First off,
if you want it, there’s kind of a bonus post this week. Go check out Ebon Shores, a great little
horror site from down under, where I was asked to prattle on for their "Wednesday Writer" column. Actually, page
through some of the past ones, too.
There’s a lot of really good stuff there.
Speaking of
horror...
By nature
of my chosen career, I tend to read and see a lot of horror stuff. Specifically, post-apocalyptic stuff, usually
with some form of zombie in it. And
there’s a certain recurring flaw that always gnaws at me.
It’s when
characters do or say things that experience says they shouldn’t. The kind of things that common sense tells
you they should’ve figured out not to do or say ages ago. How often do you see zombie hunters in
t-shirts, even when they know one scratch could mean death? Or that one guy who sets his gun down and
walks a few yards away from it? Or,
knowing there could be zombies in the area, they reach into the dark room and
start feeling around for a light switch with their one, ungloved hand...
Or
sometimes it’s what characters don’t do.
They’ll find a door and talk about how it might be locked, how it could
be dead bolted, or how there may have been a cave in that’s blocking it from
the other side. The one thing none of
them will do is actually attempt to open the door. And if they did and it didn’t open, it’d
never occur to them to try that key they found on the floor down the hallway. Even though they know there’s a zombie
apocalypse going on, they’ll forget to barricade windows.
Simply put,
it’s when the readers can see one step ahead and the characters can’t. It’s when the audience can foresee the
consequences of an action (or inaction), but the people in the story
don’t. And if the reader stops to think
about that sort of thing, then I’m doing something wrong as a writer. It means my characters’ choices or actions
are breaking the flow of the story.
There’s a
very, very bad sequel to a very, very good classic World War Two movie. Early in the film, our heroes arrive in
Germany in a stolen plane. The plan is
to pose as German soldiers and officers, sneak away, and then begin their
mission behind enemy lines. It’s only
after the four hour flight, as the plane is taxiing to a stop at the end of the
landing strip, that the mission commander realize the one flaw in their
plan. One of the team members is a black
man! How will they pass him off as a
Nazi?
The
resolution was kind of clever in that quick-fix sort of way, but it
didn’t change the fact that the whole situation was stupid as hell. The one question everyone asks at this point
is “Why the hell did no one think of this before?”
Y’see, like most readers and movie
watchers, I have a tendency to think about what I’d do in a given
situation. I’d punch that guy. I’d lean in and kiss the girl. I’d make sure my shotgun was loaded before
I stepped out into the zombie-filled hallway.
And nothing frustrates me more as a reader than when I see an immediate,
obvious flaw in a character’s motivations or actions.
That’s not
to say every character should react like me (or you, or that guy). If the writer’s got any sense of empathy,
though, I should at least be able to see why characters make the choices they
do. I might’ve punched that guy, but Jack
Reacher might be biding his time or just trying to keep a low profile and not
to stir up too much trouble. Many of us
might’ve leaned in to kiss Elizabeth Swann, but we all understand why Will
Turner feels bound by duty, honor, and social mores to let that opportune
moment slip by.
Y’see,
Timmy, one of the best things I can do as a storyteller is think one step
ahead. For the most part, the audience
shouldn’t be able to think of something I didn’t already think of. Oh, there’s always going to be that five or
six percent who shriek about “totally obvious” things, but forget them. I don’t need to cover everything, I just need
to answer the immediate questions.
“Hanging a
lantern on it” is a great example of being one step ahead. I know this odd coincidence is going to
bother the reader, so I’ll have one of my characters point out how odd and coincidental it is.
LOST
did this a lot to help take the edge off some of the oddities of the island and
the plot devices they needed to further the story. Hurley questions why there’s a brand new
washer and dryer set in the otherwise very retro underground station called The
Swan. Kate and Sun wonder what kind of
person travels with a pregnancy test. Ben
questions the odds of a spinal surgeon literally dropping out of the sky just a
few weeks after he learns he’s got a tumor on his spine.
Looking
ahead can also be a good gauge for exposition and figuring out how much is too much. In a couple of my
books and novellas I have scenes of scientific jargon and techno-speak. But I don’t need to explain things out in
full and exacting detail. I just need to
be one step ahead and address enough points that my story doesn’t get hung up
on my lack of explanation.
In Ex-Patriots I explain that the military’s been “training” zombies to follow simple
orders. But I don’t leave it at
that. In the same chapter I introduce
the idea of the Nest—a NEural STimulator—which sends electricity to parts of a
zombie’s brain in order to reactivate it.
I don’t need to explain what parts of the brain, how much voltage or
amperage, or how they first tested it.
A famous
example of this is in Back to the Future, when Doctor Emmet Brown
tells us he’s made a time machine out of a DeLorean. Even as we’re processing this, though, part
of us wondering... well, how? How
does someone turn a sports car into a time machine? It’s kind of goofy and ludicrous all at the
same time. And then Doc shows us the
flux capacitor and tells Marty (and the audience), “this is what makes
time travel possible.” And it’s glowy
and it buzzes and, well... yeah, okay, that makes sense. A DeLorean on its own
couldn’t travel through time, but a DeLorean with a flux capacitor channeling
1.21 gigawatts of electricity...
Doc’s addressed our question before we even
got to ask it out loud. So the story never pauses and we get carried along into
the next bit. And the DeLorean goes down
in history (no pun intended) as probably one of the top three fictional time
machines.
Sometimes
all staying ahead takes is being aware of where the characters are in the
story. If I’m confusing the first time I’m
showing something to the reader with the first time the characters have seen it, that’s going to lead to problems.
There are mistakes and screw ups that we’ll accept from amateurs in any
field, but not from people who’ve supposedly been doing this for a while
(whatever this is). If my plot
point depends on a Master Sergeant in the Army not knowing how to load a pistol
or the head chef at a restaurant not being able to tell salt from sugar...
well, there better be a damned good reason for it.
Stay one
step ahead of the reader. Know where
they’re going to go, be there waiting for them, and guide them back to the path
you want them on. Not the path where
they growl in frustration and shout “Why the heck did they...?” And then toss your manuscript in that big pile
on the left
Next time,
by request, I wanted to talk about how you can use plot and story to develop an
idea.
Until then,
go write.
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