans Brothers movies, Beavis & Butthead, or the Three Stooges. Yeah, I don’t know why, but the Stooges just never did it for me. Maybe I got a bad first impression somewhere along the way or something.

Comedy’s a tough thing to define or give lessons on because of this. A few noted funny people have pointed out this little truth-- tragedy is when I stub my toe; comedy is when you fall down a hole and die. Several pros say it’s one of the hardest things to pull off. As such, it’s good to be highly skeptical of anyone offering you simple rules and guidelines on how to be funny, because odds are they’re either a scam artist trying to make a buck off you or some idiot rookie who doesn’t know anything.

So, that being said, here are a few rules and guidelines on how to be funny. Please don’t forget to shop the great Amazon links to the right and down below once you’re done reading them.

That made you chuckle, didn’t it? I knew it would, but I couldn’t really tell you how I knew. I’m sure I could write out a few long paragraphs about comic theory and contradictory information and a bunch of other useless stuff that wouldn’t really tell you anything but earned some guy tenure somewhere.

That would be a bit pointless, though, wouldn’t it? I don’t want to write it out, you don’t want to slog through it.

Let’s see if I can give you something a bit more solid to work with.

A quick story...

Who remembers Captain Kangaroo? I grew up on the show. And, awful as Bob Keeshan would find it, one of my firmest memories of Captain Kangaroo was abject terror.

I can’t remember all the details, but there was a Captain Kangaroo special that had the Captain and his friends out of the studio and off on some adventure. There was a story, a mystery, the whole deal. I want to say it was set in Australia for some reason. Anyway, during the course of it, Captain Kangaroo gets sealed in a big oil drum and placed on the back of a truck. Said oil drum bounces off the truck and begins to roll down the largest hill in the world (it may have been Mt. Kilimanjaro, a well-known Australian landmark). Every few moments it would hit a rock or bounce over something and the Captain would let out another pitiful wail or cry for help. After what seemed like about nineteen and a half hours, the oil drum came to rest at the bottom of the hill and his friends pulled the unharmed-but-dizzy Captain Kangaroo free to wobble around on shaky legs.

Horrifying. Thirty five years later and I can still hear his screams echoing inside that drum.

Why was it horrifying, though? I mean, the same kind of gag happened on Scooby-Doo on a pretty regular basis. Abbot and Costello did it once, if memory serves. I’ve seen it on The Simpsons a few times since then, too. Granted, I was a timid little kid, but what about this particular instance made it so scary?

The catch (and the focus of this week’s little rant) is the setting.

Television has the term “situational comedy” better known as a sitcom. It’s the idea that these people in this setting will be funny. Truth is, though, all comedy is situational. It depends on the audience and it depends on the setting. There are jokes I’d tell my friends that I wouldn’t tell my parents. It’s funny when Kenny from South Park falls in a microwave and dies, but it’s a bit cringe-inducing in Kick-Ass. And while it’s laughable when Shaggy and Scooby get rolled away in an oil drum, it’s nightmarish when the same thing happens to Captain Kangaroo.

(insert long, uncomfortable silence here)

Y’see, Timmy, certain types of comedy work in certain types of stories. Once you’ve established the tone of the story you’re telling, you’ve also established what kinds of comedy will work with it. You can’t swap jokes back and forth between different material with no problem. If I try to lift a gag from The Office and drop it into Ferris Bueller’s Day Off or maybe one of Eddie Izzard’s routines, it’s not going to work. On a similar note, you can’t swap funny characters back and forth, either. A writer can’t just add in a bit with a dog or a fart gag and expect that their story is funny now. Granted, Hollywood’s determined to prove me wrong on this, but so far the evidence is stacked in my favor.

In my opinion, this is one of the big tricks to being funny, and also the reason most attempts at comedy fail. Writers set up one type of world and then pepper it with a different style of humor that clashes with that world. It’s mismatched ideas and tone.

Okay, I know I said I wouldn’t talk about comic theory, but let me dip my toes in it just for a moment...

Comedy needs to be believable, by which I mean within the context of the given world or story. Just like a good mystery or most genre stories, the audience has to believe in the situation and the characters--again, within this context-- in order to relate to it. Something unbelievable isn’t funny. It’s just odd and it usually gets a very different response then what was intended.

This is when “humorous” bits become aggravating or disgusting or even terrifying. They’re alien forms of comedy for the established world, so they aren’t seen as comedy. A slapstick gag is awkward and out of place in a serious dramatic story. Likewise, a touch of wry, understated British humor isn’t going to go over well in an episode of Jackass.

Which is also what happened to poor Captain Kangaroo. He existed in a world of storytime, simple lessons about friendship, and Mr. Greenjeans stopping by to visit. It was a world where the biggest threat he had to deal with is getting a shower of ping-pong balls. When he suddenly gets stuffed in a BP oil drum and rolled down Mt. Kilimanjaro, that’s breaking the rules of that world. It’s not supposed to happen and so it isn’t funny--it’s just a pleasant, grandfatherly man being subjected to a horrific experience.

Know what type of story you’re writing and make sure the tone and type of jokes match the world you’ve set up. I’m not saying following this rule makes all writing funny. I do, however, feel safe saying that not following it will stack the odds against a story. Consider it more a rule of thumb that you’re probably safer going along with than not.

(insert second long, uncomfortable silence here)

(wait for laughs)

(even longer silence)

Next time, I’d like to introduce you to my cat, Cheap Shot.

Until then, go write.

Thursday, February 4, 2010

Being Punctual

Dellman, your nose was on time but you were fifteen minutes late.

Pop culture reference for old people.

So, I said way back at the beginning of the ranty blog that I wasn't going to bother with the absolute basics. I was not going to discuss grammar, proper formatting, or page counts. These are the absolute basics of writing, the grade-school stuff. If you're reading this, I'm going under the assumption you already know the correct way how to string a handful of words together into a coherent sentence.

All that being said, I'm going to take a moment to talk about three punctuation issues that are probably the most common ones that get misused, overused, or not used enough.

Apostrophes -- I've mentioned this a few times before, but I'm going to bring it up again. The apostrophe has nothing to do with plurals. Nothing! Say it with me. No-thing. Using it for plurals will get your novel, script, or short story tossed almost immediately. You'll get one pass on the off-chance it was a typo or fluke mistake. The second time your manuscript goes in the big pile in the left. It's a sure-fire sign you haven't mastered the basics of writing, so why should a reader go further? Would you trust a mechanic to rebuild your transmission when he's baffled by how to check the oil?

On a similar note-- its and it's. If you don't know the difference, stop writing query letters or downloading contest entry forms. You're just wasting time and money. Know the difference between these two. It can't be something you're pretty sure of or something you can figure out. You have to know this. It should be unconscious and automatic.

The Exclamation Point-- This is an easy one, right? You use it for emphasis. Problem is, many beginning writers don't know when to use emphasis. They think if this is an exciting moment or a loud moment or an important moment, it needs to be emphasized!

Of course, most of the moments in your story are important. If they weren't, you probably would've cut them already, right? Which is why some people feel free to scatter exclamation points throughout their action scenes or their shouted dialogue or their urgent reveals.

This kind of ties back to something I said a while back about using cool lines in dialogue. If every line is cool, none of them stand out and the dialogue is monotonous. The same holds true here-- the more things are emphasized, the fewer of them carry actual emphasis. An exclamation point needs to be applied with care and thought. Just because someone's shouting they don't necessarily need one. They're also not required for all angry dialogue.

Personally, I try to think of them like adverbs. Use them, but use them sparingly, and more in dialogue than prose. I almost never use an exclamation point outside of dialogue. To be honest, I can't remember the last time I did. I think the last time I poked at a screenplay, I may have used two.

There's a related point for screenwriters. In scripts it's common to capitalize something in the action blocks that's important. For example, the first time we see WAKKO, his name is capitalized so the reader understands without question that this is a new character. When, out of nowhere, Wakko suddenly STABS his partner, that gets emphasized to make sure the reader registers the abruptness of it. Same thing if Wakko finds A SMOKING GUN on the floor by a puddle of blood, we want to be sure the importance of this sight is noted.

A common rookie mistake, by the way, is to capitalize such things in dialogue. Capitals in dialogue blocks means someone is shouting, and few things look as silly or as bad as coming across a character talking with his friend about how much he'd like to ask PHOEBE out on a date.

Now, here's the catch to this. Much like with the exclamation point, a writer has to know how often to use these capitals. If they start cropping up in every action block--even if it's an action script--they have less and less power. After a while they aren't an emphasizing, they're distracting. Wakko stabbing his partner is unexpected and needs that extra emphasis. Wolverine or Jason Voorhees stabbing someone... not so much.

I read a nice little gangster script a year or so back that started grating because the screenwriter emphasized every single gunshot. Every time someone fired there was a BANG. I'd fire twice and there would be BANG-BANG. Then you shoot back at me BANG BANG BANG. I got you BANG but there's another guy up on the landing shooting down at me BANG BANG. Stay down, I'll draw his fire. BANG BANG BANG. He shoots back BANG BANG...

As you can see, this gets old really fast. Can you imagine the lobby scene in The Matrix if that script was written this way?

Choose your emphasis the way you would choose your battles.

By the way, one last point. The all-caps thing was much more common in the past. If you're seeing it in a lot of old scripts (or hearing it as advice from a lot of old gurus), just be aware that it's no longer the convention, and hasn't been for almost two decades now.

The Oxford Comma-- This last one will be a sticky point and I'm sure it will get the comments section flowing. Debate over the use of the serial comma, also popularly known as the Oxford comma, has started two wars since Magna Carta, and countless minor skirmishes. They teach it in school, but most modern publications in America make a point of not using it. Oddly enough, I hear it's the exact opposite in Great Britain, where they teach kids not to use it, but journalists insist on it.

I am of the school that you should use one. As a writer, my job is clarity, and while less punctuation might make my work feel like a slightly faster read, it also makes it less clear.

Here's a great example of why you need an Oxford comma.

"Let's split up. Shaggy, Scooby, Daphne and Velma, pick a door and see where it leads."

How many groups did those meddling kids just split up into, three or four? Would you be caught off guard when, in the next chapter, you found Daphne alone? Or when you find her with Velma? You've probably heard of the apocryphal legal battles that result from wills written this way, when the inheritance is supposed to be split evenly between Tom, Dick and Harry. Does it get split two ways or three?

Here's another one.

I dedicate this book to my parents, Ayn Rand and God.

Either this author has a spectacular lineage or he dropped a comma he really shouldn't have. Is the existing comma separating items in a list? Or is it an implied breath, a pause replacing the understood words who are named in that sentence? In this case, we're probably safe saying Ayn Rand and God are not the author's parents. But suppose it was my book and I had this.

I dedicate this book to my parents, David and Colleen.

Is it still so clear? It is to me. My parents supported and encouraged me, my friend David offered a great deal of fantastic editorial advice, and Colleen is the love of my life. How could this dedication possibly be misunderstood?

This is my main argument for using the Oxford comma. Y'see Timmy, there aren't any optional rules in grammar. There isn't a single punctuation mark where the rule is "use it if you think you need it." Either the mark goes there or it doesn't. Since we can come up with solid examples where the comma must be there for clarity, but there aren't any examples where it can't be there without causing confusion (I've yet to see one, at least), you have to go with using it.

Now, because it is a hotly debated matter, let me say this...

If you are absolutely, 100%, stake-your-life-on-it sure that the sentence could not in a million years ever be interpreted another way if that comma wasn't there...

...and you are entirely, with the sum of all your being convinced that having the comma there utterly destroys the flow of your sentence to the point its meaning is lost...

...then, and only then, should you feel free not to include it.

By the way, if a particular editor (who wants to buy your work) chooses to remove the Oxford comma, that's their prerogative. Don't argue with them. It doesn't mean they're right, but they're paying you after all. Heck, the magazine I write for tends to remove them.

And I continue to use them.

Next week it'll almost be Valentine's Day. So we could talk about love and feelings and relationships. Or we could skip straight to the sex. Which do you think will get more readers?

While you ponder that, go write.

Sunday, January 11, 2009

You Know You Twist So Fine...

So, enough with the ranting about only-loosely-writing-related matters. Let’s get back to the important stuff.

A few weeks back I went on about some of the tricks to writing a solid mystery. Today I’d like to talk about mystery’s fraternal twin-- the twist.

I say fraternal twin because they look a lot alike at first glance, and share a similar DNA. It’s not uncommon for a mystery to have a solution that’s a bit of a twist. A good twist may also result in a few minor mysteries. They’re two very separate things, though, and each can exist without the other.

A correctly done twist makes a reader say something out loud (what depends on your own personal favorite interjective). It sucks all the air out of the theater as the audience takes one huge, collective sharp breath.

That’s also why it’s always apparent when a writer can’t tell the difference between the two and is using them incorrectly. Which happens far too often, in my experience. I’ve seen a lot of manuscripts that confuse a mystery with a twist, and a twist with someone going “HAH!!” really loud for no reason. If you’re not sure which one you’re doing, or how to do them, things can get ugly (and confusing, and pointless) very fast.

So, let’s stand the two of them next to each other and take a look.

As hinted at before, a mystery is when the main character and the audience are aware that a piece (or pieces) of information has been hidden or kept from them, and the story usually involves the search for that unknown fact. Who murdered Professor Peach in the library with the lead pipe? How did the killer get out of this locked room? What the heck does “Rosebud” mean? How did that ancient mummy come to life, and why is it so eager to get that old coin? At its simplest, a mystery is a question someone in your story is asking and trying to find the answer to.

A twist, on the other hand, is when a piece of information is revealed that your characters and the audience didn’t know was being kept from them. When a twist appears, it comes from out of the blue, a complete surprise to everyone. They don’t even suspect those facts are out there, waiting to affect the story.

That’s part two of a correctly-done twist. It’s very relevant to the story. The fact that I have a mother and father is not really a twist. Neither is the fact that I grew up within a mile of a large amusement park, nor that I like Doctor Who. They are revealed information, yes, but that doesn’t make them twists. This newly revealed information should not only affect everything that happens from here on in, it should also make the audience look back at everything that’s already occurred in a new light. As the term implies, it should twist how they see things. Stories and novels with a well-done twist are great to read a second time because all those earlier chapters take on a different meaning. The same goes for re-watching films that have a great twist in them.

M. Night Shyamalan’s The Sixth Sense is the usual example of a story with a great twist. While it does meet every one of these criteria, for my personal taste, that twist happens too far into the story. That’s just me, but I’m the one writing this so I get to pull rank. I personally prefer the wonderfully theater-vacuum-creating Dead Again, by genius screenwriter Scott Frank and starring/ directed by Kenneth Branagh. I’m about to spoil it for you to give examples, so if you haven’t seen it you probably want to stop reading. Seriously. Just go watch it first, because it’s a phenomenal story and the reveals will make you scream.

So, two parts for a successful twist—

First, the audience doesn’t know the information is being withheld. In Dead Again, neither Mike Church (Branagh) nor the audience have any reason to wonder who Madson was as a child, so they don’t. I mean, he was just a young version of himself, right, like everyone else was?

Second, the twist changes everything. Once we know little Frankie and Madson are one and the same, every scene takes on a new light. His eagerness to help. The attempts to seperate Mike and Grace. The history of the antique scissors. Watching Dead Again the second time makes for an entirely different movie than the first time you see it.

If you’ve put a twist in your writing, just check and see if it meets these two simple requirements. It’s withheld information the character and the audience are completely unaware of. It’s also a relevant fact (or facts) that changes their perspective of all the story elements that have passed and alters the flow of the story with its reveal.

Two step process. Nice and easy. Feel free to take it on a test drive.

Next week, some important tips from this Nigerian prince who just contacted me. Until then, get back to writing.

Monday, December 15, 2008

It’s Mister Haversham, the Carnival Owner!!!

Most everyone loves a good mystery. Some people like having the puzzle to solve as the clues are doled out one by one, or perhaps as it becomes apparent they were sitting out in the open all along. Other folks love getting the big twist they should’ve seen coming, but the writer managed to slip it past them. Solving mysteries makes people feel clever, a good part of the reason this storytelling form has survived for well over a century.

A great example of the mystery story and structure is Scooby-Doo. No, seriously. In the classic series, it wasn’t unusual for Scooby, Shaggy and their pals (anyone mentioning a much later “puppy power” add-on to the cast will be banned from this blog) to go off somewhere and encounter a ghost, a haunted deep-sea diving suit, or even a reanimated mummy seeking its magical coin. However, as the story progressed, clues would be found, motives revealed, and what seemed eerie and impossible at first began to look more mundane and plausible. In the end, it wasn’t too much of a surprise to finally find out the reanimated mummy was really Doctor Najib in a costume, trying to steal the coin so he could sell it to a collector.

That’s the point of a good mystery. When all the pieces fall into place and everything makes sense. Readers (and agents and editors) love that beautiful moment when all the clues line up and they can look back over the story and say “Ahhhhhhh... I see.”

Now, here’s the one real catch, in case you missed it. Just having someone speak cryptically doesn’t cut it. Neither does deliberately withholding a ton of information from the audience. Nor do piles of weird occurrences or clues which don’t seem to mean anything but your characters treat like the discovery of the Dead Sea scrolls. If you want your story to have that cool, odd air of mystery that makes people wonder and question and remember your story...

Well, you need to actually have a mystery.

A fairly common flaw I see is writers trying to convince readers there’s a mystery going on in their story. They don’t actually have one, mind you, but they know Arthur Conan Doyle and Agatha Christie became famous with them, plus shows like LOST and movies like The Prestige got people talking. So these writers will have an aloof man in a trench coat who drops one-line, indecipherable comments. An unusual reference that keeps cropping up again and again throughout the story. Sometimes (wooden as it sounds) just a character who keeps repeating lines like “What does that mean?” or “Who are you?” or “I don’t understand!”

Again, there’s no actual puzzle, just the implication there’s one the reader can’t see. The best sign of this is that nothing is ever solved or revealed—the story is just an ongoing series of empty, random events attempting to evoke a sense of mystery.

There needs to be something behind the words on the page, even if it’s something your readers don’t immediately get to see. When Velma, Shaggy, and Scooby find that smear of white paint on the wall, they and the audience all need to believe this is something important and not just a randomly inserted MacGuffin the writer stuck in to fill a few script pages. As the writer, you need to know what that smear of white paint means long before those meddling kids even see it.

In my oft-referred-to work The Suffering Map, the character of Bareback often talks in a deliberately vague, roundabout way. He also subtly displays a knowledge of future events. When the full workings and history of the Polynecronious Transporter are explained, Bareback’s prescience suddenly has an eerie logic behind it, and his earlier, obtuse way of speaking now makes sense. It’s a mystery, but it’s a real mystery.

What you want, as a writer, is to be a magician rather than a con artist. The magician shows you empty boxes and hats, a cage full of rabbits and a deck of cards. Then he or she does something amazing with it and you know they’ve done something amazing. Maybe you even have a vague sense of how it was done, even if not a complete understanding. You’re left feeling thrilled and excited.

The con artist, though... when he or she shows you those empty boxes it’s for a very different reason. It’s because they don’t really have a trick, and they’re hoping they’ll never have to show you something in the box. They’ll just take your money and you’ll be left standing there waiting for something to happen. They’re the ones who know the truth of what’s going on will just annoy their audience.

It sounds silly, but if you want your story to have a mystery, then it needs to have a mystery. It has to be smart. It has to be hidden for a reason within the story. It actually has to mean something.

If it isn’t... you’re just another con artist.

And we all knew what happened to the con artist at the end of Scooby-Doo.

Wednesday, August 6, 2008

The Insanity Defense

I blabbed on last time about characters. This time I wanted to scribble a few thoughts on motivation. To be specific, one less-than-desirable kind of motivation that crops up all over the place. While it's most noticeable in films and television, you can also find it in books, and in several graphic novels.

I've come to call it the insanity defense, and like most times you've heard this phrase invoked, it's still a cheap cop-out. The insanity defense is when the police detective, the brainy college girl, the private investigator, the spunky reporter, Shag, Scooby, and the rest of the gang have spent the entire story chasing a killer. It's not always a killer, mind you. Might be a serial rapist, a stalker with hopes for the big leagues, something like that. Anyway, they run down clues, have close calls, and spend the whole time trying to make sense, one way or another, of what's been happening. And finally, at the end, the mysterious killer is cornered and his secret layed bare for all to see.

He's insane.

Yup. Mad as a hatter. That's why the killer kills people.

He's insane.

That's why he wears the mask, laughs at the sight of blood, and played all those mind games with the police. It's also why he disguised himself as a woman, left the poetry-based clues, used only a 1967-issue fire axe to commit the decapitations, cries for his mommy when he gets shot, and only listens to punk music. It's also why he's able to ignore being shot seventeen times and stabbed nine, walk through an inferno, slip through holes smaller than shoeboxes, hold his breath for twelve minutes underwater, move faster than the speed of sound, and apparently teleport just by moving back into a dark corner of any given room.

He's insane.

I'm not actually picking on any one real novel or film, mind you. Although I could pull up a quick list of at least a dozen stories I've read or seen in the past two years that fall back on two or three of these points. In at least half of them, the insane killer is a she, by the way.

This is probably the weakest motivation a character can have, because all it does is show the audience you couldn't be bothered to work out any real motivation. Why did he do all of this? He's insane. How did she manage to do that? Well, she's insane. That explains everything, right?

Well... doesn't it?

I know I'm in the minority, but I've never liked the movie Se7en for exactly this reason. As the screenplay by Andrew Kevin Walker progresses, the killer's methods and motives become more and more vague. John Doe (played by Kevin Spacey) goes from finding people who exemplify a sin and killing them, to making people exemplify a sin and killing them, and then it finally all resolves in a bizarre double-twist suicide-by-cop. It's one thing to find a grossly obese man who eats twenty-five pounds of groceries a day and say he embodies gluttony. It's another to decapitate a man's wife, show him the head, and then try to claim he embodies wrath because he kills you for it. There's no consistency in his method (and thus, his motive) and this glaring inconsistency, in my mind, overpowers the powerful performances by Morgan, Brad, and Gwenyth.

Now, this isn't to say insanity is a bad thing in fiction. It just isn't a get-out-of-jail-free card (or, as the fancy folks say, carte blanche) that lets you do whatever you want. Novels and films are filled with characters on the brink of insanity, or well past it. The thing is—they're still developed characters, not just a catch-all excuse for an explanation. Mrs. Rochester, Hannibal Lecter, Renfield, Tyler Durden, and of course the Joker. All of these folks have thought processes that don't quite jibe with the general public. However, they also all have distinct personalities and limitations. We'd all call foul if Hannibal Lector slipped out of a straight jacket by force of will, if Renfield survived falling ten stories and was still fighting, or if the Joker began butchering people and eating them with fava beans. Insanity doesn't make them superhuman, not does it make them completely irrational. To quote one madman, "Just because I'm crazy doesn't mean I'm stupid."

If you're just going to use insanity as an easy excuse for whatever your character needs to do, don't be surprised if people if people put your writing on par with April Fool's Day, Friday the 13th, or some other bad 80's horror film.